Pages: 1 [2] 3 :: one page |
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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Quintessen
Old Spice Syndicate Intrepid Crossing
508
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Posted - 2016.10.18 20:17:35 -
[31] - Quote
One major thing that I think majorly hurts new players is that once you step outside missions, it's incredibly hard to find content that you know will be challenging, is doable and is sufficiently rewarding.
There is a reason other games use levels as indicators. It's not just for comparisons, but to make it easy to find content that is appropriate for your skill and equipment level. Most of the content in this game is unmarked. Bounties gives you some idea, but isn't really all that accurate. It sucks as a new player to scan something down, go there and get killed in a few seconds because you had no idea how difficult the enemies would be.
The opposite happens a lot too where you find a too easy site, kill everyone in a very little bit, but find the rewards completely worthless. The progression of PvE content in this game outside of missions is opaque.
This, and not overly kind rewards are why, players gravitate towards missions and then get bored. Unless you want to live on a website listing the difficulties of each site (which are still often hard to glean), you just have to risk blindly. I'm all for risk. Other games have risk. But blind risk is just frustrating. This is something I hope gets addressed soon. |
Swiftstrike1
Swiftstrike Incorporated
912
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Posted - 2016.10.18 20:34:37 -
[32] - Quote
Dev Blog is nice, but this is 2016 - if you want to show off the new intro sequence you should do it in the form of a "let's play" video.
Casual Incursion runner & Faction Warfare grunt, ex-Wormholer, ex-Nullbear.
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Mara Rinn
Cosmic Goo Convertor
5949
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Posted - 2016.10.18 20:45:10 -
[33] - Quote
Quintessen wrote:There is a reason other games use levels as indicators. It's not just for comparisons, but to make it easy to find content that is appropriate for your skill and equipment level. Most of the content in this game is unmarked.
For open space there are at least two indicators: ship size and number of enemies.
For exploration there are the names of the discovered sites (in ascending order: Hideout, Lookout, Watch, Vigil, Provisional Outpost, Outpost, Minor Annex, Annex, Base, Fortress, Complex, Provincial HQ, Fleet Staging Point). There are DED rated sites which get a direct numerical value out of 10. I guess the main difficulty is that you can't put pips or other ornamentation on a target's health bar when there's no target visible.
Day 0 Advice for New Players
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Nevyn Auscent
Broke Sauce
3670
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Posted - 2016.10.18 21:42:55 -
[34] - Quote
How is this meant to fit into the lore? Is this a simulation process for new capsuleers to teach them, or is this meant to actually be a never ending (or infinitely repeating) large attack by drifters on all four empires? |
Circumstantial Evidence
367
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Posted - 2016.10.18 22:47:27 -
[35] - Quote
Mara Rinn wrote:Quintessen wrote:There is a reason other games use levels as indicators. It's not just for comparisons, but to make it easy to find content that is appropriate for your skill and equipment level. Most of the content in this game is unmarked. For open space there are at least two indicators: ship size and number of enemies. For exploration there are ... I think the various types of combat anomalies and exploration sites do need better risk/reward markings. Players have to consult external lists, or lose ships figuring stuff out on their own. The DED ratings are good on sites that have them, but the "unrated" sites should have... a rating. It could be different rating scale, perhaps fewer bands that could encompass DED 1-3, 4-6 (etc) to preserve a sense of mystery. |
TomyLobo
Bros Before Holes The Devils' Rejects
150
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Posted - 2016.10.18 23:07:51 -
[36] - Quote
The Caldari chick is HOT! I approve. |
Daichi Yamato
Xero Security and Technologies
3565
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Posted - 2016.10.18 23:15:52 -
[37] - Quote
This looks good.
Voice acting will be a god send after years of walls of text. How long do you think it will take to work through these missions?
