| Pages: 1 [2] 3 :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Phelan Lore
Sniggerdly Pandemic Legion
|
Posted - 2007.04.08 13:47:00 -
[31]
Edited by: Phelan Lore on 08/04/2007 13:42:58
Originally by: Swamp Ziro SO they removed the 7th turret and 50pg from the Hurricane to make it less overpowered, and leave the myrmidon as is 
Figures
Actually they did that and the n gave the myrm 25m3 more drone space. -
|

KillmAll187
|
Posted - 2007.04.08 15:18:00 -
[32]
Originally by: Cividari
Originally by: Foulis But can the myrm do... this!
Hi: 1x 1400mm II (t2 ammo) 5x Small guns (anti Inty, usually autos) 2x Assault (same as autos) Med: 2x Sensor Booster, 2x Tracking Comp. Low: 6x RCU II
1 425mm t2 and anti frig stuff 3 sensor boosters 2 tracking comps 2 RCUs 3 mag stabs 1 tracking enhancer 3 PG rigs 5 Longest range sentry drones
The myrm wins again! 
I did manage to fit two 425mm rails in quickfit but that involved stuff like officer RCUs and I thought it was starting to get abit to silly at that point.
2 425s would just about 2 volley your capacitor, hehe. So advantage-Hurricane.
|

Ath Amon
|
Posted - 2007.04.08 16:43:00 -
[33]
/rant mode on
myrm is superior... nooooo i can't belive that....
in kali beta...
gall players: myrm is not uber enought >whinage whinage whinage whinage< poof myrm got boosted twice to make it mit all that uber
minnie players: hurr is fun, a small tempest like ship >cheer< poof hurr lost one of its turrets because... mmm even tux was not sure by the reason... he said that the ship was not overpowered but it needed to lose its 7th turret...
so i really can't guess how you can say that  /rant mode off
Originally by: Diana Merris
Unfortunately, rather than address the slot layout/tanking issues for Minmatar the Devs have simple declared that it makes us "versitile".
|

hisgoatness
Calista Industries
|
Posted - 2007.04.08 17:34:00 -
[34]
Hurricane pilot
6x220mm IIs, 2 Med NOS IIs 2x Large Shield Extender IIs, scram, MWD II 2xOverdrive Injector IIs, 2xnano, 2xgyro IIs
4 light ecm drones, 1 med ecm drone
load barrage, use MWD to stay greater than 10km, use ecm drones to break his lock and take away his nos/web/blasters. Outrun his heavy drones.
|

Guo Nian
|
Posted - 2007.04.08 18:42:00 -
[35]
Originally by: Ath Amon /rant mode on
myrm is superior... nooooo i can't belive that....
in kali beta...
gall players: myrm is not uber enought >whinage whinage whinage whinage< poof myrm got boosted twice to make it mit all that uber
minnie players: hurr is fun, a small tempest like ship >cheer< poof hurr lost one of its turrets because... mmm even tux was not sure by the reason... he said that the ship was not overpowered but it needed to lose its 7th turret...
so i really can't guess how you can say that  /rant mode off
I see a "Boost The Hurricane or no easter eggs for you Tux!" Thread coming on. Oh hang on yes yes yes. Hrm nope too tired and its past easter, maybe when I wake up I will think of a better thread name.
Anyway DAMNIT TUX, get your ass out of holiday mode and boost the hurricane.
|

Ryysa
North Face Force Anarchy Empire
|
Posted - 2007.04.08 19:00:00 -
[36]
Basically, once the drones are dead, the hurricane can easily go into webrange of the myrm and pwn it. It should have no problem tanking the myrmidon's unbonused guns should it have any.
If the myrm only has nos - that's fine, let him nos your cap nearly completely dry, just enough to keep scrambler running. (time it with the 2 nos of your own). Since you won't be needing to tank any damage.
If the myrm has blasters, you will be able to tank him longer than he will be able to tank you.
In reality however, since most fights take part at stations and gates, the myrm will just realize what you are trying to do, tank long enough and either dock or jump out.
N.F.F. Recruitment |

