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Remiel Pollard
Shock Treatment Ministries
7723
|
Posted - 2016.08.18 07:45:59 -
[151] - Quote
Herzog Wolfhammer wrote:Ralph King-Griffin wrote:Herzog Wolfhammer wrote: It may not be the exact same thing, but remember what this thread is about, right?
thats precisely why im pulling you up on it. its not even remotely in the same ball park , is extremely disrespectful to those of us who may have sufferd or had someone close to us suffer and you know it.this is a game , regardless of whatever qualifiers or context you use it is never acceptable to publicly take the **** out of someones real trauma by making that comparison and i am ashamed for us every time i see it. Don't try to pull that SJW crap on me. "Somebody might get upset so you can't say that". You want to censor me go ahead and use the report button like CODE. does. But remember, you wanted to censor me. And what's the first avenue of someone who can't handle a debate? You know what that is.
Don't dismiss it as "SJW crap" just because you have no legitimately rational counterargument to the rational criticism of your **** analogy. No one wanted to censor you, we were just pointing out how disgusting it is for you to belittle real physical trauma by putting it in the same category as exploding space pixels. We don't have to pretend that trauma is anything but what it actually is, or change the definitions of words, or engage in any "SJW" tactics, for this to remain true. In essense, your analogy was a hollow one as a result, a meaningless one, which has no point, and as long as you're hopping around on your moral high-horse out-grouping everyone, then you'd better be damn well ready for the criticism of your own failure to practice what you ******* preach.
GÇ£Some capsuleers claim that ECM is 'dishonorable' and 'unfair'.
Jam those ones first, and kill them last.GÇ¥
- Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104
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Serene Repose
2728
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Posted - 2016.08.18 07:49:06 -
[152] - Quote
Remiel Pollard wrote:Serene Repose wrote:You can say by one anecdotal experience I stopped here because I knew you'd try this. Your whole post was based on a premise which in and of itself was based on anecdote, your experience that you never see anyone talk about EVE in other games. So what, your anecdote reigns supreme but mine can be dismissed? Let me tell you a secret. They can both be dismissed. I could have just dismissed your whole post as anecdote, but I chose to do it this way instead because I had a feeling you'd take the "it's fine for me to do but not you" route. It's the hallmark of a hypocrite of which you show many signs. I'm sorry. It's not a premise. It's the "experience". I enjoy being dismissed by you. It means I'm hitting the mark I'm after. But, hypocrite? Saying things I don't do myself. Yeah. If that's all you got...you shoot blanks. Pow Pow
By the way. Do you even recall what the topic of this thread is? Dis Herzog?
See them help. See them help. Help. Help. Help.
We must accommodate the idiocracy.
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Remiel Pollard
Shock Treatment Ministries
7724
|
Posted - 2016.08.18 07:54:44 -
[153] - Quote
Serene Repose wrote:Remiel Pollard wrote:Serene Repose wrote:You can say by one anecdotal experience I stopped here because I knew you'd try this. Your whole post was based on a premise which in and of itself was based on anecdote, your experience that you never see anyone talk about EVE in other games. So what, your anecdote reigns supreme but mine can be dismissed? Let me tell you a secret. They can both be dismissed. I could have just dismissed your whole post as anecdote, but I chose to do it this way instead because I had a feeling you'd take the "it's fine for me to do but not you" route. It's the hallmark of a hypocrite of which you show many signs. I'm sorry. It's not a premise. It's the "experience". I enjoy being dismissed by you. It means I'm hitting the mark I'm after. But, hypocrite? Saying things I don't do myself. Yeah. If that's all you got...you shoot blanks. Pow Pow By the way. Do you even recall what the topic of this thread is? Dis Herzog? See them help. See them help. Help. Help. Help.
Your asserted experience was the basis of your premise. And it's not me dismissing you, it was you dismissing you. You said it yourself, my anecdote can be dismissed. So can yours.
GÇ£Some capsuleers claim that ECM is 'dishonorable' and 'unfair'.
