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elitatwo
Eve Minions O.U.Z.O. Alliance
1314
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Posted - 2016.07.16 08:10:27 -
[31] - Quote
Lugues Slive wrote:Since the original excuse for allowing them in HS is to transfer them to the other side of Null quicker, just make all cap modules blocked. That means you still keep an insane buffer, but no cap weapons, reps, or siege modules. This would make them pretty useless in HS other than to move.
Thou shalt not move through zee highsec to get short-cut.
Eve Minions is recruiting. Learn from about pvp, learn about ships and how to fly them correctly. Small gang and solo action in high, low and nullsec and w-space alike.
We will teach you everything you need and want to know.
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zus
Cyber Naval Command Research and Development
26
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Posted - 2016.07.16 15:44:16 -
[32] - Quote
https://forums.eveonline.com/default.aspx?g=posts&m=6535650#post6535650 |
Bondor Zanphre
Sebiestor Tribe Minmatar Republic
3
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Posted - 2016.07.16 17:45:24 -
[33] - Quote
I'm fairly certain Capitals in High-sec is the end goal of CCP . My reasons?
-new characters start with more SP, -unlimited skill queues, -jump fatigue, - unlimited skill injectors via CCP store, - expanded grid sizes to hold much more, -upgraded server hardware. - Numerous UI fixes for newer players, -decreased the steep learning curve with opportunites -modules tiericide -free skill points for dailies (benefits new players based on skill amounts) -Captial rebalnce -Rorqual overhaul
Pick these reasons apart, someone will however the writing is on the wall, Captials are coming to high sec one day.
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Gadget Helmsdottir
Gadget's Workshop
215
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Posted - 2016.07.16 17:48:08 -
[34] - Quote
Bondor Zanphre wrote:I'm fairly certain Capitals in High-sec is the end goal of CCP . My reasons?
-new characters start with more SP, -unlimited skill queues, -jump fatigue, - unlimited skill injectors via CCP store, - expanded grid sizes to hold much more, -upgraded server hardware. - Numerous UI fixes for newer players, -decreased the steep learning curve with opportunites -modules tiericide -free skill points for dailies (benefits new players based on skill amounts) -Captial rebalnce -Rorqual overhaul
Pick these reasons apart, someone will however the writing is on the wall, Captials are coming to high sec one day.
That someday was years ago. Then CCP took them out of HS. Chribba has one of the very few allowed to stay.
--Gadget
Work smarter, not harder. --Scrooge McDuck, an eminent old-Earth economist
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Chribba
Otherworld Enterprises Otherworld Empire
15466
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Posted - 2016.07.16 18:17:16 -
[35] - Quote
I'm with Bondor on this. They will return, I'm nearly 100% sure of it. And before that day comes we'll all watch a glorious explosion of the Veldnaught to end the decade era of them being banned
Letting supercaps use gates was the first move. Allowing them to dock in Keepstars the second. So it's only matter of time before they allow at least regular caps to use gates to whizz through high-sec, and also that of being able to even contest and destroy high-sec citadels (mainly thinking the bigger ones).
/c
GÿàGÿàGÿà Secure 3rd party service GÿàGÿàGÿà
Visit my in-game channel 'Holy Veldspar'
Twitter/Instagram @Chribba
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NUBIARN
Brutal Ballerinas
27
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Posted - 2016.07.16 19:03:52 -
[36] - Quote
it is way past the time capitals where allowed in high sec in my opinion. if I want to mine in a dread or do lvl 4s in a carrier or rep my friends in a fax, why not. there are better ships suited to these activities but why not let pilot fly what they like where they like..dont forget concord can insta pop any ship as they set your shields etc to zero no dps damage so you cant tank cxoncord so yep let them in. if you want to limit them thie the sec status of the system to the pilots alliance standing such that say for example to have a capital in a 0.9 sec system in amarr region you would need at least 9sec statsus with amarr, want to go to jita in a fax no problem +10 standing with caldari. some1 will say well yes this will create a standings grind, well so what. just my 2 cernts worth |
Kujo Minowara
Solitary Ground
20
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Posted - 2016.07.16 19:05:06 -
[37] - Quote
Chribba wrote:I'm with Bondor on this. They will return, I'm nearly 100% sure of it. And before that day comes we'll all watch a glorious explosion of the Veldnaught to end the decade era of them being banned Letting supercaps use gates was the first move. Allowing them to dock in Keepstars the second. So it's only matter of time before they allow at least regular caps to use gates to whizz through high-sec, and also that of being able to even contest and destroy high-sec citadels (mainly thinking the bigger ones). /c
This might be a direction, and could make sense, maybe to expand or re-think Incursions. Those Serpentis BPs might be a precursor of pirate factions starting to attack highsec with capital fleets. Maybe such "Invasions" (cannot use Incursions) systems will be (or might be) the only place capitals can fire. |
Morgan Agrivar
Peace.Keepers
376
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Posted - 2016.07.25 03:59:36 -
[38] - Quote
Chribba wrote:I'm with Bondor on this. They will return, I'm nearly 100% sure of it. And before that day comes we'll all watch a glorious explosion of the Veldnaught to end the decade era of them being banned Letting supercaps use gates was the first move. Allowing them to dock in Keepstars the second. So it's only matter of time before they allow at least regular caps to use gates to whizz through high-sec, and also that of being able to even contest and destroy high-sec citadels (mainly thinking the bigger ones). /c Can I touch your Veldnaught before you blow it up?
