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Natural CloneKiller
The Phoenix Rising Vendetta Mercenary Group
153
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Posted - 2016.08.15 08:34:05 -
[1] - Quote
How can we as the community help ccp bring more players into the game?
Post your ideas here. Be direct so ccp can clearly see your ideas.
N
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morion
Lighting Build
122
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Posted - 2016.08.15 09:39:45 -
[2] - Quote
A better way to determine a alt player from a new player. |

Shae Tadaruwa
Science and Trade Institute Caldari State
740
|
Posted - 2016.08.15 09:44:21 -
[3] - Quote
morion wrote:A better way to determine a alt player from a new player. How would this bring more new players into the game?
Not beinf flippant. I'm genuinely curious how CCP making this change would be a way we players can help as per the OP. |

Solecist Project
32115
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Posted - 2016.08.15 09:49:24 -
[4] - Quote
Shae Tadaruwa wrote:morion wrote:A better way to determine a alt player from a new player. How would this bring more new players into the game? Not beinf flippant. I'm genuinely curious how CCP making this change would be a way we players can help as per the OP.
over time it would increase trust, but its not 100% determinable even for ccp who really is a new player.
"That ringing in your ears you're experiencing right now is the last gasping breaths of a dying inner ear as it got thoroughly pulverised by the point roaring over your head at supersonic speeds." -- Tippia
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Solecist Project
32115
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Posted - 2016.08.15 09:53:34 -
[5] - Quote
Natural CloneKiller wrote:How can we as the community help ccp bring more players into the game?
Post your ideas here. Be direct so ccp can clearly see your ideas.
N
There should be a single organized effort. As long as we act seperately of each other we have no chance of causing something, because our division will be used against us.
Besides... wrong subforum (sorry).
if you want people to bring in more new players, use a classic approach.
Organize and swarm forums on the web.
It's a classic and proven approach.
If your question is "how can we make people sub" ... ... the answer is organize and swarm the noobcorps.
hook them with excitement and adrenaline, but NOT with richness. Richness creates apathy.
"That ringing in your ears you're experiencing right now is the last gasping breaths of a dying inner ear as it got thoroughly pulverised by the point roaring over your head at supersonic speeds." -- Tippia
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morion
Lighting Build
122
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Posted - 2016.08.15 10:11:56 -
[6] - Quote
Shae Tadaruwa wrote:morion wrote:A better way to determine a alt player from a new player. How would this bring more new players into the game? Not beinf flippant. I'm genuinely curious how CCP making this change would be a way we players can help as per the OP.
Your right.
Players would first have to be in for that point.
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Max Fubarticus
K Diamond Holding LTD. Bullets Bombs and Blondes
153
|
Posted - 2016.08.15 10:46:13 -
[7] - Quote
Natural CloneKiller wrote:How can we as the community help ccp bring more players into the game?
Post your ideas here. Be direct so ccp can clearly see your ideas.
N
Your generation loves the social media. Use it.
CCP has the fiduciary responsibility to ensure the game is marketed to the targeted audience. The community reinforces that by knocking over other players sandcastles and creating a wide variety of content. Not hard really.
or...
You could community organize, write petitions, threaten CCP with a boycott, create snappy slogans like "Noob Lives Matter" and march around with signs, riot and loot,create safe spaces,in-game pop up dialogue box with trigger warnings, and last but not least...a single toilet open to all regardless of the pronoun that precedes you characters name. LOL
Love and kisses
Max
Civil discourse is uniquely human. After all, when is the last time a pride of lions and a herd of water buffalo negotiated SOV over a watering hole? Never.
Someone either gets their ass kicked or eaten. At the end of the day someone holds SOV.
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Solecist Project
32118
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Posted - 2016.08.15 12:13:59 -
[8] - Quote
Max Fubarticus wrote:Natural CloneKiller wrote:How can we as the community help ccp bring more players into the game?
Post your ideas here. Be direct so ccp can clearly see your ideas.
