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Valandril
Caldari Reiketsu. Hitchhiker's Alliance
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Posted - 2007.05.14 19:32:00 -
[31]
Originally by: Dotard "I don't want to spend 90% of my time playing so newbie doesn't gain more skill than me."
So then play more. *shrugs*
Or play game that don't require constant grinding, where u can play only couple hours per week and still get reward as everyone else. Ah wait, thats the reason why many ppl changed from other games to eve.
Also u mean that 1 month old character (u) is already making isk from gtcs ? Heh, thats sad imo. ---
Cheap paint ftw |

Lenus Daragio
coracao ardente Triumvirate.
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Posted - 2007.05.16 23:17:00 -
[32]
I'd much rather see something such as what I'd call "Decaying Skillpath," which would allow you to slowly, over time unlearn certain skills that work off the same attributes of the skills you're trying to learn to increase the speed at which you learn.
Of course, by doing this, you'd be wasting skillpoints, or in other words, throwing away half of the skillpoints you earned in one skill to learn another faster. This would make sure people don't exploit it, they just use it to make up for time lost in useless skills.
On top of that, you can't unlearn skills that are pre-requisites to others you have trained, so you can't un-learn heavy missiles 5, even if you un-learn heavy missile spec all the way to 0, it won't let you.
RP Explanation would be that your brain uses certain areas to learn different skills, by allowing the training process to be a bit more wreckless, you can gain a bit of a training time boost, (somewhere between the range of 10%-25% max, but more likely closer to 15%)
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PastaMadaFaka
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Posted - 2007.05.16 23:23:00 -
[33]
i think skills are ok as it is
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Jack Forge
Gallente Prox XII Interstellar Alcohol Conglomerate
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Posted - 2007.05.21 19:36:00 -
[34]
no, the skill point system in eve is what makes it unique and different than every other grind style RPG.... __________________________________________________ Stupid is as stupid does... |

Lance Fighter
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Posted - 2007.05.21 19:43:00 -
[35]
heh makes me think, how would you quantify the amount of gain you get? How about this... 1 sp per missile fired! no, too much you say? .5 sp per missile fired! hah!... Someone keeps truncating my signature, I swear |

