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Dibblerette
The Phantom Regiment Stillness of Chaos
9
|
Posted - 2011.12.20 20:34:00 -
[1] - Quote
So after burning the requisite score of frigates, I'd like to think I have a grasp of PvP. I know generally when to run and when to shoot, what kinds of fits different ships tend to fight, I'm proficient at D scanning and all that good stuff. Now I feel that an upgrade to my trusty Merlin is in order, but I'm kind of stuck as to where to go from here. I looked at the T2 variants of my Merlin, and found them to be a bit slow, or lacking in DPS. I also remembered all the fights I had to pass over in lowsec because I was on station/gate in a frigate, and as such couldn't initiate a fight there. 
So then I started to look at bigger ships. Destroyers seem fun, but they still have roughly the same tank as far as gateguns are concerned. Cruisers look alright, the arbitrator and vexor look fun to drone things to death with, and the Thorax or Rupture pack a punch, but they still seem limited in fitting or fragile.
Not wanting to fly anything above 100m per hull unless it would prove capable of at least breaking even, my last hope was battlecruisers. The new Tier 3 models are fun to look at, but large guns and ~30k EHP are not a solo ship. This leaves the old standbys, unless I'm passing over something. My skills are better for shields and guns, but I'd be willing to train into missiles or armor or whatever it takes to make a ship work.
TL; DR Need cost-effective PvP ship for solo or very small gang work in lowsec or npc 0.0 Cost effective is not the same as cheap, but cheap helps. T1 insurance is a plus, but cheap or very resilient T2 will be given due consideration. Thank you. |

Liang Nuren
Heretic Army
191
|
Posted - 2011.12.20 20:40:00 -
[2] - Quote
I'd probably roll in a Ferox, Moa, or Brutix just because people haven't adjusted to their new power (T1 cruiser roam, Moa style: http://wp.me/p1WQ0O-2F [Blog post]), but a PODLA nano drake is pretty badass too.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
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Alara IonStorm
657
|
Posted - 2011.12.20 21:00:00 -
[3] - Quote
Hurricane is what you are looking for. Drake as well but you are more into guns. Brutix is passable but not great.
[Hurricane, Shieldcane] Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II Tracking Enhancer II Tracking Enhancer II Damage Control II
Large Shield Extender II Invulnerability Field II Warp Disruptor II Y-T8 Overcharged Hydrocarbon I Microwarpdrive
425mm AutoCannon II, Republic Fleet Phased Plasma M 425mm AutoCannon II, Republic Fleet Phased Plasma M 425mm AutoCannon II, Republic Fleet Phased Plasma M 425mm AutoCannon II, Republic Fleet Phased Plasma M 425mm AutoCannon II, Republic Fleet Phased Plasma M 425mm AutoCannon II, Republic Fleet Phased Plasma M Medium Energy Neutralizer II Medium Energy Neutralizer II
Medium Core Defence Field Extender I Medium Core Defence Field Extender I Medium Core Defence Field Extender I
Warrior II x5 Warrior II x1
You can replace a Gyro with a Nano for speed, Hail is absolutely Brutal now as well. Those medium Nuets relly do help you out.
[Brutix, IonStorm] Magnetic Field Stabilizer II Magnetic Field Stabilizer II Tracking Enhancer II Tracking Enhancer II Damage Control II
Large Shield Extender II Large Shield Extender II Y-T8 Overcharged Hydrocarbon I Microwarpdrive Warp Scrambler II
Heavy Ion Blaster II, Caldari Navy Antimatter Charge M Heavy Ion Blaster II, Caldari Navy Antimatter Charge M Heavy Ion Blaster II, Caldari Navy Antimatter Charge M Heavy Ion Blaster II, Caldari Navy Antimatter Charge M Heavy Ion Blaster II, Caldari Navy Antimatter Charge M Heavy Ion Blaster II, Caldari Navy Antimatter Charge M Heavy Ion Blaster II, Caldari Navy Antimatter Charge M
Medium Anti-EM Screen Reinforcer I Medium Anti-Thermal Screen Reinforcer I Medium Core Defence Field Extender I
Hammerhead II x5
With an RCU II you can jam on Neutron Blasters easy enough. You can also through Nano's as well or more Magstabs. Best to role with Hammerheads and have other ships bring the Warriors. Go all DPS on your targets.
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Liang Nuren
Heretic Army
191
|
Posted - 2011.12.20 21:06:00 -
[4] - Quote
Alara IonStorm wrote: With an RCU II you can jam on Neutron Blasters easy enough. You can also through Nano's as well or more Magstabs. Best to role with Hammerheads and have other ships bring the Warriors. Go all DPS on your targets.
You should only be 2% over grid with a Neutron Brutix. One of the big changes was that you could now drop down to a PDU or ACR (if you wanted 3 MFS, TE, DC).
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

