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Thread Statistics | Show CCP posts - 9 post(s) |
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CCP Savior
C C P C C P Alliance
64
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Posted - 2016.10.06 08:51:00 -
[1] - Quote
Greetings Capsuleers,
We are currently hard at work on renovating the explosions seen in game and we would like to welcome you to come and blow things up on Singularity so you too can bask in their glory. We are still working on polishing them so please do not expect them to be in a finished state at this stage. Changes may occur over the next few weeks as we work out any issues and take all of your feedback on board.
What to expect on Singularity: GÇóVery small explosions for Pods. GÇóSmall explosions for Rookie ships and Frigates. GÇóMedium explosions for all ships sized between Destroyer and Battleship class. GÇóLarge explosions for all Capital ship hulls. GÇóTitan explosions for the Titan hulls.
Before racing to file a bug report, please consult the list of known issues below.
GÇóThe Fresnel on the low shader settings version of the explosions is not working correctly, and the initial ring from the explosion will linger longer than intended. GÇóThe smaller explosions have stretched sections. GÇóAudio has not been hooked up yet. GÇóOne of the Capital ship explosions is missing its local explosions. GÇóSeveral ships are using the incorrect explosions for their size. GÇó Wrecks will appear in the incorrect position post explosion if the ship was moving at the time of death.
This list will be updated as testing continues, but do feel free to comment and report any additional bugs via the F12 menu in game.
Graphical QA Analyst | EVE Quality Assurance | Team TriLambda
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CCP Savior
C C P C C P Alliance
64
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Posted - 2016.10.06 08:51:40 -
[2] - Quote
[RESERVED]
Graphical QA Analyst | EVE Quality Assurance | Team TriLambda
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Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
18472
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Posted - 2016.10.06 09:47:59 -
[3] - Quote
Pew pew pew ... BoooM! Bahaha YeeeeeAAAAAAHAHAHAHAHAHA! Edit: I'll post something constructive when I get home later. I'm legitimately exited for this.
Praposal:Un-F**k Locator Agants
=]|[=
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Elenahina
Agony Unleashed Agony Empire
1290
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Posted - 2016.10.06 10:53:30 -
[4] - Quote
I'm with Ralph - this will make PvP more visually exciting. I'm eager to see what these look like.
Eve is like an addiction; you can't quit it until it quits you.
Also, iderno
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Lugh Crow-Slave
3234
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Posted - 2016.10.06 11:36:19 -
[5] - Quote
was going to bed... then saw this... ccp why you hate me
EDIT
CCP you dun good.... you dun real good
BLOPS Hauler
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CCP Savior
C C P C C P Alliance
64
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Posted - 2016.10.06 12:35:10 -
[6] - Quote
Lugh Crow-Slave wrote: I would like to ask one thing. the flames that erupt during the explosion any way you could use that during hull damage so we can get flaming hero ships again?
There's definitely potential for it to be used in this way. Once we get explosions out of the way I think we'll have a discussion about this to see if its possible. We do currently have a spray of GPU particles that appear when struck so I'm not sure how having the two together would work visually, but I think its a chat that's worth having.
Graphical QA Analyst | EVE Quality Assurance | Team TriLambda
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Lugh Crow-Slave
3234
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Posted - 2016.10.06 14:55:14 -
[7] - Quote
CCP Savior wrote:Lugh Crow-Slave wrote: I would like to ask one thing. the flames that erupt during the explosion any way you could use that during hull damage so we can get flaming hero ships again?
There's definitely potential for it to be used in this way. Once we get explosions out of the way I think we'll have a discussion about this to see if its possible. We do currently have a spray of GPU particles that appear when struck so I'm not sure how having the two together would work visually, but I think its a chat that's worth having.
that would be great nothing beats the feeling of warping off in flames
BLOPS Hauler
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Bienator II
madmen of the skies
3587
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Posted - 2016.10.06 16:55:40 -
[8] - Quote
some ships explode in blue (which looks really nice) what decides which ships explode in blue?
how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value
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CCP Myrkur
C C P C C P Alliance
10
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Posted - 2016.10.06 17:32:24 -
[9] - Quote
Bienator II wrote:some ships explode in blue (which looks really nice) what decides which ships explode in blue?
