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Halcyon Ingenium
Warm Holes
69
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Posted - 2011.12.23 08:01:00 -
[31] - Quote
Jimi Crackcorn wrote:Nothing major but I was thinking it'd be really cool if when you were training a specific skill, you could get a little bit of extra SP each time you used whatever that skill was for. So like if you were training Drones and you used your drones to perform a task you'd get a little sp for it, but ONLY if that was the skill that was actively training.
Obviously it wouldn't be much but it'd be something to give the people that actually do play the game a little edge over those people that just log in, queue skills, and log off and it might even give those people a reason to actually play vs afking. Of course the current mechanics wouldn't change at all, just something to add on top of it.
Is this a cool idea or am I just dumb?
You're just dumb.
That which always was, and is, and will be everlasting fire, the same for all, the cosmos, made neither by god nor man, replenishes in measure as it burns away. -Heraclitus |
Akrasjel Lanate
Naquatech Conglomerate
255
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Posted - 2011.12.23 08:52:00 -
[32] - Quote
No, go away. |
Lexmana
Imperial Stout
110
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Posted - 2011.12.23 08:58:00 -
[33] - Quote
No. Just no.
And we already have ISK grinding. Also, with those ISK you can buy implants that increase SP gain or pimp your ship for a similar advantage as SP.
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Ai Shun
State War Academy Caldari State
72
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Posted - 2011.12.23 09:19:00 -
[34] - Quote
Jimi Crackcorn wrote:So because it couldn't work on all skills, it shouldn't be available for any.. that makes sense I guess. Case closed! Sorry for being so sarcastic tonight but damn. I didn't think one thread could attract so much stupid. I completely respect valid arguments, like Disdaine, you can at least tell she's thinking, but this is just sad.
It started stupid, that is the core problem.
EVE has a skill point system.
EVE does not have an experience point system.
Part of the beauty of EVE is that you can spray and walk away; and come back two weeks later with that skill you wanted. It also means you can choose a specific set of skills and once you have those trained, you are on equal footing with somebody else with those skills.
That type of mechanism would put me off EVE Online.
I can play this game and enjoy it and know that the "leveling" process is taking care of itself. This means players, myself included, can focus on the game play we enjoy. Now you want to add a system where that "leveling" grind from other MMOs comes to EVE. You would HAVE to be actively using the skills you are training to speed up their training.
So no, I think your idea smacks of GearScore style retardation. I would not want to see anything remotely resembling it in EVE Online. Thank you.
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Indahmawar Fazmarai
The I and F Taxation Trust
16
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Posted - 2011.12.23 09:28:00 -
[35] - Quote
No and no and no and no. And I mean no.
EVE is almost unique in that it won't reward level grinding and so a casual player can be as skill-proficent as a guy who only unhooks for downtime.
Change that and kiss EVE goodbye.
I actually wonder wether the OP is trolling us, honestly. |
Jaroslav Unwanted
Brutor Tribe Minmatar Republic
153
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Posted - 2011.12.23 09:31:00 -
[36] - Quote
Indahmawar Fazmarai wrote:No and no and no and no. And I mean no. EVE is almost unique in that it won't reward level grinding and so a casual player can be as skill-proficent as a guy who only unhooks for downtime. Change that and kiss EVE goodbye. I actually wonder wether the OP is trolling us, honestly.
And i wonder if you actually read it.
Its like that simple Current SP system stays You get extra 1000 or so SP max per day at one skill ... Lets say you fly caracal got assault launchers there. got light missiles to III and you shoot with it and if you are persistant and do that 26 hr that day it will grow by 1000 SP .. big deal NO
But as it is really pointless its not necessary or needed |
ShahFluffers
Ice Fire Warriors
225
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Posted - 2011.12.23 09:43:00 -
[37] - Quote
Jimi Crackcorn wrote:gfldex wrote:That used to be in beta. When cunning individual where spending the night shooting roids with a civilian railgun CCP decided that's not the route to take. Gosh you people really don't think outside the box here do you? 1. Civilian modules would be restricted. 2. Weapon skills would actually require you to be in combat with a ship, not a rock. 3. Like someone already suggested, there could be daily limits. I still think it seems really cool and can't think of a thing wrong with it.
Read between the lines.
