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Ima Wreckyou
The Conference Elite CODE.
2908
|
Posted - 2016.10.12 07:52:50 -
[31] - Quote
This is actually exactly how it works now OP. The navy does indeed shoots and scrams me if I enter a system > 0.5.
Now since this is implemented already is the game now considered fixed for you?
the Code ALWAYS wins
Elite PvPer, #74 in 2014
|

Black Pedro
Yammerschooner
2818
|
Posted - 2016.10.12 07:54:59 -
[32] - Quote
Mark Marconi wrote:Where I got that was the original players guide. Not the lets cater to the pirates, because they cried so much version, that has left HI-sec so empty. Actions used to have consequences, ganks were harder.
They used to block pirates after a certain point and Hi-sec was actually Hi-sec. That is the difference between Hi-sec over time. Risk used to equal reward, not using cheap ships to kill what ever you please. I am pretty sure an absolute lockout of highsec was never in the game. And if it was, it certainly hasn't been the case for the last decade or more since CONCORD was added to the game.
Ganks were trivial back in the day. At some points, you made a profit from insurance alone even if you completely failed. Ganking was also probably more common. In 2012, Dr. Eyjo said Exhumer ganking was at an all-time low (it's in the CSM minutes) and rates haven't changed too much since then. In fact, highsec has received buff after buff to safety making ganking, certainly for a profit, the hardest it ever has been.
It's fine if you want to sit on your porch in your rocking chair moaning about the good ol' days and what could have been, but that won't help you deal with the reality of the game. CCP wants you to be able to interact with pirates in highsec, and they want pirates to be able to interact with you so deal with that. They aren't going to make that impossible by keeping the players separate.
Why are we talking about security status though? This is completely off-topic. The topic is bumping (and bumping is completely cool with CONCORD) and the new golden age of miner bumping that we might be on the cusp of.
The 8 Golden Rules of Eve
Why Do They Gank?
|

Mark Marconi
Ministry of War Amarr Empire
16
|
Posted - 2016.10.12 08:03:58 -
[33] - Quote
Black Pedro wrote:Mark Marconi wrote:Where I got that was the original players guide. Not the lets cater to the pirates, because they cried so much version, that has left HI-sec so empty. Actions used to have consequences, ganks were harder.
They used to block pirates after a certain point and Hi-sec was actually Hi-sec. That is the difference between Hi-sec over time. Risk used to equal reward, not using cheap ships to kill what ever you please. I am pretty sure an absolute lockout of highsec was never in the game. And if it was, it certainly hasn't been the case for the last decade or more since CONCORD was added to the game. Ganks were trivial back in the day. At some points, you made a profit from insurance alone even if you completely failed. Ganking was also probably more common. In 2012, Dr. Eyjo said Exhumer ganking was at an all-time low (it's in the CSM minutes) and rates haven't changed too much since then. In fact, highsec has received buff after buff to safety making ganking, certainly for a profit, the hardest it ever has been. It's fine if you want to sit on your porch in your rocking chair moaning about the good ol' days and what could have been, but that won't help you deal with the reality of the game. CCP wants you to be able to interact with pirates in highsec, and they want pirates to be able to interact with you so deal with that. They aren't going to make that impossible by keeping the players separate. Why are we talking about security status though? This is completely off-topic. The topic is bumping (and bumping is completely cool with CONCORD) and the new golden age of miner bumping that we might be on the cusp of. The lock outs were actually in to 2003 era.
Actually the destroyer buffs made ganking a lot easier, mostly due to the damage output vs the cost.
The problem is a lot of PvE players don't want to interact with pirates and so took their money and left. The fact that there are -10s running a round in Hi-sec on a slaughter will not bode well come next month and CCP are going to lose a huge chance to re-roll this game.
As for me I am the paranoid industrialist, so I am tanked as best as you can, within a reasonable risk vs reward margin of course. edit on the bumping, with the timer, that will make it interesting to see if the gankers can get organised enough. |

