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baltec1
Bat Country Pandemic Legion
17681
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Posted - 2016.07.03 11:30:13 -
[1] - Quote
The best bounty hunting system I have seen was the one in SWG.
The guy with the bounty gets no info, they have no idea how much isk is on their head or even that someone has put a bounty on them. The bounty hunter meanwhile get a list of bounties, this list only displays the estimated worth of the bounty ( for example: sub 500 mil, 500mil-1 bil, 1-2 bil, 2-3 bil, 4-5 bil and so on) but no names/corp info or alliance info until they accept the contract at which point they get the name of their target. This stops cherry picking and targeted ganking. The minimum bounty before they show up on the list would be set to, say, 100 mil and to stop people from dropping contracts until they find the name they want you can put a fine on equal to that minimum. The bounty is failed if you die to the target, no fine imposed.
I would also add a rating system based upon how many bounty hunters have failed to kill the target, so a target with 0 bounty hunter kills = nuetral threat, 1 kill = low threat, 5 kills = med threat, 10+ kills = high threat. makes surviving bountry hunters more rewarding as well as making it more rewarding for the bounty hunters. You could just use a colour code from blue(neut) to red(high risk) to keep the UI simple.
I would also add a monthly leader board for bounty hunters to add more competition between them. I would also have a warning sent to the "victim" telling them that joe bloggs has picked up their bounty, they can then look at the leaderboard to see just how dangerous the bounty hunter is.
Needs fleshing out but thats the general base idea I have. |

baltec1
Bat Country Pandemic Legion
17683
|
Posted - 2016.07.03 15:59:49 -
[2] - Quote
Daichi Yamato wrote:
@ baltec
Anonymous selection sounds good. But if im a high-sec player and the bounty i get is for a null sec player, it seems harsh to charge me 100mil or force me to try and travel into null. And vice versa, if I'm -10 it would be harsh to get a bounty that sends me to hi-sec.
Answer to those is simple, git gud.
A bounty hunter is a professional murderer, you should be ready to play in all of EVE and not limit yourself. -10 can be fixed easily enough. |

baltec1
Bat Country Pandemic Legion
17685
|
Posted - 2016.07.04 05:45:18 -
[3] - Quote
Nevyn Auscent wrote:Or you can just use the forums to work as a bounty hunter rather than trying for force a terrible game mechanic through. Because it won't be a 'long hard fight'. It will be 'I'm a freighter pilot and I got bountied then ganked, and my friends couldn't do anything, this game supports griefing, I quit'
If you get a 100 mil bounty on your head it stands to reason that you did something to deserve it. |

baltec1
Bat Country Pandemic Legion
17686
|
Posted - 2016.07.04 17:50:06 -
[4] - Quote
Nevyn Auscent wrote: With this mechanic it would simply be flying a freighter as a reason though. Since you could just go nuts freighter hunting with this ignoring concord. Even as it stands now it can be as simple as daring to disagree with someone with too much isk to throw around. I.E. 'Breathing' is a good enough reason for some people to bounty.
So yeah, no. No mechanic like this is ever going to be practical without being abusable to the high heavens.
Its rather simple, you put a limit on the number of targets you can go for. If you cannot see who you are targeting or get accurate info on the worth of the bounty then you cannot use bounty hunting to get around concord to gank freighters. By the time to find your target you would have spent several billion minimum.
So what if people randomly dump a bounty on you? At 100 mil before you even show up and with a warning that someone has picked up your bounty its not like you are going to be shot at 24/7 with no warning. |

baltec1
Bat Country Pandemic Legion
17686
|
Posted - 2016.07.05 07:30:04 -
[5] - Quote
Frostys Virpio wrote:FT Diomedes wrote:Daichi Yamato wrote: @ baltec
Anonymous selection sounds good. But if im a high-sec player and the bounty i get is for a null sec player, it seems harsh to charge me 100mil or force me to try and travel into null. And vice versa, if I'm -10 it would be harsh to get a bounty that sends me to hi-sec.
Improvise, adapt, and overcome. If you want to be a bounty hunter, you should be prepared to go anywhere. The primary problems I see with most of these systems is that they are useless if you get a target who goes inactive. I think it would be hilarious to put a huge bounty on an alt, then move him into a high class WH and then never log him in again. But terrible gameplay. Why go through the trouble of getting him in a WH if it will never log? Jita 4-4 would do just fine.
Got an idea for that one too.
Locator agents tell you if they are online or not before you sink money and time into looking for a ghost. |

baltec1
Bat Country Pandemic Legion
17686
|
Posted - 2016.07.05 08:47:00 -
[6] - Quote
Nevyn Auscent wrote:And with those limits it's back to being a useless frustrating mechanic since you have no idea if your target even still plays, let alone does anything.
Given the right tools you would be able to deal with this problem.
Nevyn Auscent wrote: And if you have to put that level of limitation on something, you know it's a bad idea to begin with.
N.B. no complaints about locator agents telling you if they are online when you run the search.
Not at all. Having a robust system that works is the goal.We already know a similar system has worked well in the past. |

baltec1
Bat Country Pandemic Legion
17686
|
Posted - 2016.07.05 19:30:14 -
[7] - Quote
Frostys Virpio wrote:baltec1 wrote:Frostys Virpio wrote:FT Diomedes wrote:Daichi Yamato wrote: @ baltec
Anonymous selection sounds good. But if im a high-sec player and the bounty i get is for a null sec player, it seems harsh to charge me 100mil or force me to try and travel into null. And vice versa, if I'm -10 it would be harsh to get a bounty that sends me to hi-sec.
Improvise, adapt, and overcome. If you want to be a bounty hunter, you should be prepared to go anywhere. The primary problems I see with most of these systems is that they are useless if you get a target who goes inactive. I think it would be hilarious to put a huge bounty on an alt, then move him into a high class WH and then never log him in again. But terrible gameplay. Why go through the trouble of getting him in a WH if it will never log? Jita 4-4 would do just fine. Got an idea for that one too. Locator agents tell you if they are online or not before you sink money and time into looking for a ghost. What about the "player" who do nothing but ISK double scams? They are clearly online and end up with bounty on them all the time yet more than likely haven't undocked ever since they made their first million off some idiot. Can I be an annoyance to every bounty hunter by just placing a bounty on my alt which I log in every morning as I am about to leave for work and let him be part of a random selection of troll bounty contracts just to **** off people because this is EVE and this is obviously something people would do because they can?
How about having a week or two to complete the contract before it drops?
Or CCP adds a "force undock"  |

baltec1
Bat Country Pandemic Legion
17687
|
Posted - 2016.07.06 00:14:49 -
[8] - Quote
Frostys Virpio wrote:
The first one only mean they get re-cycled in the queue as potential target all the time thus costing people "slots".
Then they get recycled. There is no way to force jita scammers out of a station and frankly, there is not a lot of them shitting up local. |
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