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Felonious Crimes
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Posted - 2007.03.06 01:41:00 -
[1]
okay this idea has most likely been asked beforebut a quick look through a few pages back didnt yield a topic or anything i thought id post about it.
im a Gallene player. through training and using all the ship skills (for all 4 races) ive come to realize that the caldari race is for me. missiles and longrange bombardment.
i like to joke that im a traitor to my people and have allied myself with the cladari.
anyways. my main L3 mission ship is a ferox (until i get another drake (last 2 went pop) ive been using heavy missiles and heavy missile launchers for a while now. obviously ive put alot of time into using them and have fired a fair deal of missiles.
since ive used missiles so much i felt that, just like i nreal life, the more you use them the better you understand them...the better you learn to usethem.
so there you have it...somewhere in that web of words is what im asking. is there a possibility of some sort of "time spent" option. where constantly using a certain type of weapon will slowly (very slowly) lower the amount of time it takes to train a skill?
for example: ive been using heavy missiles for about 4 months now. for those 4 months it would be nice if i culd have reduced my heavy missiles level 5 rank by 4 hours, or 8 hours, or even 1 day.
obviously the more time you spend using something the better you become at using it. so why doesent this apply in eve? COULD it apply in eve?
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Tarron Sarek
Gallente Endica Enterprises
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Posted - 2007.03.06 02:00:00 -
[2]
Short version: No.
It's a bit too late here for the long version, sorry. In a nutshell, it's no sword you wield in your hand. It's a lot of theory, physics and electronics. That's all covered by your ability to lern = attributes and your current skill level.
___________________________________ _/_/ Game balance isn't just a luxury _/_/ |

Angelus Xenotov
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Posted - 2007.03.06 02:30:00 -
[3]
This is easily exploited:
Step:
1. Get a perma-tank ally (Either alt or player with a spare alt account), who can tank your heavy missiles.
2. Spam ally with heavy missiles from server up to server dt.
3. ????
4. Profit!
Its too easy to exploit.
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Reggie Stoneloader
eXceed Inc. INVICTUS.
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Posted - 2007.03.06 03:39:00 -
[4]
And remember, the learning that you do in EvE is being pumped into you via a synaptic interface. The ability to use missiles is being encoded into your brain on such a fundamental level that it's as natural as breathing.
Think of The Matrix, how they learned new skills. Do you think they gain any appriciable amount of mastery from practice that they don't gain better and fast through the uplink? No. What they learn by doing is tactical and practical applications for the raw knowledge that they've gleaned from the program.
In short, you do become better by practicing, the same way you get better at Quake by practicing, because you learn how setups work and you learn about range and distance and you learn how to balance your shield and capacitor to get the most possible performance out of your ship.
It's fine the way it is.
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Karina Sasieko
Caldari MisFunk Inc. CORE.
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Posted - 2007.03.06 09:19:00 -
[5]
Me thinks something like that was in early-beta 3 years ago but ppl just went lowsec and fired at roids when afking - so they scraped it.
Another trolling part of me thinks.... caldari missile user asking about it - come on.... you can insta train t2 torps.... not like us rail users >:>
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Galifardeua
Gallente Completament Tarats
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Posted - 2007.03.06 16:49:00 -
[6]
This really needs to go to some kind of FAQ.
Also... no.
Have fun.
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Star Hunter
Gallente RUS-1-UKR Red Alliance
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Posted - 2007.03.06 17:09:00 -
[7]
First half year of eve after-release existance it was so. U used a device - u got skills. (besides 1 you was learning as you do it now).
Than they said NO to it. Not for me to judge them. I liked it in some way. Rememberred good old UO. But than again... UO.... Macrosing... argh...
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Nacho Star
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Posted - 2007.03.25 06:00:00 -
[8]
So they effectively slowed learning down by only allowing you to learn one skill?
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Valandril
Caldari Resurrection R i s e
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Posted - 2007.03.25 06:05:00 -
[9]
Originally by: Nacho Star So they effectively slowed learning down by only allowing you to learn one skill?
Thats close to necro... --------
Mass murderer, pure pvper and starcraft player =D |

