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Divine Entervention
Brand Newbros Test Alliance Please Ignore
842
|
Posted - 2016.09.03 14:32:38 -
[1] - Quote
Marauders need a change. Their hulls cost roughly the same as a carrier, yet they're far less capable.
Marauders have less DPS than a carrier. Less defensive HP than a carrier. They're unable to jump drive themselves to beacons. Marauder max targeting range is like 5% of a carriers. Carriers have a ship maintenance bay and a fleet hangar.
Compared to carriers (not force auxiliary), there is no justification for a marauder hull to cost as much.
I feel Marauders need something to justify pilots choosing them over other ships.
Here are some suggestions I think might make the marauder a more appealing option compared to carriers: Allow refitting with weapons timer. Allow micro jump drive use in bastion mode. Lower construction materials needed to construct to result in a 33% decrease in hull cost.
Here is a table of isk efficiencies of golems and t1 carriers:
Golem: 29% Kronos: 42% Paladin: 35% Vargur: 39%
Chimera: 74.9% Thanatos: 74.9% Archon: 77% Nidhoggur: 83%
While not definitive proof, their isk efficiencies as listed by a popular kill board site is an indicator as to how effective of a ship a marauder is in comparison to a carrier. |
Zan Shiro
Alternative Enterprises
817
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Posted - 2016.09.03 15:07:39 -
[2] - Quote
Builders set the price for starters. So do you and your kind playing moon goo games. Make your own and sell them at cost if this bother your that much. I'd buy a few...then sell at the decent markup everyone else uses.
Marauders you also have to look at grand scheme. IE empire. Where there is no carrier pve. And by many accounts they smash level 4's across the board. MJD snipe, drop in bastion and tank like a champ with little to no shiny mod need....they are great in empire.
Most things will fail in comparison versus carriers. Thing is empire bears don't get that option. And marauder therefore gets to shine there. I sold mine (rail Kronos) for the oddest reason. Pve was too boring from being sleep inducing easy. Well that and in the year I was away damn near it shot up 300mil ish in price at what I bought it at. No BP changes I know of in that year....someone got greedy. Builders or moon goo barons. And my mission pve alt can't fly it when the main leaves empire to return to pvp...I sold out for the 300 mil bonus and went back to rattlesnake which main and alt can fly fin. |
Divine Entervention
Brand Newbros Test Alliance Please Ignore
842
|
Posted - 2016.09.03 15:14:57 -
[3] - Quote
Zan Shiro wrote:Builders set the price for starters. So do you and your kind playing moon goo games. Make your own and sell them at cost if this bother your that much. I'd buy a few...then sell at the decent markup everyone else uses.
Marauders you also have to look at grand scheme. IE empire. Where there is no carrier pve. And by many accounts they smash level 4's across the board. MJD snipe, drop in bastion and tank like a champ with little to no shiny mod need....they are great in empire.
Most things will fail in comparison versus carriers. Thing is empire bears don't get that option. And marauder therefore gets to shine there. I sold mine (rail Kronos) for the oddest reason. Pve was too boring from being sleep inducing easy. Well that and in the year I was away damn near it shot up 300mil ish in price at what I bought it at. No BP changes I know of in that year....someone got greedy. Builders or moon goo barons. And my mission pve alt can't fly it when the main leaves empire to return to pvp...I sold out for the 300 mil bonus and went back to rattlesnake which main and alt can fly fin.
I said lower the building requirements in a manner that would result in a 33% reduction in hull price.
Also T3 cruisers can perform nearly as well in empire L4's for less than the price of a cheaply fit marauder, and with marauders being far and beyond "overkill" for an L4, a T3 is all that's necessary. |
Khan Wrenth
Ore Oppression Prevention and Salvation
677
|
Posted - 2016.09.03 15:26:10 -
[4] - Quote
I love my Marauders. They are the most perfectly balanced ships in the game. Each one is pretty much perfect in it's own right. Keep your ****ing hands off them.
Let's discuss overhauling the way we get intel in EvE.