Ima Wreckyou
The Conference Elite CODE.
2908
|
Posted - 2016.10.12 08:11:20 -
[34] - Quote
Mark Marconi wrote:Actually the destroyer buffs made ganking a lot easier, mostly due to the damage output vs the cost. So if we go back to the topic then it should actually be easy for the OP to just gank the bumper. Problem solved. Thanks.
Mark Marconi wrote:The problem is a lot of PvE players don't want to interact with pirates and so took their money and left. CCP's study about why people quit shows the exact opposite to your simple gut feelings. I suggest you bring actual evidence if you want to argue the complete opposite
the Code ALWAYS wins
Elite PvPer, #74 in 2014
|

Scipio Artelius
The Vendunari End of Life
45146
|
Posted - 2016.10.12 08:14:27 -
[35] - Quote
Mark Marconi wrote:The lock outs were actually in to 2003 era. Nope. They've never locked anyone out of systems.
Come Win At Eve - Join The Vendunari
|

Mark Marconi
Ministry of War Amarr Empire
16
|
Posted - 2016.10.12 08:17:18 -
[36] - Quote
Ima Wreckyou wrote:Mark Marconi wrote:Actually the destroyer buffs made ganking a lot easier, mostly due to the damage output vs the cost. So if we go back to the topic then it should actually be easy for the OP to just gank the bumper. Problem solved. Thanks. Mark Marconi wrote:The problem is a lot of PvE players don't want to interact with pirates and so took their money and left. CCP's study about why people quit shows the exact opposite to your simple gut feelings. I suggest you bring actual evidence if you want to argue the complete opposite Except CCP didn't
They showed and presented that NEW players did not quit due to ganking.
Maybe you would like to show proof that the industrialists didn't leave in droves because they got sick of being ganked because I know a hell of a lot of people I used to mine with did.
As to the bumper, if their sec status is below -5 everyone should be allowed to kill them, with or without bumping. |

Black Pedro
Yammerschooner
2818
|
Posted - 2016.10.12 08:20:18 -
[37] - Quote
Mark Marconi wrote:The problem is a lot of PvE players don't want to interact with pirates and so took their money and left. The fact that there are -10s running a round in Hi-sec on a slaughter will not bode well come next month and CCP are going to lose a huge chance to re-roll this game. Then these PvE players were playing the wrong game and made the right choice to leave. Eve was always a full-time, open-world PvP sandbox, and if they weren't enjoying that gameplay, they were making a poor choice to play such a game with their free time.
But I think your fears are misplaced. -10s have been running around highsec for most of this game's existence, including the period of time when Eve was growing the fastest. I see no reason why they are suddenly going to kill Eve now, so many years into this game's existence.
Bringing this back to the OP though, I think I might have to spend some time tonight to see if there is a viable alpha clone miner bumping fit. I think there might be some new players arriving shortly who will want to experience all the joys Eve has to offer.
The 8 Golden Rules of Eve
Why Do They Gank?
|

roberts dragon
The Scope Gallente Federation
24
|
Posted - 2016.10.12 08:20:56 -
[38] - Quote
with the bumping why don't you ask ccp to make bumping act of war so when you are bumped it is same as being attacked , mind you at places like jita they would need some traffic lights .
if you don't like the way things are thing of ways to change them , for example if not many in 1 sector just super nova it if , not enough wars then have no npc corps .
since game is sandbox you need to have sandbox ideas |

Mark Marconi
Ministry of War Amarr Empire
16
|
Posted - 2016.10.12 08:21:21 -
[39] - Quote
Scipio Artelius wrote:Mark Marconi wrote:The lock outs were actually in to 2003 era. Nope. They've never locked anyone out of systems. My apologies. You are right, they only tried that on the test server. |

