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El Torrent
Gallente Paxton Industries
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Posted - 2007.03.11 08:37:00 -
[1]
Hello People,
As I feel, that the hyperion cannot really sustain 2 Large repairers for a long time, I am thinkering with setups, using only one repairer. With the bonus, and right rigs, one repairer is highly capacitor effective, and is likely everything you need. I could be wrong though.
Ion Setup
8x Ion Blaster Cannon II [120xAntimatter Charge L]
1x X5 Prototype I Engine Enervator 1x J5 Prototype Warp Inhibitor I 1x Sensor Booster II 1x Quad LiF Fueled I Booster Rockets 1x Heavy Electrochemical Capacitor Booster I
2x Energized Adaptive Nano Membrane II 1x Internal Force Field Array I 1x Large Armor Repairer II 2x Magnetic Field Stabilizer II
You also can replace one (or even 2) of the MFS II with 1600mm plates for more buffer. If you do not use rigs, I suggest the use of one plate.
Neutron Setup
8x Neutron Blaster Cannon II [80xAntimatter Charge L]
1x X5 Prototype I Engine Enervator 1x J5 Prototype Warp Inhibitor I 1x Sensor Booster II 1x Quad LiF Fueled I Booster Rockets 1x Heavy Electrochemical Capacitor Booster I
2x Energized Adaptive Nano Membrane II 1x Internal Force Field Array I 1x Large Armor Repairer II 1x True Sansha Reactor Control Unit 1x Magnetic Field Stabilizer II
With repair rigs, this should be able to hold its own on the battlefield in a small gang. If you have Advanced Weapon Upgrades V, you don't have to use the True Sansha RCU, a tech2 one will do.
Input and experience reports are most welcome  -- Paxton Industries Recruiting.
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Broska
Shadow Blades
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Posted - 2007.03.11 09:14:00 -
[2]
What's the dps differance between your Ion and your Neut setups? ------------------------------
Originally by: Tovarishch flying a Scorp into a fleet battle is like parking a pink moped in front of a biker bar - you will die... quickly.
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El Torrent
Gallente Paxton Industries
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Posted - 2007.03.11 19:05:00 -
[3]
I have not really done the math, but should not be much difference. Neutron setup slightly less then the ion one.
Of course, the Neutrons have a nice range. -- Paxton Industries Recruiting.
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Segmentor
Hunters Agency Firmus Ixion
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Posted - 2007.03.11 21:07:00 -
[4]
Those few extra kilometers are hardly of any use since you WILL be fighting in under 10 km anyway. Thus, i'd prefer the ion setup.
On another note, try fitting 2 cap boosters in your mids and see if that makes a dual rep setup run comfortably enough for you. Not necessarily 2 heavy ones, but 2 mediums or 1 heavy and 1 medium work really nice on some occasions. ---
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Felzius
Gallente Phoenix Wing Alektorophobia
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Posted - 2007.03.11 22:17:00 -
[5]
Go crazy, fit 3 large reppers, 5 heavy nos, 3 medium nos or drone aug/remote rep/whatever
1 cap booster should sustain the reppers for a long time, provided your target has any cap left ^^
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Tyd Drakken
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Posted - 2007.03.11 22:43:00 -
[6]
Edited by: Tyd Drakken on 11/03/2007 22:40:45 i am using the ion's setup right now , love the look of it all my reisits are 74/60/60/60 (em/exl/ken/therm) but i cant use t2 nano's yet or t2 guns but thats gonna chnage soon training the guns up now , but whats max distance i shopuld be able to hit at , right now i cant seem to hit a friently testing it out
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El Torrent
Gallente Paxton Industries
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Posted - 2007.03.12 18:26:00 -
[7]
Originally by: Segmentor Those few extra kilometers are hardly of any use since you WILL be fighting in under 10 km anyway. Thus, i'd prefer the ion setup.
On another note, try fitting 2 cap boosters in your mids and see if that makes a dual rep setup run comfortably enough for you. Not necessarily 2 heavy ones, but 2 mediums or 1 heavy and 1 medium work really nice on some occasions.
In gangs, range difference (with null) between neutrons and the smaller tiers, can be quite a difference.
And with 2x LAR II, you either need 2x med injectors, or replace some of the ions with electrons (unless you field an PG rig, which cost tripple that, of an armor amount rig) -- Paxton Industries Recruiting.
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Torkal Norvon
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Posted - 2007.03.12 18:30:00 -
[8]
For PvP I've found that one repper really just doesn't cut it. At least an LAR II and MAR II - exception being if you've got the money for faction gear, and can toss a Corpus repper on there.
