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SigmaPi
Pandoras Mining Covanant
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Posted - 2007.03.19 17:31:00 -
[1]
Intro: By: SigmaPi & TenthReality
Capital Class ships are extremely formidable ships, in and of themselves. However, having said this, they suck for day-to-day game-play. Capital ships have a very narrow field of play where they are used. Capital class ships dominate the field of POS Warfare. This being said, it is relatively easy to bring down both Carrier class, and Dreadnaught class ships. Enter the Picket Class capital ships. This new class of capital ship can be thought of as a Pocket-Dreadnaught type ship class. CPU and Powergrid will be in the same ballpark as battleship classed ships (thus relegating these new Picket Class Ships to Large Guns and Large type armor / shield abilities), however, they will have near-capital class stats for shield / armor / hull. These ships should not be thought of as simple battleships, keep in mind the amazing ęper levelĘ bonuses these ships receive. These ships are very much a front line ship, meant to duke it out with the hostile fleet. |
SigmaPi
Pandoras Mining Covanant
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Posted - 2007.03.19 17:31:00 -
[2]
"Brighton" Picket Class Ship: (Ships / Picket / Amarr / Brighton)
"The Amarr Navy found itself falling behind in the cold war race for dominance of the stars. In an effort to right itself, the Royal Navy thrust into production the culmination of years of research and development. Although unable to hold its own against a capital fleet, this class of ships is extremely capable against smaller ship types."
+50% to Armor Repairer Repair Amount -25% to Tracking Speed of all Turrets
+25% to Energy Turret Rate of Fire per level +10% to Energy Turret damage per level
Vital Stats:
Structure: 50000 / 50000 Capacity: 1,000 m3 Drone Capacity: 125 m3 Mass: 450,000,000 kg Volume: 6,000,000 m (1,000,000 Packaged) EM Dmg Resistance: 0% Explosive Dmg Resistance: 0% Kinetic Dmg Resistance: 0% Thermal Dmg Resistance: 0%
Armor: 55000 / 55000 Armor EM Dmg Resistance: 60% Armor Explosive Dmg Resistance: 20% Armor Kinetic Dmg Resistance: 25% Armor Thermal Dmg Resistance: 35%
Shield: 35000 / 35000 Shield Recharge Time: 10000 Sec. Shield EM Dmg Resistance: 0% Shield Explosive Dmg Resistance: 60% Shield Kinetic Dmg Resistance: 40% Shield Thermal Dmg Resistance: 20%
Capacity: 15000 / 15000 Recharge Time: 2500 Sec.
Targeting: Maximum Targeting Range: 92km Max Locked Targets: 6 Scan Resolution: 70 mm Radar Sensor Strength: 65 points Signature Radius: 850m
Propulsion: Max Velocity: 100 m/sec
Jump Drive System: Jump Drive Capacitor Need: 45% Maximum Jump Range: 2 ly Jump Drive Fuel Need: Helium Isotopes Jump Drive Consumption amount: 1000
Fitting: CPU: 0/560 Powergrid: 0/21000 Calibration: 0/500 Low Slots: 8 Med Slots: 2 High Slots: 6 Turret Slots: 5 Launcher Slots: 2
Base Price: 500,000,000.00 ISK
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SigmaPi
Pandoras Mining Covanant
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Posted - 2007.03.19 17:32:00 -
[3]
"Aegis" Picket Class Ship: (Ships / Picket / Caldari / Aegis)
"In an effort to keep pace with the Gallente Navy, the Caldari State commissioned this class of ships to beef up it's navy's defense potential. Although unable to hold its own against a capital fleet, this class of ships is extremely capable against smaller ship types.ö
+50% to Shield Booster Boost Amount +25% to Explosion Radius of all Missiles
+25% rate of fire for all missile classes per level +10% to damage of all missiles per level
Vital Stats:
Structure: 50000 / 50000 Capacity: 1,000 m3 Drone Capacity: 125 m3 Mass: 450,000,000 kg Volume: 6,000,000 m (1,000,000 Packaged) EM Dmg Resistance: 0% Explosive Dmg Resistance: 0% Kinetic Dmg Resistance: 0% Thermal Dmg Resistance: 0%
Armor: 35000 / 35000 Armor EM Dmg Resistance: 60% Armor Explosive Dmg Resistance: 20% Armor Kinetic Dmg Resistance: 25% Armor Thermal Dmg Resistance: 35%
Shield: 60000 / 60000 Shield Recharge Time: 10000 Sec. Shield EM Dmg Resistance: 0% Shield Explosive Dmg Resistance: 60% Shield Kinetic Dmg Resistance: 40% Shield Thermal Dmg Resistance: 20%
Capacity: 15000 / 15000 Recharge Time: 2500 Sec.