Salah ad-Din al-Jawahiri
New Order Logistics CODE.
566
|
Posted - 2016.10.12 08:30:29 -
[40] - Quote
Mark Marconi wrote:The problem is a lot of PvE players don't want to interact with pirates and so took their money and left. The fact that there are -10s running a round in Hi-sec on a slaughter will not bode well come next month and CCP are going to lose a huge chance to re-roll this game.
As for me I am the paranoid industrialist, so I am tanked as best as you can, within a reasonable risk vs reward margin of course. edit on the bumping, with the timer, that will make it interesting to see if the gankers can get organised enough.
If you can tank up your ship, so can new players. Procurers are cheap as dirt, partly because they're very rarely ganked.
For those who don't want to be affected by other players' actions, SiSi's doors are open 23/7. The test server can satisfy all your "Minecraft in safe mode" needs. When you play on Tranquility, you affect the game world with the ore you sell in the open market. This is why the game world must have ways to affect you, too. The only kind of perfectly safe highsec that is acceptable is one where you can only mine a very depleted version of Veldspar and do level 1-2 missions. Otherwise, we get fleets of botting Hulks stripping entire belts within minutes.
Suggestions to help solo players, weak players, and small entities don't have such a strong opposition because we hate new players and want to kill the game. It's because any buff can and will be abused by competitive veterans, so in the end of the day the changes only lead to pissing everyone off instead of helping the targeted audience. |

Ima Wreckyou
The Conference Elite CODE.
2911
|
Posted - 2016.10.12 08:33:50 -
[41] - Quote
Mark Marconi wrote:They showed and presented that NEW players did not quit due to ganking. Actually the point about account cancellation was not about new players at all, which would also not make a lot of sense, since the < 15 day players actually never subscribed and therefor can't cancel the account. Maybe watch that video again. So the point stands, < 1% state harassment as a reason for account cancellation so please provide some evidence if you think you know better.
Mark Marconi wrote:Maybe you would like to show proof that the industrialists didn't leave in droves because they got sick of being ganked because I know a hell of a lot of people I used to mine with did. YOU try to argue the complete opposite to an established fact, YOU have the burden of prove. Everyone can make any number of garbage statements and it is on them to show why we should take it seriously.
Mark Marconi wrote:As to the bumper, if their sec status is below -5 everyone should be allowed to kill them, with or without bumping. Again you show you absolute lack of knowledge about the game. Everyone is ALREADY allowed to kill a player with -5 sec status without CONCORD intervention, not even that, you even get faction police support after a few seconds.
So this is the second suggestion today from you which should fix the game but is actually already implemented. So tell me is the game now considered fixed for you?
the Code ALWAYS wins
Elite PvPer, #74 in 2014
|

Urziel99
Unified Research and Industrial
154
|
Posted - 2016.10.12 09:32:01 -
[42] - Quote
Immawreckyou wrote:Mark Marconi wrote:As to the bumper, if their sec status is below -5 everyone should be allowed to kill them, with or without bumping. Again you show you absolute lack of knowledge about the game. Everyone is ALREADY allowed to kill a player with -5 sec status without CONCORD intervention, not even that, you even get faction police support after a few seconds. So this is the second suggestion today from you which should fix the game but is actually already implemented. So tell me is the game now considered fixed for you?
This. If someone below -5 is trying to bump you just point/scram them and the faction navy will be along shortly to murder zone them. Anti-gankers love pointing -10's jumping through a stargate so the navy can do their dirty work. |

Goati
State War Academy Caldari State
11
|
Posted - 2016.10.12 09:39:03 -
[43] - Quote
It will actually be very easy to bump an Orca out of boost range. A good bumper machariel can send an Orca 100km from the belt in under a minute. Good luck miners :))))
If you want boosts, the Orca is a poor choice. |

Henry Plantgenet
Center for Advanced Studies Gallente Federation
119
|
Posted - 2016.10.12 09:41:48 -
[44] - Quote
Put the booster in the middle of an asteroid cluster. It becomes more vulnerable to ganks, but the trade off is that a ship won't easily be able to bump the booster because the bumper keeps bumping off asteroids. |

Goati
State War Academy Caldari State
11
|
Posted - 2016.10.12 09:42:28 -
[45] - Quote
Henry Plantgenet wrote:Put the booster in the middle of an asteroid cluster. It becomes more vulnerable to ganks, but the trade off is that a ship won't easily be able to bump the booster because the bumper keeps bumping off asteroids.
That's total rubbish, and I say this as someome with great experience in bumping. |