Dibblerette
The Phantom Regiment Stillness of Chaos
9
|
Posted - 2011.12.20 21:12:00 -
[5] - Quote
Liang Nuren wrote:I'd probably roll in a Ferox, Moa, or Brutix just because people haven't adjusted to their new power (T1 cruiser roam, Moa style: http://wp.me/p1WQ0O-2F [Blog post]), but a PODLA nano drake is pretty badass too. -Liang You're right, I had kind of blown those hybrid boats off because of old prejudices  I've head of this PODLA drake, but I'm unfamiliar with the specifics, do you have the fit? Also I like the cane fit, but it seems a little on the thin side. I know you're supposed to kite with it, but it still makes me a little nervous, although coming from the Merlin it's positively chunky. |

Alara IonStorm
657
|
Posted - 2011.12.20 21:16:00 -
[6] - Quote
Liang Nuren wrote: You should only be 2% over grid with a Neutron Brutix. One of the big changes was that you could now drop down to a PDU or ACR (if you wanted 3 MFS, TE, DC).
-Liang
OP Liang is not going off my fit but ditching a Large Shield Extender II for an Invuln Field II which puts you at 2% over. An RCU I works with the Duel Extender fit but you need max grid skills but you can jump down to a Meta Shield Extender. If you use an Invuln you will want to switch out the Resist Rigs to Core Defense Rigs as they are stacking penalized.
Both have around the same amount of tank but the Invuln takes a little Cap and can be overheated. It also does not puch up your Sig Rad. |

Dibblerette
The Phantom Regiment Stillness of Chaos
9
|
Posted - 2011.12.20 21:22:00 -
[7] - Quote
Too bad the Brutix has an armor rep bonus instead of something more useful, like tracking or MWD cap use. Is there such a thing as a Nano Ferox? Or a viable ship with medium railguns? Finally, how much of a priority should BC 5 be?
Thanks for all the input! |

Liang Nuren
Heretic Army
192
|
Posted - 2011.12.20 21:36:00 -
[8] - Quote
Dibblerette wrote:Too bad the Brutix has an armor rep bonus instead of something more useful, like tracking or MWD cap use. Is there such a thing as a Nano Ferox? Or a viable ship with medium railguns? Finally, how much of a priority should BC 5 be?
Thanks for all the input!
I wouldn't nano a Ferox... and BC5 is one of the most important skills I've ever trained.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

Alara IonStorm
658
|
Posted - 2011.12.20 21:37:00 -
[9] - Quote
Dibblerette wrote:Too bad the Brutix has an armor rep bonus instead of something more useful, like tracking or MWD cap use. Is there such a thing as a Nano Ferox? Or a viable ship with medium railguns? Finally, how much of a priority should BC 5 be?
Thanks for all the input! Medium Rails don't really have a solid platform without a Dmg Bonus and Opt Bonus yet. Following the Naga they will hopefully look into that. Battlecruiser V is a good priority I never regretted it for a moment.
Another thought crossed my mind. I have been working on a Battleship fit that costs the same as a Tier 2 BC after insurance.
[Armageddon, Cheap] 1600mm Reinforced Rolled Tungsten Plates I 1600mm Reinforced Rolled Tungsten Plates I 1600mm Reinforced Rolled Tungsten Plates I Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Adaptive Nano Plating II Damage Control II Heat Sink II
Heavy Electrochemical Capacitor Booster I, Cap Booster 800 Quad LiF Fueled I Booster Rockets Sensor Booster II, Scan Resolution
Dual Heavy Pulse Laser II, Imperial Navy Multifrequency L Dual Heavy Pulse Laser II, Imperial Navy Multifrequency L Dual Heavy Pulse Laser II, Imperial Navy Multifrequency L Dual Heavy Pulse Laser II, Imperial Navy Multifrequency L Dual Heavy Pulse Laser II, Imperial Navy Multifrequency L Dual Heavy Pulse Laser II, Imperial Navy Multifrequency L Dual Heavy Pulse Laser II, Imperial Navy Multifrequency L Heavy Unstable Power Fluctuator I
Large Energy Burst Aerator I Large Energy Collision Accelerator I [empty rig slot]
Berserker II x5
I calculated the cost to be 79 Mil ISK. It works fine with Meta 4 (About 70mil total) but lacking Scorch you would want to ditch the NAP for a TE and possibly the Sebo for a TC II. 110K EHP and around 600 Gun DPS. Not great compared to the 150mil Megapulse Trimark type but after insurance your cost is about the same as a Drake or a Cane.
I plan to test her out with Meta 4 this month and T2 in early Feburary. I brought up Cruise Missiles and T2 L Projectiles so I have to wait a bit on the training till she is maxed. |