N
Your generation loves the social media. Use it. CCP has the fiduciary responsibility to ensure the game is marketed to the targeted audience. The community reinforces that by knocking over other players sandcastles and creating a wide variety of content. Not hard really. or... You could community organize, write petitions, threaten CCP with a boycott, create snappy slogans like "Noob Lives Matter" and march around with signs, riot and loot,create safe spaces,in-game pop up dialogue box with trigger warnings, and last but not least...a single toilet open to all regardless of the pronoun that precedes you characters name. LOL  Love and kisses Max While good ideas, I don't think (s)he asked for this.
She didn't want to get CCP to do things for her ... ... she wants to do that herself.
Though of course it doesn't hurt to sting poke CCP as well. ;)
"That ringing in your ears you're experiencing right now is the last gasping breaths of a dying inner ear as it got thoroughly pulverised by the point roaring over your head at supersonic speeds." -- Tippia
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Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
17424
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Posted - 2016.08.15 12:49:29 -
[9] - Quote
Encourage vets to forster a pupp... ehhhh newbro.
Also npc corps desperatly need a doing over, they can be a poisonous environment for a new player. We can get all the new people you like but if they cant turn them into subs its all for nought.
Plenty of small groups form corps just to share a name and a wallet but end up punching bags for borde mercs (yeah ill admit, im guilty of this). Anywat my point is that if a lot of these lads could form up together in npc ( that is so say move between npc corps at will) with their mates , we might see better community intigration.
Im pretty sure this was the idea behind "social corps" when they tabled that a while ago and while i hated the idea , im not averse to sortof making npc more flexible to achive the same effect.
Any one os free to run with this further , i bave been kicking this notion around my head for a while so id like feedback
=]|[=
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Faylee Freir
Facetious Indifference Vendetta Mercenary Group
252
|
Posted - 2016.08.15 13:00:07 -
[10] - Quote
Ralph King-Griffin wrote:Encourage vets to forster a pupp... ehhhh newbro.
Also npc corps desperatly need a doing over, they can be a poisonous environment for a new player. We can get all the new people you like but if they cant turn them into subs its all for nought.
Plenty of small groups form corps just to share a name and a wallet but end up punching bags for borde mercs (yeah ill admit, im guilty of this). Anywat my point is that if a lot of these lads could form up together in npc ( that is so say move between npc corps at will) with their mates , we might see better community intigration.
Im pretty sure this was the idea behind "social corps" when they tabled that a while ago and while i hated the idea , im not averse to sortof making npc more flexible to achive the same effect.
Any one os free to run with this further , i bave been kicking this notion around my head for a while so id like feedback I cant really expand on tbis more, but i can agree with your statement that NPC chat can be toxic. Ithink obtaining subs from new players can be difficult because eve is a niche game and wont retain a mass audience like other MMOs will.
One thing i cant stand about NPC chat is that a lot of times you find a bunch of super carebear alts that just tell everyone to go mining and turn them away from less savory activities that are perfectly viable options. I think CCP should recognize a few community leaders within the different playstyles of eve and have them run community events for new players. Have a public mining fleet once a month, do the same for lowsec pvp, ganking, pve, and other things. That way its not so much.... Just go find what you want to do on your own.
HTFU
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sero Hita
Science and Trade Institute Caldari State
191
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Posted - 2016.08.15 13:31:37 -
[11] - Quote
Natural CloneKiller wrote:How can we as the community help ccp bring more players into the game? > Post your ideas here. Be direct so ccp can clearly see your ideas.
N
Except recommending EVE to our respective networks, there is not much we can do to bring more people into EVE.
I do think we as players can do something for the retention of newer players though. My combat alt is in a newbie friendly FW corp, that focusses on helping newbros to get a player/player network in game, dipping their toes into our main activity (PVP) and having fun. I really have the feeling that being part of our player community has improved the EVE experience for many of my corp members compared to their time in a NPC corps or in a elitist player corp not wanting to help them.
So like Ralph said, take a newbro under your wing and get them hooked on the game. It really makes a difference. Also go to help chat from time to time and suggest that people join a player corp.