Jam those ones first, and kill them last.GÇ¥
- Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104
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baltec1
Bat Country Pandemic Legion
17920
|
Posted - 2016.08.18 08:00:25 -
[154] - Quote
An anecdote is rather pointless as you can say anything be it true or not. |

Serene Repose
2734
|
Posted - 2016.08.18 08:06:27 -
[155] - Quote
Remiel Pollard wrote:Your asserted experience was the basis of your premise. And it's not me dismissing you, it was you dismissing you. You said it yourself, my anecdote can be dismissed. So can yours. If yours stands, then so does mine, it really is that simple. If you have a problem with that, take it up with basic logic, or at least try to learn some first.
No blanks were fired either, dear, and no, dismissing your assertions of experience is no different from dismissing mine. If your 'argument' is that my dismissal of you means you're hitting the mark, then I can do the same and say your dismissal of me means the same thing. Neither is true, of course, and I explained in no uncertain terms why your argument can be dismissed as easily as you dismissed mine. Last I checked, that's the complete opposite of 'firing blanks'. Uh...right...I lost you at accusing me of saying things I've related I've been told. You still seem to have it in your head...but you say I lied about it all, invented it or ("premise") postulated it. However, it happened. I'm sure you not being there gave you all the information you need to say it didn't happen. That's the logic I see you using. So, this other lesson in logic...just further demonstrates what I said in the post you're having so much trouble with...and no, I don't expect you to see it. You're already convinced. This is for the benefit of others so they can see what your "side" is like. Thanks for your aid in that regard.
Keep it up. I'm loving it. 
Oh. Just one more thing. If all these things I've said about the actual issue at hand are false, and all these things you claim are true, then there's a flood of new memberships and this thread has no purpose which is why you've invested so much time in it and...right.
Where are all these new subs playing, again?
We must accommodate the idiocracy.
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Shae Tadaruwa
Science and Trade Institute Caldari State
768
|
Posted - 2016.08.18 08:11:29 -
[156] - Quote
Lucy Lollipops wrote:- retention rate is better for ganked/killed/haressed/scammed players ( and it's magically proved by CCP )
There was nothing magic about it. This isn't Harry Potter.
Harassed is a bit of a stretch though. CCP will ban players that harass others, so harassment doesn't really fit in that list. Scamming? I haven't seen anything directly suggesting that results in higher retention, nor anyone claiming it.
CCP have put various bits of evidence out over the last couple of years that show a correlation between being blown up against your will and higher retention, both of new players who then subscribe and subscribed players who then stay around.
Just plan normal evidence I'm afraid. Magic is awesome and all, but this falls short of that.
Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."
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Serene Repose
2734
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Posted - 2016.08.18 08:13:49 -
[157] - Quote
Shae Tadaruwa wrote:Lucy Lollipops wrote:- retention rate is better for ganked/killed/haressed/scammed players ( and it's magically proved by CCP )
There was nothing magic about it. This isn't Harry Potter. CCP have put various bits of evidence out over the last couple of years that show a correlation between being blown up against your will and higher retention, both of new players who then subscribe and subscribed players who then stay around. Just plan normal evidence I'm afraid. Magic is awesome and all, but this falls short of that. And of course you have a source on this load of bollux people say in this forum but ... fail to attribute. Waiting patiently. Thank you very much! 
We must accommodate the idiocracy.
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Remiel Pollard
Shock Treatment Ministries
7724
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Posted - 2016.08.18 08:18:41 -
[158] - Quote
Serene Repose wrote:Remiel Pollard wrote:Your asserted experience was the basis of your premise. And it's not me dismissing you, it was you dismissing you. You said it yourself, my anecdote can be dismissed. So can yours. If yours stands, then so does mine, it really is that simple. If you have a problem with that, take it up with basic logic, or at least try to learn some first.
No blanks were fired either, dear, and no, dismissing your assertions of experience is no different from dismissing mine. If your 'argument' is that my dismissal of you means you're hitting the mark, then I can do the same and say your dismissal of me means the same thing. Neither is true, of course, and I explained in no uncertain terms why your argument can be dismissed as easily as you dismissed mine. Last I checked, that's the complete opposite of 'firing blanks'. Uh...right...I lost you at accusing me of saying things I've related I've been told.
