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king jks
New Age Solutions New Age Solutions Amalgamated
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Posted - 2007.03.10 19:59:00 -
[31]
Originally by: Phaedruss Try flying Amarr for a day 
QFT. ------------------------
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Sovy Kurosei
Amarr Thundercats RAZOR Alliance
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Posted - 2007.03.10 21:13:00 -
[32]
Originally by: Majin82 I am not trying to show the DPS here,
Why not? Were you not just arguing that the DPS should be inline with the other tier two battlecruisers? ___________________
Feel free to contact me in-game or join my public channel THERI-Public. |

Deious Troeyd
Minmatar Kalear Fleet Systems
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Posted - 2007.03.11 02:19:00 -
[33]
Originally by: Majin82
stuff
Something you fail to note is that a 50% reduction in ROF time is a 100% boost to DPS, likewise a 25% reduction in ROF is not the same as a 25% damage bonus, it is infact a 33% boost to DPS.
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Gorion Wassenar
Caldari Tsurokigaarai
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Posted - 2007.03.11 02:49:00 -
[34]
Egads! There might be numbers between 1 and 5?! How about a 3.5% ROF, or hell, any of the numbers between 1 and 5? ----- *results may vary*
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Hihow Areyou
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Posted - 2007.03.11 08:26:00 -
[35]
The Caldari Dread (Phoenix) has a kinetik damage bonus aswell. Most pos have 25% kinetik resistance, the gallente towers even 50%, only the minmatars 0%. So in most cases (in all except minmatars) the Phoenix won't use kinetik but the damage type where the pos has no resistances. Thats kinetik bonus is quite pointless there. Thats a bad joke in my eyes.
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Mia Sasaki
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Posted - 2007.03.11 11:35:00 -
[36]
I think you have the right idea, but your asking the wrong question at the wrong time. Caldari missile boats primarily fill the role of PvE ships. In that context the answer to your question is yes, kinetic damage bonus is useful. You'll also find it hard to argue this minor change when other aspects of the game are painfully out of whack.
However; one of missiles strengths is the ability to change damage types. Having a race that is so strongly tied to this design, then locking all of their ships into a specific damage type doesn't make much sense. It would not be illogical to give each ship a more specific bonus that plays on missiles strengths.
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Wrayeth
Caldari Provisions
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Posted - 2007.03.11 12:49:00 -
[37]
The kinetic bonus sucks. Supposedly, the advantage of being able to to switch damage types makes up for low DPS, but that doesn't really work when you're locked into a damage type by your ship bonus. Generally, the difference between an enemy ship's kinetic resist and other resists isn't so great that it makes up for losing 25% of your damage.
And for all of you Gallente and Amarr whiners out there, understand this:
Nighthawk with HAM launchers and terror rage: 600 DPS Astarte with neutrons and void: 1000 DPS
Notice a slight disparity in damage per second? I certainly do. The nighthawk (and other Caldari missile ships) is supposed to make up for its lack of damage output by being able to switch damage types, but when you lose 150 DPS by switching to a different damage type, it really makes damage-type-switching a non-advantage.
-Wrayeth "Look, pa! I just contributed absolutely nothing to this thread!"
Might As well Train Another Race |

Gabriel Karade
Nulli-Secundus
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Posted - 2007.03.11 13:18:00 -
[38]
Yes but one measures range in metres, the other in Km...
Anyway, Tuxford once said he was thinking about boosting base missile damage across the board to make them more useful secondary weapons (which would be nice, since all races manufacture missiles, yet everyone else uses spare slots for Nosferatu...), I suppose the RoF/Kinetic damage bonus would be changed for something else useful if that came about. ----------
Video - 'War-Machine' |

James Lyrus
Lyrus Associates
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Posted - 2007.03.11 13:48:00 -
[39]
Originally by: dalman Edited by: dalman on 09/03/2007 23:38:54 Yea, cause it's not like every race is "tied" to it's damage type
You get a yes from me if CCP could make different missiles (the way drones are), but after soon 4 years I wouldn't have my hopes that high...
Originally by: Majin82 Rate of Fire is a very useful bonus, that can’t make missiles way too powerful like Damage increase would.
  
I object to a 'kinetic only' damage bonus, but mostly because it doesn't really make sense, why a caracal hits harder with scourges. I think it should go, and replace with RoF, or something similar. However, I also agree that damage type variance _is_ a major advantage. So what I'd like to see is some variance in missiles.
Bit like you see in drones - make the kinetic hit hardest, the explosive ones have the tightest explosion radius, the EM ones. But only if all 'kinetic missile damage' bonuses go in the bin. I mean, they've got stats like explosion velocity/radius as well as range and damage to vary now.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.03.13 23:36:00 -
[40]
Originally by: Wrayeth The kinetic bonus sucks. Supposedly, the advantage of being able to to switch damage types makes up for low DPS, but that doesn't really work when you're locked into a damage type by your ship bonus. Generally, the difference between an enemy ship's kinetic resist and other resists isn't so great that it makes up for losing 25% of your damage.
And for all of you Gallente and Amarr whiners out there, understand this:
Nighthawk with HAM launchers and terror rage: 600 DPS Astarte with neutrons and void: 1000 DPS
Notice a slight disparity in damage per second? I certainly do. The nighthawk (and other Caldari missile ships) is supposed to make up for its lack of damage output by being able to switch damage types, but when you lose 150 DPS by switching to a different damage type, it really makes damage-type-switching a non-advantage.
No it doesnt.
Notice a difference on the Nighthawk and HAM launchers ant terror rage and the Astarte with Neutrons and void?
The Astarte has a 3 slot tank with a range of under 10km and out to about 15km max with null.
The Nighthawk has a 5 slot tank with a range between 15 and 60km[Jav HAMs].
Heck that is better than the comparison than the absolution which does 850 DPS at 7.5km, 690 at 22km and will only have a 4 slot tank. All numbers after drones
How much damage does an Astarte do with a 5 slot tank? 863 [after drones] And it has to close any distance between it and its target which the Nighthawk doesnt?
And the nighthawk can choose its damage type much easier than the astarte can?[cause the astarte can only vary about 100-050 of it and the nighthawk can vary 500-600 of it?]
Suddenly its not looking so imbalanced. ---------------------------------------- Thou Shalt "Pew Pew" |
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