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Rells
Caldari Agony Unleashed Agony Empire
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Posted - 2007.03.12 05:19:00 -
[1]
Edited by: Rells on 12/03/2007 05:21:10
First of all let me ask those on this thread to try to discuss the issues in this thread in an adult manner; there is no reason we cant have a healthy debate without resorting to flaming or other silly things. Second of all, this thread may be somewhat long but I ask the reader to please read all of the original posts before replying. Finally, the spirit of the thread is to fix Eve, not advertise other games. If you find other games more entertaining, please go to them and have fun and let us work on this game.
However much I enjoy Eve, there are a number of problems with the game that I see. Some of them affect me directly while others affect associates, competitors or friends of mine. Still more I see as a long term problem. I have made this thread to lay all the cards, as I see them, on the table for discussion.
Corp Interface: As I have said many times, the corp interface is total garbage. It seems like CCP is actually ACTIVELY trying to support the corp thieves and introduce harmful drama into the game rather than have the game focus on galactic events. One begins to wonder if they sit around the table saying "Well lets fix the corp interface" and another dev speaks up and says, "No way, then it would be harder fro scammers, corp thieves and alt spys to work." The problems in that interface lead to mistrust and harmful actions that cause entire corps to leave the game. They lead also to unfortunate things such as the fact that I can only have a couple builders to do work in my corp, all of the other builders are frozen out because it would be STUPID for me to give that many people access to an unlogged, unsecurable hangar.
User interface: There are so many bugs with the user interface that it just boggles the mind. CCP has yet to design a user interface that is customizable like those of other games. We would all love to have an interface that jsut worked 90% of the time, allowed us to organize our hangars and so on. This is not to mention the GOBS of overview bugs and other bugs in the client. I wish that CCP would devote some time from putting in new content to fixing the corp and user UI.
Speed Battleships and Battlecrusers: This includes the Typhoon and Dominix and any other ship you can get up to ridiculous speeds. The latest news we have on the issues is that developers are wishy washy on how to fix them, not wanting to gimp people who have invested in a set of snakes. This is just preposterous. Jamming was nerfed because the Jamming, Nossing, Dominix was overpowered. The resulting creation is not just overpowered, its ridiculous. A nanophoon outruns drones, missiles and flys too fast to be tracked by guns. It uses drones, torpedoes, has the HP of a battleship and sports 4 heavy nos. The only things that can catch it (other than another nanophoon) is an interceptor and they don't have a chance against 4 heavy nos. The only way you can catch them without another nanophoon is if the pilot makes a foolish mistake such as undocking without intel or failing to take out that paper thin recon attempting to web it. What is more, its not that every race can field a nano battleship. Only 2 races can do it effectively. The game is becaomming so horribly imbalanced that Domis and Typhoons are just "The uber sword of doom" that we so despise from other games.
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Rells
Caldari Agony Unleashed Agony Empire
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Posted - 2007.03.12 05:20:00 -
[2]
Edited by: Rells on 12/03/2007 05:19:58
Amarr Ships: They have been so bad for far too long. A new look needs to be taken at the Amarr ships and their roles in fleets. With all of EWAR being mid slot modules, the Amarr ships really get the shaft. Also their bonuses basically add up to "at level 5 you will actually be able to use your guns efficiently." The Abadon is a nice ship but the rest of the amarr ships are horribly off target with the rest of eve.
Titan Superweapons: Although I have not been directly affected by this, it seems rediculous that one ship with one pulse can take out a whole fleet. The whole thing that makes PVP in Eve great is that you don't have to find the "Uber Sword of Doom" in order to be effective in PvP. In fact, the Titan is the uber sword of doom. Furthermore, it has been told to me that titans can use a super weapon through a cyno field without even being there. The ship can not be warp scrambled or pinned down. It cant be jammed or stopped. If you took a fleet of dreads and cyno them in on the thing, it can merely cyno away or warp away and nothing can stop it. To date the only titans killed have been done so by exploiting a bug in the game (shooting a wreck) and by treachery against a LOGGED OFF titan. Anything that can only be killed in that manner is wrong.
The concept of the titan should ring WRONG to everyone in the Eve legacy. The same goes for mother ships. The argument that it takes a lot of ice to use a super weapon is just ridiculous in an MMOG where there are people playing all day just mining ICE for the super weapon. The argument that titans and motherships take a lot of isk to build is just stupid in a game where people bid the price of a titan for a single tech 2 BPO and CAN PAY IT. Money in any MMOG is water and there are people in Eve that have been made stupid rich by the BPO lottery.
Tech 2 BPO Lottery: The effects of this may never go away even when the lottery does. There is a massive gap in the difference between those that have had these BPOs and those that haven't. The principal large alliances are powered on this money and those new to the scheme can never compete with that kind of finances. With the revelation of cheating by the devs and their consequent extremely weak response, the cheating has been tacitly accepted and debate suppressed. That aside, those that have those BPOs have made a fortune off the rest of the game. The effects are that they have the money to build the "Uber sword of doom" more times than others. The devs need to provide some way for hard working players to cat
Carrier Jumping of Supplies: Ahh we get even more controversial here. The point of the carrier is to be a combat ship, not a glorified hauler. The ability to bypass gates makes the possibility of economic warfare against a corp that has a lot of money is about 0. You can not send roving gangs to deal with their supply lines and cut off their fuel. The art of tactical warfare is to employ strategy, not brute force. To cut the logistics and the supply lines and so on. When carriers can haul a month's worth of fuel and cyno right on top of the tower and then out to empire without touching a gate, it renders warfare to nothing but brute force.
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Rells
Caldari Agony Unleashed Agony Empire
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Posted - 2007.03.12 05:20:00 -
[3]
Edited by: Rells on 12/03/2007 05:21:58 Edited by: Rells on 12/03/2007 05:19:41
I remember watching the first alliance tournament and being disgusted with the fact that it was a show of nothing more than brute force. THe winner had the most skill points, the best tank and the best damage. Gone were ewar tactics, skills at piloting, tactics and strategy. Again, the "uber sword of doom" rears its ugly head. Alliance wars are now like that. All you can do is kill POSes and put them up. You cant cut supply lines or interfere with the ability to bring in material. You cant even use your ewar against titans, motherships and dreads in siege mode. Alliances are using carriers as Iteron MK10s and nothing short of killing the POS can stop them. People can mine the ice in empire and jump it in.
Yes we do too. Now we can jump everything in that we want with absolutely 0 risk. Cyno in low sec, cyno right on the station. Done.
Undocumented Absences: Ever spend weeks in eve looking for things that arent even in the game yet but seem like they should be? Is it too much to ask to have a web page with "not in game" lists? Is it also too much to ask to have a user accessible bug database that we can use to check to see if a certain thing is a user reported bug or not? Exploits can be easily hidden by such a bug reporting mechanism. I have user bug trackers for all my products in my company, why cant an MMOG do the same thing?
Conclusion:
I think CCP needs to take a step back and address some of these foolish things in the game before coming out with new content. I would like to see them devote entire dev cycles to re-balancing the game which was horribly upset by nanophoons, titans and the BPO lottery. I don't want to see more complexes or mini-careers or ships but a company committed to a well balanced game.
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SumDum
Freelancer Alliance
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Posted - 2007.03.12 05:22:00 -
[4]
Do I wait for you to finish? Lol! How to pwn
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Neveren
Caldari Setenta Corp Xelas Alliance
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Posted - 2007.03.12 05:24:00 -
[5]
Preach on!
Cap ships since they first came out have been glorified haulers.. why risk fueling a pos to anything but somthing that can Pop in the fore field safe and sound, and pop out without a worry.
What can be changed? Im not sure, Ships need cargo space for fuel.. Either make fuel rediculously small and take away the ships space..
or make it use less fuel, and take away space. *Shrug*
STC recruiting! |

