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Author |
Thread Statistics | Show CCP posts - 2 post(s) |

Mr Banzai
Caldari Rogue Squadron
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Posted - 2007.03.21 23:35:00 -
[361]
Problems noticed so far, sorry if some have been posted already:
- New inventories. There is a problem with updating stacked items, whenever you make a partial move it forgets the change in a moment. (I.e. there are 100 items in container A, move 50 to container B, it shows 50/50 for a second, then container A goes back to 100 again. Trying to move those gives errors until you re-sort it.) This new sorting can be useful in some cases, but old style sorting was just perfect in general. Now without constantly switching between groups i can't find ammo, modules and rest of stuff. May i suggest adding an "Oldstyle" group to the "All" sorting category, which will sort all items as it was done before? Also, can we please have size and slot columns changed back to icons, at least as an option? Icons was good, and now it takes just too much space.
- Fitting Screen. From what i understand it was made windowed to fix POSes, but why mess it up for the rest of us at the same time? I.e. give windowed version to POSes and leave old one for the stations. Now there are problems with window focus, when switching between fitting screen and inventory containers, it's awkward. Fitting preview doesn't work any more, i.e. before you could see stat changes by hovering mouse over the modules, not any more.
- Overview in space. Selected item's controls (those buttons at top, lock/view/etc) are getting re-drawed with delay every time you select new target, it's blinky, distracting and really slow, i often try to click the button before it blinks in. Overview works much slower, it's especially noticeable when there are alot of objects. You can easily see how it gets updated - wave of changes slowly goes down the list. In fast-paced combat overview just falls behind the reality, by the time velocities and ranges get updated, target does something entirely different already.
- Old unfixed problems. Camera still resets on every session change. NPC/trigger broadcasts still flood over all open channels, it's mighty annoying when you have more then 2-3 active channels.
- General performance. Overall, client performance seemingly degraded since the patch, it works slower and puts more weight on the machine resources.
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Cavtrooper
Caldari Hades Ascent
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Posted - 2007.03.22 00:59:00 -
[362]
Remote Market Sell Orders are not working. CCP, check out my resume, if you'd like some help with this problem and would like to hire a most excellent c++ programmer, you know how to find me!
 Need a jump clone? Tired of jumping 30 jumps to hang out with friends? Try our new Jump Clone Service! |

Nullity
Gallente
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Posted - 2007.03.22 01:16:00 -
[363]
Originally by: Latex Sandals
Originally by: Nullity
Quote: Four new tracks have been added to the EVE client's soundtrack.
This is great! I love EVE's music. It's great that you're adding to the soundtrack.
Eve has sound?
No one has ever made that joke before. 
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Verite Rendition
Caldari AUS Corporation CORE.
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Posted - 2007.03.22 01:40:00 -
[364]
Originally by: Mack Dorgeans The bug report link wouldn't redirect properly when I clicked it, btw.
Here's what I get when I try to remotely deliver a blueprint material research job at a POS four jumps away:
Quote: You are too many jumps away from the installation. You are 2147483647 jumps away but you can only remotely manage over 10 jumps.
I'd call this a priority issue.
The funny thing is that it was working yesterday after the patch... ---- AUS Corp Lead Megalomanic |

JohnTheBaptist
Astronomic Influence
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Posted - 2007.03.22 02:41:00 -
[365]
When selling loot on the market, every time I tried to sell to a open buy order, I got the message that the order has probably been filled.
Their loss I guess 
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Laendra
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Posted - 2007.03.22 04:12:00 -
[366]
Unable to deliver jobs remotely. Job is 1 jump away, and when I try to deliver, it says
"You are too many jumps away from the installation. You are 2147483647 jumps away but you can only remotely manage over 5 jumps." ------------------- |

