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baltec1
Bat Country Pandemic Legion
17865
|
Posted - 2016.08.15 20:08:24 -
[1] - Quote
Darth Terona wrote:
Its not the damn ships that need overhauling. Its mining itself.
Barges are very much a problem, for example the Covetor gets 3 high slots, one mid, two low and 3 rigs. You can't do anything with that.
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baltec1
Bat Country Pandemic Legion
17865
|
Posted - 2016.08.15 20:13:21 -
[2] - Quote
Moac Tor wrote:I don't see why the barges need to be changed at all given they were tiericided successfully only recently. Maybe the Covetor / Retriever class barges could do with a little increase in EHP so they can't be ganked by a lone catalyst, but other than that the fundamental concept that was laid out in the original tiericide is fine.
The teircide was a disaster. The skiff walked away with a battleship level tank with nothing fitted, you can't alter the ore holds, the covetor has no slots let alone fitting room, the skiff mines close to what a hulk can pull which means flying anything other than a skiff is pointless. These ships are pre fitted, poorly balanced against eachother and offer near no options. |

baltec1
Bat Country Pandemic Legion
17867
|
Posted - 2016.08.15 20:51:07 -
[3] - Quote
Brigadine Ferathine wrote: I mean... isn't it possible that the options are crap or crap
crap > crap
Not if CCP did a good job in the first place. Base tank on the hulk used to be the same as the zealot (it still is roughly), at the time everyones favourate small gang/fleet ship. All that needed to be done was give the hulk the slots and powergrid/cpu to actually fit things. Same went for the other barges but nope, CCP went the way they did to stop miners from hurting themselves.
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baltec1
Bat Country Pandemic Legion
17878
|
Posted - 2016.08.15 23:00:53 -
[4] - Quote
Serene Repose wrote:Generalize much....to make yourself look really, really cool and them to look like ditzy fools? Huh?
Back when we ran a corp level ice interdiction in 2012 we killed over 600 exhumers, the ones that fitted a tank could be counted on your fingers so you tell me. |

baltec1
Bat Country Pandemic Legion
17885
|
Posted - 2016.08.16 00:00:32 -
[5] - Quote
Moac Tor wrote: The fundamental concept is fine. Procurer hull = defence / Retriever hull = capacity / Covetor hull = yield.
What you are talking about is a complete rework of the concept. I wouldn't complain if they did, although I don't agree that is necessary and is a waste of development resources which could be better spent elsewhere. It is obvious the procurer hull offers great advantage for minimal drawback, although this can be tweaked by buffing the other two.
I remember the very first barge rework and CCP incorrectly claimed that all players would favour yield and capacity over anything else, this assumption is where the mistake lies, and is why the procurer is more popular as the value of it's strength was vastly underestimated by CCP.
You are making the same mistake as made twice before.
You don't buff the other barges to match the skiff, you bring the skiff back down to the level of the other barges. You then give the barges the ability to actually fit things, for example;
Hulk 3 high slots 1 mid slot 7 low slots
Cargo expanders now impact ore holds (ore hold is altered to take this into effect). Reason for changing the barges into armour tankers rather than shield is so you have to make hard choices just like any other ships. Ship EHP would be around the same as a zealot if you fit a tank like you would any other ship or you can just go full yeild and cargo. Its up to the pilot to decide. The 1 mid is to force you to choose between mobility or utility.
This is all meaningless however as CCP have decided to give all barges 2 mining lasers so we can assume at the very least all six barges have 2 high slots with the hulk and covetor getting a bonus to mining laser amount. We can also assume the skiff is losing its 150% bonus to mining laser amount.
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baltec1
Bat Country Pandemic Legion
17893
|
Posted - 2016.08.16 11:39:28 -
[6] - Quote
Moac Tor wrote: Except the skiff and procurer are the only ones that perform as they should.
Bother are overpowered in terms of tank and yield.
Moac Tor wrote: You can't even put the other two in a belt in null sec because the rats will kill them. This is another reason why passive armour tanked miners would be a really bad idea.
Active tank them. I did say give the hulk 7 lows and the cpu and powergrid to actually fit things.
Moac Tor wrote: IMO give the others greater tank, equivalent drone bonuses, and then increase yield and ore bay respectively.That's enough to see all of them getting use.
No that just results in more imbalance. You don't fix an overpowered ship by buffing everything else to match it. |

baltec1
Bat Country Pandemic Legion
17899
|
Posted - 2016.08.16 15:34:30 -
[7] - Quote
Geronimo McVain wrote: why only 1 mid Slot? Make them fighting ships with the additional ability to mine. Why does a ratting ship (aka money making tool) have the ability to fight while the mining barges haven't? If you are tackeld you are dead.
On the likes of the hulk and mach the only thing you are likely to fit are a prop mod and a survey scanner. This would mean having to choose between the two.
The skiff and proc I would give a few mids, the drone damage bonus and the ability to tackle targets makes them perfect mining escorts. |

baltec1
Bat Country Pandemic Legion
17899
|
Posted - 2016.08.16 15:44:36 -
[8] - Quote
Sammy Fischer wrote:Am I the only one that sees the irony that people are complaining that "stupid miners" never sacrifice yield for tank and that the procurer/skiff is OP at the same time?
Problem with the skiff is that its get a tank on par with a scorpion battleship with no tank fitted and mines only 6.1 units/sec less than the hulk (20 vs 26) plus gets actual fitting room unlike the other barges.
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baltec1
Bat Country Pandemic Legion
17902
|
Posted - 2016.08.16 21:41:43 -
[9] - Quote
Moac Tor wrote: Except the Skiff and Procurer are not overpowered and are in fact the ones in the right place. It is the covetor and retriever hulls which are poor because CCP incorrectly assumed people favoured yield and capacity.
They have battleship level tanks right out of the box and come close to matching the high yield ships. They are very out of whack. |

baltec1
Bat Country Pandemic Legion
17902
|
Posted - 2016.08.16 22:24:33 -
[10] - Quote
I'm messing around with the hulk right now and it suffers from the same issues. Skiff also retains its silly high base EHP. It seems the mack is now the high yield ship while the hulk mines faster. The skiff still gets three times the base tank of the hulk, the covetor is still screwed with its one mid and three lows as is the retriver. Procurer is the only good choice in the barge lineup as it has a little over 4x the tank with nothing fitted and 4 mids and two lows to play with. |
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baltec1
Bat Country Pandemic Legion
17902
|
Posted - 2016.08.16 23:09:06 -
[11] - Quote
Ok having messed around with them all:
Hulk and Mack can only work with a CPU mod but fitting one means the skiff is simply a better ship.
The covetor and retriever have no fitting options at all, the procurer is the only option. |

baltec1
Bat Country Pandemic Legion
17902
|
Posted - 2016.08.16 23:20:43 -
[12] - Quote
Moac Tor wrote:baltec1 wrote:They have battleship level tanks right out of the box and come close to matching the high yield ships. They are very out of whack. baltec1 wrote:They have battleship level tanks That bit is fine... Their offensive capability is limited, they are as slow as heck, and yield and capacity are at the low end of the barge line up. Why should they not have decent EHP... If it is simply so they can be ganked in high sec, then sorry but ship balance shouldn't be determined by high sec gankers.
The skiff and procurer on tranq are the T3C of the mining world. Too much of everything in one package. They should be around the same base hp as the other barges and have bonuses to combat. As I said, the barges need more fitting slots and CPU/PG so you can fit them like you fit every other ship out there. |

baltec1
Bat Country Pandemic Legion
17902
|
Posted - 2016.08.16 23:24:06 -
[13] - Quote
Moac Tor wrote: Is this including processor overclocking unit rigs?
At least one rig or one low needs a CPU mod/rig in it to actually fit it.
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baltec1
Bat Country Pandemic Legion
17902
|
Posted - 2016.08.17 00:00:30 -
[14] - Quote
Sargon Matrix wrote:
Does anybody have a link to these stats?
On sisi right now.
To point out, the skiff lost its 150% bonus but gained a second mining laser. The hulk has changed from the king of yield to fastest miner, the mack got the yield bonus (25% bonus to yeild plus a pair of 2% bonuses to duration. On the face of it the bonuses are not terrible. The issue is with the fitting limitations and the very high base hp of the skiff and procurer. |

baltec1
Bat Country Pandemic Legion
17902
|
Posted - 2016.08.17 00:07:30 -
[15] - Quote
Moac Tor wrote:baltec1 wrote:Moac Tor wrote: Is this including processor overclocking unit rigs?
At least one rig or one low needs a CPU mod/rig in it to actually fit it. That's not too bad then because rigs slots aren't as valuable as lows, and a T2 POU rig is good value whilst still leaving room to be able to fit 2 core defence extenders with the remaining 100 calibration or a single T2 shield rig for the T2 barges.
Its terrible. The fitting slots on the cov and ret are simply not there. On the hulk and mack you lose either yield or tank to actually use the slots given to you. Meanwhile the skiff isnt far behind in yield but is easily hitting 80K+ ehp plus gets harder hitting drones.
Its a no brainer, the skiff and proc are hands down better ships than the other barges. |