- it doesn't matter whether or not people are restricted from using civilian weapons to "train"... guns that use ammo can either be macro'ed/botted or have a stack of coins put on the F1 key. With lasers (both combat and mining) don't even "need" ammo and can fired for as long as you are "cap stable."
- You can put two ships... at a "deathstar" POS... shooting at each other (with drones, guns, missiles, etc)... with either cap-stable self-repping fits or with cap stable logistics ships repping the shooting ships... and keep this up to grind the maximum amount of skillpoints.
- Make the SP allotment too low, and it isn't worthwhile... so why add it at all? Make the SP allotment give any significant amount... EVERYONE will do it to remain "competitive" (and guess which players have more access to "deathstar" POSs and "safe space"??)
Overall, the problems are that it your idea is EXTREMELY exploitable (even though macros and bots are illegal, it doesn't mean we can ignore them when creating a new mechanic... that's just ignorant), it detracts from day-to-day gameplay (ex: "can't come on a roam guys, gotta grind up my large laser SP a bit"), and you'll find that the idea just isn't very well received by many players on the grounds of "principle." "Just because I seem like an idiot, doesn't mean I am one." ~Unknown |
QFX
SniggWaffe Band of Abos
3
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Posted - 2011.12.23 09:47:00 -
[38] - Quote
I think it should be by actually using the ships/modules that you would get experience. The amount of time using it would give you sp on those skills until a max of 5 levels as it is. |
Othran
Brutor Tribe Minmatar Republic
75
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Posted - 2011.12.23 10:33:00 -
[39] - Quote
It was like this in 2003. It got exploited to hell and back by virtually the entire server population.
Not going to happen again. Ever. |
Crumplecorn
Eve Cluster Explorations
134
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Posted - 2011.12.23 10:44:00 -
[40] - Quote
Learning skills were basically this (an optional way to learn faster), except that learning skills were a good idea and this is a terrible one.
Learning skills got removed because a significant portion of EVE's playerbase are idiot minmaxers, and a lot of noobs were fooled by stories from these idiots.
So even if CCP were dumb enough to add this, it would only get removed down the line because it would add another decision for people to make. [img]http://desusig.crumplecorn.com/sig.php?r=*rnd*[/img] Desusigs can be seen on the terribad new forums using bbcode enabling script (scroll down to my post for sig rotation) |
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Jade Constantine
Jericho Fraction The Star Fraction
1027
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Posted - 2011.12.23 10:44:00 -
[41] - Quote
Othran wrote:It was like this in 2003. It got exploited to hell and back by virtually the entire server population.
Not going to happen again. Ever.
I was about to say that I remembered it used to have something like this back in 2003. The irony was the gameplay documentation was so bad virtually nobody knew about it :)
I (for example) only really developed my mechanics skill by swapping cargo expanders for overdrives at either end of a plutonium run and didn't realize what was going on till much later.
But its a bit of a crappy idea. Once you know how to trigger xp reward its always exploitable. Look at how many cheesy things people are doing in Skyrim to level their abilities.
The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom. Jericho Fraction is Recruiting! |
March rabbit
Ganse Shadow of xXDEATHXx
49
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Posted - 2011.12.23 10:45:00 -
[42] - Quote
Jimi Crackcorn wrote:Disdaine wrote:Even if implemented in a restricted form it would be seen as pretty much mandatory to log in and actively train your character each day. What makes you say it would be mandatory? You know: exactly the same arguments were given some time to remove learning skills.
People said: you MUST train all learning skills to 5 before you even START TO PLAY this game. Elsewere you are loose SP collecting race.
Was is stupid? I sure it was. Because me personally have never had any learning skill at 5 and i still play this game after 2 years. And have enough SP to play how i like.
Were people listening to those cries? They were. And today we don't have learning skills.
The same thing was said about mission types and agents. Result: system was "simplified".
People always choose to bot or grind. And this idea will make new bots and grinders for sure.
-1 for it.
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Jowen Datloran
Science and Trade Institute Caldari State
170
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Posted - 2011.12.23 10:55:00 -
[43] - Quote
Jade Constantine wrote:Othran wrote:It was like this in 2003. It got exploited to hell and back by virtually the entire server population.