Kumu Honua
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Posted - 2007.03.22 06:00:00 -
[367]
I'll add my storyline agent issue to the pile.
Finished a mission in forge region, got sent 21 jumps to Sinq Liason to do the storyline.
Pain in the arse.
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Sahriah BloodStone
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Posted - 2007.03.22 06:36:00 -
[368]
Feedback:
CCP changed the background for the skills and the market to silver from a goldish colour, and however nice this looks to most people it is actually extremly hard for some people to read - white writing on a silver background really strains my eyes. i would suggest changing this back.
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Gladia Horusthu
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Posted - 2007.03.22 07:11:00 -
[369]
The new mission Break Their Will is bugged. I noticed someone a few pages back posted about this about the level 3 version, level 1 version is also bugged.
When you warp to the mission bookmark, nothing is spawned except asteroids, cloud and a beacon that does nothing. HOWEVER, if you warp out of the area and then warp back to the bookmark, it triggers the environment to fully spawn, including the Repair Station.
I already submitted a bug report on this. Two in fact, as I figured out how to trigger the spawn after submitting the first one. I recieved this mission twice in a row, with identical issues.
I was unable to follow the link from the Known Issues page to the Bug Report page, however the link from Eve Insider sidebar did work. |

Fafnagul
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Posted - 2007.03.22 07:14:00 -
[370]
What is up with the market???
My issue with it is not the same as some others have noted here. My problem comes when I try to sell anything. I click "sell item" and get the popup window with a price quote. I click on "ok" to sell the item and then get told nobody wants it or the quotes are outdated! Why is it quoting me a sell price and then turning around and telling me it's not sellable.
The item in question was a "cybernetic subprocessor - basic". Since I couldn't sell it at the station I went to the market and did a search on it to see who was buying it and where. I found a station 5 jumps away, went there, and even though the station had a buyer listed in the "buyer" section of the market window (which was there for well over an hour" I still couldn't get the darn thing sold to the guy who wanted to buy it.
Just about 90% of the loot I picked up from my last mission was unsellable, I think I was able to sell a grand total of 2 items. This takes a whole lot of fun out of the game since I'm playing the game for the combat, not to be a miner, merchant or courier. Doing missions isn't the fastest way to earn ISK, but at least it worked well enough to get things done. The way it is now getting ISK so I can outfit my ships as my skills increase is a losing proposition, I can't make enough ISK in anything approaching a reasonable amount of time.
Right now, I'm just going to park my ships and wait a while to see if the situation changes.
OK, I'm long winded, I admit it... It boils down to two basic questions:
Is this how the developers want to now work, or is it one of the multitude of problems that have been reported after this latest patch?????
Why couldn't I sell an item even though I was at the station where a buyer was trying to buy that exact same item, and listed as such in the market????
Plus a comment. Having to reset all my windows after the patch was a major pain. I really didn't enjoy spending two hours redoing everything, and don't see why it was necessary.
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Hon Kovell
Gallente Intaki Peace
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Posted - 2007.03.22 08:17:00 -
[371]
Edited by: Hon Kovell on 22/03/2007 08:18:33
Originally by: The Jackyl
Originally by: DrAtomic Eurhm...
My storyline agent has gone mad...
I certainly hope this is a bug because I'm getting the same garbage.
This storyline agent is 10 jumps away from my current agent, 5 jumps into lowsec and I am "forced" to at least go there to turn down the mission so I don't lose standing.
My current agent is in hisec space with my previous storyline agent in hisec as well 2 jumps away.
I'm getting the same thing. 19 jumps to get to the storyline agent to haul a large cargo through unfamiliar low-sec. Normal missions in Sinq Laison, storyline in Tash-Murkon. I've heard the same from other people.
ETA: All the missions I've heard of so far have been Materials For War Preparation |