baltec1
Bat Country Pandemic Legion
17912
|
Posted - 2016.08.17 17:54:06 -
[16] - Quote
Moac Tor wrote: How exactly is it terrible. Your the one complaining that barge users should have to make choices when fitting their ship, and then on the other hand you complain about having to give up a single RIG slot to fit for max yield.
There is a difference between making choices and getting a ship with one mid and three low slots to play with.
Moac Tor wrote: Except that Baltec wouldn't buff any of the barges at all, but would nerf the Procurer closer to the level of the under performing retriever and covetor hulls. So it is actually completely the opposite of what you claim to want.
Don't lie.
I have clearly said several times in numerous threads that barges need more fitting slots, CPU and powergrid. |

baltec1
Bat Country Pandemic Legion
17914
|
Posted - 2016.08.18 05:06:09 -
[17] - Quote
Moac Tor wrote:
Ok, so from what I have read you think the procurer is overpowered and needs to be bought down to the level of the other two hull classes. Correct me if I mistaken but that makes my original statement a pretty accurate reflection of your view.
Lets delve into the procurer. As I don't have access to sisi I'll be using the current tranq stats.
Right now the procurer gets 32,450 ehp at all V with nothing fitted while the covetor gets 8140 ehp. To put this into perspective the thorax gets 8020 ehp, the brutix gets 23,700 and the megathron 36,890. So its safe to say the procurer is getting a battleship level tank while the covetor is getting a cruiser level tank. This is why people say the procurer is over powered, the base tank is simply far too high for a cruiser sized ship.
What I want to happen is for the procurer to drop down to cruiser level base stats like the other barges have and then we add more slots, cpu and powergrid to all the barges so they can be fitted like the thorax or any other cruiser can be. The selling point of the proc would go from having a HUGE base tank to having the ability to defend itself and other barges via the drone damage bonus.
Moac Tor wrote: If not then please elaborate on how you would buff the other two. And giving them more fitting options isn't a buff if it doesn't result in an increase in power.
It very much does give them more power, again let me demonstrate.
Take the thorax and give it 1 mid and 3 low slots, now fit it for combat. Simple answer here is you can't. With just 1 mid and 3 lows you cant fit a tank worth mentioning and if you try you have poor firepower. Fit it for damage and it vaporizes to the first thing it goes up against. This is the situation the covetor and retriever are facing with this change.
Adding slots, cpu and powergrid to the ships allows them to fit like every other ship can. You don't go mad and allow them to fit the very best of everything at the same time but you do let them fit like the thorax can, mixing tank, gank, speed and utility to their preference. It has always been mad that for a cruiser sized ship that barges cannot fit a large shield extender. |

baltec1
Bat Country Pandemic Legion
17914
|
Posted - 2016.08.18 06:16:38 -
[18] - Quote
Viktor Amarr wrote:
That''s silly logic, "Mining ships can't really fit guns so they are less flexible". Normal ships can't fit strip miners either, your point?
He does nothing but demand that barges be better able to defend themselves but here he is arguing against giving them that very ability. |

baltec1
Bat Country Pandemic Legion
17914
|
Posted - 2016.08.18 06:24:50 -
[19] - Quote
Caco De'mon wrote:Dracvlad wrote:Even the various drone boats which have bonuses for drones have high slots that can take guns or launchers, mining ships can fit just mining equipment, so that blows your entire argument out of the water, there is no base flexibility for mining ships in terms of fitting weapons. A Drone boat is still a combat ship through-and-through, it just has a specific flavor. It's core purpose is combat and there really is not secondary role. Yes, you could mine with a Tristan and still maintain its drone boat status but there is a reason you don't see many people doing that. A mining vessel is purpose built to mine and just like in the real world, trying to add weapons to a civilian application is normally met with lots of LOLz. Of course it can be done but where as the Tristan-miner might be seen as being creative, a Retriever with a Pew-gun on it just moronic. There should be no flexibility (in regards to weapons) on barges/exhume'ers because it's a very silly idea in the first place. If that role is needed, then make a new class of Combat-Miner ships.It's like WWII sure you could put a few 50 cals on a merchant ship and they might feel safer but in reality they were just are vulnerable as before. Then there are Attack-Transports that has multiple HMGs, 6" guns and 40mm Bofers....plus a crew actually trained for combat. Maybe this post is out of place or off the mark but trying to weaponize basic miner ships is a really bad idea.
Skiff and procurer have a done HP and damage bonus. |

baltec1
Bat Country Pandemic Legion
17916
|
Posted - 2016.08.18 07:22:13 -
[20] - Quote
Dracvlad wrote:
Defend the attackers with drones, the only defence that matters is the tank. The drones take a bit of time to get to work...
And you cant fit a tank on 4 of the barges due to a lack of slots, CPU and powergrid while the other two get the tank of a fully fitted cruiser baked into the hull. They are horribly broken. |
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baltec1
Bat Country Pandemic Legion
17916
|
Posted - 2016.08.18 07:23:30 -
[21] - Quote
Dracvlad wrote:
Its a tanky mining ship, that bonus is not interesting for me in terms of the fact it is a mining ship, its nice to have, but adds nothing to its primary role.
Its a combat bonus. |

baltec1
Bat Country Pandemic Legion
17918
|
Posted - 2016.08.18 07:34:22 -
[22] - Quote
Skiff and proc should get their base hp brought back down to normal levels, keep the combat bonus to drones, get a few more slots and fitting room to open up options and allow for a decent combat fit. They are now perfect mining escorts/defence boats for both fleet work and solo.
Retriever and mackinaw both need a good deal more slots and CPU/PG so they can actually have options when fitting them. CCP need to get creative here so I would say go radical. Give them two utility highs and a small bonus to remote shield boosters. Alter the cap to compensate. Again, they need the ability to actually fit a decent setup, 1 mid and 3 lows are next to useless.
Covetor and Hulk should be the go to strip miners, they also need more fitting slots and CPU/PG to actually fit things.
I would also alter the cargo expanders to also impact the ore hold and reduce the hold on barges to compensate. All barges would be able to hold at least two cycles as a base with the option of improving that if they so wish. |

baltec1
Bat Country Pandemic Legion
17920
|
Posted - 2016.08.18 07:46:10 -
[23] - Quote
Dracvlad wrote: You just want easy kills and want fitting flexibility like a combat ship when they are specialised mining ships. Get away with you...
A mining fleet with greater tank, logi and offensive capability is asking for easy kills?
I just said give them more tank, I just said add logi, I just said give them more combat capability and you are saying Im asking for easier kills... |

baltec1
Bat Country Pandemic Legion
17921
|
Posted - 2016.08.18 08:20:00 -
[24] - Quote
Dracvlad wrote:baltec1 wrote:Dracvlad wrote: You just want easy kills and want fitting flexibility like a combat ship when they are specialised mining ships. Get away with you... A mining fleet with greater tank, logi and offensive capability is asking for easy kills? I just said give them more tank, I just said add logi, I just said give them more combat capability and you are saying Im asking for easier kills... You are asking for more flexible fitting for a single role ship to fit in with cruisers and then saying that their base EHP should be in line with cruisers. They are not flexible combat ships built around speed and the ability to use weapons and the full suite of combat capabilities, most notably weapons systems in the highs. The only think that matters for these ships is tank, period, because it is a DPS race against tank before CONCORD arrives to give their lame consequences to a cheap ship or cheap ships.
So you are saying you don't want miners to have more defensive options? Looks to me like the only person asking for easy miner kills is you. |

baltec1
Bat Country Pandemic Legion
17923
|
Posted - 2016.08.18 08:51:23 -
[25] - Quote
Elmund Egivand wrote:Why the devil are you guys acting like the Skiff doesn't exist? She has tank, drone DPS and half the Mackinaw's cargo capacity and reduced m3/sec to compensate! If getting gank is your problem, why don't just fly a fricking Skiff and take the reduced cargo capacity and mining m3/s in strides? If money is a problem downgrade into the Procurer!
The problem is the skiff and proc are both overpowered in their base tank. What we need is a balanced barge lineup not only with each other but against all the other ships out there. Some people can't seem to get past the nerf skiff and see the part where its getting its fittings buffed to turn it into something more capable and useful. |

baltec1
Bat Country Pandemic Legion
17926
|
Posted - 2016.08.18 09:05:36 -
[26] - Quote
Dracvlad wrote:Elmund Egivand wrote:Why the devil are you guys acting like the Skiff doesn't exist? She has tank, drone DPS and half the Mackinaw's cargo capacity and reduced m3/sec to compensate! If getting gank is your problem, why don't just fly a fricking Skiff and take the reduced cargo capacity and mining m3/s in strides? If money is a problem downgrade into the Procurer! I mine in a Skiff, but baltec1 keeps wanting to nerf it.
I just asked to buff its defensive abilities, you are demanding for to not have greater defensive options. |

baltec1
Bat Country Pandemic Legion
17926
|
Posted - 2016.08.18 09:12:14 -
[27] - Quote
Dracvlad wrote:
You keep asking to nerf it.
Aside from the part where I ask for better fittings for it. Fittings that you can use for, say, tank. |