Not going to happen again. Ever. I was about to say that I remembered it used to have something like this back in 2003. The irony was the gameplay documentation was so bad virtually nobody knew about it :) I (for example) only really developed my mechanics skill by swapping cargo expanders for overdrives at either end of a plutonium run and didn't realize what was going on till much later. But its a bit of a crappy idea. Once you know how to trigger xp reward its always exploitable. Look at how many cheesy things people are doing in Skyrim to level their abilities. Gaining extra skill points through usage was indeed implemented in the very early days of EVE. My Afterburner skill shot through the roof, I remember.
Funny how people propose a system that has already been tried and dismissed. Maybe we should get some suggestion on super highways going again. Mr. Science & Trade Institute, EVE Online Lorebook-á |
Othran
Brutor Tribe Minmatar Republic
75
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Posted - 2011.12.23 11:06:00 -
[44] - Quote
Jade Constantine wrote:Othran wrote:It was like this in 2003. It got exploited to hell and back by virtually the entire server population.
Not going to happen again. Ever. I was about to say that I remembered it used to have something like this back in 2003. The irony was the gameplay documentation was so bad virtually nobody knew about it :) I (for example) only really developed my mechanics skill by swapping cargo expanders for overdrives at either end of a plutonium run and didn't realize what was going on till much later. But its a bit of a crappy idea. Once you know how to trigger xp reward its always exploitable. Look at how many cheesy things people are doing in Skyrim to level their abilities.
The classic was the Afterburner skill. I'm pretty certain that nobody in 2003 actually used the (current) training system to get that past L2.
Amusingly I told you about the system way back in Phoenix Alliance days (my alt was a RKK director then, rented their first Venal office). I remember your plutonium runs well :) |
Othran
Brutor Tribe Minmatar Republic
75
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Posted - 2011.12.23 11:10:00 -
[45] - Quote
Jowen Datloran wrote:Funny how people propose a system that has already been tried and dismissed. Maybe we should get some suggestion on super highways going again.
Yay, lets all go back to Yulai to trade
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Jade Constantine
Jericho Fraction The Star Fraction
1027
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Posted - 2011.12.23 11:58:00 -
[46] - Quote
Othran wrote:Jade Constantine wrote:Othran wrote:It was like this in 2003. It got exploited to hell and back by virtually the entire server population.
Not going to happen again. Ever. I was about to say that I remembered it used to have something like this back in 2003. The irony was the gameplay documentation was so bad virtually nobody knew about it :) I (for example) only really developed my mechanics skill by swapping cargo expanders for overdrives at either end of a plutonium run and didn't realize what was going on till much later. But its a bit of a crappy idea. Once you know how to trigger xp reward its always exploitable. Look at how many cheesy things people are doing in Skyrim to level their abilities. The classic was the Afterburner skill. I'm pretty certain that nobody in 2003 actually used the (current) training system to get that past L2. Amusingly I told you about the system way back in Phoenix Alliance days (my alt was a RKK director then, rented their first Venal office). I remember your plutonium runs well :)
Heh yeah, those were the wild west days of eve online really, no warp to zero, no warp core stabs, 130m isk (all your worldly assets) in the cargo bay of a bestower hoping to make 20m isk a round trip through 20 systems of 0.0 :)
The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom. Jericho Fraction is Recruiting! |
Kuronaga
Controlled Substance
35
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Posted - 2011.12.23 12:00:00 -
[47] - Quote
And people thought my posts were bad.... |
Arthur Frayn
Deep Core Mining Inc. Caldari State
61
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Posted - 2011.12.23 12:27:00 -
[48] - Quote
Already you can eventally get all the skillpoints you want. Don't try to "fix" what aint broken. |
mogwai
Gremlin Industries
7
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Posted - 2011.12.23 12:28:00 -
[49] - Quote
Jade Constantine wrote:Othran wrote:It was like this in 2003. It got exploited to hell and back by virtually the entire server population.
Not going to happen again. Ever. I was about to say that I remembered it used to have something like this back in 2003. The irony was the gameplay documentation was so bad virtually nobody knew about it :) I (for example) only really developed my mechanics skill by swapping cargo expanders for overdrives at either end of a plutonium run and didn't realize what was going on till much later. .
I know the feeling.... logged in one day and thought to myself 'i dont remember training mechanic to lvl 5' and then found out later what had happened |
seany1212
eXceed Inc. No Holes Barred
35
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Posted - 2011.12.23 12:32:00 -
[50] - Quote
Jimi Crackcorn wrote:Landrae wrote:no, just no. Eve is great because its the only game that doesnt have a gaytarded leveling system. Well that's a very well thought out and persuasive post you've got there. I know it convinced me!