Targeting: Maximum Targeting Range: 92km Max Locked Targets: 6 Scan Resolution: 70 mm Gravimetric Sensor Strength: 65 points Signature Radius: 850m
Propulsion: Max Velocity: 100 m/sec
Jump Drive System: Jump Drive Capacitor Need: 45% Maximum Jump Range: 2 ly Jump Drive Fuel Need: Nitrogen Isotopes Jump Drive Consumption amount: 1000
Fitting: CPU: 0/560 Powergrid: 0/21000 Calibration: 0/500 Low Slots: 3 Med Slots: 7 High Slots: 6 Turret Slots: 0 Launcher Slots: 6
Base Price: 500,000,000.00 ISK
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SigmaPi
Pandoras Mining Covanant
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Posted - 2007.03.19 17:32:00 -
[4]
"Sunder" Picket Class Ship: (Ships / Picket / Gallente / Sunder)
"Noticing a need to better defend their capital fleets, the Gallente navy funded the development of the new Picket class capital ship. Although unable to hold its own against a capital fleet, this class of ships is extremely capable against smaller ship types."
+50% to Armor Repairer Repair Amount -25% to Tracking Speed of all Drones
+25% to drone hit points and drone damage per level +1 drone control ability per level
Vital Stats:
Structure: 50000 / 50000 Capacity: 1,000 m3 Drone Capacity: 1,250 m3 Mass: 450,000,000 kg Volume: 6,000,000 m (1,000,000 Packaged) EM Dmg Resistance: 0% Explosive Dmg Resistance: 0% Kinetic Dmg Resistance: 0% Thermal Dmg Resistance: 0%
Armor: 60000 / 60000 Armor EM Dmg Resistance: 60% Armor Explosive Dmg Resistance: 20% Armor Kinetic Dmg Resistance: 35% Armor Thermal Dmg Resistance: 35%
Shield: 30000 / 30000 Shield Recharge Time: 10000 Sec. Shield EM Dmg Resistance: 0% Shield Explosive Dmg Resistance: 60% Shield Kinetic Dmg Resistance: 40% Shield Thermal Dmg Resistance: 20%
Capacity: 15000 / 15000 Recharge Time: 2500 Sec.
Targeting: Maximum Targeting Range: 92km Max Locked Targets: 6 Scan Resolution: 70 mm Magnetometric Sensor Strength: 65 points Signature Radius: 850m
Propulsion: Max Velocity: 100 m/sec
Jump Drive System: Jump Drive Capacitor Need: 45% Maximum Jump Range: 2 ly Jump Drive Fuel Need: Oxygen Isotopes Jump Drive Consumption amount: 1000
Fitting: CPU: 0/560 Powergrid: 0/21000 Calibration: 0/500 Low Slots: 7 Med Slots: 5 High Slots: 4 Turret Slots: 0 Launcher Slots: 0
Base Price: 500,000,000.00 ISK
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SigmaPi
Pandoras Mining Covanant
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Posted - 2007.03.19 17:33:00 -
[5]
Edited by: SigmaPi on 19/03/2007 17:42:32 "Solas" Picket Class Ship: (Ships / Picket / Minmatar / Solas)
The Minmatar Navy realized how much it sucked, with no since of urgency, the Minmatar tribes forged a new legacy for themselves amongst the stars. With great duress, they finally came up with a plan: duct-tape the Tempest and Typhoon class battleships together. Once they improved the weapons systems and computers onboard, they found much to be happy about. Although unable to hold its own against a capital fleet, this class of ships is extremely capable against smaller ship types."