So here's how this works: There is a probability factor on the individual explosions, and there are 3 explosions in the explosion bucket for a battleship, one with a probability of 6, one with a probability of 4 and one with a probability of 1. This means that basically that last explosion comes one in 10 times a battleship explodes, on the lore side, we could say that the blue one is some kind of specific technology/state of matter on the ship getting ignited in a bad way, versus the others being regular thermal/explosive explosions.
That's roughly the rarity for most explosions on sisi at the moment, this may change. I'd definitely like to have at least one explosion which shows up super rarely, as in maybe 1 in a hundred ships is going to blow up that way.. but something like that would have to come in a later patch, due to time constraints.
Also, these explosions are not racial, but that doesn't mean we can't play with that where we want to, as the system can support it, we just feel this is a better start. We did however decide to go with racially colored explosions for the titans, just because as the pinnacle of ship size, that's pretty insanely epically cool.
CCP Myrkur | Senior 3D & FX Artist | Team TriLambda
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Lugh Crow-Slave
3234
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Posted - 2016.10.06 19:02:54 -
[10] - Quote
O.o that is a really cool way of doing it and totally on board with a 1/100 mega boom if you guys get the time for it in the future.
so do differant ship classes have different chances/pools for explosions then?
BLOPS Hauler
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Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
18478
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Posted - 2016.10.06 22:56:38 -
[11] - Quote
that blue one though MMMMMMhhhhhhhg!
Praposal:Un-F**k Locator Agants
=]|[=
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Circumstantial Evidence
365
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Posted - 2016.10.07 00:21:24 -
[12] - Quote
Quote:GÇó Medium explosions for all ships sized between Destroyer and Battleship class. I think there is such a marked difference in power level between BC and BS, let alone comparing from destroyer, where the size class starts - that BS would deserve its own size class. If you're trying to fit them all in a budget measured in KB, could you make the Titan explosion just a few KB less epic, so we can have more diversity in the size classes which explode most often? |
helana Tsero
Science and Trade Institute Caldari State
606
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Posted - 2016.10.07 04:21:13 -
[13] - Quote
Im going to against the crowd a bit here and say that the combination of the small initial orange hull explosions and then the secondary gigantic blue explosion looks a bit weird.
I think the blue explosion should have some orange mixed in. Because the initial small explosions along the hull are orange.. and there would still be orange fire shooting into space during the secondary blue explosion.
fully agree that blue explosion looks awesome its just the combo with the initial orange explosions that is strange/could be improved. IMO.
Small blue hull explosions and then large blue secondary explosion would also work.
"...ppl need to get out of caves and they will see something new.... thats where eve is placed... not in cave." | zoonr-Korsairs |
Meanwhile Citadel release issues: "tried to bug report this and the bug report is bugged as well" | Rafeau |
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Nana Skalski
Poseidaon
17629
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Posted - 2016.10.07 04:27:52 -
[14] - Quote
Somehow I think that racial explosions have more sense than the probability explosions, since we have a player made lore about wrecks not moving on their own, and that is because of warp drive explosion. Certain racial differences in construction of ships could yield different results. Just saying.
Every part of a game helps to tell a story. =ƒôò
Where is Angry CONCORD guy when you need him.
GëíGïüGëí GÖÑ
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Nana Skalski
Poseidaon
17647
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Posted - 2016.10.07 11:04:10 -
[15] - Quote
And when I see them now, I noticed there are few black squares on those little preexplosions, they appear for a moment. But the preexlosions themselves are very good.
The bigger "arms" part of explosion is made up of a few planes/textures and look pooooor. The bubble explosion was a lot nicer. The "center", main explosion, this medium sized that lasts longest is very good, leave it as it is.