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"
Daichi Yamato's version of structure based decs
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Norad Krividus
Time and all Eternity The Methodical Alliance
0
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Posted - 2016.10.18 23:54:19 -
[38] - Quote
You guys need to do this with all the missions! Make the missions more dynamic, more appealing and more immersive and you will appeal new players! Hopefully this won't only be the tutorial cause there is potential for a lots more than just that. |
Mara Rinn
Cosmic Goo Convertor
5949
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Posted - 2016.10.19 00:11:26 -
[39] - Quote
Circumstantial Evidence wrote:Mara Rinn wrote:Quintessen wrote:There is a reason other games use levels as indicators. It's not just for comparisons, but to make it easy to find content that is appropriate for your skill and equipment level. Most of the content in this game is unmarked. For open space there are at least two indicators: ship size and number of enemies. For exploration there are ... I think the various types of combat anomalies and exploration sites do need better risk/reward markings. Players have to consult external lists, or lose ships figuring stuff out on their own. The DED ratings are good on sites that have them, but the "unrated" sites should have... a rating. It could be different rating scale, perhaps fewer bands that could encompass DED 1-3, 4-6 (etc) to preserve a sense of mystery.
For me, part of the attraction of EVE is the excitement of trying something new knowing that there is a signifcant probability of losing your stuff.
From my recollection of previous CCP discussion of the NPE, part of it involves a catastrophic failure which then leads you into the quiet plotline that is the rest by f the game. This is the one key feature I am looking for in Inception: give the new players a hand, even a bit of spoon feeding, build up their basic knowledge of game mechanics, then when they start to feel confident you pull the rug out from under them, watch them lose the assets they have worked hard to master, and when they "come to" you offer a cool drink and another opportunity.
Day 0 Advice for New Players
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Mara Rinn
Cosmic Goo Convertor
5949
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Posted - 2016.10.19 00:30:23 -
[40] - Quote
Daichi Yamato wrote:This looks good.
Voice acting will be a god send after years of walls of text. How long do you think it will take to work through these missions?
Given five sites, I would be expecting about an hour or two if you listen to all the spoken words and follow instructions without exploring the world on your own, goofing up, or otherwise wandering off script :D
Day 0 Advice for New Players
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Vollhov Jr
SOERI Academy RED University
104
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Posted - 2016.10.19 01:23:29 -
[41] - Quote
Hmm ... Let me guess. Speech Rafayel Tahron: They have killed the Empress Jamyl Sarum are the bad guys. Retribution bla bla bla and all that. (Necessarily need to add this: For Catiz!) Without it, not how. Or nevertheless miracle happens. (Which is unlikely)
Question. That it is necessary make the Drifters order to the other factions have declared war against them ?
I almost forgot.
Rafayel Tahron - Khanid. Do not forget to clean the Kingdom Khanid on the map. Because the for the storyline, they became part of the Empire. - Remove Epic Ark Amarr she is is overdue. - Change the login screen from the Amarr Empire. Because the description about the Jamyl Sarum and her portrait. - Coronation of puppets Catiz was August 27, you have in the game is still reigns Jamyl Sarum.
Good luck -í-íP
sorry for my English
Empress Jamyl I Coronation/Eve Online Gallery/Token of Submission
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Otago Dogwalker
The Scope Gallente Federation
14
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Posted - 2016.10.19 03:20:27 -
[42] - Quote
This looks fantastic and a definite improvement over the past tutorial set up.
As a noob, I'd like to do this and "start over" as I have forgotten much of the game mechanics (docked up waiting for better PC parts).
I hope I will be able to access the new tutorial in its entirety, although I will miss the skill bonus (my character has over the minimum amount). Also, to those posters who seem to think new players will be mislead about EVE by the new tutorial, most of them are people like yourselves, with the powers of thought and a grasp of the concepts behind EVE.
Thanks CCP, thanks for the continuous effort you put into this wonderful game, keep up the good work! |
MAS0RAKSH
Black Serpent Technologies The-Culture
15
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Posted - 2016.10.19 05:05:14 -
[43] - Quote
glad the new player experience is improved and mini-injectors are a thing.
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Viktor Archangel
New Eden's Best.
0
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Posted - 2016.10.19 06:17:36 -
[44] - Quote
Mara Rinn wrote:SyntaxPD wrote:How exactly is it going to make game better ? The idea is to capture the attention of the people that EVE was losing in the first few hours. By giving them a story to cling to, the process of reading instructions and figuring out how this game works becomes a little easier. What CCP wants to do is draw more people into our sandbox and encourage them to stay longer than they do. I look forward to trying this out next week. I'm hoping it's decent enough that I'll be happy to spruik the game to all my friends.
So they are going to create this snazzy, brightly colored intro sequence to pull people who would normally be put off by the actual game itself.
Surely the numbers will go through the roof after this.