Rells
Caldari Agony Unleashed Agony Empire
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Posted - 2007.03.12 05:27:00 -
[6]
Originally by: Neveren Preach on!
Cap ships since they first came out have been glorified haulers.. why risk fueling a pos to anything but somthing that can Pop in the fore field safe and sound, and pop out without a worry.
What can be changed? Im not sure, Ships need cargo space for fuel.. Either make fuel rediculously small and take away the ships space..
or make it use less fuel, and take away space. *Shrug*
Or make a cargo hold specifically for fuel, make it impossible to put haulers in carriers and make minerals and ice require cans that can not be put inside cyno ships.
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Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2007.03.12 05:29:00 -
[7]
Originally by: Rells
Originally by: Neveren Preach on!
Cap ships since they first came out have been glorified haulers.. why risk fueling a pos to anything but somthing that can Pop in the fore field safe and sound, and pop out without a worry.
What can be changed? Im not sure, Ships need cargo space for fuel.. Either make fuel rediculously small and take away the ships space..
or make it use less fuel, and take away space. *Shrug*
Or make a cargo hold specifically for fuel, make it impossible to put haulers in carriers and make minerals and ice require cans that can not be put inside cyno ships.
*If you attempt to activate your jump drive with these items in your cargo you may explode* -
If you go into your options menu, there's a difficulty slider. Put that all the way over to the easiest setting and you'll be fine. |

Akita T
Caldari Caldari Navy Volunteer Task Force
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Posted - 2007.03.12 05:29:00 -
[8]
Nothing I haven't heard before many times, nothing I disagree with, all packed up in a short, concise package. There's really nothing more to say about the subject that hasn't been said hundred times before.
As everything that has any negative conotation whatsoever to the abilities of CCP staff, I fully expect the flame brigade to take over "explaining" how you should just shut up and play the game or quit, telling you there are many other pressing matters to attend to (like, what, no idea, because everything that's "broken" in any way seems to be "not a pressing matter"), supporting CCP in a blind fanboy rage with complete disregard of the actual gravity of the issues.
Welcome to "Cassandra Club", the place where people who have a clue get ignored (at best). _ MySkills | Module/Rig stacknerfing explained |

Brokeback Jim
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Posted - 2007.03.12 05:39:00 -
[9]
Nice list.
I don't see anything changing, though. There is a growing sentiment that SP should make you better then an opponent, and things like a Titan and the cap ships only strengthen the belief....
So, I doubt things'll change until people start leaving..if then.
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Rells
Caldari Agony Unleashed Agony Empire
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Posted - 2007.03.12 05:41:00 -
[10]
Originally by: Brokeback Jim Nice list.
I don't see anything changing, though. There is a growing sentiment that SP should make you better then an opponent, and things like a Titan and the cap ships only strengthen the belief....
So, I doubt things'll change until people start leaving..if then.
SP should enable you to do more. But the game should not come down to an SP war. Primarily it should be PLAYER SKILLS that determine the outcome of the fight.
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SumDum
Freelancer Alliance
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Posted - 2007.03.12 05:48:00 -
[11]
Originally by: Rells
SP should enable you to do more. But the game should not come down to an SP war. Primarily it should be PLAYER SKILLS that determine the outcome of the fight.
Mos def. The basic problem with MMO's though is that when the devs try to fix one thing, they get complaints that something was nerfed. When they try to cater to someone else, they get it from the other side. You cant' satisfy everyone all the time. I think there is a saying somewhere similar to that.
I think they need to start comparing lists the people compile, like this, and compare them to each other. Find out which nail sticks out the furthest and pounds that one in first.
Just start working on game balance across the board, and people will stop leaving Eve. I have left Eve twice before, for almost 2 years the last time. After awhile, you just get tired of them waiting to fix, what is otherwise the perfect game, and you just leave and go find something else.
Something about Eve always brings me back, and usually it is people telling me that CCP fixed a bunch of stuff. I get back, what do I find? Most of the biggest problems in the game are still there. How to pwn
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Depp Knight
Evolution Band of Brothers
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Posted - 2007.03.12 06:19:00 -
[12]
Everything you have said has been said before. No more threads are needed. Also learn your facts, wreck exploit wasnt involed in a titan kill.
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Rells
Caldari Agony Unleashed Agony Empire
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Posted - 2007.03.12 06:24:00 -
[13]
Edited by: Rells on 12/03/2007 06:21:24
Originally by: Depp Knight Everything you have said has been said before. No more threads are needed. Also learn your facts, wreck exploit wasnt involed in a titan kill.
I cant be bothered to believe a word out of the mouth of a BoB pilot. I may be off in that ONE fact but that doesnt change the rest of the content of the rest of the thread, including the little bit about your alliance's activities and "relationships" with certain members of the powers that be.
The fact that these things have not been fixed necessitate their mention once more.
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Akita T
Caldari Caldari Navy Volunteer Task Force
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Posted - 2007.03.12 06:24:00 -
[14]
Originally by: Depp Knight Everything you have said has been said before. No more threads are needed.
right, wrong _ MySkills | Module/Rig stacknerfing explained |

