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F2C MaDMaXX
The Arrow Project The ARR0W Project
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Posted - 2007.03.16 20:50:00 -
[1]
Linkage
All good stuff, go read! ______________________________________ Natural Selection Developer
Sound FX
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Tirg
Forum Moderator Interstellar Services Department

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Posted - 2007.03.16 20:54:00 -
[2]
"An new option to filter (ignore) all contracts from a contract issuer has been added. Contracts from ignored issuers will no longer be listed after a search in the Available Contracts tab. You can then view and remove characters from the ignore list by clicking a link in the start page tab of the contracts window. "
forum rules
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EntroX
Caldari Orcus Inferno
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Posted - 2007.03.16 20:56:00 -
[3]
"Logging off inside a warp disrupt bubble (mobile warp disrupt or interdictor bubble) no longer triggers an emergency warp."
much <3 to CCP
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Tirg
Forum Moderator Interstellar Services Department

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Posted - 2007.03.16 20:59:00 -
[4]
And the one that has my carebear heart offering *special services* to the Devs....
"The Hulk is now listed as a variant for T1 mining barges and can be invented as a result. "
forum rules
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F2C MaDMaXX
The Arrow Project The ARR0W Project
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Posted - 2007.03.16 21:00:00 -
[5]
T2 BPO's now have the little II on the picture :) ______________________________________ Natural Selection Developer
Sound FX
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EntroX
Caldari Orcus Inferno
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Posted - 2007.03.16 21:06:00 -
[6]
Edited by: EntroX on 16/03/2007 21:02:28
Originally by: Tirg And the one that has my carebear heart offering *special services* to the Devs....
"The Hulk is now listed as a variant for T1 mining barges and can be invented as a result. "
Yeah, i know someone that is going to get angry :P
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Phoenix Lord
The Arrow Project The ARR0W Project
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Posted - 2007.03.16 21:09:00 -
[7]
"# Skills now display different icons to denote their training status, i.e.: silver- untrained, gold- trained, gold w/ flipped page- in training or partially trained, dark brown- level5. # It is now possible to view all trainable skills on your character sheet by checking the "show all trainable skills" box. # It is now possible to view all partially trained on your character sheet by checking the "show partially trained skills" box. "
Yummy
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Brutor Shaun
Minmatar Freelancers UK Alliance
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Posted - 2007.03.16 21:11:00 -
[8]
Originally by: F2C MaDMaXX T2 BPO's now have the little II on the picture :)
Not many folk are gonna see that then
"Facts are stupid things." - Ronald Reagan My skills
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Ikarushka
Gallente A.O.U. Corp
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Posted - 2007.03.16 21:17:00 -
[9]
# Logging off inside a warp disrupt bubble (mobile warp disrupt or interdictor bubble) no longer triggers an emergency warp.
End of fleet loggin?
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F2C MaDMaXX
The Arrow Project The ARR0W Project
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Posted - 2007.03.16 21:18:00 -
[10]
Originally by: Brutor Shaun
Originally by: F2C MaDMaXX T2 BPO's now have the little II on the picture :)
Not many folk are gonna see that then
But less people are gonna get scammed by people trying to fake them, and, for those that do have them, its an extra easy check in the old collection :)
and, no :( i don't have any t2 bpo's ______________________________________ Natural Selection Developer
Sound FX
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Brutor Shaun
Minmatar Freelancers UK Alliance
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Posted - 2007.03.16 21:19:00 -
[11]
Oooh...I likethis one. It'll save alot of time.... Quote: NPC ships that do not drop any salvegeable materials will drop a container instead of a wreck when destroyed.
"Facts are stupid things." - Ronald Reagan My skills
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PauZotoh Zhaan
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Posted - 2007.03.16 21:36:00 -
[12]
some changes sucks like armor rep values stack (WTF??? shields have amplifiers armors dont so WTF?) and WHEN YOU GONNA FIX DRONE BUG (when drones stop flying to target and choose random target)???
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Paigan
Amarr Katsu Corporation Pure.
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Posted - 2007.03.16 21:50:00 -
[13]
please, can anyone tell me what this means:
*Armor Repair values are now stacking nerfed like Shield Boost values.
Are shield boosters penalized atm? Not that i would know of. The fitting screen also says that two shield boosters don't penalize each other.
Or is this referring to Shield Boost amplifiers? Of course, there are no armor repair amplifiers (poor armor tankers, hrhr).
So does this sentence actually mean :
> Armor Repair values are now stacking nerfed like Shield Boost _AMPLIFIERS_ values.
or what?
-- This game is still in beta stage |

