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Thread Statistics | Show CCP posts - 3 post(s) |
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CCP Phantom
C C P C C P Alliance
7166
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Posted - 2016.10.18 15:48:48 -
[1] - Quote
With EVE Online: Ascension, the massive expansion arriving on November 8, we are also getting a fully revamped new player experience (NPE).
This new NPE introduces new players to EVE Online and the fantastic universe of New Eden by letting them run a storyline driven campaign that explains the foundations of being a capsuleer in an immersive and exciting way.
Read more about this new NPE and its first part in the latest blog Inception - The new player experience for EVE Online!
CCP Phantom - Senior Community Developer
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Karl Jerr
Herzack Unit
120
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Posted - 2016.10.18 16:04:35 -
[2] - Quote
Cool :) Good job. |
SyntaxPD
PowerDucks PowerDucks Alliance
43
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Posted - 2016.10.18 16:05:33 -
[3] - Quote
How exactly is it going to make game better ? |
Bonita zulen
Vastly Outnumbered Holding Vastly Outnumbered
0
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Posted - 2016.10.18 16:06:39 -
[4] - Quote
Looks Cool actually, should work well with the changes to clone state. |
Altrue
Exploration Frontier inc Tactical-Retreat
2088
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Posted - 2016.10.18 16:07:19 -
[5] - Quote
Hi,
So far this looks promising. Now, having produced beginner walkthroughs for the past four years on youtube and having seen all the "recent" iterations of the tutorial system, I will observe careful optimism and wait to see this thing in action before judging :)
But efforts in the direction of new players are always a good thing, so props for that :)
Quick questions:
- http://content.eveonline.com/www/newssystem/media/70628/1/AuraHighlight.PNG : Are you really letting Aura's eyes stay this way? That's more like Aura Zombie Edition at the moment... :p
- "We have created 5 new sites for the Inception NPE:" Does this mean that these are combat sites? If so, aren't you affraid that at times of high affluence, lots of new players will pile into the same site and basically mutually ruin their experience? Or that they will visit these sites in the "wrong" order?
- What is the future of the Buddy Reward Program? Starting today, people who use a 21 day link will potentially end their trial after the November release, what will happen to them? And to the invite link senders?
- What about corvettes and the rebalancing of rookie ships?
Signature Tanking Best Tanking
[Ex-F] CEO - Eve-guides.fr
Ultimate Citadel Guide - 2016 EVE Career Chart
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Obil Que
Star Explorers Reckoning Star Alliance
474
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Posted - 2016.10.18 16:08:40 -
[6] - Quote
SyntaxPD wrote:How exactly is it going to make game better ?
PDFTT....PDFTT...PDFTT...
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Minchurra
Quovis
29
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Posted - 2016.10.18 16:09:21 -
[7] - Quote
Will the existing tutorial career agents continue to be available? |
Mara Rinn
Cosmic Goo Convertor
5946
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Posted - 2016.10.18 16:09:53 -
[8] - Quote
SyntaxPD wrote:How exactly is it going to make game better ?
The idea is to capture the attention of the people that EVE was losing in the first few hours. By giving them a story to cling to, the process of reading instructions and figuring out how this game works becomes a little easier.
What CCP wants to do is draw more people into our sandbox and encourage them to stay longer than they do.
I look forward to trying this out next week. I'm hoping it's decent enough that I'll be happy to spruik the game to all my friends.
Day 0 Advice for New Players
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Rivr Luzade
Viziam Amarr Empire
2765
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Posted - 2016.10.18 16:11:42 -
[9] - Quote
http://content.eveonline.com/www/newssystem/media/70628/1/AuraHighlight550.jpg just a bit of nitpicking: This picture shows the wreck as a cargo container. That's not very intuitive. And I take it, the text in this tool tip is just a dummy?
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
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FT Diomedes
The Graduates
2744
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Posted - 2016.10.18 16:11:43 -
[10] - Quote
Looks promising.
CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.
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TigerXtrm
KarmaFleet Goonswarm Federation
1756
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Posted - 2016.10.18 16:11:46 -
[11] - Quote
Very interesting stuff! Can't wait to get my hands on this next week.
I've already cleared a character slot on Singularity in anticipation for this. Will there be another mirror between now and the new NPE going live on SISI?
My YouTube Channel - EVE Tutorials & other game related things!
My Website - Blogs, Livestreams & Forums
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Vasama
Nosferatu Security Foundation
27
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Posted - 2016.10.18 16:13:21 -
[12] - Quote
Mini Skill Injector! Your first fix is free. Ones that come later will feel even better :)
...but the Pusher, he just wants your soul
Vasama |
SyntaxPD
PowerDucks PowerDucks Alliance
43
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Posted - 2016.10.18 16:20:08 -
[13] - Quote
I'm afraid, these attempts will confuse newbies, as most of them actually read many eve-related stuff before they try themselves.
I.e. now we have several different player-made guides to begin eve and all of them are different due to fast changing core mechanics e.t.c. |
Wallyx
Gloryhole Initiative HISPANIA.
0
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Posted - 2016.10.18 16:24:28 -
[14] - Quote
Nice, it looks promising. I'll try for sure. But, this is going to include a Spanish version? Even if is only for the text.
Since you delete the Spanish Tutorial and Channel, our community dont have new players, with the exception of the ones that know english very well; and even so a lot join the American or English Corps; or friends of us.
So, there is going to be added other languages for potencial new Communities and old ones like ours? |
Chan'aar
State War Academy Caldari State
50
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Posted - 2016.10.18 16:25:51 -
[15] - Quote
Using the Drifters is probably not a good idea. How many newbies will come out of the NPE thinking they can take on a "real" drifter.
Reality will be a sudden wake up call. |
Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
18669
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Posted - 2016.10.18 16:29:01 -
[16] - Quote
SyntaxPD wrote:I'm afraid, these attempts will confuse newbies, as most of them actually read many eve-related stuff before they try themselves.
I.e. now we have several different player-made guides to begin eve and all of them are different due to fast changing core mechanics e.t.c. And those are the ones that currently might stick around. Everyone else goes "what the **** am I supposed to do now .The **** is going on!?" That's who this is aimed at.
Praposal:Un-F**k Locator Agents
Praposal:Un-F**k NPC Corps
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Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
18669
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Posted - 2016.10.18 16:31:56 -
[17] - Quote
Chan'aar wrote:Using the Drifters is probably not a good idea. How many newbies will come out of the NPE thinking they can take on a "real" drifter.
Reality will be a sudden wake up call. Bahaha yes, yes it will. "Welcome to Eve B****"
*zzzzzzZZZZZZZZZAP*
Praposal:Un-F**k Locator Agents
Praposal:Un-F**k NPC Corps
=]|[=
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Asveron Durr
The Scope Gallente Federation
15
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Posted - 2016.10.18 16:34:14 -
[18] - Quote
I will for a chance to try and check this out on TQ, not SiSi when it starts.
But as the Storyline, kinda of holding the hand, involving lore especially by faction....