SumDum
Freelancer Alliance
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Posted - 2007.03.12 06:44:00 -
[15]
Originally by: Depp Knight Everything you have said has been said before. No more threads are needed.
That's a little silly don't you think? Example...
Customer interaction with product manufacturer:
Customer: X is broken on my product Manufacturer: <silence> Customer: X is also broken on my product. Manufacturer: <silence> Customer: X is broken on my product Manufacturer: YOU ALREADY TOLD US, STFU Customer: Okay, thank you sir for responding to my concerns about your product. How to pwn
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Thoric Frosthammer
The Syndicate Inc INVICTUS.
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Posted - 2007.03.12 06:56:00 -
[16]
Agree with you on most things there. Carrier jumping i have to say meh. Investing in the pos chain to do carrier logistics, plus the ship, plus the fuel is expensive, and take a fair amount of work to maintain. It SHOULD make you immune to lamer gankers and gate camps. It won't make you immune to a smart opponent who can take out your logistics poses and harass your carriers. To be honest, there is nothing in the game more boring than freighter ops. They made the game almost not worth playing, if they were the price for being able to live in 0.0.
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Splagada
Minmatar Tides of Silence
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Posted - 2007.03.12 07:10:00 -
[17]
Edited by: Splagada on 12/03/2007 07:07:48 ive been using cap ships to refuel our pos'es quite often as it's damn convenient
however it allows a small group to extend over LARGE areas, with the sick range those can have
in my opinion a group of 1000 couldnt hold an entire region sov without those. because even if complete eve addicts, its impossible to fuel weekly many many systems. well it is; but horribly boring and the loss would be huge
with a carrier or dread+ a cyno alt or 3, it's easy eh.
without cap ship refueling you'll see large alliances space reduce quite a lot; by itself
a 750 ppl alliance holding 3 regions is just... not feasible with standard haulers ------
Relaxed corp recruiting |

Siri Blue
Gallente Duvolle Laboratories Blue Division
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Posted - 2007.03.12 07:20:00 -
[18]
*Siri Blue points to the courier missions which have been broken ever since Dragon Code*
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SumDum
Freelancer Alliance
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Posted - 2007.03.12 08:28:00 -
[19]
Edited by: SumDum on 12/03/2007 08:25:48 *self snipped* :) these aren't the droids you are looking for How to pwn
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Heroldyn
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Posted - 2007.03.12 08:43:00 -
[20]
biggest inbalance:
miners <> pve
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Victor Valka
Caldari Archon Industries
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Posted - 2007.03.12 09:09:00 -
[21]
Sadly enough, I can echo OPs concerns. While some of these things don't touch me directly, they are shaping the game I'm playing and I don't like what's happening.
UI: For the information and option overload that is EVE, the UI should be lot better.
Speedy McBattleships: Simply unreasonable. While it is fair that people who can spend more ISK on their ships get an advantage, some combinations should have never happened.
Carriers for Freighters: I know it's a smart move on players' side, but this is almost an exploit, e.g. use of a game mechanic in a way it was not intended as is harmful for the game. If an alliance doesn't have enough manpower too keep their bazillion POS online they should rethink their territory claiming habits. Seriously! Get in touch with reality! You're not using 90% of the space you "claim".
Big toys: Okay. I very clearly remember a dev suggesting that a Titan should be killed by not allowing it to warp out by bumping it with dreads. What sort of a lame design is that? I do hope the good man was kidding. 
Originally by: Diana Marc Notice that BoB is agreeing with RA's concern. That's like Elrond and Sauron agreeing to reduce carbon emissions.
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Midiana
Nexus Legion NxT LeveL
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Posted - 2007.03.12 09:29:00 -
[22]
I have one !!!
The time it takes is too short to be able to dock safely back up when under fire.
For example, we engage agony empire in x-70 and they all dock up and hide for 5 weeks. Seriously it's not on.
Oh and nano battleships. Serious noobage.
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Sovy Kurosei
Amarr Thundercats RAZOR Alliance
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Posted - 2007.03.12 09:47:00 -
[23]
I have to agree with a lot of Rells concerns with the state of the game as it is. I don't think many of the issues that Rells brought up will be fixed for a variety of reasons. Corp Interface, for example, won't be changed much because so much is relied on the system as it is. It will be unlikely that the UI will be changed and made more customizable either besides the necessary bug fixes because players will fear that customizability will force players to install a plethora of mods to remain competitive in Eve like you do in WoW, aka too political. CCP has put up devblogs to show the players that they intend to fix the Amarr and nanoship problem but not how specifically. The Titan superweapon might be nerfed but the capital ship HP boost is here to stay since reverting it would be predictably too political. Tech two BPOs are marginally addressed by invention, they really should be taken out of the game one way or another.
Plus there is always the "We have to go deep into the guts of the code that it would take too many resources to fix for it to be worthwhile" line that CCP puts out for some issues like AI. Wether that is true or not I do not know.  ___________________
Feel free to contact me in-game or join my public channel THERI-Public. |

Christina Bamar
Agony Unleashed Agony Empire
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Posted - 2007.03.12 09:54:00 -
[24]
Just imagine... being able to put your overview on the LEFT side
But yeah, agreed, all changes are needed, except I tend to disagree on the carrier one. Logistics are boring enough as it is, no need to make it worse.
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Adunh Slavy
Ammatar Trade Syndicate
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Posted - 2007.03.12 11:10:00 -
[25]
Must agree with the OP and must also freely admit I am an Eve addict.
The comments related to the corp interface are something that has bugged me for a long time: what at times appears to be blatant support of grief play. But some others things are blatantly anti-grief. We must give CCP the benifit of the doubt that they wish to balance the two kinds of play. However, as the OP states, when the balance is too much to the grief side, then it makes it a PITA to get things done.
No corp in thier right mind would have a policy that access to use something also requires the access to manage something. If we took the POS/Factory Manager/Config Starbase approach to CCP's property, then I should have a full blown SQL admin account, to the Eve DB, for my $15 a month.
I don't, why is that? Because it is stupid. -AS |