Ash Vincetti
Agony Unleashed Agony Empire
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Posted - 2007.03.16 22:04:00 -
[14]
Originally by: Paigan Edited by: Paigan on 16/03/2007 21:55:17 please, can anyone tell me what this means:
*Armor Repair values are now stacking nerfed like Shield Boost values.
Are shield boosters penalized atm? Not that i would know of. The fitting screen also says that two shield boosters don't penalize each other.
Or is this referring to Shield Boost amplifiers? Of course, there are no armor repair amplifiers (poor armor tankers, hrhr).
So does this sentence actually mean :
> Armor Repair values are now stacking nerfed like Shield Boost _AMPLIFIERS_ values. So when fitting a second armor repairer, the second one will onyl give 86.9% repair amount?
or what?
I would hope this means that the "Regenerative Armor Plating" has changed so that it increases the armor repair ammount
Also, there are armor repair rigs that increase the repair ammount by 15% iirc ----- /ash Fancy Sigs are for Fancy People |

Ash Vincetti
Agony Unleashed Agony Empire
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Posted - 2007.03.16 22:04:00 -
[15]
Originally by: Paigan Edited by: Paigan on 16/03/2007 21:55:17 please, can anyone tell me what this means:
*Armor Repair values are now stacking nerfed like Shield Boost values.
Are shield boosters penalized atm? Not that i would know of. The fitting screen also says that two shield boosters don't penalize each other.
Or is this referring to Shield Boost amplifiers? Of course, there are no armor repair amplifiers (poor armor tankers, hrhr).
So does this sentence actually mean :
> Armor Repair values are now stacking nerfed like Shield Boost _AMPLIFIERS_ values. So when fitting a second armor repairer, the second one will onyl give 86.9% repair amount?
or what?
I would hope this means that the "Regenerative Armor Plating" has changed so that it increases the armor repair ammount
Also, there are armor repair rigs that increase the repair ammount by 15% iirc ----- /ash Fancy Sigs are for Fancy People |

Nyabinghi
Minmatar Khumatari Holdings Ushra'Khan
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Posted - 2007.03.16 22:24:00 -
[16]
So this:
Quote: Nanofiber Internal Structures give a mass reduction bonus only
means exactly what? No inertia bonus or speed bonus just a drop in mass? What does a reduction in mass do?
Quote: Overdrive Injection Systems give a velocity bonus only.
So my top speed goes up and there is no longer a hit to inertia?
As far as this:
Quote: Armor Repair values are now stacking nerfed like Shield Boost values.
So basically more than one repper will decrease the efficiency of all reppers on the ship am I right? ***
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Esurnir
Amarr Bears Inc FREGE Alliance
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Posted - 2007.03.16 22:29:00 -
[17]
Double repper setup are not affected, the armor rep ammount rig is. Like the Shield Boost Amplifier mod that increase the ammount of hp rep when you activate a shield booster.
For the nanofix go here : http://www.eve-search.com/index.dxd?thread=491649 .
Mass reduce inertia btw. ----
Quote: Thou shall pew pew.
Book of Revelation 12, 51 |

Phoenix Lord
The Arrow Project The ARR0W Project
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Posted - 2007.03.16 22:36:00 -
[18]
Edited by: Phoenix Lord on 16/03/2007 22:32:35 Mass reduction also improves the effect of ABs and MWDs
EDIT: Its supposed to anyway, i havent tried it.
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Phoenix Lord
The Arrow Project The ARR0W Project
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Posted - 2007.03.16 22:36:00 -
[19]
Edited by: Phoenix Lord on 16/03/2007 22:32:35 Mass reduction also improves the effect of ABs and MWDs
EDIT: Its supposed to anyway, i havent tried it.
Arrow Capital Ship Sales |

