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Ren Tales
Null Horizon
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Posted - 2007.03.20 08:57:00 -
[1]
Edited by: Ren Tales on 20/03/2007 08:54:43 Edited by: Ren Tales on 20/03/2007 08:53:27 Hurricane:
6x 220mm t2 autos, 2x E50 nos
10mn mwd, web, scram, medium cap booster
2x medium rep II, EANM, DC II, 2x gyro
Hammerhead II, 4x warrior IIs
300 dps, dual rep tank, 55% ish resists on all by EXP, which is 55% ish with an exp rig.
Myrmidon:
4x E50 nos, 2x t2 light neutrons
10mn mwd, web, scram, cap booster, utility slot (sensor booster, another scram, another web, tracking disruptor, damp, ECCM, whatever i fell like that night)
2x medium rep II, 3x hards or 2x EANM 1x exp hard, dc II
3x ogres 1x berserker 5x warrior IIs (nerfs DPS a bit but I like knowing I can scare off ceptors) or 3x ogre 2x berserker if I'm in a gang or feeling overconfident
57 ish resists passive, 68-72 resists if active. 270 dps with warriors, 300 with full heavies. 2 more nos than the hurricane, same speed -100ms with MWD, massive rep bonus.
I use both of these setups and love them to death, but the myrmidon is simply the better ship. Strait up compare the numbers. Same DPS as a gank setup on the hurricane, and WAY better tank. I see no reason to fly the hurricane over the myrmidon for strait up ownage factor. The myrmidon is simply a better ship.
Anyone have any reason they think the hurricane is better? And yes I know about the nano cane, I don't like flying it. I know I can get good hits at 6-12km with the cane, but if a myrmidon can chase something down easily and web it whats the point of that advantage? I don't see any ballance here (i've never lost a drone flying a myrm, and yes I've had PvPers shoot at them. I just scoop and redeploy, never lost one)
It bears mentioning I don't even have t2 EANM or heavies yet, they're both in training for the near future. But with t2 EANM or active hards, the gap is even more obvious. I can get the ogre II and berserker IIs to eke out another 40-50 dps, and the EANM and hardener gap between the two ships gets bigger as the ship bonus boosted Reppers rep even more effective tank/sec.
I love my hurricane to death, its actually my favorite over the myrmidon, largely because the myrmidon is a bit cheap (as in lame, not as in inexpensive), but ti's simply outperformed in every way. ----
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kill0rbunny
Chimera Chaos Squadron Privateer Alliance
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Posted - 2007.03.20 09:03:00 -
[2]
Edited by: kill0rbunny on 20/03/2007 08:59:59 Myrm is the best tier 2 battlecruiser imho and does not only outperform the cane, but any single other battlecruiser and most hacs.
It's an extremely good ship which imho is ridiculously cheap according to what it can do.
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ArtemisEntreri
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Posted - 2007.03.20 09:03:00 -
[3]
Hurricane is a better tackler, and the myrmidon can get its drones popped which isn't fun.
Just depends on the situation but it most cases myrmidon is better
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slothe
Caldari 0utbreak
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Posted - 2007.03.20 09:06:00 -
[4]
myrmidon-
2x t2 med nos, 4x dual 180 t2 autos mwd, disruptor, web med cap booster senor dampner 2x mart2, 2x t2 eanm, t2 energised reactive membrane, damage control t2
personally i dont like small guns on a medium sized ship.
myrmidon has no gun damage bonus so i choose cap neutral autos. decent tracking and damage.
with a few rigs its even better.
sensor dampner means you can micro manage drones better.
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Ren Tales
Null Horizon
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Posted - 2007.03.20 09:10:00 -
[5]
Edited by: Ren Tales on 20/03/2007 09:06:33
Originally by: slothe myrmidon-
2x t2 med nos, 4x dual 180 t2 autos mwd, disruptor, web med cap booster senor dampner 2x mart2, 2x t2 eanm, t2 energised reactive membrane, damage control t2
personally i dont like small guns on a medium sized ship.
myrmidon has no gun damage bonus so i choose cap neutral autos. decent tracking and damage.
with a few rigs its even better.
sensor dampner means you can micro manage drones better.
you'll be doing about 20 more DPS than my setup and nosing 2x medium nos less (t2 small neuts = t2 medium electrons -2%)
I'll stick with the lights myself. Cap neutral guns < 2 more nos. ----
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Ryysa
North Face Force Privateer Alliance
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Posted - 2007.03.20 09:23:00 -
[6]
Uhm.
Cane will easily win vs myrmidon 1v1 if you have any brains at all ;)
Same reason why vaga wins vs myrm.
And I do know it takes a ****load of time :P
But in a gang environment (not too large gang), I'd say myrm ftw. If gang gets really big, then a cane with arties + mwd + light tank is just pure magic :)
N.F.F. Recruitment |