Dibblerette
The Phantom Regiment Stillness of Chaos
9
|
Posted - 2011.12.20 21:43:00 -
[10] - Quote
Wow, didn't realize you could get a capable BS that cheap! I've not got around to getting any T2 large weapon yet, besides torpedos for my bombers of course but I'll keep that in mind. Now I'm assuming there's more to a nano ship then just slapping on a nanofiber structure. I assume it's a playstyle, correct? Kiting and keeping range instead of just brawling it out? That would lend itself rather well to the longer range weapons, so I can see why the blaster Ferox or Brutix would be less than ideal. What would you consider the minimum speed/agility/dps at range for a ship to count as "Nano?" |

Liang Nuren
Heretic Army
192
|
Posted - 2011.12.20 21:44:00 -
[11] - Quote
Alara IonStorm wrote: [Armageddon, Cheap]
I know you're going to crucify me, but a shield gank nano Armageddon actually works way better than you might think. I've got a friend that flies them and while I may not agree with the fit its undeniably very effective. I've seen him engage (and win) at 3v20 odds including them having caps on the field.
I'm not sure if this has more to do with him being ******* ballsy as hell or the ffitting being really good.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

Takeshi Yamato
eXceed Inc. No Holes Barred
47
|
Posted - 2011.12.20 21:48:00 -
[12] - Quote
BC V is regarded as one of the best skills to train for solo/small gang roaming because BCs are so cost effective.
Also +1 for the Geddon:
[Armageddon, lowsec] Large Armor Repairer II 1600mm Reinforced Rolled Tungsten Plates I 1600mm Reinforced Rolled Tungsten Plates I Adaptive Nano Plating II Damage Control II 1600mm Reinforced Rolled Tungsten Plates I Heat Sink II Heat Sink II
Heavy Capacitor Booster II, Cap Booster 800 Stasis Webifier II Warp Disruptor II
Dual Heavy Pulse Laser II, Scorch L Dual Heavy Pulse Laser II, Scorch L Dual Heavy Pulse Laser II, Scorch L Dual Heavy Pulse Laser II, Scorch L Dual Heavy Pulse Laser II, Scorch L Dual Heavy Pulse Laser II, Scorch L Dual Heavy Pulse Laser II, Scorch L Heavy Energy Neutralizer II
Large Trimark Armor Pump I Large Trimark Armor Pump I Large Trimark Armor Pump I
Berserker II x5
The neutralizer does wonders for its soloing ability. This fit is also better than the one posted before, unfortunately more expensive. |

Dibblerette
The Phantom Regiment Stillness of Chaos
9
|
Posted - 2011.12.20 21:55:00 -
[13] - Quote
Takeshi Yamato wrote:BC V is regarded as one of the best skills to train for solo/small gang roaming because BCs are so cost effective.
Also +1 for the Geddon:
[Armageddon, lowsec]. Seems like the lack of prop mod isn't TOO bad, because with 3 plates you're not going anywhere fast anyways, right?
And thanks for the BS fits guys, but I'm currently looking at sub-BS stuff, but I've saved those for later. |

Lunkwill Khashour
Red Federation RvB - RED Federation
6
|
Posted - 2011.12.20 22:29:00 -
[14] - Quote
+1 for blaster moa/ferox/brutix
Everyone underestimates them atm but they've gotten better. |