F2C MaDMaXX
The Arrow Project The ARR0W Project
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Posted - 2007.03.16 22:40:00 -
[20]
As i understand the armour stacking, it does indeed refer to the affect of the armour repair amount rigs, not the number of repairers. I guess it would also apply to armour boost amps should they ever get introduced. ______________________________________ Natural Selection Developer
Sound FX
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F2C MaDMaXX
The Arrow Project The ARR0W Project
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Posted - 2007.03.16 22:40:00 -
[21]
As i understand the armour stacking, it does indeed refer to the affect of the armour repair amount rigs, not the number of repairers. I guess it would also apply to armour boost amps should they ever get introduced. ______________________________________ Natural Selection Developer
Sound FX
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Jarjar
Celestial Apocalypse Insurgency
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Posted - 2007.03.16 22:42:00 -
[22]
Dual reppers will still produce 100% of the armor repaired (that is confirmed).
It seems that the Auxilarity Nano Pump and Nanobot Accelerator rigs are now stacking nerfed, nothing else. (This it NOT confirmed)
"In Communist China ISK buys YOU!!" - random bio |

Jarjar
Celestial Apocalypse Insurgency
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Posted - 2007.03.16 22:42:00 -
[23]
Dual reppers will still produce 100% of the armor repaired (that is confirmed).
It seems that the Auxilarity Nano Pump and Nanobot Accelerator rigs are now stacking nerfed, nothing else. (This it NOT confirmed)
"In Communist China ISK buys YOU!!" - random bio |

Armin Novastorm
Gallente I-Omniscient-I
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Posted - 2007.03.17 02:32:00 -
[24]
What does "Wrecks that contain loot can now be salvaged without having to remove the loot first. " mean?
Will the loot dissappear? Will it appear in a jetcan? What happens to it?
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Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2007.03.17 02:37:00 -
[25]
I would just like to pre-emptively say:
**** I forgot to set a long skill training. -
If you go into your options menu, there's a difficulty slider. Put that all the way over to the easiest setting and you'll be fine. |

Phoenix Lord
The Arrow Project The ARR0W Project
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Posted - 2007.03.17 05:25:00 -
[26]
Originally by: Armin Novastorm What does "Wrecks that contain loot can now be salvaged without having to remove the loot first. " mean?
Will the loot dissappear? Will it appear in a jetcan? What happens to it?
You can salvage a wreck when it still has loot in it, but after you salvage it, any loot still in it dissapears with the wreck. Thats how i understand it anyway. Unless they changed the fact that wrecks go poof after salvaging.
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Szprinkoth Sponsz
ISS Navy Task Force Interstellar Starbase Syndicate
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Posted - 2007.03.17 05:28:00 -
[27]
Is Large Hybrid Turret 5 long enough? 
My favorite changes? Faction ammo on market. Overdrives get %-based speedboost instead of fixed m/s.
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chromer one
FinFleet Lotka Volterra
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Posted - 2007.03.17 05:44:00 -
[28]
That dictor new is really good news. too bad for those who allready made a habit of it. now they restart client in vain. Again GG ccp.
-Out of body.. back in five minutes.
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Selnix
Gallente Master Miners Aftermath Alliance
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Posted - 2007.03.17 06:11:00 -
[29]
Quote: Logging off inside a warp disrupt bubble (mobile warp disrupt or interdictor bubble) no longer triggers an emergency warp.
Assuming it does work, many many thanks for this fix. It has been getting old seeing people's pods magically warp out of the bubble after their ship is destroyed (and in many cases, the ship itself warping out instantly as it decloaks within the bubble).
One bit of clarification though. Will this also mean that the bubbles will be able to halt a warp that has already been initiated? Being unable to stop a ship simply because it started warp to somewhere else (regardless of how slow it is going at the time) is kinda saddening.
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hotgirl933
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Posted - 2007.03.17 08:03:00 -
[30]
10 days should be enough for a skill.
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