jerrard iceni
Knights of Chaos Chaos Incarnate.
|
Posted - 2007.04.08 19:57:00 -
[37]
Originally by: hisgoatness Hurricane pilot
6x220mm IIs, 2 Med NOS IIs 2x Large Shield Extender IIs, scram, MWD II 2xOverdrive Injector IIs, 2xnano, 2xgyro IIs
4 light ecm drones, 1 med ecm drone
load barrage, use MWD to stay greater than 10km, use ecm drones to break his lock and take away his nos/web/blasters. Outrun his heavy drones.
/signed
|

Goumindong
Amarr Merch Industrial We Are Nice Guys
|
Posted - 2007.04.08 20:04:00 -
[38]
Originally by: Ath Amon /rant mode on
myrm is superior... nooooo i can't belive that....
in kali beta...
gall players: myrm is not uber enought >whinage whinage whinage whinage< poof myrm got boosted twice to make it mit all that uber
minnie players: hurr is fun, a small tempest like ship >cheer< poof hurr lost one of its turrets because... mmm even tux was not sure by the reason... he said that the ship was not overpowered but it needed to lose its 7th turret...
so i really can't guess how you can say that  /rant mode off
It was likly the Artillery issue, not to mention that it did far too much AC damage[without training up for HAMs]
The Cane, in its original Kali form had the same DPS with Arties as the Harbinger did with Beams.
With twice the alpha strike.
Since the Harb and the Cane are the most comparable ships such a situations was pretty untennable and the Cane was nerfed.
Clearly they should have given the Harb an 8th turret instead ;) ---------------------------------------- Thou Shalt "Pew Pew" |

Horza Otho
Minmatar Infortunatus Eventus
|
Posted - 2007.04.09 01:17:00 -
[39]
It'll take careful and expert piloting on the Hurricanes part, but a Hurricane can beat a good skilled myrmidon with some skill, and luck.
|

Ren Tales
Null Horizon Coalition of Carebear Killers
|
Posted - 2007.04.09 02:33:00 -
[40]
Originally by: Horza Otho It'll take careful and expert piloting on the Hurricanes part, but a Hurricane can beat a good skilled myrmidon with some skill, and luck.
"You know, it'd take carefull fighting on the small guys part, but a 100 pound dude could actually kill a 200 pound wrestler. It would take some skill, and luck." ----
|

Wrayeth
Shiva Morsus Mihi
|
Posted - 2007.04.09 03:01:00 -
[41]
To quote another poster: EVE has become Gallente Online.
Myrmidon, Dominix, Hyperion, Blasterthron. 'nuff said. -Wrayeth "Look, pa! I just contributed absolutely nothing to this thread!"
Might As well Train Another Race |

Maeltstome
Minmatar Eve Defence Force Pure.
|
Posted - 2007.04.09 03:51:00 -
[42]
In 1on1 combat, a 'cane will win if its setup the way most cane's should be setup.
The only way the myrm will out-damage it is if is uses 5 heavy drones, and a good pilot who see this will simply sit at 18km and web and pop those drones so fast it becomes a null point.
take into account the fact the cane will easily hit out to that distance with it's AC's and barrage, and its damage and ROF bonus will outstrip even a myrm with 6 auto's of its own equipped, the battle will just end up with the myrm being kited and shredded slowly. You could argue that the myrm is using corpum a-type's and could nos to that range, but then again you could argue a good cane pilot will use at least a shadow serp disruptor and sit at 25k, and still hit with fair consistency.
The tanking bonus that the myrm gets would be its stongest point, but again it would require dual med's to tank that damage, and thats not sustainable, even jammed full of cap boosters it will still die after a few minutes.
Thats 1on1 however, in a gang the myrm is a MUCH stronger ship. Versatility its it's main strength in that situation.
|