You know...reasons.
This would cure me of the fear...
CCP Explorer liked you forum post. Now my life is complete...
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afk phone
Repo Industries
25
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Posted - 2016.07.26 16:16:50 -
[39] - Quote
How much stuff can I cram into my new FAX.... I mean FrieghterAX before I push the auto pilot button? It's an expensive insurance policy, but you only have to pay the premium one time. I'm willing to give up some cargo space for 100% ungankability. |
zus
Cyber Naval Command Research and Development
42
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Posted - 2016.07.26 16:39:12 -
[40] - Quote
https://forums.eveonline.com/default.aspx?g=posts&m=6535650#post6535650 |
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afk phone
Repo Industries
33
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Posted - 2016.07.26 16:47:48 -
[41] - Quote
zus wrote:https://forums.eveonline.com/default.aspx?g=posts&m=6535650#post6535650
The horror of the linked idea is explained in enough detail as you scroll down in that topic.
This is features and ideas, not some kind of garbage recycle bin. |
GsyBoy
Flames of the Phoenix Amplified.
15
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Posted - 2016.08.02 14:55:41 -
[42] - Quote
Like the idea of access just for travel, solution to shite jump range.
All high slot modules not activatable, no launching of drones allowed, no modules that would create a weapons timer. |
baltec1
Bat Country Pandemic Legion
17776
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Posted - 2016.08.02 20:20:44 -
[43] - Quote
GsyBoy wrote:Like the idea of access just for travel, solution to shite jump range.
All high slot modules not activatable, no launching of drones allowed, no modules that would create a weapons timer.
If you have to nerf something that badly to let it into highsec then doesn't belong there. |
GsyBoy
Flames of the Phoenix Amplified.
15
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Posted - 2016.08.02 20:44:37 -
[44] - Quote
baltec1 wrote:GsyBoy wrote:Like the idea of access just for travel, solution to shite jump range.
All high slot modules not activatable, no launching of drones allowed, no modules that would create a weapons timer. If you have to nerf something that badly to let it into highsec then doesn't belong there.
Not a nerf, when ami to saranen is nine...I repeat, NINE mids, with cal V, this is a way to solve moving without changing fozzie sov. Nothing else is affected. |
Tragot Gomndor
Khanid's Damnation
69
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Posted - 2016.08.02 20:47:05 -
[45] - Quote
Didnt read thread, but NO to caps in highsec... Only maybe with a highslot module, that costs ALL cpu and powergrid, lowers cargos to 0 and deployable drones to 0...
Carriers in highsec would also make the bowhead obsolete It would make ganking impossible And all the other things about completly secure any structures in the game
NO COMBATREADY CAPS IN HIGHSEC Maybe allow movement, but set any combat AND trading ability to TOTAL ZERO
NONONONONONO
TO
CAPS IN HIGHSEC
NO
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GsyBoy
Flames of the Phoenix Amplified.
15
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Posted - 2016.08.02 21:41:29 -
[46] - Quote
Tragot Gomndor wrote:Didnt read thread, but NO to caps in highsec... Only maybe with a highslot module, that costs ALL cpu and powergrid, lowers cargos to 0 and deployable drones to 0...
Carriers in highsec would also make the bowhead obsolete It would make ganking impossible And all the other things about completly secure any structures in the game
NO COMBATREADY CAPS IN HIGHSEC Maybe allow movement, but set any combat AND trading ability to TOTAL ZERO
You seem confused chap... |
baltec1
Bat Country Pandemic Legion
17776
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Posted - 2016.08.03 00:12:32 -
[47] - Quote
GsyBoy wrote:
Not a nerf, when ami to saranen is nine...I repeat, NINE mids, with cal V, this is a way to solve moving without changing fozzie sov. Nothing else is affected.
