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Author |
Thread Statistics | Show CCP posts - 24 post(s) |

Aaril
Interstellar Consulting Group
39
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Posted - 2016.09.30 21:16:53 -
[61] - Quote
I have been using Pyfa to push cargo items into fitting for a while. When I click simulate none of the cargo items translate.
Example:
http://i.imgur.com/a3BqVz0.png
While the new fitting simulation does have a place for drones and cargo, is it planned to allow us to utilize this cargo space effectively? I can add modules to the cargo, but they do not get saved to my fittings (the same way that Pyfa allows it to be pushed in the screenshot above).
Also, I do not see the ability to add charges for items not currently fitted (for example I could have refit modules in my cargo which use different ammo types).
It would also be nice to allow us to edit the cargo stack size (I see we can shift drag ammo to the cargo, but cannot edit the stack size once it is there). |

Papera Ebaki
Actos Violentos
1
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Posted - 2016.09.30 23:22:48 -
[62] - Quote
Q1) When fitting charges - am I still able to put different charges in the same type of module? For example, using two Omnidirectional Tracking Links ~ I might want tracking speed in 1 and optimal range in the other?
Q2) Am I also able to individually select different races of drones? For example, if I am flying a VNI/Ishtar I like to see what damage different races of drones can do in regards to overall damage. Even sometimes I create an 'alpha' group of drones which is a mixture of different damage types and sizes ~ this still possible?
Looking at the tool I didn't see any way of transferring missing skills from a ship design to either my current skill queue or even to a new note in notepad. As such, I'd still need to copy the new build then paste into EveMon to see what I need to do to fly the build.
Pe |

Lugh Crow-Slave
3223
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Posted - 2016.10.01 03:34:53 -
[63] - Quote
when you show info on a ship right down at the bottom where show in ship tree/view market there should be a button for simulate. Ether that or put it on the fitting tab of the show info
BLOPS Hauler
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CCP karkur
C C P C C P Alliance
4074

