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CCP Phantom
C C P C C P Alliance
7116
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Posted - 2016.10.07 16:24:55 -
[1] - Quote
Clone states will allow all past and future players to play EVE for free for as long as they want. In this third dev blog about Clone States, we would like to give you answer questions you had.
The CSM, collecting community feedback and raising various concerns, and their most recent CSM summit in Reykjavik, were of great value. What about Alpha accounts doing planetary interaction? Industry? How is the transition being handled from Omega to Alpha, can you still access your PI farms? What about POS management with Alpha accounts?
Learn more about the this in the latest blog Clone States - Post CSM Summit Roundup!
CCP Phantom - Senior Community Developer
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Destoya
Habitual Euthanasia Pandemic Legion
581
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Posted - 2016.10.07 16:41:47 -
[2] - Quote
If you're adding skills to the alpha set, can we also get higher levels of the Warp Drive Activation skill? Warping even moderate distances without the skill trained to 4/5, especially with bad capacitor support skills in t1 frigates, is extremely punishing and makes for some really unfun gameplay sitting in the middle of space waiting for your cap to recharge. |
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Obil Que
Star Explorers Reckoning Star Alliance
453
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Posted - 2016.10.07 16:41:50 -
[3] - Quote
+1 gazillion for alphas getting gas harvesting |
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Black Pedro
Yammerschooner
2806
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Posted - 2016.10.07 16:44:34 -
[4] - Quote
Sounds good and seems balanced.
Looking forward to November.
The 8 Golden Rules of Eve
Why Do They Gank?
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Welisa Aldent
The Minmatar Yakuza
0
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Posted - 2016.10.07 16:46:28 -
[5] - Quote
Sone i dont se any Point in subing anymore the alpha clones are gona be just fine whit out subing..
They get more and more skill they can do more and more, get acess to more and more of the game.
And we that pay for the game gona get more gankers, more mission item ninja looters, and all i se is a big - on beeing a sub atm.
Atlest they should force all alphas to have green safty on in high sec, |
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Altrue
Exploration Frontier inc Tactical-Retreat
2079
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Posted - 2016.10.07 16:49:29 -
[6] - Quote
Everything looks good.
I'm glad you guys agreed on most of these things. Now the only (BIG) point remaining is to ensure that nobody can log multiple EVE accounts if one of them is an Alpha.
Now eagerly waiting for the Industry devblog, the NPE devblog, and please dont forget to announce your brand new plan for buddy invites...
Signature Tanking Best Tanking
[Ex-F] CEO - Eve-guides.fr
Ultimate Citadel Guide - 2016 EVE Career Chart
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Scotsman Howard
The Mjolnir Bloc The Bloc
156
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Posted - 2016.10.07 16:52:27 -
[7] - Quote
Overall, very nice changes. Everything seems to be in good order and good feedback.
Destoya wrote:If you're adding skills to the alpha set, can we also get higher levels of the Warp Drive Activation skill? Warping even moderate distances without the skill trained to 4/5, especially with bad capacitor support skills in t1 frigates, is extremely punishing and makes for some really unfun gameplay sitting in the middle of space waiting for your cap to recharge.
I agree here. I do not believe that skill unlocks anything special, so it would make sense to add the ability to train it to 4 or 5. Normally I would say adding support skills would not be something to do often, but in this case it does make sense. Even in high sec, some warps will cause issues. |
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Helene Fidard
CTRL-Q
47
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Posted - 2016.10.07 16:53:08 -
[8] - Quote
Devblog wrote:If you lapse to Alpha, you will keep ownership of your colonies and they will keep running, but you wonGÇÖt be able to collect any resources from them until going back to Omega State. Can you be more specific?
Hey! I don't know about you
but I'm joining CTRL-Q
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Anthar Thebess
1646
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Posted - 2016.10.07 16:58:27 -
[9] - Quote
Overcoming alfa login include : - using multiple PC ? - internet connections ?
What about science industry jobs. Can alfa be blocked to install / deliver jobs for corporation?
For years this is the simple and still working abuse of this system. Create alts, get them to corporation, install long time jobs for corporation and deliver it from other corporate char while while character starting them is unsubscribed for months.
Stop discrimination, help in a fight against terrorists
Show your support to The Cause!
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Anne Dieu-le-veut
Natl Assn for the Advancement of Criminal People
287
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Posted - 2016.10.07 17:08:13 -
[10] - Quote
Welisa Aldent wrote:Sone i dont se any Point in subing anymore the alpha clones are gona be just fine whit out subing..
They get more and more skill they can do more and more, get acess to more and more of the game.
