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Malthros Zenobia
Caldari Independent Navy Reserve
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Posted - 2007.03.14 01:30:00 -
[61]
Originally by: Krulla
Originally by: fischsemmel Now, now.
God didn't sit down with the heads of state from the US and USSR when they developed thermonuclear weapons and say to them "I don't like where this is going; I'm going to have to nerf your nukes."
Why should CCP worry about titans and DDDs? 
God nerfed nukes already.
They're great, yeah, but using them is so not worth it, because of the massive faction hit you get with everyone else.
And all the other factions use theirs on you...
However I do agree super capitals will need looked at again. However I think bubbles should be perhaps a 20-30 warp scramble strength. Motherships would have 20 warp stab built in, and Titans would have perhaps 30.
due to the fact that the mass of a Titan can **** with a planet's gravitational forces, I don't think it's out of the question to think that, with additional mods, they could negate the gravity well of a warp bubble. However additional scrambling power would ovrcome it (Ie, special stabs for capships, but still overcomeable by warp scrams).
And the day there are 30 titans on a battlefield, is the day multiple titans die instantly.
Originally by: kieron The Carrier was never intended to be a solo OMGWTF mission-farming PWNmobile.
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Malthros Zenobia
Caldari Independent Navy Reserve
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Posted - 2007.03.14 01:34:00 -
[62]
Originally by: Aramendel Edited by: Aramendel on 13/03/2007 00:39:44
Originally by: Raivi
Originally by: Dark Shikari Dreadnoughts can quite easily tank even 5 superweapon blasts. Heck, they can probably tank 20.
Between 20-25 DDs to realistically kill dreads.
Jepp, I came to the same number.
But the question is: is that in *any* way an unrealistic number of titans per major alliance block in a year?
And once an alliance has this, how would you *ever* be able to kill one of it's POS then? Even if you field a similar force of titans. Once you try to attack a POS their titan swarm jumps in to a POS in system, instapop your dreads and jump out.
An alliance that simply falls back on a dozen or so Titans wtfpwning everything would need so much fuel that the market would explode faster than their enemies.
Originally by: kieron The Carrier was never intended to be a solo OMGWTF mission-farming PWNmobile.
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Malthros Zenobia
Caldari Independent Navy Reserve
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Posted - 2007.03.14 01:35:00 -
[63]
Originally by: Aramendel
Originally by: Auron Shadowbane stop talking if you are too noob to know insurance...
Newflash: titans have an insurance payout, too.
and it's 15billion ISK if the posts about CYVOK's payout were accurate. You can't dock a titan to stick platinum insurance on it.
Originally by: kieron The Carrier was never intended to be a solo OMGWTF mission-farming PWNmobile.
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Aramendel
Amarr Queens of the Stone Age Anarchy Empire
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Posted - 2007.03.14 02:02:00 -
[64]
I am fully aware of it. See my earlier post.
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Freighter Pilot
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Posted - 2007.03.14 02:12:00 -
[65]
A titan fills a role. Leveling a battlefield is not an I WIN button. It's just one battlefield. The fact is, is that warfare is informational, tactical, logistical, and also, there is PvP. A titan only effects one of these things.
You could also put all those resources into a massive non-capitol fleet, or into a bunch of dreadnoughts for POS warfare. Hundreds of people need to be informed, moved, and equipped. A titan doesn't win a war, or even a battle. It's a tool of warfare. Understanding this shows why capital fleets make EVE more fun. It's just one more complicated aspect to an already wonderfully complicated game.
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Hllaxiu
Shiva Morsus Mihi
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Posted - 2007.03.14 05:02:00 -
[66]
Originally by: Freighter Pilot A titan fills a role.
Judging from its bonuses (command modules, jump portal, huge gang bonus) that role is supposed to be logistics. --- Our greatest glory is not in never failing, but in rising up every time we fail. - Emerson |

Jollyreaper
Gallente Ace Adventure Corp
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Posted - 2007.03.14 06:28:00 -
[67]
Originally by: Krulla
Originally by: fischsemmel Now, now.
God didn't sit down with the heads of state from the US and USSR when they developed thermonuclear weapons and say to them "I don't like where this is going; I'm going to have to nerf your nukes."
Why should CCP worry about titans and DDDs? 
God nerfed nukes already.
They're great, yeah, but using them is so not worth it, because of the massive faction hit you get with everyone else.
Plus if you use too many of them, you trigger global warming before you have the colony ship finished.
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Countess NotFarOut2
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Posted - 2007.03.14 09:01:00 -
[68]
Edited by: Countess NotFarOut2 on 14/03/2007 08:58:08
Quote: The fact is, is that warfare is informational, tactical, logistical, and also, there is PvP. A titan only effects one of these things.
HERE HERE!!! One of the few sensible remarks.
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Smelt Down
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Posted - 2007.03.15 16:22:00 -
[69]
Originally by: Freighter Pilot A titan fills a role. Leveling a battlefield is not an I WIN button. It's just one battlefield. The fact is, is that warfare is informational, tactical, logistical, and also, there is PvP. A titan only effects one of these things.
You could also put all those resources into a massive non-capitol fleet, or into a bunch of dreadnoughts for POS warfare. Hundreds of people need to be informed, moved, and equipped. A titan doesn't win a war, or even a battle. It's a tool of warfare. Understanding this shows why capital fleets make EVE more fun. It's just one more complicated aspect to an already wonderfully complicated game.
A titan isn't too overbalanced (other than being unkillable), multiple titans are, which is what will be seen more and more. They can make it so it is impossible to enter a system (since due to jump in lag, you can get nuked before you load the grid), and they make it impossible to do anything using something smaller than a capital ship.
I was kind of hoping for a response from CCP, if this is what they intended with the strongest ship in the game.
When I was talking about titans breaking the game, I meant that in their current form there is no defense against them since they cannot be killed using ingame mechanics, and the fact that who will want to play eve at all if their ship is completely worthless. Get 30 titans spread out over 4 alliances or so, and I know I will no longer play. Not everyone wants to fly a capital ship just so they can survive a battle longer than .01 seconds.
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Joshua Foiritain
Gallente Coreli Corporation Corelum Syndicate
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Posted - 2007.03.15 16:38:00 -
[70]
Originally by: Smelt Down No reason for non capital pilots to continue paying for the game if they cannot do anything.
Eve isnt about blobbing, theres plenty to do. -----
[Coreli Corporation Mainfrane] |

Fenderson
OLE Mining Corp Miners With Attitude
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Posted - 2007.03.15 17:57:00 -
[71]
Edited by: Fenderson on 15/03/2007 17:55:56
Originally by: Joshua Foiritain
Originally by: Smelt Down No reason for non capital pilots to continue paying for the game if they cannot do anything.
Eve isnt about blobbing, theres plenty to do.
this is true. however i do agree that if things stay on the current direction, 0.0 warfare will be completely ruled by who has the biggest cap ship blob, and mainly by who has the biggest Titan blob because titans render non-capital support ships pretty much obsolete.
Yes there are other things to do in eve, but lets just look at pvp for now.
0.0 pvp is great because it provides objectives and motivations beyond just "go kill stuff." Currently, it is the only kind of pvp that in any way goes beyond "go kill stuff."
personally, i am looking for pvp that includes REASONS to go kill stuff. i would really hate it if my only option for that type of engaging pvp is to fly capital ships.
EIDT: that doesnt mean i totally support nerfing titans/capships/blobs. i would much prefer if CCP just gave some really good loving to the small gang warfare types and then leave cap ship stuff for those that want to persue it.
what i object to is being forced to fly a capital ship if i want to be useful in alliance warfare.
sigs are for the weak |
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