"I'm all for pvp, don't get me wrong. I've ganked in Empire, blobed in low sec. Got T-shirts from every which-where.. But to be forced into a pvp confrontation that I didn't want is wrong ccp." RealFlisker
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Viktor Amarr
35
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Posted - 2016.08.15 13:34:51 -
[12] - Quote
If CCP shows me they make decisions based on an actual understanding of the game coupled with a desire to move away from hand holding and mediocrity then I'll be more than happy to do my part, once again.
Besides, the game isn't somehow better if it has more players nor should that be a goal in and of itself because exactly that train of thought is what got us in this situation in the first place. |

Caco De'mon
New Order Logistics CODE.
33
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Posted - 2016.08.15 13:47:56 -
[13] - Quote
How about by not closing threads where people are discussing was to change how HS works (right or wrong).
*"See now that I, even I, am he, and there is no god with me: I kill, and I make alive; I wound, and I heal: neither is there any that can deliver out of my hand."
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Nitshe Razvedka
1118
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Posted - 2016.08.15 14:13:17 -
[14] - Quote
Get rid of Code.
Thieving pirates discuss INTEGRITY; Anarchist gankers give us LAWS; and Whoring merc's cry then blow off clients with INSULTS.
Up is down and down is up in the C&P Forum.
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Caco De'mon
New Order Logistics CODE.
33
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Posted - 2016.08.15 14:27:06 -
[15] - Quote
Nitshe Razvedka wrote:Get rid of Code.
Free PLEX for everyone...Best AFK Space Game EVER!
*"See now that I, even I, am he, and there is no god with me: I kill, and I make alive; I wound, and I heal: neither is there any that can deliver out of my hand."
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Jonah Gravenstein
Machiavellian Space Bastards
26599
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Posted - 2016.08.15 14:27:48 -
[16] - Quote
Nitshe Razvedka wrote:Get rid of Code. Why?
Eve had a problem with retaining new players long before the dawn of CODE., and would continue to do so if CCP outlawed them.
Civilized behaviour is knowing that violence is barbaric, but paying other people to do it is business.
Nil mortifi sine lucre.
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Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
17426
|
Posted - 2016.08.15 14:33:17 -
[17] - Quote
Nitshe Razvedka wrote:Get rid of Code. and with that, this becomes a code. thread, good job holy. *slowclaps*
=]|[=
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Ramona Taggart
Center for Advanced Studies Gallente Federation
1
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Posted - 2016.08.15 14:37:13 -
[18] - Quote
EVE Online should not be a game that is difficult to learn and hard to master. It should just be the latter.
- Updating the tutorial/opportunity system so that it better explains game systems and segues smoothly into the career agents. The tutorial can also be improved with voice acting and videos that can really help new users navigate the many in-game windows (like the market), and even a potential story (perhaps based on the NPC corp you start in).
- Prompt the user with a choice of game activity (e.g. I want to do "X") and they are then given specific details on how to get started. This could be combined with the career agents mechanic, as they really only teach you how to do the very basics.
- New player explanations of ship tiers. For instance, you start in a Frigate, but what are recommended ship types to progress into?
It's easy for many of us to simple say, "Well go to Google or check EVE-University" but having to do these extra steps sheds light on a big issue where many of the most basic gameplay components of this game are too nebulous with too little explanation. Not to mention new players won't know what EVE University is. |

embrel
BamBam Inc.
280
|
Posted - 2016.08.15 15:09:42 -
[19] - Quote
I think that another aspect that is limiting Eve's appeal to new players is its age.
They may feel like not having a real possibility to grow. The map is no longer blank, many things have been done already so they'll never catch up.
Don't know whether this is really a thing, but it feels a bit like it.
Unfortunately, I do not have an idea what could be done about that, except to show that also newbros can achieve a position of space-importance. (or launching Eve 2.0 which is basically the same as Eve now, just everyone starting from scratch; of course a bad idea)
Or make space more "dynamic" (systems appearing and disappearing in order to create blank fields on the map) |

Caco De'mon
New Order Logistics CODE.