Let me break this down in really simple steps and terms for you.
1. You posted an essay about how one abridged conversation you had with someone in another game about EVE (your anecdote) means that no one ever talks about EVE in other games and therefore EVE has an image problem. ie, your based a definitive conclusion on your personal experience.
2. I then posted my own personal experience (my anecdote) which contradicted your conclusion.
3. You dismissed my anecdote as if it was somehow less from your own (news flash: neither anecdote had any validity towards a conclusion to begin with).
4. I pointed out your failure of rational thinking.
5. You threw a hissy at me 'firing blanks'
Now we're at the point where you try to worm your way out of it by attempting to defame me as a person with various accusations such as lying (I never said you lied, I said your conclusion was flawed - believe it or not, your experience and mine are not mutually exclusive, they're just not enough to base a conclusion around). In my initial post, where I went over my contradictory experience, I never dismissed your experience, I dismissed your conclusion.
For the record, I don't have a 'side' except rational and consistent discourse. I'm pretty sure though that anyone with one seventeenth of a brain cell can see clearly enough who's been rational and consistent here just fine without you aiding them, but they'll appreciate you digging yourself deeper just to make things loud and clear if you so insist.
The mature thing to do at this point would be to realise where you've gone wrong and own it. I know that won't happen though so please continue to thrash about in rhetorical failure.
GÇ£Some capsuleers claim that ECM is 'dishonorable' and 'unfair'.
Jam those ones first, and kill them last.GÇ¥
- Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104
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baltec1
Bat Country Pandemic Legion
17922
|
Posted - 2016.08.18 08:27:27 -
[159] - Quote
Serene Repose wrote:Shae Tadaruwa wrote:Lucy Lollipops wrote:- retention rate is better for ganked/killed/haressed/scammed players ( and it's magically proved by CCP )
There was nothing magic about it. This isn't Harry Potter. CCP have put various bits of evidence out over the last couple of years that show a correlation between being blown up against your will and higher retention, both of new players who then subscribe and subscribed players who then stay around. Just plan normal evidence I'm afraid. Magic is awesome and all, but this falls short of that. And of course you have a source on this load of bollux people say in this forum but ... fail to attribute. Waiting patiently. Thank you very much! 
Link one
Link two
link three |

Herzog Wolfhammer
Sigma Special Tactics Group
7970
|
Posted - 2016.08.18 08:27:46 -
[160] - Quote
Remiel Pollard wrote:Herzog Wolfhammer wrote:Ralph King-Griffin wrote:Herzog Wolfhammer wrote: It may not be the exact same thing, but remember what this thread is about, right?
thats precisely why im pulling you up on it. its not even remotely in the same ball park , is extremely disrespectful to those of us who may have sufferd or had someone close to us suffer and you know it.this is a game , regardless of whatever qualifiers or context you use it is never acceptable to publicly take the **** out of someones real trauma by making that comparison and i am ashamed for us every time i see it. Don't try to pull that SJW crap on me. "Somebody might get upset so you can't say that". You want to censor me go ahead and use the report button like CODE. does. But remember, you wanted to censor me. And what's the first avenue of someone who can't handle a debate? You know what that is. Don't dismiss it as "SJW crap" just because you have no legitimately rational counterargument to the rational criticism of your **** analogy. No one wanted to censor you, we were just pointing out how disgusting it is for you to belittle real physical trauma by putting it in the same category as exploding space pixels. We don't have to pretend that trauma is anything but what it actually is, or change the definitions of words, or engage in any "SJW" tactics, for this to remain true. In essense, your analogy was a hollow one as a result, a meaningless one, which has no point, and as long as you're hopping around on your moral high-horse out-grouping everyone, then you'd better be damn well ready for the criticism of your own failure to practice what you ******* preach.
Look, NOTHING is going to make me agree with you or anybody like you. Ever. So give it up, skippy. You are wasting your time.
EDIT: I can deal with you exactly the same way all those people who don't play this game deal with your kind.
