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Ana Nikolic
Black Pearl Cartel
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Posted - 2007.03.11 00:11:00 -
[1]
Edited by: Ana Nikolic on 11/03/2007 00:08:27 Loads of ships killed according to map. What happened there?
edit: I took liberty to look on BoB kb and some other Kbs, And apparently same gang that won fight in 9CG won fight in PMV with some other guys on kms?!   
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UnIQu3
Amarr DarkStar 1
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Posted - 2007.03.11 00:12:00 -
[2]
big fight.. :)
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Ana Nikolic
Black Pearl Cartel
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Posted - 2007.03.11 00:13:00 -
[3]
Details? who what how much why etc etc
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The Jok3r
Hookers From Mars
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Posted - 2007.03.11 00:14:00 -
[4]
What usually happens when ASCN fights BoB
I might have told you more than I know... "Dont speak english... Ctrl Q Ctrl Q " |

UnIQu3
Amarr DarkStar 1
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Posted - 2007.03.11 00:15:00 -
[5]
Originally by: The Jok3r What usually happens when ASCN fights BoB
ASCN?
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Ana Nikolic
Black Pearl Cartel
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Posted - 2007.03.11 00:17:00 -
[6]
according to bob kb 57 kills, 10 bs, 1 dread for 10 losses, 5 bs
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turnschuh
coracao ardente
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Posted - 2007.03.11 00:20:00 -
[7]
Originally by: The Jok3r What usually happens when ASCN fights BoB
Originally by: Ana Nikolic bob 57 kills for 10 losses

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dalman
Finite Horizon
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Posted - 2007.03.11 00:22:00 -
[8]
Originally by: Ana Nikolic according to bob kb 57 kills, 10 bs, 1 dread for 10 losses, 5 bs
Perhaps you should add some logic. Both sides involved multiple alliances/corps. That always mess up killboards, since you copy over 'your' killmails but not your killed allies.
I'd assume BoB came to help their pets to stop the sieging of a tower and managed to grab one of the dreads? Am I forced to have any regret? I've become the lie, beautiful and free In my righteous own mind I adore and preach the insanity you gave to me |

Ana Nikolic
Black Pearl Cartel
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Posted - 2007.03.11 00:23:00 -
[9]
i dont know, what happend same as you in this case. so im politley asking for someone to put a battle report. kkthxbye
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Gabriel Aaron
Amarr Omega Fleet Enterprises Executive Outcomes
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Posted - 2007.03.11 00:24:00 -
[10]
BoB and allies jumped into a gate camp and sent support to tackle a lonely dread in siege mode. I think the others already got out. Dread went down pretty fast and the gate camp was pretty crazy.
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Lewter Vandros
Gallente Split Infinity
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Posted - 2007.03.11 00:27:00 -
[11]
So whats happened to the "pain train" shouldnt BOB be tied up with that rather than jumping xxxx amount of jumps to defend someone elses pos ?
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Ana Nikolic
Black Pearl Cartel
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Posted - 2007.03.11 00:27:00 -
[12]
numbers, who exactly on both sides, what was losses, who hold gate etc. u know if we live in empire we have right to know whats going on in this game same as everyone else. So please give us decent report.
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Gabriel Aaron
Amarr Omega Fleet Enterprises Executive Outcomes
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Posted - 2007.03.11 00:33:00 -
[13]
I don't really know the exact numbers. I know hostiles were sieging a tower so we gathered our forces of about 100 or so and jumped in. I think I saw local peak at around 300. From my alliance KB and the BoB KB our losses were low. Not sure about the other friendlies that were involved. There was a lot of lag. What other details do you want?
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DTee
The Huns Ka-Tet
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Posted - 2007.03.11 00:36:00 -
[14]
Edited by: DTee on 11/03/2007 00:33:55 I'm not sure of exsact numbers as multiple sides were involved. I can add that the battle wasn't as one sided as it seems, by looking at the BoB killboard. (The sole reason being more people were in the BoB gang). The ka-tet killboard shows atleast 15bs's killed.
I wasn't there at the time. The battle report I got was that a fight took place at the camp. The dread was scrambled and killed as explained by others in the thread.
DTee
Disclaimer: These are my personal views, they do not represent the views of my corporation or alliance. |