baltec1
Bat Country Pandemic Legion
17926
|
Posted - 2016.08.18 09:24:45 -
[28] - Quote
Elmund Egivand wrote: Throw enough Catalysts at them and the Skiff/Procurer will still die. Seriously, if you can gank a freighter, ganking a Procurer/Skiff should be easier, though I question the financial sense of ganking these ships. They have the tank of battlecruisers (Procurer) and battleships (Skiff), meaning that ganking them is still very much doable especially for those guys who gank Freighters daily at Jita 4-4. hose drones are great at killing a destroyer or two but that's just about it.
I don't see what the problem is.
These ships don't just get used in highsec.
You are in null, you have a mining fleet of say, hulks macks and skiffs. A small gang hit you and bubbles your fleet. What happens? You die. The hulks and macks first with the skiffs last only because they have a monster base tank. Big tank means nothing outside of highsec.
Now under my plan you have a mixed fleet, the hulks are the dedicated miners, the macks are providing logi support and the skiffs are offering offensive support to fight off the attackers. Suddenly the mining fleet is not defenseless vs a small gang.
Every time you tell miners to have a a few combat ships guard them they say nobody is going to be willing to sit around all day staring at space. Every time you tell them to have logi with them they say nobody is willing to do that with no reward. Under the plan I gave you have those things in the very ships are are mining with. You have options, all the barges have a useful role to play in a mining fleet, there is no single "best" ship like today as they are all on an even playing field in terms of tank and they are balanced against the other ships out there.
One of the biggest complains from everyone is that mining is boring. Well, here is a plan to make mining less boring by giving you the ability to fight back. Or would you rather just dock up and not play because barges are useless at defending themselves? |

baltec1
Bat Country Pandemic Legion
17927
|
Posted - 2016.08.18 09:50:30 -
[29] - Quote
Dracvlad wrote:Doesn't that mean that the Hulk and Coveter need beefing up a bit which is what we keep saying. 
They would be beefed up via the better fitting options you get by adding more slots, cpu and powergrid.
Dracvlad wrote: And doing that in hisec is a non-starter for damn obvious reasons, but perhaps not for you.
Do tell. |

baltec1
Bat Country Pandemic Legion
17931
|
Posted - 2016.08.18 10:01:23 -
[30] - Quote
Dracvlad wrote:
You know the reasons..., you of all people should know why...
Nope I want to know what you mean by this. |
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baltec1
Bat Country Pandemic Legion
17931
|
Posted - 2016.08.18 10:04:42 -
[31] - Quote
Elmund Egivand wrote:
Mate, if you are mining in nullsec WITHOUT a Rorqual with a hangar bay full of combat ships and combat boosters along with mining boosters for support (plus backup no further than one jump away), I am going to seriously question your intelligence. In fact, why are you even in nullsec without combat skills of some description to make good use of the ships you will be reshipping into from the Rorqual to take on attackers?
What use are those ship in the hold if you are already under attack? Why should barges be completely helpless? Miners want more engaging gameplay, they want to be seen as more than prey. Lets give them that gameplay and ability to protect themselves. Lets make mining a bit more interesting. |

baltec1
Bat Country Pandemic Legion
17931
|
Posted - 2016.08.18 10:18:03 -
[32] - Quote
Dracvlad wrote:
Obvious is still obvious...
Clearly you have nothing. |

baltec1
Bat Country Pandemic Legion
17931
|
Posted - 2016.08.18 11:02:27 -
[33] - Quote
ChromeStriker wrote:Let mining lasers do dmg to ships.... TADA things just got more interesting 
Someone said the other night that mining lasers should do something like 10 damage. Not enough to be useful but just enough to get a fantastic killmail on something AFK for a while |

baltec1
Bat Country Pandemic Legion
17934
|
Posted - 2016.08.18 11:33:00 -
[34] - Quote
Solecist Project wrote:Meh... i forgot the english term for someone who is a dishonest weasel who constantly tries using words in manipulative ways, trying to portrait himself as a good and upstanding person while the opposite is the case.
Can someone help me out?
Politician. |

baltec1
Bat Country Pandemic Legion
17935
|
Posted - 2016.08.18 11:59:38 -
[35] - Quote
Dracvlad wrote:Last chance...  Of course they can be used in other areas and are, however CCP designed them for that role. The two ships I mentioned were designated for that role by CCP, baltec1 can make them look like micky mouse heads and stick purple disco lights on them for all I care. The Skiff is what I use because of its tank and because I solo mine in hisec, it meats my needs as it is, baltec1 wants to change the skiff to be less then what it is, which I reject. It is the solo mining boat and if he wants to hang fluffy dice from his rear view mirror on the Hulk that is his call. I used the Hulk when it was the ship that had the best defences, I stopped using any mining ship when they all had the tank of a wet paper bag, I mine in the Skiff because it has a tank, I fit additional tank and I accept the lower yield, that is fine for me, if CCP change it, then it will not be fine.
So on the one hand we have my argument for a skiff with the firepower of a droneboat coupled with a tank somewhere between a force recon and a heavy assault ship complete with the ability to fit tackle, webs, prop mod and so forth.
While you are arguing that miners are literally too stupid to fit ships for themselves so CCP should do it for them but if they are outside of highsec then they should have no hope. |

baltec1
Bat Country Pandemic Legion
17937
|
Posted - 2016.08.18 12:20:37 -
[36] - Quote
Dracvlad wrote:
You can do what you want with the Hulk and Coveter as it can be used in that role, please go and fit pink fluffy dice on it if you want.. That is the role that CCP designated for it, it is CCP's problem that it is not fit for purpose. You want a fleet mining ship with options work with the Hulk and Coveter. It is that simple...
You have failed to back up anything you have said, you have failed to answer any question and your only argument is "CCP fit more tank for me".
You are adding nothing to this topic. |

baltec1
Bat Country Pandemic Legion
17937
|
Posted - 2016.08.18 12:39:57 -
[37] - Quote
Dracvlad wrote: I am simply stating that the Skiff is fine where it is, no change needed, I have never asked for more tank for the Skiff or Procurer, while you want to nerf its tank by adding other roles to it which are not desired by miners with the aim of reducing its ability as a tanky mining ship.
Im wanting to add abilities to the skiff. You are literally arguing against making it a better ship. All you are doing is at best showing you have no idea how basic game mechanics work and at worst deliberately shafting miners so you can continue to rial against ganking. |

baltec1
Bat Country Pandemic Legion
17940
|
Posted - 2016.08.18 12:59:03 -
[38] - Quote
Dracvlad wrote: Those other abilities are not desired
It already has the drone damage bonus, it already has the dronebay. I'm asking to add a few more slots, more CPU and powergrid and for it to tank like a HAC.
It will be the same ship for what you want it for only rather than have a huge base tank you have to fit one. |

baltec1
Bat Country Pandemic Legion
17940
|
Posted - 2016.08.18 13:16:28 -
[39] - Quote
Ded Akara wrote:So will the Mackinkaw see more use in hi-sec now that it has the best yield and is the best solo miner?
Skiff has 20% less yield on the base of it but if you factor in that a skiff can fit 3 yield modules in the lo slots and still have enough cpu to fit a strong T2 tank
Mackinkaw can still only fit two yield modules if you want to retain enough to cpu to fit any kind of tank. Like this the super tank yield fit Skiff only has 11% less yield than the Mackinkaw.
There's a serious imbalance in the CPU numbers of the barges. Either nerf Skiff CPU hard so it can't be yield fit and have a strong T2 tank or boost mackinkaw/hulk cpu so they can at least fit a half decent tank so they can survive 3 catalysts if properly fit.
Skiff and proc will be the order of the day. As you said the other 4 barges have terrible problems with fittings. |

baltec1
Bat Country Pandemic Legion
17943
|
Posted - 2016.08.18 14:08:26 -
[40] - Quote
Dracvlad wrote:
Give the larger drone bay and drone bonus to the Hulk too, fine with me, it does not currently have any role bonuses and it should.
All the hulk needs is the slots, cpu and PG to fit a hac like tank on it. Role bonus would be the 25% yield to mining lasers currently on the mack. Firepower is the skiffs job. |
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baltec1
Bat Country Pandemic Legion
17943
|
Posted - 2016.08.18 14:19:02 -
[41] - Quote
Dracvlad wrote:
The skiff is a solo mining boat, the Hulk does not currently have any role bonus so drone damage with that extra low slot would be a good idea.
Wrong.
It has a place in the plan I have provided. |

baltec1
Bat Country Pandemic Legion
17943
|
Posted - 2016.08.18 14:31:03 -
[42] - Quote
Dracvlad wrote:
Your plan sucks, it is directly aimed against solo miners and people who want to mine in a ship with a tank.
Explain how the skiff wont be for solo players or have a sizable tank. |