Ren Tales
Null Horizon
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Posted - 2007.03.20 09:42:00 -
[7]
Originally by: Ren Tales
And yes I know about the nano cane, I don't like flying it. I know I can get good hits at 6-12km with the cane, but if a myrmidon can chase something down easily and web it whats the point of that advantage?
Also, I'm talking which is better to fly, not which will beat the other. Just like a taranis will own most crows, but I'd rather pirate in a crow than a ranis. Yes, maybe a cane can kill a myrm, but a myrm will kill other things way better. ----
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Kagura Nikon
Minmatar MASS HOMICIDE
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Posted - 2007.03.20 10:45:00 -
[8]
Originally by: Ryysa Uhm.
Cane will easily win vs myrmidon 1v1 if you have any brains at all ;)
Same reason why vaga wins vs myrm.
And I do know it takes a ****load of time :P
But in a gang environment (not too large gang), I'd say myrm ftw. If gang gets really big, then a cane with arties + mwd + light tank is just pure magic :)
well you know very well that the vagabond (in skilled hands) is unfair against any medium ship :). it can keep EASILy at limit of warp scrambling (22 km now) when any drone goes into your direction you pop it. When he is out of drones you erase him just getting a bit closer .
The cane have aharder time since its far slower.
Anyway the mirmidon is overpowered because it can chalange any BC on any class of specialization.
If brute force doesn't solve your problem... you are not using enough |

Perry
Amarr The X-Trading Company Dusk and Dawn
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Posted - 2007.03.20 11:21:00 -
[9]
Welcome to: Gallente - Online feat. DJ Nano vs MC Logoff ________________ Kali 2.0 Patchnotes; "Cleared old and useless Database entries":
1) All Amarr Ships have been deleted |

Kagura Nikon
Minmatar MASS HOMICIDE
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Posted - 2007.03.20 12:02:00 -
[10]
The funny thing is how gallente pilots were complaining prior to Kali that the Myrmidon was useless and the worse of all BC....
please CCP make minmatar have the worse ship next time...
If brute force doesn't solve your problem... you are not using enough |
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Ariel Dawn
SniggWaffe Pandemic Legion
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Posted - 2007.03.20 12:43:00 -
[11]
Edited by: Ariel Dawn on 20/03/2007 12:39:36 Myrm wipes the floor with practically any non-BS ship it can get in bumping range with using Heavy IIs. Hurricane is a fun ship, but you have to hope that any Myrms you engage have no idea what they're doing otherwise you're boned.
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Swamp Ziro
EPSILON TEAM
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Posted - 2007.03.20 13:53:00 -
[12]
SO they removed the 7th turret and 50pg from the Hurricane to make it less overpowered, and leave the myrmidon as is 
Figures
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Terell
Brutor tribe
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Posted - 2007.03.20 16:04:00 -
[13]
i decent hurricane pilot can kill easily any myrmidon.
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Kagura Nikon
Minmatar MASS HOMICIDE
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Posted - 2007.03.20 16:15:00 -
[14]
Originally by: Terell i decent hurricane pilot can kill easily any myrmidon.
You know that is not true. Even if the myrmidon don't launch its drones it can Nos completely the Hurricane and use this to keep his armor repaired (since it can out rep any BC. But of course he wil launch his drones, and I fear much more when he uses medium drones.... and when you are out of cap charges you will die slowly.
You can defeat dump or low SP Myrmidon pilots or setups that are completely gank oriented (no NOS). Because a NOS myrmidon with good tank and medium drones is too resilent to be killed by anything smaller than a Battleship. So you need to count with the Myrm pilot making mistakes.
If brute force doesn't solve your problem... you are not using enough |