All i can say to that is ITS ABOUT F-ING TIME. Someone that might know what they are doing might finally be in charge of the NPE, but i will hold any further speculation till i can run through it once myself. |
EmpireOfDust
The Scope Gallente Federation
14
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Posted - 2016.10.18 16:34:47 -
[19] - Quote
Who will be able to experience the new NPE? My girlfriend started playing EVE recently and would probably benefit and enjoy the new story. Will this option only be available to accounts created after it goes live? |
Akrasjel Lanate
Naquatech Conglomerate Naquatech Syndicate
1935
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Posted - 2016.10.18 16:35:09 -
[20] - Quote
But will it work.
Akrasjel Lanate
Founder and CEO of Naquatech Conglomerate
Executor of Naquatech Syndicate
Citizen of Solitude
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KIller Wabbit
MEME Thoughts
979
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Posted - 2016.10.18 17:02:26 -
[21] - Quote
I. So only active accounts can get on Sisi. If we have all three character slots already filled, exactly which steps should we go through in order to free up a new slot in order to go through Inception?
II. In the past NPE's could be gone back through by "vets" in order to pick up training in areas they might have bypassed when they first joined or, more importantly, so they know what is not trained in the NPE so they can structure corp/alliance training programs correctly.
a) Is it going to be possible to bypass Inception completely - this for new players that are going to directly join a corporations where they will have training and support?
b) I assume you don't want vets to back-trace through Inception because of the skill injector. Having vets tromp through the NPE is always useful for the above reasons and additional QA. How about vets still be able to back-trace through, but if you don't have the minimum SP that a new player starts off with the mini-injector is not granted? |
Bertral
Les chevaliers de l'ordre Goonswarm Federation
17
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Posted - 2016.10.18 17:06:17 -
[22] - Quote
I fear that this new NPE will only teach new players that EVE is about quests and story-driven objectives. How do you plan to prepare them for the EVE sandbox ? Won't they feel even more lost than before when they find that nobody tells them what to do anymore ? |
Eric Shang
Pink Unicore Fairyliance
230
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Posted - 2016.10.18 17:22:16 -
[23] - Quote
Went on test and noticed the new ship EFT built in thing.
1) Can you make it so you dont load in simulation mode first thing. Rather have it where you click it to activate it. Currently you open it up and it is auto simulation mode.
2) When you buy multi buy. Is there a way to remove items from the multi buy? I might have 10 DC2 and all the guns but need the rest for a fit. Can you make it so you can remove the itmes you dont need and buy the rest. Forcing me to buy it all or nothing is a bit silly. If this is there... then it is not very clear cause I looked for this function and could not find it
I fly my ships from a Asylum
My Pirate Journey:
http://ericshangthepirate.wordpress.com/
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Rivr Luzade
Viziam Amarr Empire
2766
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Posted - 2016.10.18 17:38:47 -
[24] - Quote
Eric Shang wrote:2) When you buy multi buy. Is there a way to remove items from the multi buy? I might have 10 DC2 and all the guns but need the rest for a fit. Can you make it so you can remove the itmes you dont need and buy the rest. Forcing me to buy it all or nothing is a bit silly. If this is there... then it is not very clear cause I looked for this function and could not find it The "X" left of the amount field for each row in the multi buy window?
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
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CCP Delegate Zero
C C P C C P Alliance
363
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Posted - 2016.10.18 17:42:23 -
[25] - Quote
Minchurra wrote:Will the existing tutorial career agents continue to be available?
Yes. Might change in future releases but for now, they will remain in place.
CCP Delegate Zero | Game Designer | @CCPDelegateZero
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CCP karkur
C C P C C P Alliance
4082
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Posted - 2016.10.18 17:43:18 -
[26] - Quote
Eric Shang wrote:Went on test and noticed the new ship EFT built in thing.
1) Can you make it so you dont load in simulation mode first thing. Rather have it where you click it to activate it. Currently you open it up and it is auto simulation mode.
2) When you buy multi buy. Is there a way to remove items from the multi buy? I might have 10 DC2 and all the guns but need the rest for a fit. Can you make it so you can remove the itmes you dont need and buy the rest. Forcing me to buy it all or nothing is a bit silly. If this is there... then it is not very clear cause I looked for this function and could not find it Hi, we have a thread for the fitting simulation here. Feel free to join us there and share your feedback In short, 1) that shouldn't happen, I'll make sure it's ok. 2) there's an X on each of the items in the multibuy window, where you can remove the items.
CCP karkur | Programmer | Team Five 0 | @CCP_karkur
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Elenahina
Agony Unleashed Agony Empire
1352
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Posted - 2016.10.18 17:54:08 -
[27] - Quote
Chan'aar wrote:
Reality will be a sudden wake up call.
To be fair that's true of the entire game.
Eve is like an addiction; you can't quit it until it quits you.
Also, iderno
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Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
18673
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Posted - 2016.10.18 18:03:59 -
[28] - Quote
EmpireOfDust wrote:Who will be able to experience the new NPE? My girlfriend started playing EVE recently and would probably benefit and enjoy the new story. Will this option only be available to accounts created after it goes live? Roll an alt, they will be Free come November.
Praposal:Un-F**k Locator Agents
Praposal:Un-F**k NPC Corps
=]|[=
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JonnyPew
Imperial Academy Amarr Empire
51
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Posted - 2016.10.18 18:46:11 -
[29] - Quote
This sounds very good
http://www.youtube.com/JonnyPew
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Maenth
The Thirteen Provinces
27
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Posted - 2016.10.18 18:49:51 -
[30] - Quote
I think this sounds fantastic, as long as it does a good job of teaching new capsuleers how to find opportunities for earning ISK on their own.
My only hope is that the new player does NOT contribute to destroying Drifter ships by attacking them, because right now they are EVE's legendary-tier enemy that many veterans would struggle against... and it's nice for legends to remain legendary! If the new player does attack and destroy, then Sansha would be more appropriate for the story, IMO. But ifour NP doesn't attack and destroy then okay, as long as it's cool :D
Drones. Drones are a means to an end. An end to the ruthless Caldari 'progress' machines. An end to the barbaric 'redemption' proposed by the Amarr. What they see as chaos shall be my perfect order, merely beyond their comprehension.
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Quintessen
Old Spice Syndicate Intrepid Crossing
508
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Posted - 2016.10.18 20:17:35 -
[31] - Quote
One major thing that I think majorly hurts new players is that once you step outside missions, it's incredibly hard to find content that you know will be challenging, is doable and is sufficiently rewarding.
There is a reason other games use levels as indicators. It's not just for comparisons, but to make it easy to find content that is appropriate for your skill and equipment level. Most of the content in this game is unmarked. Bounties gives you some idea, but isn't really all that accurate. It sucks as a new player to scan something down, go there and get killed in a few seconds because you had no idea how difficult the enemies would be.
The opposite happens a lot too where you find a too easy site, kill everyone in a very little bit, but find the rewards completely worthless. The progression of PvE content in this game outside of missions is opaque.
This, and not overly kind rewards are why, players gravitate towards missions and then get bored. Unless you want to live on a website listing the difficulties of each site (which are still often hard to glean), you just have to risk blindly. I'm all for risk. Other games have risk. But blind risk is just frustrating. This is something I hope gets addressed soon. |
Swiftstrike1
Swiftstrike Incorporated
912
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Posted - 2016.10.18 20:34:37 -
[32] - Quote
Dev Blog is nice, but this is 2016 - if you want to show off the new intro sequence you should do it in the form of a "let's play" video.