Torothanax
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Posted - 2007.06.16 16:49:00 -
[36]
I've thought about this quite a bit, and the only thing I ever come up with is "no, bad idea". This would totally change the game. I like the eve skill over time system. Means we only have to grind for cash.
Being able to queue a second skill would be kinda nice though. Can't always get on to change skills right away. That's another thread though.
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Torothanax
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Posted - 2007.07.13 22:09:00 -
[37]
Edited by: Torothanax on 13/07/2007 22:10:16 Guess I should have checked if I'd replied to this before. ^^ Oops.
The only way I'd even think about agreeing to an idea like this is if it only applied to lvl 5 skills and was at MAX a 10% boost.
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Aluthin
Caldari New Light KnightRaven Alliance
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Posted - 2007.07.29 17:23:00 -
[38]
the one thing i like about eve is the training system i mean what other game allows u to train a skill while u r not on because u r working i can't think of another mmorpg where u get 24hr a day 365 days a year character skill training for your monthly fee
i think a better way of awarding people who constantly use something is say to give a bonus too the ships handling or speed or to a weapons accuracy and targeting due too your comfort at using that ship something like
example:
u r flying a raven ratting after a day u get a 3% bonus increase to the ravens normal bonuses after a 2 days u get another 3% bonus after 4 days another 3% after a week another 3% (for a day to count towards ur bonus increase u have to have been out flying the ship)
and thats it
BUT: if u change out of that ship or it is destroyed u lose the bonus and it resets and u start again
just an idea that to me seems more play balanced
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i take
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Posted - 2007.07.30 03:28:00 -
[39]
Originally by: Angelus Xenotov This is easily exploited:
Step:
1. Get a perma-tank ally (Either alt or player with a spare alt account), who can tank your heavy missiles.
2. Spam ally with heavy missiles from server up to server dt.
3. ????
4. Profit!
Its too easy to exploit.
excatly same thought.. it's too easy to exploit. anykind of sp gain system (except the normal x sp per rat of x bounty, and the x mined per hour sp, and X builded ship of x sieze per hour) would be too exploitable.
but i am all up for that X kills of X sieze etc
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Ellaine TashMurkon
MetaForge Ekliptika
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Posted - 2007.07.30 05:35:00 -
[40]
Ok, but You should spend about 3-10 years of using skill regularly, few hours a day, 5 days a week to get from level 2 to level 3 of average tier 5 skill. Science skills have that tier 5 and level 3 is equivalent of doctorate :) Level 4 of most skills should take lifetime, or at least 20-30 years of playing, and level 5 is rather not available that way.
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tikinish
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Posted - 2007.08.09 01:08:00 -
[41]
my idea of a time use skill system.
You have a window where I sign a task for the different areas you want to get sp: So there are 5 main categories:
Science Piloting: Industry: Combat: And Support:
Under these are the different under categories that you can assign sp to be setting in under:
Science: Science, social, learning,
Piloting: Spaceship command, navigation, leadership.
Industry: Mechanic, industry, trading
Support: Electronics, engineering, corporation management.
Combat: Missile launcher operation, gunnery, drones.
You go in under the new window and select a area for each of these. So you can say: Social, navigation, mechanic, engineering and drones.
This means If your doing anything that give sp to science it will go to the lowest ranking known skill under social. If your doing anything that gives sp in piloting it will give sp to the lowest ranking known skill under navigation. Etc.
Now this is how you can gain sp in the different areas:
Science: You get sp under science by: Finishing R&D mission. The sp is decided on the LP you get a % of this Doing research, copying bpoÆs etc, (normal amount) And when ever a skill is learned. get a very small amount. Finding exploration sights. (Giving a balanced amount)
Piloting: by Finishing missions. Small amount Mining. Very small amount to show that youÆre piloting. Killing rats. Very small amount to show that youÆre piloting Finding exploration sights. Again small amount x
Industry: By finishing building order. (semi high amount) By trading. Only npc trade goods from one place to another will give here. (small amount) And by doing carrier, industrial missions. (small amount) Mining (high amount)
Combat: Getting for. Killing Rats: You gain an SP gain in for each rat you kill the sp gain is decided by the % in sec standing it would normally give (so bigger rats give more sp) Finishing kill missions. The sp is decided on the LP you get a % of this
Support: For setting up and supplying a pos. very small amount to show your working but canÆt be misused. For finishing missions. A very small amount but still decided on the LP you get a low % of this By probing moons. High amount Finding exploration sights. High amount Scanning asteroids. Very low amount, just to show your doing it but canÆt be misused.
The sp for doing what can give you the highest amount of sp should be around a 25% increase in the sp gain in the time your doing it.
Use of macros will of cause, as now is a banneble offence. For all the things that you can do again and again and again the sp shall of cause be so little that it can not be abused: Like scanning asteroids, probing moons, etc. The main point is to do it, so if you play the game you will be able to get a 25% increase while you play, but if you try to form on those very few wholes this will have, like rescanning a asteroid, it will not really be worth it, or of cause you get a bit more, but not nearly what you could if you had just been mining while doing it. topic worth reading http://oldforums.eveonline.com/?a=topic&threadID=569893&page=1sp idea[/ |

Frank Mason
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Posted - 2007.08.29 15:47:00 -
[42]
/not signed
The current skill system is what makes EVE so unique. If there's some kind of farming system that's implemented, I'm outta here :)
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Mad0ne
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Posted - 2007.09.12 06:53:00 -
[43]
Originally by: Angelus Xenotov This is easily exploited:
Step:
1. Get a perma-tank ally (Either alt or player with a spare alt account), who can tank your heavy missiles.
2. Spam ally with heavy missiles from server up to server dt.
3. ????
4. Profit!
Its too easy to exploit.
Well.. one way to make it exploit proof is to count killed npc-s or other non trial account players using missiles!
That simple!
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Ilvan
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Posted - 2007.09.12 07:08:00 -
[44]
I /antisign this with the fury of a thousand suns.
And lol @ the dude who not only sells timecodes but wants to get more SP by grinding. You must have less of a life than I do, and that says a lot.
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Xeron Silverblade
Esthar Industries Tres Viri
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Posted - 2007.10.29 07:07:00 -
[45]
as stated here i'd like to get some kind of reward as well...
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Eleana Tomelac
Gallente Through the Looking Glass
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Posted - 2007.10.29 10:39:00 -
[46]
The reward for an activity is isk. The reward for isk is buying implants. The reward for implants is faster skill training. The reward for skills is isk.
So... activity => isk => implants => more skills => more isks
Aren't you already rewarded for your activity in skills? -- Pocket drone carriers (tm) enthousiast !
Say hello to my tiny friends ! |

