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Maneila Bekas
Aliastra Gallente Federation
3
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Posted - 2016.10.22 23:02:41 -
[1] - Quote
I dont know where to start.
Had 1min left on a +10 Skill had 11D 51m left.
After the +10 vanished, it only went back to 11D 7H
Took another +12 It went down 10D 6H
Just do your own math how broken this is.
On another toon. Today, it showed 3D 25m left +12 ran out It then showed only 3D 2H left
Took another +12 and it went down to 2D 3H 20min Rearanged skills on top, and then it reset back to 3D 7H something.
!!!!!!!! IT IS BROKEN !!!!!!!!!!!
Outnumbered, Outgunned
You have the Choice *Overheat your MWD and fly directly into the enemy pack with Guns blazing...and then, that silent moment only one Server Tick away...
"CYNO UP, CYNO UP - JUMP JUMP JUMP - Primary is ..."
*A BRAVE HERO
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Xavier Higdon
Callide Vulpis Curatores Veritatis Alliance
371
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Posted - 2016.10.22 23:22:23 -
[2] - Quote
Are you making a joke? |
Scipio Artelius
The Vendunari End of Life
45223
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Posted - 2016.10.22 23:59:41 -
[3] - Quote
My recollection from last year is that the issues are only UI related. On the server things all work correctly.
But my memory could be wrong too.
Come Win At Eve - Join The Vendunari
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Nana Skalski
Poseidaon
18308
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Posted - 2016.10.23 00:01:16 -
[4] - Quote
Math.
Every part of a game helps to tell a story. =ƒôò
Where is Angry CONCORD guy when you need him.
GëíGïüGëí GÖÑ
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Major Xadi
Mercenary Logistics Ltd.
68
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Posted - 2016.10.23 02:20:40 -
[5] - Quote
I thought I warned you all last year. Dem Blood Raider Cerebral Accelerators is a trap!
https://forums.eveonline.com/default.aspx?g=posts&m=6163419#post6163419
Ahem,..... Drugs are Bad, mmkay?-« |
Do Little
Virgin Plc Evictus.
463
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Posted - 2016.10.23 09:22:58 -
[6] - Quote
From what I can determine, the time remaining is calculated based on the SP required to complete the skill divided by your current SP/hour. SP/hour will drop significantly when the booster expires so the time required to complete the skill will go up. I don't believe the calculation takes into account that you are using a booster that will expire before the skill completes and there are much better places for CCP to invest their development resources. |
Tanthos
Tribal Liberation Force Minmatar Republic
128
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Posted - 2016.10.23 09:46:45 -
[7] - Quote
Dunno if the same thing, but when looking at ship and skill requirements they are considerably lower than my actual skill queue. Example: when looking at Exhumer info it says Mining Barge V will take 11d 14h to complete, but inside my actual skill queue Mining Barge will take 14d 9h. |
AcadiaLost
Nobody in Local Of Sound Mind
5
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Posted - 2016.10.23 14:43:53 -
[8] - Quote
Maneila Bekas wrote:I dont know where to start.
numbers and stuff
Um, everything you stated looks correct. I'm thinking you don't actually understand how the time remaining is calculated and displayed or how the boosters work. |
Solonius Rex
F0RCED ENTRY Domestic Disturbance
345
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Posted - 2016.10.23 17:39:40 -
[9] - Quote
Maneila Bekas wrote:I dont know where to start.
Had 1min left on a +10 Skill had 11D 51m left.
After the +10 vanished, it only went back to 11D 7H
Took another +12 It went down 10D 6H
Just do your own math how broken this is.
On another toon. Today, it showed 3D 25m left +12 ran out It then showed only 3D 2H left
Took another +12 and it went down to 2D 3H 20min Rearanged skills on top, and then it reset back to 3D 7H something.
!!!!!!!! IT IS BROKEN !!!!!!!!!!!
Your brain is broken. Logic and reason would dictate that the boosters calculate for the entire skill and not just for the however minutes left before it expires. |
Conrad Makbure
Trident Expedition
106
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Posted - 2016.10.23 22:04:17 -
[10] - Quote
Solonius Rex wrote:Maneila Bekas wrote:I dont know where to start.
Had 1min left on a +10 Skill had 11D 51m left.
After the +10 vanished, it only went back to 11D 7H
Took another +12 It went down 10D 6H
Just do your own math how broken this is.
On another toon. Today, it showed 3D 25m left +12 ran out It then showed only 3D 2H left
Took another +12 and it went down to 2D 3H 20min Rearanged skills on top, and then it reset back to 3D 7H something.
!!!!!!!! IT IS BROKEN !!!!!!!!!!!