Casual Incursion runner & Faction Warfare grunt, ex-Wormholer, ex-Nullbear.
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Mara Rinn
Cosmic Goo Convertor
5949
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Posted - 2016.10.18 20:45:10 -
[33] - Quote
Quintessen wrote:There is a reason other games use levels as indicators. It's not just for comparisons, but to make it easy to find content that is appropriate for your skill and equipment level. Most of the content in this game is unmarked.
For open space there are at least two indicators: ship size and number of enemies.
For exploration there are the names of the discovered sites (in ascending order: Hideout, Lookout, Watch, Vigil, Provisional Outpost, Outpost, Minor Annex, Annex, Base, Fortress, Complex, Provincial HQ, Fleet Staging Point). There are DED rated sites which get a direct numerical value out of 10. I guess the main difficulty is that you can't put pips or other ornamentation on a target's health bar when there's no target visible.
Day 0 Advice for New Players
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Nevyn Auscent
Broke Sauce
3670
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Posted - 2016.10.18 21:42:55 -
[34] - Quote
How is this meant to fit into the lore? Is this a simulation process for new capsuleers to teach them, or is this meant to actually be a never ending (or infinitely repeating) large attack by drifters on all four empires? |
Circumstantial Evidence
367
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Posted - 2016.10.18 22:47:27 -
[35] - Quote
Mara Rinn wrote:Quintessen wrote:There is a reason other games use levels as indicators. It's not just for comparisons, but to make it easy to find content that is appropriate for your skill and equipment level. Most of the content in this game is unmarked. For open space there are at least two indicators: ship size and number of enemies. For exploration there are ... I think the various types of combat anomalies and exploration sites do need better risk/reward markings. Players have to consult external lists, or lose ships figuring stuff out on their own. The DED ratings are good on sites that have them, but the "unrated" sites should have... a rating. It could be different rating scale, perhaps fewer bands that could encompass DED 1-3, 4-6 (etc) to preserve a sense of mystery. |
TomyLobo
Bros Before Holes The Devils' Rejects
150
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Posted - 2016.10.18 23:07:51 -
[36] - Quote
The Caldari chick is HOT! I approve. |
Daichi Yamato
Xero Security and Technologies
3565
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Posted - 2016.10.18 23:15:52 -
[37] - Quote
This looks good.
Voice acting will be a god send after years of walls of text. How long do you think it will take to work through these missions?
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"
Daichi Yamato's version of structure based decs
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Norad Krividus
Time and all Eternity The Methodical Alliance
0
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Posted - 2016.10.18 23:54:19 -
[38] - Quote
You guys need to do this with all the missions! Make the missions more dynamic, more appealing and more immersive and you will appeal new players! Hopefully this won't only be the tutorial cause there is potential for a lots more than just that. |
Mara Rinn
Cosmic Goo Convertor
5949
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Posted - 2016.10.19 00:11:26 -
[39] - Quote
Circumstantial Evidence wrote:Mara Rinn wrote:Quintessen wrote:There is a reason other games use levels as indicators. It's not just for comparisons, but to make it easy to find content that is appropriate for your skill and equipment level. Most of the content in this game is unmarked. For open space there are at least two indicators: ship size and number of enemies. For exploration there are ... I think the various types of combat anomalies and exploration sites do need better risk/reward markings. Players have to consult external lists, or lose ships figuring stuff out on their own. The DED ratings are good on sites that have them, but the "unrated" sites should have... a rating. It could be different rating scale, perhaps fewer bands that could encompass DED 1-3, 4-6 (etc) to preserve a sense of mystery.
For me, part of the attraction of EVE is the excitement of trying something new knowing that there is a signifcant probability of losing your stuff.
From my recollection of previous CCP discussion of the NPE, part of it involves a catastrophic failure which then leads you into the quiet plotline that is the rest by f the game. This is the one key feature I am looking for in Inception: give the new players a hand, even a bit of spoon feeding, build up their basic knowledge of game mechanics, then when they start to feel confident you pull the rug out from under them, watch them lose the assets they have worked hard to master, and when they "come to" you offer a cool drink and another opportunity.
Day 0 Advice for New Players
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Mara Rinn
Cosmic Goo Convertor
5949
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Posted - 2016.10.19 00:30:23 -
[40] - Quote
Daichi Yamato wrote:This looks good.
Voice acting will be a god send after years of walls of text. How long do you think it will take to work through these missions?
Given five sites, I would be expecting about an hour or two if you listen to all the spoken words and follow instructions without exploring the world on your own, goofing up, or otherwise wandering off script :D
Day 0 Advice for New Players
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Vollhov Jr
SOERI Academy RED University
104
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Posted - 2016.10.19 01:23:29 -
[41] - Quote
Hmm ... Let me guess. Speech Rafayel Tahron: They have killed the Empress Jamyl Sarum are the bad guys. Retribution bla bla bla and all that. (Necessarily need to add this: For Catiz!) Without it, not how. Or nevertheless miracle happens. (Which is unlikely)
Question. That it is necessary make the Drifters order to the other factions have declared war against them ?
I almost forgot.
Rafayel Tahron - Khanid. Do not forget to clean the Kingdom Khanid on the map. Because the for the storyline, they became part of the Empire. - Remove Epic Ark Amarr she is is overdue. - Change the login screen from the Amarr Empire. Because the description about the Jamyl Sarum and her portrait. - Coronation of puppets Catiz was August 27, you have in the game is still reigns Jamyl Sarum.
Good luck -í-íP
sorry for my English
Empress Jamyl I Coronation/Eve Online Gallery/Token of Submission
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Otago Dogwalker
The Scope Gallente Federation
14
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Posted - 2016.10.19 03:20:27 -
[42] - Quote
This looks fantastic and a definite improvement over the past tutorial set up.
As a noob, I'd like to do this and "start over" as I have forgotten much of the game mechanics (docked up waiting for better PC parts).
I hope I will be able to access the new tutorial in its entirety, although I will miss the skill bonus (my character has over the minimum amount). Also, to those posters who seem to think new players will be mislead about EVE by the new tutorial, most of them are people like yourselves, with the powers of thought and a grasp of the concepts behind EVE.
Thanks CCP, thanks for the continuous effort you put into this wonderful game, keep up the good work! |
MAS0RAKSH
Black Serpent Technologies The-Culture
15
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Posted - 2016.10.19 05:05:14 -
[43] - Quote
glad the new player experience is improved and mini-injectors are a thing.
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Viktor Archangel
New Eden's Best.
0
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Posted - 2016.10.19 06:17:36 -
[44] - Quote
Mara Rinn wrote:SyntaxPD wrote:How exactly is it going to make game better ? The idea is to capture the attention of the people that EVE was losing in the first few hours. By giving them a story to cling to, the process of reading instructions and figuring out how this game works becomes a little easier. What CCP wants to do is draw more people into our sandbox and encourage them to stay longer than they do. I look forward to trying this out next week. I'm hoping it's decent enough that I'll be happy to spruik the game to all my friends.
So they are going to create this snazzy, brightly colored intro sequence to pull people who would normally be put off by the actual game itself.
