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Kisum Antel
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Posted - 2007.03.19 04:48:00 -
[1]
So .. After working on my dad's lap top while I'm tanking 6 rats in my lil Tristan (not much, yeah I know) I lost my Tristan due to not actually paying attention to what I was doing (forgot to turn on my nano repairer)
I'm aiming for a Thorax in a week or two, but in the mean time .. decided to upgrade to a Destroyer.
So.
I have the Destroyer and 8 Light Neutron Blasters I think it is... when I get salvaging skill up, this will be 7 blasters - 1 salvager.
What I'm looking at is what should I slot into my mid and low slots to make it a decent fighter.. I've heard people say it's **** for tanking, that's all well and fine - but it doesn't help me in what I should invest in.
Bear in mind I've been playing for about 12 days now.. so don't have LOTS of skills yet.
I'm happy to spend time skilling up for it though.
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Psorion
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Posted - 2007.03.19 05:02:00 -
[2]
Ahh.. the Cat.. Well I like the cat. She is a reasonable lil ship. For PVP I would suggest 4 125 or 15o Autocannon guns (low cap use, low Pg), and 4 Nos. I know the bonuses are for hybrid (Rails or Blasters), so if you can fit these do it, but its easier to fit with AC. In lows fit armor. Im doing this from memory, however I think u can get a 400mm Armor to fit, definately a 200m , small armor rep, and a tracking module. U can also Fit a PDU or a armor hardner if u can get it to fit. Damage control module is also a good idea in the lows. In the mids the standard Web/Scram is a good one. If u dont want web u can substitute a AB . Dont forget your drone.
Nice lil ship.
For PVE again, Armor tank FTW, but in guns u want range so I would go with Small Hybrid Railguns (As many as would fit) Tractor and salvager. (Typical PVE Dessie setup). Best of luck.
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Kisum Antel
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Posted - 2007.03.19 05:33:00 -
[3]
Hrmm - I was told to go the blasters as they are good for close range .. I would prefer rails TBH, I like the range on them.. having 10km between me and my targets makes me feel a little more comfortable. But I guess it's each to their own really.
I'm mostly PvE with some PvP, so I was thinking
2x Blasters for the close range buggers and 4 or 5 150mm rails for longer range and then a salvager in the last slot for getting the gear off the ships.
So for the mid-low slots..
I did have some Adaptive Nano armor plating .. 2 different types, might just go get those + the nano armor repairer.
Just that'll suck my Juice and On my Tristan I had 3 cap rechargers.. :s Anything else that works like the armor repairer but doesn't suck my Cap too much?? I don't mind if it does.. but just not in 10 seconds flat.. preferablly allowing me to take several hits before I have to warp out.
Scuse the ignorance, what's a PDU?
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Ronin Reborn
Dark-Rising Fallen Souls
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Posted - 2007.03.19 11:01:00 -
[4]
Try something amoung the lines of...
8x 125mm Rails
1x Afterburner 1x Web
1x Small Armor Rep 1x 200mm Plate 1x Mapc or Energized adaptive nano membrane
Use the range advantage and keep distance on the npcs, you should be ok.
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Druadan
Gallente Aristotle Enterprises Ethereal Dawn
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Posted - 2007.03.19 11:48:00 -
[5]
Remember the great thing about blasters is a lovely rate of fire, which the destroyers receive a penalty to, so I always go with rails. To use blasters effectively you also have to be able to tank yourself into close range, which is particularly difficult in a destroyer since they are not built for tanking.
Psorion's idea I don't like. Fitting guns for which it doesn't have a bonus, but for which the ROF penalty still exists is a big no no in my books, regardless of how easy it is to fit.
Ronin Reborn is thinking more along what I would say is the right lines. For mission running you are going to want some sort of defence in the lowslots, but I have to say the damage output of sticking a couple of Magnetic Field Stabilisers in the lows is pretty nice. Balance damage-dealing with being able to repair yourself, bearing in mind that if your missions are frigate-killing then the destroyer is built for cutting through swathes of the things, so if you're taking them out quick enough then 200mm plates aren't going to be necessary. Resistance tank before you plate tank, or just go with the MagStabs. __________________________________________________
"A witty saying proves nothing." - Voltaire |

Prant
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Posted - 2007.03.19 20:27:00 -
[6]
Edited by: Prant on 19/03/2007 20:25:01 Yeah, Kisum, I don't know who told you to do the blasters but...
That ship has a bonus to optimal range, falloff and tracking on hybrid guns and a penalty to rate of fire. And its a huge bonus on the optimal range too, by the way.