Ariel Dawn
SniggWaffe Pandemic Legion
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Posted - 2007.03.20 16:31:00 -
[15]
Originally by: Terell i decent hurricane pilot can kill easily any myrmidon.
A Myrmidon can tank about 500-550 DPS for practically forever, which is about how much Hurricanes do that are set up for damage. Meanwhile the Hurricane is tanking practically 0 DPS because it's cap gets nossed/neuted away. Ogre IIs tear through you very quickly.
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R'adeh
Gallente Gekidoku Koroshiya Buntai
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Posted - 2007.03.20 17:20:00 -
[16]
I got a 100% spec Gallente char, and a 100% spec Minmatar char...and tbh, I couldn't tell you who'd win the fight. All those X vs. Y discussions are stupid because there's just too many factors to consider. Char skills, player skill, setup, luck, etc...
If I know I have to tank, I'll chose the Myrmidon. Same reason for chosing the Sleipnir over the Eos.
If I want to be a bit more mobile, without having to fear of losing 90% of my damage output if I have to warp out, I'll take the Hurricane.
It's a matter of taste and depends on the individual situation. Neither the Myrmidon nor the Hurricane is better than the other in a general situation. _______________________________________________
My views are my own and I don't represent my corp. |

Howi
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Posted - 2007.03.20 17:22:00 -
[17]
Originally by: Kagura Nikon
Originally by: Terell i decent hurricane pilot can kill easily any myrmidon.
You know that is not true. Even if the myrmidon don't launch its drones it can Nos completely the Hurricane and use this to keep his armor repaired (since it can out rep any BC. But of course he wil launch his drones, and I fear much more when he uses medium drones.... and when you are out of cap charges you will die slowly.
You can defeat dump or low SP Myrmidon pilots or setups that are completely gank oriented (no NOS). Because a NOS myrmidon with good tank and medium drones is too resilent to be killed by anything smaller than a Battleship. So you need to count with the Myrm pilot making mistakes.
how u going to nos them with there orbiting u at 15km and there faster then u ?
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Caius Sivaris
Minmatar Dark Nexxus
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Posted - 2007.03.20 18:02:00 -
[18]
Originally by: Ariel Dawn
Originally by: Terell i decent hurricane pilot can kill easily any myrmidon.
A Myrmidon can tank about 500-550 DPS for practically forever, which is about how much Hurricanes do that are set up for damage. Meanwhile the Hurricane is tanking practically 0 DPS because it's cap gets nossed/neuted away. Ogre IIs tear through you very quickly.
Why would the Hurricane would be in web/nos range before the Myrmidon drones popped? Staying at 15km is pretty much the only way to avoid the Myrmidon pilot to play the scoop/redeploy game anyway. Also keeping mwd on Hurrican can outrun Ogres...
And if the Hurricane doesn't care for being nossed and webbed it can shoot the Myrmidon using its falloff and eventually the Myrmidon will run out of cap charges.
If the Myrmidon is the attacker manage to land within web range of the Hurricane it's pretty much guarranted victory but if not it's down to the Hurricane pilot error for the Myrmidon to bag the kill I think. It's all down to the starting range in that theorical 1vs1 I think.
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Bailian Moxtain
Toys R Us
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Posted - 2007.03.20 20:33:00 -
[19]
Edited by: Bailian Moxtain on 20/03/2007 20:29:48 ppl cant kill myrmidon cos they suck. kill its drones, then the ship. I pwn! erm i do fly myrmidon.. 
- made in Norway - |