baltec1
Bat Country Pandemic Legion
17943
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Posted - 2016.08.18 14:39:54 -
[43] - Quote
March rabbit wrote: Wait a second. We are talking about high-sec? Then we deal with suicide ganking don't we?
null but lets do highsec!
March rabbit wrote: - drones need time to reach target - skiff need time to lock target and order drones to attack it. Can skiff lock catalyst fast enough so its defensive capability will matter?
Flight time is nill if you are next to eachother which a fleet would be doing. Sebo on the skiff make locking a target rather fast.
March rabbit wrote: - mach needs time to lock other ship to repair it. Can it lock hulk/skiff fast enough to provide logi against suiciders? (Using pre-lock only works in really small fleets)
As you said, small fleet you pre lock, large fleet you can fit a sebo. Due to the nature of shield reps they will land the second you lock.
March rabbit wrote: - providing logi support to person with LE means you get suspect flag. This means that using machs as logi in high-sec will lead to suicide gank bait and loss of hulks and machs too. Skiffs will do their best and kill lone suicider and that's it.
Fly as part of a corp/alliance and be in a fleet and this is a not a thing. |

baltec1
Bat Country Pandemic Legion
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Posted - 2016.08.18 14:45:28 -
[44] - Quote
Dracvlad wrote:
Face palm, that is going to work where people are in one man corps in the main, no no and fecking no.
By definition a one man corp is not a fleet. |

baltec1
Bat Country Pandemic Legion
17943
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Posted - 2016.08.18 14:56:28 -
[45] - Quote
Dracvlad wrote:baltec1 wrote:Dracvlad wrote:
Face palm, that is going to work where people are in one man corps in the main, no no and fecking no.
By definition a one man corp is not a fleet. Obviously you have no idea what goes on in terms of hisec mining where people often fleet up and work together, or also what went on before when people fleated up for defence, most of them were not in the same corp. You just want joke kills using CONCORD to gloat over, your suggestion reeks of that bull shite.
Only clueless noggin here is yourself. You have spent that last page ranting about being able to go solo and fit a tank to the skiff after repeatedly being shown nothing for you would change. |

baltec1
Bat Country Pandemic Legion
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Posted - 2016.08.18 14:58:33 -
[46] - Quote
Sarah Flynt wrote:baltec1 wrote:March rabbit wrote: - providing logi support to person with LE means you get suspect flag. This means that using machs as logi in high-sec will lead to suicide gank bait and loss of hulks and machs too. Skiffs will do their best and kill lone suicider and that's it.
Fly as part of a corp/alliance and be in a fleet and this is a not a thing. That doesn't prevent the suspect flagging. As soon as you rep somebody who is in a LE with somebody else, you get suspect flagged, regardless of same corp/alliance/fleet/whatever.
So don't be and idiot and get LE. This plan will give people options to defend themselves, not cure stupidity. |

baltec1
Bat Country Pandemic Legion
17944
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Posted - 2016.08.18 15:13:20 -
[47] - Quote
Dracvlad wrote:
Reducing the base HP would reduce the tank, that is pretty clueless on your part
What part of adding more slots is hard to understand here? The only difference is you fit the tank rather than get it out of the box.
Dracvlad wrote: As for your suggestion working in hisec, you know full well that the mechanics are likely to cause stupid easy deaths in certain circumstances.
So don't be stupid. |

baltec1
Bat Country Pandemic Legion
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Posted - 2016.08.18 16:03:07 -
[48] - Quote
Sarah Flynt wrote:baltec1 wrote:Sarah Flynt wrote:baltec1 wrote:March rabbit wrote: - providing logi support to person with LE means you get suspect flag. This means that using machs as logi in high-sec will lead to suicide gank bait and loss of hulks and machs too. Skiffs will do their best and kill lone suicider and that's it.
Fly as part of a corp/alliance and be in a fleet and this is a not a thing. That doesn't prevent the suspect flagging. As soon as you rep somebody who is in a LE with somebody else, you get suspect flagged, regardless of same corp/alliance/fleet/whatever. So don't be and idiot and get LE. This plan will give people options to defend themselves, not cure stupidity. Yep, put Procurers/Skiffs in your fleet, because according to you "they are now perfect mining escorts/defence boats for both fleet work and solo" but don't you dare to shoot back if attacked because that would give you a LE which in turn makes all your Mack-logis go suspect. That makes perfect sense. 
It does when you can beat them. If fleeting up is too risky for you then don't. Fit a solo skiff, or fit up a tanked hulk with warp core stabs. There key thing is that there is a lot of options under my plan that you simply do not have with what is on sisi. And your very specific issue doesn't exist outside of highsec. |

baltec1
Bat Country Pandemic Legion
17945
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Posted - 2016.08.18 16:06:28 -
[49] - Quote
Dracvlad wrote:Go and read what CCP did when they balanced this ships.  And then see how people use them.  And its not friendly advice, its totally incorrect condescending advice from someone who has no clue.
This is the third attempt at trying to balance barges under the mantra of one tank one cargo one yield. Its not working, you can't balance them like that. We need a new approach otherwise we will be seeing a 4th balance pass. |

baltec1
Bat Country Pandemic Legion
17945
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Posted - 2016.08.18 16:53:20 -
[50] - Quote
Gunrunner1775 wrote:all i hear is "lower the tank on the skiff" from the alot of folks
to make it easier to gank??
what?? you cant get a dozen catalysts together to gank a skiff?? thats too much work and effort for you?? do all miners have to be gankable by a solo catalyst?? seems pretty lazy on your part
Try reading the rest of it. |
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baltec1
Bat Country Pandemic Legion
17945
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Posted - 2016.08.18 17:01:40 -
[51] - Quote
Gunrunner1775 wrote:well, a few options
we could go back to the old days were 1 ship is specilized in mining astroids, one is for ice and one is for mercocite, make them all same base tank
catch is,, that tank has to be enough to tank a null sec rat... or are you gonna make a mining ship that is for null sec only with uber tank and not useable in high sec????
another option
complete and total overhaul of the tank... make the ships Armor tank instead of shield tank lots of low slots... then players have choice of tank or yield (since both armor tank and mining laser upgrades are low slot)
but then we are right back were we started because the majority will fit out max tank ,and then we have nothing but skiffs running around with low yield and max tank
if CCP goes the path of nurfing the tank on the skiff to make it no longer viable option for mining and protection from gankers, i forsee that the majority of astroid miners will go back to what we did years ago... mining in a battleship (yes, we did mine in Rokhs and Dominix and bannana boats back in the day) as for ice miners.. they will use the ice mining frigate instead... (its fast and nimble and can escape vast majority of ganks )
"other in game entites" will *****.. "they are mining in battleships, we cant gank them" .... majority of miners in high sec, will almost always go for max tank and sacrifice yield / profits for the tank
Read this
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baltec1
Bat Country Pandemic Legion
17945
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Posted - 2016.08.18 17:07:27 -
[52] - Quote
Elinarien wrote:
1. What would be the max EHP of a Skiff and how would that be achieved?
80-90k
T2 mods, much in the same way the eagle and cerb are set up. I could get higher results using cheap bling mods and thats omni resists so if you tank vs the most common gankers you will wind up with higher numbers. Important thing to note here is the fact you could finally fit large shield extenders under my plan.
Elinarien wrote: 2. What would you consider to be an appropriate yield be in m3 per 180 secs with that tank?
As its a shield tank the question would be it depends on if you go max yield (3 MTU) mad damage (3 DDU) a mix of both or cargo. A 3 MTU skiff would drag in the same as a 3 MTU mack. The hulk would have the 25% higher bonus. |

baltec1
Bat Country Pandemic Legion
17945
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Posted - 2016.08.18 17:10:27 -
[53] - Quote
Kueyen wrote:Batlec1, one issue I've not seen you address in your proposal is the problem that, if you give Barges and Exhumers more fitting options in return for lowered base stats, and *if* you allow (and I'm not sure you would) them to reach the same levels of tankiness the Procurer and Skiff do now through modules, these modules now become lootable. That would add to the profitability of suicide ganks and giving gankers even more incentive to go after vessels that through the very nature of their usage (having to sit still for hours on end) can never hope to enter fair combat against similarly-valued opponents.
The exhumers would have HAC likes tanks, the T1 barges would have cruiser level tanks. They will be as profitable to gank as those combat ships which is not at all.
Kueyen wrote: It's the same problem with faction mining modules: even if I were willing to risk several hundred million isk worth of modules to my exhumer, I would only be providing the next ganker a rich buffet in my wreck, attracting them like bears to honey. And thus those modules go entirely unused.
While I'm out and about faction mining modules: why are ORE Ice Harvesters longer-ranged versions of T2 Ice Harvesters, but ORE Stripminers only longer-ranged versions of T1 Stripminers?
Honestly the ore gear could do with being looked at. |

baltec1
Bat Country Pandemic Legion
17945
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Posted - 2016.08.18 17:21:19 -
[54] - Quote
Dracvlad wrote:
That is a too low a tank, set to be within a Kusion, I knew that was what you were after, pretty damn obvious...
If its enough for HACs when fighting several hundred people its enough for you vs highsec gankers. |

baltec1
Bat Country Pandemic Legion
17945
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Posted - 2016.08.18 17:25:51 -
[55] - Quote
Gunrunner1775 wrote: the issue for fitting the ship and ballanceing between tank and yield . is the tank is shield tank goes in mid slots, and the yield boosting modules go in low slot... yea, would like to see a few more mid slots on the T1 mining barges to have the option to fit a tank OR fit for yield
Thats where I got crafty. Ore holds would be reduced to only allow 2-3 cycles, in return cargo expanders would impact the ore hold. This means you fit yield, cargo, damage (in the case of the skiff and proc) or utility such as warp core stabs, nanofibers etc. I would have gone with making them armour tankers but the instant hit from shield reps seems a better plan. |