Surely the numbers will go through the roof after this.
On top of this, they give free SP to new players who will have no clue how to effectively use it and go "HURRR level 4 light missiles". |
Nevyn Auscent
Broke Sauce
3671
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Posted - 2016.10.19 06:27:12 -
[45] - Quote
Viktor Archangel wrote: So they are going to create this snazzy, brightly colored intro sequence to pull people who would normally be put off by the actual game itself.
Surely the numbers will go through the roof after this.
On top of this, they give free SP to new players who will have no clue how to effectively use it and go "HURRR level 4 light missiles".
RLML laugh at your attempt to put down missiles, and approve of the new players weapon selection :P. Also considering that a lot of this is intended for Alpha clones as most actual new players are likely to spend at least their first week as Alpha clones if coming in without anyone knowing them, and the skill caps prevent them over committing to a single skill anyway. |
TigerXtrm
KarmaFleet Goonswarm Federation
1756
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Posted - 2016.10.19 08:44:29 -
[46] - Quote
Swiftstrike1 wrote:Dev Blog is nice, but this is 2016 - if you want to show off the new intro sequence you should do it in the form of a "let's play" video.
No, because
a) It probably isn't done yet.
b) CCP wants players to experience it themselves.
and
c) There are plenty of YouTubers (like me) who are going to jump all over this the second it gets released on SISI.
My YouTube Channel - EVE Tutorials & other game related things!
My Website - Blogs, Livestreams & Forums
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Sasha Nemtsov
Federal Navy Academy Gallente Federation
178
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Posted - 2016.10.19 10:23:13 -
[47] - Quote
Ralph King-Griffin wrote:SyntaxPD wrote:I'm afraid, these attempts will confuse newbies, as most of them actually read many eve-related stuff before they try themselves.
I.e. now we have several different player-made guides to begin eve and all of them are different due to fast changing core mechanics e.t.c. And those are the ones that currently might stick around. Everyone else goes "what the **** am I supposed to do now .The **** is going on!?" That's who this is aimed at.
Absolutely agree, Ralph. And for that matter, folks who make guides should keep them updated or link to an updated version; it's part of the job, no?
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Sgt Ocker
Caldari Provisions Caldari State
1164
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Posted - 2016.10.19 10:52:14 -
[48] - Quote
Awesome NPE - For role players in a PVE game, not sure what relevance it has in a pvp oriented game.
Quote: As Inception is all about working with your Empire, the Research Facility, Assembly Point and Hidden Drifter Zenith are different for each of the 4 major factions. Seriously? The whole idea, up til now has been encouraging new players to join new player friendly corps - Now you are removing that in favour of role playing with factions?
Bounty rewards "instead" of completion of task rewards - Yeah that's how Eve works, are you rewriting every mission in Eve OR just those for new players?
I do hope you have lowered the damage of Drifters, I can see it now - Rookie X days old arrives at desti, faces off to Drifter gets insta blapped and quits - Whoops, lost opportunity for keeping new player due to Devs lack of knowledge of what new players need.
Hint; It isn't this sort of shite.......
I am curious, what is the point of existing players testing NPE ? They know the ropes and how to avoid the pitfalls of rookie missions so your not going to get a very balanced review.
But then Eve isn't meant to be realistic so why should new players get to experience Eve as it is.
NPE should be about showing the basics and encouraging new players into groups who can teach and guide them - It should not be about role playing and completing unrealistic tasks (tasks they won't ever do in game). EG; Few players or player groups actively hunt Drifters, the risk vs reward just isn't balanced. Think about it; New player does drifter mission as a rookie, it has reduced damage so dies. He then gets 3 or 4 rookie friends he met via NPE (because they will be isolated from the real Eve they will only know each other) - They decide Drifters pay ok, lets go kill them - Then all die horribly. That should really encourage them to continue shouldn't it?
If this is from your genius from fanfest with the mouth that doesn't know when to just *shut up* - Pack him up and send him on his way. I remember being a rookie pilot, I also remember what I desperately wanted to know about the game (while doing the then tutorials) - They had nothing to do with what I needed and neither does this.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
|
Mara Rinn
Cosmic Goo Convertor
5949
|
Posted - 2016.10.19 11:24:56 -
[49] - Quote
Sgt Ocker wrote:Seriously? The whole idea, up til now has been encouraging new players to join new player friendly corps - Now you are removing that in favour of role playing with factions?
Before telling us all what a horrible idea it is, how about we wait until the feature is released on Singularity?
Sgt Ocker wrote:Bounty rewards "instead" of completion of task rewards - Yeah that's how Eve works, are you rewriting every mission in Eve OR just those for new players?
The current modus operandi for missions is that NPCs provide ISK bounties, but then the mission agent also provides ISK bounties, LP rewards, and sometimes an item reward (especially in the case of the career agents, for example).
Sgt Ocker wrote:I do hope you have lowered the damage of Drifters, I can see it now - Rookie X days old arrives at desti, faces off to Drifter gets insta blapped and quits
I suspect that part of the Inception new player experience will be a short story arc that starts with basic flight, manufacturing, exploration, combat, and then segues into a "finale" where the player helps their empire/faction/mentor in a fleet that tries to take on a Drifter and everyone dies (because EVE is designed to be a harsh, cold universe). Following that finale will be the usual advice, including a recommendation to find a social group or player corporation of interest to the new player.
Sgt Ocker wrote:I am curious, what is the point of existing players testing NPE ? They know the ropes and how to avoid the pitfalls of rookie missions so your not going to get a very balanced review.
Having more eyes looking over the NPE will mean that spelling, grammatical, mission design, lore, and other errors get picked up by the fanatical player base. It also gives experienced players an idea of what new players will know after running through the NPE. You'll remember that advice for new players used to include, "do the starter missions" in order to ensure that the new player has some basic understanding of game mechanics.
A long time ago, the NPE for EVE was "here is a spaceship, now go figure it all out yourself." As the game grew, the players grew with it. Then after a while there was enough stuff in EVE that new players would get lost, so CCP added career agents, tutorial missions, and have tried "fixing" the NPE several times. The EVE of Castor was a much simpler game than the EVE of today!
In addition, EVE has pretty much captured the entire market of players interested in learning the ropes the hard way. CCP is hoping that providing a little more hand-holding and goal-setting for new players will help recruit more players who aren't so self-motivated to participate in what is really one of the most masochistic game mechanic learning experiences in the MMO genre.
At least Kerbal Space Program has "save" and "load" so blowing up spaceships can be entertaining, and some people go for "maximum Kerbal" to see how badly they can break things while still accomplishing the mission :D In EVE Online, when you make a mistake you suffer losses that can't be rectified by loading a favourable save game.
So EVE is a game that has historically appealed to a particular niche. CCP wants to try and grow the niche without changing the basic nature of the game.
Day 0 Advice for New Players
|
Rainus Max
Fusion Enterprises Ltd Badfellas Inc.
67
|
Posted - 2016.10.19 11:42:26 -
[50] - Quote
OMG what did you do to Aura's voice????? |
|
Soleil Fournier
Black Serpent Technologies The-Culture
170
|
Posted - 2016.10.19 13:47:17 -
[51] - Quote
It's not mentioned here if character creation is changing with this NPE.