Now yeah that means you have a bonus on blaster range too, but how many meters is that going to add? But on a railgun, think what this does.
Add in the fact that the ship is pretty fragile, it will not take a lot of fire, and its not as fast as a frigate either and has a bigger signature, so its easier to hit once your enemy gets close enough.
What does this add up to? How about fitting it with railguns and using that superior range. It's meant to kill frigates, and to do it from beyond the range they can hit you at. The full set of railguns will take out a frigate pretty fast, before they can get to you.
Tactics wise, you can "kite" - keep manouvering to hold your distance outside where what you're shooting can hit you, and mow them down.
I think this is the "standard" line on this ship. Afterwards you can get creative all you want of course.
PS And dont mix some blasters and some rails, that's really not a good idea. You cant possibly have the ship in optimal position for both and you want to always concentrate all fire on one target till its dead, then pick another. So mixing a short and a long range weapons system, not good idea.
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Cutie Chaser
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Posted - 2007.03.19 20:43:00 -
[7]
People talking about rails and range are speaking the truth, try this:
Lows: Overdrive injecter(after tomarrows patch), magnetic field stabilizer, Small armour repairer
Med: AB, sensor booster 1
High: 8x 125mm loaded with either tungsten or iron
You will be able to keep your distance from the rats since you'll have a decent top speed. The rep is a safety net, if you find you are using it often you are doing it wrong.
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Divideby0
Gallente Center for Advanced Studies
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Posted - 2007.03.19 21:26:00 -
[8]
If you are only ratting, (I try not to PvP) I'd suggest a setup similar to mine:
3 150mm Railgun I (irridium) 2 light neutron blaster I (antimatter or other close-ranger)
As much as I love railguns, I find its really easy to bleed your cap with so many turrets active, so I rarely use more than 5 at once. I usually hit with railguns at 30km or so and then with the blasters if/when they get too close. In the other slots i use:
2 Salvager 1 Tractor Beam I
Afterburner Cap Recharger I
Propulsion upgrade (Gets up to 540m/sec with afterburner!) Inertial Damperner (It really helps with your maneuverability!) Armor repair
I find this is a great all-in-one ratter/cleanup afterwards.
PS: While the 5m^3 for one scout drone is kinda useless, It just occurred to me that you might try equipping a Logistic or EW drone. I have not used either so I cant verify this is possible. Can you even use a repair drone on yourself?
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Teks Rain
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Posted - 2007.03.19 21:38:00 -
[9]
never underestimate the power of a small drone with good skills. I use my hob' as close-in support on one dessie, and on the other its the Only weapon handy while I cruise with salvagers from belt to belt.
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Max Hardcase
Art of War Cult of War
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Posted - 2007.03.19 22:28:00 -
[10]
Edited by: Max Hardcase on 19/03/2007 22:25:10 8x 75mm II rails is pretty decent for pvp. Allows you to fit a beast of a tank. Death by paper cut 4tw ;)
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Kisum Antel
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Posted - 2007.03.19 23:58:00 -
[11]
Edited by: Kisum Antel on 19/03/2007 23:55:49 yeah..
I pinched 2x 150mm Rails 3x 125mm rails from the corp hanger (and put my blasters in there for others).
Picked up 3 more 125mm's for now and stocked up on some antimatter ..
Small Armor Rep II Warp Stabliser (we have a corp at war with us being *****s atm) Energised Nano armor ..
I'm thinking to trop the energised nano armor for the 200mm think armor. Which is better you think?
When I finish training up my Survey and Salvaging I'll be dropping a 125mm for a salvager.
How do Tractor's actually work? Does that just pull the stuff into your cargo bay or does it just pull it closer?
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Divideby0
Gallente Center for Advanced Studies
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Posted - 2007.03.21 00:29:00 -
[12]
Originally by: Kisum Antel
How do Tractor's actually work? Does that just pull the stuff into your cargo bay or does it just pull it closer?
Correct! they can snag any wreck or cargo container (that belongs to you) within 20Km. that saves for a LOT of fetching around for empty wrecks. just park somewhere central and reel them in.
I do wish they had "workhorse drones" to do this for you tho.
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ursula miner
Gallente
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Posted - 2007.04.04 12:08:00 -
[13]
Anybody killed a Thorax with a Catalyst?
I salvage/rat in 0.3 in a disposable Cat (6 x neutron blaster1s, with AM shells, make short work of rat cruisers under 2km range), However I occasionally get pasted by PVP Thoraxs (Thoraxes?).
Am I wasting my time with the Cat - Cheap tho it is?
