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Mantees
Gallente Freelancing Corp Confederation of Independent Corporations
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Posted - 2007.03.20 14:08:00 -
[1]
For a more casual gamer friendly EVE, it would be so nice if the mission rats would not respawn after a downtime. It would allow us to accomplish a mission in shorter time pieces. We would be able to start a mission one day when we just have 15 minutes of time and finish it two days later.
-- OGRank.com - EVE Online - MMORPG News |

Kazuma Saruwatari
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Posted - 2007.03.20 14:21:00 -
[2]
Originally by: Mantees For a more casual gamer friendly EVE, it would be so nice if the mission rats would not respawn after a downtime. It would allow us to accomplish a mission in shorter time pieces. We would be able to start a mission one day when we just have 15 minutes of time and finish it two days later.
Why not try to not get a mission started 15 mins before downtime? There's a reason why they have the timed popups show up to tell us about DT. *
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Baleorg
Gallente Guys of Sarcasm
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Posted - 2007.03.20 14:23:00 -
[3]
*pop* 1 hour *pop* 15 min *pop* 5 min and a constant timer
"but i didnt knew!!!"
BTW: A GOOD Cache-Cleaner |

Winterblink
Body Count Inc. Mercenary Coalition
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Posted - 2007.03.20 14:24:00 -
[4]
Edited by: Winterblink on 20/03/2007 14:30:23 I don't see there's a problem. Downtime occurs at a known time each day.
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Larg Kellein
Caldari GTE Corp Artificial Intelligence.
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Posted - 2007.03.20 14:26:00 -
[5]
If you have 15 minutes, why are you starting a mission?
Other than that, I see no problem with this. Would also reduce farming some of the more profitable missions.
Originally by: Roy Batty68 My software has wronged me!!! And it's immediately "sorry". Well, ok then. I suppose I'm not so upset at my software if it appologizes.
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Ki An
Gallente The Really Awesome Players
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Posted - 2007.03.20 14:29:00 -
[6]
Make sure you have enough time to finish the mission before DT, is really all I can say about that.
On the other hand, if it wouldn't create a terrible strain on the database, I don't see a problem with the suggestion.
Hmmm... looks like I just said what everyone else said. Well, noone said banana yet, so I'll just say that. Banana.
/Ki
Remember, kids: Beware: I'm a "viscous pirate"! |

Deus Ex'Machina
Amarr
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Posted - 2007.03.20 14:32:00 -
[7]
I never understood why the heck missions respawned after downtime, it's completely retarded because it's your instance and the respawn of roids or complexes was meant to give all players a chance to do a particular complex or mine a particular roid belt, and NOT the first one who got there.
But respawning missions give an advantage only to the dedicated isk farmers who take on 5 or 10 or 50 angel extravaganza lvl 4 and farm them each day , creating inflation , creating reduction in bounties and such that affect ALL mission runners and not just them.
This does NOT help anyone except for the few who exploit it and brake eve, this should be removed. *snip* - Image not appropriate for eve-o forums - hutch
true caldari tank shield true amarr tank armor true minmatar tank structure true hauler pilots tank pod |

Dread Phantom
Caldari Project-Chaos
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Posted - 2007.03.20 14:39:00 -
[8]
"I never understood why the heck missions respawned after downtime" because the servers restarted and missions arn't instanced
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Deus Ex'Machina
Amarr
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Posted - 2007.03.20 14:47:00 -
[9]
Originally by: Dread Phantom "I never understood why the heck missions respawned after downtime" because the servers restarted and missions arn't instanced
That was not the point,
You know that roids don't respawn each and every day, during each and every dt but a few times a week, if i recall correctly.
So the posibility to NOT respawn absolutely everything during downtime is there.
Then, you know that when you take a mission, you are the only person to receave a bookmark to it, thus it is your mission, your instance if you like ( and drop de wow description ).
So the posibility to NOT respawn the mission during each and every downtime is there. ( not to mention that respawning -your- mission gives -you- an advantage while loosing fairly little, if one thinks there's something to loose )
Removing mission respawn during downtime would help the casual players, would reduce inflation, would give less reasons to b... to the 0.0 ratters and would probably be relflected in a game wide mission rat bounty, salvage and drop value increase.
The only players who would loose something out of this would be the farmers. *snip* - Image not appropriate for eve-o forums - hutch
true caldari tank shield true amarr tank armor true minmatar tank structure true hauler pilots tank pod |

