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Nevyn Auscent
Broke Sauce
3684
|
Posted - 2016.10.28 01:55:27 -
[31] - Quote
Selnix wrote: The third was driven solely by a bonus passed down based on your leadership skills regardless of what links you fitted m8.
Yes, I'm aware of that, but unless I'm really misremembering the new link, it gives more than the 15% you could get from the old skills. So you are asking for a net buff. |

Raz Xym
The Graduates The Initiative.
12
|
Posted - 2016.10.28 14:35:49 -
[32] - Quote
I will be very disappointed if I am no longer able to fly command ships. Taking away functionality and forcing players to priority train or spend money on a ship skills is not a good idea. I know I will view it as a money grab hoping all the older players will be lazy and buy injectors. |

Nevyn Auscent
Broke Sauce
3686
|
Posted - 2016.10.28 19:38:45 -
[33] - Quote
Raz Xym wrote:I will be very disappointed if I am no longer able to fly command ships. Taking away functionality and forcing players to priority train or spend money on a ship skills is not a good idea. I know I will view it as a money grab hoping all the older players will be lazy and buy injectors. It's about 3 days training if you didn't have any of the specific leadership skills trained I believe. Not 'significant' but it's very lacking in warning if that's what they are going through with. |

Sylvia Kildare
Center for Advanced Studies Gallente Federation
18
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Posted - 2016.10.29 01:35:17 -
[34] - Quote
CCP Fozzie wrote:Hello everyone! This thread will be about the changes to Command Ship skill requirements planned for the Ascension expansion this November.
Earlier in the development cycle we had been investigating making stat changes to the Command Ships at the same time as this release, but after further investigation we have decided to hold off on stat and bonus changes for now. We'll observe how the Command Burst introduction changes the meta around these ships and make changes informed by that information in the near future.
But... but...
"Blog three will focus on the balance tweaks being made to combat-focused boosting ships to release alongside the new system."
What happened to blog three. ;_;
There's even an extra week. The ships themselves are receiving no PG/CPU/slot layout changes... no tank or DPS or application buffs for them being on-grid? ... look, ofc overbuffing them now would just lead to a nerf later on (see t3dds, esp. confessor and svipul), but... not making any changes to the ships themselves while they come from off-grid to on-grid is... um... not good. |

Sylvia Kildare
Center for Advanced Studies Gallente Federation
18
|
Posted - 2016.10.29 01:43:33 -
[35] - Quote
oiukhp Muvila wrote:Brown Pathfinder wrote:Fozzie can't you give CS 3 rig slots? And give extra mid +1 across the board? Why should a Command Ship be the only Tech II ships to have three rig slots? The whole point of limiting Tech II ships to two rig slots was to give Tech I ships some advantage over Tech II ships.
There's no need to give Command Ships three rigs. CCP just needs to keep it where Command Ships can use 3 warfare links/command bursts at the same time instead of downgrading us to 2 links/bursts like they talked about in the first devblog.
Now that it seems we're getting this forum thread instead of the devblog that first devblog promised... not sure if it'll ever be fully gone over until a balance pass many months from now. ;_;
elitatwo wrote:Or you could ask 5 buddies to fly battlecruisers to spit the links on you.
The question remains, why do we need wing command 4 when we have a gang of 6 pilots, not 50000?
Just a question, no worries. Command ships are so overprices now that nobody but overpaid carebears and blob-muppets would want to fly them anyway.
Wing Command will have nothing to do with the size of fleet come November 15th.
Leadership + Wing Command + Fleet Command are going to increase the boosting sphere range. They threw WC 4 in there to replace the armor/shield/info/skirmish requirements, it's quite the decrease in training time. Sure, the WC 4 requirement makes no sense, but it's much less training time for newbros to boosting, so meh, I've no problem with the swap skills-requirement-wise.
I just want my Eos and Claymore to perform better on grid than the current editions do, and apparently we aren't going to get that when we have to come on grid. Ah well. |