Bring back DEEEEP Space!
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Remiel Pollard
Shock Treatment Ministries
7724
|
Posted - 2016.08.18 08:36:41 -
[161] - Quote
Herzog Wolfhammer wrote: Look, NOTHING is going to make me agree with you or anybody like you. Ever. So give it up, skippy. You are wasting your time.
You say that like it's something virtuous to refuse to change your mind under any circumstances, when in fact, this is actually your problem. Your refusal to acknowledge or consider ideas that oppose your own are why you'll never learn anything new, and why you'll only end up limiting your ability to expand your intellect.
Anyone can be wrong. Whether or not you agree with me is completely irrelevant to whether or not I'm right. If you can't accept that, then why are you accusing anyone of using SJW tactics?
I'm never going to give up countering misinformation or that bullshit you were swinging earlier about **** being on the same level of trauma as losing pixel spaceships. Never. It's not a waste of time at all, because other people aren't just like you mate. There are lots of people out there that are open to reason, open to being wrong and learning new things, and love alternate points of view from the ones they're fed by the single-minded (dare I say religious) thought processes that you're practicing.
The other fun thing about you is that, while you're running around accusing other people of being SJW, you sit there and say things like "people like you" as if we're some kind of collective. There are no people like me, mate. There's just me.
Tumblr called, Herzog. They want their cringe back.
GÇ£Some capsuleers claim that ECM is 'dishonorable' and 'unfair'.
Jam those ones first, and kill them last.GÇ¥
- Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104
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Remiel Pollard
Shock Treatment Ministries
7724
|
Posted - 2016.08.18 08:40:35 -
[162] - Quote
Herzog Wolfhammer wrote: EDIT: I can deal with you exactly the same way all those people who don't play this game deal with your kind.
No mate, you can't deal with me at all. You've made it quite evident that rational, consistent discourse are beyond your critical faculties, so until you do something about that, you'll never have the slightest idea how to deal with me besides hurling chidlish invectives or pretending I don't exist.
Neither actually deals with me, though. It just makes me stronger.
GÇ£Some capsuleers claim that ECM is 'dishonorable' and 'unfair'.
Jam those ones first, and kill them last.GÇ¥
- Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104
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Shae Tadaruwa
Science and Trade Institute Caldari State
769
|
Posted - 2016.08.18 08:47:53 -
[163] - Quote
Serene Repose wrote:Shae Tadaruwa wrote:Lucy Lollipops wrote:- retention rate is better for ganked/killed/haressed/scammed players ( and it's magically proved by CCP )
There was nothing magic about it. This isn't Harry Potter. CCP have put various bits of evidence out over the last couple of years that show a correlation between being blown up against your will and higher retention, both of new players who then subscribe and subscribed players who then stay around. Just plan normal evidence I'm afraid. Magic is awesome and all, but this falls short of that. And of course you have a source on this load of bollux people say in this forum but ... fail to attribute. Waiting patiently. Thank you very much!  Yes, of course I can provide the sources.
It's not like they haven't been talked to death over the last couple of years.
Baltect posted some above, but I'll go get them and post them for you as you are either too lazy or too incompetent to also keep abreast of what has been presented.
I'll edit them back into this post.
Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."
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Nana Skalski
Poseidaon
14568
|
Posted - 2016.08.18 08:52:00 -
[164] - Quote
baltec1 wrote:Serene Repose wrote:Shae Tadaruwa wrote:Lucy Lollipops wrote:- retention rate is better for ganked/killed/haressed/scammed players ( and it's magically proved by CCP )
There was nothing magic about it. This isn't Harry Potter. CCP have put various bits of evidence out over the last couple of years that show a correlation between being blown up against your will and higher retention, both of new players who then subscribe and subscribed players who then stay around. Just plan normal evidence I'm afraid. Magic is awesome and all, but this falls short of that. And of course you have a source on this load of bollux people say in this forum but ... fail to attribute. Waiting patiently. Thank you very much!  Link oneLink twolink three It feels like you are very dogmatic about that. What if they are wrong. Maybe not entirely, but the situation is more complex and their conclusions are slightly off. Dogmats are bad. Issue is only they can do research (even when that are only poor attempts) because only they have the data.