Every part of a game helps to tell a story. =ƒôò
Where is Angry CONCORD guy when you need him.
GëíGïüGëí GÖÑ
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LeHarfang
Reckless-Endangerment Manifesto.
30
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Posted - 2016.10.08 03:23:30 -
[16] - Quote
Hum, i was killing rats earlier and noticed something that looked very odd. As its hp reached zero one of the frigate rats was spinning and the explosions were happenning along it's hull. So far i didnt notice anything odd but when the big explosion occured and it was spinning at the same speed of the ship model, it looked very out of place.
It's even weirder when it's spinning really fast at the moment of their death. I was using warrior IIs that were orbiting said frigate and the latter ws spinning on itself to "approach" one of the drones i guess. They also do that on TQ. |
Vesan Terakol
Trollgrin Sadface
124
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Posted - 2016.10.08 13:56:00 -
[17] - Quote
I have to admit, the blue one is really really damn cool.
Does that mean the "old", faction-colored ones with bits flying out everywhere, although not looking as impressive (except for the sleeper ones, they looked cool as hell, even being smaller) have become obsolete already? How long was that, 2 years? Well, at least now they do rupture and spray pieces of scrap metal everywhere before finally succumbing to the plasma cloud of their exploded reactor or whatever.
In regards to a post above, i saw the spinning explosion on several occasions myself. I am not sure if it is one exact animation (I noticed it with the one with a lot of smoke trails) or a problem in general.
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Smuff Gallente
Minion Revolution Goonswarm Federation
11
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Posted - 2016.10.09 10:39:00 -
[18] - Quote
i don't know if this is a bug and i don't have any screenshots sorry. but i've noticed that when some dread's blow up they go super nova almost like a citadel blowing up but smaller but really bright and almost 300km |
Lugh Crow-Slave
3237
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Posted - 2016.10.09 15:21:18 -
[19] - Quote
is it blue?
BLOPS Hauler
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Smuff Gallente
Minion Revolution Goonswarm Federation
11
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Posted - 2016.10.09 23:50:54 -
[20] - Quote
no it's the color of a normal explosion but it's really really bright kind of like a titan exploding but no titan on grid at the time
Lugh Crow-Slave wrote:is it blue?
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Rawketsled
Generic Corp Name
418
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Posted - 2016.10.10 04:28:41 -
[21] - Quote
LeHarfang wrote:Hum, i was killing rats earlier and noticed something that looked very odd. As its hp reached zero one of the frigate rats was spinning and the explosions were happenning along it's hull. So far i didnt notice anything odd but when the big explosion occured and it was spinning at the same speed of the ship model, it looked very out of place.
It's even weirder when it's spinning really fast at the moment of their death. I was using warrior IIs that were orbiting said frigate and the latter was spinning on itself to "approach" one of the drones i guess. They also do that on TQ.
Edit: I'm not sure if it was a frigate or a cruiser btw. The spinning explosion just happenned again on a cruiser. Witnessed this too. A rat was stuck on some mission geometry. I put in a bug report, but I don't recall the ticket number for it right now. |
Vietac
Pandemic Horde Inc. Pandemic Horde
0
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Posted - 2016.10.10 07:34:52 -
[22] - Quote
CCP you read my mind!
Current explosions are quite too "cheap". Remembered the days when we had blue ball explosions, seems more dramatic but much more excited to die or to see someone pops! |
Mole Guy
Band of Builders Inc. Silent Infinity
456
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Posted - 2016.10.10 10:19:48 -
[23] - Quote
they are purdy! |
Algarion Getz
Aideron Corp
214
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Posted - 2016.10.10 12:11:00 -
[24] - Quote
Holy moly. EVE Online is getting good looking ship explosions. FINALLY. FINALLY. FINALLY. FINALLY.
I never thought i would see the day after CCP sold some colored spatter as new explosion effects a few years ago. |
Baljos Arnjak
Dark Praetorian Order
93
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Posted - 2016.10.10 23:06:42 -
[25] - Quote
Awesome! Completely awesome!
