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Idunyken
Digital Fury Corporation Digital Renegades
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Posted - 2007.03.14 00:41:00 -
[31]
Whoa! Nice one. I'll Look forward to that :)
You better not give the minmatar nanoships tho :P
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Zatch
Gallente Royal Hiigaran Navy
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Posted - 2007.03.28 07:32:00 -
[32]
Edited by: Zatch on 28/03/2007 07:32:07 Small update:
March 28, 2007 * Add 1 fighter to the list of ships ingame: Firbolg * Fixed several textures, specifically the glow and color layers: Catalyst, Moros, Incursus, Vexor * Tweaked the glass texture's specularity. * Added fighter dockpaths to the Thanatos (note I encountered a problem with the speed of the fighters and may need to either reduce drone speed or all ship speeds to address this issue.)
I have backed up all of the mod's progress prior to today's update, and my new hardware seems to be nice and stable so the work has resumed. Classes this quarter aren't particularly challenging so I'll be working at the usual pace. For those of you dying to see some Minmatar ships ingame, I'm going to remap the Tempest to see just how much work I should expect to encounter with the improper exports. It shouldn't take more than 1 day to get the ship ingame without turrets, an additional few hours for turrets, engines, etc... By the way, I've been having a blast with navlights, I've added all of the necessary blinking lights to the Thanatos and the Erebus thus far, a video will be released some time this weekend to show it all off. :-)
Note: The test server gives me bluescreens with the current build (Tranquility is fine) so don't expect a huge number of new ships ingame unless they're cheap and I can fly them on Tranquility. ----- MLCalc Creator HW2/EVE Mod Team Leader |
Zatch
Gallente Royal Hiigaran Navy
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Posted - 2007.04.08 04:08:00 -
[33]
:bump:
Small new video released: Ascension_glow_and_nav.avi [43.6MB] Encoding: XviD, no audio, 2 minutes & 13 seconds at 1680x1050.
This video features the fixed glow maps on the Vexor, Catalyst, Incursus, Moros, and Thanatos (the Erebus is featured too but the glow maps were fine before.) Also, the small blinking navlights are now visible on the Erebus and the Thanatos (hence the high resolution, although all videos will be released at this resolution from now on.) ----- MLCalc Creator HW2/EVE Mod Team Leader |
Lrrp
Minmatar Gallente Mercantile Exchange
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Posted - 2007.04.08 04:44:00 -
[34]
Might of missed it but is this mod a single player game, Internet capable and if so, how many can play at one time. I was wondering if there would ever be another HW game and it looks like this mod will be spot on. Great idea!
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Zatch
Gallente Royal Hiigaran Navy
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Posted - 2007.04.08 04:55:00 -
[35]
Edited by: Zatch on 08/04/2007 04:52:33 The mod is multiplayer-capable, probably up to 6 players in the bigger maps. ----- MLCalc Creator HW2/EVE Mod Team Leader |
zeroh
Caldari 0utbreak
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Posted - 2007.04.08 06:11:00 -
[36]
Edited by: zeroh on 08/04/2007 06:08:03 OMG BBQ plz finish this
CCP should pay you for this!
*snip*, your sig exceeds 24000 bytes and lacks sufficient EVE content. -HornFrog |
Thunderbird Anthares
CHON THE R0NIN
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Posted - 2007.04.29 18:43:00 -
[37]
*poke poke* any further progress reports? you know we all are waiting anxiously for this mod Zatch,and for myself,you have my utmost respect YARRR ------------------------------------------------ When you get to the end of your journey,everything that really matters is the journey itself. |
Per Bastet
Amarr B.O.O.M
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Posted - 2007.05.02 11:03:00 -
[38]
All I can Saw is WOW.
I need to find my Copy of HW2 and Brush up on my Skills. You MUST Finish this.
The Community May Lynch you if you don't.