Ryysa
North Face Force Anarchy Empire
|
Posted - 2007.04.09 03:53:00 -
[43]
Actually I would like to correct you about AC hitting.
The hurricane unlike the vagabond does not receive a falloff bonus, so it's damage at 20km would be practically non-existant.
N.F.F. Recruitment |

Maeltstome
Minmatar Eve Defence Force Pure.
|
Posted - 2007.04.09 04:04:00 -
[44]
180MM AC's, low pg usage.
8k falloff, 25% for traj anal 5, 50% for barrage, 30% for 2x tech 1 falloff rigs.
Its not cheap, but the lower cost of 180's should subsidise the cost of the rigs. Failing that just follow about a corpmate 0.0 ratting and get the parts yourself and make them.
total falloff should be arround 16.5k/m, with optimal of 2.5K/m (with sharpshooter 5) = 19K/m with 70% accuracy.
I usually say Opti +1.5xFalloff is my max effective range.
|

Tista
|
Posted - 2007.04.09 04:39:00 -
[45]
cane = love vs myr
8 weapons of choice ( personaly i would choose highest tracking medium weapons)
mwd-20km scrammer- cap booster- cap recharger ( i think it has 4 mids:S)
4 speed mods 2 gyro II
2 cap regen rigs 1 damage mod rig
<3 2500mps cane with mass dps!
Originally by: inSpirAcy Don't worry, it's the bullying culture EVE attracts.
You don't actually have to make a point if you get enough people to laugh with you. 
|

Maeltstome
Minmatar Eve Defence Force Pure.
|
Posted - 2007.04.09 04:47:00 -
[46]
And an unsustainable MWD - wp you've just lost 200mil worth of ship.
|

Ryysa
North Face Force Anarchy Empire
|
Posted - 2007.04.09 06:30:00 -
[47]
Edited by: Ryysa on 09/04/2007 06:31:42
Originally by: Maeltstome 180MM AC's, low pg usage.
8k falloff, 25% for traj anal 5, 50% for barrage, 30% for 2x tech 1 falloff rigs.
Its not cheap, but the lower cost of 180's should subsidise the cost of the rigs. Failing that just follow about a corpmate 0.0 ratting and get the parts yourself and make them.
total falloff should be arround 16.5k/m, with optimal of 2.5K/m (with sharpshooter 5) = 19K/m with 70% accuracy.
I usually say Opti +1.5xFalloff is my max effective range.
Just fyi.
At falloff+optimal your accuracy is 50%. at 2x falloff+optimal your accuracy is 0%. Decrease in accuracy is linear.
That, and no one fits 2x falloff rigs on a cane, people fit 2x rep amount rigs + 1x falloff, or if it's a speed cane, 2x mass reduction rigs.
So, traj analysis 4, sharpshooter 5, barrage, assuming your starting stats were correct. 50% damage at 2.5+8*1.2*1.5 = 16.9km Meaning at 31.3 km you do 0% damage. So, at 20km you would do approximately 39.2% damage (meaning, you will miss 60.8% of the time).
With a t1 falloff rig... 50% damage at 2.5+8*1.2*1.5*1.15 = 19.06km 0% damage at 2.5+8*1.2*1.5*1.15*2 = 35.62 km
So at 20km you would do approximately 47.2% damage (meaning, you will miss 52.8% of the time).
Actually, forgot the fact that barrage cuts optimal, will re-do numbers with that applied.
N.F.F. Recruitment |

Nian Banks
Minmatar Berserkers of Aesir
|
Posted - 2007.04.09 07:06:00 -
[48]
You know, theres only one thing I believe the Hurricane (and Cyclone) need to be a little more competitive. Thats a slightly better base targeting range.
We all know the minmatar are meant to have poor sensors but to have the worst targeting range of just 45km, we are forced to fit a sensor booster to give us the targeting range to use arties with any fair range of fire.
Caldari BC's 60km Gallente BC's 55km Amarr Bc's 50km Minmatar BC's 45km
Were 15km less than the maximum and 7.5km below the average. Perhaps what we need is to increase the Minmatar Battlecruisers targeting range to 50km.
Another sticking point is the small drone bay on the Hurricane when they reduced the turret slots, honestly it should have a 40m3 Drone Bay
|