Baleorg
Gallente Guys of Sarcasm
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Posted - 2007.03.20 14:50:00 -
[10]
Originally by: Ki An
youre fast :-P
BTW: A GOOD Cache-Cleaner |

Kazuma Saruwatari
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Posted - 2007.03.20 14:50:00 -
[11]
unfortunately, you're asking therefore for the server to keep track the thousands of missions across the entirety of EVE, and which goes boom and what goes blinking out of existence.
I'd rather choose they fix the lag, not add to it *
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Mantees
Gallente Freelancing Corp Confederation of Independent Corporations
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Posted - 2007.03.20 14:56:00 -
[12]
For the first two people who replied, maybe I was not clear.
Some of us doesn't have in one day a full hour, or half an hour, to spend in front of a game. The reason why I don't like the respawn is because without respawn I would be able to start a mission today when I have 10 minutes of time to play, and continue it after two days when I will have another 15 minutes of time.
To make it clearer, if for example to finish an Angel Extravaganza you need about three hours, you currently need to have three hours of continuous game time to finish the mission. I would like to be able to divide this time in different days, and so do for example the first two levels of the mission today, the next two tomorrow and the last level the day after.
-- OGRank.com - EVE Online - MMORPG News |

Deus Ex'Machina
Amarr
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Posted - 2007.03.20 14:57:00 -
[13]
Originally by: Kazuma Saruwatari unfortunately, you're asking therefore for the server to keep track the thousands of missions across the entirety of EVE, and which goes boom and what goes blinking out of existence.
I'd rather choose they fix the lag, not add to it
Servers already keep track of far more belts and complexes ... then missions. I don't think your point is valid enough but i do agree it would add to the lag. *snip* - Image not appropriate for eve-o forums - hutch
true caldari tank shield true amarr tank armor true minmatar tank structure true hauler pilots tank pod |

Winterblink
Body Count Inc. Mercenary Coalition
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Posted - 2007.03.20 15:02:00 -
[14]
Originally by: Mantees For the first two people who replied, maybe I was not clear.
Some of us doesn't have in one day a full hour, or half an hour, to spend in front of a game. The reason why I don't like the respawn is because without respawn I would be able to start a mission today when I have 10 minutes of time to play, and continue it after two days when I will have another 15 minutes of time.
To make it clearer, if for example to finish an Angel Extravaganza you need about three hours, you currently need to have three hours of continuous game time to finish the mission. I would like to be able to divide this time in different days, and so do for example the first two levels of the mission today, the next two tomorrow and the last level the day after.
Definitely wasn't clear the first time.
This sort of happens now, with the multipart missions. I actually enjoy those, since they're quite lengthy and each part can be done when you get to it, more or less. Problem is to do that more often, or via some kind of selectable mission type with the agent mission request dialog say?, they'd have to take a ton of time to develop more content that's suitable for that type of mission.
But if you're asking for the server to keep track of which level of the deadspace you just went through, I think the last thing anyone wants is all these half-completed complexes spawned out there waiting to be finished for a week.
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Trollin
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Posted - 2007.03.20 15:03:00 -
[15]
Originally by: Kazuma Saruwatari unfortunately, you're asking therefore for the server to keep track the thousands of missions across the entirety of EVE, and which goes boom and what goes blinking out of existence.
I'd rather choose they fix the lag, not add to it
The only thing there is to roll eyes about here is your knee jerk reaction to a reasonable suggestion, and then your "lag" defense when you prior reaction is show to have been posted without thinking.
the missions are already in the database, adding a single flag to the database to indicate which room the player is up to isn't going to lagsploit your mining op, and the poor sod who has a wife and kids would like to be able to run them without having to re-run them every day made a reasonable suggestion.
I honestly don't see it being implemented, but you dont have to ba a **** about it.
--------------------------------------------------- A word to the wise ain't necessary, its the stupid ones that need the advice |