Frogzuk
Dragonian Freelancers Curse Alliance
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Posted - 2007.03.12 11:31:00 -
[26]
Edited by: Frogzuk on 12/03/2007 11:31:33 Nice op rell and have to agree with everything here, except for the carrier jumping supplies to pos.... with pos wars this is prolly the best way to maintain them and until something is done regarding pos wars this must remain as it is.... an industrial type jump ship would be better imho
pretty much sums up the issues i have with eve atm, theres one more to add.... auditing ability with ship hangers at pos !!
froggy
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Lord XSiV
Amarr The Nine Gates
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Posted - 2007.03.12 11:43:00 -
[27]
Ok, the only one I would side with you on is the Amarr ship gimppage but tha tis only because the majority of my 'fun' to play with alts are Amarr. Plus I got a lot of love for anything that subjugates something else legitimately....
The rest is useless dribble however. Titam doomsday now just became a problem because bob has the only skilled pilots who know how to use them. The other alliances aren't so swift and Enslaver has moved on to bigger and better things. When that crybaby cyvok had his titan, he didn't even know how to use it properly so back then it wasn't an issue. Now it suddnedly is just because bob knows how to use it. Big surprise though - everytime bob gets a foot up either from superior strategy or tactics, the forum whinage goes through the roof. Quite pathetic and it is good to see that CCP sees through the garbage.
Corp interface is there to support the other Eve professions. If you don't like it, tough. Use your brains (oops too tough for you?) to get aorund it. Those of use with IQs larger than a highway speedlimit have it figured out.
BS speeds, well adapt. Just because it put you out of business doesn't mean it is bad for the game.
Anyhow, some thoughtful insight. I would much rather them put the effort into optimizing the code so we can get 50k people into a system if needed. I think all goons should have an equal opportunity to experience getting podded back home repeatedly when swarming real pilots in t1 frigates.
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Thews Mortaza
Minmatar Republic Military School
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Posted - 2007.03.12 13:16:00 -
[28]
Edited by: Thews Mortaza on 12/03/2007 13:17:44 *EDIT* (Because I somehow lost a whole sentence somewhere)
Speaking only of the "need for speed(-nerfing)", I don't quite "get" the nano-phoon pilots when they complain about any sort of potential nerfing to their "new" pets. In case they can't remember (I'm talking somewhat IIRCly here) 'phoons have always had a speed advantage over the other BS'es, and power to them for it - we could at least all live with it then because that was their "thing", just like how the Domi is the BS for drones, and people love the Raven for PvE. It was balanced then. Having things pulled back to when they had the sole advantage in this realm would make more sense to me because we'd have balance again - which I'd have thought was more important for the game.
I don't see how the current nano-BS'es are conducive to good PvP gaming in EVE when most pilots, whom are smart, will choose not to engage one when they see it because they already know there isn't any point to it - other than getting to collect their insurance when they're done trying. And quite frankly, if you can afford a set of diet/regular Snake implants, virtually on a whim, then I'm afraid I don't have any sympathy for you when you're at risk of losing one way to use them. Big deal.
(Guess what CCP and pro-nano whiners, that precious investment is still in the head when the nano-nerfing is done ... New excuse please!)
Of course, I can understand the new nano-Domi pilots getting upset, but then I guess no-one likes being told they're an unfortunate accident ... (Even if it is true. Burn)
(Sig) Your momma so fat ... when I tried to scoop her to my cargo hold, she don't fit ! |

Ask Unbeatable
Gallente HighTech Marines Ltd. FREGE Alliance
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Posted - 2007.03.12 13:19:00 -
[29]
The single worst imbalance in Eve is me.
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Mack Deluxe
PsyCorp Curse Alliance
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Posted - 2007.03.12 13:24:00 -
[30]
I agree with the OP completely.
Originally by: Victor Valka Carriers for Freighters: I know it's a smart move on players' side, but this is almost an exploit, e.g. use of a game mechanic in a way it was not intended as is harmful for the game. If an alliance doesn't have enough manpower too keep their bazillion POS online they should rethink their territory claiming habits. Seriously! Get in touch with reality! You're not using 90% of the space you "claim".
I also agree completely with this.
I've done... Questionable things. |
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Izzy Pol
Fear and Loathing in LoneTrek
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Posted - 2007.03.12 13:27:00 -
[31]
Originally by: Rells Edited by: Rells on 12/03/2007 06:21:24
Originally by: Depp Knight Everything you have said has been said before. No more threads are needed. Also learn your facts, wreck exploit wasnt involed in a titan kill.
I cant be bothered to believe a word out of the mouth of a BoB pilot.
You open the post asking for adult debate in a mature manner. The second someone points out an error that is important (to them) you flame and generalize like a muppet. Thats absolutely pathetic.
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Castar
Aliastra
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Posted - 2007.03.12 13:33:00 -
[32]
Good points on the interface nano-bs, and T2 lottery. However...
You complain about carriers hauling things because it counters your strategy. I don't even know what to add to that, strategy is not something you do and then always works... If freighters didn't get attacked, less people would use the carriers. But they do and the carriers are a counter strategy. It may be not what they were designed for, but it's hardly an exploit (after all, it's kinda strange too that you can't just stuff the shiphangar with lot's of goods.. it can fit ships ffs, why no goods?).
Titans? Heck, if I got a 100 Billion ISK ship, that takes incredible logistics and lot's of time (you forgot those points) to build, take very much dedication to keep (no docking, you forgot that too) I'd think it quite normal that they hit pretty hard and are pretty hard to kill.
- Fluffy Wuffy Bunny > Die, pig. * Fluffy Wuffy Bunny utterly destroys you in a bunnylike fashion. Fluffy Wuffy Bunny > Victory is mine! |