On top of this, they give free SP to new players who will have no clue how to effectively use it and go "HURRR level 4 light missiles". |
Nevyn Auscent
Broke Sauce
3671
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Posted - 2016.10.19 06:27:12 -
[45] - Quote
Viktor Archangel wrote: So they are going to create this snazzy, brightly colored intro sequence to pull people who would normally be put off by the actual game itself.
Surely the numbers will go through the roof after this.
On top of this, they give free SP to new players who will have no clue how to effectively use it and go "HURRR level 4 light missiles".
RLML laugh at your attempt to put down missiles, and approve of the new players weapon selection :P. Also considering that a lot of this is intended for Alpha clones as most actual new players are likely to spend at least their first week as Alpha clones if coming in without anyone knowing them, and the skill caps prevent them over committing to a single skill anyway. |
TigerXtrm
KarmaFleet Goonswarm Federation
1756
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Posted - 2016.10.19 08:44:29 -
[46] - Quote
Swiftstrike1 wrote:Dev Blog is nice, but this is 2016 - if you want to show off the new intro sequence you should do it in the form of a "let's play" video.
No, because
a) It probably isn't done yet.
b) CCP wants players to experience it themselves.
and
c) There are plenty of YouTubers (like me) who are going to jump all over this the second it gets released on SISI.
My YouTube Channel - EVE Tutorials & other game related things!
My Website - Blogs, Livestreams & Forums
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Sasha Nemtsov
Federal Navy Academy Gallente Federation
178
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Posted - 2016.10.19 10:23:13 -
[47] - Quote
Ralph King-Griffin wrote:SyntaxPD wrote:I'm afraid, these attempts will confuse newbies, as most of them actually read many eve-related stuff before they try themselves.
I.e. now we have several different player-made guides to begin eve and all of them are different due to fast changing core mechanics e.t.c. And those are the ones that currently might stick around. Everyone else goes "what the **** am I supposed to do now .The **** is going on!?" That's who this is aimed at.
Absolutely agree, Ralph. And for that matter, folks who make guides should keep them updated or link to an updated version; it's part of the job, no?
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Sgt Ocker
Caldari Provisions Caldari State
1164
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Posted - 2016.10.19 10:52:14 -
[48] - Quote
Awesome NPE - For role players in a PVE game, not sure what relevance it has in a pvp oriented game.
Quote: As Inception is all about working with your Empire, the Research Facility, Assembly Point and Hidden Drifter Zenith are different for each of the 4 major factions. Seriously? The whole idea, up til now has been encouraging new players to join new player friendly corps - Now you are removing that in favour of role playing with factions?
Bounty rewards "instead" of completion of task rewards - Yeah that's how Eve works, are you rewriting every mission in Eve OR just those for new players?
I do hope you have lowered the damage of Drifters, I can see it now - Rookie X days old arrives at desti, faces off to Drifter gets insta blapped and quits - Whoops, lost opportunity for keeping new player due to Devs lack of knowledge of what new players need.
Hint; It isn't this sort of shite.......
I am curious, what is the point of existing players testing NPE ? They know the ropes and how to avoid the pitfalls of rookie missions so your not going to get a very balanced review.
But then Eve isn't meant to be realistic so why should new players get to experience Eve as it is.
NPE should be about showing the basics and encouraging new players into groups who can teach and guide them - It should not be about role playing and completing unrealistic tasks (tasks they won't ever do in game). EG; Few players or player groups actively hunt Drifters, the risk vs reward just isn't balanced. Think about it; New player does drifter mission as a rookie, it has reduced damage so dies. He then gets 3 or 4 rookie friends he met via NPE (because they will be isolated from the real Eve they will only know each other) - They decide Drifters pay ok, lets go kill them - Then all die horribly. That should really encourage them to continue shouldn't it?
If this is from your genius from fanfest with the mouth that doesn't know when to just *shut up* - Pack him up and send him on his way. I remember being a rookie pilot, I also remember what I desperately wanted to know about the game (while doing the then tutorials) - They had nothing to do with what I needed and neither does this.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
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Mara Rinn
Cosmic Goo Convertor
5949
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Posted - 2016.10.19 11:24:56 -
[49] - Quote
Sgt Ocker wrote:Seriously? The whole idea, up til now has been encouraging new players to join new player friendly corps - Now you are removing that in favour of role playing with factions?
