|
Author |
Thread Statistics | Show CCP posts - 9 post(s) |
|

CCP Savior
C C P C C P Alliance
64

|
Posted - 2016.10.06 08:51:00 -
[1] - Quote
Greetings Capsuleers,
We are currently hard at work on renovating the explosions seen in game and we would like to welcome you to come and blow things up on Singularity so you too can bask in their glory. We are still working on polishing them so please do not expect them to be in a finished state at this stage. Changes may occur over the next few weeks as we work out any issues and take all of your feedback on board.
What to expect on Singularity: GÇóVery small explosions for Pods. GÇóSmall explosions for Rookie ships and Frigates. GÇóMedium explosions for all ships sized between Destroyer and Battleship class. GÇóLarge explosions for all Capital ship hulls. GÇóTitan explosions for the Titan hulls.
Before racing to file a bug report, please consult the list of known issues below.
GÇóThe Fresnel on the low shader settings version of the explosions is not working correctly, and the initial ring from the explosion will linger longer than intended. GÇóThe smaller explosions have stretched sections. GÇóAudio has not been hooked up yet. GÇóOne of the Capital ship explosions is missing its local explosions. GÇóSeveral ships are using the incorrect explosions for their size. GÇó Wrecks will appear in the incorrect position post explosion if the ship was moving at the time of death.
This list will be updated as testing continues, but do feel free to comment and report any additional bugs via the F12 menu in game.
Graphical QA Analyst | EVE Quality Assurance | Team TriLambda
|
|
|

CCP Savior
C C P C C P Alliance
64

|
Posted - 2016.10.06 08:51:40 -
[2] - Quote
[RESERVED]
Graphical QA Analyst | EVE Quality Assurance | Team TriLambda
|
|
|

CCP Savior
C C P C C P Alliance
64

|
Posted - 2016.10.06 12:35:10 -
[3] - Quote
Lugh Crow-Slave wrote: I would like to ask one thing. the flames that erupt during the explosion any way you could use that during hull damage so we can get flaming hero ships again?
There's definitely potential for it to be used in this way. Once we get explosions out of the way I think we'll have a discussion about this to see if its possible. We do currently have a spray of GPU particles that appear when struck so I'm not sure how having the two together would work visually, but I think its a chat that's worth having.
Graphical QA Analyst | EVE Quality Assurance | Team TriLambda
|
|
|

CCP Myrkur
C C P C C P Alliance
10

|
Posted - 2016.10.06 17:32:24 -
[4] - Quote
Bienator II wrote:some ships explode in blue (which looks really nice) what decides which ships explode in blue?
So here's how this works: There is a probability factor on the individual explosions, and there are 3 explosions in the explosion bucket for a battleship, one with a probability of 6, one with a probability of 4 and one with a probability of 1. This means that basically that last explosion comes one in 10 times a battleship explodes, on the lore side, we could say that the blue one is some kind of specific technology/state of matter on the ship getting ignited in a bad way, versus the others being regular thermal/explosive explosions.
That's roughly the rarity for most explosions on sisi at the moment, this may change. I'd definitely like to have at least one explosion which shows up super rarely, as in maybe 1 in a hundred ships is going to blow up that way.. but something like that would have to come in a later patch, due to time constraints.
Also, these explosions are not racial, but that doesn't mean we can't play with that where we want to, as the system can support it, we just feel this is a better start. We did however decide to go with racially colored explosions for the titans, just because as the pinnacle of ship size, that's pretty insanely epically cool.
CCP Myrkur | Senior 3D & FX Artist | Team TriLambda
|
|
|