Hasiti
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Posted - 2007.04.09 04:02:00 -
[10]
I think it's a good idea but it should be like another type of skills.
It could be named like: Experience skills. It could have something like 5% max of bonus. You would win that percentage of bonus exactly like current skill (lvl 1 easier then lvl5) when you are using the appropriate modules. But for an example, while you would be using Missiles, you would be winning missile damage bonus, missile velocity, but loosing your railgun skills which could be tracking speed and damage speed. So you would never reach 5% everywhere and I think it could be a nice feature. :)
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Reggie Stoneloader
Teikoku Trade Conglomerate
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Posted - 2007.04.09 07:23:00 -
[11]
This is starting to sound like crew experience. Unecessarily convoluted, in my opinion.
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Wander Lost
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Posted - 2007.04.10 12:54:00 -
[12]
This game doesn't have mis-spent skill points. Who knows if you'll want to fly gallente later for the drone capacity. If skill was raised incrementally through the accompanied actions then there would be the dreaded "SKILL GRINDING" = no ty. You already have to grind for money/standing/sec rating. Besides, do you want hardcore players out to get you MORE HARDCORE = no ty.
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Lothros Andastar
Gallente
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Posted - 2007.05.08 17:42:00 -
[13]
Isn't it funny that every day more and more people on the forums want to turn this game into WOW? If you want to get skills through actions, PLAY WoW! Otherwise, sit back relax and enjoy the greatness that is EVE
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Aki Yamato
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Posted - 2007.05.08 18:01:00 -
[14]
Originally by: Lothros Andastar Isn't it funny that every day more and more people on the forums want to turn this game into WOW? If you want to get skills through actions, PLAY WoW! Otherwise, sit back relax and enjoy the greatness that is EVE
But you wont get skills though actions in WOW, I mean not directly.
One important thing, sooner or later there must be some game mechanic, witch will overcome huge differnece between Old players and new players, or EVE will siply die due to lack of players. I see only few options, new players witch more and more SP, whole new skill and tech tree (planetray fight related ?) totaly independent on presnet one or taining accelerateable by actions.
BIG GUN BIG FUTURE |

Mecozimspy
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Posted - 2007.05.08 18:45:00 -
[15]
Originally by: Aki Yamato But you wont get skills though actions in WOW, I mean not directly.
Yes u gain directly, because u gain exp ergo new levels ergo profit from gridning.
Originally by: Aki Yamato One important thing, sooner or later there must be some game mechanic, witch will overcome huge differnece between Old players and new players, or EVE will siply die due to lack of players. I see only few options, new players witch more and more SP, whole new skill and tech tree (planetray fight related ?) totaly independent on presnet one or taining accelerateable by actions.
No there don't have to be mechanic to overcome this, and this is why so many ppl play eve, because here u are rewarded for time, not for playing 23/7.
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Aki Yamato
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Posted - 2007.05.08 21:15:00 -
[16]
Originally by: Mecozimspy
Originally by: Aki Yamato But you wont get skills though actions in WOW, I mean not directly.
Yes u gain directly, because u gain exp ergo new levels ergo profit from gridning.
Originally by: Aki Yamato One important thing, sooner or later there must be some game mechanic, witch will overcome huge differnece between Old players and new players, or EVE will siply die due to lack of players. I see only few options, new players witch more and more SP, whole new skill and tech tree (planetray fight related ?) totaly independent on presnet one or taining accelerateable by actions.
No there don't have to be mechanic to overcome this, and this is why so many ppl play eve, because here u are rewarded for time, not for playing 23/7.
No it isn't there is big difference between slayng mobs and increasing something something completly different and increasing skill you are actually applying, like in UO (best MMORPG ever btw)
I want to see how do you, saying to noob in frigate: "Hey dude just year of tackling, few years in battleship, another fer yars for capitals something about 6 years total it's not that bad !" in time when titan will be standart fleet ship as BS are now. Especialy when bigger = better in eve universe. BTW devs already increased starting SP and that's clear proof for me, that such game mechanic is needed and devs are aware of it.
BIG GUN BIG FUTURE |