Mark Marconi
Ministry of War Amarr Empire
16
|
Posted - 2016.10.12 09:53:06 -
[46] - Quote
Ima Wreckyou wrote:Mark Marconi wrote:They showed and presented that NEW players did not quit due to ganking. Actually the point about account cancellation was not about new players at all, which would also not make a lot of sense, since the < 15 day players actually never subscribed and therefor can't cancel the account. Maybe watch that video again. So the point stands, < 1% state harassment as a reason for account cancellation so please provide some evidence if you think you know better. They specifically state new players. I suggest you watch it again.
Ima Wreckyou wrote: YOU try to argue the complete opposite to an established fact, YOU have the burden of prove. Everyone can make any number of garbage statements and it is on them to show why we should take it seriously.
No your misrepresenting what CCP stated to use it as proof. It is not. Hell even Minerbumping.com got it right.
"As CCP Rise explained, a massive study was performed on the subject of whether new players get ganked, and what effect it has on player retention. No longer would the lies of the carebears be taken at face value. Facts and evidence would decide the issue."
|

Scipio Artelius
The Vendunari End of Life
45152
|
Posted - 2016.10.12 10:16:02 -
[47] - Quote
Mark Marconi wrote: No your misrepresenting what CCP stated to use it as proof. It is not. Hell even Minerbumping.com got it right.
"As CCP Rise explained, a massive study was performed on the subject of whether new players get ganked, and what effect it has on player retention. No longer would the lies of the carebears be taken at face value. Facts and evidence would decide the issue."
I don't want to overplay the 1% figure. It's been talked to death, however while the rest of the discussion in that part of the 'Using Science to Help Newbros' talk at Fanfest 2015 was about the new player study, the 1% was about account cancellations for Eve.
It wasn't about only the new player study.
The exact quote from CCP Rise is:
'And on top of the that, we actually, I can give one more fun fact.
If you look at account cancellations for Eve, less than 1% of account cancellations cite ship loss or player harassment as the reason for leaving'
https://puu.sh/rGjZ7/2d99cc91b5.png
https://youtu.be/A92Ge2S8M1Y?t=260
Come Win At Eve - Join The Vendunari
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baltec1
Bat Country Pandemic Legion
18286
|
Posted - 2016.10.12 10:25:22 -
[48] - Quote
Mark Marconi wrote: They specifically state new players. I suggest you watch it again.
The specifically say people who get ganked play for longer and based that 1%< on all responses from people who left not trial players.
Ima Wreckyou wrote:
No your misrepresenting what CCP stated to use it as proof. It is not. Hell even Minerbumping.com got it right.
"As CCP Rise explained, a massive study was performed on the subject of whether new players get ganked, and what effect it has on player retention. No longer would the lies of the carebears be taken at face value. Facts and evidence would decide the issue."
You are ignoring the part where CCP said the 1% comment was based on feedback from all people who quit. |

Jonah Gravenstein
Machiavellian Space Bastards
26959
|
Posted - 2016.10.12 10:44:38 -
[49] - Quote
Goati wrote:Henry Plantgenet wrote:Put the booster in the middle of an asteroid cluster. It becomes more vulnerable to ganks, but the trade off is that a ship won't easily be able to bump the booster because the bumper keeps bumping off asteroids. That's total rubbish, that never works and never has. Actually it does; roid hugging is a fairly effective defence against bumping.
Quote:You're going to have to face up to the fact that this new super orca has a single weakness, bumping. If a good bumper goes for your orca, it will be rendered useless. You will have a few choices. Gank the bumper, and hope that he doesn't just replace his ship and return. You could move elsewhere. Or you could just not use an Orca. Every ship in Eve has weaknesses*, it's called balance.
*Except the Svipul, that thing is just OP as hell.
Civilised behaviour is knowing that violence is barbaric, but paying other people to do it is business.
New Player FAQ
Feyd's Survival Pack
|