Ana Nikolic
Black Pearl Cartel
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Posted - 2007.03.11 00:37:00 -
[15]
i give up on attempt to get a decent battle report and nice read.
maybe a Ka-Tet can make it since thy announced they will take over Region so maybe a report from them when BoB and Friends cant be bothered.
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Admiral Seafort
DarkStar 1
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Posted - 2007.03.11 00:38:00 -
[16]
The dread that went down was completely lagged out and totally unresponsive. That is why it couldn't leave with the rest of them.
Cross-checking known involved parties' killboards gives:
15 combined hostile (BoB/EXE/RISE/etc) BS down 10 combined friendly BS down
Assorted support on both sides, including 2 friendly Command Ships, were also lost.
----- It is well that war is so terrible. We should grow too fond of it. |

Gabriel Aaron
Amarr Omega Fleet Enterprises Executive Outcomes
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Posted - 2007.03.11 00:38:00 -
[17]
There were a lot of hostiles on the gate when we jumped in and there was a large bubble up. I can't say for sure how many, but I would say at least 100 hostiles in local.
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Ana Nikolic
Black Pearl Cartel
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Posted - 2007.03.11 00:41:00 -
[18]
soo... ka tet killed more...
soo who won?
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DTee
The Huns Ka-Tet
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Posted - 2007.03.11 00:42:00 -
[19]
Edited by: DTee on 11/03/2007 00:42:54
Originally by: Ana Nikolic soo... ka tet killed more...
soo who won?
It really depends on your perception. Single fight dont win wars neither do they lose wars. The truth remains that victory relies on the ability of the enemy to be able to defend their assets completely, at all times.
edit: correction it was Ka-tet and allies. My gratitude to the alliest that took part.
Disclaimer: These are my personal views, they do not represent the views of my corporation or alliance. |

Admiral Seafort
DarkStar 1
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Posted - 2007.03.11 00:46:00 -
[20]
Note: My previous post has been edited for detail and clarity.
----- It is well that war is so terrible. We should grow too fond of it. |