Jericho Dark
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Posted - 2007.03.12 13:43:00 -
[33]
Originally by: Ask Unbeatable The single worst imbalance in Eve is me.
That's the single most coolest response I ever seen. If I were a woman, I'd give you permission to be my baby's daddy.
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The Fates
Caldari Perkone
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Posted - 2007.03.12 13:58:00 -
[34]
I'm not sure which comment was more pathetic, tbh.
I think ccp is aware of these issues and is working on them, for the most part. As another user has said there is no magic wand of fixing and it is not powered by forum whines, which largely is the reason I doubt you'll see any serious response to your concerns.
I think thats maybe what the "BoB pilot", who has a name, was trying to tell you in perhaps the wrong way... I've plenty of experience to suggest that being condescending will not get you very far with people.
Having said that, there are things that need work... but it is a game, try to enjoy it.
Originally by: Sun Tzu In war, then, let your great object be victory, not lengthy campaigns.
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Janazz
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Posted - 2007.03.12 14:14:00 -
[35]
Rells....I just made my first post because I downloaded the trial to see what eve was about. I was in the BETA but did not stay because of things you discuss in this thread. Is the game appealing to you still? Do you have fun playing it?
Let me know.
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Malthros Zenobia
Caldari Independent Navy Reserve
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Posted - 2007.03.12 14:22:00 -
[36]
Originally by: Rells To date the only titans killed have been done so by exploiting a bug in the game (shooting a wreck) and by treachery against a LOGGED OFF titan. Anything that can only be killed in that manner is wrong.
I doubt you'll read this, but for the record, CYVOK's Titan was killed because he dropped from the game, intentional or not, before his aggro timer ran out, and so it got reset, which is a standard game mechanic. When D2's titan went down, it was aggroed by a smartbomb while it was outside of POS shields. Neither method is an exploitation of a bug, despite how lame the kills may have been.
IU do agree the T2 lotto has fubared the game, and I still to this day believe invention should create BPOs, not BPCs, and you would lose all items in the process, meaning yes, you need new datacores and interfaces and all that.
Also, Carriers are logistics ships, they are not front line offensive weapons, dreadnoughts are. People want them for frontlines, but I'd also like a Basilisk or Falcon that can tank as well as an eagle, but that's not going to happen.
Originally by: kieron The Carrier was never intended to be a solo OMGWTF mission-farming PWNmobile.
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Malthros Zenobia
Caldari Independent Navy Reserve
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Posted - 2007.03.12 14:26:00 -
[37]
Edited by: Malthros Zenobia on 12/03/2007 14:25:18 meh, forget it, the troll isn't worth my time.
Originally by: kieron The Carrier was never intended to be a solo OMGWTF mission-farming PWNmobile.
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Leonardo Sabrioski
Caldari Shadow Eden Freelancer Alliance
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Posted - 2007.03.12 15:46:00 -
[38]
I agree with all the statements... except... using carrier as a fuel hauler.
The carrier (I believe it was mentioned above) is meant as a logistic ship... not a front line slugger. Also for anybody that can afford these capital ships should be able to use them for logistics, again their primary ability. Think about it, since when have carriers (in real life) ever been in battles that involved them in visual range of the enemy? I do not think they do, they mainly provide an area for support crafts to land or take off from. They also provide fuel, services, and logistical support to the main force.
A counter? why not warp to the cynofield of where the carrier is jumping and gank him as he goes through?
----------------------------------------------
Leonardo Sabrioski - Abbas Kristin Sabrioski - Matris
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Rells
Caldari Agony Unleashed Agony Empire
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Posted - 2007.03.12 16:35:00 -
[39]
Originally by: Janazz Rells....I just made my first post because I downloaded the trial to see what eve was about. I was in the BETA but did not stay because of things you discuss in this thread. Is the game appealing to you still? Do you have fun playing it?
Let me know.
Even with its flaws, Eve online is the best MMOG ever created and perhaps the best game ever created. If I didnt love the game I wouldnt take the time to post this stuff and brave all of the inevitable flames. It is DEFINITELY my favorite game. It could just be better that is all.
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Rells
Caldari Agony Unleashed Agony Empire
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Posted - 2007.03.12 16:42:00 -
[40]
Originally by: Leonardo Sabrioski I agree with all the statements... except... using carrier as a fuel hauler.
The carrier (I believe it was mentioned above) is meant as a logistic ship... not a front line slugger. Also for anybody that can afford these capital ships should be able to use them for logistics, again their primary ability. Think about it, since when have carriers (in real life) ever been in battles that involved them in visual range of the enemy? I do not think they do, they mainly provide an area for support crafts to land or take off from. They also provide fuel, services, and logistical support to the main force.
A counter? why not warp to the cynofield of where the carrier is jumping and gank him as he goes through?
Warping to a Cyno field in 0.0 is either useless or suicide. Useless when its in dock range of a station and suicide when its in the middle of POS shelds. You must take out the POS to catch the carrier and that is a bit to brure force like for me. Make it so carreirs have to jump in x amount of distance from any celestial body and I am good with it.
These are just my opinions. I still believe in tactical and economic warfare and find its lack in eve to be upsetting.
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Pattern Clarc
Queens of the Stone Age
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Posted - 2007.03.12 18:54:00 -
[41]
Originally by: Rells Jamming was nerfed because the Jamming, Nossing, Dominix was overpowered. The resulting creation is not just overpowered, its ridiculous. A nanophoon outruns drones, missiles and flys too fast to be tracked by guns. It uses drones, torpedoes, has the HP of a battleship and sports 4 heavy nos. The only things that can catch it (other than another nanophoon) is an interceptor and they don't have a chance against 4 heavy nos.
Shouldn't Nos be on your list???
Sig removed lacks EVE content, email [email protected] if you have any questions - Xorus |

Crydawner
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Posted - 2007.03.12 18:59:00 -
[42]
Originally by: Jericho Dark
Originally by: Ask Unbeatable The single worst imbalance in Eve is me.
That's the single most coolest response I ever seen. If I were a woman, I'd give you permission to be my baby's daddy.
they may just be incredibly fat...
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Jenny Spitfire
Caldari Caldari Provisions
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Posted - 2007.03.12 20:14:00 -
[43]
T2 BPOs? You forgot industry, mining and hauling need more love. --------- Technica impendi Caldari generis. Pax Caldaria!
Kali is for KArebearLIng. I 100% agree with Avon.
Female EVE gamers? Mail Zajo or visit WGOE.Public in-game. |