Your brain is broken. Logic and reason would dictate that the boosters calculate for the entire skill and not just for the however minutes left before it expires.
This is what I was thinking. The boosted training times are done with a simple calc that assumes no expiration on the boosted attributes, but then reverts back to the unmodified training times when the booster does actually expire. |
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Maneila Bekas
Aliastra Gallente Federation
3
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Posted - 2016.10.24 15:04:33 -
[11] - Quote
it happend again...
changed from a SnakeSet to a normal Clone. Both had the same Attributes +4 (HG Snake Set)
Skill showd 12H something, switched the CLone, and it added 2more Hours. That happend After Downtime, before Downtime there was no issue with switching Clones.
Maybe it has something to Do when you have Biology V or the Boosters last longer that 24Hours....
Just open your Skillqueue, rearrange some Skills in the Queue and see if it happens to you too...
Outnumbered, Outgunned
You have the Choice *Overheat your MWD and fly directly into the enemy pack with Guns blazing...and then, that silent moment only one Server Tick away...
"CYNO UP, CYNO UP - JUMP JUMP JUMP - Primary is ..."
*A BRAVE HERO
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March rabbit
Mosquito Squadron The-Culture
1934
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Posted - 2016.10.24 15:27:41 -
[12] - Quote
Adding here that i have seen yesterday changing "time to complete" just starting and pausing skill queue. Only pressing the same button. Happened once of several restarts. Not sure what was the reason.
Next time i will create screenshot before clone switching. Just in case....
The Mittani: "the inappropriate drunked joke"
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ISD Max Trix
ISD Community Communications Liaisons
397
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Posted - 2016.10.24 16:11:14 -
[13] - Quote
Ok, Not a Bug.
The Estimated Completion time is based off your current SP Rate, Which changes based on booster and implants you are using. When the booster is active it increases your SP rate, the systems sees that the rate has increased and adjust the time to completion. Once the booster expires, the system sees your rate drop and adjust the completion time again. Its no different then jumping between a learning clone with attribute implants and your combat clone.
You are not losing SP.
ISD Max Trix
Lieutenant
Community Communication Liaisons (CCLs)
Interstellar Services Department
I do not respond to Evemails.
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Maneila Bekas
Aliastra Gallente Federation
3
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Posted - 2016.10.24 17:09:39 -
[14] - Quote
ISD Max Trix wrote:Ok, Not a Bug.
The Estimated Completion time is based off your current SP Rate, Which changes based on booster and implants you are using. When the booster is active it increases your SP rate, the systems sees that the rate has increased and adjust the time to completion. Once the booster expires, the system sees your rate drop and adjust the completion time again. Its no different then jumping between a learning clone with attribute implants and your combat clone.
You are not losing SP.
i jump from one clone to another, both have the same base attributes, and it adds 2hours to the current skill for no reason.
I rearrange Skills 10 Slots down the queue List,...the actual skill on top changes up 6hours.
The Skill shows me 11Days 51min with a +10 Booster that expires in 1min - +10 Booster runs out, and it recalculates 11Days 7Hours - i re-Enject another +10 immedeatily and it shows me 10Days 6hours
You just press the start/stop Training Button - and current skill adds hours to the remaining Time
So please don-¦t tell me it-¦s okay. Not everyone has empty combat clones...we talk about the equal base attributes.
Outnumbered, Outgunned
You have the Choice *Overheat your MWD and fly directly into the enemy pack with Guns blazing...and then, that silent moment only one Server Tick away...
"CYNO UP, CYNO UP - JUMP JUMP JUMP - Primary is ..."
*A BRAVE HERO
|
ISD Max Trix
ISD Community Communications Liaisons
397
|
Posted - 2016.10.24 17:46:18 -
[15] - Quote
Maneila Bekas wrote:ISD Max Trix wrote:Ok, Not a Bug.
The Estimated Completion time is based off your current SP Rate, Which changes based on booster and implants you are using. When the booster is active it increases your SP rate, the systems sees that the rate has increased and adjust the time to completion. Once the booster expires, the system sees your rate drop and adjust the completion time again. Its no different then jumping between a learning clone with attribute implants and your combat clone.
You are not losing SP. i jump from one clone to another, both have the same base attributes, and it adds 2hours to the current skill for no reason. I rearrange Skills 10 Slots down the queue List,...the actual skill on top changes up 6hours. The Skill shows me 11Days 51min with a +10 Booster that expires in 1min - +10 Booster runs out, and it recalculates 11Days 7Hours - i re-Enject another +10 immedeatily and it shows me 10Days 6hours You just press the start/stop Training Button - and current skill adds hours to the remaining Time So please don-¦t tell me it-¦s okay. Not everyone has empty combat clones...we talk about the equal base attributes.