You assume that is unintended. |
FT Diomedes
The Graduates
2637
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Posted - 2016.08.03 01:13:04 -
[48] - Quote
baltec1 wrote:GsyBoy wrote:
Not a nerf, when ami to saranen is nine...I repeat, NINE mids, with cal V, this is a way to solve moving without changing fozzie sov. Nothing else is affected.
You assume that is unintended.
I'm with Baltec on that one. Working as intended...
This is the equivalent of saying, "Chess would be better if the board was one square smaller on each side, and knights could jump 3:2 instead of 2:1."
CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.
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elitatwo
Eve Minions O.U.Z.O. Alliance
1353
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Posted - 2016.08.03 03:11:43 -
[49] - Quote
GsyBoy wrote:baltec1 wrote:GsyBoy wrote:Like the idea of access just for travel, solution to shite jump range.
All high slot modules not activatable, no launching of drones allowed, no modules that would create a weapons timer. If you have to nerf something that badly to let it into highsec then doesn't belong there. Not a nerf, when ami to saranen is nine...I repeat, NINE mids, with cal V, this is a way to solve moving without changing fozzie sov. Nothing else is affected.
If only there was some sort of shortcut to go through in space, maybe some sort of Einstein-Rosen bridge that would connect to places of space with a manifold you could go through and end up where you want to,
Oh wait.
Eve Minions is recruiting. Learn from about pvp, learn about ships and how to fly them correctly. Small gang and solo action in high, low and nullsec and w-space alike.
We will teach you everything you need and want to know.
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killerkeano
Burning Napalm Northern Coalition.
31
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Posted - 2016.08.03 14:15:11 -
[50] - Quote
No!
there is little enough incentive drawing people to Low / Null sec as it is!
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killerkeano
Burning Napalm Northern Coalition.
31
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Posted - 2016.08.03 14:19:25 -
[51] - Quote
afk phone wrote:zus wrote:https://forums.eveonline.com/default.aspx?g=posts&m=6535650#post6535650 The horror of the linked idea is explained in enough detail as you scroll down in that topic. This is features and ideas, not some kind of garbage recycle bin.
The keyboard warrior trolling every thread has passed judgement and spoken.
Oh Mr know it all Feel free to contribute to the foum in a constructive way. i.e your own thread.
Stick to what you're good at, losing haulers to dreads |
afk phone
Repo Industries
35
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Posted - 2016.08.03 18:18:57 -
[52] - Quote
killerkeano wrote:afk phone wrote:zus wrote:https://forums.eveonline.com/default.aspx?g=posts&m=6535650#post6535650 The horror of the linked idea is explained in enough detail as you scroll down in that topic. This is features and ideas, not some kind of garbage recycle bin. The keyboard warrior trolling every thread has passed judgement and spoken. Oh Mr know it all Feel free to contribute to the foum in a constructive way. i.e your own thread. Stick to what you're good at, losing haulers to dreads
I can't fly a hauler.... can I?? I'm not sure what you are on about, but I'm just a ceo alt. But thanks for the love. I can't say I think of you as often as you do of me, but sometimes (just like eve) life is poorly balanced.
To the topic - capitals have no place in HS. If a player wants to fly a capital, they need to move out of HS. I think the OP is looking to use caps to run HS missions - sadly for the OP, if you want to play w/ big boy toys - you have to go to the big boy playground to do it. For those looking for a shortcut through HS - WWB wouldn't have been possible w/out todays mechanics. The ONLY reason that WWB wasn't the most awesome thing to happen in online gaming to date is that goons chose to be corporate poooooosays and not fight. Don't for a second buy that they couldn't because: (fill in all the excuses here). So, don't blame the game (and it's lack of capital shortcuts through HS) when a 10000+ dude coalition refuses to undock over a 2 month period. That isn't the games fault. The game isn't broken it's the risk aversion that has permeated SOV null for several years that is making it suck.
Edit: I get it now, you're salty about the crack in the "Help help I can't fit my avatar" thread you started. See Baltec1 - if he can fit a mega for a harpy fleet (true story) he can help you somehow squeeeeeeeeeeze into an avatar. |
zus
Cyber Naval Command Research and Development
63
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Posted - 2016.08.03 22:29:49 -
[53] - Quote
ShahFluffers wrote:Frostys Virpio wrote:Celthric Kanerian wrote:
If Capitals were able to access hisec, alliances would store them in hisec for safekeeping until they need them, thereby removing all risk in owning them.