Laboratus
Gallente BGG League of Abnormal Gentlemen
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Posted - 2007.03.12 21:45:00 -
[44]
Edited by: Laboratus on 12/03/2007 21:42:00
Originally by: Rells
Originally by: Leonardo Sabrioski I agree with all the statements... except... using carrier as a fuel hauler.
The carrier (I believe it was mentioned above) is meant as a logistic ship... not a front line slugger. Also for anybody that can afford these capital ships should be able to use them for logistics, again their primary ability. Think about it, since when have carriers (in real life) ever been in battles that involved them in visual range of the enemy? I do not think they do, they mainly provide an area for support crafts to land or take off from. They also provide fuel, services, and logistical support to the main force.
A counter? why not warp to the cynofield of where the carrier is jumping and gank him as he goes through?
Warping to a Cyno field in 0.0 is either useless or suicide. Useless when its in dock range of a station and suicide when its in the middle of POS shelds. You must take out the POS to catch the carrier and that is a bit to brure force like for me. Make it so carreirs have to jump in x amount of distance from any celestial body and I am good with it.
These are just my opinions. I still believe in tactical and economic warfare and find its lack in eve to be upsetting.
Unless the carrier comes out of jump in a funny location and ends up 200km from the pos speeding at silly speeds. This is exceptionally painful when done with dreads with max speed of 1m/s... Slowing done is not really a thing that happens...
Edit: Ah, thats it. "The worst thing in eve" Bumping. Ever played ping pong with sieged dreads, pushing them outside the swarms protection? ___ P.S. Post with your main. Mind control and tin hats |

hotgirl933
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Posted - 2007.03.12 22:40:00 -
[45]
nanobumping is fun i say leave nanoships they are serving a much useful purpose ( mostly pushing everyone else into nanoships)
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Leonardo Sabrioski
Caldari Shadow Eden Freelancer Alliance
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Posted - 2007.03.13 00:37:00 -
[46]
Originally by: Laboratus Edited by: Laboratus on 12/03/2007 21:42:00
Originally by: Rells
Originally by: Leonardo Sabrioski I agree with all the statements... except... using carrier as a fuel hauler.
The carrier (I believe it was mentioned above) is meant as a logistic ship... not a front line slugger. Also for anybody that can afford these capital ships should be able to use them for logistics, again their primary ability. Think about it, since when have carriers (in real life) ever been in battles that involved them in visual range of the enemy? I do not think they do, they mainly provide an area for support crafts to land or take off from. They also provide fuel, services, and logistical support to the main force.
A counter? why not warp to the cynofield of where the carrier is jumping and gank him as he goes through?
Warping to a Cyno field in 0.0 is either useless or suicide. Useless when its in dock range of a station and suicide when its in the middle of POS shelds. You must take out the POS to catch the carrier and that is a bit to brure force like for me. Make it so carreirs have to jump in x amount of distance from any celestial body and I am good with it.
These are just my opinions. I still believe in tactical and economic warfare and find its lack in eve to be upsetting.
Unless the carrier comes out of jump in a funny location and ends up 200km from the pos speeding at silly speeds. This is exceptionally painful when done with dreads with max speed of 1m/s... Slowing done is not really a thing that happens...
Edit: Ah, thats it. "The worst thing in eve" Bumping. Ever played ping pong with sieged dreads, pushing them outside the swarms protection?
It's going to be extremely hard then to fuel the 0.0 economy without the carriers. If you've ever tried to run a hauler through neutral/hostile/invaded/ghetto/low income residency/dark ally ways/gentlemen's clubs 0.0 space you'll find it especially hard to supply the markets...
And as for warping to the cyno - how are you so sure that, that cyno is actually IN a pos... (hint: buy a covert ops ship, buy a cov ops cloak, go to said carrier cynofield, warp to the planet near the cyno, scan for control tower, if control tower is present spam in local about how meaningless his life is, if the control tower is not present, wait for carrier to jump through, have your gang jump through into the system, warp to cynofield, ambush, attack, pillage, dance, w/e. , oh and wait for very VERY hateful mail... ----------------------------------------------
Leonardo Sabrioski - Abbas Kristin Sabrioski - Matris
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Sebmagic
Caldari Altera Odyssea Tau Ceti Federation
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Posted - 2007.03.13 01:00:00 -
[47]
I approve with the OP on all his points.
PvP with their mindset and philosophy is incredible and really interesting.
The game for the moment is becoming even more an issue of high SP and lots of isk. I want to see once again the convoy through low sec and into 0.0.... the control of space and the movement to and from empire...
Not the way it has become with big players living off with Carriers and other comments of Rells.
CCP, make some changes please... You are slowly loosing it....
Sebmagic
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Bellum Eternus
Gallente CRICE Corporation Lotka Volterra
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Posted - 2007.03.13 01:01:00 -
[48]
Nice post Rells.
Life Begins at -10!
FIX RECON PROBES |