If you believe there is an issue please file a support ticket and the GM's will take a look.
ISD Max Trix
Lieutenant
Community Communication Liaisons (CCLs)
Interstellar Services Department
I do not respond to Evemails.
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Maneila Bekas
Aliastra Gallente Federation
3
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Posted - 2016.10.24 18:59:27 -
[16] - Quote
yes i did, thanks.
Outnumbered, Outgunned
You have the Choice *Overheat your MWD and fly directly into the enemy pack with Guns blazing...and then, that silent moment only one Server Tick away...
"CYNO UP, CYNO UP - JUMP JUMP JUMP - Primary is ..."
*A BRAVE HERO
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Khanid Voltar
Ministry of War
72
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Posted - 2016.10.24 22:19:45 -
[17] - Quote
Maneila Bekas wrote: Maybe it has something to Do when you have Biology V or the Boosters last longer that 24Hours....
I'm leaning towards this. Perhaps it is something to do with Jump Cloning too?
In my original clone it seemed to be working fine, circa 8-16h reduced training time depending on what level biology was trained to (I have it to 5). But midway through the last accelerator I switched clones to another one.
I just had an accelerator expire and applied the new one but only 8h came off the total skill time, not circa 16 as I was expecting.
It is still 8h quicker than it was so it is still a bonus, just not quite the bonus I was expecting.
Eveboard
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Khanid Voltar
Ministry of War
72
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Posted - 2016.10.24 22:39:28 -
[18] - Quote
ISD Max Trix wrote:Ok, Not a Bug.
The Estimated Completion time is based off your current SP Rate, Which changes based on booster and implants you are using. When the booster is active it increases your SP rate, the systems sees that the rate has increased and adjust the time to completion. Once the booster expires, the system sees your rate drop and adjust the completion time again. Its no different then jumping between a learning clone with attribute implants and your combat clone.
You are not losing SP.
Since when did ISD become the arbiter of whether there is a bug or not? You may be the forum police... but that is literally it.
Eveboard
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Khanid Voltar
Ministry of War
72
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Posted - 2016.10.24 22:50:48 -
[19] - Quote
Solonius Rex wrote:[quote=Maneila Bekas]I dont know where to start. Your brain is broken. Logic and reason would dictate that the boosters calculate for the entire skill and not just for the however minutes left before it expires.
It is your brain that is broken then friend. Because that is not the way it works.
Eveboard
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Khergit Deserters
Crom's Angels
4697
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Posted - 2016.10.24 22:54:21 -
[20] - Quote
Even worse, these Blood Raider caps make you grow neatly trimmed sideburns. (See photo, left). Or maybe they come with sideburns attached to them. Either way, whether you had hair before or a cue ball head, the sideburns are mandatory. Damn Sani Sabik weirdos and their trolling baseball cap drops!
Start the bubble machine!
-Lawrence Welk
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Maneila Bekas
Aliastra Gallente Federation
3
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Posted - 2016.10.24 23:33:34 -
[21] - Quote
well you cant measure the bonus in hours, who knows what skill is actually trained. Maybe a 3D Skill or a 12D Skill....
Its Skillpoints per Minute.
100% Bonus to the MainAttribut that is needed for the skill (with a +10 its 10more SP per minute) and 50% Bonus to the Secodary Attribute needed for the skill ( so another +5 per minute)
+15more XP per Min 10+ Booster and +18XP more per Min with a 12+ Booster
if you feed your Character for 30Days and inject a +10 instantly it should be something like 648.000 XP Or 777.600 more XP if you use +12Boosters for 30Days
Outnumbered, Outgunned
You have the Choice *Overheat your MWD and fly directly into the enemy pack with Guns blazing...and then, that silent moment only one Server Tick away...
"CYNO UP, CYNO UP - JUMP JUMP JUMP - Primary is ..."
*A BRAVE HERO
|
Maximus Martinus
Non-Aligned Stellar Trading
22
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Posted - 2016.10.25 16:05:53 -
[22] - Quote
Can any of you mathematicians tell me why these 24 hour boosts last for 38 hours and 24 mins (approx) on one of my characters?
MM
We are here to educate and amuse
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Violet Hurst
Fedaya Recon
108
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Posted - 2016.10.25 16:09:12 -
[23] - Quote
Maximus Martinus wrote:Can any of you mathematicians tell me why these 24 hour boosts last for 38 hours and 24 mins (approx) on one of my characters?
MM
The biology skill buffs booster duration. |
Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
18811
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Posted - 2016.10.25 16:11:34 -
[24] - Quote
Maximus Martinus wrote:Can any of you mathematicians tell me why these 24 hour boosts last for 38 hours and 24 mins (approx) on one of my characters?