Xori Ruscuv
The Scope
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Posted - 2007.03.20 21:38:00 -
[20]
Edited by: Xori Ruscuv on 20/03/2007 21:36:02 How to kill the average Myrmidon 1v1 with a Hurricane: 1. Dictate your range. Keep around 15 to 19km. Out of NOS range. Out of blaster range. 2. The Myrmidon will send out his heavy drones. Range is VERY important here, because you don't want the myrm pilot to be able to immediately scoop and immediately deploy. I love being able to get in an opponent's face with my blaster myrmidon. Takes no time to scoop and deploy. But if you stay at range... ouch. When they get to you, you will target them, web one, and set EVERYTHING you have on it. Make sure you aren't using tech 2 ammo at this point, so you can track it well enough. Web is essential in case the Myrmidon pilot recalls his drones. He'll send them out again... rinse and repeat. 3. The Myrmidon no longer has heavy drones. His ass is grass, and you're the lawn mower. If his nos is too much, dictate range, load barage. Remember, if he is using MWD, he's chugging cap charges like a mofo - and you are STILL going faster. 4. Profit.
Disclaimer 1: That's the average Myrmidon scenario. If the Myrmidon pilot has a trick up his sleeve, it will be much different. Disclaimer 2: 1v1? What's that?  
Passive shield tank is the new WCS! |
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Kagura Nikon
Minmatar MASS HOMICIDE The Foundation.
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Posted - 2007.03.20 22:10:00 -
[21]
Edited by: Kagura Nikon on 20/03/2007 22:09:08
Originally by: Howi
Originally by: Kagura Nikon
Originally by: Terell i decent hurricane pilot can kill easily any myrmidon.
You know that is not true. Even if the myrmidon don't launch its drones it can Nos completely the Hurricane and use this to keep his armor repaired (since it can out rep any BC. But of course he wil launch his drones, and I fear much more when he uses medium drones.... and when you are out of cap charges you will die slowly.
You can defeat dump or low SP Myrmidon pilots or setups that are completely gank oriented (no NOS). Because a NOS myrmidon with good tank and medium drones is too resilent to be killed by anything smaller than a Battleship. So you need to count with the Myrm pilot making mistakes.
how u going to nos them with there orbiting u at 15km and there faster then u ?
I am a hurricane pilot.. And I know very well that at 15 km the dps of the hurricane is low enough that the Myrmidon can tank it forever with the passive regeneration of capacitor. If the Hurricane wants to kill the Myrm it needs to get at about 12 km. (yes this 3 km make significant difference. Unless it uses falloff rigs. But then the hurri won't be able to field the traditional good tank it uses. Also common Myrmydon withg dampeners will not allow you to lock at that range.
Also only a stupid myr pilot would leave their drones flying into the hurricane while its too far for the scoop redeploy tactics. Also , again the dangerous Myr piot uses TEch 2 medium drones and NOS, not heavy ones.
A dumb myrm pilot is easy target for anyone. A smart one is teh harderst target a BC can be.
If brute force doesn't solve your problem... you are not using enough |

HankMurphy
Minmatar Pelennor Swarm R i s e
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Posted - 2007.03.20 22:11:00 -
[22]
Originally by: Ren Tales
Anyone have any reason they think the hurricane is better?
I do! It looks better 
my personal opinion is nos/drone boats are a plague on eve. that aside, if the myrm/domi is the sickness, the hurrican/pest is the cure. I'm not giving out my setup, but i have yet to see another bc that can outdamage my hurricane.(T2 hvy drones? I might stop shooting your hull to knock a couple down.) ...and while i'm *not* giving out my setup... how would the hurricane dps look if you put some t2 hvy msls on instead of nos?
From what i've seen so far, tanks and nos dont even enter the picture tbh, i lock you, you die (capless weaps 4tw)
I know the same can be said from a proud myrm pilot, so lets just leave it at... they are both very capable, very fun and very well designed ships. 6 to one half dozen to the other, its all in the pilot, his skills and instincts.
But if we bettin iskies, i'll put mine on my hurricane over anyone's myrm.
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Foulis
Minmatar Chosen Path Lotka Volterra
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Posted - 2007.03.20 22:16:00 -
[23]
But can the myrm do... this!
Hi: 1x 1400mm II (t2 ammo) 5x Small guns (anti Inty, usually autos) 2x Assault (same as autos) Med: 2x Sensor Booster, 2x Tracking Comp. Low: 6x RCU II ----
Originally by: Nikolai Nuvolari NO WORDS IN THE ENGLISH LANGUAGE ARE SPELLED WITH THE NUMBER "8" IN THEM GODDAMNIT!
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Venkhar Krard
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Posted - 2007.03.20 22:25:00 -
[24]
Edited by: Venkhar Krard on 20/03/2007 22:25:04 A skilled myrmidon pilot is a very difficult foe for a hurricane. In order to pop the drones fast(medium or heavy)you need to web them. If you web them, you dont have a web on the myrmidon which mwds closer, scoops his drones ,webs you a and pw3ns you to hell. He has lots of cap for mwd beceause he dont needs to tank, if you shoot his drones.
If you choose to go in for max damage with hail, he will have a better tank (dual rep+ bonus) and will kill you faster (blasters+drones or nos+drones)
If you choose to stay in falloff with barrage, you will need to tank his drones and about 50-70% of his blaster damage and kill him before he does.
Its a very difficult fight for the hurricane and the myrmidon has much better chances to win.
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goodby4u
Logistic Technologies Incorporated Free Trade Coalition
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Posted - 2007.03.20 22:28:00 -
[25]
Edited by: goodby4u on 20/03/2007 22:27:02 Well i agree,the myrm should have a better tank but its just laughable if it has the same dps as a ship like the hurricane with a rof bonus AND a damage bonus....
Damn you tux taking away its 7th turret!!!
To fix it drop some highs on the myrm and in their place add a few m3 of dronespace.
As for better to fly i say the cane is much,much more fun,but the myrm is better in most situations. __________________________________________ Yes it is great being amarr. I am minmatar,fly amarr,use gellente drones and am in caldari space. |