And we that pay for the game gona get more gankers, more mission item ninja looters, and all i se is a big - on beeing a sub atm.
Atlest they should force all alphas to have green safty on in high sec,
Just as easy for an anti-ganker make an alpha account to fight them, but I guess that requires doing something other than expecting CCP to save you.
Helene Fidard wrote:Devblog wrote:If you lapse to Alpha, you will keep ownership of your colonies and they will keep running, but you wonGÇÖt be able to collect any resources from them until going back to Omega State. Can you be more specific?
You can't export any of your PI materials until you are a sub. |
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Omnathious Deninard
Novis Initiis
3414
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Posted - 2016.10.07 17:10:41 -
[11] - Quote
Is there truly any further benefit on keeping the drone skill tied to the number of drones you can deploy? At this point in time it would make sense to change the skill to a 2% per level damage increase ( while reducing the base damage to compensate so that they have neither a buff or loss in DPS) and allow for 5 drones from the start.
If you don't follow the rules, neither will I.
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Jenn aSide
Shinigami Miners Test Alliance Please Ignore
14810
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Posted - 2016.10.07 17:16:26 -
[12] - Quote
Well done CCP. |
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Basil Vulpine
Blueprint Haus Blades of Grass
75
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Posted - 2016.10.07 17:18:49 -
[13] - Quote
Disallowing Alpha clones from fuelling starbases is a good move but I have to ask how it is being achieved.
Preventing them from having relevant roles is not going to work as you can set POS fuelling permissions to be open to corp or even alliance. I know this is a headache for CCP but I needs flagging up sooner rather than later. |
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Tavi Itonula
RIME Holdings Limited
0
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Posted - 2016.10.07 17:31:47 -
[14] - Quote
I'd like to welcome all the SP farmers....seriously. Why limit PI but leave a gaping hole with people having as many SP alts as you care to have?
You can make the argument that SP income would be limited vs PI, but will it? Really? I mean I could have 50 SP alts rotating around and extracting 600M ISK every 8.5 days per account. That's 30 BIL every 8.5 days based on current prices and 2500 sp/hr. The number can be adjusted based on might be allowed, etc. But that amount of "passive" income is tremendous.
Now granted, the skill injector market will absolutely crash and will normalize. Maybe that's what CCP is intending.... |
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DaOpa
Static Corp
58
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Posted - 2016.10.07 17:32:50 -
[15] - Quote
I guess I am in the minority, I would rather see people be able to multibox as many alpha accounts as they wish.
I also don't like the change with the industry tax for alphas. I would rather like to see Limits gone for everyone in all industry job tasks. There is already a mechanic for charging more isk for more job installs at stations. If people go crazy the job costs go crazy and they would have to move around. No need for taxes..
If High Sec ganking is a issue, make it so anyone with a certain Negative Sec standings cant not dock anymore in any high sec NPC station. Let Citadel owners have a sec rating option to allow or disallow based on sec rating. If groups of people are ganking and using a citadel, now people have a target to go after instead of gankers hiding in npc stations.
LP Stores DB - WH List / Systems - Live Streamer
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Winter Archipelago
Autumn Industrial Enterprises
703
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Posted - 2016.10.07 17:59:28 -
[16] - Quote
Tavi Itonula wrote:I'd like to welcome all the SP farmers....seriously. Why limit PI but leave a gaping hole with people having as many SP alts as you care to have?
You can make the argument that SP income would be limited vs PI, but will it? Really? I mean I could have 50 SP alts rotating around and extracting 600M ISK every 8.5 days per account. That's 30 BIL every 8.5 days based on current prices and 2500 sp/hr. The number can be adjusted based on might be allowed, etc. But that amount of "passive" income is tremendous.
Now granted, the skill injector market will absolutely crash and will normalize. Maybe that's what CCP is intending.... Re-read a few of the dev blogs on it. Alpha chars won't be able to extract alpha skills. This means that you'll have to (1) sub to extract alpha skills, (2) sub to train non-alpha skills you can then extract, or (3) extract skills you trained when you had subbed previously.
There's probably going to be a dip in their price, no doubt, when this first goes live, and it'll probably stay down for the first few months, but it's unlikely to crash and even less likely to be permanent.
Remember: alpha's currently will only have ~5 mil SP (even with the bump to Drones V), but you need 5.5 mil at a minimum to extract. You aren't going to be able to train to an extractable level to get a "freebie" in when you sub.