elitatwo
Eve Minions O.U.Z.O. Alliance
1442
|
Posted - 2016.10.29 01:56:14 -
[36] - Quote
Raz Xym wrote:...I know I will view it as a money grab hoping all the older players will be lazy and buy injectors.
What in the world of warcr- errm New Eden gave you the idea that we are lazy?
Do you really think I would waste any currency to make a lobotomy for a 6 day skill, after training for more than a decade??
Eve Minions is recruiting. Learn from about pvp, learn about ships and how to fly them.
This is the law
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Celthric Kanerian
Ascendance Of New Eden Workers Trade Federation
852
|
Posted - 2016.10.29 13:45:54 -
[37] - Quote
Really good change considering how the command skills themselves takes +50 days to train for. |

Ele Rebellion
Yugoimport SDPR
72
|
Posted - 2016.10.30 17:26:52 -
[38] - Quote
Fozzie:
What will happen to pilots that have the Command ship injected/trained but do not have the Wing Command skill trained?
Will we have to train wing command to fly the command ships? |

Tjak Erattic
Funky Monkey Business
4
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Posted - 2016.11.04 16:49:20 -
[39] - Quote
Ok so with these large changes to how command boosts work... im sure there are many of us who have no interest in on grid boosting... therefore would have never trained it..
Are you going to refund all our Leadership sp so we can choose?
Im sure the months/years of sp in leadership that is no longer wanted would be better used somewhere else now..
YOU made the changes... we did the training BEFORE.
We should be given a choice what to do with it now! |

Tyberius Franklin
Federal Navy Academy Gallente Federation
2005
|
Posted - 2016.11.04 18:15:35 -
[40] - Quote
Tjak Erattic wrote:Ok so with these large changes to how command boosts work... im sure there are many of us who have no interest in on grid boosting... therefore would have never trained it..
Are you going to refund all our Leadership sp so we can choose?
Im sure the months/years of sp in leadership that is no longer wanted would be better used somewhere else now..
YOU made the changes... we did the training BEFORE.
We should be given a choice what to do with it now! Look at the number of skill, ship and mechanics changes since refunding SP became doable. Look at the number of refunds issued in that time. What do you think the answer to your question is? |

Lugh Crow-Slave
3285
|
Posted - 2016.11.05 12:45:59 -
[41] - Quote
lol so now i have 6 more ships i'm grandfathered into w/o proper skills. i swear if any newbro saw my acc they would think i was some sort of hacker
BLOPS Hauler
|

Def Monk
Phoenix Naval Operations Phoenix Naval Systems
13
|
Posted - 2016.11.07 20:15:08 -
[42] - Quote
Ele Rebellion wrote:Fozzie:
What will happen to pilots that have the Command ship injected/trained but do not have the Wing Command skill trained?
Will we have to train wing command to fly the command ships? Also wish to know this. I don't even have wing command injected since I don't generally use the command capabilities of command ships on my main - just their combat capabilities.
EDIT: Likewise, will the mastery requirements change to reflect this as well? |

Rowells
ANZAC ALLIANCE Mercenary Coalition
3134
|
Posted - 2016.11.07 23:38:00 -
[43] - Quote
Def Monk wrote:Ele Rebellion wrote:Fozzie:
What will happen to pilots that have the Command ship injected/trained but do not have the Wing Command skill trained?
Will we have to train wing command to fly the command ships? Also wish to know this. I don't even have wing command injected since I don't generally use the command capabilities of command ships on my main - just their combat capabilities. EDIT: Likewise, will the mastery requirements change to reflect this as well? Assuming it goes like last time, if you already have CS trained a little bit, you can still utilize the skill and train it further afterwards. |