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Divine Entervention
Brand Newbros Test Alliance Please Ignore
842
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Posted - 2016.09.03 15:30:07 -
[5] - Quote
Khan Wrenth wrote:I love my Marauders. They are the most perfectly balanced ships in the game. Each one is pretty much perfect in it's own right. Keep your ****ing hands off them.
I disagree.
I feel the benefits do not justify the cost.
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Paranoid Loyd
9507
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Posted - 2016.09.03 15:53:04 -
[6] - Quote
No poors. Isk is ridiculously easy to make. You wanna change the cost? Start manipulating the market as those that have driven up the price have.
"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix
Fix the Prospect!
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Khan Wrenth
Ore Oppression Prevention and Salvation
677
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Posted - 2016.09.03 15:57:42 -
[7] - Quote
Well then don't use them?
I love covet my marauders and use them all the time. Others also use them extensively in highsec, nullsec, and wormholes. Marauders get tons of use. And I get livid whenever someone wants to make changes (usually to the Paladin), as the only thing you'll end up with is a nerf you really didn't want and never saw coming.
There's hundreds of other ships available for you to use. All of them have balances of strengths and weaknesses, as they all should. If a marauder doesn't fit your needs, I'm almost certain a pirate hull will be much closer to fitting the bill.
Let's discuss overhauling the way we get intel in EvE.
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elitatwo
Eve Minions O.U.Z.O. Alliance
1394
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Posted - 2016.09.03 17:06:43 -
[8] - Quote
Divine Entervention wrote:Marauders need a change. Their hulls cost roughly the same as a carrier, yet they're far less capable...
That is your sov-sec's fault, not the ship's fault. Make moon poo cost less, marauder cheap, very easy stuff.
Eve Minions is recruiting. Learn from about pvp, learn about ships and how to fly them correctly. Small gang and solo action in high, low and nullsec and w-space alike.
We will teach you everything you need and want to know.
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Divine Entervention
Brand Newbros Test Alliance Please Ignore
842
|
Posted - 2016.09.03 17:11:28 -
[9] - Quote
elitatwo wrote:Divine Entervention wrote:Marauders need a change. Their hulls cost roughly the same as a carrier, yet they're far less capable... That is your sov-sec's fault, not the ship's fault. Make moon poo cost less, marauder cheap, very easy stuff.
Or just reduce the required parts necessary to bring the cost of the ship in line with it's capabilities.
Marauders hulls being 1b+ considering the cost of a t1 carrier and it's capabilities is an indicator that either carrier hulls need an increase in required materials or marauders need a reduction of required materials.
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Divine Entervention
Brand Newbros Test Alliance Please Ignore
842
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Posted - 2016.09.03 17:13:42 -
[10] - Quote
Khan Wrenth wrote:Well then don't use them?
I love covet my marauders and use them all the time. Others also use them extensively in highsec, nullsec, and wormholes. Marauders get tons of use. And I get livid whenever someone wants to make changes (usually to the Paladin), as the only thing you'll end up with is a nerf you really didn't want and never saw coming.
There's hundreds of other ships available for you to use. All of them have balances of strengths and weaknesses, as they all should. If a marauder doesn't fit your needs, I'm almost certain a pirate hull will be much closer to fitting the bill.
lol, no |
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Divine Entervention
Brand Newbros Test Alliance Please Ignore
842
|
Posted - 2016.09.03 17:16:21 -
[11] - Quote
Paranoid Loyd wrote:No poors. Isk is ridiculously easy to make. You wanna change the cost? Start manipulating the market as those that have driven up the price have.
OK
The hyperbole is cool and all, but if anyone would like to throw down some facts it might make the conversation a little more productive.
So far it's just me making valid observations and documenting facts with a bunch of dudes talking about their feelings and how their emotions are suppose to be important in dictating game balance. |
Zan Shiro
Alternative Enterprises
818
|
Posted - 2016.09.03 17:45:33 -
[12] - Quote
Divine Entervention wrote:
I said lower the building requirements in a manner that would result in a 33% reduction in hull price.
