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SilentBladez
Imperial Knights The Crimson Federation
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Posted - 2007.03.13 04:41:00 -
[1]
Seriously , if you take a truck and ram another truck from behind at full speed , the first thing that happens to you is you die! you don't bump the other truck out of the way and keep rolling on. It would be more interesting having the person bumping you at greater velocity with severe damage and smoking out the port holes. Bumping others should make those people explode and for us to collect the loot. |

Esurnir
Amarr Bears Inc FREGE Alliance
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Posted - 2007.03.13 04:51:00 -
[2]
Heard that bumping will one day cause damage to ships (-someone- saw a video of a frig ramming a bc). But that's a silly rumor I heard, if -anybody- could confirm ?! ----
Quote: Thou shall pew pew.
Book of Revelation 12, 51 |

Xeliya
Dark-Rising Fallen Souls
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Posted - 2007.03.13 04:54:00 -
[3]
I would be nice to see the bumper take sever damage but I think after the Nano nerf, bumping will go back to the old days where it didn't do much. We just need the nano nerf faster, its getting very old to see Phoons doing 10km/s.
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Tsanse Kinske
WeMeanYouKnowHarm
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Posted - 2007.03.13 05:00:00 -
[4]
Originally by: SilentBladez Seriously , if you take a truck and ram another truck from behind at full speed , the first thing that happens to you is you die!
Unless those trucks have shields, warp drives, and exist only in a computer spaceship pew! pew! game, in which case they'll just bump harmlessly off each other. I once sat next to a physicist on a train, so I should know. 
Collision damage would bring up some interesting problems in HighSec.  * * * In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
-Douglas Adams, writing about EVE |

Kylar Renpurs
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Posted - 2007.03.13 05:05:00 -
[5]
Edited by: Kylar Renpurs on 13/03/2007 05:01:48
Originally by: SilentBladez
Collision damage would bring up some interesting problems in HighSec. 
Oh god yes,,,
*pictures a domi plowing an indy in half, then scooping the loot and fleeing*
And i mean heck, what about when two players undock at the same time, with the ships appearing on top of each other.
Or better yet, when WTZ lands you on top of the station and flings you off at 13km/s.
I can imagine the killmail,
Victim: Kylar Renpurs Weapon Used: A huge station
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SilentBladez
Imperial Knights The Crimson Federation
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Posted - 2007.03.13 05:07:00 -
[6]
Originally by: Tsanse Kinske
Originally by: SilentBladez Seriously , if you take a truck and ram another truck from behind at full speed , the first thing that happens to you is you die!
Unless those trucks have shields, warp drives, and exist only in a computer spaceship pew! pew! game, in which case they'll just bump harmlessly off each other. I once sat next to a physicist on a train, so I should know. 
Collision damage would bring up some interesting problems in HighSec. 
well If your going to design a space game and include 0 gravity and asteroid belts , moons , suns, planets etc, why wouldn't you include some what of real physics? speaking figurely I was trying to prove a point and yes even with shields I believe it wouldn't matter because of the size of the object and velocity of the mass. |

SilentBladez
Imperial Knights The Crimson Federation
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Posted - 2007.03.13 05:09:00 -
[7]
Originally by: Kylar Renpurs Edited by: Kylar Renpurs on 13/03/2007 05:01:48
Originally by: SilentBladez
Collision damage would bring up some interesting problems in HighSec. 
Oh god yes,,,
*pictures a domi plowing an indy in half, then scooping the loot and fleeing*
And i mean heck, what about when two players undock at the same time, with the ships appearing on top of each other.
Or better yet, when WTZ lands you on top of the station and flings you off at 13km/s.
I can imagine the killmail,
Victim: Kylar Renpurs Weapon Used: A huge station
Well, then we should get frigs with torps back and make it even. |

Grawshellar
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Posted - 2007.03.13 05:18:00 -
[8]
Shields.... they can take a slug thats 4.6 ft across, thats moving fast enough to cover a 200km distance nearly instantaneously, and if its not a dead-on hit (crit) you won't completely deplete the energy of the shield.
(a single round from a tempest with a 1400mm arty cannon shooting a single shot at a frig)
I'd say that the energy imparted from a BS moving a few hundred meters a second would probably be a tickle in comparison.... any physics geeks care to do the math to back me up?
Not that a BS moving at 300 m/s wouldn't impart a massive amount of force, its just that it wouldn't be jack compared to the energy from a singly 1400mm artillery round.
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Zatch
Gallente Royal Hiigaran Navy
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Posted - 2007.03.13 05:20:00 -
[9]
Edited by: Zatch on 13/03/2007 05:18:31 The issue here isn't realism, bumping something at 10km/s should result in some sort of severe damage if, say, both ships are out of armor and shields. However, flagging people for bumping others or even causing damage is a really bad idea. The undocking example, warp to zero, even just traffic jams where people don't land on each other but are trying to move in opposite directions, or orbiting a station/stargate, there's simply too much that could easily go wrong.
Edit: Kinetic Energy = 0.5mv^2 (one half mass times velocity squared.) The velocity component is squared, so it has a significantly higher effect on the final kinetic energy than the mass does. ----- MLCalc Creator HW2/EVE Mod Team Leader |