What I like about one Large and one Medium is the Medium cycles much faster - sometimes makes the difference. ___________
Yes, I'm an alt. |

Lady Temp
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Posted - 2007.03.12 19:51:00 -
[9]
Edited by: Lady Temp on 12/03/2007 19:49:32 I run:
Highs: 8x Ion II's (void)
Mids: 1x MWD II 1x 90% web 1x 20km Scrambler 1x Heavy Cap Booster II 1x Magnetometric ECCM (or a sensor booster)
Lows: 1x LAR II 2x EANM II's 1x Damage Control II 2x Mag-stab II's
Rigs: 1x Anti-Explosive Pump I 2x Auxilary Nano Pump I's
Drones: (2 waves) 2x Heavies + 3x Mediums -and- 4x Lights
My single repairer repairs about 1375 armor hp per cycle with the rigs and BS lvl 4. Resists are: EM- 79.55% ; EXP- 67.79% ; KIN- 66.77% ; THRM- 66.77% Hull- 60% across all
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goddessbhunter
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Posted - 2007.03.12 21:07:00 -
[10]
My setup is this:
Highs:
8x Ion Blaster II
Meds:
2x Tracking CPU II 1x Sensor Booster 1x Heavy Cap Booster w/800s 1x wapr disruptor
Lows:
1x LAR II 1x Large Accomidation Vestment Reconstructor 1x Armor Explosive Hardener II 2x Energized Adaptive Nano II 1x Mag Stab II
Rigs (optional):
1x Ancillary Current Router 1x Hybrid Collision Accelerator 1x Capacitor Control Circuit
Drones: 2x Heavy t2 - 3x medium t2 - 4x light t2 - or - 3x heavy - 2x meds
The rigs are 100% optional, you need AWU 4 for this setup. If you dont use the hybrid damgae rig then you dont need to use the PG rig. And of course you can switch for a ROF rig or whatever else you choose.
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sakana
Purgatorial Janitors Inc.
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Posted - 2007.03.13 02:37:00 -
[11]
just so you know, using neuts and a RCU with only one MFS II will give you less DPS than ions and 2 MFS IIs ------------
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Niki Stone
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Posted - 2007.03.13 05:25:00 -
[12]
I used 8 x Ion II's with void
1x Fleeting Web 1x Faint Disruptor 1x Quad Lif Fueled Booster 1x Heavy Electro Chem Booster 1x Tracking Computer II
2x EANM II 1x Large Armor Rep II 1x Damage Control II 2x Magnetic Field Stab
Also tried out an electron setup with 2 reps and took off a damage mod, but have not put together a neuton setup outside of quickfit though.
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Niki Stone
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Posted - 2007.03.13 05:28:00 -
[13]
Me above forgot to set it after format.
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El Torrent
Gallente Paxton Industries
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Posted - 2007.03.13 06:21:00 -
[14]
Originally by: sakana just so you know, using neuts and a RCU with only one MFS II will give you less DPS than ions and 2 MFS IIs
A little less...
Using Neutrons, is about the range you get in gangs, with NULL charges. -- Paxton Industries Recruiting.
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Mighty Baz
HUSARIA
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Posted - 2007.03.13 08:33:00 -
[15]
Edited by: Mighty Baz on 13/03/2007 08:58:54 Highs: 8x neutron II's (void)
Mids: 1x MWD II 1x 90% web (in small gang - trackin comp II) 1x 20km Scrambler (in small gamg - tracking comp II) 1x med Cap incjector (2x 400) 1x Magnetometric ECCM (or a sensor booster)
Lows: 1x LAR II 1x EANM II's 1x Damage Control II 3x Mag-stab II's
Rigs: 3 x Auxilary Nano Pump I's
Drones: 10x Medium valkyrie II
dmg modyfier 8,78, rof 4,7, repair 1700/11.25s DPS 895 (void L) without drons !!! drons to kill drons, ceptors, cruisers, HACs, recons etc
classic dmg short dealer with good enough repair bonus (like a 2x LAR II)
______________________________________________ Husaria recruits
based on legendary XVII century Polish winged cavalry |

Nubduk
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Posted - 2007.05.15 21:34:00 -
[16]
Edited by: Nubduk on 15/05/2007 21:40:15 i find this one quite effective in small to medium fleets.
8x electron t2
1x quad lif mwd 2x heavy electrochem cap boosters 1x x5 web 1x 20km scram
2x large rep t2 1x exp hardner 1x kin hardner 1x therm hardner 1x damage control t2
3x rep amount rigs
what do you think chaps?
normally 5x hammerhead t2 and the rest taken up with hobgo t2s
isnt really cap stable but the 2 heavy cap boosters with 800 charges in it keep it goin for quite a while, this allows the reppers to either run regularly or continuous for quite a while.
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Billy Hardcore
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Posted - 2007.05.31 11:30:00 -
[17]
Edited by: Billy Hardcore on 31/05/2007 11:30:20 I've been messing around a long time with dmg vs. tank on the hype. To get good damage you want 2 mag stabs. 1 is just so average :) At the same time you will also want to have 2 LARII, just to milk that sexy shipbonus. With that given, you are left with 2 low slots, 3 rig slots, and basic resists. How can you fill that up effectively?
You will want a DCU II, so that leaves 1 low. The choice is obvious, fill her up with an explosive hardener. But then you have 35% on both thermal and kinetic resistance before the DCUII. Since dcu's aren't stacking penalized with resistance rigs, you add a thermal and a kinetic resistance rig. For the last rigslot we add a aux nano pump for some extra reppage 
Then there's another choice to make; What injector(s)? The choice for injectors has influence on the types of guns you can field. To counter the crazy nos spam these days I fit 2x heavy injectors (sadly..). With that you can field 8 electron II's. You can also go with 1 medium and 1 large or 2 mediums injectors, and fit the guns that fit.