33
|
Posted - 2016.08.15 15:20:55 -
[20] - Quote
embrel wrote:Or make space more "dynamic" (systems appearing and disappearing in order to create blank fields on the map)
I think this is an important point. I the last few years, the "infinite sandbox" type game has really taken-off with gaming worlds too big for one person to ever explore in their own lifetime. The range from Dwarf Fortress to No Man's Sky and everything in between.
I think a real disservice to EVE itself is that the universe is so limited and almost everything has been Wiki'ed already. How many new players want to explore something new that a quick Google search will you all you need to know.
Same goes for mission running...I am stunned at just how canned they are...Select mission, look at title of mission, Google mission, collect ISK.
I'm not an old-timer by any stretch but I do remember how EVE was whispered about way back when...now, the innovative and groundbreaking thing that it was just isn't anymore....
More randomness...bigger....more freedom...
*"See now that I, even I, am he, and there is no god with me: I kill, and I make alive; I wound, and I heal: neither is there any that can deliver out of my hand."
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Jenn aSide
Shinigami Miners Test Alliance Please Ignore
14428
|
Posted - 2016.08.15 15:30:39 -
[21] - Quote
Caco De'mon wrote:embrel wrote:Or make space more "dynamic" (systems appearing and disappearing in order to create blank fields on the map) I think this is an important point. I the last few years, the "infinite sandbox" type game has really taken-off with gaming worlds too big for one person to ever explore in their own lifetime. The range from Dwarf Fortress to No Man's Sky and everything in between. I think a real disservice to EVE itself is that the universe is so limited and almost everything has been Wiki'ed already. How many new players want to explore something new that a quick Google search will you all you need to know. Same goes for mission running...I am stunned at just how canned they are...Select mission, look at title of mission, Google mission, collect ISK. I'm not an old-timer by any stretch but I do remember how EVE was whispered about way back when...now, the innovative and groundbreaking thing that it was just isn't anymore.... More randomness...bigger....more freedom...
People don't use the space New Eden has, it doesn't need more.
As for the randomization stuff, people have always claimed they want that, but in reality, they don't. If you make missions random affairs, people will just omni tank their ships and use ships with selectable damage types (ie good by hybrids and lasers for missions, nothing but drones missiles and projectiles for pve).
It would me LESS variety, less choice, because if you don't know whats coming you tank for everything. And tanking for everything means less income which means nothing more than even longer lines for high sec incursions. Look at all the "interesting new" PVE CCP has introduced to the game since 2009 (incursions, drifters, sleepers, epic arcs etc etc) and yet most people who do pve are still killing npcs in complexes, missions and anomalies from the 2003-2005 era.
There is a reason for that, people claim they want fresh and new but in reality they want comfortable and predictable. CCP wasting time on randomized PVE would be a Walmart like waste.
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Roenok Baalnorn
Sadistically Sinister
282
|
Posted - 2016.08.15 15:33:04 -
[22] - Quote
Since Code was brought up... I am not defending code but CCP has stated that players that get ganked in their first15 days are LESS likely to quit than those that dont.
The problem with Eve's player retention is: 1) Its unlike any other game people have played. It is harder as a newb than it is after a year, 5 years, 10 years. 2) Unlike other games, their is no direction in eve. You are responsible for your own entertainment instead of the game providing content for you. 3) Lack of rewards when you are new... its a harsh transition from other games. 4) The sub fee puts a lot of people off. For some reason they think its ridiculous to have to pay $15 to have a full access to a game but not ridiculous that in a F2P game that the only way to compete is to spend stupid amounts of money. And if you dont you are just a farm for those that do. Really makes me worry about this newer generation and their logic.
CCP has improved the new player experience from when i was a noob. Its not enough though for the current market. What can players do to help retain players? join the rookie help channel and help new players. I find helping new players in rookie help is like giving a puppy a piece of cheese. You are now best friends from their perspective. You just increased the chances of them staying.
What can CCP do? Well i posted a thread on this actually a while back that addresses both giving them more time to learn eve( because 14 days isnt enough) while also teaching them about all the things you can do in eve...as opposed to enter warp, target a rat, dock, etc.
That thread is here |

Caco De'mon
New Order Logistics CODE.
