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Thread Statistics | Show CCP posts - 19 post(s) |

Dynamiittiukko
Galactic Grognards Gamblers and Gunmen The Polaris Syndicate
0
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Posted - 2012.01.14 00:08:00 -
[1] - Quote
Dratic wrote:I have the same, it appears to be everytime a new skybox is loaded ie changing regions and certain constellations. It probably is an ATI card thing as the only people i know who have the issue use them cards.
No, this is not an ATI issue.
I have the same problem and I'm running Eve on a laptop with nVidia Quadro FX 2700M gfx card.
I'm guessing this is more of a client issue rather than a server issue since chat channels work normally, as does local, and if I'm in a fleet, the FC can fleet warp me between celestials eventhough I don't see any of it.
When the system does load, the client sort of tries to catch up with everything that has happened eg. I can see fleet members warping from the gate when they aren't even in the same star system anymore.
For me, Eve has been running smoothly (well, as smoothly as Eve ever has *cough* signed: a software tester) up until Crucible. Not so much anymore.
This is single-handedly the most annoying bug I have come across in Eve as it's literally killing me - I've already lost 2 ships + 2 pods because of this bug.
I don't mind losing ships in battle but I find it hard to accept it when I get podded with implants in a situation where I can do nothing to even try to defend myself.
.d
Edit: I'm happy to see there is a potential fix for this issue (I made the original post before reading the thread all the way). I truly hope you can get the fix to production soon! :) |

Dynamiittiukko
Galactic Grognards Gamblers and Gunmen The Polaris Syndicate
0
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Posted - 2012.01.17 04:07:00 -
[2] - Quote
I just tested this on Singularity, and after about 1h30min playing and approx. 60 jumps across the galaxy I did not encounter any problems with new systems loading after a gate jump.
While it certainly looks promising, too many variables were different from production to draw any conclusions as of yet. On Singularity, my graphics settings were different, my overview settings were different, there were hardly any players on at the time, plus I had just taken NTP into use yesterday, making my laptop sync with a stratum 1 time server near my location (which would appear to have alleviated the symptoms in production but that, too, requires more testing to be sure).
Oh, while testing this, I came across a small issue that might somehow be timing/sync related: approx. every 1/5 to 1/8 gate jumps on Singularity, the gate fired twice when I jumped. If it had only happened once or twice during my flight from Delve to Tribute, I'd readily believe it to simply be another player jumping into the system I was leaving but since it happened at relatively regular intervals and in consistently empty systems I find that difficult to believe. Just a minor issue but thought I'd mention it since it caught my attention.
TL;DR: The fix currently on Singularity looks really promising but it's too early to tell for sure.
.d |

Dynamiittiukko
Galactic Grognards Gamblers and Gunmen The Polaris Syndicate
0
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Posted - 2012.01.17 18:48:00 -
[3] - Quote
Othran wrote:Dynamiittiukko wrote:making my laptop sync with a stratum 1 time server near my location Please don't do that. [snip] The difference in accuracy between stratum 1 and 2 is probably in the range of about 50 millionths of a second, so please use stratum 2 timeservers.
Fair points. Changed. Even found a stratum 2 server that's significantly closer to me than the stratum 1 I was using until now. With luck, I may actually have gained accuracy.
.d |

Dynamiittiukko
Galactic Grognards Gamblers and Gunmen The Polaris Syndicate
1
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Posted - 2012.01.19 21:27:00 -
[4] - Quote
Hi CCP,
I just lost another ship plus my implants due to this bug. That makes it a second ship lost on its maiden voyage in 2 weeks.
No, I can not "relog before a dangerous jump" because I move about in fleets and the fleets can not wait for one player. Nor can I afford to be left behind while roaming in hostile systems. That is a guaranteed loss.
Two days ago I was flying in an incursion fleet that was 26 jumps from my home system. Guess how long it took me to fly back home after the fleet disbanded? 1 hour 45 minutes. FOR 26 JUMPS! I relogged 3 times during that voyage.
Enjoyable? Not much.
This bug has utterly and completely destroyed my enjoyment of the game up to the point that I have cancelled my Eve Online subscription approx. 20 minutes ago and I will not be back until this bug has been fixed in production.
I'm not paying you guys for the pleasure of having my ships and pods destroyed without the slightest chance of defending myself and then getting "our logs show nothing, f*ck off" replies to my reimbursement petitions (yes, I know you don't put it so harshly but you know just as well as I do that that is the message).
Thank you and farewell (at least until this issue is fixed).
Seething with holy nerdrage,
-Dynamiittiukko |

Dynamiittiukko
Galactic Grognards Gamblers and Gunmen The Polaris Syndicate
1
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Posted - 2012.01.21 05:02:00 -
[5] - Quote
clavo oxidado wrote:Seriously dudes, use the work around I posted.
Actually, it was Othran who posted it, not you.
Anyway, I've been using it for about a week or so now and it changed nothing.
I'm seriously hoping the deployment on the 24th fixes this.
No longer seething with holy nerdrage,
.d |

Dynamiittiukko
Galactic Grognards Gamblers and Gunmen The Polaris Syndicate
1
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Posted - 2012.01.23 21:56:00 -
[6] - Quote
clavo oxidado wrote:I wasn't trying to take credit, we can all see earlier posts came up with solution. My post was meant to clarify the previous posts and stress the need to alter sync intervals.
I didn't mean it to sound so hostile. I was a little frustrated by this issue at the time of writing so the tone was more aggressive than I intended. My apologies.
Firebolt145 wrote:Well I am still experiencing it, even after having set it to every 15 minutes.
Hopefully tomorrow's patch will make this whole discussion redundant anyway. :)
Same here. I'm still experiencing this issue though making my comp sync every 10 minutes has alleviated the symptoms. After several days of testing this with and without NTP syncing I can relatively confidently say it does have a positive effect even if it doesn't take the problem away (for me).
Yay to CCP beforehand if the fix works!
*digs out the VISA card again*
.d
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Dynamiittiukko
Galactic Grognards Gamblers and Gunmen The Polaris Syndicate
1
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Posted - 2012.01.26 04:29:00 -
[7] - Quote
I can confirm that the patch did not (fully) fix this issue.
It looked really good for me for two days but today, when flying home after an incursion fleet, the game halted - just like it did before the patch - at least 4 times (over a 13-jump flight) after a gatejump.
As I mentioned in the Crucible 1.1 issues thread, the good news is (for me, anyway) that the client only halts for about 20-30 seconds now (instead of 4-8 minutes like before the patch) and it takes a lot longer time before it starts happening but that could still mean getting shot due to being left behind the fleet.
.d |
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