So what do we have:
High: 8x Electron Blaster II Medium: 1x Web, 2x Heavy Electrochem, 1x Scrammie, 1x MWD Low: 2x LARII, 1x Expl II, 1x DCUII, 2x MFSII
Rig: 1x Thermal rig, 1x Kinetic rig, 1x rep amount rig Drones: 4x Ogre II
This gives the following stats:
810 dps from guns, 240 dps from drones, meaning a bit over 1050 dps. resists are at 65/65/61/61, rep cycles are 2530, meaning it can tank around 610 dps, which is quite decent. It's also pretty much nos-proof. There's a few ups and downs to this setup. I'm happy to hear any comments people have. 
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Mathias Orsen
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Posted - 2007.05.31 12:03:00 -
[18]
at 60% resist and one repper with ex rigs to help that repper and MAX mechanic skills + BS lvl 5, your gonna be doing nice damage..... Best not to even mention that your tank can only sustain 350 DPS. That is what you want to know though.
Myrmidon + 5 heavy drones =450 DPS Drake+passive tank+ heavly launcher II's = 300 DPS Megathron + 7 neutron IIs + 3 mag stab IIs+ drones= 1200 DPS.
Move that resist from 60 to 80 and your tank will sustain 700 DPS from that one repper. -------------------------------------- ---"What's in your wallet?"--- "There are two kinds of respect, fear and admiration.... I'll take what I can get" |

STFUN00BFFS
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Posted - 2007.05.31 13:37:00 -
[19]
I like:
8x neutron blasters t2
100mn mwd, t2 warp disruptor (24km), 90% webby, tracking computer t2, heavy electrochemal cap booster
1x lar t2, 1x dcu t2, 1x eanm t2, 2x magstab t2
some random drones.. (4x ogres or zerkers t2)
armor pump rigg (the one wich gives you more repair), explosive rigg, dont remember the last one..
Thats a butt load of DPS  
Yarr out!
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Billy Hardcore
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Posted - 2007.05.31 13:46:00 -
[20]
it no fit 
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Miss KillSome
Caldari School of Applied Knowledge
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Posted - 2007.05.31 15:19:00 -
[21]
Edited by: Miss KillSome on 31/05/2007 15:20:36 Edited by: Miss KillSome on 31/05/2007 15:19:26 what about:
(this setup hasnt been tested yet in the wild, but it looks soo good on paper and it fits perfectly!)
7x ion blaster cannon II, heavy dimi nos domination MWD, fleeting web, balmer disruptor, tracking comp, heavy cap injector II SS large armor rep, dcu II,2x eanm II, Mag stab II, 1600mm plate
2x explosive, 1x kinetic rig
I have 19CPU left and 40PG left
max speed is 1029 with mwd on, but very cap problematic!
8625 shield HP with 12,5/65/47/30 resists 15707 armor HP with 79/68/74/67 resists 10953 structure HP with 60/60/60/60 resists
Drones: 5x warriors II 3x Wasp EC-900
This is monster. If u get close, target is dead..Only problem is getting close enough to web him, then u burst that another mwd cycle and get close, he is jammed by your heavy jammer drones. ONly problem with this setup is that u need tackler. U could drop that disruptor for scram but then i wouldnt suggest taking on more then 2 hevay gun ships at the time..u disrupt one which is little further from u, while u milk your closest target..can carry 23x 800 cap charges, heavy cap injector II keeps 5 of them in hold.. Can repair 1100 every 11,6 seconds, thats 95HP every second..
with that EANM nerf on SiSi i might drop one EANM for another MFS II, but till then i like this resists..and I would always use it in gang of a tackler on one command ship with passive defense module..
so many topics on hyperion for PvPing..
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Bazman
Caldari Werda Fookarwii
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Posted - 2007.05.31 16:13:00 -
[22]
A Single repper really doesn't cut it in PVP today. Dual reps will give you the repping power needed to survive a gank squad long enough to jump through a gate and the like.
I'm fielding this setup atm:
8 x Neutron II's Shadow Serp AB, Fleeting Web, Warp Disrupter II, Heavy Cap Booster II, Sensor Booster II 2 x Large Rep II, 2 x EANM II, DC II, Mag Stab II
3 x Grid Rigs.
4 x Ogre II's.
Does good damage at good range, and tanks as good as most Ion setups. CPU screws with this setup though, its like a giant pillbox in space, mowing down anything that gets in its way. Far too slow though. Because of the CPU limitations, i might be forced to adapt an Ion setup of some sort. I just don't like not having an MWD. -----
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Tuea
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Posted - 2007.05.31 17:28:00 -
[23]
i like miss killsome and billy hardcore's setups it would be interesting to see them go head to head. 1 has more repair and more gank, the other less repair and gank but higher resists and armour hp.
one thing is for sure i wouldn't try orbiting without a tracking comp, without a tracking bonus they suck.
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Miss KillSome
Caldari School of Applied Knowledge
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Posted - 2007.05.31 19:13:00 -
[24]
wouldnt be fair tbh..he has therm and kinetic resist rig on..I am all around..
maybe if i would have success with my EW drones..