Nicholas Barker
Caldari Rampage Eternal Ka-Tet
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Posted - 2007.03.20 15:05:00 -
[16]
i thought it was an exploit to do this?
i'm pretty sure one of my corp mates got wrong for doing that. -------------------------------------
Am Orbitin' ur ship! Gettin' nossed! |

Valeo Galaem
InterGalactic Corp. Imperial Republic Of the North
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Posted - 2007.03.20 15:27:00 -
[17]
The reason why missions respawn over downtime is not related to how roids and such only respawn at certain interals. With roids, they are permanent objects in the database. When you mine one, its value goes down, if its popped, it registers it as such, but its still always remembered. When they respawn, a process actually goes out and updates the values one by one.
With missions, the only permanent entry in the DB is "mission ABC is at XYZ location". The actually status of the rats and objects inside are not kept in a permanent database but in a volatile one on the server node its running on (ok, taking a huge guess here but its how I see it). This means that when the node reboots the mission status is reinitialized (reset), but it frees up room in the more robust and secure permanent database for more important things.
Yes, CCP could change it, but it would require large changes on the back-end and could put the main DB at risk performance or stability wise.
Thar be Pirates
You are not authorised to hack into CONCORD's mainframe Your Wallet has been emptied!
CONCORD Encryption Methods |

Valeo Galaem
InterGalactic Corp. Imperial Republic Of the North
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Posted - 2007.03.20 15:27:00 -
[18]
The reason why missions respawn over downtime is not related to how roids and such only respawn at certain interals. With roids, they are permanent objects in the database. When you mine one, its value goes down, if its popped, it registers it as such, but its still always remembered. When they respawn, a process actually goes out and updates the values one by one.
With missions, the only permanent entry in the DB is "mission ABC is at XYZ location". The actually status of the rats and objects inside are not kept in a permanent database but in a volatile one on the server node its running on (ok, taking a huge guess here but its how I see it). This means that when the node reboots the mission status is reinitialized (reset), but it frees up room in the more robust and secure permanent database for more important things.
Yes, CCP could change it, but it would require large changes on the back-end and could put the main DB at risk performance or stability wise.
Thar be Pirates
You are not authorised to hack into CONCORD's mainframe Your Wallet has been emptied!
CONCORD Encryption Methods |

Valeo Galaem
InterGalactic Corp. Imperial Republic Of the North
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Posted - 2007.03.20 15:27:00 -
[19]
The reason why missions respawn over downtime is not related to how roids and such only respawn at certain interals. With roids, they are permanent objects in the database. When you mine one, its value goes down, if its popped, it registers it as such, but its still always remembered. When they respawn, a process actually goes out and updates the values one by one.
With missions, the only permanent entry in the DB is "mission ABC is at XYZ location". The actually status of the rats and objects inside are not kept in a permanent database but in a volatile one on the server node its running on (ok, taking a huge guess here but its how I see it). This means that when the node reboots the mission status is reinitialized (reset), but it frees up room in the more robust and secure permanent database for more important things.
Yes, CCP could change it, but it would require large changes on the back-end and could put the main DB at risk performance or stability wise.
Thar be Pirates
You are not authorised to hack into CONCORD's mainframe Your Wallet has been emptied!
CONCORD Encryption Methods |

Valeo Galaem
InterGalactic Corp. Imperial Republic Of the North
|
Posted - 2007.03.20 15:27:00 -
[20]
The reason why missions respawn over downtime is not related to how roids and such only respawn at certain interals. With roids, they are permanent objects in the database. When you mine one, its value goes down, if its popped, it registers it as such, but its still always remembered. When they respawn, a process actually goes out and updates the values one by one.
With missions, the only permanent entry in the DB is "mission ABC is at XYZ location". The actually status of the rats and objects inside are not kept in a permanent database but in a volatile one on the server node its running on (ok, taking a huge guess here but its how I see it). This means that when the node reboots the mission status is reinitialized (reset), but it frees up room in the more robust and secure permanent database for more important things.
Yes, CCP could change it, but it would require large changes on the back-end and could put the main DB at risk performance or stability wise.
Thar be Pirates
You are not authorised to hack into CONCORD's mainframe Your Wallet has been emptied!
CONCORD Encryption Methods |