Every part of a game helps to tell a story. =ƒôò
Where is Angry CONCORD guy when you need him.
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baltec1
Bat Country Pandemic Legion
17925
|
Posted - 2016.08.18 08:57:49 -
[165] - Quote
Nana Skalski wrote: It feels like you are very dogmatic about that. What if they are wrong. Maybe not entirely, but the situation is more complex and their conclusions are slightly off. Dogmata are bad. Issue is only they can do research (even when that are only poor attempts) because only they have the data.
The situation isn't complex, its the fix that is the complicated bit. Its no coincidence that as the game has become safer the rate of growth has fallen. This does not mean we should remove concord but it does mean changes are going to have to be made to your level of CCP protection. For example, with the upcomming barge changes we should demand that CCP remove the pre fitting mantra they have and give us the options to do it for ourselves. |

Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
17500
|
Posted - 2016.08.18 08:58:08 -
[166] - Quote
Herzog Wolfhammer wrote:
Don't try to pull that SJW crap on me. "Somebody might get upset so you can't say that".
You want to censor me go ahead and use the report button like CODE. does.
But remember, you wanted to censor me. And what's the first avenue of someone who can't handle a debate? You know what that is.
im far from a social justice warrior herzog, i am however fairly disappointed with you and giving you a piece of my mind.
nowhere have i said "Somebody might get upset so you can't say that", and nowhere am i calling for anyone to be censored.
im having a go at you over it because i thought better of you, you are making a fool out of yourself by saying such a ridiculous thing and you should know better, you are at least as intelligent and articulate as i am so im having a hard time just brushing it off as you being thick.
cop on , you are making the entirety of the ag, no , all of us look stupid by flinging such malice around over a game .
=]|[=
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Remiel Pollard
Shock Treatment Ministries
7728
|
Posted - 2016.08.18 09:03:46 -
[167] - Quote
Nana Skalski wrote: It feels like you are very dogmatic about that. What if they are wrong. Maybe not entirely, but the situation is more complex and their conclusions are slightly off. Dogmata are bad. Issue is only they can do research (even when that are only poor attempts) because only they have the data.
It's a good thing feelings don't define reality then.
What you're seeing here is data that wholly supports at least one definitive conclusion - that PVP and ganking are not driving new players away like so many claim on the forums. More people are leaving if they AREN'T experiencing PVP early, which means the data also supports a fair hypothesis that new players who are engaged or introduced to PVP early on are more likely to stick around, although the data alone does not definitively prove this. I can say I agree with this conclusion based on my experience of training a fair few new players myself for PVP.
GÇ£Some capsuleers claim that ECM is 'dishonorable' and 'unfair'.
Jam those ones first, and kill them last.GÇ¥
- Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104
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Tristan Agion
Viziam Amarr Empire
154
|
Posted - 2016.08.18 09:17:25 -
[168] - Quote
Shae Tadaruwa wrote:CCP have put various bits of evidence out over the last couple of years that show a correlation between being blown up against your will and higher retention, both of new players who then subscribe and subscribed players who then stay around. While that is interesting, I wouldn't put too much stock into it. First, it's really hard to control biases here, and correlation is not causation. For example, a more active player is presumably more likely to subscribe and more likely to be blown up. This does however not mean that they are subscribing because they are being blown up.
Second, even assuming that being blown up is at least part of what makes people sign up, this does not necessarily answer the actual question for CCP - namely how to make the number of subscriptions grow. For example, let's say you want to publish a magazine on garden gnomes and you need 100 subscribers to make printing it profitable. You get 30 subscribers. Now you ask your subscribers why they subscribed, and 80% of them reply that they really liked the discussion of different garden gnome hats in your first issue. You conclude that the way to get 100 subscribers for your garden gnome magazine is to fill it with discussions of garden gnome attire. Is that correct?