Also T3 cruisers can perform nearly as well in empire L4's for less than the price of a cheaply fit marauder, and with marauders being far and beyond "overkill" for an L4, a T3 is all that's necessary.
Tengu can perform almost as well. other 3 iffy really, they shine in wh's where things like effects can aid them (i.e., wolf rayet ofr armour tanks). Unless you have a loki fit I have not seen yet that gets good dps....at range. BY range I mean 24-30 (Hamgu) or my preferred HMLgu (100 km's t1, about 70 Fury). I am all ears to that.
Tengu can and will also be slower run times. My rail kronos and now rattlesnake can cut even t1 tick off some missions full clear kill em all.
And if you haven't built t2 bs'....they have quite a bit of markup. Make them cheaper in build costs, they will still sell almost same price levels. I used to make blops. I isk warred, used the dreaded free mins pricing sometimes (miss the drone poop loot days, really I do lol), sold to people in alliance at very good friendship discounts and made good isk all the same.
T2 BS's don't have bpo's. We aren't undercut by bpo owners saying sell it cheap to get back the ROI. They are a limited market. And most sellers don't isk war to cut throat levels here. We are selling limited use items...we don't have to get our stack of 200 dead common item to the top of the jita charts.
Bears want their marauder. No other ship can do what blops does. People will pay for this. And yes we do charge. |
Divine Entervention
Brand Newbros Test Alliance Please Ignore
842
|
Posted - 2016.09.03 18:03:43 -
[13] - Quote
Zan Shiro wrote:Divine Entervention wrote:
I said lower the building requirements in a manner that would result in a 33% reduction in hull price.
Also T3 cruisers can perform nearly as well in empire L4's for less than the price of a cheaply fit marauder, and with marauders being far and beyond "overkill" for an L4, a T3 is all that's necessary.
Tengu can perform almost as well. other 3 iffy really, they shine in wh's where things like effects can aid them (i.e., wolf rayet ofr armour tanks). Unless you have a loki fit I have not seen yet that gets good dps....at range. BY range I mean 24-30 (Hamgu) or my preferred HMLgu (100 km's t1, about 70 Fury). I am all ears to that. Tengu can and will also be slower run times. My rail kronos and now rattlesnake can cut even t1 tick off some missions full clear kill em all. And if you haven't built t2 bs'....they have quite a bit of markup. Make them cheaper in build costs, they will still sell almost same price levels. I used to make blops. I isk warred, used the dreaded free mins pricing sometimes (miss the drone poop loot days, really I do lol), sold to people in alliance at very good friendship discounts and made good isk all the same. T2 BS's don't have bpo's. We aren't undercut by bpo owners saying sell it cheap to get back the ROI. They are a limited market. And most sellers don't isk war to cut throat levels here. We are selling limited use items...we don't have to get our stack of 200 dead common item to the top of the jita charts. Bears want their marauder. No other ship can do what blops does. People will pay for this. And yes we do charge.
O yea good point, the rattlesnake is just as effective at PvE as a marauder, hull being 1/2 to 1/3 the cost.
The T3 cruiser was just the first adept PvE ship I thought of, but now that you mention it, the rattlesnake is even better than some marauders at PvE and way cheaper.
Even more reason to justify lowering the required building materials of marauders from 33% to now even as low as 50% needed building materials.
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Zan Shiro
Alternative Enterprises
819
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Posted - 2016.09.03 18:33:24 -
[14] - Quote
Divine Entervention wrote:
Even more reason to justify lowering the required building materials of marauders from 33% to now even as low as 50% needed building materials.
I do see your point.
Thing is with the marauders they saw a price surge in the rebalance pass that had almost nothing to do with build costs. Besides the changes to the base t1 BS in the build ofc. And eyeballing that....tier 1 - 3 went up roughy 50-70 mil on average. Not the 300 mil spike I took advantage of lol.
It started with speculation on the bastion ability. If memory servers marauder prices spiked a bit while this was only at dev blog level lol. So you saw higher prices for a marauder even before its new ability.