For the Newbies: The 8 Golden Rules - The Magic 14 Skills - Finding the Right Corp - EVE University Wiki
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Jasper Sinclair
Blue Republic RvB - BLUE Republic
42
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Posted - 2016.10.07 18:00:14 -
[17] - Quote
Congratulations on a successful summit. The alpha changes all seem reasonable. I still recommend adding Armor Rigging for Minmatar since several of their ships can be armor tanked well enough. Would also like to know what skills the alphas will start with so we can get suitable ships ready for them on day 1.
Acting Blue CEO, Senior Combat Coordinator, admirer of Caracals
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Skia Aumer
Sebiestor Tribe Minmatar Republic
359
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Posted - 2016.10.07 18:04:51 -
[18] - Quote
Quote:restrictions that keep any Alpha account from passing character select if another EVE client is already active But if I first login with Alpha, and then Omega? |
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Borat Guereen
Chao3 Chao3 Alliance
71
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Posted - 2016.10.07 18:07:28 -
[19] - Quote
"The CSMGÇÖs number one focus for Clone States matched the biggest concern from general player feedback: simultaneous Alpha clone logon must be limited... There are two reasons to make this kind of restriction. The first and most obvious reason is the potential for abuse and exploitation. The second, which the CSM focused on heavily, is that we donGÇÖt want to create a situation where normal players feel obligated to run Alpha alts."
Why am I not surprised about this outcome from a CSM that strictly represent the high-end players, the PLooNS of the game, with the agenda of protecting their interests, and not the interests of new or more casual players.
let's talk about "the potential for abuse and exploitation". What kind of abuse and exploitation would the multiple login of Alpha brings that multiple login of Omega does not bring?
As for the second point "we donGÇÖt want to create a situation where normal players feel obligated to run Alpha alts."
LOL... I like the use of the term "normal"... Frankly, which player in the CSM is not running more than one account, if not half a dozen or even a dozen? None.
There is no normal player in the CSM, and yet they somehow assume that making normal players feeling obligated to run Alpha alts would be bad. So the nature of the game of alts they are taking full advantage of is being denied to "normal" players, as Alphas won't be able to multibox.
Clearly, this is another succesful attempt from established, long time players to protect their own advantages in-game rather than welcoming the newer or more casual players in the game of alts.
What is more surprising is that CCP is playing along with that...
Join our Minarchist Revolution!
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TomyLobo
Bros Before Holes The Devils' Rejects
147
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Posted - 2016.10.07 18:08:07 -
[20] - Quote
Tavi Itonula wrote:I'd like to welcome all the SP farmers....seriously. Why limit PI but leave a gaping hole with people having as many SP alts as you care to have?
You can make the argument that SP income would be limited vs PI, but will it? Really? I mean I could have 50 SP alts rotating around and extracting 600M ISK every 8.5 days per account. That's 30 BIL every 8.5 days based on current prices and 2500 sp/hr. The number can be adjusted based on might be allowed, etc. But that amount of "passive" income is tremendous.
Now granted, the skill injector market will absolutely crash and will normalize. Maybe that's what CCP is intending.... PI prices need to go down so that's not really a bad thing.
DaOpa wrote:If High Sec ganking is a issue, make it so anyone with a certain Negative Sec standings cant not dock anymore in any high sec NPC station. Let Citadel owners have a sec rating option to allow or disallow based on sec rating. If groups of people are ganking and using a citadel, now people have a target to go after instead of gankers hiding in npc stations.
This is defnitely going to be an issue. The fact that they are letting it slide on the basis that it will be watched is BS. It will be an issue. Stop it before it gets out of hand. |
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FearlessLittleToaster
GoonWaffe Goonswarm Federation
143
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Posted - 2016.10.07 18:21:35 -
[21] - Quote
Borat Guereen wrote:"The CSMGÇÖs number one focus for Clone States matched the biggest concern from general player f let's talk about "the potential for abuse and exploitation". What kind of abuse and exploitation would the multiple login of Alpha brings that multiple login of Omega does not bring?
Running multiple Omega accounts has a cost. I quad-box, but a lot of my playtime is dedicated to making the Isk to PLEX those accounts. Alternately I could pay $60 a month, but again there is a cost here.
Contrast this with Alpha accounts. I set up 50 of them on the first day and train them into blaster Catalysts. I don't care how long this takes because it's free; I just update skills as required until its done. Then I use them in batches of 15, flying ships that cost less than 1m Isk, to gank haulers. Once their sec status gets too low I stop logging them in and make new ones. I could do the same with mining ventures, and have a low but infinitely scale-able source of income with zero overhead.
The only cost to me is buying their ships and skills, and I can earn enough to set one up in ten minutes without breaking a sweat. Since the cost is so trivial, and since multi-boxing lets me scale the numbers up to compensate for low individual power, there is no real in-game barrier to abuse besides how fast I can tab between windows.