Elenahina
Agony Unleashed Agony Empire
1308
|
Posted - 2016.10.12 10:49:23 -
[50] - Quote
Winter Archipelago wrote:A single bumper won't be able to do much to a booster if said booster is being intelligent. Also, if the booster doesn't have level 1 skills. Fit a Higgs rig, drop an MTU in the center of a belt, and orbit it at a few km.
The Orca, with zero Leadership skills, will have a 22.5km link, which is enough to reach all but the most extreme edges of any highsec static belt. The miners don't need to be humping the rocks at the outer edges at 0 to mine them, so they should be well within this very minimum range.
Add in level V Leadership skills (+6% range per level, or +30% at level IV) and that 22.5km range is now 29.25km.
Add in level V Wing Command (+5% range per level, or +25% at level IV) and that 29.25km range is now 36.56km.
Add in level IV Fleet Command (+4% range per level, or +16% at level IV) and that 36.56km range is now 42.4km.
Most highsec static belts are roughly 50km across, and your boost range with those skills is 86km across.
If you've gotten bumped far enough in an Orca in a highsec static belt that your miners are out of range of their boosts, you've managed to do something very, very wrong.
But but...panic, rage! Your heathen logic has no place here!
Eve is like an addiction; you can't quit it until it quits you.
Also, iderno
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Ima Wreckyou
The Conference Elite CODE.
2912
|
Posted - 2016.10.12 10:50:01 -
[51] - Quote
Mark Marconi wrote: No your misrepresenting what CCP stated to use it as proof. It is not. Hell even Minerbumping.com got it right.
"As CCP Rise explained, a massive study was performed on the subject of whether new players get ganked, and what effect it has on player retention. No longer would the lies of the carebears be taken at face value. Facts and evidence would decide the issue."
https://youtu.be/A92Ge2S8M1Y?t=246
Seriously watch it again, here is what he says:
CCP Rise wrote: People who die, so people in the ganked group are the most likely to stay subscribed afterwards. People in the legally killed group are slightly less likely to stay subscribed and the people who don't die at all where the ones most likely to leave the game.
And on top of that we actually I can give one more fun fact: if you look at account cancellations for EVE, less than one percent of account cancelations cite ship loss or player harassment for leaving.
You can only cancel an account once you have subscribed. The second part is not about new players but about account cancellations for EVE. So yes the <1% is actually about all EVE players and not about new players which never subscribe in the first place. Pretty obvious actually.
So you are stating the opposite, you better show some evidence for it.
the Code ALWAYS wins
Elite PvPer, #74 in 2014
|

Eternus8lux8lucis
Primus Inc. LEGIO ASTARTES ARCANUM
1029
|
Posted - 2016.10.12 10:54:28 -
[52] - Quote
1% of those who responded.... what is the % of respondents to those who quit? My only question to ascertain the validity of the sample size for the study.
If % of respondents is low it means nothing, if % is high it means much MUCH more. Statistics are fun.
Have you heard anything I've said?
You said it's all circling the drain, the whole universe. Right?
That's right.
Had to end sometime.
|

Ima Wreckyou
The Conference Elite CODE.
2912
|
Posted - 2016.10.12 10:58:55 -
[53] - Quote
Eternus8lux8lucis wrote: 1% of those who responded.... what is the % of respondents to those who quit? My only question to ascertain the validity of the sample size for the study.  If % of respondents is low it means nothing, if % is high it means much MUCH more. Statistics are fun.  The most vocal group on this forums are entitled carebears who cry about people exploding their spaceships. Why should they come here and cry but not voice their opinion when they quit?
the Code ALWAYS wins
Elite PvPer, #74 in 2014
|