Lonectzn
Pelennor Swarm R i s e
|
Posted - 2007.04.09 09:25:00 -
[49]
It's pretty easy. For one you get a 14km falloff with the ac's + barrage. A hurricane can run an MWD + scram for almost four minutes, with no injector. And any self-respecting hurricane pilot doesn't have a rep (or passive shield tank - need that 4th mid for sensor boost or eccm).
Hurricane is faster than myr (unless you're a retarded hurricane pilot). If myr decides to give chase the hurricane will last four minutes of mwd. Now, I don't use cap boosters. The myr will, and has to run rep + mwd with no nos help. Let's say he brings 10 800 charges.
At 15km I'm still doing over 250dps or around, so you need at least one of the reppers going.
The only way a myr is going to take down a hurricane in a situation like this is not launching his drones, mwd'ing to the hurricane using his repper as little as possible and saving charges, and hoping the hurricane doesn't just run past 20km and warp off. If you launch drones I'll kill them, takes a few seconds each after webbing. If you don't mwd to me then I don't need to mwd either, and eventually you're out of charges.
Not to mention once I run out of cap, if I haven't left 20km range I'll be of the mind to turn around, switch to hail, and start hitting you with 500+ dps at close range. I wonder how much cap + charges you have left  ----------------- Sig mod-whacked
=/ Have had that signature for well over two years. 26,736 bytes. R.I.P Garfield.
|

SpawnSupreme
|
Posted - 2007.04.09 09:57:00 -
[50]
all you people are crazy lol yes the myrmidon is best ship but is do to the drones only... reason i say this is because you can fit a hurricain the same as you fit a myrmidon the rep of the myrmidon helps but is negated by the harder punch of minmitar wepons i use same set ups with bot ships and both are equaly impressive but the drones put out alot of dps. but a hurricain that hits an unexpecting myrmi can pull off a win but all minmitar ships are designed with pack attack faness and the other races were designed more solo 5 good hurricain pilots in my oppinion would own 5 myrmidon pilots but 1 vs 1 goes to myrmi. may seem strage but look at the speed for it is a large factor to ganking hence why minmitar ships are favored by pirates.
|

Tassill
Minmatar GREY COUNCIL Breidablik
|
Posted - 2007.04.09 10:31:00 -
[51]
I dont know about these calculations people are giving here for the Cane they seem mighty far.... but it is realy a moot point any way.
The fact of the matter is that the Cane gets neither a opti or falloff bonus so a smart Mym pilot who fits 220's with barrage will have exactly the same range as the cane and will be shooting at a 500% larger target.
Yes the cane can sit at 20 km if they wish shooting the mym till the they run out of ammo but they arent going to kill it at that range and all this I will just kill the mym's drones before going into webrange talk assumes the mym pilot is stupid enough to over commit and launch them before getting you webbed.
I am a Cane pilot myself and I aggree that the cane is a great ship but it is not a vagabond... its more of a rupture/munnin.
The sleipnir now hats the vagabond of bc's
|

Lonectzn
Pelennor Swarm R i s e
|
Posted - 2007.04.09 10:56:00 -
[52]
Originally by: Tassill I dont know about these calculations people are giving here for the Cane they seem mighty far.... but it is realy a moot point any way.
The fact of the matter is that the Cane gets neither a opti or falloff bonus so a smart Mym pilot who fits 220's with barrage will have exactly the same range as the cane and will be shooting at a 500% larger target.
Yes the cane can sit at 20 km if they wish shooting the mym till the they run out of ammo but they arent going to kill it at that range and all this I will just kill the mym's drones before going into webrange talk assumes the mym pilot is stupid enough to over commit and launch them before getting you webbed.
I am a Cane pilot myself and I aggree that the cane is a great ship but it is not a vagabond... its more of a rupture/munnin.
The sleipnir now hats the vagabond of bc's
You're sitting too far away if you're at 20, and 250dps will kill a myr eventually, and I don't think any myr ever fits autos.
Also before you get webbed should be corrected to if you ever get webbed. and if they're not 'stupid enough to overcommit' then they'll be doing exactly 0 dps to you, for a very long time.
The hurricane is not a vaga, but it's halfway. Passive tank, kite bcs/bs's and cream anything smaller. High dps and high hp, with above average speed. I'd never fly one like a rupture, that's what you have the cyclone for.
You don't orbit people, you kite them. If the myr doesn't mwd neither do you. You're just keeping at range. ----------------- Sig mod-whacked
=/ Have had that signature for well over two years. 26,736 bytes. R.I.P Garfield.
|