No, of course it isn't. Perhaps you have learned something there about how to retain the few subscribers that you already have. But you have not necessarily learned anything about how to attract all those people who have not so far subscribed. Perhaps many of them couldn't care less about garden gnome attire. It could even be that there are many people who were on the fence about subscribing, but are totally turned off by the new emphasis on garden gnome couture. You just don't know, not from polling the people that have subscribed...
I hope the analogy is clear. If EVE needs more subscribers to be sustainable, then CCP needs to care about attracting new players to the game. That task is not identical with keeping current subscribers happy, and what attracts new players in significant numbers need not be what has attracted those already playing. In fact, if "business as usual" and "more of the same" is not working, then it is likely that CCP's overall strategy in game design and marketing for EVE has to change substantially. At which point it is not a question of making existing subscribers happier, but rather of not offending them so much that they leave while one is changing course to gain subscribers by other means. |

Shae Tadaruwa
Science and Trade Institute Caldari State
770
|
Posted - 2016.08.18 09:30:34 -
[169] - Quote
Tristan Agion wrote:[quote=Shae Tadaruwa]First, it's really hard to control biases here, and correlation is not causation. For example, a more active player is presumably more likely to subscribe and more likely to be blown up. This does however not mean that they are subscribing because they are being blown up. You know what the difference is between your presumption and CCP's analysis? Presumption.
You and I can presume whatever we like, but unless either of us have data to measure against, our presumptions are absolutely no value. They certainly can't be used to argue against data that is on the table. To do so is idiotic.
Of course, nowhere did I claim causation, however correlation is still a very powerful decision making tool in business; and correlation rarely exists without some causation as well (there are notable exceptions to that).
Actually, there is a rather good recent article that mirrors my view on that issue:
https://medium.freecodecamp.com/if-correlation-doesnt-imply-causation-then-what-does-c74f20d26438#.l0iygab6k
As for the rest of it, it's been talked to death for ages. Don't read more into my statement above than what I wrote. CCP have put evidence out over the last couple of years demonstrating a correlation between being blown up and staying longer. The eidence is there (and still being posted above).
Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."
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March rabbit
Mosquito Squadron The-Culture
1866
|
Posted - 2016.08.18 09:46:14 -
[170] - Quote
The girl on the last picture in pretty but where are results of this 'science'? You know: numbers like they provided on two other pictures?
I'm sure if they have nice numbers they would show it? But they didn't? Instead they made pretty wide conclusion which would be happily accepted by players on Fan-Fest. PR you know....
It would be really interesting to see real data they have collected.
The Mittani: "the inappropriate drunked joke"
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baltec1
Bat Country Pandemic Legion
17927
|
Posted - 2016.08.18 09:54:39 -
[171] - Quote
March rabbit wrote:The girl on the last picture in pretty but where are results of this 'science'? You know: numbers like they provided on two other pictures? I'm sure if they have nice numbers they would show it? But they didn't? Instead they made pretty wide conclusion which would be happily accepted by players on Fan-Fest. PR you know.... It would be really interesting to see real data they have collected.
So you are saying CCP are lying? |

Solecist Project
32202
|
Posted - 2016.08.18 10:10:46 -
[172] - Quote
March rabbit wrote:The girl on the last picture in pretty but where are results of this 'science'? You know: numbers like they provided on two other pictures? I'm sure if they have nice numbers they would show it? But they didn't? Instead they made pretty wide conclusion which would be happily accepted by players on Fan-Fest. PR you know.... It would be really interesting to see real data they have collected. You make no sense. Stop ignoring reality, please.
They increased security in highsec for years ... ... and they made a push for a society of "lawfull" behaviour. Now you make it look like they actually favour the ganker/pvp crowd.
That does not make any sense.
"That ringing in your ears you're experiencing right now is the last gasping breaths of a dying inner ear as it got thoroughly pulverised by the point roaring over your head at supersonic speeds." -- Tippia
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Nana Skalski
Poseidaon
14569
|
Posted - 2016.08.18 10:46:41 -
[173] - Quote
Quote:It's a good thing feelings don't define reality then.