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Posted - 2016.10.01 09:23:14 -
[64] - Quote
Currently we are not offering modification of the characters, it's all based on your character. We want to keep this simple, stick to the basics and not overwhelm people. If we add too many options and settings, it gets pretty complex pretty soon. The awesome 3rd party tools do a fantastic job of offering all sorts of advanced things like that  At some point, we could add more options and functionality, but at this point, we are pretty happy with feature set, and need to be careful not to feature creep too much 
Pandora Finder wrote:- To what it seems, adding ammo/charges to the cargohold seems to be an pain. I like the drag ammo/charge into cargo option, but i wish it asked how much of the ammo/charge I would like to have. ( I noticed the Favorite Tab for charges which is nice )
- Drones are in same way, but I do not like the big rectangle window that shows every drone. Just give me a single line of the drone with the amount of the drones. Ex: " Warrior II x 5 " . I understand the effectiveness of having to select which drone you want, but there is resolve for it if somehow make a "group/active" spot or somesort. Just trying to imagine seeing the list of small drones in a Dominix, Oh the unnecessary window/room. Similar to splitting stack in inventory, shift dragging allows you to add many (maybe that needs to be the default though). Agreed on the drones, we are changing them to group them 
Pandora Finder wrote: - Idea from EFT, that is used a ton from myself, able to right click on an fitted module/rig/ect and have an option to "Open Market Group" which automatically bring up modules of the same group like, Ex "Heavy Beam Laser II" You may need to look at all types of the beam lasers to declare which lasers you want because if have ran into an issue of fitting requirements..
We've already added 'find in browser' (similar to the functionality in the market)
Pandora Finder wrote:P.S. I noticed that there is no "Limit" to ship fits. Is this REAL OR ???? the limited ship fittings has been a very disheartening thing, if this is gone away, THANK YOU VERY MUCH! :) ? that's not on purpose at least. You can see how many are saved in a tooltip on the filters.
CCP karkur | Programmer | Team Five 0 | @CCP_karkur
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Salpun
Global Telstar Federation Offices Masters of Flying Objects
837
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Posted - 2016.10.01 21:56:55 -
[65] - Quote
More thoughts.
Any comments on my first set?
Can not pick a rig to switch out. I have to destroy a rig to allow the change stats functionality to work. The destroy message for rigs while in simulation module mode could be worded better. Any way we can get mouse over compare on ammo? The error "not enough ______ free" when checking if a underlining gun or launcher would be a better one needs a better worded explanation. A way to identify what we want to compare would be nice
A compare method between two versions of the ship would would allow more then one thing to be switched out at a time and allow two versions of a fit to be compared would be nice. Making the simulate current ship icon smaller and having a second icon below it that saved fits can be dragged and dropped into or current fit can be saved into, would be a great addition. Because there is already a "save as" button they would need to be called version 1, version 2 for an example. Allowing the red and green widget to compare stats when mousing over a saved fit would also work.
Nice to have but probably never get. A way to identify what we want to compare. high slot or rigs with out unfitting the module. Did the idea of having items in the browser window show if it was better or not ever come up as a valid idea?
If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe.
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TheSmokingHertog
Julia's Interstellar Trade Emperium
431
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Posted - 2016.10.02 05:57:44 -
[66] - Quote
CCP karkur wrote:A1) sure... just drag to the slots directly. A2)I don't see why not (we'll be changing the drone view though) And yeah, allowing you go compile a list of missing skills is something we should add 
Please make a Timer on it too, just like in the ship PreRequirement tab btw... on Certificates you can see the training time needed to full-fill the goal. in PreReq tab you dont have a timer. Please make it for ghost fits too.
Example timer on a hulk V certificate > https://puu.sh/r8L21/e9e5191727.jpg
"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X
"Schrödinger's Missile. I dig it." ~ Makari Aeron
-= "Brain in a Box on Singularity" - April 2015 =-
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Nessto Lombardi
Nocturnal Tumescence Fidelas Constans
4
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Posted - 2016.10.02 05:59:07 -
[67] - Quote
DooDoo Gum wrote:In the sea of crappy implementations of 'beta' ideas that CCP have released upon us, this ghost fitting window rises above all else, to be the best idea i have seen so far !
Well done, you all deserve a cold beer (or warm mead, or whatever it is you drink over there)
One gripe I had within a few minutes of playing with it, was that mousing over modules in the browser gives a cost popup window.
This is a fitting window, I use it to fit my ship, please show me relevant information regarding module stats, let me worry about the price somewhere else.
(similar to the way mousing over a skill in the skill training window gives you the skill info instead of the price of the skillbook)
I like the change from price to module stats.
While in skill mode and sitting in a ship I don't have skill to fly. Should the ship be red or something?
I like it |

Gustav Mannfred
Summer of Mumuit
144
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Posted - 2016.10.02 09:57:38 -
[68] - Quote
I like this, but there are two things missing in comparison to eft:
1. Simulating the fitting stats with implants: Please make it possibile to add implants and boosts to see how they affect the fitting rather than you have to be in the same clone to see them
2. Add wormholeeffects to see how they affect the stats
i'm REALY miss the old stuff.-á
https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=24183
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Sylvia Kildare
Center for Advanced Studies Gallente Federation
15
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Posted - 2016.10.03 13:08:38 -
[69] - Quote
Captain Campion wrote:Idea: could we select damage profiles, pre-populated with various rat types - or even the current mission?
If so, don't forget that it'll need at least 2 damage profiles per Worlds Collide. ;)
TheSmokingHertog wrote:NoobMan wrote:CCP Karkur's innovation to the game are incredible. Multifit and now this.
Super stoked! dont forget multisell/buy!
Don't forget bookmarks visible in space and the (nearly) unlimited skillqueue! (best things to come out of the Phoebe update by far) |

Jasper Sinclair
Blue Republic RvB - BLUE Republic
41
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Posted - 2016.10.03 13:31:59 -
[70] - Quote
The new fitting window is great. I especially like the filters. I didn't play with it a whole lot but the only request I would make at this time is that the Drone title bar should show the drone dps, so you can see it when that part is minimized.
Now if only there was a visual cue for transversal in the hud, like, I don't know, a light that goes from red to green?
Acting Blue CEO, Senior Combat Coordinator, admirer of Caracals
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CCP karkur
C C P C C P Alliance
4077

