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Posted - 2007.03.08 19:45:00 -
[1]
Much as I hate to say it, the OP has a bit of a point.
If you look at the salvaged items market, most of the "rig-type-specific" items have plummeted in price, some of which you can barely give away. There are only two classes of (T1) salvaged items that have maintained a relatively high price... melted capacitor consoles (which are the "specific" item for energy grid rigs, the no-downside category), and the "general purpose" salvaged items used in a variety of rig classes. Specifically, burnt logic circuits and fried interface circuits are still selling for 50k+ each, meaning many rigs have a production cost in excess of 10 million even excluding their "individual" item. And those are buy prices, not sell ones!
Yes, most (T1) rigs aren't -that- expensive to produce. Yes, you can get the items for cheaper prices if you're a careful buyer. Yes, there's a sweet chunk of change to be made. (How do you think I paid for my Dom? ;p) And I have to give this much to the devs - there's a low barrier of entry to rig production and salvaging, and practically anybody can play. If you REALLY REALLY want a rig, you can just sock your salvage away until your salvage pile is big enough, then buy a cheap rig BPO and bang it out. So I'm not really complaining per se.
It would be nice to have a bit more diversity in the rig market, such that "undervalued" rigs would have all their salvage components' prices fall to the point where they would be potentially-useful even for cheap ships. However, so long as there's something of a "monoculture" with the parts involved - and there are only two or three T1 rigs that DON'T use burnt logic circuits or fried interface circuits - prices are going to continue to be pulled upwards by people replacing cap rechargers on capital ships.
Presumably there's more of the burnt/fried/tripped/charred drops than a random share would suggest, but they're definitely the limiting factor in rig production at this point. On the other hand, I've been bringing home a bunch of them in the last few days, so maybe it's been resolved in the last patch with the salvage drop reallocation, and the market's just slower to react in the common category because of all the pent-up rig demand? Be interesting to see.
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