baltec1
Bat Country Pandemic Legion
17945
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Posted - 2016.08.18 17:42:17 -
[56] - Quote
Dracvlad wrote:
Its a mining ship not a HAC n a fleet battle, bluntly that level of tank enables multi boxer solo gankers to kill every single mining ship no matter the tank.. From my perspective that is too low.
Using your logic even the veldnought can be killed. They have more than enough tank.
Dracvlad wrote: And the 2 to 3 cycles, wow you really hate solo miners don't you.
So fit cargo expanders. |

baltec1
Bat Country Pandemic Legion
17945
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Posted - 2016.08.18 17:48:08 -
[57] - Quote
Gunrunner1775 wrote:i had thought of the cruiser thing.... give them the speed /agility / signature radius of a cruiser or HAC
but these ships are technicaly battlecruiser sized (mak has a signature rateing of 250, hulk is 200,... vs say a cerberus 195 or cyclone and hurricane both at 250), they also got almost as much volumn as the battlecruisers
they shoudl all have the speed / agility /signature radius ... and tank of battlecruisers
They are larger due to being industrial but the base is cruiser line hence the original stats. I would leave their mobility/agility/signature as is for now.
Gunrunner1775 wrote: then give 1 yield bonus, 1 gets cargo bonus, and 1 gets "offensive" bonus with drones
I would say that leaves with the same issues we currently have with mining ships. Ganking is a minor issue, the real problem comes with what happens outside of highsec. That's why I went with a logi specialisation for the mack and retriever so the mining fleet can hold its ground better. |

baltec1
Bat Country Pandemic Legion
17945
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Posted - 2016.08.18 17:53:23 -
[58] - Quote
Dracvlad wrote:
I am talking about Catalysts used by the Kusions as a base line, what the hell relevance does a dreadnought in hisec have to this?
Anything can be ganked with enough bodies, the amount it will take to kill an overheating skiff with the tank of a HAC is rather high.
Dracvlad wrote: And reduce its tank even further, yeah you will be happy.
If you are entering structure you are dead anyway. |

baltec1
Bat Country Pandemic Legion
17946
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Posted - 2016.08.18 18:36:39 -
[59] - Quote
Gunrunner1775 wrote:
ganking is the only issue realy... its ganking that lead to this imballance to begin with....
You would think that looking at the forums but in reality more are killed outside of highsec than in it. If we then add in barges that die to wars too then the numbers ganked are tiny.
Whining about ganking might have brought about the changes but the problem with the ships is, as always, much wider than just a niche group in highsec.
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baltec1
Bat Country Pandemic Legion
17946
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Posted - 2016.08.18 18:49:13 -
[60] - Quote
Dirty Forum Alt wrote:Oddly...I've never seen a pilot outside of high sec complaining that they died because their mining ship was under-powered for the task at hand... Nor have I seen a mining ship killed during war-time that would have been aided by any kind of fitting rebalance... Just saying... 
Just because they ***** less doesn't mean they don't see the ships as pathetic. |
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baltec1
Bat Country Pandemic Legion
17946
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Posted - 2016.08.18 19:16:22 -
[61] - Quote
Dirty Forum Alt wrote:baltec1 wrote:Dirty Forum Alt wrote:Oddly...I've never seen a pilot outside of high sec complaining that they died because their mining ship was under-powered for the task at hand... Nor have I seen a mining ship killed during war-time that would have been aided by any kind of fitting rebalance... Just saying...  Just because they ***** less doesn't mean they don't see the ships as pathetic. It doesn't mean they *do* see the ships as pathetic either... edit: Indeed the roaming/camping skiff/procurer combat fleets would seem to indicate that they do *not* consider current mining ships to be too weak - rather they are fun ships to kill people with. Also the truly weak ships are good for *BAIT* - and they will hate you if you take that away from them.
You're seriously defending the covetor? |

baltec1
Bat Country Pandemic Legion
17950
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Posted - 2016.08.19 16:26:04 -
[62] - Quote
March rabbit wrote:Well... That's the new way of combating suicide gankers  before: tank your mining ship and mine safely after: make dedicated fleet composition, be aware all the time, get into suspect status and deal with all these bored high-sec 'pvpers' with pimped ships, OGB and neutral logistics?  One thing can be said for sure: it WILL BE more interesting  Not sure if there will be ONE such fleet which survived first full mining session tho.....
I have killed those pirates with worse fleet setups in the past.
You could of course just fit a tanky hulk with some higgs and align to a safe. Or go with an AB skiff.
Out in null the fleet setup will be great especially when combined with the new Rorqual. |

baltec1
Bat Country Pandemic Legion
17950
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Posted - 2016.08.19 16:31:06 -
[63] - Quote
Dracvlad wrote:[
So what we are talking about is reducing the tank of the Skiff so they can be ganked, the key thing is that at this moment Kusion has to use all his toons to kill one or get friends, so now we drop down to 7. Why does it have to be made so damn easy? That is my question every time!
So you are saying all t2 cruisers and most battlecruisers have too little tank? Because all of them can be killed by the same number of catalysts. Add a few more cats and you are killing battleships and pvp t3 cruisers. Escalate more and you can wipe out a dreadnought.
What you want is for CCP to make you safe rather than have the tools to do it for yourself, thats not good game balance. |

baltec1
Bat Country Pandemic Legion
17950
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Posted - 2016.08.19 16:50:03 -
[64] - Quote
Brokk Witgenstein wrote:baltec1 wrote: So you are saying all t2 cruisers and most battlecruisers have too little tank? Because all of them can be killed by the same number of catalysts. Add a few more cats and you are killing battleships and pvp t3 cruisers. Escalate more and you can wipe out a dreadnought.
Q: Then why don't you? A1: Because they shoot back. A2: Because they don't loiter in predictable locations: you have to probe them or tackle them quickly when they pass by. A3: Because of gate/stationguns. A4: Because of :reasons: Which one is it? Whether through fitting options or straight built into the hull, that tank is essential.
There is nothing to gain from trying to gank unprofitable combat ships.
80-90k with t2 gear is tank enough.
Lets not forget that the skiff has an offensive bonus that gives it the same firepower as a pilgrim or curse. Again, ganking only makes up a small part of the total barges killed, the barge rebalance should be based entire around your misguided obsessive hate of gankers. It should be based on what is best for these ships throughout EVE. |

baltec1
Bat Country Pandemic Legion
17952
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Posted - 2016.08.19 17:21:01 -
[65] - Quote
Brokk Witgenstein wrote:What I'm trying to say, is that the discussion around EHP tends to ignore the second half of the equation. A ship's combat worth = EHP x DPS. A ship with 80k EHP, 200 DPS is equivalent to a 40k, 400 DPS ship.
Comparing Zealots and battleships to barges is plain wrong. I get that they're supposed to be less combat-ready than a warship, but if DPS=150, then tank has to go up.
As I illustrated by saying that 8 catalysts will NOT gank a battleship, because the battleship will simply shoot them all before its tank caves in.
I wouldn't be too sure about that |

baltec1
Bat Country Pandemic Legion
17954
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Posted - 2016.08.19 18:45:05 -
[66] - Quote
Dracvlad wrote:
Actually my opinion is that the base EHP of Battleshsips are too low and I have felt that for some time.
Thats because you are bad at this game.
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baltec1
Bat Country Pandemic Legion
17961
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Posted - 2016.08.20 07:07:52 -
[67] - Quote
Teckos Pech wrote:baltec1 wrote:Dracvlad wrote: Those other abilities are not desired
It already has the drone damage bonus, it already has the dronebay. I'm asking to add a few more slots, more CPU and powergrid and for it to tank like a HAC. It will be the same ship for what you want it for only rather than have a huge base tank you have to fit one. Perhaps a silly question...will it still fit at least 1 strip miner or something?
I would keep the two CCP have decided to fit on it. |

baltec1
Bat Country Pandemic Legion
17961
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Posted - 2016.08.20 08:03:29 -
[68] - Quote
Kenrailae wrote:You already have mining corps that 100% refuse to take the most simple precautions of even a single logistics cruiser to keep their ships alive through the half hearted ganks..... why in the heck do you think they'd want to give up those slots for anything but more mining yield?
A fully fit scythe is what? 40 mil? 20 mil if you make it cheap? a fraction of the cost of a Hulk.
You guys mention 'nobody wants to sit in a logi cruiser and hope for a gank,' but there are alot of roles in Eve that people don't want to do, that have to be done. Fueling towers and citadels. It's not fun. But it has to be done. Logi cruisers or other pre-emptive measures for a fleet of miners are the same sort of deal. Sure, it's not 'fun' per say, but it's part of the game, and needs done.
Are you willing to sit in a belt earning nothing for several hours with nothing to do? I know I'm not, I have limited time to play and spending it baby sitting miners rather than enjoying myself isn't good gameplay. At least this way the people mining can do the protecting at the same time. |