Sheriff Jones
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Posted - 2007.03.13 05:34:00 -
[10]
Bubble bubble bubble!
People love bubbles in this game, where i might add are no real bubbles! 
Anyway, High sec docking problems. Put on a bubble, around the station, a "bipolar anti crash field" so to speak where Scotty, our lovely plumber looking friend(dunno why he looks like Maaaario from the infamous Bro's), guides billions of ships around a..say....10km area. When you're out of that area, you're free to go and plow and pew pew and...whatnot. In less then 0.5...move! I always try to move even if there's no damage yet. It's just realistic in my mind to avoid the big freckin' battleship infront of me.
Anyhoop, damage, yes. Please. /sign and whatever the cool kids do.
In the meantime, at an asteroid belt far far away...poor cans 
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Xtro 2
Caldari Pre-nerfed Tactics
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Posted - 2007.03.13 05:37:00 -
[11]
bumping is only a joke when you see something small and fast bump something much larger, if its the other way round or same size ships then leave it as is.
Xtro 2 - Tactically Insane Tradesman. Insanity, or madness, is a semi-permanent, severe mental disorder. |

Grawshellar
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Posted - 2007.03.13 05:54:00 -
[12]
Edited by: Grawshellar on 13/03/2007 05:52:48 nvm math was off somewhere
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Morium Blue
Order of the Lost Souls
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Posted - 2007.03.13 05:56:00 -
[13]
Bumping, at least in the guise we presently see it, is something that I suspect evolved unintentionally out of the game mechanics, a bit like 'tricking-jumping' did in Call of Duty or CS.
Thing is, that makes it valuable. It's something people practice to get good at. Eve is a hardcore game and you need 'emergent' gameplay mechanics to appeal to hardcore gamers. Things they can practice and find new ways of doing better.
So next time a nano-BS bumps me off a station, I'll probably be as annoyed as the next person - but once I think about it, I'll accept it as part and parcel of what's good in Eve.
(though I would say the present Nano-trend probably takes bumping a little far, come to think of it).
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Najenna
Minmatar Caldari Deep Space Ventures
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Posted - 2007.03.13 07:35:00 -
[14]
I for one agree that damage should happen when rammig things. But there are 2 sides to a coin. If C.C.P. did implament some type of damage being done when ramming I see a big headache coming. You thought gate camps and contract scams were bad? Pfft.. those are nothing compaired to what would happen if they do put that in game. For example.
I am flying my Tempest and all of a sudden I see 5 frigs all together and a hauler with them. They all have mwd's on for maxing ramming speed. Now do I have to tell whats going to happen next? I think you are grasping my point. Suicide frigs would become more harmful than DD's and bam we have little kamikazes frigs flying all over eve and THAT would destroy the game.... so as much as I like the idea I have to say naay to it.. I love my Tempest to much to lose it that way. Once you get this Robotech thing in your blood its there to stay... |

Eric Secundus
Caldari NorwegianHeaven
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Posted - 2007.03.13 07:49:00 -
[15]
Bumping is a lame-ass part of EVE, simple as that. It annoys me to no end that its 'approved' by most PVPers as a way to keep larger ships from warping. Its just plain destroys any immersion when larger ships can be bumped by frigates or such.
I don't even care that much about the immersion factor if they fix it another way, just fix it.
Make bumping hurt the smaller mass ships (take away some shield HP, like COLLISION WITH OBJECTS DO (projectiles? missiles?), or make bumping not possible (shield stops it, yaddayadda, come up with a semi scientific excuse). Bottom line: dont let a small fleet of frigates ramming a much larger ship be a viable tactic to keep it from warping. It smells of exploits and unintended gameplay. ------
Scientists claim that hydrogen is the most abundant substance in the universe. They are wrong. Stupidity is the most abundant substance in the universe |