33
|
Posted - 2016.08.15 15:40:08 -
[23] - Quote
Quote:People don't use the space New Eden has, it doesn't need more. But the point of this thread is to attract NEW players and saying "all that's to be discovered has been already so tough" is not exactly a great selling point for new players.
Quote:As for the randomization stuff, people have always claimed they want that, but in reality, they don't. Again, offering less than what is the current trend isn't going to win you NEW customers.
Quote:It would me LESS variety, less choice, because if you don't know whats coming you tank for everything. You're confusing variety for the the unknown. Fitting an omni-tank IMO is way more desirable than Wiki'ing a what-to-fit page. Remember, this is about NEW players and the wide-eyed "wow" factor of random and near infinite space...
*"See now that I, even I, am he, and there is no god with me: I kill, and I make alive; I wound, and I heal: neither is there any that can deliver out of my hand."
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Vincent Athena
V.I.C.E.
3902
|
Posted - 2016.08.15 15:51:12 -
[24] - Quote
Solecist Project wrote:.........
hook them with excitement and adrenaline, but NOT with richness. Richness creates apathy.
I don't like adrenaline. It leaves me feeling drained and depressed. What do you propose to keep people who are like me?
My guess is virtually every miner, mission runner, and high sec hugger is like me in not liking adrenaline. Look at their play style: Its all geared to avoid situations that trigger adrenaline, as are their comments on this forum. I stayed because I like space and science fiction, and at the time I joined, there were no other space MMOs out there that ran on a Mac.
What do you propose that we, as a community, do to keep players who do not like adrenaline?
Know a Frozen fan? Check this out
Frozen fanfiction
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Roenok Baalnorn
Sadistically Sinister
282
|
Posted - 2016.08.15 16:16:20 -
[25] - Quote
Jenn aSide wrote:Caco De'mon wrote:embrel wrote:Or make space more "dynamic" (systems appearing and disappearing in order to create blank fields on the map) I think this is an important point. I the last few years, the "infinite sandbox" type game has really taken-off with gaming worlds too big for one person to ever explore in their own lifetime. The range from Dwarf Fortress to No Man's Sky and everything in between. I think a real disservice to EVE itself is that the universe is so limited and almost everything has been Wiki'ed already. How many new players want to explore something new that a quick Google search will you all you need to know. Same goes for mission running...I am stunned at just how canned they are...Select mission, look at title of mission, Google mission, collect ISK. I'm not an old-timer by any stretch but I do remember how EVE was whispered about way back when...now, the innovative and groundbreaking thing that it was just isn't anymore.... More randomness...bigger....more freedom... People don't use the space New Eden has, it doesn't need more. As for the randomization stuff, people have always claimed they want that, but in reality, they don't. If you make missions random affairs, people will just omni tank their ships and use ships with selectable damage types (ie good by hybrids and lasers for missions, nothing but drones missiles and projectiles for pve). It would me LESS variety, less choice, because if you don't know whats coming you tank for everything. And tanking for everything means less income which means nothing more than even longer lines for high sec incursions. Look at all the "interesting new" PVE CCP has introduced to the game since 2009 (incursions, drifters, sleepers, epic arcs etc etc) and yet most people who do pve are still killing npcs in complexes, missions and anomalies from the 2003-2005 era. There is a reason for that, people claim they want fresh and new but in reality they want comfortable and predictable. CCP wasting time on randomized PVE would be a Walmart like waste.
People dont use the space we have because: 1) CCP refuses to kick people out of high sec and continues to let it be carebear land rather than newbie land. 2)Even though we have system upgrades now. They are still limited by a static sec status. So people still prefer nice pocket systems with a low truesec.
High sec needs to be great shrunk down and turned into low sec/null. the rewards for high need to either be lowered or the rewards for low/null increased to make it more appealing to leave high. I think new systems should be added but not the "here is 2500 systems, enjoy!" method. Rather, players have to find new systems, set up star gates, and basically make them part of known space. And it would be a low rate with maybe 2-4 systems being available to find at any one time and no new ones spawning until those systems reached a certain point in being added to known space, such as having gates and sov. This way new systems are added but very slowly over time.