I was talking about his (and not only his) dogmatic stance. You seem to be genuinly convinced that ganking in first 14 days have good results on player staying with the game.
When this is only 1 percent of the whole that was ganked in this 14 days. It is very poor sample. What about the rest 99 percent that could have been ganked after that time? Where are statistics about that?
Else: how do you search for more meningfull data?
And: what players write when they resign can only be a peak of the iceberg.
Every part of a game helps to tell a story. =ƒôò
Where is Angry CONCORD guy when you need him.
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Shae Tadaruwa
Science and Trade Institute Caldari State
770
|
Posted - 2016.08.18 10:56:11 -
[174] - Quote
Nana Skalski wrote:Quote:It's a good thing feelings don't define reality then. I was talking about his (and not only his) dogmatic stance. You seem to be genuinly convinced that ganking in first 14 days have good results on player staying with the game. When this is only 1 percent of the whole that was ganked in this 14 days. It is very poor sample. What about the rest 99 percent that could have been ganked after that time? Where are statistics about that? Else: how do you search for more meningfull data? And: what players write when they resign can only be a peak of the iceberg. CCP have also posted their findings about subbed accounts.
The best summary they've provided I'm still looking for as it was a while ago. I'll keep looking though.
Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."
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Alhira Katserna
Concordiat Spaceship Samurai
2268
|
Posted - 2016.08.18 10:57:55 -
[175] - Quote
My 2 cents.
- NPC Corps need some rework
- Getting new player into good corps needs to be worked on.
- Wardecs need to be drastically limited, maybe to 3 per alliance.
Most newbros start in Highsec, not that many start the game with the intention to immeditely join a specific Nullsec/Lowsec newbro alliance. They wander around, make the opportunities and carrier agents and slowly start to get a grip of the game.
Inevitably they will want to join a corp to do somethig specific like mining, mission running, etc... Now there is the problem: There are many corps out there and a fair number is just plain bad, really really bad. A new member has of course no way to tell this. Now there are 3 possible ways how this can go. First is they are some time in this corp when they realize this is a bad one and they need to find another. Second is they get a wrong picture of eve due to the corp and leave the game. Third (which is unfortunately the most likely) they land in a corp (which doesn-¦t necessarily need to be a bad one) which is wardecced. Now they possibly get killed over and over by one or multiple corps and are in many cases not able to recieve good info on how to counter it or work with the tips they got. They decide "f*** this game" and go.
Well, possibility 3 is to a degree conterable: Drastically limit wardecs so 1 ally/corp cannot have more then 100 allies/corps wardecced like it is today. Next that needs work is sorting out bad newbro corps. Generally achieved when advertising good ones and imo ccp should find a way to achieve this via ingame mechanics although i haveno clue how to do this. Maybe rework the newbie friendly tag so it is only markable when you do some certain things.
Last but not least: Guide them. I wonder how many of those who debatte here have just sat down one day in Arnon on the SOE station undock and convo`d newbros. I did and when i started the game someone there also convo'd me and gave me some general tips. And today i still remember when my wallet flashed once after undocking and i saw someone sending me a few million ISK. Upon asking he told me he just robbed a large alliance and wants to spread some of the ISK to newbros. All this 3 years ago. This game is remarkable and the people in it also. We cannot do something about making the game more remarkable but we certainly can do something to make the players remarkable. |

Malcanis
Vanishing Point. The Initiative.
17888
|
Posted - 2016.08.18 10:59:24 -
[176] - Quote
Oh look what a surprise, this thread has devolved into the same dozen people rehearsing the same old "bears vs ganker" rubbish that litters every thread in these forums.
And people wonder why the devs prefer to interact with the community on reddit. What a mystery.
ISD, start doing your damb jobs and put a stop to this crap wrecking every single thread in GD.
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
|

Shae Tadaruwa
Science and Trade Institute Caldari State
770
|
Posted - 2016.08.18 11:04:33 -
[177] - Quote
Alhira Katserna wrote:My 2 cents.
- NPC Corps need some rework
- Getting new player into good corps needs to be worked on.