OneSock
PLuSQuAMPERFEkT iNc
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Posted - 2007.03.22 08:51:00 -
[372]
Can't sell anything because Eve thinks all the buy orders are out of range. It's FUBAR !
I have bug reported it.
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Kyle Charl
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Posted - 2007.03.22 09:28:00 -
[373]
Edited by: Kyle Charl on 22/03/2007 09:29:37 Edited by: Kyle Charl on 22/03/2007 09:29:17 Been getting thist since last night when trying to complete a PE job at a NPC station remotely,
"You are too many jumps away from the installation. You are 2147483647 jumps away but you can only remotely manage over 5 jumps."
I was 4 jumps away (in a station) the first time I tried but even 1 jump away (in space) I still get the same message.
Tried to bug report it but the bug report page is screwed I think, can't get it to load in either firefox or explorer atm.
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Foxycat
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Posted - 2007.03.22 09:47:00 -
[374]
Originally by: OneSock Can't sell anything because Eve thinks all the buy orders are out of range. It's FUBAR !
I have bug reported it.
Same here. Nothing is sellable. It's telling me my data could be old or someone was faster than me.
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Zak Bryn
Caldari Omicron Resource Technologies Limited
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Posted - 2007.03.22 10:03:00 -
[375]
Originally by: Hon Kovell Edited by: Hon Kovell on 22/03/2007 08:18:33
Originally by: The Jackyl
Originally by: DrAtomic Eurhm...
My storyline agent has gone mad...
I certainly hope this is a bug because I'm getting the same garbage.
This storyline agent is 10 jumps away from my current agent, 5 jumps into lowsec and I am "forced" to at least go there to turn down the mission so I don't lose standing.
My current agent is in hisec space with my previous storyline agent in hisec as well 2 jumps away.
I'm getting the same thing. 19 jumps to get to the storyline agent to haul a large cargo through unfamiliar low-sec. Normal missions in Sinq Laison, storyline in Tash-Murkon. I've heard the same from other people.
ETA: All the missions I've heard of so far have been Materials For War Preparation
Yup, same here, 20 jumps from Tash-Murkon to Verge Vendor, lo-sec. My mission is Whispers in the Dark (4 parts).
And I thought NPCs were only supposed to drop wrecks if there was something to salvage? I've had quite a few wrecks with no loot and no salvage.
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Imuran
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Posted - 2007.03.22 10:03:00 -
[376]
Originally by: Selene Shaataz Attempting to modify/set market orders remotely (same region and in range of skills) reports that stations are too far away.
Attempting to do remote research gives the same problem
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Vasiliana
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Posted - 2007.03.22 10:07:00 -
[377]
Yo!! I am now getting storyline agents that are light years away!! I got one that was 33 jumps from where I was. When I do shorter route it takes me though 0.0 and is 27 jumps. If I don't go to the agent will I lose faction standing?
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Lord WarATron
Amarr Black Nova Corp Band of Brothers
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Posted - 2007.03.22 10:14:00 -
[378]
Cormack's Modified Reactor Control Unit still incorrectly shows a 15% bonus insted of a 18.6% bonus. --
In Internet Explorer, You keep tabs on your browser. In Soviet Russia, browser keeps tabs on you |

Plib
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Posted - 2007.03.22 10:39:00 -
[379]
Originally by: Vasiliana Yo!! I am now getting storyline agents that are light years away!! I got one that was 33 jumps from where I was. When I do shorter route it takes me though 0.0 and is 27 jumps. If I don't go to the agent will I lose faction standing?
No. Just let it expire.
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DrAtomic
Atomic Heroes The OSS
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Posted - 2007.03.22 10:40:00 -
[380]
Originally by: Gladia Horusthu The new mission Break Their Will is bugged. I noticed someone a few pages back posted about this about the level 3 version, level 1 version is also bugged.
When you warp to the mission bookmark, nothing is spawned except asteroids, cloud and a beacon that does nothing. HOWEVER, if you warp out of the area and then warp back to the bookmark, it triggers the environment to fully spawn, including the Repair Station.
I already submitted a bug report on this. Two in fact, as I figured out how to trigger the spawn after submitting the first one. I recieved this mission twice in a row, with identical issues.
I was unable to follow the link from the Known Issues page to the Bug Report page, however the link from Eve Insider sidebar did work.
Euhrm the idea with that mission is to destroy the repair station as soon as you start shooting at it the NPCs will spawn (trigger). Make sure to have structures in your overview. ----------------------------------------------- My Top 10 List |
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Mantees
Gallente Freelancing Corp Confederation of Independent Corporations
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Posted - 2007.03.22 10:44:00 -
[381]
uhm... bug report page doesn't work for me :/
-- OGRank.com - EVE Online - MMORPG News |

Ankanos
Caldari School of Applied Knowledge
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Posted - 2007.03.22 11:08:00 -
[382]
Edited by: Ankanos on 22/03/2007 11:04:31 i havent read through all the posts so forgive me if its been noted already...
i just logged in a few minutes before DT for the 1st time after patch...(march 22)
Sort by type in the ship panel is not sorting properly..
i used to be able to get all the heavy ships (BS and BC's) to float to the top.. i can no longer do this..
gotta run..
-ank
will submit a BR after DT..
-ank
--- |