Lothros Andastar
Gallente Imperium Forces United Freemen Alliance
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Posted - 2007.10.29 11:12:00 -
[47]
Originally by: Eleana Tomelac The reward for an activity is isk. The reward for isk is buying implants. The reward for implants is faster skill training. The reward for skills is isk.
So... activity => isk => implants => more skills => more isks
Aren't you already rewarded for your activity in skills?
/Shakes Hand
You sir have won EvE! 
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Tiger313
313th Squadron
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Posted - 2007.10.29 12:39:00 -
[48]
I do think the reward of being online more then your pal is ISK. If he manages to still get as much ISK as you then there's something fundamentally wrong with the way in which you earn your ISK. I think it's quite fair that people get skills over time, instead of getting skills for the time they actually log on. You see, your pal does pay the same amount of money for his account. If he can't get on more then maybe an hour a day, then the only way he should feel that is in his in-game wallet really.
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Eleana Tomelac
Gallente Through the Looking Glass
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Posted - 2007.10.29 12:53:00 -
[49]
Yes, eve is hardcore gamer friendly and casual gamer friendly!
Isn't this great? -- Pocket drone carriers (tm) enthousiast !
Say hello to my tiny friends ! |

Vanessa Vasquez
Caldari
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Posted - 2007.11.07 12:16:00 -
[50]
Well, i like the idea of the EVE skill system very much. Buying a book and reading it to increase a skill makes totally sense to me. On the other side, what about learning by doing?
Why not combine best of both worlds? There could be (additional to SP) a kind of EP, which could be gained by almost every action a character takes. For missions or PvP it should be pretty easy to add a certain amount of EP per kill. Easy as well for miners, scientists and producers.Trade and hauling could be difficult, i admit.
My idea goes like if a char plays 8hours a day a week (so that's 56h playtime), he should earn EP aquivalent to shorten a Rank1 skill for about 56 minutes. That would not affect balancing at all, but give a certain motivation and more possibilies.
It would even remove some anger from people who don't see a balancing in training 30 days or more for a single skill, when the pay a monthly fee for the game ;)
Sorry 4 my bad english, hope you understand anyway
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Rjaiajik Kajvoril
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Posted - 2007.12.04 07:24:00 -
[51]
NO CHANGE TO THE SKILLS!!!!
The skill system works, it's innovative and different. It's the reason I and most people who play EVE love it so much. I work 5 nights a week, 9 hour shifts. I have weekend commitments. I can play for 30mins at a time normally. Why should I have to suffer.
The fact is you want a reward for being more active on EVE. Well think of this as being reality for a minute. My character goes out and does stuff for 1 hour a day maybe (on average). Your character does stuff for 5 hours a day. If we're doing the same things you get 5 times the money, standing and actual practice that I get. You are better at the game (YOU! not your damn character). You've earned more money and you have higher agent standings. THAT IS YOUR ******* REWARD!
Congratulations on being a ******. Now go back to a game where the rewards for playing the game are not legitimized into a real life concept such as reputation and wealth but are given an abstract name that gives you progressively more power.... let's call it.... level, that's a good name.
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Cyberus
Caldari Wreckless Abandon Triumvirate.
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Posted - 2007.12.10 20:28:00 -
[52]
Well..... When i did start play Beta and after the game went GOLD thats exactly first thing what i have noticed. My prictice ( flying ship/shooting guns/ warping/ selling/ buying stuff/ or anything else what i do and have skill for do not impact my skill traning at all. I was realy confused why is that.
I beleave that EVE skill traning must have impact from the PRICTICE even if it not the high one.
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Law Enforcer
Deep Core Mining Inc.
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Posted - 2007.12.10 20:34:00 -
[53]
yawr, implement this idea plz.
*targets veldspar roid, sets to orbit, f1 f2 f3 f4 f5 f6 f7 f8, goes to sleep*. Your signature exceeds the maximum allowed dimensions of 400x120 pixels and filesize of 24000 bytes -Valorem ([email protected]) |