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Zatch
Gallente Royal Hiigaran Navy
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Posted - 2007.05.02 12:10:00 -
[39]
Well don't ready the gallows just yet, we're still making progress. :)
I'll post some screenshots later today (must sleep and then go to class today.) ----- MLCalc Creator HW2/EVE Mod Team Leader |
Kiyano
Caldari Pilots Of Honour
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Posted - 2007.05.02 12:22:00 -
[40]
Originally by: Zatch Well don't ready the gallows just yet, we're still making progress. :)
I'll post some screenshots later today (must sleep and then go to class today.)
oh yay, looking forward to it. Keep up the good work =]
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Tradewar
Serenity Inc
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Posted - 2007.05.02 12:54:00 -
[41]
My pants.....are moist - - - -
Trader/Producer |
Sgt Blade
Save Yourself Inc.
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Posted - 2007.05.02 20:03:00 -
[42]
cant wait... too excited !!!!
Hypnotic Pelvic Thrusting Level 5 |
Zatch
Gallente Royal Hiigaran Navy
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Posted - 2007.05.03 00:56:00 -
[43]
The two ships below were imported by my apprentice, manwithakite. Although he doesn't have the new shaders yet, the ships are already looking great as I'm sure you'll agree. :)
Dominix Hyperion ----- MLCalc Creator HW2/EVE Mod Team Leader |
Nerogk Shorn
Caldari Royal Hiigaran Navy
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Posted - 2007.05.03 01:42:00 -
[44]
My god, they look better in HW2 than in EVE lol!
BTW zatch, do the ships fight like the ships in EVE? I mean does the vexor have drones, does the mega go in close and blaster?
I'm not sure if you've played the other HW2 Mods, but in a lot of them the people made the ships too big and too agile, so they fly like toys instead of giant battleships. I was hoping that won't be an issue in your sexeh mod. = )
I wanna test it! 0_0
D-F-A-A-B-A-A-S |
Zatch
Gallente Royal Hiigaran Navy
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Posted - 2007.05.03 05:04:00 -
[45]
All the ships in the mod will fight just like they do or should in EVE, drones will be used in moderation though (only the major drone carriers for each race will field drones, examples being the Vexor, Arbitrator, Dominix, etc...) Handling is an important consideration, although there are some engine limitations that prevent things from being right on the money (for example, 4km/s is too fast for the engine to handle, the ships just stop turning.) Battleships will feel slow and clunky, dreadnoughts will be obscene, frigates will be zippy, etc... :) ----- MLCalc Creator HW2/EVE Mod Team Leader |
Kharakan
Amarr Viziam
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Posted - 2007.05.03 06:53:00 -
[46]
I enthusiastically endorse this idea O_O
this signature space is claimed in the name of eris, haha I got to him first. neeneer
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Zatch
Gallente Royal Hiigaran Navy The Sani Sabik
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Posted - 2007.05.17 11:55:00 -
[47]
Edited by: Zatch on 17/05/2007 12:11:17 Thanks to a fellow programmer on the Relic boards, we now have access to a much better background making tool. Here is one of my early conversions: Erebus + EVE background. Note that is rendered in the HW2 engine. Like it? More is on the way. :)
Note that my next big hurdle is to create a program that converts EVE's cube maps into proper spherical maps, since HW2 uses a form of spherical mapping. The image shown above doesn't betray the horrible distortion at the poles of the spherical map, which I intend to fix. :) ----- MLCalc Creator HW2/EVE Mod Team Leader |
Lrrp
Minmatar Gallente Mercantile Exchange
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Posted - 2007.05.17 12:21:00 -
[48]
So when can I be a tester, alpha, beta or whatever? Pretty please!
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Pellaeon DuGalle
Caldari Deep Black Industries
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Posted - 2007.05.17 15:10:00 -
[49]
Originally by: Lrrp So when can I be a tester, alpha, beta or whatever? Pretty please!
There will be no testing as per agreement with CCP. The finished product will be sent to CCP for QA, and if its good enough (i.e. the Devs get to play with it first ), it gets released.