baltec1
Bat Country Pandemic Legion
17961
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Posted - 2016.08.20 08:06:17 -
[69] - Quote
March rabbit wrote:Teckos Pech wrote: I'll say this, interesting idea. However, not sure how many HS miners would want this. Seems that the dominant view expressed by the champions of HS mining is simply: more tank so we can be gank proof in all the ships.
Idea is interesting for sure. The only thing needs to be worked on: workaround for logistics to be usable against attackers and not deal with suspect flag. Else this will only lead to death of the whole fleets. Just to clarify: - fleet is sitting on belt, working on roids, paying attention to surroundings - suicider comes in, attacks one hulk - logistics starts to work and all ships get suspect flag (suicider has LE with target) - more ships warping to belt and killing all the logistics - at the same time defenders (skiffs) are sitting still and doing nothing: they cannot join party because they will be CONCORDed
Thats more of an issue with the way crimewatch was set up. Incursion runners, pvp gangs and mission groups have the same problem. |

baltec1
Bat Country Pandemic Legion
17961
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Posted - 2016.08.20 08:29:15 -
[70] - Quote
Kenrailae wrote: Industrialists have to factor transport and install costs into their build costs.... miners should also be of the mindset that they have to factor basic defense into their op shares.
Problem with miners is that their ships have never promoted anything other than tank and yield. They have no options (the covetor has zero options other than yield and prey nothing turns up) and with the way the ships were set up it has effectivly ment CCP has been doing the fitting for them.
If some highsec miners choose to not bother with anything other than yield then that would be up to them. But frankly, the poor adapability of some highsec players should not mean miners in null, lowsec and WH space along with smart highsec miners should be stuck with boring, pre fitted ships that you cant defend without concord. |
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baltec1
Bat Country Pandemic Legion
17961
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Posted - 2016.08.20 09:26:29 -
[71] - Quote
Kenrailae wrote:
From that perspective, that's fine, sensible, reasonable, etc. But there's always going to be the back swing 'You gave my ship these but now I don't have enough of this to do this with it so buff this so I can be Ubertank!' There's also the can't defend them without concord bit. They can be defended. People just are not willing to view them the same way any other fleet is viewed, for fear of profit shares. Not losing a Hulk is a major profit share. But even then, people are not able to come to terms with there will still be cases where the 'other guy' just brought more to the table to gank you.
You don't take a T3 fleet out without logi, Ewar, DPS, and an oh crap plan. Or a null/low mining fleet. High sec Mining fleets should be bound to the same rules. I honestly don't know the best way to address that basic flaw in attitude towards high sec mining. But I still hold that that is the bigger share of the problems. Not opposed to diversifying the barges/re-introducing utility cruisers, but want it to be for the right reasons, not continuous bandaging of the actual problem.
Flying logi in a combat fleet actualy involves playing the game. A logi boat in a mining fleet doesn't do anything for hours on end other than twiddle their thumbs while watching netflix. Under my idea the logi for the mining fleet is right there mining with you. |

baltec1
Bat Country Pandemic Legion
17961
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Posted - 2016.08.20 09:40:04 -
[72] - Quote
Kenrailae wrote: IF and only IF you get into a fight. The rest the time you just sit there and warp to gates, or on a titan... and twiddle your thumbs while watching netflix.
Spoken like a man who doesn't fly logi in fleets. |

baltec1
Bat Country Pandemic Legion
17961
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Posted - 2016.08.20 09:51:49 -
[73] - Quote
Kenrailae wrote:
Nah, I flew logi all the time. Was usually logi FC/Anchor.
You can do the research if you want.
If you are a logi anchor you deffinatly don't watch netflix and twiddle your thumbs while roaming.
Look this is a rather simple thing, nobody supports a mining fleet with logi and dps ships because it is both boring and they get nothing from doing it. By making the very ships that mine able to provide both of those things you have people being rewarded while protecting the mining fleet. |

baltec1
Bat Country Pandemic Legion
17961
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Posted - 2016.08.20 10:05:46 -
[74] - Quote
Dracvlad wrote: So your suggestion has no merit in hisec, because that is how the mechanics work.
If billion isk incursion fleets manage then so can miners.
Dracvlad wrote: What you have suggested is perfectly fine for null sec and even low sec, but it does not work for hisec where the only metric that counts is surviving the massed firepower of multiple destroyers until CONCORD comes. The Skiffs current tank is right, period.
As already pointed out, ganking makes up a minority of barge losses and under my plan the barges would have ample tank to survive. |

baltec1
Bat Country Pandemic Legion
17961
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Posted - 2016.08.20 10:16:16 -
[75] - Quote
Kenrailae wrote:
You do if you're sitting on a titan, or just warping gate to gate because there are no fights.
Which is different from every other ship in the fleet how?
Kenrailae wrote: And that's where we disagree. Your simple solution is to change the tools that are in the game for this reason. My simple solution is to use the tools that are in the game for that reason. You want to change them so the 'smart players' have more options, I am of the opinion changing them should be a very careful thing to avoid the hazardous slope of 'you buffed it to do this but now I can't do this because you messed it up the first time so fix it.' You have already watched this happen with Freighters, and the unrelenting stream of 'nerf ganking' threads when there are already more than sufficient tools to effectively negate all but the most serious gank efforts. To you, I'm sure I'm probably appearing to want to keep them in the same cookie cutter for whatever reason. That's not the case. To me, you're indirectly perpetuating the attitude that mining fleets don't need to take steps to do things properly, as most the mining fleets, especially in high sec, won't use that buff for what you intend it for, as it's the attitude behind high sec mining in particular that is problematic.
The answer to this is easy. You ignore the idiot that wants an overpowered ship and beat them down when they start to whine for one.
Kenrailae wrote:
I've within the last two weeks suggested on multiple occasions that a newbro mining corp use a logistics cruiser so they keep their covetors alive. They refused to, choosing to pursue max ore yield. Consequently, they were ganked.
Why would they? The guy in the logi gets nothing out of it
Kenrailae wrote:
It is not so simple a thing. Changing ships won't deal with the problem. It'll help a few people, but it'll be just another bad change to many other people.
How is it a bad change for other people?
[/quote]
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baltec1
Bat Country Pandemic Legion
17961
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Posted - 2016.08.20 10:34:55 -
[76] - Quote
Kenrailae wrote:Which is entirely the point. If there is nothing going on, then that person(s) isn't doing anything except BS'ing in chat. That doesn't mean you just tell the whole fleet to log out while the hunter is still looking for targets. They sit. And wait. And do nothing.
Key difference here is that logi in fleet has a reward. Logi in a mining op has nothing which is why miners wont do it. They would prefer to be mining and earning isk so why no let them? Give them the ability to take logi and mine. The option to bring a dedicated logi ship is still there and it would provide better reps simply because its a dedicated logi boat.
The statis quo isn't working, something has to change and change radically.
Kenrailae wrote: Yet here we are, still going on with nerf ganking and changing tools that work so they work better against said thing because there's not already enough options for dealing with a problem.
And people will continue to demand more firepower out of their cruiser or faster warp speeds out of their battleship or more tank for their capital. Miners should not continue to get the shaft just because a few idiots call for game braking things.
Kenrailae wrote:
Which is where we come to the attitude of, again, high sec mining in particular. As an industrialist MUST calculate his transit and install costs, a mining FC must calculate her defense cost. The logistics guys would be part of the cuts, as their job is to make sure no hulks are harmed in the making of this profit share.
What makes more profit, a barge with logi capabilities or a dedicated logi cruiser?
Kenrailae wrote: It would very likely be taken as a bad change because now you have slots and fitting, but not enough to fit for max tank/yield because again, the attitude behind mining is it's not required to take those same steps and deal with some of the same problems that every other fleet must deal with, from the varied roles for 'what if' to the down time as your specific job is not required 100% of the time. Again, you have witnessed this personally with the freighter low slots. 'Yay I have low slots, but I don't have enough CPU to fit anything in them, wtf were you doing CCP.'
Ignore them. The good miners will reap the rewards while bad ones don't. |