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Posted - 2016.10.03 20:24:14 -
[71] - Quote
Salpun wrote:After using it for a little while these inconsistencies stand out.
Comparing ammo requires a double click to load while all other modules generate compare info on mouse over.
Price does not stand out the first time I looked around for it.
Boosts could be added.
A back and forth button so you can flip between two or more fits would be nice.
If I am cycling a module to see the change in stats I really do not want to see the stats if its turned off.
When a stat change turning green or red should do so at all times some state changes do not generate the color text.
-We'll take a look at the ammo comparison, but the way it's set up is that there's only ever 1 preview item and I'm not sure it's worth it to change it (or we could just have ammo preview on one of the modules) -We'll probably be moving the price. -3rd party tools do a great job with boosts and similar advanced functionality, and we won't be adding that (at least not for now). -In order to have a back/forth button you'd have to have a well defined idea of what is a 'fit'... if it's what you save, then you can just use the browser to switch between them. -I recently fixed it where green text was missing for dps and alpha strike, but if you know of more cases where the color is missing please let me know 
CCP karkur | Programmer | Team Five 0 | @CCP_karkur
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CCP karkur
C C P C C P Alliance
4077

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Posted - 2016.10.03 20:26:43 -
[72] - Quote
Sylvia Kildare wrote:TheSmokingHertog wrote:NoobMan wrote:CCP Karkur's innovation to the game are incredible. Multifit and now this.
Super stoked! dont forget multisell/buy! Don't forget bookmarks visible in space and the (nearly) unlimited skillqueue! (best things to come out of the Phoebe update by far) While I appreciate the kind words, I can't really take credit for all of that 
CCP karkur | Programmer | Team Five 0 | @CCP_karkur
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Salpun
Global Telstar Federation Offices Masters of Flying Objects
837
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Posted - 2016.10.03 23:14:59 -
[73] - Quote
CCP karkur
Fit should be what I have in the simulator verse what I have saved and hold the current fit so I can switch back.
Other thoughts
CPU and Power grid turn red when using more even if its not over what is available.
Things that do not generate red or green indications:
Turning modules on or off- only way to see exactly what a module does with with a full fit. Changing Ammo-Missiles tested. Headers.
Ammo placed in the ship if fitting mode does not save to fittings. Having to fit ammo every time is annoying.
Calibration says what is left, not what is used, different then any other number in the panel.
Opening the cargo hold from the fitting screen would be nice, currently it allows you to open the drone bay.
Comparing ships without ammo ie a saved fit does not work well.
Can the group weapon option be available on the simulate side and allow all grouped weapons to be compared with a moused over set in the browse. Would help compare full racks of weapons easier. Nice to have: An update fit(using current name)/ save new version using different name toggle would be nice. Any way that mousing over the right click menu to overheat would show the results for a moment?
If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe.
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TheSmokingHertog
Julia's Interstellar Trade Emperium
431
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Posted - 2016.10.04 16:02:45 -
[74] - Quote
Is it an idea to go with "non-pirate" instead of "non-empire"?
"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X
"Schrödinger's Missile. I dig it." ~ Makari Aeron
-= "Brain in a Box on Singularity" - April 2015 =-
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Matar Ronin
1993
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Posted - 2016.10.04 16:42:42 -
[75] - Quote
I am very pleased with how the Ghost Fit Simulator works on the test server. Excellent work thank you.
I am wondering can it be linked to owned assets?
Examples: Could it also show the modules/parts/hulls I own and their location without switching to the owned assets search window? Could it show the numbers of assets I own to complete the simulated fit, as in another color if I already have the part? Could it show the BP required to produce item/items featured in the simulated ship fit?
It would be even more functional if you could incorporate more of the "one stop more ability" that you seem to be weaving into it. For ship builders this tool will be great, it will help the NPE by taking some of the mystery out of fitting.
GÇÿVain flame burns fast/and its lick is light/Modest flame lasts long/and burns to the bone.GÇÖ
" We lost a war we chose not to fight." Without a doubt this is the best way to lose any war and the worst excuse to explain the beating afterwards.
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CCP Lebowski
C C P C C P Alliance
747