Draaki
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Posted - 2007.03.13 08:05:00 -
[16]
Maybe its considered content for players who enjoy pvp.
If its kept as is then why not let us be able to actually 'fly' our ships. Put thrusters on ships so we can manouver without travelling forwards.
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Celeste Coeval
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Posted - 2007.03.13 08:10:00 -
[17]
bump
"If you are out to describe the truth, leave elegance to the tailor." -Albert Einstein
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Paladineguru
Gallente DAB RAZOR Alliance
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Posted - 2007.03.13 09:20:00 -
[18]
Originally by: SilentBladez Seriously , if you take a truck and ram another truck from behind at full speed , the first thing that happens to you is you die! you don't bump the other truck out of the way and keep rolling on. It would be more interesting having the person bumping you at greater velocity with severe damage and smoking out the port holes. Bumping others should make those people explode and for us to collect the loot.
while the above observation is true. I believe that if you took and wrapped a Polarized electromagnetic shield around those trucks, and also included an intertial dampening system then you would be completely wrong and being as shields basically being controlled field magnets of the same polarity then yes they would repel each other no matter the amount of inertial force. much like to magnets from your kitchen. so while you may be frustrated by being bumped into kill range and out of dock range it does make perfect sense considering the advanced technology present and the assumptions of the evolution of spaceship mechanics.
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Eric Secundus
Caldari NorwegianHeaven
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Posted - 2007.03.13 09:40:00 -
[19]
Originally by: Paladineguru
Originally by: SilentBladez Seriously , if you take a truck and ram another truck from behind at full speed , the first thing that happens to you is you die! you don't bump the other truck out of the way and keep rolling on. It would be more interesting having the person bumping you at greater velocity with severe damage and smoking out the port holes. Bumping others should make those people explode and for us to collect the loot.
while the above observation is true. I believe that if you took and wrapped a Polarized electromagnetic shield around those trucks, and also included an intertial dampening system then you would be completely wrong and being as shields basically being controlled field magnets of the same polarity then yes they would repel each other no matter the amount of inertial force. much like to magnets from your kitchen. so while you may be frustrated by being bumped into kill range and out of dock range it does make perfect sense considering the advanced technology present and the assumptions of the evolution of spaceship mechanics.
Good point from a scientific point of view. It still sucks *******s for immersion and gameplay though.
Seeing the videos of capital ships going down while getting bumped sort of seems wrong to me. It should be epic, instead it looks more like a bunch of angry lemmings attacking a bigger opponent.
Its a game, so the reasoning should go more like "This is good for gameplay, lets do it this way, then make up some pseudoscience dribble to explain it", than "This is logical scientifically speaking, lets do it this way and hope gameplay survives". ------
Scientists claim that hydrogen is the most abundant substance in the universe. They are wrong. Stupidity is the most abundant substance in the universe |

umop 3pisdn
Minmatar Republic Military School
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Posted - 2007.03.13 09:47:00 -
[20]
Originally by: Paladineguru
while the above observation is true. I believe that if you took and wrapped a Polarized electromagnetic shield around those trucks, and also included an intertial dampening system then you would be completely wrong and being as shields basically being controlled field magnets of the same polarity then yes they would repel each other no matter the amount of inertial force. much like to magnets from your kitchen. so while you may be frustrated by being bumped into kill range and out of dock range it does make perfect sense considering the advanced technology present and the assumptions of the evolution of spaceship mechanics.
They have evolved to the point where ram + rockets = superspacebatteringram+3?
Bumping fgt redocking cap ships = good.
Bumping small ships that want a real fight = bad.
Hell bumping isnt the problem.. the problem is the phoon going so fast that nothing can really hurt it... that and missles being ****** for tracking.... missles are still easy mode.
I mean would i really give a **** if a nanophoon could bump me 100km off station if I could hit it? no. because i would shred it. All I can do is nos it until it leaves me alone or kills me. Most ships dont have the luxury of that much nos. huggins are the only real way to gank nanophoons but they lack much tank...
The thing i worry about (kinda...) is after nanophoons are nerfed... what will happen to vagas... If invention is beefed up the point where it actually affects the market at all then vagas will eventually sit at about 50-100mil... All the stabanoobs will fly them more and more as they become cheaper... this will be interesting as there is no obvious fix unlike the nanophoon (like reverting back to prekali i-stabs...)
Also the only hostile ships ive seen all day were nanonightmare, 5 nanophoons, vagabond and nanodomi
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Splagada
Minmatar Tides of Silence Hydra Alliance
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Posted - 2007.03.13 09:47:00 -
[21]
i could swear i one day read that bumping to prevent another ship from warping was petitionable
i must have misread or things had changed, but that's what i always thought ------
Relaxed corp recruiting |

