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baltec1
Bat Country Pandemic Legion
17906
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Posted - 2016.08.17 13:44:28 -
[1] - Quote
EVE doesn't have a problem with attracting players, the problem is keeping them. |

baltec1
Bat Country Pandemic Legion
17910
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Posted - 2016.08.17 14:40:15 -
[2] - Quote
Roenok Baalnorn wrote:baltec1 wrote:EVE doesn't have a problem with attracting players, the problem is keeping them. And a lot of that problem, IMO, has to do with the transition between your standard MMO and "Create your own content". I think people feel lost when they start Eve. Like "what am i suppose to do" because they honestly arent use to thinking for themselves in a video game. They are use to being told what to do next. The players could help with that transition sure. But i think CCP should also focus on "weening" new players off the standard MMO mentality by starting them out with some direction and then decreasing that direction over time/progress. Until they learn how to play in the sandbox and entertain themselves. Opportunities and career agents are a start, but their needs to be more really and those options need to be more obvious.
Actually evidence shows that people who take part in pvp stay longer than those that do not. |

baltec1
Bat Country Pandemic Legion
17914
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Posted - 2016.08.18 06:07:39 -
[3] - Quote
Remiel Pollard wrote:Serene Repose wrote:Nobody that plays EVE will really discuss it with each other even in other games. It's actually quite coincidental that you should bring this up now, while I'm actually on SWTOR myself and just got done with a very long conversation with a whole bunch of people in DK chat about the difference between a PVP focused game, and a PVE one, with many an EVE player happy to chime in about the game being one of the best PVP experiences that they have had. Not a little ironic though that the conversation was brought about by someone bragging about how 'hot ****' they are at PVP in SWTOR. Anyway, I can say from my experience that your assertion is untrue. I have lots of conversations about EVE while playing other online games of many varieties. Please try a new premise instead of this demonstrably false one if you want to convince me that EVE's image is the problem.
Yea much the same story. Even if people have a strong dislike of EVE they have always enjoyed the stories I have told about it. |

baltec1
Bat Country Pandemic Legion
17920
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Posted - 2016.08.18 08:00:25 -
[4] - Quote
An anecdote is rather pointless as you can say anything be it true or not. |

baltec1
Bat Country Pandemic Legion
17922
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Posted - 2016.08.18 08:27:27 -
[5] - Quote
Serene Repose wrote:Shae Tadaruwa wrote:Lucy Lollipops wrote:- retention rate is better for ganked/killed/haressed/scammed players ( and it's magically proved by CCP )
There was nothing magic about it. This isn't Harry Potter. CCP have put various bits of evidence out over the last couple of years that show a correlation between being blown up against your will and higher retention, both of new players who then subscribe and subscribed players who then stay around. Just plan normal evidence I'm afraid. Magic is awesome and all, but this falls short of that. And of course you have a source on this load of bollux people say in this forum but ... fail to attribute. Waiting patiently. Thank you very much! 
Link one
Link two
link three |

baltec1
Bat Country Pandemic Legion
17925
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Posted - 2016.08.18 08:57:49 -
[6] - Quote
Nana Skalski wrote: It feels like you are very dogmatic about that. What if they are wrong. Maybe not entirely, but the situation is more complex and their conclusions are slightly off. Dogmata are bad. Issue is only they can do research (even when that are only poor attempts) because only they have the data.
The situation isn't complex, its the fix that is the complicated bit. Its no coincidence that as the game has become safer the rate of growth has fallen. This does not mean we should remove concord but it does mean changes are going to have to be made to your level of CCP protection. For example, with the upcomming barge changes we should demand that CCP remove the pre fitting mantra they have and give us the options to do it for ourselves. |

baltec1
Bat Country Pandemic Legion
17927
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Posted - 2016.08.18 09:54:39 -
[7] - Quote
March rabbit wrote:The girl on the last picture in pretty but where are results of this 'science'? You know: numbers like they provided on two other pictures? I'm sure if they have nice numbers they would show it? But they didn't? Instead they made pretty wide conclusion which would be happily accepted by players on Fan-Fest. PR you know.... It would be really interesting to see real data they have collected.
So you are saying CCP are lying? |

baltec1
Bat Country Pandemic Legion
17945
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Posted - 2016.08.18 17:56:51 -
[8] - Quote
March rabbit wrote:Well.... If you really want to evade this question.... Then you CAN use maneuvers like that. But 'NO U' does not make YOUR story more clean and trustworthy. And yes, it's YOUR story because YOU repeat it in every thread. YOU gave these 3 pictures so i would like YOU to tell ME why there are no any real results provided on 3rd picture. You believe to this story so either you have proofs or it's your bias. And about 'CCP are lying'.... I'm pretty sure YOU know how to take their words spoken on Fan Fest. 
Posted more evidence in here than anyone else has. |