MM less hair to defuse through?
Praposal:Un-F**k Locator Agents
Praposal:Un-F**k NPC Corps
=]|[=
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Maximus Martinus
Non-Aligned Stellar Trading
22
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Posted - 2016.10.25 17:09:52 -
[25] - Quote
Thank you for the info, perhaps I'll train biology to level 4 in that case.
Hair - I vaguely recall it from a long time ago.
MM
We are here to educate and amuse
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Kolmogorow
Freedom Resources
250
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Posted - 2016.11.01 00:01:36 -
[26] - Quote
Hmmmm, I just got around 36.000 skill points subtracted after a booster ran out. Then I injected a new one but the SPs didn't change, still 36.000 SPs less. The old value was correct according to the SP/min formula, the new one is wrong. I also tried to pause the skill queue and to start it again, logged off and logged on again but the subtracted SPs didn't come back.
If that's really only a UI bug since last year (as somebody said above) it must be either a new UI problem or a regression or whatever since allegedly the old bug has been fixed already a year ago. I've submitted a bug report.
Did somebody else observe this as well? Booster running out and skill points on the currently trained skill dropping? (With Bio 5, if that should matter.)
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Scipio Artelius
The Vendunari End of Life
45289
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Posted - 2016.11.01 00:15:43 -
[27] - Quote
Maximus Martinus wrote:Thank you for the info, perhaps I'll train biology to level 4 in that case.
Hair - I vaguely recall it from a long time ago.
MM Level 3 is about a 2 hour train, so training to 3 gives you a large benefit as each level is 20% extra duration, so around 4hr 48 min extra.
Level 4 will be about a 17 hour train, so only worth it if you use at least 4 boosters after you have trained it (so that you make back the time). Worth it if you have boosters through to 1 December when they will expire, but if you only have a couple, then level 3 is enough.
Ignore all that if you use combat boosters. Level 5 is awesome.
Come Win At Eve - Join The Vendunari
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SkyFlyer
Destructors United
120
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Posted - 2016.11.06 10:47:35 -
[28] - Quote
Kolmogorow wrote:Hmmmm, I just got around 36.000 skill points subtracted after a booster ran out. Then I injected a new one but the SPs didn't change, still 36.000 SPs less. The old value was correct according to the SP/min formula, the new one is wrong. I also tried to pause the skill queue and to start it again, logged off and logged on again but the subtracted SPs didn't come back. If that's really only a UI bug since last year (as somebody said above) it must be either a new UI problem or a regression or whatever since allegedly the old bug has been fixed already a year ago. I've submitted a bug report. Did somebody else observe this as well? Booster running out and skill points on the currently trained skill dropping? (With Bio 5, if that should matter.)
Yes, I'm experiencing the exact same behavior. Doesn't look like a UI bug, the SP do drop. I opened a support ticket, awaiting answer. |
Kolmogorow
Freedom Resources
271
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Posted - 2016.11.06 13:17:37 -
[29] - Quote
SkyFlyer wrote:Kolmogorow wrote:Hmmmm, I just got around 36.000 skill points subtracted after a booster ran out. Then I injected a new one but the SPs didn't change, still 36.000 SPs less. The old value was correct according to the SP/min formula, the new one is wrong. I also tried to pause the skill queue and to start it again, logged off and logged on again but the subtracted SPs didn't come back. If that's really only a UI bug since last year (as somebody said above) it must be either a new UI problem or a regression or whatever since allegedly the old bug has been fixed already a year ago. I've submitted a bug report. Did somebody else observe this as well? Booster running out and skill points on the currently trained skill dropping? (With Bio 5, if that should matter.) Yes, I'm experiencing the exact same behavior. Doesn't look like a UI bug, the SP do drop. I opened a support ticket, awaiting answer.
Thanks for confirmation (and from such a forum legend! ). The behaviour repeats with every new booster. In the meantime, I don't believe either that it's just a UI problem. My bug report is still on status "open", no reply yet.
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Sobaan Tali
Caldari Quick Reaction Force
1075
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Posted - 2016.11.07 04:50:45 -
[30] - Quote
Khergit Deserters wrote:Even worse, these Blood Raider caps make you grow neatly trimmed sideburns. (See photo, left). Or maybe they come with sideburns attached to them. Either way, whether you had hair before or a cue ball head, the sideburns are mandatory. Damn Sani Sabik weirdos and their trolling baseball cap drops!
Yeah, I heard about the hats pulling out the "Fallout helmet" logic on people's beautiful wigs. Sad day it is indeed.
"Tomahawks?"
"----in' A, right?"
"Trouble is, those things cost like a million and a half each."
"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."
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