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Lady Ayeipsia
Red Federation RvB - RED Federation
1211
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Posted - 2016.10.12 13:28:31 -
[31] - Quote
lollerwaffle wrote:Creating true deep safes is no longer possible. CCP moved all my 100AU-200AU bookmarks to within 20AU of the nearest celestial. Pre 2009/2010, they used to work like this: http://go-dl.eve-files.com/media/1003/Poseidon-Manual.pdfThen CCP nerfed the deep space BMs to require them to have to be no further than 20AU from the nearest celestial. IIRC this was part of the change to the scanning mechanics.
But in theory, the OP could do this to reach 20AU from the outer most planet/celest. |

Ncc 1709
Fusion Enterprises Ltd Badfellas Inc.
308
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Posted - 2016.10.12 13:48:57 -
[32] - Quote
ive tried pretty much all old methods of deep-safes and none work. not even the fighters one :(
i used to have one in m-oee that was 630au from the taisy gate. was fun popping a cyno there when people were camping the gate, as they would warp before realising the distance and leave the gate clear for 7 mins |

lollerwaffle
Black Serpent Technologies The-Culture
323
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Posted - 2016.10.12 14:08:42 -
[33] - Quote
Lady Ayeipsia wrote:lollerwaffle wrote:Creating true deep safes is no longer possible. CCP moved all my 100AU-200AU bookmarks to within 20AU of the nearest celestial. Pre 2009/2010, they used to work like this: http://go-dl.eve-files.com/media/1003/Poseidon-Manual.pdfThen CCP nerfed the deep space BMs to require them to have to be no further than 20AU from the nearest celestial. IIRC this was part of the change to the scanning mechanics. But in theory, the OP could do this to reach 20AU from the outer most planet/celest.
Nah. they changed e-warp mechanics too. Just found a write-up on why this no longer works:
https://www.themittani.com/features/deep-safes-eve-what-why-and-how
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Memphis Baas
2093
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Posted - 2016.10.12 16:56:26 -
[34] - Quote
Ncc 1709 wrote:i used to have one in m-oee that was 630au from the taisy gate. was fun popping a cyno there when people were camping the gate, as they would warp before realising the distance and leave the gate clear for 7 mins
And now you know the reason why they don't want you to be able to create a safespot 20 au from the nearest celestial.
In fact, we could probably blame YOU for the it. |

Acarion Sphinx
United Conflict Space Command The Volition Cult
2
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Posted - 2016.10.16 07:56:26 -
[35] - Quote
Ncc 1709 wrote:ive tried pretty much all old methods of deep-safes and none work. not even the fighters one :(
i used to have one in m-oee that was 630au from the taisy gate. was fun popping a cyno there when people were camping the gate, as they would warp before realising the distance and leave the gate clear for 7 mins That's ingenious. 
I wish they wouldn't nerf stuff like that.
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Nalia White
Tencus
209
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Posted - 2016.10.17 16:43:12 -
[36] - Quote
Ncc 1709 wrote:ive tried pretty much all old methods of deep-safes and none work. not even the fighters one :(
i used to have one in m-oee that was 630au from the taisy gate. was fun popping a cyno there when people were camping the gate, as they would warp before realising the distance and leave the gate clear for 7 mins
haha you just made my day... well played sir, well played. still have a grin on my face. so sad players are so ingenious that ccp has to nerf them time and time again... it would break the game though if they didn't  |

Shayla Etherodyne
Delta Laroth Industries Voxis Accord
95
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Posted - 2016.10.17 19:56:01 -
[37] - Quote
Ncc 1709 wrote:ive tried pretty much all old methods of deep-safes and none work. not even the fighters one :(
i used to have one in m-oee that was 630au from the taisy gate. was fun popping a cyno there when people were camping the gate, as they would warp before realising the distance and leave the gate clear for 7 mins
Very good. If someone has ever complained about that he should be kicked a few times.
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Warzi zouille
Astroya Guard. Circle-Of-Two
17
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Posted - 2016.10.18 11:38:39 -
[38] - Quote
Jonah Gravenstein wrote:Ncc 1709 wrote:to make a 20 AU ... not LY. AU spot in-game, at maximum maintainable speed by any ship (imp is slightly faster) will take 2360 days.
Thats the same distance as Uranus
Voyager 2 did it in 3,465 days
So technology from 1977 is only 31% slower than ingame ships... WITHOUT a prop Mod!!! You neglect to mention that Voyager 2 used the gravity and relative movements of both Jupiter and Saturn to perform a slingshot manoeuvre (also known as a gravity assist) in order to attain the velocity required to hit Uranus in 3495 days; a quick google reveals that it gained 15 ish km/s from Jupiter in July 79 and about the same again from Saturn in August 81 (it bled off about 10/km/s between slingshots). The space pope will probably have more accurate figures to hand, as he actually works for part of the organisation behind the operation. In short you're wrong, 1977 tech is considerably more than 31% slower than that of Eve ships.
also it is stated for gameplay reasons and justified by lore that Warp drive systems acts as an anchor that slows the ship. So OP should not compare just Throwing a XX Million dollar probe across the solar system with moving a crewed T3D across 20 AU that has to maintain a constant propulsion.
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Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
6224
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Posted - 2016.10.18 13:13:59 -
[39] - Quote
You know about dropping bookmarks while in warp, right?
So find celestials and warp between them. drop a bookmark on the way. Tada, safe spot which can be further than 4 au from a celestial. And you can combine this with another safe spot, to drop a bookmark which isn't in line with any celestials.
Woo! CSM XI!
Fuzzwork Enterprises
Twitter: @fuzzysteve on Twitter
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Maneila Bekas
Aliastra Gallente Federation
3
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Posted - 2016.10.26 13:40:05 -
[40] - Quote
Paranoid Loyd wrote:Oh, I thought we were talking about Captain Janeway's Voyager.
I still cant stop laughing :D thanks for this post !!!!!
Outnumbered, Outgunned
You have the Choice *Overheat your MWD and fly directly into the enemy pack with Guns blazing...and then, that silent moment only one Server Tick away...
"CYNO UP, CYNO UP - JUMP JUMP JUMP - Primary is ..."
*A BRAVE HERO
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