padshiiangel
Black Avatar Firmus Ixion
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Posted - 2007.03.11 00:47:00 -
[21]
well i think that BoB is won 
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Kirja
Rampage Eternal Ka-Tet
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Posted - 2007.03.11 00:50:00 -
[22]
Edited by: Kirja on 11/03/2007 00:50:12 Was about even fight shipwise. We had less BS's, but had heavy carrier support. First 2 minutes it seemed going ok. Primaries were called, beer bottles opened, usual stuff.
Then the ultimate weapon of eve hit - the lag of doom. Couldnt do anything, modules didnt react, targets could not be locked. FC were telling same primary over and over, it just wouldnt die (due to lag i recon). Suddenly i noticed lots of yellow and red boxes and decided to warp out. Strangely enough ship did that very fast. Then i warped back, landed in bubble and droped to desktop. :D Loged in back in pod.
Thats a perspective from my side. Hope it helps.
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Ana Nikolic
Black Pearl Cartel
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Posted - 2007.03.11 00:56:00 -
[23]
ty for replies and padshiiangel your name on sig is wrong *winks winks*
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Cigney
Ars ex Discordia Curse Alliance
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Posted - 2007.03.11 01:01:00 -
[24]
I was in a little Raptor most of the fight. Our gang didn't have many battleships, but loads of frigs delivering fighters. The enemy gang seemed very BS heavy, but it seems that was due to the enemy support warping to try and tackle dreads. The lag was very, very bad, but also somewhat strange... module lag seem to come and go in 'waves'. I spent most of the fight attempting to tackle enemy primaries, which would usually result in my trying to pulse the MWD to get in range, and then the MWD and helm not responding to any other commands till I was about 200Km away from the fight. Rince, repeat. It actually wound up keeping me alive longer than I would otherwise have.
The strange part was the waves of lag. Most of the fleet fights I've been in lately the lag has been fairly uniform. I have a pretty powerful PC and usually never get framerate lag at all... just module lag, and today was no different. But every 90 seconds or so, everything would seem to catch up, and for about 10 seconds I could activate modules and see only a 3-4 second delay. Then the lag monster would come back and I got to watch the pretty graphics for a minute.
Seemed pretty even. The tower siege was definitely broken, though, so a victory for BoB on that score. Lag was bad, but I had fun. A powerful comp makes these kinds of battles a wonderful spectacle to see. If CCP could get the command lag down to at least 3-4 seconds per action then fleet fights like this would be the most fun you could have outside of bed.
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Ana Nikolic
Black Pearl Cartel
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Posted - 2007.03.11 01:14:00 -
[25]
glad you all had fun...
Also got rumor that MC crippled D2 low security pos production and industry network with 3 bill of POSes destroyed and who knows what other drawbacks from attack of this size? Any truth in that?
/me interested carebear
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Gjs312
Caldari A.W.M Ka-Tet
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Posted - 2007.03.11 01:18:00 -
[26]
Was a fun fight. Keep in mind however that killboards are generally not the best way to see how the fight went (lol at the 60 bob kills and 10 losses), and forum smack is even less accurate. Was a bit of a slugfest on the gate with BoB/friends jumping into a large bubble and probably 6-7 carriers worth of assigned fighters. Losses probably about even on both sides. We did lose a dread, but there was nothing we could have done about it (lagged to death basically).
Numbers were about even, BoB/friends had a BS advantage, friendly forces had a carrier/fighter advantage. Lag was very bad im sure on both sides, lots of people getting module lag, and the lag was sorta behaving wierdly like other people said (almost seemed to get worse as the fight progressed for me). Lost a BS, but still had fun doing it, hope we get more fights in the future .
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Elijah Keen
The Knights Of Camelot DeStInY.
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Posted - 2007.03.11 01:18:00 -
[27]
Edited by: Elijah Keen on 11/03/2007 01:15:26 Isn't low sec and production POS an oxymoron, "carebear?"
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Gjs312
Caldari A.W.M Ka-Tet
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Posted - 2007.03.11 01:20:00 -
[28]
Originally by: Ana Nikolic numbers, who exactly on both sides, what was losses, who hold gate etc. u know if we live in empire we have right to know whats going on in this game same as everyone else. So please give us decent report.
lolerskates btw.
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Ana Nikolic
Black Pearl Cartel
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Posted - 2007.03.11 01:32:00 -
[29]
Thanks for this last post. Nice one. Also heared in Stacmon local that D2 lost lot poses and freighter so i guess its true as well.
sad day for coalition 
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Dashhammer II
Amarr Federation of Freedom Fighters Executive Outcomes
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Posted - 2007.03.11 02:53:00 -
[30]
Originally by: UnIQu3 Well the hole dread fleet jumped out like 2 minutes before the fleet came in - we had unsieged 5 minutes before due to intel that hostile fleet comming...
Now the last dude just couldnt activate or jump or anything... so dead. Can hope for a reimbrusement! as it had every opertunity to jump out, we were even speaking with the capital pilot on TS.
But nice fight :)
Yeah that was about it from my side. We were out on the town and we got word of the dreads attacking allied towers. Grouped up with the others, made the dreads our primary goal and stormed in with them in mind. Too bad we only got one though, we were hoping for a larger catch.
As for the BOB loss score, that is pretty accurate. We were all right there in the same spot when we did a unified loss inquery. 3 BS from EXE, 2 from rise or bob and like 5 frigates. Ten total.
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Silvestri
FIRMA Interstellar Alcohol Conglomerate
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Posted - 2007.03.11 02:57:00 -
[31]
IAC got there and it was empty....we left AZN to see what was going on....I'm drunk and chatty..... 8) again...nobody wanted to play...
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Torshin
TARDZ Gods of Night and Day
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Posted - 2007.03.11 03:34:00 -
[32]
local was at about 120 including 12 hostiles carriers and 9 dreads. About 1 minute before BOB arrived the hostiles carriers and dreads started to warp away. I then warped to the gate as friendly forces arrive. Got stuck in a bubble and lag got pretty bad, then heard that one dread didn't get away so being the killboard ***** I am I went back to help finish of the dread. After the dread went down I returned to the gate and friendly forces were wrapping up the remaining coalition forces. local climbed to about 230 at the peak. Local has dropped since but local remains quite a smack fest.
Offical Tardz Poo-litical Anal-yst Backdoor Bandit - Unofficial leader of the new 'Post with your main or STFU' campaign. |