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Ozzie Asrail
Exploited
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Posted - 2007.05.31 19:51:00 -
[25]
Edited by: Ozzie Asrail on 31/05/2007 19:51:30 Agree with someof the guys above, single rep just doesn't cut it and especially not for solo PvP.
8x Ion II + Void 1x MWD, 1x Web, 1x Disruptor, 2x Med Cap Boosters + 800's 2x LAR II, 2x EAN II, 1x DCUII, 1c MagStabII 2x Rep Amount, 1x Cap Amount 4x ZerkerII
Works a treat More than enough cap to take on nosdomis or super tanked abbadonsA variation is to swap the Cap rig for a PG rig and use a large booster, leaves a mid free for EW but slightly less cap/sec.
If you insist on single rep then this:
8x Neut II + Void 1x MWD, 1x Heavy Cap Booster, 1x Web, 1x Target Painter, 1x Sensor Booster 1x LARII, 1x DCUII, 1xEANII, 1x 1600 Plate, 2x MagstabII 2x PG rig, 1x Trimark Armour Amount Rig.
-----
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Billy Hardcore
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Posted - 2007.06.01 11:45:00 -
[26]
Edited by: Billy Hardcore on 01/06/2007 11:46:41
Originally by: Miss KillSome wouldnt be fair tbh..he has therm and kinetic resist rig on..I am all around..
maybe if i would have success with my EW drones..
My setup is just as allround. I just use the rig slots to make up for the lack of lowslots and fill the resistance holes. With 1 LAR you wouldnt be able to tank 1050 dps. Only if you can get cycles with the jammer drones you would have time to patch up armor before my guns would be going at you again.
Another thing; if you decide to fill up the rig slots to up the resists on your tank, do it so you dont lose any of the rig's effect to stacking penalties. For instance; you use 2 EANM II's on your tank, which gimps most of the resists rigs deliver due to stacking penalty.
- 2 EANM II + 3 resist rigs (expl/kin/thermal) (resist rig is 3rd resist module for that resist) or - 2 Hardeners (expl/kin) + 3 resist rigs (thermal/thermal/expl) (resist rig is 2nd resist module for that resist)
This effect becomes more noticable when you use 3 lows for resists mods:
- 3 EANM II + 3 resist rigs (expl/kin/thermal) (resist rig is 4th resist module for that resist) or - 3 Hardeners (expl/kin/therm) + 3 resist rigs (expl/kin/therm) (resist rig is 2nd resist module for that resist)
In the 2nd example, the resist rig you put on the EANM setup is the 4th resist module you put in for that resist. Thus it's effect is quite minimal. On the other hand, putting a resist rig on the hardener setup makes it the 2nd resist module you put in for that resist. So the effect it delivers is much higher then with the EANM setup. Considering you're putting in 3 resist rigs, the overall effect of rigs is much greater with a hardener setup.
So my advice would be, when using resist rigs, try to build your setup around that; consider how many low slots you have, how many rig slots you will want to use for resists, and try and work your way around with the stacking thing.
For more info on stacking read teh sticky. 
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Grekken
Caldari 7th Space Cavalry Eternal Rapture
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Posted - 2007.06.17 12:45:00 -
[27]
Why dont many people use Rails for pvp ? ------------------------------------------------
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Vasiliyan
The Flying Swan
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Posted - 2007.06.17 13:08:00 -
[28]
Originally by: Grekken Why dont many people use Rails for pvp ?
They do, but only in fleets - in small situations you're operating under warp disruptor range, in which large blasters can hit, do better damage and have better tracking.
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Emsee
S.Y.N.D.R.O.M.E.
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Posted - 2007.06.17 15:33:00 -
[29]
And the Hyperion isn't supposed to be a rail boat.
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babo
Gallente Eye of God
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Posted - 2007.06.17 15:41:00 -
[30]
apparently rails will be used more in fleet after tuesday
See a video rant, vote for it with love am trying to beat out a guy who flooded the contest with entries and is inflat |

Lore Isander
Caldari Sybrite Inc.
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Posted - 2007.06.17 15:50:00 -
[31]
Dual Rep or Gankmega. ---
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Kai Lae
Gallente Shiva Morsus Mihi
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Posted - 2007.06.17 20:13:00 -
[32]
Originally by: Lore Isander Dual Rep or Gankmega.
Pretty much. The bonus means dual reps are the best solution on this ship. If you want moar alfa, use a mega, as the extra low allows more MFS to obliterate the enemy before he knows what has happened to him.
Raptor and Ares Fix |

Welture
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Posted - 2007.06.17 20:16:00 -
[33]
if your looking for a single rep fit on hyp then dmg fit is probably the way to go seeing as your not aiming to take advantage of the rep bonus so fit neutrons + 3 mag stabs + 1 large rep and the rest just basic stuff and tank and the rigs can be watever tbh
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Vasiliyan
The Flying Swan
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Posted - 2007.06.18 09:53:00 -
[34]
Originally by: babo apparently rails will be used more in fleet after tuesday
Why? I'm not seeing any obvious references to them in the huge patch notes.