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Posted - 2016.10.06 17:19:51 -
[76] - Quote
Hey all,
A few changes/improvements have been made to Fitting Simulation in the last few days that I want to highlight:
- The drone dropdown menu has been updated to make it easy to add remove and modify stacks of drones.
- A "Find Type in Browser" option has been added to the right click menu of modules fitted to a simulated ship.
- The option to turn on a slot filter has been moved to the right click menu for a slot (Activating this by double clicking a slot seemed to be causing some confusion).
- Drone Dps has been added to the drone panel header.
- Simulated drones now have tooltips that show their pertinent stats.
Thanks a ton for all your great feedback & bug reports! We've also have a plethora of suggestions, and while some of these might be plausible for future iterations, we are broadly happy with the feature set we have for the first release, and would prefer to focus on getting what we have to a highly polished quality level.
Thanks again for your continued assistance,
CCP Lebowski | EVE Quality Assurance | Team Five-0
@CCP_Lebowski
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Matar Ronin
2063
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Posted - 2016.10.06 17:48:48 -
[77] - Quote
Polish on!
GÇÿVain flame burns fast/and its lick is light/Modest flame lasts long/and burns to the bone.GÇÖ
" We lost a war we chose not to fight." Without a doubt this is the best way to lose any war and the worst excuse to explain the beating afterwards.
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Lugh Crow-Slave
3234
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Posted - 2016.10.06 18:22:44 -
[78] - Quote
CCP Lebowski wrote:Hey all, A few changes/improvements have been made to Fitting Simulation in the last few days that I want to highlight:
- The drone dropdown menu has been updated to make it easy to add remove and modify stacks of drones.
- A "Find Type in Browser" option has been added to the right click menu of modules fitted to a simulated ship.
- The option to turn on a slot filter has been moved to the right click menu for a slot (Activating this by double clicking a slot seemed to be causing some confusion).
- Drone Dps has been added to the drone panel header.
- Simulated drones now have tooltips that show their pertinent stats.
Thanks a ton for all your great feedback & bug reports! We've also have a plethora of suggestions, and while some of these might be plausible for future iterations, we are broadly happy with the feature set we have for the first release, and would prefer to focus on getting what we have to a highly polished quality level. Thanks again for your continued assistance,
fighter DPS ever getting added?
BLOPS Hauler
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Bienator II
madmen of the skies
3587
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Posted - 2016.10.10 05:09:45 -
[79] - Quote
a feature request for "later": - display your implants as fitting for your capsule - just like zkill does - button toggles between ship and pod fitting unless you are already in a pod
bonus: - display active drugs as capsule "modules" in their specific slots
edit: something like that: http://i.imgur.com/8TnZShn.png
how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value
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Winter Archipelago
Autumn Industrial Enterprises
769
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Posted - 2016.10.13 18:06:34 -
[80] - Quote
As I'm messing around with this a bit (a little late, I know, sorry), it took me a while to figure out where the Buy Fit option had gone, and it had to be pointed out to me by CCP Lebowski. Adding visibility in some way to the estimated cost might be helpful in that, or else it may end up as one of the "hidden features" like the old "Open Market Group" option used to be a few years back. Maybe using the multibuy button in front of it would make this a little more obvious?
For the Newbies: The 8 Golden Rules - The Magic 14 Skills - Finding the Right Corp - EVE University Wiki
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SGT FUNYOUN
Elysian Space Navy - 1st Fleet
99
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Posted - 2016.10.13 18:12:02 -
[81] - Quote
Just watched Johnny Pew's (a.k.a. Sir Livingston's) youtube video on this... no longer can pilots use the excuse "I don't know how to fit my ship properly, the game didn't tell me/noone told/helped me. Imma rage quit and gripe about it!" Now a fight shall be won... primarily on a pilots skills to pilot their ship effectively and work with the limits of their character to fight and play more effectively.
No longer shall we hear "Its the ship's fault. Whaaa."
No... CCP has now given you the tools to make this game MUCH easier to play. No more having to download, install, update, and use exterior programs that run slowly, crash constantly, and cannot possibly update as quickly as the actual game itself... you now have the tools to play more easily Capsuleers!
TAKE YOUR DESTINY INTO YOUR OWN HANDS!!! |

