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Thread Statistics | Show CCP posts - 24 post(s) |
Jinjia Akuma
Red Federation RvB - RED Federation
0
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Posted - 2016.09.27 11:35:09 -
[31] - Quote
Great, great feature! Can't wait till it hits live!
One question though; will it be possible to add a "timer" for overheating (eg. Gun 1, 2, 3, 4 can stay overheated for x minutes and y seconds)? |
helana Tsero
Science and Trade Institute Caldari State
601
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Posted - 2016.09.27 13:08:08 -
[32] - Quote
TLDR for CCP -
People want you to create EFT in the game client.
Please do this.
"...ppl need to get out of caves and they will see something new.... thats where eve is placed... not in cave." | zoonr-Korsairs |
Meanwhile Citadel release issues: "tried to bug report this and the bug report is bugged as well" | Rafeau |
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Cade Windstalker
560
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Posted - 2016.09.27 14:32:03 -
[33] - Quote
Nuadi wrote:While I agree that damage varies, the idea would be to simply give an average or at the very least drop damage types that won't be encountered which would improve the assessment of the fit.
The fidelity you're talking about is best left to third-party devs where we can get as granular as we like with the damage types, targets, etc. This tool, being in-game and more widely applicable, would be better suited with a broad average profile for a given faction.
In that case let the player just drop a selection of ammo into that part of the fitting window and use that to calculate resists. Probably less work than coding up a slider to work against and is more useful for PvP as well.
My concern with faction profiles is that anything CCP puts out like that needs to be accurate because it's coming from the devs. If they put out a damage profile for Serpentis (for example) that shows as thermal heavy then newer players are going to be very confused when they run into a mission of mostly longer range rats that are dealing more Kinetic and their tank doesn't hold up as well as they're expecting.
If we weren't talking about something officially published and supported by CCP I'd say yeah, close enough is good enough, but in this case I think the potential issue with newer players out weighs the benefits to more experienced players who likely already have third party tools or know how to mentally adjust their tank calculations. |
Stridsflygplan
Yjellio Circle-Of-Two
89
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Posted - 2016.09.27 15:24:06 -
[34] - Quote
Wanted to add nanite paste to my cargo hold but had to fit an ancilary armor rep to get the option and then remove it again from the fit. Nanite paste can be used for more then the ancilary rep so it should kinda always be an option in the charges tab. Only thing I found to be confusing otherwise really awesome work. |
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CCP Lebowski
C C P C C P Alliance
744
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Posted - 2016.09.27 15:35:12 -
[35] - Quote
Hey all, thanks for the feedback so far, it's been really useful! I'm dropping in to respond to some of the bug reports so far.
helana Tsero wrote:
- the charges filter will not display the 2nd type of ammo. Eg if I have a turret fitted and then want to add a missile launcher as well, then i am only given charge options for the turret. Missile charges are not displayed.
- Had an issue where I couldn't turn off the simulate button (click button did nothing) and I had to exit the fitting window instead.
- Are you calculating stacking penalties on the citadels for damage mods ? (you might be.. my maths is bad)
- Using a Nos does not seem to be adding back into capacitor of ship
- Theres some filters at the top of that charges panel that lists the loadable modules attached to your ship, you can click the different modules and it will list the available charges for that module.
- I can't seem to reproduce this issue, could you tell me exactly where you were trying to click?
- Stacking penalties don't seem to be entirely consistent for Citadel modules actually, but this isn't a problem with the fitting window. Regardless, thanks for the heads up!
- Good point, we'll see if we can add that.
Soleil Fournier wrote:Those grid lines disappear when looking at the ship from below. The simulation view is not final and our awesome art guys will likely be doing something about this.
Stridsflygplan wrote:Wanted to add nanite paste to my cargo hold but had to fit an ancilary armor rep to get the option and then remove it again from the fit. Nanite paste can be used for more then the ancilary rep so it should kinda always be an option in the charges tab. Only thing I found to be confusing otherwise really awesome work. Yep, we agree and we'll be doing something about this
CCP Lebowski | EVE Quality Assurance | Team Five-0
@CCP_Lebowski
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Cassie Helio
Push Industries Push Interstellar Network
36
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Posted - 2016.09.27 18:25:14 -
[36] - Quote
I had an issue where Triage module said it was too large to fit on an Apostle.