------------------- "There is one rule for the industrialist and that is: Make the best quality of goods possible at the lowest cost possible, paying the highest wages possible." |
Zaolen Ying
Eve University Ivy League
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Posted - 2007.05.17 15:26:00 -
[50]
yay for zatch, keep up the hard work.
do we have an ETA at all? :p
-Z
Originally by: Dark Shikari Normally, strategy is fun, because in an RTS game, you're the commander, and the peons are controlled by you.
But in EVE, you're the peon.
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Zatch
Gallente Royal Hiigaran Navy The Sani Sabik
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Posted - 2007.05.18 14:24:00 -
[51]
Edited by: Zatch on 18/05/2007 14:25:19 The only ETA I can provide is the very rough, tentative "late 2008." It might not even be that early so don't take my word for it. This depends, really, on how much work I can do over the Summer. All I can really promise is that I won't release it to CCP for approval until I, myself, can barely stand to tear myself away from it because it is unbearably awesome.
I don't know if I can make it to Fanfest this year (no money) but next year I should be able to attend, where I'll offer an unofficial wandering Q&A and suggestion session between CCP's presentations. I know the excitement is sort of wearing off since I haven't been posting a ton of screenshots/videos lately, I just ask you to have faith that this mod will reach completion and promptly blow your mind. ----- MLCalc Creator HW2/EVE Mod Team Leader |
Buxaroo
Reikoku Band of Brothers
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Posted - 2007.05.22 16:38:00 -
[52]
This looks very promising. I have always thought that mods are great for games. And that CCP is encouraging this is great! Just like Valve and Counter Strike and all the other great mods. Although this is way different than those games, it's still great that this is being done.
I have played the first Homeworld back when it was released. I never tried HW2 so maybe this will give me an incentive to go out and buy the game.
BTW, how many mods are there out there for HW2?
"No matter where you go, there you are" - Buckaroo Banzai |
Zaolen Ying
Eve University Ivy League
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Posted - 2007.05.22 16:43:00 -
[53]
As long as you don't give up on it.
So many potentially great mods die just because their devs get bored of working on themm, im hoping it wont be the case with this one !
-Z
Originally by: Dark Shikari Normally, strategy is fun, because in an RTS game, you're the commander, and the peons are controlled by you.
But in EVE, you're the peon.
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Claska
Amarr Magnetar Ltd Dark Synergy
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Posted - 2007.05.22 17:14:00 -
[54]
Can we have shuttles as diversionary tactics? if not, can we just have shuttles? pweease?
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Zatch
Gallente Royal Hiigaran Navy The Sani Sabik
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Posted - 2007.05.23 03:59:00 -
[55]
Shuttles may be included as unarmed scouts, but with a reasonable limit on their build-count to keep things from getting out of hand (no bumping capital ships with hundreds of shuttles, sorry.) ----- MLCalc Creator HW2/EVE Mod Team Leader |
Duelron1001
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Posted - 2007.05.23 05:14:00 -
[56]
<3 Zatch
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Thanos Draicon
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Posted - 2007.05.23 06:56:00 -
[57]
Originally by: Claska Can we have shuttles as diversionary tactics? if not, can we just have shuttles? pweease?
I hear they can't tank very well...
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Aries Acheron
Coreli Corporation Corelum Syndicate
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Posted - 2007.05.23 12:12:00 -
[58]
You should add different factions, as a sorta joke along with the races for MP use.
Like MC, who'se smallest unit is an Interceptor, then HACs, or T2 Battleship. And motherships are tier 1 research for them. And their hyperspace cyno costs are free. ;P
Goon, who get strike craft and frigates for free. :P
Carebears, who have like a 12 dock resource-dropoff refinery but don't have T2. ~~~
Action! Suspense! Jita! Eve Tribune
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Claska
Amarr Magnetar Ltd Dark Synergy
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Posted - 2007.05.23 12:19:00 -
[59]
so no bumpage? :( oh well and shuttles can tank too, they speed tank, just not very good at it :P :D
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Thunderbird Anthares
CHON THE R0NIN
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Posted - 2007.07.04 19:03:00 -
[60]
this thread was not updated for long how`s it going Zatch? ------------------------------------------------ When you get to the end of your journey,everything that really matters is the journey itself. |
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