I'd highly suggest that you guys make changes to Character creation as well. The UI / lore / player choices are dated and subpar. It's not a good experience once you understand it. A new player doesn't at first, but they do by the 2nd toon they make.
Choosing your lineage (Brutor, etc) and school don't add up to much for the player, but the text makes it seem like it would.
Building your toon should have meaningful choices, and I think it's critical to the NPE to change this. It's the first thing you do in eve, it should be polished and exciting. |
Mara Rinn
Cosmic Goo Convertor
5949
|
Posted - 2016.10.19 17:46:56 -
[52] - Quote
Rainus Max wrote:OMG what did you do to Aura's voice?????
IKR
I think it's the same actor, but she's speaking at a slightly higher pitch and the processing has been done differently. They had the voice actor in a while back and announced they were re-working Aura.
Day 0 Advice for New Players
|
Mara Rinn
Cosmic Goo Convertor
5949
|
Posted - 2016.10.19 17:48:02 -
[53] - Quote
Soleil Fournier wrote:Building your toon should have meaningful choices, and I think it's critical to the NPE to change this. It's the first thing you do in eve, it should be a polished and worthwhile experience.
If building your character has meaningful choices, we'll end up with a universe full of Caldari Achura again.
Day 0 Advice for New Players
|
Zoroaster Ben-Ashar
FUITA The Bastard Cartel
2
|
Posted - 2016.10.19 18:10:18 -
[54] - Quote
Would you consider an option to skip this or not show it, because for those of us who have alts.... It's already annoying that opportunities pop up every two seconds, but also that the rookie chat won't go away even if you close it for like a month.
These all seem like good and fun changes for the NPE, but I think this should also be considered. |
Alstevar Eastern
Caldari State
10
|
Posted - 2016.10.19 18:43:43 -
[55] - Quote
About the current new Aura voice on singularity ;
The tone of voice is bad sometimes. For example "To give the command to a drone requires you to have an active target" is ok but the 2 docking sentences not at all. This change also what i hear "Docking request... excepted (you)".
I think this new voice doesn't have the same impact like the older and lose the wonderful computer effect.
Your effective personal standings need to be higher to see the player's signature.
|
Darkblad
1310
|
Posted - 2016.10.19 18:58:46 -
[56] - Quote
While the game play itself won't hit sisi yet, you can already listen to what the mentors, Professor Tannen and Aura say during that quest.
http://playground.schildwall.info/sisileaks/next_great_npe/
NPE-ISD-Übersetzt!
|
Sgt Ocker
Caldari Provisions Caldari State
1164
|
Posted - 2016.10.20 07:55:04 -
[57] - Quote
Mara Rinn wrote: 1. Before telling us all what a horrible idea it is, how about we wait until the feature is released on Singularity?
2. The current modus operandi for missions is that NPCs provide ISK bounties, but then the mission agent also provides ISK bounties, LP rewards, and sometimes an item reward (especially in the case of the career agents, for example).
3. I suspect that part of the Inception new player experience will be a short story arc that starts with basic flight, manufacturing, exploration, combat, and then segues into a "finale" where the player helps their empire/faction/mentor in a fleet that tries to take on a Drifter and everyone dies (because EVE is designed to be a harsh, cold universe). Following that finale will be the usual advice, including a recommendation to find a social group or player corporation of interest to the new player.
4.Having more eyes looking over the NPE will mean that spelling, grammatical, mission design, lore, and other errors get picked up by the fanatical player base. It also gives experienced players an idea of what new players will know after running through the NPE. You'll remember that advice for new players used to include, "do the starter missions" in order to ensure that the new player has some basic understanding of game mechanics.
5. A long time ago, the NPE for EVE was "here is a spaceship, now go figure it all out yourself." As the game grew, the players grew with it. Then after a while there was enough stuff in EVE that new players would get lost, so CCP added career agents, tutorial missions, and have tried "fixing" the NPE several times. The EVE of Castor was a much simpler game than the EVE of today!
6.In addition, EVE has pretty much captured the entire market of players interested in learning the ropes the hard way. CCP is hoping that providing a little more hand-holding and goal-setting for new players will help recruit more players who aren't so self-motivated to participate in what is really one of the most masochistic game mechanic learning experiences in the MMO genre.
At least Kerbal Space Program has "save" and "load" so blowing up spaceships can be entertaining, and some people go for "maximum Kerbal" to see how badly they can break things while still accomplishing the mission :D In EVE Online, when you make a mistake you suffer losses that can't be rectified by loading a favourable save game.
7. So EVE is a game that has historically appealed to a particular niche. CCP wants to try and grow the niche without changing the basic nature of the game.
1. First, try logging in to SISI
2. Which they are changing for the new NPE - Get a clue, read the blog, especially the part titled - Rewards and Mini Skill Injector. From my memory - Missions have ALWAYS paid mixed rewards - You get bounties then a completion reward, which has a bonus payout if the mission is completed in X time. - This is being changed (according to the blog) - To only getting bounties and items I'll admit - This just seems like very poor grammar on the composers part but going by what is written, well you can make your own conclusions..
3. You really think there will be enough rookies at one time to "form a fleet" (maybe in EU TZ and possibly US but all other TZ's, I think not). That fleet will then go and die to a Drifter (these are rookies who will have less isk income than rookies today do) and they will keep playing? Although it will teach those who stay a few things - You never ever go near a Drifter site because Devs have set them up to kill everyone. You never join event fleets because CCP just don't have good FC's, they actually welp fleets (I'm not sure whether you actually play Eve or not)
4. LOL you are joking, the grammar, syntax and spelling in anything Eve leaves a lot to be desired and I have no faith that players are any better. (just read these forums long enough, literacy isn't a prerequisite) But as Devs are expecting players to "try out" the new NPE - You missed my point completely - What is fun for someone who knows what's going on won't be for someone who doesn't. the hundred or so who will test this on sisi, then give feedback to Devs - Are not the type of player to be testing things for brand new players (just think about it for a minute or two) For an example of bad wording - Go read the blog related to this thread - It contains more poor grammar and bad wording than you would hear in a prison yard. (as do most dev blogs and sadly, many Dev posts, as I've said in other threads literacy isn't a prereq for working at CCP)
5. So far, the NPE does nothing to introduce new players to Eve - This new attempt via Role playing with Factions, will confuse even more than no tutorial at all. And seriously - NPC fleet commanders? Warp here shoot this - Does not go close to making an FC. If CCp is serious about running fleets to teach new players the rights and wrongs, they better start employing lots of people to cover all TZ's, an NPC just won't cut it, even for rookies.
6. If that is really CCP's goal (which I believe it is), They have got it very wrong - Eve Role players are a completely different type of player to EVERYONE else. CCP starting new players out based on Role Play and public fleets will send more running for the door than anything ever tried before.
7. Eve appeals to "that guy" more than the next simply because "That Is Eve" - Personally I hope this new "role play eve" style will be a huge success - I love nothing more than shooting PVE'rs who wander into my home.