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kill0rbunny
Alpha-Hirogen Phoenix Allianz
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Posted - 2007.06.18 10:21:00 -
[35]
Edited by: kill0rbunny on 18/06/2007 10:20:31 Edited by: kill0rbunny on 18/06/2007 10:20:19
Originally by: Grekken Why dont many people use Rails for pvp ?
Have you ever done real pvp? 
Rail Mega is maybe the most used ship in fleet warfare.
I pew therefore I am.
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Jin Entres
Sharks With Frickin' Laser Beams Mercenary Coalition
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Posted - 2007.06.18 10:34:00 -
[36]
Originally by: Kai Lae
Originally by: Lore Isander Dual Rep or Gankmega.
Pretty much. The bonus means dual reps are the best solution on this ship. If you want moar alfa, use a mega, as the extra low allows more MFS to obliterate the enemy before he knows what has happened to him.
With a full rack of blasters dual reps are unsustainable, and moreso if you're nossed (which you really have to assume when designing setups these days). Using no reps at all is just wasting the bonus so it's better to use a mega because an extra low vs mid and more tracking is better than one hardpoint.
But single repper can be good, and with rigs actually almost reach the performance of dual reppers as mounted on ships without the bonus (or rigs). With a slot saved you can also push for more damage, which makes for a rather balanced and capable setup.
Here's the setup I use. DPS is approximately 1138 (w/ Void) when drones are included; repper does 127 hp/s which with average resistances can sustain 402.5 raw DPS. The target painter can be switched for ECCM, TC or another web depending on need. ---
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NWA
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Posted - 2007.06.29 17:54:00 -
[37]
im a fan of te setup above, but lately ive been toying with this one and it seems to be working well. high: 8x electron blaster II's mid: 1x MWD 1x web 1x warp disrupter 1x heavy cap injector 1x target painter (in gang)/ tracking comp (solo) low: 2x Large Armor Rep II's 1x DCU 1x armor kinetic hardener II 1x armor Thermic Hardener II 1x armor explosive Hardener II
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Tvaishk Suzuki
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Posted - 2007.07.04 12:29:00 -
[38]
I've read the thred on this and I know I'm nothig of an exspert and have done very little pvp but I'm thinking what about only fitting 6 blasters and then adding two heavy nos that would help with runing the dule reps and counter some of the nosing you'd be getting from a nos domi ect.
as for the other fittings I'n not realy sure at all, my fittings at present have only realy been for mission running so feture cap rechargers and hardeners.
anyway anyone have thought on this idea?
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Billy Hardcore
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Posted - 2007.07.09 11:15:00 -
[39]
For solo, NOS is the way to easy victory. Outtank their damage, drain their cap, win. Be sure to fit a skirt on.
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Kunming
adeptus gattacus Praesidium Libertatis
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Posted - 2007.07.09 13:06:00 -
[40]
Originally by: Bazman A Single repper really doesn't cut it in PVP today. Dual reps will give you the repping power needed to survive a gank squad long enough to jump through a gate and the like.
I'm fielding this setup atm:
8 x Neutron II's Shadow Serp AB, Fleeting Web, Warp Disrupter II, Heavy Cap Booster II, Sensor Booster II 2 x Large Rep II, 2 x EANM II, DC II, Mag Stab II
3 x Grid Rigs.
4 x Ogre II's.
Does good damage at good range, and tanks as good as most Ion setups. CPU screws with this setup though, its like a giant pillbox in space, mowing down anything that gets in its way. Far too slow though. Because of the CPU limitations, i might be forced to adapt an Ion setup of some sort. I just don't like not having an MWD.
Looks very similar to my setup.
You dont need an MWD when u can reach 30km ranges with Null ammo, I sometimes even fit a falloff rig, nice in gangs where reaching ur target with guns rather than engines is a big advantage.
Also 4 EC-900 or EV-900 drones, or even better 5 EC-600 + 5 EV-600 will help you more than the slight DPS increase from 4 Ogre IIs... but who am I telling that
I really wished the hyperion didnt have such a limiting bonus. I hate that armor rep bonus with a passion; a mass reduction or falloff bonus would have made it a real blasterboat instead of an armor tanking boat with blasters!.. same goes for brutix btw.
Quote: READ THIS NEXT PART CAREFULLY AS IT IS VERY IMPORTANT AND POSTING A REPLY WITHOUT READING IT MAY RESULT IN YOU LOOKING STUPID.
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Arial Stargazer
The Evil Pirates
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Posted - 2007.10.16 13:17:00 -
[41]
I just got this ship WTF am i supposed to do with it?
Gallentes answer to a blasterboat..... errrm that's the mega isn't it.
Anyways the 5 mid slots are nice and it allows you to fit 2 cap injectors to fuel your dual LAR's.
7x Ion Blaster Cannon II [Caldari Navy Antimatter]
1x X5 Prototype I Engine Enervator 1x Warp Disrupter II 1x Medium Cap Injector II 1x Heavy Electrochemical Capacitor Booster I 1x 100 MWD
1x Kinetic Hardner II 1x Thermal Hardner II 1x Explosive Hardner II 1x DC II 2x Large Armor Repairer II
Rigs 1x Explosive resistance 2x Armour repair speed II (from 12 seconds down to 8 seconds for a LAR cycle) I know i've dropped a gun but that was nessary for the 2nd LAR . You could always replace it with a MAR and maybe get that 8th Ion II on back on there but this is a TANK setup.