Before telling us all what a horrible idea it is, how about we wait until the feature is released on Singularity?
Sgt Ocker wrote:Bounty rewards "instead" of completion of task rewards - Yeah that's how Eve works, are you rewriting every mission in Eve OR just those for new players?
The current modus operandi for missions is that NPCs provide ISK bounties, but then the mission agent also provides ISK bounties, LP rewards, and sometimes an item reward (especially in the case of the career agents, for example).
Sgt Ocker wrote:I do hope you have lowered the damage of Drifters, I can see it now - Rookie X days old arrives at desti, faces off to Drifter gets insta blapped and quits
I suspect that part of the Inception new player experience will be a short story arc that starts with basic flight, manufacturing, exploration, combat, and then segues into a "finale" where the player helps their empire/faction/mentor in a fleet that tries to take on a Drifter and everyone dies (because EVE is designed to be a harsh, cold universe). Following that finale will be the usual advice, including a recommendation to find a social group or player corporation of interest to the new player.
Sgt Ocker wrote:I am curious, what is the point of existing players testing NPE ? They know the ropes and how to avoid the pitfalls of rookie missions so your not going to get a very balanced review.
Having more eyes looking over the NPE will mean that spelling, grammatical, mission design, lore, and other errors get picked up by the fanatical player base. It also gives experienced players an idea of what new players will know after running through the NPE. You'll remember that advice for new players used to include, "do the starter missions" in order to ensure that the new player has some basic understanding of game mechanics.
A long time ago, the NPE for EVE was "here is a spaceship, now go figure it all out yourself." As the game grew, the players grew with it. Then after a while there was enough stuff in EVE that new players would get lost, so CCP added career agents, tutorial missions, and have tried "fixing" the NPE several times. The EVE of Castor was a much simpler game than the EVE of today!
In addition, EVE has pretty much captured the entire market of players interested in learning the ropes the hard way. CCP is hoping that providing a little more hand-holding and goal-setting for new players will help recruit more players who aren't so self-motivated to participate in what is really one of the most masochistic game mechanic learning experiences in the MMO genre.
At least Kerbal Space Program has "save" and "load" so blowing up spaceships can be entertaining, and some people go for "maximum Kerbal" to see how badly they can break things while still accomplishing the mission :D In EVE Online, when you make a mistake you suffer losses that can't be rectified by loading a favourable save game.
So EVE is a game that has historically appealed to a particular niche. CCP wants to try and grow the niche without changing the basic nature of the game.
Day 0 Advice for New Players
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Rainus Max
Fusion Enterprises Ltd Badfellas Inc.
67
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Posted - 2016.10.19 11:42:26 -
[50] - Quote
OMG what did you do to Aura's voice????? |
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Soleil Fournier
Black Serpent Technologies The-Culture
170
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Posted - 2016.10.19 13:47:17 -
[51] - Quote
It's not mentioned here if character creation is changing with this NPE.
I'd highly suggest that you guys make changes to Character creation as well. The UI / lore / player choices are dated and subpar. It's not a good experience once you understand it. A new player doesn't at first, but they do by the 2nd toon they make.
Choosing your lineage (Brutor, etc) and school don't add up to much for the player, but the text makes it seem like it would.
Building your toon should have meaningful choices, and I think it's critical to the NPE to change this. It's the first thing you do in eve, it should be polished and exciting. |
Mara Rinn
Cosmic Goo Convertor
5949
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Posted - 2016.10.19 17:46:56 -
[52] - Quote
Rainus Max wrote:OMG what did you do to Aura's voice?????
IKR
I think it's the same actor, but she's speaking at a slightly higher pitch and the processing has been done differently. They had the voice actor in a while back and announced they were re-working Aura.
Day 0 Advice for New Players
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Mara Rinn
Cosmic Goo Convertor
5949
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Posted - 2016.10.19 17:48:02 -
[53] - Quote
Soleil Fournier wrote:Building your toon should have meaningful choices, and I think it's critical to the NPE to change this. It's the first thing you do in eve, it should be a polished and worthwhile experience.
If building your character has meaningful choices, we'll end up with a universe full of Caldari Achura again.