Mecozimspy
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Posted - 2007.05.08 22:55:00 -
[17]
Originally by: Aki Yamato No it isn't there is big difference between slayng mobs and increasing something something completly different and increasing skill you are actually applying, like in UO (best MMORPG ever btw)
Dude skills in eve = levels in WoW/other mmorpg, finaly try to understand it doh.
Originally by: Aki Yamato I want to see how do you, saying to noob in frigate: "Hey dude just year of tackling, few years in battleship, another fer yars for capitals something about 6 years total it's not that bad !" in time when titan will be standart fleet ship as BS are now.
This is very wrong use of hyperbole from person that got no clue about game and is prolly newb or idiot.
Originally by: Aki Yamato Especialy when bigger = better in eve universe.
Not true again
Originally by: Aki Yamato BTW devs already increased starting SP and that's clear proof for me, that such game mechanic is needed and devs are aware of it.
Did they raise sp gaining rate or just gave them 1 time boost so they can faster jump into ships (since begining of eve eve infalted a lot and u can afford cruiser pretty fast, now u can also fly them fast enought).
To summarise, there is no need for extra sp for grinding, this is basic rule and flavor of eve. It require patient player, no shortcut here.
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Fraszoid
Caldari BloodStorm Elite Brutally Clever Empire
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Posted - 2007.05.09 02:01:00 -
[18]
I was said earlier, and I'll reiterate; You do not gain skills by shooting the gun, you gain a fundamental understanding of the weapon and all subsystems to the extent that operation is as second nature as breathing. That is why we have extensive neural implants to interface with the ship systems. Learning by doing would be very slow compared to the learning done by training the skill.
Everyone is born right handed, only the great over come it.
Check out my players guide at: http://www.eve-miners.info/guide/minersguide.html |

Aki Yamato
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Posted - 2007.05.09 12:28:00 -
[19]
Quote:
Originally by: Aki Yamato No it isn't there is big difference between slayng mobs and increasing something something completly different and increasing skill you are actually applying, like in UO (best MMORPG ever btw)
Dude skills in eve = levels in WoW/other mmorpg, finaly try to understand it doh.
LOL OK, what Level is your main ?
Quote:
Originally by: Aki Yamato I want to see how do you, saying to noob in frigate: "Hey dude just year of tackling, few years in battleship, another fer yars for capitals something about 6 years total it's not that bad !" in time when titan will be standart fleet ship as BS are now.
This is very wrong use of hyperbole from person that got no clue about game and is prolly newb or idiot.
And you are a Doctor ? Reasonale man will not focus on exact numbers, but on idea, witch is that no one will start playing game where each even small scale cruiser combat ends witch supercapital feet jumping at your head and with no chance to seriously oppose these fleets without several years of traning.
Quote:
Originally by: Aki Yamato Especialy when bigger = better in eve universe.
Not true again
Yea it is, maybe we can use a bit different formula: more expensive = better. Witch is virtualy the same.
Quote:
Originally by: Aki Yamato BTW devs already increased starting SP and that's clear proof for me, that such game mechanic is needed and devs are aware of it.
Did they raise sp gaining rate or just gave them 1 time boost so they can faster jump into ships (since begining of eve eve infalted a lot and u can afford cruiser pretty fast, now u can also fly them fast enought).
To summarise, there is no need for extra sp for grinding, this is basic rule and flavor of eve. It require patient player, no shortcut here.
IF you read my previous response Carefuly, i stated that "sp grinding" is one of the options. So stop acting as if i urge it as one and only one right path. Personaly i prefer whole new skill and tech tree, related to planetary combat.
BTW next time it would be nice support yous statements witch some arguments :))
BIG GUN BIG FUTURE |

Sargeant HAmmer
Caldari Hammers Academy
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Posted - 2007.05.09 12:37:00 -
[20]
now in response to this im going to ask about a certain thing.
Manufacturer bonus: n (n for number)
if you have seen this then you will know what i am talking about.
This figure only appears on certain rigs. I think your idea about skill training isnt good personally but a manufacturer bonus is good. if anyone knows what it means ill be happy to hear. if the manufacturer of the item had certain skills and accessories that improved and made items better then that would counter the need for skills to be trained faster. it would just mean you have to get a good manufacturing quality.
isnt quality, power, speed, rof, etc etc what we really want from our weapons.
i vote no to changing the skill system at all. graphics sure, more skills sure, what skills do sure, but nothing else. by changing how it works your basically asking ccp to re make the skill training process. this "could" cause all kinds of problems if it went live. eg click to train, says 10 mins left, says finished, you go to train a new on, and the old one didnt train etc etc. only examples, this would then mean more downtime, less playtime, more moaning, more forum spamming. does ccp want to change the way it works and the reason experience in the way eve works. i did see some sort of possible change list that ccp were looking at and the skill system was mentioned.
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Valandril
Caldari Reiketsu. Hitchhiker's Alliance
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Posted - 2007.05.09 14:16:00 -
[21]
Originally by: Aki Yamato stupid pointless crap
Originally by: Aki Yamato BTW next time it would be nice support yous statements witch some arguments :))
Yes i'm not using arguments and not counterargumenting, not going to say anything else bacause u still don't see how sps are equal to levels in other games.
Btw there you go, i finaly can post with my main. How bout u ? ---
Cheap paint ftw |