I wanted to go for instant repping and something a bit different with the rigs and I have BS 5 so I get plenty of repair amount already, its just more about managing your cap then.
Oh yeah stick as many cap 800's in your cargo hold as poss they are your life blood when flying this hyp. I cant even be asked to talk drones, meh 4 heavies only . I went 5*medium ECM & 5 Hammerhead II's.
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mentalmonkey
Gallente
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Posted - 2007.10.16 17:50:00 -
[42]
I was thinking about buying one of these, after looking at a few fits for the hype I was wondering about single LAR tank with rigs for rep speed and amount rather than cap, im still not convinced so think i will have to leave it for a while.
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Niffetin
Gallente CONsordium Infinate
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Posted - 2007.10.16 17:54:00 -
[43]
Originally by: Mighty Baz Edited by: Mighty Baz on 13/03/2007 08:58:54 Highs: 8x neutron II's (void)
Mids: 1x MWD II 1x 90% web (in small gang - trackin comp II) 1x 20km Scrambler (in small gamg - tracking comp II) 1x med Cap incjector (2x 400) 1x Magnetometric ECCM (or a sensor booster)
Lows: 1x LAR II 1x EANM II's 1x Damage Control II 3x Mag-stab II's
Rigs: 3 x Auxilary Nano Pump I's
Drones: 10x Medium valkyrie II
dmg modyfier 8,78, rof 4,7, repair 1700/11.25s DPS 895 (void L) without drons !!! drons to kill drons, ceptors, cruisers, HACs, recons etc
classic dmg short dealer with good enough repair bonus (like a 2x LAR II)
Damage mod 8.78? Surgical Strike lvl 1? Large Spec lvl 1? BS lvl 1?
Whatcha smoking?
10.2x here (give or take 0.1x) with Surgical V, BS IV and Large Spec III. Oh and 3 Mag Stabs. ---
[WTS] Void L / Armageddon / Myrmidon / Antimatter XL / Mobile Large Warp Disruptor I |

bldyannoyed
Un4seen Development
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Posted - 2007.10.16 18:18:00 -
[44]
Although I'm still not convinced this ship is ever any better than a Megathron when it comes to blasting here is the setup i fit ( needs 3% turret cpu reduction to fit )
8x Ion II
Quad Lif MWD, J5b webber, x5 scram, 2x Medium Electrochem Injector w/ 800's
2x LAR II, 2x EANMII, DCU II, MFS II
2x Aux Nano Pump, Anti Explosive Pump
Doesnt require expensive ACR's to fit, and there are hundreds of cpu implants on the market for about 2 mill each.
80/67/67/65 resists, about 800 dps depending on drones and skillls.
The cap will hold as long as you have injector charges, which is all any dual rep tank on any pvp ship these days can hope for. And running dual LAR II with bs 5 and the 2 rigs means it boosts over 3000 armor every 11.25 secs.
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Sivlar Sylvannathas
Gallente Placid Reborn
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Posted - 2007.11.12 07:15:00 -
[45]
Edited by: Sivlar Sylvannathas on 12/11/2007 07:17:52 Not sure what I am doing wrong, but I just cannot seem to fit 8x ions with 2x LAR II's like most are suggesting. Ship runs out of cpu real fast, not having problems on grid though. I can seem to do a 4x ionII, 4x electron II with 2x LAR II without going over on cpu grid. http://www.placidreborn.net
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Hephaesteus
Gallente
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Posted - 2007.11.12 09:13:00 -
[46]
If T2 Rigs were cheaper this is a nice fit.
8x Neutron Blasters T2. Void and null for all round gankage
1x Mwd T2 1x Fleeting web 1x Faint Warp 1x Heavy Electrochemical Cap Booster 1x Med T2 Cap Booster
1x Accomm Repper 2x Eanm T2 1x IFFA1 2x Mag Stabs T2
To get this to fit you need A T2 Ancillary Current Router which costs more than 2 Hyperions put together 
2x ANP for a repping boost
If you can afford it or build your own rigs this is a great fit.
The 5th mid gives a lot of versatility drop the med cap booster fit a t2 repper and go for something else in the 5th mid.
4 heavy ecm drones
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Kagura Nikon
Minmatar MASS HOMICIDE Interstellar Alcohol Conglomerate
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Posted - 2007.11.12 10:19:00 -
[47]
I am still trainign for Gallente ships, But my vision of how will i setup my future hyperion is somethign around this
2 LAR II 1 MAG Stab II 2 EANM II 1 DC II H-Cap Booster II Fleet Web MWD II 1 Sensor Boosters 1 Scramble (not enough cpu for T2) 6 ION II 2 NEutron II
1 Anciliary rig 2 Auxiliar pumps.
Fit with a PG implant. A bit over 1k dps and tanks near 800 dps on average. But hyperion is a tricky ship. Only 6 low slots make it have the same gank/tank issues of the tempest.