Day 0 Advice for New Players
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Zoroaster Ben-Ashar
FUITA The Bastard Cartel
2
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Posted - 2016.10.19 18:10:18 -
[54] - Quote
Would you consider an option to skip this or not show it, because for those of us who have alts.... It's already annoying that opportunities pop up every two seconds, but also that the rookie chat won't go away even if you close it for like a month.
These all seem like good and fun changes for the NPE, but I think this should also be considered. |
Alstevar Eastern
Caldari State
10
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Posted - 2016.10.19 18:43:43 -
[55] - Quote
About the current new Aura voice on singularity ;
The tone of voice is bad sometimes. For example "To give the command to a drone requires you to have an active target" is ok but the 2 docking sentences not at all. This change also what i hear "Docking request... excepted (you)".
I think this new voice doesn't have the same impact like the older and lose the wonderful computer effect.
Your effective personal standings need to be higher to see the player's signature.
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Darkblad
1310
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Posted - 2016.10.19 18:58:46 -
[56] - Quote
While the game play itself won't hit sisi yet, you can already listen to what the mentors, Professor Tannen and Aura say during that quest.
http://playground.schildwall.info/sisileaks/next_great_npe/
NPE-ISD-Übersetzt!
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Sgt Ocker
Caldari Provisions Caldari State
1164
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Posted - 2016.10.20 07:55:04 -
[57] - Quote
Mara Rinn wrote: 1. Before telling us all what a horrible idea it is, how about we wait until the feature is released on Singularity?
2. The current modus operandi for missions is that NPCs provide ISK bounties, but then the mission agent also provides ISK bounties, LP rewards, and sometimes an item reward (especially in the case of the career agents, for example).
3. I suspect that part of the Inception new player experience will be a short story arc that starts with basic flight, manufacturing, exploration, combat, and then segues into a "finale" where the player helps their empire/faction/mentor in a fleet that tries to take on a Drifter and everyone dies (because EVE is designed to be a harsh, cold universe). Following that finale will be the usual advice, including a recommendation to find a social group or player corporation of interest to the new player.
4.Having more eyes looking over the NPE will mean that spelling, grammatical, mission design, lore, and other errors get picked up by the fanatical player base. It also gives experienced players an idea of what new players will know after running through the NPE. You'll remember that advice for new players used to include, "do the starter missions" in order to ensure that the new player has some basic understanding of game mechanics.
5. A long time ago, the NPE for EVE was "here is a spaceship, now go figure it all out yourself." As the game grew, the players grew with it. Then after a while there was enough stuff in EVE that new players would get lost, so CCP added career agents, tutorial missions, and have tried "fixing" the NPE several times. The EVE of Castor was a much simpler game than the EVE of today!
6.In addition, EVE has pretty much captured the entire market of players interested in learning the ropes the hard way. CCP is hoping that providing a little more hand-holding and goal-setting for new players will help recruit more players who aren't so self-motivated to participate in what is really one of the most masochistic game mechanic learning experiences in the MMO genre.
At least Kerbal Space Program has "save" and "load" so blowing up spaceships can be entertaining, and some people go for "maximum Kerbal" to see how badly they can break things while still accomplishing the mission :D In EVE Online, when you make a mistake you suffer losses that can't be rectified by loading a favourable save game.
7. So EVE is a game that has historically appealed to a particular niche. CCP wants to try and grow the niche without changing the basic nature of the game.
1. First, try logging in to SISI
2. Which they are changing for the new NPE - Get a clue, read the blog, especially the part titled - Rewards and Mini Skill Injector. From my memory - Missions have ALWAYS paid mixed rewards - You get bounties then a completion reward, which has a bonus payout if the mission is completed in X time. - This is being changed (according to the blog) - To only getting bounties and items I'll admit - This just seems like very poor grammar on the composers part but going by what is written, well you can make your own conclusions..