CCP failed with new content. And the players are partly to blame. Players said they want something more challenging. What they meant was they wanted more variety and less predictability. CCP took this literally and started tossing us super rats which a majority of players are not fans of.
What players really want is for CCP to stop mirroring things and using templates with different rats and start making original content. For example, when comparing faction to faction pretty much all exploration sites and anoms are the same. All combat sites are similar. Running sites in angel, sansha, guristas, or serpentis space is pretty much the same. Only thing that changes is the rats and what drops. Its a boring grind and changing faction doesnt really change much.
Instead sites and anoms should be more dynamic in nature. Sites for example should be more like an "arc" rather than a one time run and move on. Sites should have various escalations and instead of having a linear escalation path have a more dynamic escalation path. So you may get one of 20 escalations. And this goes for combat data and relic.
Anoms should be similar. The type of site such as "hub" should give you a general idea of the difficulty but the spawns should be RNG between x and y of certain classes of ships. These should also have escalations.
Escalations should be more in the same system or the same constellation than having to go 10 jumps out. CCP was all about "we want to make it so its unnecessary for an average alliance to own a large amount of space" But they want you to jump all over eve to do escalations. So in null the chances of your escalation being in enemy territory especially with the fozzie sov mechanics is quite high, since null is more fractured now.
People want more variety and less template stuff, most dont want harder, though harder versions should always be an option. |

Serene Repose
2695
|
Posted - 2016.08.16 00:43:25 -
[26] - Quote
Max Fubarticus wrote: The community reinforces that by knocking over other players sandcastles and creating a wide variety of content. Not hard really. Uh...right. I was going to say this was logic Trump would love. Then, I saw this....
Max Fubarticus wrote:You could community organize, write petitions, threaten CCP with a boycott, create snappy slogans like "Noob Lives Matter" and march around with signs, riot and loot,create safe spaces,in-game pop up dialogue box with trigger warnings, and last but not least...a single toilet open to all regardless of the pronoun that precedes you characters name. It's probably wise to leave the US's political dysfunction at the door.
Meanwhile, back to discussing the issue at hand...instead of yucking about those "inferior" to "us"....
We must accommodate the idiocracy.
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Serene Repose
2695
|
Posted - 2016.08.16 00:46:53 -
[27] - Quote
Roenok Baalnorn wrote:People dont use the space we have because: 1) CCP refuses to kick people out of high sec and continues to let it be carebear land rather than newbie land. 2)Even though we have system upgrades now. They are still limited by a static sec status. So people still prefer nice pocket systems with a low truesec.... Hard to follow this steamy pile with something uh...useful.
Want more players? Stop kissing the hinies of the psychos. Normal people with money like the idea of not being mugged by those of ill-breeding and PLEX complexes. Or you can tailor it to those of this ilk, and live with the outcome. . . why change it?
We must accommodate the idiocracy.
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Cockchaos
Center for Advanced Studies Gallente Federation
7
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Posted - 2016.08.16 00:55:59 -
[28] - Quote
Change game mechanics so the EVE community can effectively fight the idiots who suicide gank new players using the autopilot function. When I say idiots, I mean CODE. |

Caco De'mon
New Order Logistics CODE.
38
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Posted - 2016.08.16 00:59:16 -
[29] - Quote
Cockchaos wrote:Change game mechanics so the EVE community can effectively fight the idiots who suicide gank new players using the autopilot function. When I say idiots, I mean CODE.
...and I bet you're an authority on idiots...
*"See now that I, even I, am he, and there is no god with me: I kill, and I make alive; I wound, and I heal: neither is there any that can deliver out of my hand."
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Kaldi Tsukaya
Deveron Shipyards and Technology
268
|
Posted - 2016.08.16 01:43:46 -
[30] - Quote
Natural CloneKiller wrote:How can we as the community help ccp bring more players into the game?
Post your ideas here. Be direct so ccp can clearly see your ideas.
N
A wardec for every new corp? Oh wait... |
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