Just, for the love of God, when you put sound in make sure it sounds as epic as the explosions look! Groaning and shearing metal, runaway reactors, crewmen screaming, okay maybe not crewmen screaming, but you get my drift. A good visual effect begs for a good sound effect.
A couple of ideas:
Listing / Loss of Control of the ship after reaching zero hull: I think this would push the effect a little further, especially if the control loss is proportionate to mass of the ship. In other words, a frigate could begin tumbling out of control when its hull reaches zero, while a titan would list a bit. It would add to the sense of having mass and show you more of whats happening to the ship without having to move the camera, both of which would complement the explosion effect.
Secondary explosions when taking hard hits to hull: Pretty self-explanatory, if your ship is in hull and you take a hard hit, it causes small explosions to ripple off. It would add to the "Survived by the skin of my teeth" feeling if you did happen to survive.
Seriously....Good sound effect. |
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CCP Savior
C C P C C P Alliance
72
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Posted - 2016.10.11 09:34:24 -
[26] - Quote
Rawketsled wrote:LeHarfang wrote:Hum, i was killing rats earlier and noticed something that looked very odd. As its hp reached zero one of the frigate rats was spinning and the explosions were happenning along it's hull. So far i didnt notice anything odd but when the big explosion occured and it was spinning at the same speed of the ship model, it looked very out of place.
It's even weirder when it's spinning really fast at the moment of their death. I was using warrior IIs that were orbiting said frigate and the latter was spinning on itself to "approach" one of the drones i guess. They also do that on TQ.
Edit: I'm not sure if it was a frigate or a cruiser btw. The spinning explosion just happenned again on a cruiser. Witnessed this too. A rat was stuck on some mission geometry. I put in a bug report, but I don't recall the ticket number for it right now.
Hi guys,
I saw the bug report come in and I'm looking into it at the moment. Attempting to reproduce so we can identify the issue is a little problematic, but I'll keep going at it until I get to see it first hand.
We're glad to see that most people like the direction we're taking the explosions. We're still not finished with the polish just yet, but as always if you do see anything that you feel is a bug, please do send a bug report in so I can follow up on it.
Graphical QA Analyst | EVE Quality Assurance | Team TriLambda
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Iwo Sh'ivah
Republic University Minmatar Republic
5
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Posted - 2016.10.17 20:06:00 -
[27] - Quote
Great stuff, I really love it!
Personally I prefer random explosions rather than racial, unless racial also get some randomness .
Some stuff i don't like - wreck drops at the beginning of the animation and that delay looks really weird, especially when zoomed out. Personally I'd prefer it drop after last explosion. Also the "Look at" camera warps back after wreck is dropped. Unless I didn't find the right camera for that, there is no way of staying focused on the exploding ship. |
Vo'rian Eumenes
Ascendance Goonswarm Federation
0
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Posted - 2016.10.17 21:53:00 -
[28] - Quote
CCP Myrkur wrote:Bienator II wrote:some ships explode in blue (which looks really nice) what decides which ships explode in blue? So here's how this works: There is a probability factor on the individual explosions, and there are 3 explosions in the explosion bucket for a battleship, one with a probability of 6, one with a probability of 4 and one with a probability of 1. This means that basically that last explosion comes one in 10 times a battleship explodes, on the lore side, we could say that the blue one is some kind of specific technology/state of matter on the ship getting ignited in a bad way, versus the others being regular thermal/explosive explosions. That's roughly the rarity for most explosions on sisi at the moment, this may change. I'd definitely like to have at least one explosion which shows up super rarely, as in maybe 1 in a hundred ships is going to blow up that way.. but something like that would have to come in a later patch, due to time constraints. Also, these explosions are not racial, but that doesn't mean we can't play with that where we want to, as the system can support it, we just feel this is a better start. We did however decide to go with racially colored explosions for the titans, just because as the pinnacle of ship size, that's pretty insanely epically cool.