3. You really think there will be enough rookies at one time to "form a fleet" (maybe in EU TZ and possibly US but all other TZ's, I think not). That fleet will then go and die to a Drifter (these are rookies who will have less isk income than rookies today do) and they will keep playing? Although it will teach those who stay a few things - You never ever go near a Drifter site because Devs have set them up to kill everyone. You never join event fleets because CCP just don't have good FC's, they actually welp fleets (I'm not sure whether you actually play Eve or not)
4. LOL you are joking, the grammar, syntax and spelling in anything Eve leaves a lot to be desired and I have no faith that players are any better. (just read these forums long enough, literacy isn't a prerequisite) But as Devs are expecting players to "try out" the new NPE - You missed my point completely - What is fun for someone who knows what's going on won't be for someone who doesn't. the hundred or so who will test this on sisi, then give feedback to Devs - Are not the type of player to be testing things for brand new players (just think about it for a minute or two) For an example of bad wording - Go read the blog related to this thread - It contains more poor grammar and bad wording than you would hear in a prison yard. (as do most dev blogs and sadly, many Dev posts, as I've said in other threads literacy isn't a prereq for working at CCP)
5. So far, the NPE does nothing to introduce new players to Eve - This new attempt via Role playing with Factions, will confuse even more than no tutorial at all. And seriously - NPC fleet commanders? Warp here shoot this - Does not go close to making an FC. If CCp is serious about running fleets to teach new players the rights and wrongs, they better start employing lots of people to cover all TZ's, an NPC just won't cut it, even for rookies.
6. If that is really CCP's goal (which I believe it is), They have got it very wrong - Eve Role players are a completely different type of player to EVERYONE else. CCP starting new players out based on Role Play and public fleets will send more running for the door than anything ever tried before.
7. Eve appeals to "that guy" more than the next simply because "That Is Eve" - Personally I hope this new "role play eve" style will be a huge success - I love nothing more than shooting PVE'rs who wander into my home.
Finally, just this introductory blog seems to have weeks of content (unless every new player has to log in every day to complete it in a week)- How much hand holding is this new breed of player meant to put up with? At what point does this begin to turn players off playing Eve? Keep in mind, the blog clearly states - This is the beginning of the new NPE, there will be more content added.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
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Agondray
Avenger Mercenaries VOID Intergalactic Forces
360
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Posted - 2016.10.20 09:25:10 -
[58] - Quote
Akrasjel Lanate wrote:But will it work.
I vote no, as the player interaction itself sucks when new players cant even do things without being greifed in some manner
"Sarcasm is the Recourse of a weak mind." -Dr. Smith
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Ocean Ormand
Bagel and Lox
34
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Posted - 2016.10.20 13:33:44 -
[59] - Quote
IMO this is exactly the wrong approach as it ignores what makes eve great.
EvE PVE is a pig. It has always been a pig and it will always be a pig. You can repackage it; put a bow on it; maybe add some lipstick, but it is still going to be a pig. Eve pve always boils down to the same mechanic go here shoot this rat, go there shoot that rat; or go here shoot this rock, go there shoot that rock. No matter the widow dressing, eve pvp remains fundamentally the same - and as a result it gets old and boring fast. Any NPE that points newbees to eve pve is making a mistake as it is essentially highlighting the worst features of the game and giving the new players the wrong impression of what EVE is all about.
What makes EvE great is the meta game - it is the interaction of the players with one and another. At its simplest level is eve single ship on ship pvp, but if you scratch the surface you find all of the interactions between the players and the constructs that the players have created to influence those interactions. I submit that it is the complexity of the interactions between players that keep eve fresh and sustains the player base.
A good NPE would encourage players to immerse themselves in the meta game as soon as possible. Lately it has become very hard for a new player to become exposed to the meta game because CCP has softened HS pvp and wrapped new players in a cocoon of safety. As a result it is almost impossible for a new player to find pvp, even if they wanted to. Moreover, any trip to lowsec or null for pvp is likely to result in frustration and a significant isk loss (significant at least for a new player). To fix this situation, its time for CCP to introduce a "proving ground." CCP can add three new systems "A", "B", and "C" controlled by some npc entity such as the SOE. I would have "A" as a highsec system, B as low and C as null. Have every new player start in A where they will run the traditional NPE missions along with missions designed to get them familiar with HS pvp, more advanced NPE missions can direct them to B and C where they will be instructed in the basics of lowsec and null combat. I suspect that C will be a lot of fun with a free for all nub ship pvp culture developing - which will give new players a taste of what is best about eve. Ofc in order for such a system to work, the proving grounds would have to be restricted to vets, which is easy enough to do as ccp can simply make it so that there are no gates into the system from the rest of eve - only out gates which the new players can take once they have completed the NPE arc.
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X4m
AirGuard LowSechnaya Sholupen
133
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Posted - 2016.10.20 13:43:24 -
[60] - Quote
I hope, new aura voice will be more metallicaly? |
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