Market pvp, quite possibly the most brutal and all encompassing pvp aspect to this game. |
oiukhp Muvila
School of Applied Knowledge Caldari State
18
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Posted - 2016.09.03 19:15:37 -
[15] - Quote
Divine Entervention wrote:Marauders need a change. Their hulls cost roughly the same as a carrier, yet they're far less capable.
..
You are comparing apples and oranges, essentially two very different ship roles at two different tech levels. You can't really compare their price relative to their different stats.
Marauders were designed as top of the line Tech II mission boats purposely gimped at Pvp. Carriers are designed as entry level Capital Ships with counter sub-cap and counter capital remote warfare capability.
You might as well be comparing the prices of toasters to drill presses.
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Divine Entervention
Brand Newbros Test Alliance Please Ignore
842
|
Posted - 2016.09.03 20:21:58 -
[16] - Quote
oiukhp Muvila wrote:Divine Entervention wrote:Marauders need a change. Their hulls cost roughly the same as a carrier, yet they're far less capable.
.. You are comparing apples and oranges, essentially two very different ship roles at two different tech levels. You can't really compare their price relative to their different stats. Marauders were designed as top of the line Tech II mission boats purposely gimped at Pvp. Carriers are designed as entry level Capital Ships with counter sub-cap and counter capital remote warfare capability. You might as well be comparing the prices of toasters to drill presses.
Purposefully gimped at pvp? |
oiukhp Muvila
School of Applied Knowledge Caldari State
18
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Posted - 2016.09.03 20:54:25 -
[17] - Quote
Divine Entervention wrote:oiukhp Muvila wrote:Divine Entervention wrote:Marauders need a change. Their hulls cost roughly the same as a carrier, yet they're far less capable.
.. You are comparing apples and oranges, essentially two very different ship roles at two different tech levels. You can't really compare their price relative to their different stats. Marauders were designed as top of the line Tech II mission boats purposely gimped at Pvp. Carriers are designed as entry level Capital Ships with counter sub-cap and counter capital remote warfare capability. You might as well be comparing the prices of toasters to drill presses. Purposefully gimped at pvp?
Yes, sensor strength was purposely set low to allow them to be easily jammed, before Bastion Mode was added years after they were originally released. Bastion Mode changes that, at a cost of immobility while it is active.
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Divine Entervention
Brand Newbros Test Alliance Please Ignore
842
|
Posted - 2016.09.03 23:11:05 -
[18] - Quote
oiukhp Muvila wrote:Divine Entervention wrote:oiukhp Muvila wrote:Divine Entervention wrote:Marauders need a change. Their hulls cost roughly the same as a carrier, yet they're far less capable.
.. You are comparing apples and oranges, essentially two very different ship roles at two different tech levels. You can't really compare their price relative to their different stats. Marauders were designed as top of the line Tech II mission boats purposely gimped at Pvp. Carriers are designed as entry level Capital Ships with counter sub-cap and counter capital remote warfare capability. You might as well be comparing the prices of toasters to drill presses. Purposefully gimped at pvp? Yes, sensor strength was purposely set low to allow them to be easily jammed, before Bastion Mode was added years after they were originally released. Bastion Mode changes that, at a cost of immobility while it is active.
Still, hull prices vs capability, marauder is drastically lacking behind.
It needs to have its potential beefed up or its cost trimmed down. |
Tsukino Stareine
Art Of Explosions 404 Hole Not Found
1723
|
Posted - 2016.09.04 00:09:39 -
[19] - Quote
This probably the most ******** case of apples and oranges I've see in a long time but I'll bite
Marauders don't align like a whale They warp significantly faster They can enter gated dead space Mjd Higher active tank compared to a carrier No fighter management Allowed in high sec Can enter wormholes that capitals cannot cross Immune to ewar
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Sheeth Athonille
Rabid Dogz Mining The Bastion
131
|
Posted - 2016.09.04 02:36:03 -
[20] - Quote
A thorax costs less than an enyo too. Does that mean that the enyo is massively overpriced, or does it mean that build cost shouldn't be the first limiting factor?