Finally, just this introductory blog seems to have weeks of content (unless every new player has to log in every day to complete it in a week)- How much hand holding is this new breed of player meant to put up with? At what point does this begin to turn players off playing Eve? Keep in mind, the blog clearly states - This is the beginning of the new NPE, there will be more content added.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
|
Agondray
Avenger Mercenaries VOID Intergalactic Forces
360
|
Posted - 2016.10.20 09:25:10 -
[58] - Quote
Akrasjel Lanate wrote:But will it work.
I vote no, as the player interaction itself sucks when new players cant even do things without being greifed in some manner
"Sarcasm is the Recourse of a weak mind." -Dr. Smith
|
Ocean Ormand
Bagel and Lox
34
|
Posted - 2016.10.20 13:33:44 -
[59] - Quote
IMO this is exactly the wrong approach as it ignores what makes eve great.
EvE PVE is a pig. It has always been a pig and it will always be a pig. You can repackage it; put a bow on it; maybe add some lipstick, but it is still going to be a pig. Eve pve always boils down to the same mechanic go here shoot this rat, go there shoot that rat; or go here shoot this rock, go there shoot that rock. No matter the widow dressing, eve pvp remains fundamentally the same - and as a result it gets old and boring fast. Any NPE that points newbees to eve pve is making a mistake as it is essentially highlighting the worst features of the game and giving the new players the wrong impression of what EVE is all about.
What makes EvE great is the meta game - it is the interaction of the players with one and another. At its simplest level is eve single ship on ship pvp, but if you scratch the surface you find all of the interactions between the players and the constructs that the players have created to influence those interactions. I submit that it is the complexity of the interactions between players that keep eve fresh and sustains the player base.
A good NPE would encourage players to immerse themselves in the meta game as soon as possible. Lately it has become very hard for a new player to become exposed to the meta game because CCP has softened HS pvp and wrapped new players in a cocoon of safety. As a result it is almost impossible for a new player to find pvp, even if they wanted to. Moreover, any trip to lowsec or null for pvp is likely to result in frustration and a significant isk loss (significant at least for a new player). To fix this situation, its time for CCP to introduce a "proving ground." CCP can add three new systems "A", "B", and "C" controlled by some npc entity such as the SOE. I would have "A" as a highsec system, B as low and C as null. Have every new player start in A where they will run the traditional NPE missions along with missions designed to get them familiar with HS pvp, more advanced NPE missions can direct them to B and C where they will be instructed in the basics of lowsec and null combat. I suspect that C will be a lot of fun with a free for all nub ship pvp culture developing - which will give new players a taste of what is best about eve. Ofc in order for such a system to work, the proving grounds would have to be restricted to vets, which is easy enough to do as ccp can simply make it so that there are no gates into the system from the rest of eve - only out gates which the new players can take once they have completed the NPE arc.
|
X4m
AirGuard LowSechnaya Sholupen
133
|
Posted - 2016.10.20 13:43:24 -
[60] - Quote
I hope, new aura voice will be more metallicaly? |
|
Sasha Nemtsov
Federal Navy Academy Gallente Federation
178
|
Posted - 2016.10.20 16:17:49 -
[61] - Quote
I can't shake the feeling that, although the proposed new NPE sounds like fun, we all got here without it. And we are the ones who've shaped EVE, using the tools handed to us by CCP. Ok, we don't all get along (gank v. anti-gank, etc.), but we more than anything else sculpt the vibrant culture of EVE and give it its special character (for good or ill...).
Perhaps there are no longer enough of us to swell that bottom line, but it remains true that after a bit of questing and other high-jinks, your genuinely new players will meet the hard rock-face that is the real EVE Online. As usual, the persistent ones will stay and the rest will leave, F2P or not.
I wish I could be more positive. I know you have further improvements in the pipeline, and I look forward to seeing what those are. |
Anne Dieu-le-veut
Natl Assn for the Advancement of Criminal People
309
|
Posted - 2016.10.20 17:30:30 -
[62] - Quote
I hope this NPE revamp is better than the last one...good God |
Zsha
Imperial Academy Amarr Empire
12
|
Posted - 2016.10.21 02:42:01 -
[63] - Quote
Reeeeally looking forward to this NPE
Oh... and off grid links removed!!!
CCP are really heading in the right direction, keep it up!
|
Rain6637
NulzSec
34296
|
Posted - 2016.10.21 07:54:53 -
[64] - Quote
Oooh okay it's not until next week. I created a new character and pretended like I didn't know what to do. The asteroids and environment look great but I sat there waiting for some instructions and they never came
they never came!
YOU LEFT ME IN AN IBIS WITHOUT INSTRUCTIONS IN AN ASTEROID BELT WITH BAD GUYS
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
|
Rain6637
NulzSec
34296
|
Posted - 2016.10.21 07:59:07 -
[65] - Quote
More Aura voice is excellent. There's the joke "EVE has sound?" but that's a convention that needs to be slain. When game players sit in silence in front of their computer, they're probably looking for some kind of stimulation. So audio is good -when- it serves as feedback for player actions. You know, the stimulation payout (or reward) for taking an action.
I'm saddened by the lack of commitment to a British Aura, but I'm okay with this too.
Any chance you could animate Aura's avatar and then maybe have her tell me to do a barrel roll (also add barrel rolls tia)
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
|
Daichi Yamato
Xero Security and Technologies
3565
|
Posted - 2016.10.21 14:09:38 -
[66] - Quote
Sasha Nemtsov wrote:I can't shake the feeling that, although the proposed new NPE sounds like fun, we all got here without it. And we are the ones who've shaped EVE, using the tools handed to us by CCP. Ok, we don't all get along (gank v. anti-gank, etc.), but we more than anything else sculpt the vibrant culture of EVE and give it its special character (for good or ill...).
Perhaps there are no longer enough of us to swell that bottom line, but it remains true that after a bit of questing and other high-jinks, your genuinely new players will meet the hard rock-face that is the real EVE Online. As usual, the persistent ones will stay and the rest will leave, F2P or not.
I wish I could be more positive. I know you have further improvements in the pipeline, and I look forward to seeing what those are.
You're not wrong but games need to evolve to keep attracting new players (old players get...well old. They get family, or jobs with too many responsibilities and even if they play games for the rest of their life, they wont live forever.) Keeping a game modern and attractive to new generations is needed for a game to last beyond the original generation.
It'd be different if it we're selling out the core principles that made the game what it is (ahem), but this particular change is just keeping things modern.
One example can be seen in the new FF7. Originally it had no voice acting, just text (even in the cut-scenes). But if its remake was also released with text instead of voice it would only really appeal to players of the old FF7. Instead it will be fully voice acted, and it will attract a much wider playerbase becuase of it whilst still being the same game we love.
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"
Daichi Yamato's version of structure based decs
|
Lugh Crow-Slave
3259
|
Posted - 2016.10.22 02:19:03 -
[67] - Quote
of all the choices you could have made (like using a guide other than aura) CCP decides to kick any nostalgia vets had in the guts and kill the iconic voice of eve
BLOPS Hauler
|
Sgt Ocker
Caldari Provisions Caldari State
1166
|
Posted - 2016.10.22 12:16:33 -
[68] - Quote
Lugh Crow-Slave wrote:of all the choices you could have made (like using a guide other than aura) CCP decides to kick any nostalgia vets had in the guts and kill the iconic voice of eve I just hope someone at CCP who can actually hear listens to what they have done will take note - And never introduce that squeaky, helium induced voice onto TQ.