Flinx Evenstar
Minmatar Momentum. Dusk and Dawn
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Posted - 2007.03.11 03:41:00 -
[33]
Originally by: Ana Nikolic Thanks for this last post. Nice one. Also heared in Stacmon local that D2 lost lot poses and freighter so i guess its true as well.
sad day for coalition 
There is a big difference between a POS going into reinf and a POS being destroyed 
However I cannot comment on the freighter, maybe it was another alliance.
CCP nerfed my sig..but this one has my name in it
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Xeliya
Dark-Rising Fallen Souls
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Posted - 2007.03.11 04:29:00 -
[34]
Originally by: Flinx Evenstar
Originally by: Ana Nikolic Thanks for this last post. Nice one. Also heared in Stacmon local that D2 lost lot poses and freighter so i guess its true as well.
sad day for coalition 
There is a big difference between a POS going into reinf and a POS being destroyed 
However I cannot comment on the freighter, maybe it was another alliance.
It was a TRI alt freighter. It's on the MC KB ----------
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Gabriel Aaron
Amarr Omega Fleet Enterprises Executive Outcomes
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Posted - 2007.03.11 06:02:00 -
[35]
After the PMV incident, we moved to VNGJ to close that system so we can knock down some POS's. Our scouts reported a decent size IAC gang in AZN and I think it might have even moved to E-PROS, but not sure. We were waiting for you to come in, but I guess you turned around. We had about 50-60 on the gate waiting and reports said IAC had 40-50 I think. Would have been a fun fight. We had other priorities though than chasing you guys. Maybe next time when we don't have to guard capitals.
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Shiwan Khan
Vengeance of the Fallen Curse Alliance
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Posted - 2007.03.11 06:19:00 -
[36]
Originally by: Ana Nikolic numbers, who exactly on both sides, what was losses, who hold gate etc. u know if we live in empire we have right to know whats going on in this game same as everyone else. So please give us decent report.
this is the dumbest thing i have heard in a long time. It is not our responsibility to inform empire carebears what is going on in 0.0, either come out and see for yourself, or do your own research. we have no obligation to tell you what is going on.
P.S. this is my point of view and doesnt represent the views of my corp or alliance. ____________________________________________
AEKDB |

Ana Nikolic
Black Pearl Cartel
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Posted - 2007.03.11 06:32:00 -
[37]
Edited by: Ana Nikolic on 11/03/2007 06:30:36
Originally by: Shiwan Khan
Originally by: Ana Nikolic numbers, who exactly on both sides, what was losses, who hold gate etc. u know if we live in empire we have right to know whats going on in this game same as everyone else. So please give us decent report.
this is the dumbest thing i have heard in a long time. It is not our responsibility to inform empire care bears what is going on in 0.0, either come out and see for yourself, or do your own research. we have no obligation to tell you what is going on.
P.S. this is my point of view and doesn't represent the views of my corp or alliance.
here we go again. if you aren't sitting on your ears or maybe just plain and simple dumb you might have seen irony in that post. I was looking map and wondered why 100 ships blew up. And asked on forums, you can either tell us all why, or you don't have to tell us why. In case you don't wanna tell us stay the hell out of this topic.
now after all this reports, and taking that BoB apparently don't post on forums, and taking that there wasn't a battle report from coalition side id say there wasn't one because they either didn't win the engagement or they suddenly consider 120 v 120 fleet fight unimportant which i find hard to bellive after all previous battle reports of killed carriers etc.
so again, if you don't like it don't reed it simple as that. To be honest you guys posted a thread in a hurry about every win would make you look lot better if you post report on un decisive battles or defeats as well. And would cut my time on work :))) reading them ofc :D
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Torshin
TARDZ Gods of Night and Day
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Posted - 2007.03.11 07:02:00 -
[38]
Originally by: Ana Nikolic Edited by: Ana Nikolic on 11/03/2007 06:30:36
Originally by: Shiwan Khan
Originally by: Ana Nikolic numbers, who exactly on both sides, what was losses, who hold gate etc. u know if we live in empire we have right to know whats going on in this game same as everyone else. So please give us decent report.
this is the dumbest thing i have heard in a long time. It is not our responsibility to inform empire care bears what is going on in 0.0, either come out and see for yourself, or do your own research. we have no obligation to tell you what is going on.
P.S. this is my point of view and doesn't represent the views of my corp or alliance.
here we go again. if you aren't sitting on your ears or maybe just plain and simple dumb you might have seen irony in that post. I was looking map and wondered why 100 ships blew up. And asked on forums, you can either tell us all why, or you don't have to tell us why. In case you don't wanna tell us stay the hell out of this topic.
now after all this reports, and taking that BoB apparently don't post on forums, and taking that there wasn't a battle report from coalition side id say there wasn't one because they either didn't win the engagement or they suddenly consider 120 v 120 fleet fight unimportant which i find hard to bellive after all previous battle reports of killed carriers etc.
so again, if you don't like it don't reed it simple as that. To be honest you guys posted a thread in a hurry about every win would make you look lot better if you post report on un decisive battles or defeats as well. And would cut my time on work :))) reading them ofc :D
while it is true that there is no proper write up on the battle in the large scale it wasn't a key battle in the New Eden War it was just BOB proving that they keep their word and showed support for the residents of feyth along with RISE and Executive outcomes. They killed a dread and saved a POS, removed a gate camp. Shortly after they left the system was once again locked down but a few hours later it was opened up again due to the fact that GONADS and DS-1 operate on slightly different timezones making it hard for both forces to have large numbers on at the same times
Offical Tardz Poo-litical Anal-yst Backdoor Bandit - Unofficial leader of the new 'Post with your main or STFU' campaign. |