You're completely ignoring the benefits of mauraders simply because you want to shoehorn it into what you want it to do, which is be a carrier and be the same price as a carrier.
They are simply two different ships for two different roles. |
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Donnachadh
United Allegiance of Undesirables
976
|
Posted - 2016.09.04 14:04:50 -
[21] - Quote
At this point reducing the materials needed to build the marauders would likely have no affect on how much they cost, even if they were cheaper to make those who make them would likely still sell them for the same and pocket the difference and to be honest it would be stupid of them if they did not. |
Divine Entervention
Brand Newbros Test Alliance Please Ignore
845
|
Posted - 2016.09.05 00:20:00 -
[22] - Quote
Divine Entervention wrote:
Here is a table of isk efficiencies of golems and t1 carriers:
Golem: 29% Kronos: 42% Paladin: 35% Vargur: 39%
Chimera: 74.9% Thanatos: 74.9% Archon: 77% Nidhoggur: 83%
Numbers don't lie |
Zhilia Mann
Tide Way Out Productions
2698
|
Posted - 2016.09.05 05:17:50 -
[23] - Quote
Divine Entervention wrote:Divine Entervention wrote:
Here is a table of isk efficiencies of golems and t1 carriers:
Golem: 29% Kronos: 42% Paladin: 35% Vargur: 39%
Chimera: 74.9% Thanatos: 74.9% Archon: 77% Nidhoggur: 83%
Numbers don't lie
Well, not usually. These appear not to. But they require people to interpret them and it seems like everyone else in the thread has a different interpretation than you do. |
Tsukino Stareine
Art Of Explosions 404 Hole Not Found
1728
|
Posted - 2016.09.05 07:15:19 -
[24] - Quote
Numbers don't lie, but people do ;)
An explanation for such numbers is this: zkill has recorded efficiency through the last 5-6 years where carriers have been used in large fleet doctrines within null sec. They were extremely successful and hence their high efficiency.
Marauders were all but useless until the addition of bastion, almost no one flew them in pvp and most kill mails involving one is them being ganked
So yes, numbers don't lie. But the person presenting them with no context to attempt to reinforce a poor argument sure is. |
aldhura
The Locker Room
98
|
Posted - 2016.09.05 09:05:04 -
[25] - Quote
Can't have a carrier in hs. T3's and snakes are in no way better than marauders. |
Divine Entervention
Brand Newbros Test Alliance Please Ignore
845
|
Posted - 2016.09.05 11:08:40 -
[26] - Quote
Tsukino Stareine wrote:Numbers don't lie, but people do ;)
An explanation for such numbers is this: zkill has recorded efficiency through the last 5-6 years where carriers have been used in large fleet doctrines within null sec. They were extremely successful and hence their high efficiency.
Marauders were all but useless until the addition of bastion, almost no one flew them in pvp and most kill mails involving one is them being ganked
So yes, numbers don't lie. But the person presenting them with no context to attempt to reinforce a poor argument sure is.
Month of August:
Golem 29.55% Kronos 39.7% Vargur 52.7% Paladin 33.7%
Thanatos 73.3% Chimera 67.8% Archon 87.1% Nidhoggur 58.9% (which this would be a story in itself, having dropped 20% in isk efficiency in august from the previous three months 80% average)
All of these ships show steady numbers near what's listed here. Vargu looks ok sitting around an average of 45%-50%, but the Nidhoggur sits around 70% usually.
Either way, marauder sux.
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Zan Shiro
Alternative Enterprises
821
|
Posted - 2016.09.05 13:50:13 -
[27] - Quote
Divine Entervention wrote: Either way, marauder sux.
Its a pve ship, not pvp one. yes it will suck for pvp. When I have seen it used like it had issues. AT a few years back. match broke down the most pure pvp you can have. 1 v 1. Marauder versus....well marauder. And CCP had to apply reverse TIDI. They had to sped up the combat speed. Worth noting following AT (and probably this one, haven't read over the lists tbh) marauders were banned from AT. Probably because on full reverse tidi the match went on and on an on.