Tamiya Sarossa
Hedion University Amarr Empire
124
|
Posted - 2011.12.20 23:07:00 -
[15] - Quote
The shield nano-geddon is fun but the cap is a ***** and the EHP is very underwhelming as soon as you run into anything that can hit out to your Scorch range - for soloing I'd much rather have a nano drake/harb/cane, but in gangs the DPS it can provide is a wonderful thing.
If you're thinking blaster ships, take a look at the shield gank Celestis as well, it's surprisingly decent.
|

m0cking bird
Republic Military School Minmatar Republic
38
|
Posted - 2011.12.20 23:14:00 -
[16] - Quote
The most cost effective ship classes in my opinion are destroyers, frigates and cruisers. All tech one and maybe the Taranis.
Assault ships are effective, but outclassed in most cases by destroyers in the past and even more so now. Obviously velocity and signature radius are weaknesses.Most viable being the Thrasher and Coercer.
The Taranis is well rounded and priced to as close to perfection as a ship can get.
The best cruiser in terms of price compared to performance is the Rupture. The only other tech one cruiser that is just slightly inferior to the Rupture is the Vexor. A rail-Thorax is also pretty viable. Along with blaster's on a Thorax. However, the aforementioned cruisers are still in a class all their own.
Tech one frigates are also pretty good. Tristan, and Rifter are the most viable.
These ships all excel @ guerilla warfare. Some skirmish and others do hit hard and run.
Sooner or later I'll limit myself to this for the most part. Provided you stick with these ships. You should easily be able to make isk while pvping. Dropped mods etc...
Again, the focus of above ships are focused on doing as much damage as possible on a target and getting out. Or skirmishing.
-proxyyyy |

Liang Nuren
Heretic Army
193
|
Posted - 2011.12.20 23:42:00 -
[17] - Quote
m0cking bird wrote:The most cost effective ship classes in my opinion are destroyers, frigates and cruisers. All tech one and maybe the Taranis.
Assault ships are effective, but outclassed in most cases by destroyers in the past and even more so now. Obviously velocity and signature radius are weaknesses.Most viable being the Thrasher and Coercer.
The Taranis is well rounded and priced to as close to perfection as a ship can get.
The best cruiser in terms of price compared to performance is the Rupture. The only other tech one cruiser that is just slightly inferior to the Rupture is the Vexor. A rail-Thorax is also pretty viable. Along with blaster's on a Thorax. However, the aforementioned cruisers are still in a class all their own.
Tech one frigates are also pretty good. Tristan, and Rifter are the most viable.
These ships all excel @ guerilla warfare. Some skirmish and others do hit hard and run.
Sooner or later I'll limit myself to this for the most part. Provided you stick with these ships. You should easily be able to make isk while pvping. Dropped mods etc...
Again, the focus of above ships are focused on doing as much damage as possible on a target and getting out. Or skirmishing.
-proxyyyy
The Harpy and Hawk both do pretty well against destroyers. I'd estimate each of my Harpy losses costs me ~25 mil and I probably get about that much back (maybe more?) in just loot+salvage. One of the key money making opportunities for pirates is salvaging T2 wrecks, BTW - so make sure that you at least pack a salvager in your cargo hold. :)
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

CausticS0da
Viziam Amarr Empire
2
|
Posted - 2011.12.20 23:45:00 -
[18] - Quote
Alara IonStorm wrote:Hurricane is what you are looking for. Drake as well but you are more into guns. Brutix is passable but not great.
[Hurricane, Shieldcane] Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II Tracking Enhancer II Tracking Enhancer II Damage Control II
Large Shield Extender II Invulnerability Field II Warp Disruptor II Y-T8 Overcharged Hydrocarbon I Microwarpdrive
425mm AutoCannon II, Republic Fleet Phased Plasma M 425mm AutoCannon II, Republic Fleet Phased Plasma M 425mm AutoCannon II, Republic Fleet Phased Plasma M 425mm AutoCannon II, Republic Fleet Phased Plasma M 425mm AutoCannon II, Republic Fleet Phased Plasma M 425mm AutoCannon II, Republic Fleet Phased Plasma M Medium Energy Neutralizer II Medium Energy Neutralizer II
Medium Core Defence Field Extender I Medium Core Defence Field Extender I Medium Core Defence Field Extender I
Warrior II x5 Warrior II x1
You can replace a Gyro with a Nano for speed, Hail is absolutely Brutal now as well. Those medium Nuets relly do help you out.
This is the best choice IMO, but the fit is slightly off. Use an anti EM rig and drop one of the buffer rigs. Do drop a gyro for a nano, and I've found barrage to be best ammo to have loaded as default until you know your target and want to change.
There is a great arty fit too.
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Dibblerette
The Phantom Regiment Stillness of Chaos
9
|
Posted - 2011.12.20 23:47:00 -
[19] - Quote
Liang Nuren wrote:m0cking bird wrote:Good advice The Harpy and Hawk both do pretty well against destroyers. I'd estimate each of my Harpy losses costs me ~25 mil and I probably get about that much back (maybe more?) in just loot+salvage. One of the key money making opportunities for pirates is salvaging T2 wrecks, BTW - so make sure that you at least pack a salvager in your cargo hold. :) -Liang
If you're Harpy fit isn't classified, I'd love to see it  |