I personnaly woudl love Hyp and mega to switch layouts, Mkign mega the best sniper and hyperion the best blaster.
As of now you need to put some moeny for faction stuff to make it GOOD. Replace The tank for Ammar navy (repairer and EANM) and you can upgrade 1 more gun and fit better tackling gear.
If brute force doesn't solve your problem... you are not using enough |

Athryn
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Posted - 2007.11.12 12:39:00 -
[48]
El Torrent, if you want to use a Hype its greatest advantage is to tank and tank good that it does well and with sufficient dps to break any tank.
with AWU 5, and armor comps L4 kin, therm L5 em, exp
I get 80 em 80 exp, 74 kin, 74 therm
7 Tech 2 Ions, 1 Med. Dim. Nos MWD, T2 Heavy Cap Booster, WEB, 24 km Scram, ECCM Magnetometric 2 LAR T2, DCU T2, Exp. Hardener T2, 2 EANM T2
Rigs: Exp, Kin, Therm
-15 cap booster 800s in cargo hold -with BS 5 Reppers do 1100 each
Had a run in with an abbadon gave him a run for his money tanked his guns and more I only had to burst my second repper every so often, in gangs this is a solid set up it will run for a long time with 15 cap boosters in your hold you can out last almost any ship out there while still dishing out good dps.
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Kagura Nikon
Minmatar MASS HOMICIDE Interstellar Alcohol Conglomerate
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Posted - 2007.11.12 15:16:00 -
[49]
Originally by: Athryn El Torrent, if you want to use a Hype its greatest advantage is to tank and tank good that it does well and with sufficient dps to break any tank.
with AWU 5, and armor comps L4 kin, therm L5 em, exp
I get 80 em 80 exp, 74 kin, 74 therm
7 Tech 2 Ions, 1 Med. Dim. Nos MWD, T2 Heavy Cap Booster, WEB, 24 km Scram, ECCM Magnetometric 2 LAR T2, DCU T2, Exp. Hardener T2, 2 EANM T2
Rigs: Exp, Kin, Therm
-15 cap booster 800s in cargo hold -with BS 5 Reppers do 1100 each
Had a run in with an abbadon gave him a run for his money tanked his guns and more I only had to burst my second repper every so often, in gangs this is a solid set up it will run for a long time with 15 cap boosters in your hold you can out last almost any ship out there while still dishing out good dps.
well the bad side is , THIS setup does NOT have enough DPS to break a heavy tank.
Anything like a Maelstrom,Typhoon etc will tank you forever.
If brute force doesn't solve your problem... you are not using enough |

Sivlar Sylvannathas
Gallente Placid Reborn Coalition Of Empires
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Posted - 2007.11.12 19:09:00 -
[50]
I've played with different configs all morning and this is the best I could come up with. I still don't know how you guys are doing 2x LAR II's with 8x Ion II's. CPU grid gets eaten up by the time I put on the 4th Ion II.
I have AWU 4 trained up, but that only helps power grid needs. I also have that -3% turret cpu need implant. For extra power I can always slap on a Aux Current Router Rig or two, but CPU is what is killing me.
Here is what I got, if anyone can give me some suggestions it would be greatly appriciated.
4x Ion Blaster Cannon II [Void] 4x Electron Blaster Cannon II [Void]
1x Fleeting Propulsion Inhibitor 1x Fleeting Warp Scrambler 1x F-90 Position Sensor Subroutines 1x Heavy Electrochemical Capacitor Booster I [800] 1x 100 MWD II
2x EANM II 1x DCU II 1x Mag Stab II 2x Large Armor Repairer II
Rigs 1x Nano Pump
Drones 5x Valkrie II's 5x Vespa EC-600's |

Naviset
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Posted - 2007.11.12 19:15:00 -
[51]
Please go run yalls numbers again using a Megathron. Using a hyperion is totally pointless for most of these setups when a thron tanks just as well with the same amount of damage in most cases for 50mil isk difference.
Hyperion: 5 slot tank it or use a Mega!
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Bellum Eternus
Gallente Death of Virtue
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Posted - 2007.11.12 20:29:00 -
[52]
Originally by: Naviset Please go run yalls numbers again using a Megathron. Using a hyperion is totally pointless for most of these setups when a thron tanks just as well with the same amount of damage in most cases for 50mil isk difference.
Hyperion: 5 slot tank it or use a Mega!
LOL.
You guys should really watch my vids, and note my setups in them. These days a Hype is superior to a Mega (using really maxed out fits). I have maxed skills for both Hype and Mega, and the best of all associated implants etc. Single rep Ion Hype will outlast a Neutron Blasterthron.
Besides, a Neutron Blasterthron has to use faction just to get stuff to fit (1-2 CPU left over max, even with faction), while the Hype can fit everything easily, using bog standard T2. Don't even need to use an IFFA or best named 20km scram.
Dual LAR Neutron Hypes are ridiculous, as that setup is totally unsustainable with a large cap injector. Even with two medium injectors, you're STILL going to cap out very fast.