Brinstead
Ars ex Discordia Curse Alliance
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Posted - 2007.03.11 07:03:00 -
[39]
*waves his 'I was there' campaign ribbon*
The lag won, as usual!
I was in a heavy caracal. Scout said bob was jumping but local didn't spike.. then everything went to hell and froze. Unfroze, locked multiple targets. Hit all 5 launchers, the scram, and the target painter.. and nothing. Hit 'em again.. "Attempt to activate module already underway" blah blah blah. Noticed that the number of missiles remaining in the launcher was dropping every so often by 10. No damage messages, not even in the logs. Tried to warp to the POS for about a minute while everything was frozen. Finally warped to the POS in my ship, arrived in my pod. The game then warped my pod back to the gate, unprompted. I arrive at the gate in said pod only to be locked and clobbered by multiple BS's (and, to be fair, frigs..) 
FC did a good job, not sure what really could have been done differently. From my screen, hostiles were uncloaking over 150km from the gate, well out of range of the large bubble. Bob won the lag lotto but the fight turned out pretty even.
Screw walking in stations. Don't hire more devs, hire more *censored* programmers and database admins so we can play the *censored* game!
This post brought to you by Spartans and alcohol.
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Alice Cholmondeley
Christine.
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Posted - 2007.03.11 08:28:00 -
[40]
Originally by: Gungankllr I'm not sure that I completely respect "Jumping in" on somebody anymore.
From everything I have gathered, when a node crashes, the people ENTERING system have login priority, followed by people IN SYSTEM.
That's why BoB always jumps in on people, and why they always win the logon race on a node crash.
There is other things that mitigate logging in faster, but that's one of the top items.
Doesn't really matter though, nothing is going to change so why complain.
Haven't seen this pity whine since... hmm, that's a suprise... ASCN fell. |

Izzy Pol
Fear and Loathing in LoneTrek
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Posted - 2007.03.11 10:40:00 -
[41]
Originally by: UnIQu3 Well the hole dread fleet jumped out like 2 minutes before the fleet came in - we had unsieged 5 minutes before due to intel that hostile fleet comming...
Now the last dude just couldnt activate or jump or anything... so dead. Can hope for a reimbrusement! as it had every opertunity to jump out, we were even speaking with the capital pilot on TS.
But nice fight :)
He was lagged and according to you he had at least 5-7 minutes to relog but didnt? He just sat there and died?
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Kirja
Rampage Eternal Ka-Tet
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Posted - 2007.03.11 11:17:00 -
[42]
Originally by: Izzy Pol
Originally by: UnIQu3 Well the hole dread fleet jumped out like 2 minutes before the fleet came in - we had unsieged 5 minutes before due to intel that hostile fleet comming...
Now the last dude just couldnt activate or jump or anything... so dead. Can hope for a reimbrusement! as it had every opertunity to jump out, we were even speaking with the capital pilot on TS.
But nice fight :)
He was lagged and according to you he had at least 5-7 minutes to relog but didnt? He just sat there and died?
How would relogging help? He would just stare at logging screen for said 5-7 minutes. Like i did once i got CTD.
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Saranda
Omega Fleet Enterprises Executive Outcomes
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Posted - 2007.03.11 13:11:00 -
[43]
Lag was bad but not unplayable. This was the first engagement for me in this size and i have to say it was amazing.
I had problems finding my Primarys though (I got them sortet and grouped) but some ships jsut wouldnt be on my scanner when they got called.. So i just took shots out on those i saw. At some points of the fight all that got shown on my overview was pods... explaining the undecent high amount of those i grilled. (Had to refresh overview alot to get rid of those)
Personally i managed to go through 2 reloads of my guns (425mm II) which was decent seeing that some of our gang didnt manage to get out a single shot onto the enemy cause they couldnt lock anything. And from what I read the problems were consistent on both sides. Fast hardware 4tw.
From my perspective I have to say FC did a hell of a job and the enemy fleet did good aswell.
Thanks for the fun and the good fight.
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IntegralHellsing
Gallente Federation of Freedom Fighters Executive Outcomes
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Posted - 2007.03.11 13:29:00 -
[44]
Originally by: Gungankllr Doesn't really matter though, nothing is going to change so why complain.
Then don't complain.
and btw your coalition was the one attacking the POS and we were only jumping in to defend them so if you don't like it maybe you should be the one jumping in next time.
But yeah the lag was a BIG problem. I was trying to lock a guy for a minute or two, and and even if i had the lock my guns won't activate as well. But then the node seemed to hold.
Oh and then the fighters. The enemy supports thought that it was a great idea to put about 30~50 fighters on me. Not sure how many fighters on me but the fighters managed to miss the shots for long time, but in the end i got popped. (Not sure if the enemy supports were cordinating, but I suddenly found myself faced by yarrrty numbers of supports + fighters.)
ps. good fight, but I just hope that there's less lag in the future.
I tried my best but I couldn't compress my sig :( |