Valeo Galaem
InterGalactic Corp. Imperial Republic Of the North
|
Posted - 2007.03.20 15:27:00 -
[21]
The reason why missions respawn over downtime is not related to how roids and such only respawn at certain interals. With roids, they are permanent objects in the database. When you mine one, its value goes down, if its popped, it registers it as such, but its still always remembered. When they respawn, a process actually goes out and updates the values one by one.
With missions, the only permanent entry in the DB is "mission ABC is at XYZ location". The actually status of the rats and objects inside are not kept in a permanent database but in a volatile one on the server node its running on (ok, taking a huge guess here but its how I see it). This means that when the node reboots the mission status is reinitialized (reset), but it frees up room in the more robust and secure permanent database for more important things.
Yes, CCP could change it, but it would require large changes on the back-end and could put the main DB at risk performance or stability wise.
Thar be Pirates
You are not authorised to hack into CONCORD's mainframe Your Wallet has been emptied!
CONCORD Encryption Methods |

Baleorg
Gallente Guys of Sarcasm
|
Posted - 2007.03.20 15:31:00 -
[22]
Originally by: Mantees For the first two people who replied, maybe I was not clear. Some of us doesn't have in one day a full hour, or half an hour, to spend in front of a game.
yes, i understand that, but eve is a bit nicer (yes still takes time though) than as example.. WOW... instances, takes a time and i dont hear from my girl for hours when she starts playing.. always "busy"
eve is nicer in that way, you are still "there" and can react to RL ;) you could mine or pirate or do some corp stuff when you got few time
afaik 30-60 min should be enough for a level 3 mission or so
BTW: A GOOD Cache-Cleaner |

Baleorg
Gallente Guys of Sarcasm
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Posted - 2007.03.20 15:31:00 -
[23]
Originally by: Mantees For the first two people who replied, maybe I was not clear. Some of us doesn't have in one day a full hour, or half an hour, to spend in front of a game.
yes, i understand that, but eve is a bit nicer (yes still takes time though) than as example.. WOW... instances, takes a time and i dont hear from my girl for hours when she starts playing.. always "busy"
eve is nicer in that way, you are still "there" and can react to RL ;) you could mine or pirate or do some corp stuff when you got few time
afaik 30-60 min should be enough for a level 3 mission or so
BTW: A GOOD Cache-Cleaner |

Baleorg
Gallente Guys of Sarcasm
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Posted - 2007.03.20 15:31:00 -
[24]
Originally by: Mantees For the first two people who replied, maybe I was not clear. Some of us doesn't have in one day a full hour, or half an hour, to spend in front of a game.
yes, i understand that, but eve is a bit nicer (yes still takes time though) than as example.. WOW... instances, takes a time and i dont hear from my girl for hours when she starts playing.. always "busy"
eve is nicer in that way, you are still "there" and can react to RL ;) you could mine or pirate or do some corp stuff when you got few time
afaik 30-60 min should be enough for a level 3 mission or so
BTW: A GOOD Cache-Cleaner |

Baleorg
Gallente Guys of Sarcasm
|
Posted - 2007.03.20 15:31:00 -
[25]
Originally by: Mantees For the first two people who replied, maybe I was not clear. Some of us doesn't have in one day a full hour, or half an hour, to spend in front of a game.
yes, i understand that, but eve is a bit nicer (yes still takes time though) than as example.. WOW... instances, takes a time and i dont hear from my girl for hours when she starts playing.. always "busy"
eve is nicer in that way, you are still "there" and can react to RL ;) you could mine or pirate or do some corp stuff when you got few time
afaik 30-60 min should be enough for a level 3 mission or so
BTW: A GOOD Cache-Cleaner |

Baleorg
Gallente Guys of Sarcasm
|
Posted - 2007.03.20 15:31:00 -
[26]
Originally by: Mantees For the first two people who replied, maybe I was not clear. Some of us doesn't have in one day a full hour, or half an hour, to spend in front of a game.
yes, i understand that, but eve is a bit nicer (yes still takes time though) than as example.. WOW... instances, takes a time and i dont hear from my girl for hours when she starts playing.. always "busy"
eve is nicer in that way, you are still "there" and can react to RL ;) you could mine or pirate or do some corp stuff when you got few time
afaik 30-60 min should be enough for a level 3 mission or so
BTW: A GOOD Cache-Cleaner |

