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Celestoid
Gallente Celestial Pleasures
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Posted - 2007.04.06 11:42:00 -
[61]
Skillpoints 807th place Skills 24th place Skills Ratio 3838th place Skills Ranks 23rd place Corporation Management 138th place Drones 434th place Electronics 601st place Engineering 280th place Gunnery 4369th place Industry 715th place Leadership 1167th place Learning 581st place Mechanic 587th place Missile Launcher Operation 7161st place Navigation 1892nd place Science 258th place Social 2191st place Spaceship Command 2694th place Trade 48th place
for a total of 278080 - if the original post is up to date, this score allows me to slip into 19th position :-)
I'll have to work on that missiles and guns ;-)
Cel
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Slickster
Gallente Luna Rossa Corporation
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Posted - 2007.04.06 13:34:00 -
[62]
Edited by: Slickster on 06/04/2007 13:31:05 lol ive got15013 now i seemto have slipped a little with me concentrating on one area.( gunnery)
you wait untill i lift the lead weight that is spaceship command from my feet and my score will come down again  Skillpoints 235th place Skills 6th place Skills Ratio 2839th place Skills Ranks 10th place Corporation Management 115th place Drones 552nd place Electronics 697th place Engineering 119th place Gunnery 945th place Industry 812th place Leadership 176th place Learning 356th place Mechanic 234th place Missile Launcher Operation 2867th place Navigation 493rd place Science 831st place Social 8th place Spaceship Command 2816th place Trade 912th place
p.s noticed ineve.net ha sa new stat telling you how much isk you spent on skills 
the thing is ive spent over 1.5 billion in science but as the prices are the prices from the database i bet those rare ones a brought would bump it up to more that that 
To POD or to be PODDED that is the Question ? |

Ravenal
The Fated
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Posted - 2007.04.07 09:44:00 -
[63]
Didnt specify how people were supposed to update their stats or how I was going to review the whole post. From now ill try to review it every week, lets say sunday... and if people update their original score posts i should be able to update the OP with new rankings.
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Ravenal
The Fated
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Posted - 2007.04.07 11:12:00 -
[64]
a matter worth looking into has been brought to my attention.
The skill jack should only be counting the skill categories, not the nr of skillpoints, nr of skills and those categories... as they are a compilation of the skillpoints the jack is supposed to be counting.
So, the idea would be to only count the rankings in corp management, drones, gunnery... the skill categories themselves.
what say ye? . |

DiamonDav
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Posted - 2007.04.07 18:57:00 -
[65]
Edited by: DiamonDav on 07/04/2007 18:56:42 Skillpoints 195th place Skills 173rd place Skills Ratio 1546th place Skills Ranks 131st place Corporation Management 1883rd place Drones 116th place Electronics 1507th place Engineering 889th place Gunnery 872nd place Industry 326th place Leadership 3037th place Learning 5755th place Mechanic 264th place Missile Launcher Operation 2143rd place Navigation 29th place Science 440th place Social 4017th place Spaceship Command 639th place Trade 356th place
=24,318
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TeddyX
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Posted - 2007.04.10 14:50:00 -
[66]
The Jack of All Trades should reflect the pilot who can do many things very well. A better way to determine this (IMO) would be to come up with 10 (or so) general areas/trades and then classify each trade with a set of skills. For each trade, take the current skillpoints for that trade divided by the total skillpoints in that trade, then multiply that number by (100/number of areas). Add together all the trade numbers and the pilot with the highest number is the Jack of All Trades.
For instance the following could be general areas - 1. Mining 2. Refining 3. Production 4. Trade 5. Combat 6. Agent Running/R&D 7. Leadership/Support/EW 8. Scanning 9. Management and maybe 10. Hauling
some skills may be used in 2 or 3 areas and some skills may be so generic, they wont be used for any calculations
Using some sort of a calculation like this should make it a little more accurate.
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Mrmuttley
Guns 'N' Hoses
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Posted - 2007.04.10 19:22:00 -
[67]
Originally by: TeddyX The Jack of All Trades should reflect the pilot who can do many things very well. A better way to determine this (IMO) would be to come up with 10 (or so) general areas/trades and then classify each trade with a set of skills. For each trade, take the current skillpoints for that trade divided by the total skillpoints in that trade, then multiply that number by (100/number of areas). Add together all the trade numbers and the pilot with the highest number is the Jack of All Trades.
For instance the following could be general areas - 1. Mining 2. Refining 3. Production 4. Trade 5. Combat 6. Agent Running/R&D 7. Leadership/Support/EW 8. Scanning 9. Management and maybe 10. Hauling
some skills may be used in 2 or 3 areas and some skills may be so generic, they wont be used for any calculations
Using some sort of a calculation like this should make it a little more accurate.
While i like the idea in theory producing a definitive list of what catagories should qualify could be tricky
For example how would you define hauling. I can fly Haulers Transports and freighter in gallente race but does someone who can fly all four races beat me just because he can fly 12 sets of ships which do exactly the same job as my 3?
Likewise PvP and Missioning runing use a lot fo the same skills but the arguably so does hauling. i.e. mechanic skill for Cargo expanders.
Leave it as it is IMHO. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Time for a new Sig.
Any Ideas? |
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