Ghan Tylous
Caldari The Graduates Ivy League
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Posted - 2007.03.22 11:39:00 -
[383]
Originally by: Mantees uhm... bug report page doesn't work for me :/
Clear out your cookies, helped me to load the bug report page. --- It have always fallen to a few to sacrifice for the good of many |

Josan Alfuano
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Posted - 2007.03.22 11:49:00 -
[384]
Originally by: DrAtomic
Originally by: Gladia Horusthu The new mission Break Their Will is bugged. I noticed someone a few pages back posted about this about the level 3 version, level 1 version is also bugged.
When you warp to the mission bookmark, nothing is spawned except asteroids, cloud and a beacon that does nothing. HOWEVER, if you warp out of the area and then warp back to the bookmark, it triggers the environment to fully spawn, including the Repair Station.
I already submitted a bug report on this. Two in fact, as I figured out how to trigger the spawn after submitting the first one. I recieved this mission twice in a row, with identical issues.
I was unable to follow the link from the Known Issues page to the Bug Report page, however the link from Eve Insider sidebar did work.
Euhrm the idea with that mission is to destroy the repair station as soon as you start shooting at it the NPCs will spawn (trigger). Make sure to have structures in your overview.
Negative, that is not the problem. There are NO structures when I warp in the first time, only asteroids, a cloud and a passive beacon. The structures only spawn when I warp in a second time. It is not time-based either, as I sat there over half an hour the first time trying different things, and the second time I warped right out and then right back in. Both times the structures not there on the first warp-in, and were there on the second.
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Scilent Enigma
Minmatar SpearMint Rhino GentleMen's Club
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Posted - 2007.03.22 14:17:00 -
[385]
Dunno of this has been posted before but I'm going to post it again just to be safe.
There seems to be a problem with the ships hangar window (not updating correctly?).
Symptoms: When unpacking a new ship you get the standard <myname>'s <shiptype> but when you try to make it active it won't work and the name reverts to the packaged ships standard name. When again trying to assemble it you get a message: "Unable to unpack because ship is a Frigate" or something like that.
Workaround: If you like me have merged the ships and items hangars into the station panel just revert it back to the neocom and then after assembling the ship close the ship hangar window and reopen it again and the ship is unpacked and ready to go.
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Wadaya
Caldari Trailerpark Industries
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Posted - 2007.03.22 15:06:00 -
[386]
Is the ingame calculator really sluggish to anyone now? it feels like an effort to quickly add costs up for contracts.
Wad
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Shadowsword
COLSUP Tau Ceti Federation
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Posted - 2007.03.22 18:01:00 -
[387]
"You cannot salvage the Mission Generic Large Wreck as you do not have the cargo space to store all the resources which might be recovered under ideal circumstances. Clear out at least 160.0 m3 of cargo space and try again."

------------------------------------------ A big nuke may be nice in a strategy game, but something like this in a game where every unit is a player, and each death costly, is insane. |

Nymos
Fimbulvintr
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Posted - 2007.03.22 19:26:00 -
[388]
Quote: Loging off while having a cloaking module active may result in your ship not initiating emergancy warp
grr.... now i know how my cov ops alt died. i thought i was retarded not remembering how it happened and just see his pod in a station. the other guy said i was at 100km just sitting there. i knew i did log him off, now i remember i did it while he was cloaked. thanks a lot. not.
bloody hell this game is bug infested even the devil feels uncomfortable. --
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Grey Area
Caldari
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Posted - 2007.03.22 19:39:00 -
[389]
No, I haven't read all 13 pages.
Lag in Saila is MASSIVELY worse than pre-patch. I have had to disconnect twice in missions to avoid being killed due to waiting up to 60 seconds for modules to activate or deactivate.
Looting is no fun at all. I am used to waiting a while for the wreck window to populate - I am not used to said window simply refusing to appear when you try to open a wreck. ---
I don't mind you disagreeing with me. Just don't say I don't have the SKILLS to comment. |

Razin
The xDEATHx Squadron
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Posted - 2007.03.22 20:12:00 -
[390]
Originally by: Johncrab
Originally by: Razin How about the z-buffer problems with ringed planets and such? Is this another bug we'll have to live with for ages?
Very good question
Why is this issue not on the "Known Issues" list? It's certainly known. Is it not an issue? ...
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