CCP Savior
C C P C C P Alliance
72

|
Posted - 2016.10.11 09:34:24 -
[5] - Quote
Rawketsled wrote:LeHarfang wrote:Hum, i was killing rats earlier and noticed something that looked very odd. As its hp reached zero one of the frigate rats was spinning and the explosions were happenning along it's hull. So far i didnt notice anything odd but when the big explosion occured and it was spinning at the same speed of the ship model, it looked very out of place.
It's even weirder when it's spinning really fast at the moment of their death. I was using warrior IIs that were orbiting said frigate and the latter was spinning on itself to "approach" one of the drones i guess. They also do that on TQ.
Edit: I'm not sure if it was a frigate or a cruiser btw. The spinning explosion just happenned again on a cruiser. Witnessed this too. A rat was stuck on some mission geometry. I put in a bug report, but I don't recall the ticket number for it right now.
Hi guys,
I saw the bug report come in and I'm looking into it at the moment. Attempting to reproduce so we can identify the issue is a little problematic, but I'll keep going at it until I get to see it first hand.
We're glad to see that most people like the direction we're taking the explosions. We're still not finished with the polish just yet, but as always if you do see anything that you feel is a bug, please do send a bug report in so I can follow up on it.
Graphical QA Analyst | EVE Quality Assurance | Team TriLambda
|
|
|

CCP Savior
C C P C C P Alliance
74

|
Posted - 2016.10.19 11:07:42 -
[6] - Quote
REiiGN15 wrote:In the mass test, one of the nags while very close to dying tilted while explosions ripped it up.. Is this supposed to happen because it looked real good. I had a lot of fun and got some really great screenshots of it. Imgur Album of Mass Test
That awesome tilting is by design.
There are some great ideas coming out in this thread, we'll be aiming to discuss them all internally as potential for a second pass on the explosions once we've released. My personal favorite though is the escape pods, the idea of having the crew abandon ship as the smaller explosions rip through the hull is amazing.
Graphical QA Analyst | EVE Quality Assurance | Team TriLambda
|
|
|

CCP Savior
C C P C C P Alliance
79

|
Posted - 2016.10.24 11:53:13 -
[7] - Quote
Kielen Dres wrote:I was just running some missions on Sisi. The explosions look great except they seem to be fixed at the coordinates in space RELATIVE TO MY SHIP AT THE TIME OF EXPLOSION.
So after destroying one of two stationary objects i was orbiting, it looked as if the explosion was following me away from the original point of explosion.
I tested this with a number of camera modes, targets and movement vectors. It happened in all situations.
I am running the client under Wine on Arch, so if someone with a Windows machine could test this it would be great.
Thanks for the feedback, we made a few changes to the explosion system late last week which might be the reason behind this. We're looking into it and should have it fixed shortly.
Graphical QA Analyst | EVE Quality Assurance | Team TriLambda
|
|
|

CCP Myrkur
C C P C C P Alliance
15

|
Posted - 2016.10.24 21:22:43 -
[8] - Quote
Uriel Paradisi Anteovnuecci wrote:Looks awesome~
One question I have, though: will Drifters keep their green explosion effect? It's a nice difference and adds to their alien nature. I'd also ask if Sleepers will use the blue explosion, as their current explosions are blue too.
yes!, Sleepers will explode in a sleepery fashion(White-ish blue) and Drifters in a Driftery fashion (greenish yellow) also, bit's of lightning and distortion.
CCP Myrkur | Senior 3D & FX Artist | Team TriLambda
|
|
|

CCP Savior
C C P C C P Alliance
79

|
Posted - 2016.10.25 09:39:54 -
[9] - Quote
FearlessLittleToaster wrote:CCP Savior wrote: We'd love to get your thoughts on this and please do let us know about any concerns you might have with the camera interacting with the scene in this way. Just please make sure the watch pretty explosion feature can be overridden by a player trying to look at something else. Watching explosions is great, but when the next one you have to watch if your own ship they become somewhat less awesome.
Do not fear, a mere click of the mouse and the camera movement is cut short with the camera zipping back to your own hull.
Graphical QA Analyst | EVE Quality Assurance | Team TriLambda
|
|
|
|
|