I submitted a bug report with a screenshot with "Ghost Fitting" in front as requested. |
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CCP karkur
C C P C C P Alliance
4061
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Posted - 2016.09.27 18:32:29 -
[37] - Quote
Cassie Helio wrote:I had an issue where Triage module said it was too large to fit on an Apostle.
I submitted a bug report with a screenshot with "Ghost Fitting" in front as requested. Awesome, thanks! There seems to be something strange going on with the FAXs, but I-¦m sure it-¦s easy fix when we get to it
CCP karkur | Programmer | Team Five 0 | @CCP_karkur
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Arcturus Ursidae
Federal Defense Union Gallente Federation
28
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Posted - 2016.09.27 20:47:16 -
[38] - Quote
Few small things one big thing.
On the test server I forgot I had a full genolution implant set.
The fact that fittings are boosted should be highlighted or a method of changing to a blank clone is required.
When you hover over equipment that will take you over your fittings the fittings turn red and go negative but when fitted fittings stats are negative but white, the negative fittings should be highlighted by more than just the negative on the values.
This tool is a really nice addition, however if I am at the client I want to play, I do most of my fitting from an app called NEOCOM while sat on the loo hiding from the kids.
Why is this not in an app outside the client? This is perfect for an app I can hold it on a tablet and fiddle with it while still playing the game.
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Daichi Yamato
Xero Security and Technologies
3539
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Posted - 2016.09.28 01:54:35 -
[39] - Quote
I cannot wait to try this out, thank-you so much.
With the coming of alpha clones, can i suggest an option to look at fits using the skills of a new toon, a full alpha clone and an all V's toon?
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"
Daichi Yamato's version of structure based decs
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CCP karkur
C C P C C P Alliance
4066
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Posted - 2016.09.28 09:37:35 -
[40] - Quote
just so we are all on the same page: we have not committed to a release for this yet. I've read somewhere that this will be in the November release, but that is not certain. We are opening it up for testing and feedback right now, but we have other features that are higher priority so we'll just have to see how things progress before we decide when this will hit TQ and in what form. Please keep the feedback coming
CCP karkur | Programmer | Team Five 0 | @CCP_karkur
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Grookshank
Jump Drive Appreciation Society
125
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Posted - 2016.09.28 10:54:30 -
[41] - Quote
CCP karkur wrote:just so we are all on the same page: we have not committed to a release for this yet. I've read somewhere that this will be in the November release, but that is not certain. We are opening it up for testing and feedback right now, but we have other features that are higher priority so we'll just have to see how things progress before we decide when this will hit TQ and in what form. Please keep the feedback coming But this feature is actually useful and done well :) |
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CCP Lebowski
C C P C C P Alliance
745
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Posted - 2016.09.28 11:47:46 -
[42] - Quote
Grookshank wrote:But this feature is actually useful and done well :) We agree! But we want to make sure we get it absolutely right so it can benefit everyone as much as possible!
CCP Lebowski | EVE Quality Assurance | Team Five-0
@CCP_Lebowski
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Daichi Yamato
Xero Security and Technologies
3539
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Posted - 2016.09.28 13:37:36 -
[43] - Quote
I was ghost fitting a proteus and set the filter to show only items that could be fitted to the hull. For some reason this filtered out drones even though i was using a subsystem that could use drones.
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"
Daichi Yamato's version of structure based decs
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CCP karkur
C C P C C P Alliance
4066
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Posted - 2016.09.28 13:49:21 -
[44] - Quote
Daichi Yamato wrote:I was ghost fitting a proteus and set the filter to show only items that could be fitted to the hull. For some reason this filtered out drones even though i was using a subsystem that could use drones. two of my least favorite things, T3 cruisers and drones Thanks for letting us know, we'll take a look
CCP karkur | Programmer | Team Five 0 | @CCP_karkur
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Tribal Trogdor
Better Off Red
15
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Posted - 2016.09.28 15:27:53 -
[45] - Quote
CCP karkur wrote:Major Lee Baked wrote:CCP Karkur wrote:No, but it would be a nice additional option to add. Please include the ability to fill the cargo hold of the ship with modules in addition to charges. T his seems like it would be simple to implement - you can already do this by importing a fitting with mods in the cargo via the crest appi. Many times people need extra mods in cargo, or items such as rigs, cyno inhibitors, etc. In big alliances, someone has to sit there and manually put everything into the hold of each ship! It would be a shame for you to make such a great new tool, only to find out that I still need to go through and put mods in the cargo of each one. Also, the ability to like have it name the ships in a simple sequence, even one that was not customizable, would be awesome. Modules in cargo hold is something we are looking into supporting fully (with some limitations), but not right now
Is this still something being looked into? Because this would be baller as hell :D |
Lugh Crow-Slave
3192
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Posted - 2016.09.28 15:40:04 -
[46] - Quote
so are we going back to using "non-empire" rather than pirate faction now?