+50% to Shield Booster Boost Amount -25% to Tracking Speed of all Turrets
+25% to Projectile weapon Rate of Fire per level +10% to Projectile weapon Damage per level
Vital Stats:
Structure: 50000 / 50000 Capacity: 1,000 m3 Drone Capacity: 250 m3 Mass: 450,000,000 kg Volume: 6,000,000 m (1,000,000 Packaged) EM Dmg Resistance: 0% Explosive Dmg Resistance: 0% Kinetic Dmg Resistance: 0% Thermal Dmg Resistance: 0%
Armor: 45000 / 45000 Armor EM Dmg Resistance: 60% Armor Explosive Dmg Resistance: 20% Armor Kinetic Dmg Resistance: 25% Armor Thermal Dmg Resistance: 35%
Shield: 45000 / 45000 Shield Recharge Time: 10000 Sec. Shield EM Dmg Resistance: 0% Shield Explosive Dmg Resistance: 60% Shield Kinetic Dmg Resistance: 40% Shield Thermal Dmg Resistance: 20%
Capacity: 15000 / 15000 Recharge Time: 2500 Sec.
Targeting: Maximum Targeting Range: 92km Max Locked Targets: 6 Scan Resolution: 70 mm Ladar Sensor Strength: 65 points Signature Radius: 850m
Propulsion: Max Velocity: 100 m/sec
Jump Drive System: Jump Drive Capacitor Need: 45% Maximum Jump Range: 2 ly Jump Drive Fuel Need: Hydrogen Isotopes Jump Drive Consumption amount: 1000
Fitting: CPU: 0/560 Powergrid: 0/21000 Calibration: 0/500 Low Slots: 5 Med Slots: 5 High Slots: 6 Turret Slots: 5 Launcher Slots: 3
Base Price: 500,000,000.00 ISK
Skill Requirements for Above Ships:
Primary Skill Requirements: Capital Ships Level I Advanced Spaceship Command V Spaceship Command V
Secondary Skill Requirements: Racial Picket Level I Capital Ships Level I Advanced Spaceship Command V Spaceship Command V Racial Battleship Level IV Spaceship Command Level IV Racial Cruiser Level IV Spaceship Command Level III
Tertiary Skill Requirements: Jump Drive Operation Level I Navigation Level V Warp Drive Operation Level V Navigation Level I Science V
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SigmaPi
Pandoras Mining Covanant
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Posted - 2007.03.19 17:38:00 -
[6]
My numbers for these ships were actually pre-revelations and are somewhat out of date. The idea still is relevent however. I have been meaning to post this idea for the community to view for a while, but i am an expert procrastinator.
I have only one thing to ask: Please be constructive in your criticism.
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Chruker
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Posted - 2007.03.19 17:43:00 -
[7]
Edited by: Chruker on 19/03/2007 17:41:27
Originally by: SigmaPi "Solas" Picket Class Ship: (Ships / Picket / Minmatar / Duct-Tape)
I like that name :-)
I assume that these can't use the stargates either, because otherwise they are likely going to be the weapon of choice for battleship pilots due to their tanking ability. ----- CCP: Please make ship loot to drop in a can next to the wrecks. Edit: On the test server you can now salvage wrecks with loot. After a succesfull salvage the loot is left in a jetcan. |
SigmaPi
Pandoras Mining Covanant
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Posted - 2007.03.19 17:46:00 -
[8]
In my last post you will find a suggested training regemen for the ship class.
Thank you for the complement.
I actully put a lot of time and effort into this concept.
/Siggy |
TenthReality
Pandoras Mining Covanant
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Posted - 2007.03.19 17:49:00 -
[9]
Originally by: Chruker I assume that these can't use the stargates either,
Movement will work exactly like dread/carrier with the same restrictions.
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Karsten
Caldari LoneWolf Mining
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Posted - 2007.03.19 17:58:00 -
[10]
Edited by: Karsten on 19/03/2007 18:00:05 i like them :-) the only weak spot is the very short jump range of 2 ly. Even understanding that they are primary designed to defend home regions i consider 2 light years a bit to short. I think most constellations are larger. Give them a little bit longer legs :-)
Or supplement them with with a Escort Carrier family. Ability to carry 5-6 Fighters and same short jump legs as pickets. Karsten
"All your ISK belong to the Viking Brewery" |
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SigmaPi
Pandoras Mining Covanant
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Posted - 2007.03.19 19:26:00 -
[11]
Edited by: SigmaPi on 19/03/2007 19:27:06 http://www.cynetentertainment.com/amarr_picketruff.jpg
here is a link to a prototype concept art of the amarr picket ship, courtisy of Abdool.