Liang Nuren
Heretic Army
193
|
Posted - 2011.12.20 23:49:00 -
[20] - Quote
Dibblerette wrote:Liang Nuren wrote:m0cking bird wrote:Good advice The Harpy and Hawk both do pretty well against destroyers. I'd estimate each of my Harpy losses costs me ~25 mil and I probably get about that much back (maybe more?) in just loot+salvage. One of the key money making opportunities for pirates is salvaging T2 wrecks, BTW - so make sure that you at least pack a salvager in your cargo hold. :) -Liang If you're Harpy fit isn't classified, I'd love to see it 
http://kb.heretic-army.biz/?a=kill_detail&kll_id=58357 Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

Dibblerette
The Phantom Regiment Stillness of Chaos
9
|
Posted - 2011.12.21 00:24:00 -
[21] - Quote
Wow, looks like a hell of a fight! I'll give that a look for sure, Harpies are pretty cheap usually. |

Liang Nuren
Heretic Army
194
|
Posted - 2011.12.21 00:27:00 -
[22] - Quote
Dibblerette wrote:Wow, looks like a hell of a fight! I'll give that a look for sure, Harpies are pretty cheap usually.
I'm pretty ballsy with it because its dirt cheap to lose. Its literally more hassle to bring them down than it is to replace any ISK lost. I think maybe I'm gonna throw an offline salvager in the highs just for salvaging all the T2 ships I kill with it.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

Emily Poast
The Whipping Post
44
|
Posted - 2011.12.21 01:12:00 -
[23] - Quote
If it were me, Id buy a score of cruisers and lose those too. While you are doing that, train BC V. |

Gorefacer
STRAG3S NEM3SIS.
3
|
Posted - 2011.12.21 02:51:00 -
[24] - Quote
Haven't done it much myself but if you're looking at BS solo or small gang I've heard a Scorpion can work. This was a long time ago though. I'd imagine the fit would have some heavy neuts and multispecs if there was one that gave you even a slim chance solo. |

GenesisMike
The Roaches UNI0N.
0
|
Posted - 2011.12.21 03:23:00 -
[25] - Quote
Alara IonStorm wrote:Dibblerette wrote:Too bad the Brutix has an armor rep bonus instead of something more useful, like tracking or MWD cap use. Is there such a thing as a Nano Ferox? Or a viable ship with medium railguns? Finally, how much of a priority should BC 5 be?
Thanks for all the input! Medium Rails don't really have a solid platform without a Dmg Bonus and Opt Bonus yet. Following the Naga they will hopefully look into that. Battlecruiser V is a good priority I never regretted it for a moment. Another thought crossed my mind. I have been working on a Battleship fit that costs the same as a Tier 2 BC after insurance. [Armageddon, Cheap] 1600mm Reinforced Rolled Tungsten Plates I 1600mm Reinforced Rolled Tungsten Plates I 1600mm Reinforced Rolled Tungsten Plates I Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Adaptive Nano Plating II Damage Control II Heat Sink II Heavy Electrochemical Capacitor Booster I, Cap Booster 800 Quad LiF Fueled I Booster Rockets Sensor Booster II, Scan Resolution Dual Heavy Pulse Laser II, Imperial Navy Multifrequency L Dual Heavy Pulse Laser II, Imperial Navy Multifrequency L Dual Heavy Pulse Laser II, Imperial Navy Multifrequency L Dual Heavy Pulse Laser II, Imperial Navy Multifrequency L Dual Heavy Pulse Laser II, Imperial Navy Multifrequency L Dual Heavy Pulse Laser II, Imperial Navy Multifrequency L Dual Heavy Pulse Laser II, Imperial Navy Multifrequency L Heavy Unstable Power Fluctuator I Large Energy Burst Aerator I Large Energy Collision Accelerator I [empty rig slot] Berserker II x5 I calculated the cost to be 79 Mil ISK. It works fine with Meta 4 (About 70mil total) but lacking Scorch you would want to ditch the NAP for a TE and possibly the Sebo for a TC II. 110K EHP and around 600 Gun DPS. Not great compared to the 150mil Megapulse Trimark type but after insurance your cost is about the same as a Drake or a Cane. I plan to test her out with Meta 4 this month and T2 in early Feburary. I brought up Cruise Missiles and T2 L Projectiles so I have to wait a bit on the training till she is maxed.
Go 3 Trimarks in the rigs, for the lows i would take off the Adaptive Nano Plating and put a second heat sink. You should have ample tank without the ANP and since you will not be solo in a BS your role is to burn the target. Since you will most likely have someone else in a tackling ship a point is not necessary in the mids so I don't see a problem with them really. |