SGT FUNYOUN
Elysian Space Navy - 1st Fleet
99
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Posted - 2016.10.13 18:19:49 -
[82] - Quote
Nuadi wrote:Quote:ehp is calculated assuming omnidamage, rather than showing the ehp for the damage type you are weakest to While I realize your design is aimed at lowering the bar, this tool lacks a connection with Mission or Ratting players. It would be very benificial to have damage profiles for common enemies (e.g. Angel Cartel, Serpentis, etc.) so that players building mission fits will have a better idea of their capabilities. Edit to add: You could leverage such a selection (maybe a menu off to the right of resistances?) to include what ever profile matches the current in-game event going on. For example, right now include the Purity of Throne damage profile as a temporary selection to encourage fit crafting to run sites. Overall, this is a very nice implementation. I suggest
- Add a plane for the grid so that it is visible from below the ship as well, since the camera defaults to a upward angle
- In the module tooltip, indicate what the next click will do. E.g. "Active Module. Click to Overheat"
- The charges display is inconsistent with the Modules display. I suggest listing the current module types that are fit into the charges list, and then upon expansion list the charges that fit into that module. Having "tabs" at the top is a break in navigation paradigms that's not immediately intuitive
I would dare to say you are VERY correct good Sir. I like EVEHQ for my fitting tool right now. And in that it has a nice way of displaying exactly what you have listed here. I think a good thing for ya'll (CCP I mean) to look at would be how FT and EVEHQ handle this exact feature. |
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CCP karkur
C C P C C P Alliance
4080

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Posted - 2016.10.13 18:36:04 -
[83] - Quote
Winter Archipelago wrote:As I'm messing around with this a bit (a little late, I know, sorry), it took me a while to figure out where the Buy Fit option had gone, and it had to be pointed out to me by CCP Lebowski. Adding visibility in some way to the estimated cost might be helpful in that, or else it may end up as one of the "hidden features" like the old "Open Market Group" option used to be a few years back. Maybe using the multibuy button in front of it would make this a little more obvious? Good suggestion, thanks 
CCP karkur | Programmer | Team Five 0 | @CCP_karkur
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Lavayar
russian sobr Dream Fleet
304
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Posted - 2016.10.15 14:19:20 -
[84] - Quote
Plz remove awful button "manage drones" http://i.imgur.com/u7BP3sF.png |

MechaLynx
1
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Posted - 2016.10.15 18:44:43 -
[85] - Quote
SGT FUNYOUN wrote:no longer can pilots use the excuse "I don't know how to fit my ship properly, the game didn't tell me/noone told/helped me. Imma rage quit and gripe about it!" Now a fight shall be won... primarily on a pilots skills to pilot their ship effectively and work with the limits of their character to fight and play more effectively.
No longer shall we hear "Its the ship's fault. Whaaa."
No... CCP has now given you the tools to make this game MUCH easier to play. No more having to download, install, update, and use exterior programs that run slowly, crash constantly, and cannot possibly update as quickly as the actual game itself... you now have the tools to play more easily
1. external programs are still necessary, this is amazing to have in-game, but it isn't intended to, nor does it replace external tools 2. they don't run slowly or crash constantly 3. I've been around a lot of rookies for the entirety of my playtime, never have I heard that excuse or seen that attitude. Perhaps that's their reaction to being fit-shamed, so good job of generating a problem where none existed 4. They can still present that excuse - this is a tool, you still have to learn how to fit ships - being given the stats does little in that direction, especially on ships you don't already have bought and are imminently going to fly. We could practice fitting ourselves before, that doesn't change - it just simplifies the process and removes the isk sink. If you think this somehow justifies you expecting rookies to know how to fit ships, just because it exists, you have no idea how learning works. 5. it doesn't make the game easier to play, it's a convenience.
Now, for something on-topic, is it possible for us to get the simulator to assume minimal skills needed to fit a simulated ship? I understand right now it just uses the character's skills for simplicity, which is understandable, but since the skill requirements are already in the db, i think it's reasonable (and much more useful, since we won't have custom character skillsets available) to have it assume minimal skills by default. I don't expect this to be implemented now, since you're already in the polish phase, but please consider it for the future. |