/Siggy |
Super Sith
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Posted - 2007.03.20 02:37:00 -
[12]
Edited by: Super Sith on 20/03/2007 02:36:56 good idea mate, now to get CCP's attention.
Edit: One thing though. With those bonuses if you have BS at 5, not a single fleet of BS's could take you down. (maybe 10 at the same time)
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Detra Darkhand
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Posted - 2007.03.20 02:40:00 -
[13]
I think this idea is SUPER SEXXAY! Its what I had in mind for Tech 2 BS's!
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Sirius Problem
Darkness Inc.
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Posted - 2007.03.20 03:16:00 -
[14]
Edited by: Sirius Problem on 20/03/2007 03:12:29 Wow! You put a lot of work into this. Very nice.
Maybe you should apply to CCP for one of the new jobs they're listing
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Nerogk Shorn
Caldari Royal Hiigaran Navy
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Posted - 2007.03.20 04:06:00 -
[15]
Although this is a still a capital ship, i disagree with the ship design. Too much emphasis is placed on the big ships in the game, making tech 1 cruisers and frigs and even battlecruisers obsolete. These ships are more fun to fly, and take more creativity to master than the bigger ships anyway. The bigger the ship the more it boils down to sitting in one place, locking, and firing weapons. These ships destroy all possible strategy in the actual warefare.
D-F-A-A-B-A-A-S |
TenthReality
Pandoras Mining Covanant
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Posted - 2007.03.20 13:39:00 -
[16]
Originally by: Super Sith
Edit: One thing though. With those bonuses if you have BS at 5, not a single fleet of BS's could take you down. (maybe 10 at the same time)
Due to the PG/CPU limitation, this class of ship is unable to fit capital repairers. You are 100% limited to battleship classed gear. These guys are not tanking powerhouses, they lack the rep abilities to do that. Because of that, realistically a single well-equipped battleship could actually knock one of these out of the sky.
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SigmaPi
Pandoras Mining Covanant
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Posted - 2007.03.20 13:44:00 -
[17]
To be honest mate, i see where you are coming from, and i respect and appreciate your oppenion. However, do you agree with the fact that there is a large training hole between effectivly flying a battleship and effectively flying a dread or a carrier. You could train for 200 days between the two and still be waiting for the right set up.
All I want to do is stimulate thought in the direction of 'whats after the BS'.
In one of the other topics i viewed today i saw an idea for specialty battleships. The idea I saw was for a gravity well ship/mod.
I think that this community has a lot to offer and I just wanted to offer my two isk about what i feel should be next in the progression of ships.
Thanks for your time, /Siggy |
Drethon
Gallente Knights Hospitalier Privateer Alliance
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Posted - 2007.03.20 14:31:00 -
[18]
This could also make a good "stepping stone" into the capital ship class, allowing someone to have a jump only ship that is stronger than a BS but not as expensive as a dread.
/Signed
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Angelus Xenotov
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Posted - 2007.03.20 14:34:00 -
[19]
Originally by: TenthReality
Originally by: Super Sith
Edit: One thing though. With those bonuses if you have BS at 5, not a single fleet of BS's could take you down. (maybe 10 at the same time)
Due to the PG/CPU limitation, this class of ship is unable to fit capital repairers. You are 100% limited to battleship classed gear. These guys are not tanking powerhouses, they lack the rep abilities to do that. Because of that, realistically a single well-equipped battleship could actually knock one of these out of the sky.
Realistically, if 1 well fitted BS could take it down, there is little point buying a Picket class in the first place. It would be much better if a well fitted Picket could tank two BS (Not counting Full fitted Nos ship), but starts having problems with 3+ then you'd find people would utilise them more.
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NephI AsantE
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Posted - 2007.03.20 20:57:00 -
[20]
Hey, nice idea.
I agree that a BS vs. Picket would need to favor the Picket.
A team of 2.5+ BS vs. a Picket would need to favor the BS team.
I would see these ships filling an important role in capital gangs. Imagine a single Carrier doing remote rep on it's picket guards. The pickets act as the "fence" protecting a carrier.
Now, to the guy worried about 1vs1 picket vs BS... did you actually LOOK at the total values for shield/armor/hull? If you would have you would see that a picket pilot would need to be just able to fly it and attacked by a seasoned BS pilot to lose it 1vs1.