Solid Wilko
Minmatar Quantum Synergies Eternal Rapture
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Posted - 2007.03.13 01:44:00 -
[49]
Rells You sir, are my hero.
Summar summarium I agree to everything you posted here.
Solid.
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Drykor
Minmatar Stormriders Fimbulwinter
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Posted - 2007.03.13 01:57:00 -
[50]
Agreed with most things, though I don't mind the carrier as logistics much myself. I'd like to add the metagaming (logoffski and login traps) and that would make this list pretty complete.
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umop 3pisdn
Minmatar Republic Military School
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Posted - 2007.03.13 03:33:00 -
[51]
Originally by: Akita T
Originally by: Depp Knight Everything you have said has been said before. No more threads are needed.
right, wrong
Oh how i wish ccp gave a crap...
post all day but they dont care...
they would post more but DD recharge time was lowered, so the devs dont have time for forums now
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umop 3pisdn
Minmatar Republic Military School
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Posted - 2007.03.13 03:50:00 -
[52]
Originally by: Thews Mortaza Edited by: Thews Mortaza on 12/03/2007 13:17:44
Of course, I can understand the new nano-Domi pilots getting upset, but then I guess no-one likes being told they're an unfortunate accident ... (Even if it is true. Burn)
For the love of GOD. Do not point out your own burn attempts, no matter how bad they are. Like your sig.
Nanodomi is crap anyway, the only reason for its use is survivability... if you dont want to blob you need to escape the blob.
Nano ships are bad for the game, the only good thing about them is cap ship bumping.. so station hugging for carriers.
You know whats worse... the only downside of invention... vaga spam. Wait for invention to catch up with the market... when vagas hit 50 mil your nano*****es are just going to fly hacs.
Boost t2 webs, give them 20km range even if they only nerf speed by 50%...
Soon as i-stabs are out of the way people can go back to *****ing about nos until it gets nerfed, once this happens the domi will die for a year or so until they boost its PG.... then it will come back to life.
Such is the sad ass cycle of eve.
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Korizan
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Posted - 2007.03.13 04:14:00 -
[53]
Edited by: Korizan on 13/03/2007 04:20:36 Carriers Hauling - All I can say is I see no problem.
Why.
Simple This is space And I don't want to make it easier by allowing someone to blockade a gate which can and has been done. It turns this game into a 1 dimensional equation and space is 3 dimensions well 4 really but bottom line is don't make it easier.
Preventing the Carrier jump refueling of POS's will hurt the small alliances and corps not anyone big.
Big alliances and corps can blockade a a gate 24/7 without any hassle do to pure numbers.
The same can be said for escorting haulers or even freighters they have the man power to do it easy.
Now a growing alliance needs to jump in things to keep things going they can't defend 24/7 etc etc etc.
And if you want to take someone out simply POP those POS's and control there space if you can do that, then jumping in carriers is pointless if you can never leave the POS
So no I think not, carriers serve well as haulers and fighters when used correctly and I find no reason to hurt the little guys.
OR should I say eve is a game of chess and knights on the chess board is what makes the game so complex without them it would be a simple game of line defense and offense. Air power is another example, missiles, even archers were a way to counter line defenses. Need I say more ?
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Xtro 2
Caldari Pre-nerfed Tactics
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Posted - 2007.03.13 05:54:00 -
[54]
if you want strategy and supply lines to be a major factor, release an anchorable object that stops a cyno field from being deployed in a system, so it stops a capital ship pilot and his cyno alt merrily dossing around.
Have it so a decent force has to go and remove the deployable object (which would appear on the overview and warpable to all the same as a cyno field) to enable a capital ship to jump there.
Would slow down capital ship deployment and encourage the smaller ships to go hunting, clearign a path.
As for doomsday, their fine as is, you just need to take ships that are tanked/plated/shielded to hell so they can take that initial blast.
Its easy checking the map for recent cyno activity, but perhaps make old Titan cynos produce a different colour on the map.
Also i think modding the UI would produce more problems than not, and is moddable by the general public, and they botch something up, theyd go crying to CCP even tho the mod has nothing to do with them.
Xtro 2 - Tactically Insane Tradesman. Insanity, or madness, is a semi-permanent, severe mental disorder. |

Richard Aiel
Caldari The Funkstars Guild
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Posted - 2007.03.13 06:08:00 -
[55]
*snip* Please don't go off topic -Eldo ([email protected])
But, Im a troll. Ignore me |

Liliane Woodhead
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Posted - 2007.03.13 06:24:00 -
[56]
Thanks for putting several "need fix" and whining threads together into one.
But please first the fixes and then the nerfs.
Can someone see the light at the end of the tunnel ?
... i want my drones fixed, too 
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Rells
Caldari Agony Unleashed Agony Empire
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Posted - 2007.03.14 06:39:00 -
[57]
Originally by: Liliane Woodhead Thanks for putting several "need fix" and whining threads together into one.
But please first the fixes and then the nerfs.
Can someone see the light at the end of the tunnel ?
... i want my drones fixed, too 
Some of the fixes are nefs. You cant fix the nanophoon without nerfing it. 
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Alski
Gallente Di-Tron Heavy Industries Freelancer Alliance
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Posted - 2007.03.14 06:49:00 -
[58]
Originally by: Rells Carrier Jumping of Supplies:
you try spending 6-8 months worth of training and 1.5b isk for a single ship and then tell me how ****ed you get when someone says "you shouldent use it like that" we'll use em how we dam well please thanks 
Make it so Carrier's can't be sensor damped into uselessness by 3 or 4 150K SP CHARS IN TECH ONE FRIGATES WITH TECH ONE SENSOR DAMPS... and then yeah fine restrict me from hauling stuff and i'd be fine with that, untill then, Wrong. kthx.
Agree with the rest though, respect to you Rells as allways.  -
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Xtro 2
Caldari Pre-nerfed Tactics
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Posted - 2007.03.14 07:07:00 -
[59]
id agree on sensor damps here, make all carriers immune to damps, but not jammers / the usual etc.
damps have such a drastic effect on them its hilarious.
Xtro 2 - Tactically Insane Tradesman. Insanity, or madness, is a semi-permanent, severe mental disorder. |