By limiting it to one account at least a group of real humans cooperating is required, which is actually quite hard. Especially getting Eve-playing humans to cooperate... |
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Kharamete
Royal Assent
172
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Posted - 2016.10.07 18:26:48 -
[22] - Quote
Quote: Skill Extraction will be allowed for Alphas. This is another one of those areas where we can see potential issues down the line with SP farming, but we also really want returning players to have the option to extract old skills if they like. This could be a good path for many returners to go Omega, or just fund for some startup ships and modules. Of course, we wonGÇÖt allow Alphas to extract skills in the Alpha set, but we may need even further restrictions later. ItGÇÖs an easy one for us to keep an eye on so we will just update later with changes if they are needed.
I was thinking about this section.
I don't know if you plan to keep that four hour 'free play' you have for people with inactive accounts who just want to apply a plex. It's happened to me a couple of times when I've forgot to apply plex before the subscription ran out  
Wouldn't it be a better mechanic to leave that four hour thing to allow upgrades to Omegas from Alphas? That way you could disallow scooping from alphas, but still give inactive Omegas an option to do so if they want to scoop out a Plex? This way there's no ambiguity about scooping - it's only ever an Omega Clone thing.
CCP FoxFour: "... the what button... oh god I didn't even know that existed. BRB."
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Kenneth Feld
Habitual Euthanasia Pandemic Legion
396
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Posted - 2016.10.07 18:41:17 -
[23] - Quote
At my gaming desk, i have 3 computers (2 Macs and a winblows machine)
Can I run an alpha on each computer or is that against the EULA?
What if I am running my typical 12 clients doing whatever I do and my son logs in an Alpha on his computer? Is that a EULA violation?
If I use my Mac and run each client in a "Space" which is a OSX feature which make a virtual machine, can I run as many alphas as I want? I can currently run as many trial accounts as i want for reference... Is this against the EULA?
Mind you, I am asking if it is against the EULA in future tense.... |
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Marmaladen Amala
State War Academy Caldari State
0
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Posted - 2016.10.07 18:52:34 -
[24] - Quote
Winter Archipelago wrote:Tavi Itonula wrote:I'd like to welcome all the SP farmers....seriously. ... Now granted, the skill injector market will absolutely crash and will normalize. Maybe that's what CCP is intending.... Re-read a few of the dev blogs on it. Alpha chars won't be able to extract alpha skills. This means that you'll have to (1) sub to extract alpha skills, (2) sub to train non-alpha skills you can then extract, or (3) extract skills you trained when you had subbed previously. There's probably going to be a dip in their price, no doubt, when this first goes live, and it'll probably stay down for the first few months, but it's unlikely to crash and even less likely to be permanent. Remember: alpha's currently will only have ~5 mil SP (even with the bump to Drones V), but you need 5.5 mil at a minimum to extract. You aren't going to be able to train to an extractable level to get a "freebie" in when you sub.
It will crash ...
Have a look at this simple Skill Trader farm ... however you have to rotate your toons, but there is no Alpha account limitation! Currently a Skill trader sells 4 Skill Injectors for more than 1 Plex + 4 Skill extractors With Alpha they will: - Train a new Alpha to 5m SP - Plex the account - Learn 2m SP non-Alpha skills (to 7m) - Extract 2m SP Alpha skills (3m Alpha/2m Omega left) ... 1 Plex to 4 Injectors - Train Alpha again to 5m SP - Plex the account - Learn 2m SP non-Alpha skills (to 9m) - Extract 4m SP Alpha skill (1m Alpha/4m Omega left) ... 1 Plex for 8 Injectors (income doubled!) - Train Alpha again to 5m SP - Plex the account - learn 2m SP non-Alpha skills (to 11m) - Extract 5m SP Alpha skill + 1m Omega skills (5m Omega left) ... 1 Plex for 12 Injectors (income doubled!) - ... repeat However at the end you will have every 5 month 14 Injectors for 1 Plex for each toon ... therefore Skill Injectors will crash in the next year, because this is an easy safe way to get 100th of billions in one year. If your skill farm has 50 toons now ... you have to create 300 toons and rotate them for a regular income in the future. If they do it right now, they will start with no alpha skills in november and can start with the largest number of Skill Extractors early 2017.
The only thing to prevent this from happening is locking the racial skills for every character from skill extraction. If you have chosen to be Caldari, there is no need to remove the Alpha Caldari skills (also with Omega status) ... it is your primary faction you have chosen. Eve has consequences! However this is possibly CCPs intention to push the skill injectors price down to have this more affordable for new players.