also FAX can not fit capital reps or triage
BLOPS Hauler
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CCP karkur
C C P C C P Alliance
4066
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Posted - 2016.09.28 15:44:47 -
[47] - Quote
Lugh Crow-Slave wrote:so are we going back to using "non-empire" rather than pirate faction now?
also FAX can not fit capital reps or triage Sisters of EVE, Jove and Upwell are not really pirate factions, so we went with 'non-empire'
CCP karkur | Programmer | Team Five 0 | @CCP_karkur
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Lugh Crow-Slave
3192
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Posted - 2016.09.28 15:45:01 -
[48] - Quote
CCP Lebowski wrote:Grookshank wrote:But this feature is actually useful and done well :) We agree! But we want to make sure we get it absolutely right so it can benefit everyone as much as possible!
like maybe letting us see how much hp/s we rep in our logi ships
BLOPS Hauler
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Lugh Crow-Slave
3193
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Posted - 2016.09.28 15:46:29 -
[49] - Quote
CCP karkur wrote:Lugh Crow-Slave wrote:so are we going back to using "non-empire" rather than pirate faction now?
also FAX can not fit capital reps or triage Sisters of EVE, Jove and Upwell are not really pirate factions, so we went with 'non-empire'
aye it used to be that way in the market as well but was changed back to pirate. will the market be chaining as well? i can see problems if they are under one name in this but another in the market
BLOPS Hauler
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Circumstantial Evidence
364
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Posted - 2016.09.28 17:35:47 -
[50] - Quote
Could the market browse list be adapted for this feature? It would save work in the long term, if new ship and category changes were simply "in there" already. The market item browser would have to be extended to support tooltips, extra controls (save fits, 'simulate' button) for each line item. |
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DooDoo Gum
Center for Advanced Studies Gallente Federation
66
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Posted - 2016.09.28 20:25:34 -
[51] - Quote
In the sea of crappy implementations of 'beta' ideas that CCP have released upon us, this ghost fitting window rises above all else, to be the best idea i have seen so far !
Well done, you all deserve a cold beer (or warm mead, or whatever it is you drink over there)
One gripe I had within a few minutes of playing with it, was that mousing over modules in the browser gives a cost popup window.
This is a fitting window, I use it to fit my ship, please show me relevant information regarding module stats, let me worry about the price somewhere else.
(similar to the way mousing over a skill in the skill training window gives you the skill info instead of the price of the skillbook) |
DooDoo Gum
Center for Advanced Studies Gallente Federation
66
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Posted - 2016.09.28 20:38:04 -
[52] - Quote
A couple of other things,
1. When using the search feature, let it return the results in their relevant categories they show in prior to the serach, rather than all in a jumbled alphabetical list.
2. Some of the longer module names are running off the page (namely factturrets), and there is no way yet to 'stretch' the browser window, hopefully this will see some attention prior to release. |
Xynthiar
Tactical Narcotics Team
17
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Posted - 2016.09.29 14:21:15 -
[53] - Quote
I would very much like if the radial menu worked for modules while in simulation mode, to quickly change their state (online, offline, active, etc). I do not care much for having to click X number of times to get to the desired state; it feels very odd. |
Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
18358
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Posted - 2016.09.29 16:52:43 -
[54] - Quote
Xynthiar wrote:I would very much like if the radial menu worked for modules while in simulation mode, to quickly change their state (online, offline, active, etc). I do not care much for having to click X number of times to get to the desired state; it feels very odd. There's a button off to the side of each rack that is exactly this Feels odd having it bound like that though, I found myself trying to use the radial on the modules just like you're asking for,
Would be fabulous if we could use the radial on a per module basis.