GenesisMike
The Roaches UNI0N.
0
|
Posted - 2011.12.21 03:35:00 -
[26] - Quote
Forgot to add a point in above..... you really should never solo in a BS. I personally love flying BS's but in most cases 1 falcon lands and your day is ended with Amarr ships being so easily jammed. Also a Prop Mod is a must, burning back to gates either to avoid a camp or to catch a passing target is always useful. Plus in a BS you usually want to control your range so ships dont get under your guns.
Someone above posted about a Rattlesnake or Scorpion, one thing that I love to see is a BS trying to solo roam, 3 BC's show up with some neuting power and very quickly most BS's will fall. In PVP i've learned a few things: where theres 1 target there are bound to be more waiting, expect neuts to be used against you, and never solo in a BS!!
In reference to the Geddon fit with an Active Tank, the amount of capacitor your guns use already puts a premium on cap boosters so better to buffer up and save the cap for your primary bonus to the ship with the guns RoF, if your 100k+ EHP isnt gonna hold the DPS you are receiving, it isn't gonna be repped.
Hope this helps. |

Alara IonStorm
659
|
Posted - 2011.12.21 04:30:00 -
[27] - Quote
GenesisMike wrote: Go 3 Trimarks in the rigs, for the lows i would take off the Adaptive Nano Plating and put a second heat sink. You should have ample tank without the ANP and since you will not be solo in a BS your role is to burn the target. Since you will most likely have someone else in a tackling ship a point is not necessary in the mids so I don't see a problem with them really.
The entire point is that you save 40mil on those Trimarks, Dmg Rigs cost 2mil each. You also save 14 mil using Duel Pulse instead of Megapulse as well.
You must of missed the part where I stated the Cookie Cutter Fit.
Quote:Not great compared to the 150mil Megapulse Trimark type but after insurance your cost is about the same as a Drake or a Cane. This is not about Cookie Cutter it is about cost. For slightly above the base cost of a Battlecruiser this is an effective Battleship Fit.
|

Wongdai
Infinite Improbability Inc Mordus Angels
0
|
Posted - 2011.12.21 04:38:00 -
[28] - Quote
I'm not understanding about why to train to BC5. The skillbook just says: Skill at Operating Battlecruisers.
What does this mean exactly? More agility, speed, what?
Enquiring minds need to know before submitting to the 27 day skill queue. |

Alara IonStorm
659
|
Posted - 2011.12.21 04:42:00 -
[29] - Quote
Wongdai wrote:I'm not understanding about why to train to BC5. The skillbook just says: Skill at Operating Battlecruisers.
What does this mean exactly? More agility, speed, what?
Enquiring minds need to know before submitting to the 27 day skill queue. Each Battlecruiser has skill bonuses. Here is an example.
Drake: Battlecruiser Skill Bonus: 5% shield resistance and 5% bonus kinetic damage of heavy missiles and heavy assault missiles per level
Each level you have trained add 5% to your Damage and Resists. Overall a 25% improvement to both. That is base improvement which means it is not stacking penalized.
Another thing is that unlike Frigates, Cruisers and Battleships this is not a Racial Skill. Train it to 5 and those 2 maxed out bonuses go towards every Battlecruiser.
Brutix Cyclone Prophecy Ferox Myrmidon Hurricane Harbinger Drake Talos Tornado Oracle Naga
It also gives bonuses to the Command Ships which BC V is required.
Astarte Sleipnir Absolution Nighthawk Eos Claymore Damnation Vulture
It is a very wide reaching skill. |

Wongdai
Infinite Improbability Inc Mordus Angels
0
|
Posted - 2011.12.21 04:54:00 -
[30] - Quote
OH wow, nice. That is quite useful then.
Looks like I have a 27 day skill queue coming up!
Thanks for the explanation. |
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