Even at the login screen I did a double take, I thought I was entering a game of pixie's, not Eve.
That voice is just not right. It would fit with "little princess" nicely but just isn't right for Eve.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
|
Uulquiorra
Arenita Undecimus
0
|
Posted - 2016.10.22 16:46:41 -
[69] - Quote
ummm. took the cool sounding resonant aura voice and made it ....flat and uninteresting?
seems like an odd choice...downgrading something that has no problems? |
Tiranius Avetus
Itsukame-Zainou Hyperspatial Inquiries Ltd. Arataka Research Consortium
13
|
Posted - 2016.10.23 16:50:14 -
[70] - Quote
+1 for old Aura voice. Deep and immersive. The voice of your ship. -1 for new Aura voice. Your boss secretary voice. |
|
helana Tsero
Science and Trade Institute Caldari State
608
|
Posted - 2016.10.24 11:54:10 -
[71] - Quote
Wanted to try the NPE on the test server.... but auras new voice was so bad I spent all my available time looking for the mute button.
luckily there is a audio slider to turn her off..
ccp again messing with stuff that wasnt broke....
edit... there is still time dear ccp devs... fire up the audio editing suite and transform new aura back into the old hard science fiction aura that fits in with the eve universe.
"...ppl need to get out of caves and they will see something new.... thats where eve is placed... not in cave." | zoonr-Korsairs |
Meanwhile Citadel release issues: "tried to bug report this and the bug report is bugged as well" | Rafeau |
|
Faxtarious
Kai-Zen inc.
1
|
Posted - 2016.10.24 20:28:03 -
[72] - Quote
When can we try that NPE? I see nothing on SiSi |
Quintessen
Old Spice Syndicate Intrepid Crossing
514
|
Posted - 2016.10.26 02:37:08 -
[73] - Quote
I imagine there's nothing you can do about the fact that you had to change Aura's voice. The underlying voice acting is fine, but some of the audio effects make her voice unappealing. She speaks a little quickly and tersely for my tastes. |
Serenity Talie-Kuo
Avalhar Designs
0
|
Posted - 2016.10.26 11:48:09 -
[74] - Quote
I actually like the new voice.
The old one felt a bit anemic to me.
Maybe just redo the "Docking request - Accepted". I keep hearing : "Docking request - Excepted". |
Nosum Hseebnrido
Interregnum.
9
|
Posted - 2016.10.27 03:47:34 -
[75] - Quote
Welcome to New Eden, step two: camera rotation do not work without mouse - if you are using touchpad you are grounded.
http://eveboard.com/pilot/Nosum_Hseebnrido
|
Zartan Maricadie
Center for Advanced Studies Gallente Federation
0
|
Posted - 2016.10.27 14:36:48 -
[76] - Quote
NPE nice start.
However, on Caldari version I got stuck on Smuggler's Den. Den doesn't show up on info panel, have to access it through the Aura tips. As well once pirates are dead, there is no progression. Supposed to 'secure' the location but no obvious way to move forward. |
Sgt Ocker
Caldari Provisions Caldari State
1187
|
Posted - 2016.10.28 12:45:49 -
[77] - Quote
So, quick question; Is the new Aura meant to just stop doing anything after - Hold left mouse button and move to rotate view?
Oh and just a little thing - When you "Orbit" something, you are generally moving (orbit, go around) - "To orbit the view", just does not make sense and will make less sense/confuse newblood. Try - to "view" what is around your ship - Simple and precise wording. Grammar is very important in any sort of tutorial, if the grammar is not correct the tutorial becomes nothing but confusing words. CCP, you really need to employ someone who has better than "math 101" as a basis for the English language. ( I understand for many Devs, English is a second language, so don't be offended when I say - DON'T WRITE TUTORIALS if you don't have a stronger than usual command of the language you are writing for)
When the Tutorial first fires up, it starts out with - you having just been destroyed by Drifters (or something) so I am giving you blah blah blah- Might this not lead NEW players who don't yet know what a Drifter is, to believe they have missed part of the tutorial somehow?
20 minutes now, Aura is still telling me to "orbit" the view "around" my ship with the mouse (but not moving). No next button? IS Aura broken? Or is this meant to be this way? I've tried rotating to view the inside of the station (still boring), I even undocked and "orbited" the view by rotating my mouse (oh that wording just bites) which isn't mentioned in the tutorial but neither will get Aura to move on with the tutorial.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
|
Nevyn Auscent
Broke Sauce
3686
|
Posted - 2016.10.28 19:35:58 -
[78] - Quote
Sgt Ocker wrote:
When the Tutorial first fires up, it starts out with - you having just been destroyed by Drifters (or something) so I am giving you blah blah blah- Might this not lead NEW players who don't yet know what a Drifter is, to believe they have missed part of the tutorial somehow?
Need a new intro video that shows all the Drifter attacks. That would fill that in, but yea it seemed a little odd to me that part too without a new intro. |
Darth Terona
Rifterlings Zero.Four Ops
300
|
Posted - 2016.11.01 09:52:00 -
[79] - Quote
made a new mtar toon for the npe.
10 minutes in I broke it. I killed the first sleeper ship, and the second one spawned in right after. I had to kill it quick, as I let the first one do a bit of damage to see if Aura would ***** at me.
after I killed the second one, aura told me to click approach on the second sleeper.. (but its already dead) so... stuck.
I also made a Gal char and just self destructed my ship and pod in the beginning. Seems to have totally broke the npe. No way to continue tutorial.
maybe I'm just having bad luck?
Also, the default overview seems to not have sleepers or warp interdiction generators on it. (maybe an old custom overview was loading instead of default?)
Is it really a good idea to represent drifters as noob friendly content? I myself wont even bother shooting at a drifter. too risky for my blood.
I can see new bros being blapped by the first real drifter they come across.. (I see drifters as end game content) |
Morghash Synner
novus nebulae inceptum United Interests
0
|
Posted - 2016.11.01 20:49:44 -
[80] - Quote
Having played the Caldari NPE, I felt I had to mention 2 things
- We're telling our brand new players, that you can kill drifters... - Along all these quest/storyline steps, it's possible (with the rinse and repeat method) to get stuck ... there's nothing to explain how to step forward or back in the storyline to get back on track
I really like the story aspect, but to be honest, I think there is little to explain to a new player, based on the force aux you're taking out, how difficult it is to kill even a belt rat in starter ship |
|
Alstevar Eastern
Caldari State
10
|
Posted - 2016.11.02 00:00:23 -
[81] - Quote
Great job on the Navigation voice Aura, "Docking request accepted" is good now. Do the same with "Docking permission requested" please.