Danton Marcellus
Nebula Rasa Holdings
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Posted - 2007.05.09 23:07:00 -
[22]
It was like that and it got exploited, not going to happen again.
Also Known As |

Gridcrash
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Posted - 2007.05.09 23:30:00 -
[23]
NO!
I would drop EVE in a heartbeat if I had to do the skill/level grind again!
-Grid
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Dotard
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Posted - 2007.05.14 12:08:00 -
[24]
Me and my buddy are both at equal levels on our learning skills. He sets his and comes back in 5 days. I play EvE everyday. There should be SOME kind of "reward" I can get skill wise for logging on everyday vs. those who log on once or twice a week.
So how about when you are logged in and actually playing, not logged in staticly, your training time decreases slightly. For example a 5 day training time for any given skill decreases to 4 or 4 1/2 days.
Point is there should be SOME kinda edge the daily player can achieve over the once or twice a week player.
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Lag Hon
Minmatar Lag Hon Security
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Posted - 2007.05.14 12:30:00 -
[25]
Short answer....NO! Long answer....The current skillgain system means I do not have to dedicate 90% of my life to playing Eve just to get the skills to do what i want to do. Capital ships wont become the norm because they are a specialized ship and only practical in their designed situation. New players will not be left behind because by tomorrow there will be players newer than them. There is no such thing as the Gap between the haves and have nots because the have were have nots when they first started and there is nothing stopping the have nots from becoming a have.(Could someone pls double check that to see if I got it right ) As posted earlier too easy to exploit and totally unneccesary.
Quote:
There is no greater power in the universe than the need for freedom. Against that power governments, and tyrants, and armies can not stand. G'Kar
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Valandril
Caldari Reiketsu. Hitchhiker's Alliance
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Posted - 2007.05.14 13:46:00 -
[26]
Originally by: Dotard Point is there should be SOME kinda edge the daily player can achieve over the once or twice a week player.
Isk/pvp experience ---
Cheap paint ftw |

Dotard
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Posted - 2007.05.14 15:28:00 -
[27]
ISK?? Selling of GTCs negates that.
Shorter training time for active players is the answer.
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Valandril
Caldari Reiketsu. Hitchhiker's Alliance
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Posted - 2007.05.14 15:36:00 -
[28]
Originally by: Dotard
ISK?? Selling of GTCs negates that.
Shorter training time for active players is the answer.
So sell gtc too /me shrug
Read whole topic, search for other and realise that it will NEVER happend ---
Cheap paint ftw |

Tarron Sarek
Gallente Cadien Cybernetics
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Posted - 2007.05.14 15:43:00 -
[29]
Originally by: Dotard
ISK?? Selling of GTCs negates that.
Shorter training time for active players is the answer.
That's comparing apples and oranges. The one selling GTCs pays RL money, whilst the other one gets his ISK simply by playing. You can't possibly say that's the same. Next we start to compare people who own 1 account with players who own multiple accounts, right?
In the standard case, where two people each pay for a single account and one of them plays a lot, while the other one doesn't, both gain roughly the same SP, but the first one also gains experience and ISK. That's about it. Very simple.
_________________________________ - People are people wherever you go - |

Dotard
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Posted - 2007.05.14 18:35:00 -
[30]
Ya, you're prob right, it'll never happen. The same for many suggestions found here. But that is what this place is all about ain't it? Spout your ideas and support the ones you'd like.
I'd like to see shorter training times for active players. And yes, I do sell GTCs already. And, unless you're a ******, spend a few hours at the game and you will know how to 'clickty-click' to make things happen. So Isk and "experiance" don't give you that edge. Shorter training times will.
"I don't want to spend 90% of my time playing so newbie doesn't gain more skill than me."
So then play more. *shrugs*
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