...or: How best to disrupt the lock of an agressive Thorax owner?
Ideas? Thanks
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Caius Sivaris
Minmatar Dark Nexxus
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Posted - 2007.04.04 14:04:00 -
[14]
Originally by: ursula miner Anybody killed a Thorax with a Catalyst?
I salvage/rat in 0.3 in a disposable Cat (6 x neutron blaster1s, with AM shells, make short work of rat cruisers under 2km range), However I occasionally get pasted by PVP Thoraxs (Thoraxes?).
Am I wasting my time with the Cat - Cheap tho it is?
You only hope is in a rail catalyst and staying out of web range. Pop his drones before they pop you then work on him... The need to pop drones means 75mm rails that won't leave you with that much firepower. Doable but you'd die 9 times out of 10.
Quote:
...or: How best to disrupt the lock of an agressive Thorax owner?
Ideas? Thanks
Without ECM bonus and only one slot to realistically devote to the task forget about it.
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valerydarcy
Pre-nerfed Tactics
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Posted - 2007.04.04 14:13:00 -
[15]
THERE IS ONLY ONE WAY TO FIT A CATALYST:
IT GOES LIKE THIS  |

Jason Arbitor
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Posted - 2007.04.04 15:07:00 -
[16]
hmmm. okay my 2 isk's worth.
I have a cat currently with 6x 150 rail guns tech II with 2 salvagers completing the 8 high slots.
I have an afterburner and armor repair module in medium and a hull/2 armor modules in low.
I have 1 hobgoblin drone.
My efective range is 17K and I can hit out to 24 - 25K but not that well. I use antimatter rounds for the big punch they give.
Tactics are as follows.
Lock on to 5 targets going in, send drone after low/very low threats and let it tear them up until it is destroyed.
Mod and up I take out in reverse order using maneuvers at 12K range to keep thm off of me, does not always work with swarms but I will take out very high on down to moderate quickly
6 guns on a pirate that is very high/high or significant and then 1 gun per moderate or low.
I have lost 3 destroyers in 2 weeks of play but they are easily replacable.
My down side is when the rats get within 3K my rails can't track them well enough until I manuuver to a range, about 5K or so then they blow up nicely.
Last mission I had was intercept 2 troop transports and destroy them along with the escorts. The escorts were 3 cats and various other ships ranging from mod to very low threats.
I sent the drone in after the swarm of low lvl threats while I enganged the cats 1 to 3. Each ship, enemy cat, received 6 gun broadsides at 12K ranges. Each was destroyed with little effort and my shields never dropped below 50%. I then wiped out the remaining threats and destoryed the transports.
Mission complete and the 30 minute clean up begins, I really need a tractor beam.
I almost never have any modules online during a fight and if I have taken any hull or armor damage I will "fix" that after the fight while I gather loot and salvage.
The only real thing I ever spend credits on is ammo and new drones.
Tonight I move up to a thorax and medium scout drones.
Have a nice day
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ursula miner
Gallente
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Posted - 2007.04.05 13:45:00 -
[17]
Hmmm...tried the 7 x 125 rails with iron: Soooo slow. Eventually killed two Rat frigs and a Rat cruiser - But then found that the Rat BC (Amarr BC, whatever it's called) can armor tank me. Wasted about a thousand rounds on it before nasty "real" people turned up and I had to run away or get pasted again.
The only positive thing I can report on this is that the rats barely got me into armor (no shield upgrades fitted!), and the BC couldn't touch me at all beyond 12Km - I was tapping it with every shot from around 19Km out.
I guess its time to try some irridium: tonight's project.
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Rabbitual Ferrier
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Posted - 2007.04.05 14:39:00 -
[18]
Originally by: Ronin Reborn Try something amoung the lines of...
8x 125mm Rails
1x Afterburner 1x Web
1x Small Armor Rep 1x 200mm Plate 1x Mapc or Energized adaptive nano membrane
Use the range advantage and keep distance on the npcs, you should be ok.
I think thats likely the best tank you'll get on a catalyst. Its really an anti-frig platform, so ideally you'll be trying to eliminate targets before they get in range (maybe Iridium rather than antimatter).
In that case I'd drop the webber, as you're not looking to engage close up enough, and maybe drop in a small booster, so you can rep longer (plus firing 7 Hybrid Turrets is going to eat cap).
It might be worth dropping in an Powergrid upgrade (for the plate) and going for some 150mm Rails to get some long range and power in.
One option thats good for Destroyers is the Increased Damage Muliplier and Fire Rate (given the number of turrets).
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