Scipio Artelius
The Vendunari End of Life
45156
|
Posted - 2016.10.12 11:02:45 -
[54] - Quote
Eternus8lux8lucis wrote: 1% of those who responded.... what is the % of respondents to those who quit? My only question to ascertain the validity of the sample size for the study.  If % of respondents is low it means nothing, if % is high it means much MUCH more. Statistics are fun.  It's actually 100% of subscribed players that respond. It's a mandatory part of cancelling the subscription.
See this screen:
https://puu.sh/rGltG/38478db686.png
So you can't actually cancel without including a reason.
But don't get hung up on the 1%. It's not really the issue of the thread.
Come Win At Eve - Join The Vendunari
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Goati
State War Academy Caldari State
12
|
Posted - 2016.10.12 11:04:13 -
[55] - Quote
Jonah Gravenstein wrote:Goati wrote:Henry Plantgenet wrote:Put the booster in the middle of an asteroid cluster. It becomes more vulnerable to ganks, but the trade off is that a ship won't easily be able to bump the booster because the bumper keeps bumping off asteroids. That's total rubbish, that never works and never has. Actually it does; roid hugging is a fairly effective defence against bumping. Quote:You're going to have to face up to the fact that this new super orca has a single weakness, bumping. If a good bumper goes for your orca, it will be rendered useless. You will have a few choices. Gank the bumper, and hope that he doesn't just replace his ship and return. You could move elsewhere. Or you could just not use an Orca. Every ship in Eve has weaknesses*, it's called balance. *Except the Svipul, that thing is just OP as hell.
It has limited effectiveness for small, faster ships such as skiffs, but even then isn't all that great. With larger very slow ships like Orcas it is highly easy to bump a roid hugger far out the belt. |

Commander Spurty
1642
|
Posted - 2016.10.12 11:06:58 -
[56] - Quote
Come to null sec with all that stuff. We need you more. Anyone trying that trick out here will be executed.
There are good ships,
And wood ships,
And ships that sail the sea
But the best ships are Spaceships
Built by CCP
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Elenahina
Agony Unleashed Agony Empire
1308
|
Posted - 2016.10.12 11:08:44 -
[57] - Quote
Mark Marconi wrote:Scipio Artelius wrote:The only thing that has ever happened for being an outlaw is as included in the text, the local navy shoots you in the face.
In that respect, you aren't allowed in the system, but it's never been a gates closed type of lockout, just a 'don't linger here' type of lockout. The gates also used to lock on you if you attacked someone near them.
They still do. And not just if you attack someone near them, but if you have attacked anyone, legal or otherwise, for the last 60 seconds anywhere in the system.
Also stations lock you out and prevent you from docking.
Eve is like an addiction; you can't quit it until it quits you.
Also, iderno
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Elenahina
Agony Unleashed Agony Empire
1308
|
Posted - 2016.10.12 11:12:57 -
[58] - Quote
Ima Wreckyou wrote:
So this is the second suggestion today from you which should fix the game but is actually already implemented. So tell me is the game now considered fixed for you?
Honestly, I can't tell who's side of this argument he's on. It's like he's trying to present arguments to be shot down so other people won't use them.
Eve is like an addiction; you can't quit it until it quits you.
Also, iderno
|

Elenahina
Agony Unleashed Agony Empire
1308
|
Posted - 2016.10.12 11:21:00 -
[59] - Quote
Eternus8lux8lucis wrote: Statistics are fun. 
Mark Twain wrote: There are three kinds of lies: lies, damned lies, and statistics.
Eve is like an addiction; you can't quit it until it quits you.
Also, iderno
|

Elenahina
Agony Unleashed Agony Empire
1308
|
Posted - 2016.10.12 11:22:06 -
[60] - Quote
Scipio Artelius wrote:Eternus8lux8lucis wrote: 1% of those who responded.... what is the % of respondents to those who quit? My only question to ascertain the validity of the sample size for the study.  If % of respondents is low it means nothing, if % is high it means much MUCH more. Statistics are fun.  It's actually 100% of subscribed players that respond. It's a mandatory part of cancelling the subscription. See this screen: https://puu.sh/rGltG/38478db686.png
So you can't actually cancel without including a reason. If you try, the form validation returns an error message: https://puu.sh/rGlzs/b2593c5582.png
But don't get hung up on the 1%. It's not really the issue of the thread.
Every time I unsub for a while, the reason I give is Sleepers hurt my self esteem.
Eve is like an addiction; you can't quit it until it quits you.
Also, iderno
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