You do realize people already do that in 100% safe low-sec NPC stations right? Except the "rules of engagement" are open-ended enough that there is always a possibility for someone to make a mistake. In high-sec... the only ways to engage someone are through war declarations or aggression shenanigans... both of which can be worked around (see: avoided) with extreme ease. And Suicide Ganking isn't a reasonable possibility given Dred/Carrier+ tanks.
With all due respect most Capitals assets are logged of with a specialized character not stored in POS / stations |
zus
Cyber Naval Command Research and Development
63
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Posted - 2016.08.03 22:53:58 -
[54] - Quote
I guess then we the High secers have reached our limit of character experiences and ambitions |
elitatwo
Eve Minions O.U.Z.O. Alliance
1354
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Posted - 2016.08.03 22:57:20 -
[55] - Quote
zus wrote:I guess then we the High secers have reached our limit of character experiences and ambitions
Yep, so stop spamming station systems with 6 gajillion citadels nobody needs. Try some station-less systems. And always follow the traffic sign, green okay, yellow okay, orange good, red goodest.
Eve Minions is recruiting. Learn from about pvp, learn about ships and how to fly them correctly. Small gang and solo action in high, low and nullsec and w-space alike.
We will teach you everything you need and want to know.
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Lan Wang
Aliastra Gallente Federation
3354
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Posted - 2016.08.04 10:02:06 -
[56] - Quote
go to low and null if you want to play with the big toys -1
Loyalist to Angel Cartel
Your killboard reads like a "how to get farmed 101" - Noah Reese
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afk phone
Repo Industries
35
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Posted - 2016.08.04 10:43:34 -
[57] - Quote
zus wrote:I guess then we the High secers have reached our limit of character experiences and ambitions
You have reached the limit of HS experiences and ambitions.
Big difference between what you're saying and what I'm saying! |
Dark Lord Trump
Pandemic Horde Inc. Pandemic Horde
76
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Posted - 2016.08.04 11:05:46 -
[58] - Quote
zus wrote:ShahFluffers wrote:Frostys Virpio wrote:Celthric Kanerian wrote:
If Capitals were able to access hisec, alliances would store them in hisec for safekeeping until they need them, thereby removing all risk in owning them.
You do realize people already do that in 100% safe low-sec NPC stations right? Except the "rules of engagement" are open-ended enough that there is always a possibility for someone to make a mistake. In high-sec... the only ways to engage someone are through war declarations or aggression shenanigans... both of which can be worked around (see: avoided) with extreme ease. And Suicide Ganking isn't a reasonable possibility given Dred/Carrier+ tanks. With all due respect most Capitals assets are logged off with a specialized character, not stored in POS / stations Most supercapital assets stay logged off. Capital assets stay in a station because they fit there and it's highly unlikely to lose them there.
I'm going to build a big wall that will keep the Gallente out, and they're going to pay for it!
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Shalmon Aliatus
Bluestar Enterprises The Craftsmen
27
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Posted - 2016.08.04 15:52:33 -
[59] - Quote
Danika Princip wrote:Please tell me how, in highsec, you would break a group of four FAX in triage repping a citadel. Hell. please tell me how you would deal with ONE of the near infinite cap booster FAX in highsec.
Capitals (also you can't repair a citadel, you have to remove all damage from grid and wait for the repair time to finish)
Quote:
Please tell me how, in highsec, you would break a carrier gang defending thier citadel.
Capitals.
Quote:
Please tell me how, in highsec, you would deal with a HAW dread gang defending said citadels.
You might have guessed it: Capitals.
Quote: Would it be considered defending a citadel if a wardec group is sitting in their citadel 3000km off the jita gate in perimeter, with their fighters all over the gate ready to defend their citadel from any war targets on grid with it?
Sure. But I am also pretty sure there will be some caps on the attackers side.
Quote: Please explain why, after all the nerfs we had to a capital ship's ability to traverse the galaxy, you feel that caps should have unrestricted movement through highsec.
The nerfs to the ability to traverse the galaxy are still there. Jump fatique is unaffected by the security status your ship is in
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Elenahina
Agony Unleashed Agony Empire
1005
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Posted - 2016.08.05 16:17:50 -
[60] - Quote
Chribba wrote:I'm with Bondor on this. They will return, I'm nearly 100% sure of it. And before that day comes we'll all watch a glorious explosion of the Veldnaught to end the decade era of them being banned Letting supercaps use gates was the first move. Allowing them to dock in Keepstars the second. So it's only matter of time before they allow at least regular caps to use gates to whizz through high-sec, and also that of being able to even contest and destroy high-sec citadels (mainly thinking the bigger ones). /c
I sincerely hope you're wrong. The idea of a couple of Wyverns running level 4s makes my skin crawl.
Eve is like an addiction; you can't quit it until it quits you.
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