Tragizz Fil
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Posted - 2007.03.14 07:39:00 -
[60]
Disagree with the "carrier problem". The stuff about the you list is mostly due to....
POSes and Alliance Warfare In General
I seriously do not understand what the developers were thinking when they introduced a buggy, uncontrolable, yet highly damaging and high hp platform that makes ships inside it invincible and is required for alliance level warfare. The fact that they appear to cause a lot of lag and give heavy bonuses to the defender (superguns, time the stront lol) is secondary to the fact that they require constant boring fueling and generally cause fewer fights.
I can understand that the devs wanted Conq ping pong to stop, but a more interesting system (involving multiple objects that must be attacked simultaneously in different systems, perhaps?) (or a complex defense of the station itself) would make the game more dynamic and reward better tactics other than "attack a single spot at a single time with the most you can amass and hope the enemy screws up their strontium timing".
I totally agree with your assessment of the unprofessional, laggy, and buggy menu systems that plague the game. Looking at WOW today, I noticed how smooth the menus opened and closed and the indicators available, not to mention the customizability!
CCP need to hire some GUI guys.
Hope you read and agree with what i wrote
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adam 121
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Posted - 2007.03.14 07:43:00 -
[61]
IMO, the worst imballance in eve is that the whiners are the loudest.
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BluOrange
Gallente New Fnord Industries
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Posted - 2007.03.15 03:13:00 -
[62]
It seems to me that it shouldn't be possible to fire weapons while inside a POS field, and that any cyno field would have to be outside the field as well.
What seems like good fun to me is to get rid of the (rather odd) idea that station fields can be configured to allow particular ships though, and so they have to be raised and lowered to let ships through.
This means that the station is exposed to fire when ships are docking and undocking. Which means that the station administration (at NPC stations) might well refuse docking and undocking permission while there was an active combat taking place outside.
The downside of that idea is that it would be really easy for corp spies to lower the shields on a POS, but management tools could be used to reduce that risk.
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Prophet Jurah
Amarr
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Posted - 2007.03.15 04:26:00 -
[63]
I agree completely with the OP. They should fix whats here before adding other broken stuff. Take a lesson from SWG. Look around the forums. All the complaints are about huge current problems, not that we can't walk in stations. Drones have been in the game since at least beta 3 that i know of and yet they still don't have a decent interface. Why can't they have an attack button like all other weapons instead of having to mess with a tiny little menu in the heat of combat? What about fixing their AI? When will you fix logoffski? I don't care what my ship looks like in dx10 if i've already quit by then because i got tired of not being able to kill anything. Why doesn't my ship have a bonus that actualy makes my guns better? Did anyone actualy think cap was a good bonus? Just make lazers use 25% less cap and give us a real bonus already. For the record all combat ships need at least 3 mid slots, prefferably 4. Why do caldari ships only have a kinetic bonus? Thats stupid. One of the main strengths of missles is that they can do any damage type. Why even give them that ability if you're just going to lock them into only doing one type anyway. It should be changed to +5% damage for all missles of (insert size here). Is the t2 lottery ever going to end? IMO t2 ships should never cost more than 3 times the price of the t1 version. Rigs need sizes. Frigates have the most rig slots, yet why would you put a 40 million ISK rig on a 250 thousand ISK ship, much less 5 of them? If there were small rigs that can only be fit on frigates and use less parts to build it would make them viable to put on ships other than command ships and battleships. There could also be medium rigs for cruisers. How many items are there in the database now that are not implemented yet, but everyone wants? Large tractor beams anyone? Why don't we finish fixing whats broken and finishing what you started on instead of putting yet more broken and/or unfinished things in?
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KaiH
Unrepentant Inc E N I G M A
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Posted - 2007.03.15 08:08:00 -
[64]
Originally by: adam 121 IMO, the worst imballance in eve is that the whiners are the loudest.
Pot
Kettle
Black.
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Leonardo Sabrioski
Caldari Shadow Eden Freelancer Alliance
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Posted - 2007.03.15 14:31:00 -
[65]
Originally by: Rells
Originally by: Liliane Woodhead Thanks for putting several "need fix" and whining threads together into one.
But please first the fixes and then the nerfs.
Can someone see the light at the end of the tunnel ?
... i want my drones fixed, too 
Some of the fixes are nefs. You cant fix the nanophoon without nerfing it. 
You can fix the nanophoon without nerfing the phoon... nerf nanos? ----------------------------------------------
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Bienurdau Hywoaf
Minmatar Matari Holo News Network
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Posted - 2007.03.15 14:49:00 -
[66]
1. Freeform Contracts: They have no legitimate purpose in game and exist only and solely to scam other players. They should be removed.
2. Private Auction Contracts set to a corp or individual: Again they have no real purpose primarily exist to scam and no other reason.
3. Emergency Warp out of a POS shield. If you log off inside your corps POS or alliance's POS you should stay in it and not emergency warp off.
4. No in game counter to a Warp Bubble. (Once the nano nerf is put into place there will practically be no way out of one unless it is someone soloing with a warp bubble or poorly placed...)
5. Lack of a Jump Transport or Freighter. A hauling ship that can jump, this would allow Carriers to stop being used for this purpose :).
6. Lack of ingame tools to handle treaties and arrangements in game. Things that would aid corp and alliance leaders. Some ideas in my thread that the link in my sig leads to.
7. War Declarations do not cost enough, they should cost more than they do. There should also be a limit on the number of war declarations an alliance can declare nonmutually...probably no more than 20. There should also be a time lapse between joining an alliance and leaving it, no ldess than 7 days. Also should be a wait time after leaving one alliance and joining another of at least 7 days as well.
8. Low sec not attractive enough considering danger to attract folks from Empire sufficiently.
Idea: Treaties |

Vladikov Orrico
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Posted - 2007.03.15 15:10:00 -
[67]
Quote: But yeah, agreed, all changes are needed, except I tend to disagree on the carrier one. Logistics are boring enough as it is, no need to make it worse.
So you want huge regional empires but not the logistics of running them?
I say pile on the logistics. Huge empires should have the headache that comes with running one.
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Shadowsword
COLSUP Tau Ceti Federation
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Posted - 2007.03.15 15:18:00 -
[68]
Originally by: adam 121 IMO, the worst imballance in eve is that the whiners are the loudest.
Looks like you never saw the WoW boards. Eve's are a haven of serenity compared to them.
------------------------------------------ A big nuke may be nice in a strategy game, but something like this in a game where every unit is a player, and each death costly, is insane. |

Kodiak31415
An Eye For An Eye Rule of Three
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Posted - 2007.03.15 16:47:00 -
[69]
The post below is not supposed to be a flame. It's supposed to be a whine. And for thoes who say 'stop whining' all I have to say is WCS, the whines worked there.
Have to agree with the op thoes are some pretty major problems.
The nanno fad is the fad of the day, nerfing it will be tricky at best and another fad will be right around the corner but it needs to happen. Hopefully this can be done without screwing minmatar even harder.
DD's are overpowered. Have to agree on that one, perhaps remove the ability to fire on a cyno, remove friendly fire aspect of DD's and make the titan imobile for a couple of minutes like dreads in seige mode (just and idea).
Carriers are being used as tech 3 haulers. I'll leave that one up to tux.
Amarr. They pretty much stink right now......and have for months. Time for tux to show some laser love.
Lag. 'nuff said
Bugs/scams/exploits. 'nuff said (and for the love of god fix the BSOD audio glitch please, its been 4 months)
Worst Issues according to CCP:
We can't walk in stations! I don't know how people have managed to get by for something like 4 years without this.
We need voice chat! Apparently ventrillo and teamspeak are illegal or unheard of in iceland.
We need better ghraphics! Because eve isn't enough of a system hog already!
We don't need to.....well if I went there ISD would ban me.
To be honest, all the stuff CCP is working on right now sounds kind of cool and I auctually am looking foward to the new graphics engine (vivox is totally pointless though). I just wish they would spend a little more time ironing the issues that accompined revalations 1.0 before working on new content. _______________________________ Idea stolen from DS:
Pleese exucse any seplling erroos in this psot |

Decrepus
Raiders of the Lost Cans
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Posted - 2007.03.15 17:12:00 -
[70]
OT: But I believe US Taffy 3 CVL group was in visual range of IJN Yamato BB. 
I almost quit because of nano but I decided to rought it out. I enjoy good fights and nanos definately do not give me an enjoyable one. If you aren't enoying PvP what is the point of playing?
Oh yeah, killing rats and selling isk on Ebay, wait is that over??
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