Peace, and nice idea!
Nephi |
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Vandamsel
Gallente Dead Eagle North Star Confederation
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Posted - 2007.03.21 04:12:00 -
[21]
very nice idea siggy, the gallente one is like my dream ship
/signed
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El Da
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Posted - 2007.03.21 14:25:00 -
[22]
/signed
The Picket Class ship will be about 500mil ISK. Why don¦t we make them about 4/5 times stronger then a BS?
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SigmaPi
Pandoras Mining Covanant
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Posted - 2007.03.21 15:31:00 -
[23]
Originally by: El Da /signed
The Picket Class ship will be about 500mil ISK. Why don¦t we make them about 4/5 times stronger then a BS?
Thats more or less the idea mate. You summed up the entire idea very well with your few words. Thanks!!
/Siggy |
Spoon Thumb
Khanid Aerospace Group Khanid Provincial Authority
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Posted - 2007.03.21 20:20:00 -
[24]
The description is a bit off on the image. The Royal navy is Khanid not Amarr
this thread just re-inforces my long held belief CCP need to hold a
Ship Design Contest
Khaldari Research Services BPO Shop KPA Recruiting! |
jaefron
Disciples Of The Night X-PACT
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Posted - 2007.03.21 20:25:00 -
[25]
Edited by: jaefron on 21/03/2007 20:24:04 I like the idea sigma, just one small tweak to it. (This ship can't use acceleration gate) They need the same limitations and low-sec/0.0 limitations as carriers and dreads, or else I forsee people using these for the low-sec/0.0 missions, cosmos, and exploration
This Post only reflects my personal views, and not the policies or views of the alliance
edit. (you didn't nerf the minmatar enough. they have 5 midslots with a shield boost bonus? clearly they only need 3 midslots) one must think like CCP in order for them to consider your ideas
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Kittamaru
Gallente TARDZ Gods of Night and Day
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Posted - 2007.03.22 11:43:00 -
[26]
If they are designed to protect cap fleets from smaller ships... why do you give them a NEGATIVE effect on smaller targets?
Change that -25% to turret tracking +25% to missile explosion radius to:
100% bonus to turret tracking -50% to turret rate of fore
and a similar kind of stat for missiles.
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Gragnor
Ordos Humanitas FREGE Alliance
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Posted - 2007.03.22 12:36:00 -
[27]
Edited by: Gragnor on 22/03/2007 12:37:53 The role of these ships is unclear. What are they meant to do? The stats and what you say indicate that these ships are to mount large guns but have jump capability and great tanks.
These ships are not designed to kill battleships. They are designed to kill capital ships. I LOVE the thought that has gone into balancing that. However, I must comment that the Minnie bonuses do not match up. For exmaple, the Minmitar one has a ROF bonus but a tracking penalty. So I do lots of damage IF I hit. And yet again - I notice the Caldari ship is an I win ship. Where is the Caldari drawback? How can you give one ship all positive bonuses while the Minmitar ship gets a tracking penalty?
In addition, why does the Minmitar shield tank get whacked as the basic shield hit points match the armor hitpoints; not much of a tank there compatred to the other ships.
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Catherina sforza
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Posted - 2007.03.24 18:16:00 -
[28]
Bump for a great idea.
What about doubling their jump range beyond that of a carrier, allowing it to be used to defend a greater area?
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Sheriff Badden
Amarr Legion Federation Amen Anera
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Posted - 2007.03.25 18:48:00 -
[29]
nice idea, but I doubt we'll see them soon, if at all
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Nova Fox
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Posted - 2007.03.25 20:37:00 -
[30]
The ship design (picture) alone warrents attention, The idea you seem to be pushing is that this would be the ship that is a destroyer for frigates, or battlecruiser for cruiser class, make the skill nonracial and the battleship skill a class bonus/nerf only, it probably would just serve as an oversized battleship, so when it comes to travelling to star system to star system we gotta pick, jump gate or jump drive? or we could horridly nerf the jump drive so that they have a shorter range than oh lets say that new ORE capitol ship. It could also give advance spaceship command more attention it craves. *==================* Fight the bunnies! ...|\_/|.......(\_|) |\<^-^>=@(x-0) \|.uwu........(....) |
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