Praposal:Un-F**k Locator Agants
=]|[=
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MechaLynx
1
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Posted - 2016.09.29 18:46:25 -
[55] - Quote
Excellent work on this one guys!
One thing I noticed though was that you can't set a filter for t3c subsystems. Not a big deal, but would be nice if it worked the same as other slots.
Has a few rough edges, such as module fit order determining what charges are shown on the browser tab and a bit too much cpu load when setting a rack to active or overloaded, but I've already reported these on SiSi and I'm not worried about them too much.
Thanks! |
Xynthiar
Tactical Narcotics Team
18
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Posted - 2016.09.29 18:57:40 -
[56] - Quote
Ralph King-Griffin wrote:Xynthiar wrote:I would very much like if the radial menu worked for modules while in simulation mode, to quickly change their state (online, offline, active, etc). I do not care much for having to click X number of times to get to the desired state; it feels very odd. There's a button off to the side of each rack that is exactly this Feels odd having it bound like that though, I found myself trying to use the radial on the modules just like you're asking for, Would be fabulous if we could use the radial on a per module basis. Again though, this is fantastic work and I'm legitimately exited to get my hands on it on tq.
I didn't even notice that button! However, indeed, I would much rather have it on a per-module basis. I rarely want to offline/deactivating the entire rack of modules. |
MechaLynx
1
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Posted - 2016.09.29 19:24:21 -
[57] - Quote
Just remembered: how is everything calculated in a simulated fit when we don't have the skills to fit the modules? I can't fly T3Cs right now, for example, but I can simulate a fit - based on what skills are the properties of the fit calculated? |
Lugh Crow-Slave
3218
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Posted - 2016.09.30 02:42:07 -
[58] - Quote
it would be nice to be able to have a slider letting us place cap/shields at a certain level and see exactly what our recharge is at that point
BLOPS Hauler
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Zieras
Project Chimera
1
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Posted - 2016.09.30 18:02:13 -
[59] - Quote
I utterly love the ghost fitting window/system. It's brilliant.
i would very much like for the window to be resize-able though.... |
Pandora Finder
Angels and Devils The Amish Mafia
1
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Posted - 2016.09.30 19:34:58 -
[60] - Quote
First of all, I would like to say I am happy to see this finally come to Eve. As an EFT warrior, I love fitting up ships, and I also love seeing what I can potentially do with those fits. But I have some things that may need to be added/corrected:
- To what it seems, adding ammo/charges to the cargohold seems to be an pain. I like the drag ammo/charge into cargo option, but i wish it asked how much of the ammo/charge I would like to have. ( I noticed the Favorite Tab for charges which is nice )
- Drones are in same way, but I do not like the big rectangle window that shows every drone. Just give me a single line of the drone with the amount of the drones. Ex: " Warrior II x 5 " . I understand the effectiveness of having to select which drone you want, but there is resolve for it if somehow make a "group/active" spot or somesort. Just trying to imagine seeing the list of small drones in a Dominix, Oh the unnecessary window/room.
- Idea from EFT, that is used a ton from myself, able to right click on an fitted module/rig/ect and have an option to "Open Market Group" which automatically bring up modules of the same group like, Ex "Heavy Beam Laser II" You may need to look at all types of the beam lasers to declare which lasers you want because if have ran into an issue of fitting requirements.
- Have the possible effects of adding drugs/implants effecting to your ship, those CPU/PG implants has huge effect in some fits. I think something like a Implant icon or something that drops a window down similar to the cargohold/drone spot on the bottom left of the fitting window. Then have filters for it of somesort of have like which slots remaining or what could fit in "slot 1 or slot 2" would be nice.
- A stat that is added to the defense side of how much DPS that ship is able to tank, possible if want to arrange of which % of type of damage incoming or just omni damage. It's fine how it is, just would like to have the additional information.
- FINALLY, my last recommendation, is to have the option to go Mr. Bad Ass and have all skills maxed out or something similar. I like to see what I could potentially do if I train the skills of what I need to achieve that.
I know this is quite a lot of information to go through but very worth it. This is what I hope we can agree on and hopefully you guys will go through with it!
P.S. I noticed that there is no "Limit" to ship fits. Is this REAL OR ???? the limited ship fittings has been a very disheartening thing, if this is gone away, THANK YOU VERY MUCH! :) |
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