It doesn't need to convince you, the current method has 8 and a half years of working behind it, last thing eve needs is a grinding system resulting in a WoW in space clone. Go back to WoW? |
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Drew Solaert
University of Caille Gallente Federation
19
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Posted - 2011.12.23 12:37:00 -
[51] - Quote
200th time I've seen this said.
200th time I've said "I'd just afk all day in a Apoc shooting a roid to level Large Pulse Spec to 5 for the shiggles" |
Signal11th
336
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Posted - 2011.12.23 12:44:00 -
[52] - Quote
No, ever God Said "Come Forth and receive eternal life!"-á I came second and won a toaster. |
Signal11th
336
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Posted - 2011.12.23 12:44:00 -
[53] - Quote
these forums suck donkey balls for double posting! God Said "Come Forth and receive eternal life!"-á I came second and won a toaster. |
Azahni Vah'nos
Vah'nos Family
155
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Posted - 2011.12.23 12:48:00 -
[54] - Quote
The system we have in EVE is so bad that Sony is stealing it for PlanteSide 2 ... shocking I know.
Once upon a time I thought that a skill degradation mechanic for the skills you haven't used in a while would make things a little more interesting, but had to concede that even that would get abused through macroing and botting. I'm yet to see an experience based system that hasn't been abused.
Nex (Cash Shop)-á/ Aurum - removing sand from the sandbox since Incarna. Currently the only use for aurum is to buy virtual items in the in-game store, but Cockerill expects to expand its uses in the future. |
Dbars Grinding
Garoun Investment Bank Gallente Federation
77
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Posted - 2011.12.23 13:22:00 -
[55] - Quote
80 days till i can fly a sleipnir!!! -___-
This doesnt retain new players in any way shape or form. |
Takseen
University of Caille Gallente Federation
89
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Posted - 2011.12.23 13:34:00 -
[56] - Quote
Its pretty bad in most other games that had that system. Most notably in Oblivion, where the best way to level most skills involving some mechanism to hold the relevant action button down and going afk for hours. Or in LOTRO, where I used to just spam my skills every time they came off cooldown in order to earn the relevant deed faster. Its definitely not fun, and its not even especially realistic. Repetition of mundane tasks only gets you so far, and besides we're all supposed to be learning via Matrix style skill injection anyway. |
Hauling Hal
The Black Ops
33
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Posted - 2011.12.23 14:49:00 -
[57] - Quote
I'd like a blue pointy hat, a shiny wooden stick and a nice cloak, too. |
Shukuzen Kiraa
0uter Ring Excavations Outer Ring Excavations Syndicate
1
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Posted - 2011.12.23 15:38:00 -
[58] - Quote
Jimi Crackcorn wrote:Nothing major but I was thinking it'd be really cool if when you were training a specific skill, you could get a little bit of extra SP each time you used whatever that skill was for. So like if you were training Drones and you used your drones to perform a task you'd get a little sp for it, but ONLY if that was the skill that was actively training.
Obviously it wouldn't be much but it'd be something to give the people that actually do play the game a little edge over those people that just log in, queue skills, and log off and it might even give those people a reason to actually play vs afking. Of course the current mechanics wouldn't change at all, just something to add on top of it.
Is this a cool idea or am I just dumb?
There would be even more bots out there if this was how it worked. I think it works fine the way it is personally. |
Ghoest
38
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Posted - 2011.12.23 15:42:00 -
[59] - Quote
Landrae wrote:
no, just no. Eve is great because its the only game that doesnt have a gaytarded leveling system.
This Wherever You Went - Here You Are |
Callic Veratar
Power of the Phoenix
103
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Posted - 2011.12.23 15:55:00 -
[60] - Quote
Dbars Grinding wrote:80 days till i can fly a sleipnir!!! -___- This doesnt retain new players in any way shape or form.
Sure it does. I don't know a single new player that can make 3M per day without help. Nor do I know of any brand players that are blind enough to think that they should be able to fly every ship on day 1.
When I was new, I decided that one day I would fly a Machariel. It took me about a year, but eventually I bought one. Goals are what gets people to stay, not what drives them off. |
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