Byzan Zwyth
Dark Centuri Inc. Firmus Ixion
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Posted - 2007.03.21 00:31:00 -
[26]
Edited by: Byzan Zwyth on 21/03/2007 00:27:56 just a hunch but I dont think the ships were balanced for a 1v1 fight with each other
Both good ships, which play different roles and require different playstyles. ---------------------- Rank: Tech 1 and a 1/2 cannon fodder
Pointless forum slowing bandwidth hogging signature pic inc? |

Kagura Nikon
Minmatar MASS HOMICIDE The Foundation.
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Posted - 2007.03.21 01:42:00 -
[27]
Originally by: Foulis But can the myrm do... this!
Hi: 1x 1400mm II (t2 ammo) 5x Small guns (anti Inty, usually autos) 2x Assault (same as autos) Med: 2x Sensor Booster, 2x Tracking Comp. Low: 6x RCU II
lol!!! Perfect
I will add 3 power rigs so I can fit 2 Gyro II :P Would be so funny
Hey you... yeah you at 160 km.. take this!
If brute force doesn't solve your problem... you are not using enough |

Aurican Tetro
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Posted - 2007.03.21 07:29:00 -
[28]
These people don't post on the forums to actually figure out how to win a fight, that's not what they're here for. They're just here to ***** about how badly they suck, and obviously, it has nothing to do with their skill, it must be that the game is unbalanced. So please, let them ramble on.
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Zorth Athall
Gallente Dark Knights Flight Squad
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Posted - 2007.04.08 12:56:00 -
[29]
Perhaps I wonder how many have actually fought a Myrm vs Cane battle. Last night I took a hurricane on the gate, yes I was tanking him and the sentries, ok, he killed my drones, pretty fast, but the blasters still made piece meat of him.
The kick in the but, when I finally got out, at 4% structure, he was dead. Ok so neither of us had great high end skills, but it did show that that the ships were fairly balanced. I felt the sentries pounding down on me was enough of a handicap, considering our age difference.
And for the skeptics, both ships were a T1 fit.
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Cividari
Caldari Shiva Morsus Mihi
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Posted - 2007.04.08 13:43:00 -
[30]
Originally by: Foulis But can the myrm do... this!
Hi: 1x 1400mm II (t2 ammo) 5x Small guns (anti Inty, usually autos) 2x Assault (same as autos) Med: 2x Sensor Booster, 2x Tracking Comp. Low: 6x RCU II
1 425mm t2 and anti frig stuff 3 sensor boosters 2 tracking comps 2 RCUs 3 mag stabs 1 tracking enhancer 3 PG rigs 5 Longest range sentry drones
The myrm wins again! 
I did manage to fit two 425mm rails in quickfit but that involved stuff like officer RCUs and I thought it was starting to get abit to silly at that point.
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