It will not ruin the game, it will just ruin the profit to extract any SP from Omega toons. |
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Tyberius Franklin
Federal Navy Academy Gallente Federation
1997
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Posted - 2016.10.07 18:58:42 -
[25] - Quote
Was there a change in the plan to allow alpha skills themselves to be extracted? I understand from the blog that Alphas can extract skills, but i'm not clear as to whether that's only the disable omega skills or the alpha skills as well. |
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Borat Guereen
Chao3 Chao3 Alliance
71
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Posted - 2016.10.07 19:15:09 -
[26] - Quote
FearlessLittleToaster wrote: ...I set up 50 of them on the first day and train them into blaster Catalysts. I don't care how long this takes because it's free; I just update skills as required until its done. Then I use them in batches of 15, flying ships that cost less than 1m Isk, to gank haulers.
Let's keep the issue of ganking separately, as there is an easy way to address that with the security settings.
FearlessLittleToaster wrote: I could do the same with mining ventures, and have a low but infinitely scale-able source of income with zero overhead.
The only cost to me is buying their ships and skills, and I can earn enough to set one up in ten minutes without breaking a sweat. Since the cost is so trivial, and since multi-boxing lets me scale the numbers up to compensate for low individual power, there is no real in-game barrier to abuse besides how fast I can tab between windows.
Yes, there is a in-game barrier: Other players will have a field day with your cheap fleet, and it creates more content.
FearlessLittleToaster wrote: By limiting it to one account at least a group of real humans cooperating is required, which is actually quite hard. Especially getting Eve-playing humans to cooperate...
Not surprising coming from a goon.... Your goal is to have as much meat shields as possible, so a system that funnels player automatically to large alliance is to your strict benefit. I support giving more tools for players to play solo, and not have to have to join larger groups to play the game.
Join our Minarchist Revolution!
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Vincent Athena
V.I.C.E.
3952
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Posted - 2016.10.07 19:16:59 -
[27] - Quote
Tavi Itonula wrote:I'd like to welcome all the SP farmers....seriously. Why limit PI but leave a gaping hole with people having as many SP alts as you care to have?
You can make the argument that SP income would be limited vs PI, but will it? Really? I mean I could have 50 SP alts rotating around and extracting 600M ISK every 8.5 days per account. That's 30 BIL every 8.5 days based on current prices and 2500 sp/hr. The number can be adjusted based on might be allowed, etc. But that amount of "passive" income is tremendous.
Now granted, the skill injector market will absolutely crash and will normalize. Maybe that's what CCP is intending.... They cannot extract the alpha skills. The only way to get SP that can be extracted is to subscribe.
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Winter Archipelago
Autumn Industrial Enterprises
703
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Posted - 2016.10.07 19:17:59 -
[28] - Quote
Marmaladen Amala wrote: The only thing to prevent this from happening is locking the racial skills for every character from skill extraction. If you have chosen to be Caldari, there is no need to remove the Alpha Caldari skills (also with Omega status) ... it is your primary faction you have chosen. Eve has consequences!
So far as I've understood it, I've been under the belief that this was already going to be the case (alpha skills couldn't be extracted, either at all, or they could be, but not below their max-level for alpha). I'm in full agreement if that isn't the case, though; it would be heavily abused.
For the Newbies: The 8 Golden Rules - The Magic 14 Skills - Finding the Right Corp - EVE University Wiki
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Palanchan
0.0 Massive Dynamic Test Alliance Please Ignore
0
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Posted - 2016.10.07 19:45:21 -
[29] - Quote
so i cant log two clients, alpha + omega ? |
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Tyberius Franklin
Federal Navy Academy Gallente Federation
1997
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Posted - 2016.10.07 19:51:36 -
[30] - Quote
Borat Guereen wrote:Let's keep the issue of ganking separately, as there is an easy way to address that with the security settings. While an easy solution it's not a good one. The alpha program is aimed at potential paying players and shouldn't have entire areas of activities completely cut off due to fear of current player abuses. It largely defeats the point of allowing alphas in the first place.
Borat Guereen wrote:Not surprising coming from a goon.... Your goal is to have as much meat shields as possible, so a system that funnels player automatically to large alliance is to your strict benefit. I support giving more tools for players to play solo, and not have to have to join larger groups to play the game. And that's somehow a worse solution than massively abusable infinite characters even with poorly conceived gameplay locks? Also there's a very narrow range for solo empowerment that doesn't benefit groups of players who can pool that benefit and exploit it further. Alphas DO NOT fall into that range in any way. |
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