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Thread Statistics | Show CCP posts - 24 post(s) |
TheSmokingHertog
Julia's Interstellar Trade Emperium
430
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Posted - 2016.09.26 21:28:11 -
[1] - Quote
NoobMan wrote:CCP Karkur's innovation to the game are incredible. Multifit and now this.
Super stoked!
dont forget multisell/buy!
"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X
"Schrödinger's Missile. I dig it." ~ Makari Aeron
-= "Brain in a Box on Singularity" - April 2015 =-
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TheSmokingHertog
Julia's Interstellar Trade Emperium
431
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Posted - 2016.10.02 05:57:44 -
[2] - Quote
CCP karkur wrote:A1) sure... just drag to the slots directly. A2)I don't see why not (we'll be changing the drone view though) And yeah, allowing you go compile a list of missing skills is something we should add
Please make a Timer on it too, just like in the ship PreRequirement tab btw... on Certificates you can see the training time needed to full-fill the goal. in PreReq tab you dont have a timer. Please make it for ghost fits too.
Example timer on a hulk V certificate > https://puu.sh/r8L21/e9e5191727.jpg
"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X
"Schrödinger's Missile. I dig it." ~ Makari Aeron
-= "Brain in a Box on Singularity" - April 2015 =-
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TheSmokingHertog
Julia's Interstellar Trade Emperium
431
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Posted - 2016.10.04 16:02:45 -
[3] - Quote
Is it an idea to go with "non-pirate" instead of "non-empire"?
"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X
"Schrödinger's Missile. I dig it." ~ Makari Aeron
-= "Brain in a Box on Singularity" - April 2015 =-
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TheSmokingHertog
Julia's Interstellar Trade Emperium
434
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Posted - 2016.10.18 21:12:04 -
[4] - Quote
CCP karkur wrote:Quintessen wrote:I would love, love, love an exploration section for probe stats. It can be a pain to calculate manually and it would be nice if they weren't left out of this wonderful improvement.
Also, it's a bit unintuitive that you can drag a module in to equip it, but you can't drag a module out to un-equip it. That's been my biggest frustration with the fitting window as I always forget that after I come back from long breaks. Anything you can drag in you should be able to drag out.
- Q While working on this, we added 'sensor strength' to the probe tooltip.. That is already on TQ, but I made a small mistake with it so it says "34%" rather than "34 points" but it will be fixed on Thursday I'm not sure what you mean by drag in/out, because you are an have always been able to drag stuff from the fitting window into your hangar/cargo.
But not into your corp hanger, don't know if you get a warning at that point to point you can drag to your item inventory.
"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X
"Schrödinger's Missile. I dig it." ~ Makari Aeron
-= "Brain in a Box on Singularity" - April 2015 =-
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