Kirja
Rampage Eternal Ka-Tet
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Posted - 2007.03.11 13:40:00 -
[45]
What i dont understand is why server lag seems to hit differently different people.
Hmm, maybe a solution would be to enable turn based combat in EvE. Once node feels that it can not provide enough CPU cycles for people to play with out lag, EvE enters turn based mode, e.g. one side shoots, then FC hits "end turn" button, then another side does the same :D
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Valkazm
Amarr ECP Rogues Dusk and Dawn
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Posted - 2007.03.11 13:41:00 -
[46]
Originally by: Ana Nikolic Thanks for this last post. Nice one. Also heared in Stacmon local that D2 lost lot poses and freighter so i guess its true as well.
sad day for coalition 
made me cry ..
Step into the darkness |

Sicariidae
Caldari Deep Space Consortium
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Posted - 2007.03.11 15:08:00 -
[47]
Some differant reasons people experiance differant types of lag: Connection speed and type, Distance to the server, Computer spec's, proximity rendering, "distance to other players in game" **** downloading while playing.

_______________________________________________ My sig pwns all, but you can't view it here! :P _______________________________________________ http://www.restoremyhome.com/1zd2.gif |

Gjs312
Caldari A.W.M Ka-Tet
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Posted - 2007.03.11 15:54:00 -
[48]
Edited by: Gjs312 on 11/03/2007 15:51:24
Originally by: Sicariidae Some differant reasons people experiance differant types of lag: Connection speed and type, Distance to the server, Computer spec's, proximity rendering, "distance to other players in game" **** downloading while playing.