baltec1
Bat Country Pandemic Legion
17965
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Posted - 2016.08.20 11:00:28 -
[77] - Quote
Kenrailae wrote:Logi does not have a reward unless they are given one. They often miss out on kill mails, are often the first ones primaried, and often have the hardest job of the entire fleet. Not much reward....
Again this shows you are not a logi pilot.
Kenrailae wrote: Yes, something does have to change. But just changing ships won't change what needs to change.
All of the problems with barges are to do with the barges themselves.
Kenrailae wrote: Miners get the shaft predominately due to bad or ignorant decisions, both from young and old players alike. NOT because they don't have the means to deal with them.
I point to the coveotr as an example of why you are wrong.
Kenrailae wrote: A barge with logi capabilities is not necessarily going to be fit to do that logi thing. Just because you give a barge the option, does not mean it will be used. Miners have had the option of using links and logi for years now, but choose not to. Precedent is that they will not. A barge that isn't doing its 'job' of logi and loses another barge is costing more than a logi cruiser that always does it's job of logi and saves a barge from being ganked.
So I guess CCP should not have done the logi rebalance because people might not have fitted them for logi? Thats a moronic argument.
Kenrailae wrote: If I had reason to believe that changing barges to do that job like you suggest WOULD be used for that job, I'd be right there with ya. But I absolutely do not. I am completely convinced it will be completely ignored, as have all the other tools for protecting a mining fleet. I would LIKE to see utility cruisers come back. The old exeq was awesome. I would like to see more diverse ORE ships. But I'm not at all in a hurry to just throw another change at a problem without addressing the problem.
So we should not fix barges because people can still be morons? Again, thats a stupid argument.
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baltec1
Bat Country Pandemic Legion
17965
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Posted - 2016.08.20 11:17:28 -
[78] - Quote
Kenrailae wrote:Again, I invite you to do the research.
There is a diference between "I have flown logi" and "I am logi".
Kenrailae wrote: Again, the tools have existed. Miners have chosen not to use them. Why is it going to change just because you make the tools shinier?
Because miners now have the option themelves.
Kenrailae wrote: The covetor is the one in worst shape. But even it is still usable with a few basic precautions. Again, with the caveat that there are always gonna be times the other guy just had a bigger stick, and that's Eve.
The covetor is by far one of the most useless ships in EVE and no amount of attitude change in pilots will change this.
Kenrailae wrote: Not really sure how you came to that. I'm going to guess you're going off the presumption that I'm suggesting people won't refit them after a change. My response to that is some might. But again, the precedent is far and away, miners choose NOT to use tools that are available. No need to start with the attacks.
They don't have the tools they need. Miner wont fly logi because it earns them nothing and combat pilots have no interest in sitting around doing fuckall. Again, the stasis quo is not working, has never worked, and will never work. Change is needed to fix the problems that have been with mining for 13 years now.
Kenrailae wrote: No, we shouldn't just throw more shiny at it because people aren't doing basic things to ensure a margin of some sort of security. Because again, it will have the snowball effect we've seen with every other change to mining barges and ganking in that now its messed up for this reason and it's not good enough so has to be better. Making them versatile platforms with HAC sized tanks and bigger bays and drone bays and more slots and fittings doesn't specifically fix them. It just makes them different.
So I guess capital ships should not have been fixed either? Same batty argument of your applies to them as much as it does to the barge changes. |

baltec1
Bat Country Pandemic Legion
17965
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Posted - 2016.08.20 11:40:44 -
[79] - Quote
Kenrailae wrote:Literally just edited my other post :/ See edit.
Fair enough. |

baltec1
Bat Country Pandemic Legion
17973
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Posted - 2016.08.21 03:40:58 -
[80] - Quote
Dracvlad wrote:
We are talking about mining and not incursion runners, the pace is completely different. It is disingenuous to do so.
The average incursion marauder has around 80-90k EHP, the same as the skiff I have proposed. So yea, if their billion isk ships are able to protect themselves in fleets then so can miners.
Dracvlad wrote: Ganking makes up the majority of losses in hisec, with the tank you have proposed for the Skiff 80k to 90k you would make every mining ship vulnerable even if they fitted to max tank which is not giving miners the tools for the job. At the moment the Skiff is corretly set up and is the only choice for miners who do not want to be ganked, as long as that choice is left to me with the tank it has now I don't care what else CCP does. As long as they have a ship which people can chose which has a tank that deters the easy complacent gankers then I am fine. 90k does not do it, but the present Skiff does.
So the EHP of a marauder is not enough? Once again you show you have no understanding of balance. |
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baltec1
Bat Country Pandemic Legion
17978
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Posted - 2016.08.21 12:00:36 -
[81] - Quote
Geronimo McVain wrote:baltec1 wrote:Dracvlad wrote:
We are talking about mining and not incursion runners, the pace is completely different. It is disingenuous to do so.
The average incursion marauder has around 80-90k EHP, the same as the skiff I have proposed. So yea, if their billion isk ships are able to protect themselves in fleets then so can miners. So the EHP of a marauder is not enough? Once again you show you have no understanding of balance. Hey it's news to me that Incursion runners sit for hours in one spot and that they are flying mostly alone. I really thought that a incursion fleet!!!! has some logis etc. to bump. And if I'm not totally wrong incursion runners make a little more Isk/hour then miners. Sorry but you are comparing ships that do totally different thing in a totally different way. An Incursion fleet will make short work with some would be gankers.
And under my plan the mining fleet would logi too. |

baltec1
Bat Country Pandemic Legion
17978
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Posted - 2016.08.21 16:02:44 -
[82] - Quote
Dracvlad wrote:Shae Tadaruwa wrote:Dracvlad wrote: Ganking makes up the majority of losses in hisec, ...
Where's the data for that conclusion? Ganking makes up the majority of mining ship losses in hisec and is the key factor in assessing game balance for CCP. Simple statement of truth!
Why should they be balanced (poorly) around highsec ganking when it makes up a tiny fraction of barges killed? |

baltec1
Bat Country Pandemic Legion
17978
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Posted - 2016.08.21 16:33:45 -
[83] - Quote
Dirty Forum Alt wrote: So just to be clear: Are you saying that only a tiny fraction of the ships CODE. kills are mining ships?
Yes. The bulk of its kills are made up of destroyers and under. Infact they open fire on themselves to get on each others mails as much as they can after every gank.
Dirty Forum Alt wrote: Or are you saying that the #1 most used ships in all of those 0.0 fleet battles are mining ships?
One or the other must *clearly* be true...or is it both?
I clearly said the bulk of barges are not killed by gankers. Where did you get "the #1 most used ships in all of those 0.0 fleet battles" from out of that? |

baltec1
Bat Country Pandemic Legion
17980
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Posted - 2016.08.22 08:10:44 -
[84] - Quote
Geronimo McVain wrote:baltec1 wrote:
And under my plan the mining fleet would logi too.
Incursion runners make 100+M Isk/h including Logis, Miners make <30M Isk/h EXCLUDING logis. The calculation Ehp x Dps to calculate the combat value of a ship is good but where do you land with mining ships? Because they have lousy DPS the Ehp must go up to compensate. The main problem is not targeting the passive nature of mining: you have to relay on others to protect you, may it be rats in belts or gankers.
The logi are also mining ships, they would have 2 strip miners. |

baltec1
Bat Country Pandemic Legion
17986
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Posted - 2016.08.23 07:08:00 -
[85] - Quote
Gunrunner1775 Why are you so determined to have no options for the mining barges? |

baltec1
Bat Country Pandemic Legion
17986
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Posted - 2016.08.23 07:26:44 -
[86] - Quote
Dracvlad wrote:baltec1 wrote:Gunrunner1775 Why are you so determined to have no options for the mining barges? It is you who wants no options for mining barges and exhumers, you just want easy gank targets to farm in hisec and are using 0.0 mining as a smoekscreen, after all PL mine in their sov space, not... 
Again, same EHP as a marauder coupled with an offensive bonus to drones is not easy to gank, especially when they would have logi support. |

baltec1
Bat Country Pandemic Legion
17987
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Posted - 2016.08.23 07:37:41 -
[87] - Quote
Dracvlad wrote:
Most people do solo mining in hisec your ideas are not relevant to hisec.
All incursion maurauders are in highsec, almost all mission battleships are in highsec, they have 80k ehp, skiff will get 80-90k ehp, please explain how the skiff will not be able to survive solo in highsec while all of these battleships get along just fine. |

baltec1
Bat Country Pandemic Legion
17987
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Posted - 2016.08.23 07:43:53 -
[88] - Quote
Dracvlad wrote:baltec1 wrote:Dracvlad wrote:
Most people do solo mining in hisec your ideas are not relevant to hisec.
All incursion maurauders are in highsec, almost all mission battleships are in highsec, they have 80k ehp, skiff will get 80-90k ehp, please explain how the skiff will not be able to survive solo in highsec while all of these battleships get along just fine. Pretty obvious that is not comparable. For a start can you solo incursions?
Notice that part where I added all the solo mission runners? Answer the question. |

baltec1
Bat Country Pandemic Legion
17987
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Posted - 2016.08.23 07:56:02 -
[89] - Quote
Dracvlad wrote:
Gates anyone?
Using a MJD to be away from the warp in, NPC aggro...
Mean squat. You can gank them as they jump through the gate like anything else. It is just as easy to gank a mission battleship and it is anything else in this game.
So again I ask, how is it that the skiff will be useless with 80k EHP when the mission battleships that have 60-80k EHP are perfectly fine? |

baltec1
Bat Country Pandemic Legion
17987
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Posted - 2016.08.23 08:10:15 -
[90] - Quote
Dracvlad wrote:baltec1 wrote:Dracvlad wrote:
Gates anyone?
Using a MJD to be away from the warp in, NPC aggro...
Mean squat. You can gank them as they jump through the gate like anything else. It is just as easy to gank a mission battleship and it is anything else in this game. So again I ask, how is it that the skiff will be useless with 80k EHP when the mission battleships that have 60-80k EHP are perfectly fine? Gankers have a boner for ganking miners above anyone else, so what... And the Skiff will be replaced by the Rokh if CCP nerf it like it was before. I am building two at the moment and I am training my other toon that mines into Caldari BS V which I already have on Dracvlad, so that covers my needs. CCP go make it easier for gankers, by nerfing the Skiff and watch as people change to Rokh's so much for your crap balancing...
Feel free to show this fabled rokh fit that's better than a skiff.
While your at it answer my question, How is 60-80k ehp fine for mission battleships while you think 80k ehp is not fine for the skiff. |
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baltec1
Bat Country Pandemic Legion
17987
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Posted - 2016.08.23 08:30:40 -
[91] - Quote
Dracvlad wrote:
Better is a relative term mate and that is all one has to say....
Which is to say, it isn't. It either can't mine as much or cant fit a tank and not mine as much and in both cases its cargo hold is non existent. So you are saying you would use a subpar ship that is worse than the skiff in my plan.
Go figure. |