- Wardecs need to be drastically limited, maybe to 3 per alliance.
1 and 2 I completely agree with, however if 2 happens, 3 is not required.
Corps/Alliances like Eve-Uni, Horde, Brave, etc. that are very new player friendly, operate under permanent wardec and still manage to have thriving newbros.
That's because they actively help their new players and understand how to avoid any issues from wardecs. They have good CEOs and good leadership.
Good Corps are never threatened by wardecs and view them in some cases, as a great way to teach their new players.
So the positive side of the second suggestion means you don't need that third one at all.
Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."
|

Lucy Lollipops
State War Academy Caldari State
102
|
Posted - 2016.08.18 11:18:43 -
[178] - Quote
Alhira Katserna wrote:My 2 cents.
- NPC Corps need some rework
- Getting new player into good corps needs to be worked on.
- Wardecs need to be drastically limited, maybe to 3 per alliance.
Most newbros start in Highsec, not that many start the game with the intention to immeditely join a specific Nullsec/Lowsec newbro alliance. They wander around, make the opportunities and carrier agents and slowly start to get a grip of the game.
Inevitably they will want to join a corp to do somethig specific like mining, mission running, etc... Now there is the problem: There are many corps out there and a fair number is just plain bad, really really bad. A new member has of course no way to tell this. Now there are 3 possible ways how this can go. First is they are some time in this corp when they realize this is a bad one and they need to find another. Second is they get a wrong picture of eve due to the corp and leave the game. Third (which is unfortunately the most likely) they land in a corp (which doesn-¦t necessarily need to be a bad one) which is wardecced. Now they possibly get killed over and over by one or multiple corps and are in many cases not able to recieve good info on how to counter it or work with the tips they got. They decide "f*** this game" and go.
Well, possibility 3 is to a degree conterable: Drastically limit wardecs so 1 ally/corp cannot have more then 100 allies/corps wardecced like it is today. Next that needs work is sorting out bad newbro corps. Generally achieved when advertising good ones and imo ccp should find a way to achieve this via ingame mechanics although i haveno clue how to do this. Maybe rework the newbie friendly tag so it is only markable when you do some certain things.
Last but not least: Guide them. I wonder how many of those who debatte here have just sat down one day in Arnon on the SOE station undock and convo`d newbros. I did and when i started the game someone there also convo'd me and gave me some general tips. And today i still remember when my wallet flashed once after undocking and i saw someone sending me a few million ISK. Upon asking he told me he just robbed a large alliance and wants to spread some of the ISK to newbros. All this 3 years ago. This game is remarkable and the people in it also. We cannot do something about making the game more remarkable but we certainly can do something to make the players remarkable.
interesting and wise ideas here imo
|

Hilti Enaka
State War Academy Caldari State
101
|
Posted - 2016.08.18 11:30:52 -
[179] - Quote
I'm keeping track on this thread and I have to say there is a lot of noise coming into the thread and it's useless.
It's quite simple -
Good Gameplay = Good game = Engagement
|

Nana Skalski
Poseidaon
14570
|
Posted - 2016.08.18 11:33:16 -
[180] - Quote
I think there are 4 things that have major impact on EVE getting new players (from perspective of a new customer trying new things):
1. Profile of the product (its desirable it should fit the profile of the game I am going after). 2. Profile of the media coverage. 3. Profile of the average gamer actually playing EVE. 4. Profile of communication with New Player (by tutorials, player incentives).
If CCP have some actual politics for aquiring new players, they must have a profile of the gamer they are after and the profile of the game should reflect in this.
By seeing how they dont stop to use PLEX marketing (its much more visible everywhere, was not so earlier) and promote SKINs, I see they are after those few with much more money than the rest. Whales. These are EVE PvP players, usually also using alts for combat. If game is made for PvP whales, actual players that are not whales tend to leave. There are some exceptions that these players will be so clever as to deny Whales the content, and that will hurt the WHales and make them leave.
I think CCP is after more ignorant people with a lot of money.
Every part of a game helps to tell a story. =ƒôò
Where is Angry CONCORD guy when you need him.
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