ReFaN
Gallente FRACTAL CLUSTER
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Posted - 2007.03.13 09:49:00 -
[22]
Bumping is awsome, its always fun too run into someone writing BUUUMP!!! in local 
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Chribba
Otherworld Enterprises Otherworld Empire
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Posted - 2007.03.13 09:54:00 -
[23]
And will bumpage damage cause concord flagging? In that case I would be pwned by them the instant I undock my Veldnought as it bumps anyone in the undocking area... How nice 
Help me help you. |
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Eric Secundus
Caldari NorwegianHeaven
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Posted - 2007.03.13 10:21:00 -
[24]
Originally by: Chribba And will bumpage damage cause concord flagging? In that case I would be pwned by them the instant I undock my Veldnought as it bumps anyone in the undocking area... How nice 
I want a Veldnaugh like yours Chribba! (You are my hero, I'm still in a lowly covetor ) ------
Scientists claim that hydrogen is the most abundant substance in the universe. They are wrong. Stupidity is the most abundant substance in the universe |

Araxmas
Black Lance Against ALL Authorities
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Posted - 2007.03.13 11:28:00 -
[25]
Collison damage is nice but when you get a fleet warping onto a stargate at 0km.... Lets just say that freindly fire via ramming will be an issue. --------
Robbie Rotten left me |

Kagura Nikon
Minmatar MASS HOMICIDE FREGE Alliance
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Posted - 2007.03.13 11:35:00 -
[26]
Originally by: Zatch Edited by: Zatch on 13/03/2007 05:18:31 The issue here isn't realism, bumping something at 10km/s should result in some sort of severe damage if, say, both ships are out of armor and shields. However, flagging people for bumping others or even causing damage is a really bad idea. The undocking example, warp to zero, even just traffic jams where people don't land on each other but are trying to move in opposite directions, or orbiting a station/stargate, there's simply too much that could easily go wrong.
Edit: Kinetic Energy = 0.5mv^2 (one half mass times velocity squared.) The velocity component is squared, so it has a significantly higher effect on the final kinetic energy than the mass does.
Kinetic energy is not the measure of how much : damage : you do when colliding. Terminal ballistics research has provved taht is much closer to the impulse (vel*mass). That if both are made of same material or the smaller one is made of strogner matterial. If taht is not the case then mass is much more relevant than speed.
Wanna know more just make research about thompson and Krupp formulaes for terminal ballistics.
If brute force doesn't solve your problem... you are not using enough |

papaPadla
Destructive Influence Band of Brothers
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Posted - 2007.03.13 11:36:00 -
[27]
Originally by: SilentBladez Seriously , if you take a truck and ram another truck from behind at full speed , the first thing that happens to you is you die! you don't bump the other truck out of the way and keep rolling on. It would be more interesting having the person bumping you at greater velocity with severe damage and smoking out the port holes. Bumping others should make those people explode and for us to collect the loot.
Ya... except i havent seen many trucks in space... -------------------------------------
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Kagura Nikon
Minmatar MASS HOMICIDE FREGE Alliance
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Posted - 2007.03.13 11:36:00 -
[28]
Originally by: Splagada i could swear i one day read that bumping to prevent another ship from warping was petitionable
i must have misread or things had changed, but that's what i always thought
no. In fact that is pretty much the only tactis that can be used against certain ships.
If brute force doesn't solve your problem... you are not using enough |

Cygore
Amarr Death Cult Armageddon
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Posted - 2007.03.13 11:45:00 -
[29]
Edited by: Cygore on 13/03/2007 11:41:42 granted bumping is really annoying, especially when someone in a pod can shove a bs or bigger ship off course :\ but just imagine what would happen in fleet battles when u have 30+ ships all warp at the same time, half the fleet would be lost on warpout lol 
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Drizit
Amarr
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Posted - 2007.03.13 11:57:00 -
[30]
I've always thought the bumping tactic was lame. Why fit Scramblers if you don't actually need them to stop someone warping? Just hit their BS lightly, even with a shuttle and keep them from warping while your buddies systematically turn it into a killmail.
When mining with drone defence, the indy comes to collect the can and watch those little guys bounce the indy all over the sky, preventing it from warping off after the can is empty.
Where damage is concerned, there has to be some dynamics. A frig is going to blow up if it hits a BS hard enough but it's just enough to scratch the shields of the BS.
I hope that it also means that mass will also be a factor and a frig won't be able to gently tap a much larger ship and knock it way out of alignment. This is a lame tactic that negates the need for scramblers in the game.
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