baltec1
Bat Country Pandemic Legion
17987
|
Posted - 2016.08.23 08:41:21 -
[92] - Quote
Dracvlad wrote:
The Skiff under your nerf suggestion would be worse for me, it goes from being optimised for hisec mining to being optimised for ganking.
Again, same EHP as almost every battleship currently operating perfectly fine in highsec. |

baltec1
Bat Country Pandemic Legion
17987
|
Posted - 2016.08.23 08:55:48 -
[93] - Quote
Dracvlad wrote:
Not relevant.
How?
Same EHP in the same area of space. |

baltec1
Bat Country Pandemic Legion
17987
|
Posted - 2016.08.23 09:00:48 -
[94] - Quote
Dracvlad wrote:
Are they mining?
What does that have to do with EHP? |

baltec1
Bat Country Pandemic Legion
17987
|
Posted - 2016.08.23 10:57:33 -
[95] - Quote
Dracvlad wrote:baltec1 wrote:Dracvlad wrote:
Are they mining?
What does that have to do with EHP? What do mission BS have to do with mining?
Same EHP.
You have no argument here. |

baltec1
Bat Country Pandemic Legion
17987
|
Posted - 2016.08.23 10:58:50 -
[96] - Quote
Dirty Forum Alt wrote:baltec1 wrote:Again, same EHP as a marauder coupled with an offensive bonus to drones is not easy to gank, especially when they would have logi support. Can I get the 20,000 ehp *per second* active tank from the marauder too if we are using that as our metric? That would be one *scary* skiff...
mining in a fleet with logi macks will give you that. |

baltec1
Bat Country Pandemic Legion
17987
|
Posted - 2016.08.23 11:17:33 -
[97] - Quote
Nevyn Auscent wrote: Nice moving Goalposts Baltec. You got called on your example and you have singly failed to back it up.
What do you think incursion gangs and pvp gangs do in highsec?
Nevyn Auscent wrote: Especially since your own calls for change including giving barges PG/CPU & Slots so they can fit active tank, prop mods & other modules as they see fit.
We all know that these Logi Machs are mythical and will never ever happen because mining is one of the lowest income professions. So stop trying to tout them as some magical solution to things.
Why would not bring a logi barge? It can sit there and mine with the rest and provide logi when the fleet needs it. |

baltec1
Bat Country Pandemic Legion
17987
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Posted - 2016.08.23 11:33:08 -
[98] - Quote
Dirty Forum Alt wrote: Since Marauders can not receive RR in bastion mode - and non-marauders are better if not using bastion mode... I'm guessing they run local tanks.
Im talking about incursion fleets, don't try to muddy the argument by now trying to reference different ships to what you quoted.
Dirty Forum Alt wrote: You also keep referencing mission ships... But the few missioners who actually do bring RR alts along on their missions get made fun of almost as much as miners who get ganked - because they are "doing it wrong"...
That is in an argument over EHP, not in argument over logi rep amount. Again, stop trying to confuse the two arguments to deliberately try and sow confusion.
Dirty Forum Alt wrote:As for what PvP gangs do in high-sec... I don't think you'll get any objections from the miners if you use *those* ships as the baseline... That would be, what.. Anywhere between 150k-500k ehp? Plus RR on top of that? Yeah, I think they'd be happy with that... 
Feel free to show me a 150k-500k ehp svipul. |

baltec1
Bat Country Pandemic Legion
17987
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Posted - 2016.08.23 11:48:28 -
[99] - Quote
Dirty Forum Alt wrote:baltec1 wrote:Feel free to show me a 150k-500k ehp svipul. Just as soon as *you* show *me* a 90k ehp svipul. Because that is *your* number. Now who is trying to muddy the argument?    We were talking about *high sec* PvP Ships. Like this one
Shock horror you decide to go for the most broken ship class in the game, the t3C.
My 90k EHP is based upon heavy assault cruisers, a realistic number. A number that brings the skiff into the same range as mission battleships and marauders. |

baltec1
Bat Country Pandemic Legion
17987
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Posted - 2016.08.23 12:07:42 -
[100] - Quote
Dirty Forum Alt wrote:
And I never disagreed with your comparison to heavy assault cruisers - I merely pointed out that it is silly to compare them to mission ships and marauders, since those ships only survive due to their *active repairs* - not their ehp. You are comparing apples to oranges and saying they are about the same size... Well good for you, but they aren't the same in any other way...
They are the same in terms of EHP.
Frankly, if battleships are getting by just fine with 60-80k ehp then the is no reason at all why the skiff will also not get by with 80-90k ehp. |
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baltec1
Bat Country Pandemic Legion
17987
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Posted - 2016.08.23 12:10:47 -
[101] - Quote
Shae Tadaruwa wrote:Dirty Forum Alt wrote: I went for the most common ehp-based ship type used for high sec pvp, since that was your example.
Are Svipuls more common than buffer T3C amongst the wardeccers?
Svipuls are more common everywhere, hence why they get called cancer. All of the T3s are horribly overpowered so we should never be basing anything off their stats. |

baltec1
Bat Country Pandemic Legion
17987
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Posted - 2016.08.23 12:17:27 -
[102] - Quote
Dirty Forum Alt wrote:baltec1 wrote:Shae Tadaruwa wrote:Dirty Forum Alt wrote: I went for the most common ehp-based ship type used for high sec pvp, since that was your example.
Are Svipuls more common than buffer T3C amongst the wardeccers? Svipuls are more common everywhere, hence why they get called cancer. All of the T3s are horribly overpowered so we should never be basing anything off their stats. The top 10 most used ships for the past 7 days for Vendetta Mercenary Group: Top Ships Proteus Proteus120 Phobos89 Stratios70 Legion67 Dramiel44 Loki40 Machariel35 Svipul30 Ishtar24 Broadsword15
Shock horror, the jita campers use station camping, over tanked ships.
Moving the goalposts around like this doesn't change anything. An 80k-90k skiff is still on par with mission battleships which get plenty of EHP. |

baltec1
Bat Country Pandemic Legion
17987
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Posted - 2016.08.23 12:37:38 -
[103] - Quote
Dirty Forum Alt wrote:@ Baltec - I'm not the one moving goal posts around, I'm just throwing your own stupid examples back in your face. If you want the goal-posts to stop moving I'm afraid *you* will need to put them down and stop carrying them around with you. 
I say give the skiff 80-90k ehp with a t2 fit.
Bears say thats not enough.
I point out its the same as mission battleship have
They say the marauder gets big reps
I say you can get that by fleeting up and using the new logi mack.
They say you cant do that in highsec because nasty people could then attack.
I point out incursion fleets and pvp fleet get by just fine under these mechanics.
You enter and start going on about station campers in max tank t3c.
This is how the convo just went, me answering their concerns and them bringing up more pathetic excuses that everyone else has adapted to. In the end, these people are arguing that they are literally too stupid to fit the skiff for themselves, to cowardly to fly a ship with 80k EHP and too shallow minded to think outside of the fraction of barges that get killed by gankers. |

baltec1
Bat Country Pandemic Legion
17989
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Posted - 2016.08.23 16:24:07 -
[104] - Quote
Geronimo McVain wrote:baltec1 wrote: They are the same in terms of EHP.
Frankly, if battleships are getting by just fine with 60-80k ehp then the is no reason at all why the skiff will also not get by with 80-90k ehp. You realise that a BS can shoot back to reduce incoming damage? I have some doubts about exhumers there. And you can show me the trick to find mission ships just using the D-Scan, which doesn't alert the target like combat probes.
Kill them on the gate, catalysts orbiting at 500 will not be hit by turret ships and the missile ships can get enough vollies off to kill maybe one. Drones are not much of a concern unless the ship comes with a drone bonus in which case they might pick off one ganker. Chances are by the time you even lock them in a BS you are well on the way to being dead. Alternatively, alpha them with either tornadoes or a swarm of arty thrashers. The only difference between ganking an 80k ehp skiff and an 80k EHP mission battleship is the battleship has a larger sig.
They say I want to support code but frankly ganking something with 80k omni resists and next to no worth in loot drops isn't something thats sustainable in large numbers. |

baltec1
Bat Country Pandemic Legion
18002
|
Posted - 2016.08.25 10:52:25 -
[105] - Quote
Soel Reit wrote:Solecist Project wrote:Dirty Forum Alt wrote:Drago Shouna wrote:You need to get a life. Says the guy insulting him on an internet video-game forum...  You're so dirty... inb4 a shower! 
Moist... |
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