baltec1
Bat Country Pandemic Legion
17945
|
Posted - 2016.08.18 17:59:49 -
[9] - Quote
Jenn aSide wrote:Nana Skalski wrote:EVE is the biggest scam in the history of gaming.  A scam you are still paying for. That would make CCP scammers, but would make you a ________. Fill in your own blanks. Elite, No Man's Sky, STO etc, if you don't like one space game find another.
STO is horrid, and I'm not saying that because they banned me three times. |

baltec1
Bat Country Pandemic Legion
17961
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Posted - 2016.08.20 09:36:19 -
[10] - Quote
Tristan Agion wrote:Remiel Pollard wrote:Then I want it to stay true to its roots, otherwise it's not EVE. You came so close to getting it, and then somehow managed to miss completely. EVE dies when it becomes something that's not EVE, do you understand? If EVE has to become something it's not, at its core, to attract new players, then that's fine, but EVE still dies. Whether it becomes something else, or it dies of naturaly causes, it still dies either way. I'm not saying it can't change, or grow up, but it has to be change that acknowledges the nature of EVE, change that drives the conflict and the PVP and the social dynamic that is its core experience. I do understand where you are coming from. I just disagree. Obviously it's all a matter of degree. If EVE game play was replaced by multiplayer Tetris, then EVE indeed would have died even if that game was still called EVE and made by CCP. However, there is typically a narrowness and one-sidedness to these definitions. Frankly, it's a lot like talking about pop music. A lot of people have the opinion that "pop music was great in the decade when I was a young adult, but since then it has gone downhill and the stuff young people listen to today is just garbage." And measured by the standards of the decade when they were young adults, they are quite reasonable in their assessment. But that does not make current pop music actually garbage (or more garbage than most pop music always is). Just different. Evolved, or if you want to be less friendly, mutated. In particular, it is still pop music. EVE cannot be strictly held to whatever the first generations of pilots really enjoyed. Anachronism does not pay server bills. It could have been the case that freezing EVE as kind of living museum, enjoyed largely by the same group of people as in the beginning, pays off. Just like there are radio stations that have only 80s/90s music on their rotation. But apparently this is not the case, or at least not the case enough. EVE seems to be slowly fading, and CCP cannot really be blamed for trying to stop that by changing EVE away from certain ideals once held by most of its players. My point has not been "outlaw gankers", or whatever. My point has been that most people most of the time do not pew-pew in EVE. And that it would be worthwhile for CCP to invest significant time and resources into improving and polishing the parts of the game in which player (for better or worse) do spend most of their online time. The attitude that all but the pew-pew can be quite Spartan and lacklustre because it "just doesn't count" is in my opinion mistaken. That may have been the attitude of the people that played the early versions, but I don't think that it is the attitude of people coming in now. And if CCP needs them, then it has to adapt EVE accordingly. Sooner rather than later.
This has been done before to a MMO called Star Wars Galxaies.
The decision was made to scrap the core of the game and turn it into something radically different, more mainstream, less dangerous and complicated. Upon relese of the NGE the population nosedived, within a month the population was a fraction of what it was and it stayed there. The game continued for a few years with flagging numbers before being shut down.
The lesson was rather clear, if you change the core of game to chase an imaginary larger playerbase you will kill the game. That larger audience doesn't exist and you alienate the loyal customers you have. |

baltec1
Bat Country Pandemic Legion
18263
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Posted - 2016.10.07 04:52:33 -
[11] - Quote
Hilti Enaka wrote:Jenn aSide wrote:Shallanna Yassavi wrote: If those guys increase retention, it's a testament to how boring the game is playing solo
You mean a game built from the ground up to be played with and against other people is boring when you take away the "other people" part? WTF? How can that be? Next you'll be telling me that if I take both wheels off my bicycle I won't be able to ride it. Preposterous!  You see this is why a little knowledge on gaming trends will help you form a better argument. Gaming trends tell you people don't want to play with or against hordes of other people. The trends tell you people want to play in groups of 5 - 10 people max and solo. People want specific roles and responsibilities within the gaming experiences. By my account CCP aren't taking any of this into account and keep pushing a game to be played in massive groups. a prime example of this is the typical hero bait whilst a fleet waits for a snag. This is why the game isn't engaging and isn't pulling players. Its dull and predictable.
The trend shows countless MMOs that cater to the PVE crowd lose the bulk of their playerbase a matter of months after they launch, EVE is the only MMO that saw sustained growth year after year. Until CCP decided to heavily nerf the PvP side and we saw a decline in subs.
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