Your effective personal standings need to be higher to see the player's signature.
|
Sgt Ocker
Caldari Provisions Caldari State
1189
|
Posted - 2016.11.02 01:17:44 -
[82] - Quote
Morghash Synner wrote:Having played the Caldari NPE, I felt I had to mention 2 things
- We're telling our brand new players, that you can kill drifters... - Along all these quest/storyline steps, it's possible (with the rinse and repeat method) to get stuck ... there's nothing to explain how to step forward or back in the storyline to get back on track
I really like the story aspect, but to be honest, I think there is little to explain to a new player, based on the force aux you're taking out, how difficult it is to kill even a belt rat in starter ship "Support" is going to be nice and busy resetting new players NPE progression as it seems that is the only choice available - For now. It might be helpful to include a direct link to submitting support requests in the NPE (a hyper link included with each of Aura's comments)
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
|
Yinmatook
The Scope Gallente Federation
18
|
Posted - 2016.11.04 14:56:26 -
[83] - Quote
I sincerely hope that the NPE that is on SISI is the inferior first generation of the well polished experience that will be deployed on TQ on the 15th. If it is not, I would strongly recommend that every player going through this crap be very careful to let your abusive and overacted FC complete their dialogue and Aura to complete all of hers and remember that while there are umpteen ways to "approach" something, when she wants you to approach, and she needs you to do it to clear the objective - you need to use the right-click menu or she won't know that you approached.
Also, when they give you the mini-injector and the new frigate. Thank them kindly and let them go deal with the hive. Otherwise, you are doomed to fight that hive, win, and get podded until the end of time - the objective is not reached because it does not let you get your pod out. Even when you click all the x's to make the stupid FC and Aura not blather endlessly, and you set destination, and turn on auto-pilot, you don't move and you get podded, and then you get to go back and destroy the capital ship and the hive and die all over again and again and again.
If this is not the inferior first generation - I pray CCP pulls the plug now. |
Mr Justice T
The Graduates The Initiative.
2
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Posted - 2016.11.10 14:06:44 -
[84] - Quote
Great job! There should be continuation of such introducion to eve for a bit experienced players. For pve I mean. With some tips for those players such "kill that ship first as it uses ewar on you" and so on. |
Julien Brellier
Federal Navy Academy Gallente Federation
140
|
Posted - 2016.11.15 16:03:27 -
[85] - Quote
So....when if this getting finished?
Wish I was joking.
1) No information or advice about weapon ranges.
2) No information or advice about the difference between shield, armour and hull repair modules or when best to use them.
3) Voice acted sections being fired at you on auto-play with no pause between them to let you absorb what the last person just told you, and no means to play back any of them.
4) Docking or any other session change skips whatever voice acting section is currently playing, meaning you miss out on being told what to do next.
5) Leaving the industry window open whilst making the civ data analyser breaks the tutorial; fitting the module then bumps it forward a couple of steps and lets you continue.
6) Skill queue only very briefly touched on and the mini injector barely used at all. Please make Aura suggest other skills to add to the queue and use more of the injector.
7) No fitting advice given at all, no mention of PG, CPU, rig calibration, slot limits, turret hardpoints, missile hardpoints, drone bays, weapons needing ammo, NOTHING.
8) Getting the player to web the Force Auxilliary "to slow it down" Really?! Same player then taking down said capital ship with civilian weapons?! REALLY?!
9) Laughable voice acting from the npc fleet members, all meshing together, very difficult to make out with the amount of "radio static" effect and using the same face for all of the speakers.
10) Capacitor is only casually mentioned in passing (during the afterburner explanation), the importance of it totally ignored.
11) No intro video to introduce players to the backstory of the factions, the drifters, capsuleers, cloning etc.
12) After being given a frigate and thee guns, Aura constantly telling the player to "activate your primary weapon" and the pointer only pointing at the F1 slot may end up with players only firing one bloody weapon.
13) Distances in the NPE are vast and very boring to travel through, even with the afterburner on.
14) Hacking is not explained very well and the firewall icon should be displayed next to the core icon in Aura's description panel.
15) The fleet forward base is a mess of little square LCO brackets instead of an impressive array of ships to drool over.
Yes, the NPE is a million times better then it was but it's still shoddy. |
Mark Marconi
Ministry of War Amarr Empire
91
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Posted - 2016.11.16 20:07:03 -
[86] - Quote
I noticed and did myself see that if you skip ahead and for example kill an enemy before the NPE tells you too you get stuck at that point.
Newbies are getting stuck and leaving. |
Jean Paul Guillotine
University of Caille Gallente Federation
0
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Posted - 2016.11.27 01:39:29 -
[87] - Quote
Overall enjoyed the NPE intro scenarios- nicely done. A few (hopefully) useful comments:
Agree with previous criticism that Drifters' actual in-game capability will vary considerably from that experienced in the NPE. This I know for true.
Aura insists on using auto-pilot to navigate from system to system. My corpmates at UoC assure me this is a very bad idea, and may result in getting killed.
Aura also recommends stopping one's ship after every engagement/action. Again, the helpful students at UoC recommend always moving since inertia takes time to overcome, and such delays may result in death.
If a player does something before being told to do so, it seems to throw the NPE off track. I looted a wreck containing a survivor before Aura instructed me to, and the scenario would not move forward since it seemed to be waiting for me.
As a final note, experienced players wishing to try the NPE should do so in a clone without any implants! A veteran Grad Student from UoC found out the hard way that each participant in the NPE gets podded in the end, an experience costing more ISK than I imagined were possible to implant into a clone's head. |
Sgt Ocker
Caldari Provisions Caldari State
1251
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Posted - 2016.11.27 05:18:02 -
[88] - Quote
Why do the Aura tips for activating afterburner and weapons have to sit right over your ships information. Took damage from the seekers but no way of seeing how much because there is an Aura hint covering everything.
Maybe Aura could touch on the easier way to navigate, open wrecks etc by using the right click menu once in a while. The radial menu can be cumbersome, especially if your in a hurry.
Telling "new" players to close the industry tab during the build of the analyzer might save some getting stuck.
Auto pilot - Really? Teaching new pilots such bad habits from the start of their career is probably not a good direction..
Clicking on Aura's hints to navigate? not a good idea, navigation is the single most important thing in new eden - teach noobs to do it the right way.
Why such silly long distances to gates etc? most sites you will land at zero or close to gates, make the bloody training realistic. 127km to the info shard, seriously, Why? 20 or 30km maybe but that far with nothing to do but wait to arrive - Sorry but again make it realistic. Wasting time for the sake of wasting time.
Why is the Fax so far away? If your going to force someone to travel that far at least give them something to shoot along the way. Boring noobs to death during the tutorial is probably not a good way to get them to stay. And a 70k return trip to the hive after killing the fax, again with nothing to shoot - At least let the few seekers left follow so you can shoot them along the way - My goodness (can't use the word I wanted) who the fuk thought this shite "lets waste time to pad the length of the tutorial out a bit" up.
There is a few more things need tweaking but most have already been mentioned dozens of times..
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
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Helene Fidard
CTRL-Q
47
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Posted - 2016.11.30 03:59:41 -
[89] - Quote
I'm really impressed with the new tutorial, with a few reservations.
As others have mentioned it is very possible to get stuck by completing tasks in the wrong order. Although it is easy to reset the tutorial, based on my time in Rookie Help it's not obvious to a new player how to do that or how to reach the new mission site afterwards.
Also, please stop teaching people to autopilot.
Overall though, good job :)
Hey! I don't know about you
but I'm joining CTRL-Q
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