Tassill
Minmatar GREY COUNCIL Breidablik
|
Posted - 2007.04.09 11:09:00 -
[53]
Originally by: Lonectzn You're sitting too far away if you're at 20, and 250dps will kill a myr eventually, and I don't think any myr ever fits autos.
????
Its one of the best setups out there why would any one fit any thing but ac's with some nos?
|

Neo Rainhart
Caldari Reiketsu.
|
Posted - 2007.04.09 20:18:00 -
[54]
Originally by: Xori Ruscuv Edited by: Xori Ruscuv on 20/03/2007 21:36:02 How to kill the average Myrmidon 1v1 with a Hurricane: 1. Dictate your range. Keep around 15 to 19km. Out of NOS range. Out of blaster range. 2. The Myrmidon will send out his heavy drones. Range is VERY important here, because you don't want the myrm pilot to be able to immediately scoop and immediately deploy. I love being able to get in an opponent's face with my blaster myrmidon. Takes no time to scoop and deploy. But if you stay at range... ouch. When they get to you, you will target them, web one, and set EVERYTHING you have on it. Make sure you aren't using tech 2 ammo at this point, so you can track it well enough. Web is essential in case the Myrmidon pilot recalls his drones. He'll send them out again... rinse and repeat. 3. The Myrmidon no longer has heavy drones. His ass is grass, and you're the lawn mower. If his nos is too much, dictate range, load barage. Remember, if he is using MWD, he's chugging cap charges like a mofo - and you are STILL going faster. 4. Profit.
Disclaimer 1: That's the average Myrmidon scenario. If the Myrmidon pilot has a trick up his sleeve, it will be much different. Disclaimer 2: 1v1? What's that?  
Huzzah..Thats how its done ____________________
____________________ Sigs ruin your health  |

Uncle Samm
|
Posted - 2007.05.22 06:19:00 -
[55]
Originally by: Terell i decent hurricane pilot can kill easily any myrmidon.
Hehe. I love people like you because they are actively funding my myrmidon when they die and I take their stuff. Sure you can out run me, but you can't lock me with my damps on you. You need to get under 10k for you sensors to see me, and then you die.
|

Uncle Samm
|
Posted - 2007.05.22 06:37:00 -
[56]
Originally by: Neo Rainhart
Originally by: Xori Ruscuv Edited by: Xori Ruscuv on 20/03/2007 21:36:02 How to kill the average Myrmidon 1v1 with a Hurricane: 1. Dictate your range. Keep around 15 to 19km. Out of NOS range. Out of blaster range. 2. The Myrmidon will send out his heavy drones. Range is VERY important here, because you don't want the myrm pilot to be able to immediately scoop and immediately deploy. I love being able to get in an opponent's face with my blaster myrmidon. Takes no time to scoop and deploy. But if you stay at range... ouch. When they get to you, you will target them, web one, and set EVERYTHING you have on it. Make sure you aren't using tech 2 ammo at this point, so you can track it well enough. Web is essential in case the Myrmidon pilot recalls his drones. He'll send them out again... rinse and repeat. 3. The Myrmidon no longer has heavy drones. His ass is grass, and you're the lawn mower. If his nos is too much, dictate range, load barage. Remember, if he is using MWD, he's chugging cap charges like a mofo - and you are STILL going faster. 4. Profit.
Disclaimer 1: That's the average Myrmidon scenario. If the Myrmidon pilot has a trick up his sleeve, it will be much different. Disclaimer 2: 1v1? What's that?  
Huzzah..Thats how its done
Once again, a great scenario to kill a myrmidon with a hurricane. That's right a scenario, not fitting or strategy. Here let me show you my scenario for a merlin to kill a vagabond. The vagabond pilot is sitting in a belt, the pilot decides to go make coffee and goes into another room. A merlin comes in and sees the vagabond and shoots at it until it dies. Pilot comes back with coffee and one less vagabond. My point? You can kill stupid people in stupid scenarios. Why would a myrm pilot send his drones at a target 15k away when he doesn't have damps or ECMs and he's soloing? I seem to remember that damps are pretty popular on mryms these days. I just fought my corpmate's cane today and when he was damped he was unable to lock me more then 8k away. He tried, and I webbed and nos'ed him to death. A good hurricane pilot can get away from a good myrm pilot, but he can't win.
|