Matar Ronin
2179
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Posted - 2016.10.15 19:00:50 -
[86] - Quote
SGT FUNYOUN wrote:Just watched Johnny Pew's (a.k.a. Sir Livingston's) youtube video on this... no longer can pilots use the excuse "I don't know how to fit my ship properly, the game didn't tell me/noone told/helped me. Imma rage quit and gripe about it!" Now a fight shall be won... primarily on a pilots skills to pilot their ship effectively and work with the limits of their character to fight and play more effectively.
No longer shall we hear "Its the ship's fault. Whaaa." Wow, I am one of the worst ship fitters I know of and I never used or heard anyone use these types of excuses/whines. I think you need a better class of corp mate buddy.
I think this is a good new tool. It is not another chance for you to pretend to be superior to other players. Trying different fits will teach players to field different and better fits for different situations. Why do you have to put other players down? Does it make you feel better about yourself? If it does perhaps you should give that some thought, what does it say about you?
GÇÿVain flame burns fast/and its lick is light/Modest flame lasts long/and burns to the bone.GÇÖ
" We lost a war we chose not to fight." Without a doubt this is the best way to lose any war and the worst excuse to explain the beating afterwards.
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Quintessen
Old Spice Syndicate Intrepid Crossing
508
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Posted - 2016.10.18 19:11:07 -
[87] - Quote
I would love, love, love an exploration section for probe stats. It can be a pain to calculate manually and it would be nice if they weren't left out of this wonderful improvement.
Also, it's a bit unintuitive that you can drag a module in to equip it, but you can't drag a module out to un-equip it. That's been my biggest frustration with the fitting window as I always forget that after I come back from long breaks. Anything you can drag in you should be able to drag out.
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Veskin Sentinel
Sanxing
37
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Posted - 2016.10.18 19:19:52 -
[88] - Quote
The fitting browser on the left is handy. If we were able to right click on a listed fit and select a "Show in Table Format" option, it would be great! Just like we see a fitting when we click a fitting link, it would be nice to have this option so that we can see the modules names at a glance, because in the fitting interface one needs to mouseover to see the module name and checking all the modules would take additional time.
www.veskin7.blogspot.com - my EVE related blog.
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CCP karkur
C C P C C P Alliance
4083

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Posted - 2016.10.18 20:55:51 -
[89] - Quote
Veskin Sentinel wrote:The fitting browser on the left is handy. If we were able to right click on a listed fit and select a "Show in Table Format" option, it would be great! Just like we see a fitting when we click a fitting link, it would be nice to have this option so that we can see the modules names at a glance, because in the fitting interface one needs to mouseover to see the module name and checking all the modules would take additional time.
Yesterday I added a "view fitting" right click option, but I'm not sure if that build is already on Sisi... that will open up a standalone window with the fit  The window has changed a bit, but all the same info/options are available there.
CCP karkur | Programmer | Team Five 0 | @CCP_karkur
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CCP karkur
C C P C C P Alliance
4083

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Posted - 2016.10.18 21:00:10 -
[90] - Quote
Quintessen wrote:I would love, love, love an exploration section for probe stats. It can be a pain to calculate manually and it would be nice if they weren't left out of this wonderful improvement.
Also, it's a bit unintuitive that you can drag a module in to equip it, but you can't drag a module out to un-equip it. That's been my biggest frustration with the fitting window as I always forget that after I come back from long breaks. Anything you can drag in you should be able to drag out.
- Q While working on this, we added 'sensor strength' to the probe tooltip.. That is already on TQ, but I made a small mistake with it so it says "34%" rather than "34 points" but it will be fixed on Thursday  I'm not sure what you mean by drag in/out, because you are an have always been able to drag stuff from the fitting window into your hangar/cargo.
CCP karkur | Programmer | Team Five 0 | @CCP_karkur
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