Cray Malloc
Amarr Hadean Drive Yards
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Posted - 2007.03.20 16:25:00 -
[27]
I agree this would make missioning more approachable for casuals that don't have three hours for a single mission. This is the same kind of thing that keeps me out of WoW, I'm playing games for entertainment not accomplishment; I have work and school and family commitments to help me feel accomplished. It's extremely rare to have more than an hour, and any more than two or three honestly detracts from other aspects of my life. I guess some will say that means I shouldn't play these games; that's fine if you want the devs to focus on all time-sink, hardcore experiences. It's paradoxial, though, that casuals pay the same monthly fees to play while they contribute less to lag and database bloat because of their reduced online time, and get marginalized so frequently by the "ubers". I think developers have already begun to realize what the real boundaries of their growth are if they include casual-friendly features (real-time, skill-based character development FTW), so why not come up with more ideas to get and retain some of us old farts that don't mind spending our own money to have fun. :) Cadet Cray_Malloc (Mining & Transport) - Logistics Division - Hadean Drive Yards
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Cray Malloc
Amarr Hadean Drive Yards
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Posted - 2007.03.20 16:25:00 -
[28]
I agree this would make missioning more approachable for casuals that don't have three hours for a single mission. This is the same kind of thing that keeps me out of WoW, I'm playing games for entertainment not accomplishment; I have work and school and family commitments to help me feel accomplished. It's extremely rare to have more than an hour, and any more than two or three honestly detracts from other aspects of my life. I guess some will say that means I shouldn't play these games; that's fine if you want the devs to focus on all time-sink, hardcore experiences. It's paradoxial, though, that casuals pay the same monthly fees to play while they contribute less to lag and database bloat because of their reduced online time, and get marginalized so frequently by the "ubers". I think developers have already begun to realize what the real boundaries of their growth are if they include casual-friendly features (real-time, skill-based character development FTW), so why not come up with more ideas to get and retain some of us old farts that don't mind spending our own money to have fun. :) Cadet Cray_Malloc (Mining & Transport) - Logistics Division - Hadean Drive Yards
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Cray Malloc
Amarr Hadean Drive Yards
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Posted - 2007.03.20 16:25:00 -
[29]
I agree this would make missioning more approachable for casuals that don't have three hours for a single mission. This is the same kind of thing that keeps me out of WoW, I'm playing games for entertainment not accomplishment; I have work and school and family commitments to help me feel accomplished. It's extremely rare to have more than an hour, and any more than two or three honestly detracts from other aspects of my life. I guess some will say that means I shouldn't play these games; that's fine if you want the devs to focus on all time-sink, hardcore experiences. It's paradoxial, though, that casuals pay the same monthly fees to play while they contribute less to lag and database bloat because of their reduced online time, and get marginalized so frequently by the "ubers". I think developers have already begun to realize what the real boundaries of their growth are if they include casual-friendly features (real-time, skill-based character development FTW), so why not come up with more ideas to get and retain some of us old farts that don't mind spending our own money to have fun. :) Cadet Cray_Malloc (Mining & Transport) - Logistics Division - Hadean Drive Yards
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Cray Malloc
Amarr Hadean Drive Yards
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Posted - 2007.03.20 16:25:00 -
[30]
I agree this would make missioning more approachable for casuals that don't have three hours for a single mission. This is the same kind of thing that keeps me out of WoW, I'm playing games for entertainment not accomplishment; I have work and school and family commitments to help me feel accomplished. It's extremely rare to have more than an hour, and any more than two or three honestly detracts from other aspects of my life. I guess some will say that means I shouldn't play these games; that's fine if you want the devs to focus on all time-sink, hardcore experiences. It's paradoxial, though, that casuals pay the same monthly fees to play while they contribute less to lag and database bloat because of their reduced online time, and get marginalized so frequently by the "ubers". I think developers have already begun to realize what the real boundaries of their growth are if they include casual-friendly features (real-time, skill-based character development FTW), so why not come up with more ideas to get and retain some of us old farts that don't mind spending our own money to have fun. :) Cadet Cray_Malloc (Mining & Transport) - Logistics Division - Hadean Drive Yards
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