Hey so I've been thinking... and that leads to crazy places...
Going for realism *gasp*
A. Sound: Sorry for being a killjoy on this, but in practice, sound does not travel through space, and as such hearing an explosion would seem unrealistic... boring I know. But:
A1. Only the guys blowing up should hear the actual explosion sound...
A2. For the people doing the killing, as i presume there is a range for particles flying from the explosion. Those particles end up hitting or not the attacking, or nearby vessels, resulting in a 'hail-like' sound, which could translate on a technical level as the existing explosion sound, in a compressed time, at a lower volume. that volume and the pitch of the sound changeing based on proximity to the explosion.
A3. It would also be nice if that 'hail' would be modulated based on what it was hitting such as shield, armor or hull...
A4. When the ship starts to burn up, it would be nice the pilot flying it would have a growing number of subtle alarms and burning sounds
B. Visual: again striving for that #realism (god damn it i did it again!)
B1. The idea of racial explosion color seems nice if there is lore to support it, but I am not that familiar with the lore so I can't comment on that.
B2. I would recommend a slightly different approach to the probability behind explosion outcome, based on ship content. In the sense that Capitals and Super capitals require different types of fuel to operate. and simply formulate an if statement akong the line of "if cargo = isotope X, Y, Z then Explosion A if X > Y and X > Z; else Explosion B if Y > X etc... Where as the smaller ships could be influenced by cargo such as volume of missiles on board and their type, large volume of EM missiles = blue explosion, thermal and explosion = red explosion and kinetic = standard explosion + more particles.
Lastly C: Damage... It would be really really nice, if things blowing up, would do some, not a lot of AOE damage, as in a titan blowing up would take the nearby frigates... in a 10-30 km range... where frigates blowing up just dint other frigates or, drop a shuttle to half. something of the sort... I know this would be a large undertaking to balance out for abuse and what not, but on can dream. |
James Archcycle
Mecha Enterprises Fleet Spaceship Bebop
0
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Posted - 2016.10.17 22:59:18 -
[29] - Quote
Vo'rian Eumenes wrote: A1. Only the guys blowing up should hear the actual explosion sound...
I have one word for you: InternetSpaceships.
Vo'rian Eumenes wrote: A2. For the people doing the killing, as i presume there is a range for particles flying from the explosion. Those particles end up hitting or not the attacking, or nearby vessels, resulting in a 'hail-like' sound, which could translate on a technical level as the existing explosion sound, in a compressed time, at a lower volume. that volume and the pitch of the sound changeing based on proximity to the explosion.
A3. It would also be nice if that 'hail' would be modulated based on what it was hitting such as shield, armor or hull...
Awesome. Do this CCP.
Vo'rian Eumenes wrote: A4. When the ship starts to burn up, it would be nice the pilot flying it would have a growing number of subtle alarms and burning sounds
Maybe they could also make the screen flicker in and out or add get that gore-tunnel-vision FPS style? Na. Quite enough going on already when busy being about to explode.
I was thinking about the sounds and first thought maybe a real THUMP to give EVE a reason to be hooked up to a subwoofer (it really hasn't earned the one I have it on), but as single addition it seems like a petty thing to ask for.
THUMP, muffled explosion.. *pelted with Vo'rian Eumenes's particle splatter idea*. Now that would be a cool effect to pair with fancy new explosions. |
Vesan Terakol
Trollgrin Sadface
125
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Posted - 2016.10.18 11:09:06 -
[30] - Quote
James Archcycle wrote:Vo'rian Eumenes wrote: A1. Only the guys blowing up should hear the actual explosion sound...
I have one word for you: InternetSpaceships.
If we skim the surface of the lore, explosion sounds are simulated to improve awareness. I'm sorry that i can't provide the quote, but i am fairly sure it was in somewhere amids chronicles and stuff.
Also, there is a lore basis for faction-colored explosions, as each race uses a different technology for power and propulsion. |
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