The best Hype setup IMO is a combo plate/rep setup with Ion IIs, as it gives you the best combination of DPS, tank, and cap efficiency. There will always be fights where the target can tank your peak DPS 100%, and this happens more often than not, so the days of solo killing with blaster ships are pretty much over, if it's a fair fight that is (evenly skilled players with correctly fit ships).
Bellum Eternus [Vid] L E G E N D A R Y [Vid] L E G E N D A R Y I I |

Antodias
North Eastern Swat Pandemic Legion
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Posted - 2008.02.06 23:58:00 -
[53]
Having been a Thron pilot for ages, decided to start messing about with Hyperion setups on SiSi. Tried some setups from here but so far best one was this:
8x Ion Blaster Cannon II Named MWD, X5, Warp Disruptor II, Heavy Cap Booster II, whatever you want in here (usually TD for me) 2x LAR II, DCU II, 3x hardeners
Rigs: EM (for the upcoming change), Explosive and Thermic pump
4x Ogre IIs
I personally begrudge not having a magstab on a blasterboat, but it seems to still have a good damage output and tanks quite well. Resists are about ~75% average.
Now the cap is on a knife edge, but to be honest I don't find it any different from virtually any thron setup. In fact if anything a little more cap stable. Still, I'll have to take this setup out in the real server to see how it copes.
------------------------------------
Politically Correct since 2007. No really. |

Corwain
Gallente Blue.
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Posted - 2008.02.07 03:29:00 -
[54]
Edited by: Corwain on 07/02/2008 03:30:40 Swear to god this is on my Hype right now and is not stolen from Bellum Eternus! ;-)
8x Ion II 100mn MWD II, Heavy Cap Booster II w/ 800s, 20km scram, 2x x5 Webs LAR II, 2x EANM II, 1x DC II, 1600mm plate, Magstab II
1x Rep amount rig, 2x Armor amount rigs
4x Ogre II
EDIT: Max skills gives you about 1000dps, 20k armor buffer, and 112 hp/s armor regen. --
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El Torrent
Gallente Paxton Industries Paxton Federation
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Posted - 2008.02.07 06:32:00 -
[55]
Originally by: Antodias Having been a Thron pilot for ages, decided to start messing about with Hyperion setups on SiSi. Tried some setups from here but so far best one was this:
8x Ion Blaster Cannon II Named MWD, X5, Warp Disruptor II, Heavy Cap Booster II, whatever you want in here (usually TD for me) 2x LAR II, DCU II, 3x hardeners
Rigs: EM (for the upcoming change), Explosive and Thermic pump
4x Ogre IIs
I personally begrudge not having a magstab on a blasterboat, but it seems to still have a good damage output and tanks quite well. Resists are about ~75% average.
Now the cap is on a knife edge, but to be honest I don't find it any different from virtually any thron setup. In fact if anything a little more cap stable. Still, I'll have to take this setup out in the real server to see how it copes.
How did you manage to fit this. Did they Boost Hyperion Powergrid on SiSi? --
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Bellum Eternus
Gallente Death of Virtue Sex Panthers
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Posted - 2008.02.07 07:37:00 -
[56]
Originally by: Corwain Edited by: Corwain on 07/02/2008 03:30:40 Swear to god this is on my Hype right now and is not stolen from Bellum Eternus! ;-)
8x Ion II 100mn MWD II, Heavy Cap Booster II w/ 800s, 20km scram, 2x x5 Webs LAR II, 2x EANM II, 1x DC II, 1600mm plate, Magstab II
1x Rep amount rig, 2x Armor amount rigs
4x Ogre II
EDIT: Max skills gives you about 1000dps, 20k armor buffer, and 112 hp/s armor regen.
Joo stold mah setupz! Lol.
Similar, but not exactly the same. I think the Trimarks would be good if you don't have slaves. Heck, might even be better than rep amount/cycle time rigs even with slaves.
It's pretty close to what I use though. 
Bellum Eternus [Vid] L E G E N D A R Y [Vid] L E G E N D A R Y I I |

Antodias
North Eastern Swat Pandemic Legion
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Posted - 2008.02.07 13:21:00 -
[57]
Originally by: El Torrent
How did you manage to fit this. Did they Boost Hyperion Powergrid on SiSi?
My bad, I'm used to writing out same blaster racks.
It was actually 4x Ion and 4x Electron. ------------------------------------
Politically Correct since 2007. No really. |

Irish Whiskey
Caldari Vendetta Underground Rule of Three
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Posted - 2008.02.07 15:15:00 -
[58]
8x Modal mega electron particle accelerators
2x heavy electrochem injectors 1x warp disruptor ii 2x webifiers (drone control) or 1x web and 1x multispec o' doom
2x eanm ii 1x dc ii 3x large armor rep ii
1x nanobot accelerator 2x aux nano pump
5x Valkyrie ii
My skills fit, 19606/19687 PG. Only 500 DPS, but nothing breaks the tank. Most of the time I dont even have to turn on the third rep, much less pulsing the second one. A lot of times I will let my armor go down to 1/3rd before I kick on the second and third reps, hoping my opponent would have turned on overheating to try and finish me off.
Dual web and valks chew up any drone sent after you. Multispec o doom has hit twice or even three times in a fight, but dont count on it.
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