Mabey part of it, but there does come a point where its just down to the game itself not always being able to handle fleet battles. I'm running a very fast pc on a good connection and parts of that fight were just about unplayable for me (sat looking at locked targets for 2 minutes while none of my modules would activate, attempted to warpout and just sat there and died 3 minutes later, the famous 4 minute locktime battleship to battleship due to lag).
One thing the BoB gang apparently did was a mass logoff and logon in the system right next to our camp (we think, intel was a little spotty). I'm not accusing them of "zomg node sploitz" since I think they did it to clear thier cache, but I dunno, mabey that helps.
- clarified the second part
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Dal Thrax
Caldari Multiverse Corporation
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Posted - 2007.03.11 16:08:00 -
[49]
Originally by: Admiral Seafort Edited by: Admiral Seafort on 11/03/2007 00:41:52 The dread that went down was completely lagged out and totally unresponsive. That is why it couldn't leave with the rest of them.
Fleet sizes are roughly as reported; about 120 on each side. Respect to hostile fleet for jumping into our camp. Friendly fleet was heavy on support and light on firepower; hostile fleet composition not evident, but BS seemed to be in greater supply for the hostiles.
Cross-checking known involved parties' killboards gives:
15 combined hostile (BoB/EXE/RISE/etc) BS down 10 combined friendly BS down
Assorted support on both sides, including 2 friendly Command Ships, were also lost.
After the fight, hostile fleet held station and gate briefly before leaving. Friendly fleet cleaned up stragglers and random hostiles. Subsequently control of PMV-G6 belongs to Coalition forces.
Congrats. This is the first time I've ever heard anyone on EvE-O say "we lost more ships but acheived our strategic objective." This type of think is actually a quite scary turn of events if you stop to consider its full implications.
Dal
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UnIQu3
Amarr DarkStar 1
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Posted - 2007.03.11 16:37:00 -
[50]
Originally by: Torshin local was at about 120 including 12 hostiles carriers and 9 dreads. About 1 minute before BOB arrived the hostiles carriers and dreads started to warp away. I then warped to the gate as friendly forces arrive. Got stuck in a bubble and lag got pretty bad, then heard that one dread didn't get away so being the killboard ***** I am I went back to help finish of the dread. After the dread went down I returned to the gate and friendly forces were wrapping up the remaining coalition forces. local climbed to about 230 at the peak. Local has dropped since but local remains quite a smack fest.
I must say, that the local smack have been rather onesided...
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Helen
STK Scientific INVICTUS.
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Posted - 2007.03.11 17:01:00 -
[51]
Originally by: IntegralHellsing
Originally by: Gungankllr Doesn't really matter though, nothing is going to change so why complain.
Then don't complain.
and btw your coalition was the one attacking the POS and we were only jumping in to defend them so if you don't like it maybe you should be the one jumping in next time.
But yeah the lag was a BIG problem. I was trying to lock a guy for a minute or two, and and even if i had the lock my guns won't activate as well. But then the node seemed to hold.
Oh and then the fighters. The enemy supports thought that it was a great idea to put about 30~50 fighters on me. Not sure how many fighters on me but the fighters managed to miss the shots for long time, but in the end i got popped. (Not sure if the enemy supports were cordinating, but I suddenly found myself faced by yarrrty numbers of supports + fighters.)
ps. good fight, but I just hope that there's less lag in the future.
If you checked you'd notice that neither STK or Gungankllr are in this conflict in Feyth, sounds like you're all having fun though.
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Gabriel Aaron
Amarr Omega Fleet Enterprises Executive Outcomes
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Posted - 2007.03.11 17:03:00 -
[52]
Originally by: Gjs312 One thing the BoB gang apparently did was a mass logoff and logon in the system right next to our camp (we think, intel was a little spotty). I'm not accusing them of "zomg node sploitz" since I think they did it to clear thier cache, but I dunno, mabey that helps.
I can assure you that there was no mass log off and log on. We high tailed it from VNGJ straight to J-T and jumped in. We met the BoB fleet a couple jumps out of PMV and as soon as we hit the PMV gate in J-T, some quick orders were given and we jumped in. There was no time for logging off and logging on. I don't really know what the point of that would be.
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Hsallie
Gallente The Nine Gates
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Posted - 2007.03.11 17:35:00 -
[53]
Originally by: Gjs312 Edited by: Gjs312 on 11/03/2007 15:51:24
Originally by: Sicariidae Some differant reasons people experiance differant types of lag: Connection speed and type, Distance to the server, Computer spec's, proximity rendering, "distance to other players in game" **** downloading while playing.

Mabey part of it, but there does come a point where its just down to the game itself not always being able to handle fleet battles. I'm running a very fast pc on a good connection and parts of that fight were just about unplayable for me (sat looking at locked targets for 2 minutes while none of my modules would activate, attempted to warpout and just sat there and died 3 minutes later, the famous 4 minute locktime battleship to battleship due to lag).
One thing the BoB gang apparently did was a mass logoff and logon in the system right next to our camp (we think, intel was a little spotty). I'm not accusing them of "zomg node sploitz" since I think they did it to clear thier cache, but I dunno, mabey that helps.
- clarified the second part
the reason we appeared 150 off the gate was coz when we jumped in we all got emergency warped off, as it took about 5 mins to load the system, also when we warped back to the gate it also took 5 min for grid to load while we were moving away from the gate. |

Dashhammer II
Amarr Federation of Freedom Fighters Executive Outcomes
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Posted - 2007.03.22 10:36:00 -
[54]
BOB and Ragoon need to unite against the evil dev empire and force them to fix this code. Did you guys know that the entire game is run from the processor + ram? Although it recognizes that shiny new graphics card you are using, it makes no use of it's features.
=O
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Valorem
Amarr Forum Moderator Interstellar Services Department

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Posted - 2007.03.22 10:38:00 -
[55]
*Locked*
Please do not bump old threads.
Regards
Valorem.
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