Cedric Diggory
Perfunctory Oleaginous Laocoon Mugwumps
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Posted - 2007.12.10 21:15:00 -
[54]
My word, someone has hit on the solution to the "Amarr oomph" problem: Lasers use no ammo, so we are the only race who can spend all night shooting an asteroid to improve our gunnery skills!
Yay!
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Illioe
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Posted - 2008.01.05 16:57:00 -
[55]
All this thread is about is old players wanting to maintain the SP lead they have.
Currently old players have a huge lead on anyone starting fresh that is essentially impossible to ever match (impossible if new clone levels are continually added as needed). A change in the skill system would simply remove this imbalance. Obviously training over time would not be removed, and players would not be forced to grind. However I definitely don't see a problem with providing a means for players to catch up.
If an old player has 30m skillpoints, and continues to train passively with the current system (say 1.5m points/month). While a new starting player begins with 800k skillpoints, but trains them twice as fast due to active playing (say 3m points/month) it would take the new player 21 months just to catch up. After 22 months of entirely active playing a "new" player would finally surpass an old player who has trained entirely passively for the entire game. The old player is still not forced to "grind", since, as they say to justify the current system, skill points aren't everything if you specialize.
Even if the old player also takes advantage of the new system, the new player still would be unable to catch up until the old player hit the skill peak (by maximum clone available, current 92mil) 21 months later, which the new player would take 31 months of active play to achieve.
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Tiamut Omega
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Posted - 2008.01.05 17:56:00 -
[56]
No thanks. I have a real life job, I want a game where I do not to devote my life to it in order to become one of the heavy hitters. I already have to deal with the old players that think blowing your ship up because they can is their way of enjoying themselves, as well as the new players that spend real money for isk so they can behave the same way.
I do not see where rewarding those very people is going to make game play more enjoyable. If they get rewards there will be more of them. If I am as a result penalized, I will always be a valid target for them. No thanks.
By not rearding those people, I will eventually become skilled enough to at least force those people to pick someone, other than me, as their target of oppertunity. Or at least they will regret it when they make me the target...
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Blipangel
Pan Galactic Gargle Blasters
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Posted - 2008.01.25 19:42:00 -
[57]
I see both sides of the argument. Due to the implant aspect of the game I see the skill training very much the way I envision Neo's "learning" kung fu in the matrix movie. He downloads at an accelerated rate by way of comparison, but if you subscribe to this concept, unlearning could be justified by considering the mind like a hard drive. If you "unlearn" a skill, its a bit like freeing up memory and running a disk defrag. You could opt to unlearn something and in exchange be given a modest boost to the learning time of another skill. It would need to be balanced so that you're getting back less than what you give up to avoid abuse, but it could be implemented as a viable option that would please some players like myself who dinked around with the learning system and might want to optimize.
Just my 0.02 isk on the subject.

Please resize image to a maximum of 400 x 120, not exceeding 24000 bytes, ty. If you would like further details please mail [email protected] - Cortes |

Nekopyat
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Posted - 2008.01.25 21:14:00 -
[58]
Originally by: Illioe All this thread is about is old players wanting to maintain the SP lead they have.
I'm a new player (about 6 months of play time) and I'm against changing the skill system.
There is already too much grind in this game... adding in skill grind to 'catch up' would cause many casual players (given the average age of EvE players, this will be a lot) to loose interest.
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Nekopyat
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Posted - 2008.01.25 21:20:00 -
[59]
Originally by: Dotard Me and my buddy are both at equal levels on our learning skills. He sets his and comes back in 5 days. I play EvE everyday. There should be SOME kind of "reward" I can get skill wise for logging on everyday vs. those who log on once or twice a week.
Reward?
Let's see. Better distribution of skills (logging in every day opens up more skills that have the 2m-4h training time that would be wasted logging in every 5 days) for starters.
Beyond that, there is ISK, standing, LP, mined minerals, etc. Lots of things can only be done and advanced while on-line.
And of course, there is the reward of actually _playing_ the game. EvE isn't about 'winning', it's about 'playing'. If you play every day then you have fun in EvE every day, while your buddy only gets to play the game a couple times a week.
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Reptzo
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Posted - 2008.01.25 23:24:00 -
[60]
Originally by: Illioe All this thread is about is old players wanting to maintain the SP lead they have.
That is exactly what this is about. Some of us have been playing this game for years, 3 myself. I left WoW and other similar games because the point was simply to get to max level. I don't want a game where i have to play to advance, i am already paying, i have a real life, I don't want to have to work (grind) and pay real money, just to get better. You and others are just greedy and want more than what your being given. When YOU joined, you knew they way it worked. And if you didn't, I'm sure you figured it out fast enough to decide whether you were wasting your money or not. If you want to grind so that you are better then the people how have played for REAL LIFE years longer then you, go to ANY OTHER MMO. EVE is not about grinding skills, its about time for skill. If you don't like it, LEAVE. Because let me tell you what, you tell all these old players who are whining about the newbies being equal and don't want to give that up (myself included) that suddenly they have to grind faster then the newbies (who somehow have virtually infinite hours to play) if they want to stay better, most of them will leave. Because they joined eve because of the way the system was. And if you change that, you may as well rename the game to WOW - EVE Edition.
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