I view AT as more pure pvp in some aspects. No reinforcements, no refits, no peon rush...aka blobbing the crap out of people.. No caps...lol. Mindless F1 spam monkey play will lose. And you see some cool ass comps we can't get in normal play. Still remember camel empire's 3 widow comp....thing of beauty (to a widow pilot anyway) we can't get in normal eve pvp.
It has been and still is a pve BS. 0.0 pve less so maybe. bastion ia a pita non blues pop up out of nowhere I will grant. Thats a 0.0 thing, signed up for when you go there, These are loved and more than fine in empire. For the cost you can run a pure t2 setup and be fine. Something even pirate or faction can't do (rattler can sort of...but active tanks run much better with shiny mods I have found).
Pirate hulls are cheaper now....some mods needed though get that price knocking on 800-900' mil's door all the same real quick. Marauder just skips all that foreplay at 1.2 bil and chump change for the t2 mods.
My kronos tank fit I ran as an example: LAR II, RAH, SS EANM (cheapish cost, had it laying around even and t2 almost just as fine really). Heavy injector II with 400's in mids (very rarely needed tbh). DCU II as well. Scan ships and mods this would be considered overtanked by many. Its 3 tank mods....no cap injection. My fit was in case I met new friends. Live long enough to hopefully see concord pop them was the idea.
This tank on vindi, mega ( navy included),.....not cutting it. Hell you can't really get a good t2 only vindi fit. They require shiny to clear grids really. Pirate bubble burst...but that vindi hull with shiny mods creeps up to 800-900 easy. |
Tsukino Stareine
Art Of Explosions 404 Hole Not Found
1732
|
Posted - 2016.09.05 15:03:05 -
[28] - Quote
Divine Entervention wrote:Tsukino Stareine wrote:Numbers don't lie, but people do ;)
An explanation for such numbers is this: zkill has recorded efficiency through the last 5-6 years where carriers have been used in large fleet doctrines within null sec. They were extremely successful and hence their high efficiency.
Marauders were all but useless until the addition of bastion, almost no one flew them in pvp and most kill mails involving one is them being ganked
So yes, numbers don't lie. But the person presenting them with no context to attempt to reinforce a poor argument sure is. Month of August: Golem 29.55% Kronos 39.7% Vargur 52.7% Paladin 33.7% Thanatos 73.3% Chimera 67.8% Archon 87.1% Nidhoggur 58.9% (which this would be a story in itself, having dropped 20% in isk efficiency in august from the previous three months 80% average) All of these ships show steady numbers near what's listed here. Vargu looks ok sitting around an average of 45%-50%, but the Nidhoggur sits around 70% usually. Either way, marauder sux.
So on average the efficiency for carriers have gone down apart from the archon outlier and marauders have gone up. Completely expected and explained by what I said. |
Serendipity Lost
Repo Industries
2219
|
Posted - 2016.09.06 11:18:47 -
[29] - Quote
Divine Entervention wrote:Khan Wrenth wrote:I love my Marauders. They are the most perfectly balanced ships in the game. Each one is pretty much perfect in it's own right. Keep your ****ing hands off them. I disagree. I feel the benefits do not justify the cost.
You never stated what you want to use them for. They have some pretty awesome pvp uses in wh space. They can fit through wh that carriers can't and you can put several through wh compared to carriers.
If you weren't totally focused on crap ratting - you would see they are a healthy ship class in a healthy place. Note every billion isk ship needs to farm anoms. |
Morrigan LeSante
Black Omega Security Circle-Of-Two
1544
|
Posted - 2016.09.06 13:37:39 -
[30] - Quote
Divine Entervention wrote:I feel Marauders need something to justify pilots choosing them over other ships.
I can't put my carrier through mission gates. I cant repackage my carrier and jump freight it about I can have my carrier DPS destroyed I don't need to spend hundreds of millions on items to make a marauder work. I could go on...
HTH. |
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