Sahriah BloodStone
|
Posted - 2007.05.22 10:08:00 -
[57]
Im wondering how many damps you need to actually make that work..a myrm has 5 slots right..
1x web 1x scram 1x med cap injector 1x MWD
i see these as being almost essential for myrms so that leaves room for 1 sensor damp? Does it need to be faction or t2 or have rigs for this to work?
|

HankMurphy
Minmatar Pelennor Swarm R i s e
|
Posted - 2007.05.22 10:56:00 -
[58]
Originally by: Lonectzn
You don't orbit people, you kite them. If the myr doesn't mwd neither do you. You're just keeping at range.
lone and i fly a bit different. but the man knows what he's talkin about. but i still have my spin on things....
let me throw a couple ideas out there for cane pilots... so you can kite to hit nice, but vs other gun boats able to fire in your range, you just slug it out.
what if you did orbit? what if there was some ew out there that would let you orbit and hit as if kiting... while your enemy still experienced diminished results due to your transversal? Maybe some kinda EW that would let your gang mates hit better too? 
and about those lows. Dont waste your time with more than one speed mod. Add an overdrive injector if you dont like your speed, but for gods sakes, dont waste any more slot past that (you can fit rigs). Speed is an advantage, but its not a vagabond so dont rely on it for definitive combat advantage.
Damage control to match the unhardened extender might be a good idea. Also, who says you cant fit some armor action on top of the shield extender? Matar does have a split slot layout most dont have the brains to take advantage of.
You have a ship so nasty they had to take a turret off, some might say that would be reason enough to fit all the gyros you can? your weapons dont use cap, so why bother using nos when you can fit missile dps?
just some ideas. i'm not gonna do the H/M/L. tbh, since my last post in here i've probly fit this ship 6 ways to sunday, and each setup has had its go at myrms, drakes and a multitude of others. Has yet to fail me, when they die, its under extreme duress 
If you cant make it work you need to fly caldari.
|

HankMurphy
Minmatar Pelennor Swarm R i s e
|
Posted - 2007.05.22 11:06:00 -
[59]
Originally by: Wrayeth To quote another poster: EVE has become Gallente Online.
Myrmidon, Dominix, Hyperion, Blasterthron. 'nuff said.
dont lose faith Wrayeth!
Myrm, Domi, Hyperion, BlastT? I say Cane, Pest, Mael (i know, i know) and Pest.
Sure, we need another 10 mil SP, but a serious pilot can do it.
Besides, pimpin aint easy 
|

Sadist
Rage and Terror Against ALL Authorities
|
Posted - 2007.05.22 11:16:00 -
[60]
Originally by: Xori Ruscuv
Disclaimer 2: 1v1? What's that?  
It's when both of the duelists have cynos fitted.  тттттттттттт
VIP member of the [23]
Quote: - Numbers alone do not win a battle - No, but I bet they help.
|
| |
|
| Pages: 1 [2] 3 :: one page |
| First page | Previous page | Next page | Last page |