Sean Crees
Sean's Safe Haven
37
|
Posted - 2016.11.08 23:31:17 -
[44] - Quote
It would have been really nice to have learned this a little earlier, like a month or two ago, before i spent that extra month of "savings" training skills i thought i would need because you kept delaying this information until the very last moment.
Any chance i can get my A/I skills i trained in the last month refunded to me since i don't need them anymore? |

Mafone
The Dark Space Initiative Scary Wormhole People
4
|
Posted - 2016.11.12 10:50:53 -
[45] - Quote
So after all this messing around the original dev blog on combat links and ships which starts with 'make on grid great again' should actually read make carebear command ships op & nerf everything else.
Rorquals that can tank super carrier & dread dps - check Orca 't1 command ships' that can run double the links of t2 combat ships - check Links having to be n grid - finally a good thing Links themselves nerfed into the ground in effect, duration and range - check Skills for command ships dumbed down - except for players who previously could fly them & now can't - check Tanks & effectiveness of what are supposed to be t2 specialist combat ships nerfed - check Passive leadership skills removed - check
In summary ccp doesn't like combat links but more than happy to pander to mining Care Bears
Renaming eve online to carebear online - coming soon |

sero Hita
Science and Trade Institute Caldari State
277
|
Posted - 2016.11.12 10:58:07 -
[46] - Quote
Mafone wrote:So after all this messing around the original dev blog on combat links and ships which starts with 'make on grid great again' should actually read make carebear command ships op & nerf everything else.
Rorquals that can tank super carrier & dread dps - check Orca 't1 command ships' that can run double the links of t2 combat ships - check Links having to be n grid - finally a good thing Links themselves nerfed into the ground in effect, duration and range - check Skills for command ships dumbed down - except for players who previously could fly them & now can't - check Tanks & effectiveness of what are supposed to be t2 specialist combat ships nerfed - check Passive leadership skills removed - check
In summary ccp doesn't like combat links but more than happy to pander to mining Care Bears
Renaming eve online to carebear online - coming soon
The answer to: What is a hyperbole.
"I'm all for pvp, don't get me wrong. I've ganked in Empire, blobed in low sec. Got T-shirts from every which-where.. But to be forced into a pvp confrontation that I didn't want is wrong ccp." RealFlisker
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Je'ron
The Happy Shooters
4
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Posted - 2016.11.13 15:10:19 -
[47] - Quote
Rowells wrote:Def Monk wrote:Ele Rebellion wrote:Fozzie:
What will happen to pilots that have the Command ship injected/trained but do not have the Wing Command skill trained?
Will we have to train wing command to fly the command ships? Also wish to know this. I don't even have wing command injected since I don't generally use the command capabilities of command ships on my main - just their combat capabilities. EDIT: Likewise, will the mastery requirements change to reflect this as well? Assuming it goes like last time, if you already have CS trained a little bit, you can still utilize the skill and train it further afterwards.
Just checked this on Sisi. You only need the top level skills: CS 1 and Racial BC 5 to fly/undock the ships. Missing skills for CS 1 (possible) and Racial BC 5 (not sure it this is possible) do not restrict to fly command ships or train higher level CS skills |

Wit Zomb
LE CENTRE OMEGA Continuum Production
0
|
Posted - 2016.11.16 20:16:00 -
[48] - Quote
hello ccp,
Why u didn't reset all the Leadership (Fleet support) sp that we spend? So we can put them where we want. So we can decide if your changes are still matching with our gameplay. Lot of people trained this long command ship just to pilot a t2 battlecruiser, they sacrificed time to train useless skills for them...and now u steal their time ;..; we all know that time is money for u. U talked about 1 month? 20 euros ... (+ 5 days to skill wing command now)
Don't steal money to your fans, this is vileness
Ps: not the first time so all my paid accounts are closed now |

Frostys Virpio
Yet another corpdot.
2974
|
Posted - 2016.11.16 21:04:33 -
[49] - Quote
Wit Zomb wrote:hello ccp,
Why u didn't reset all the Leadership (Fleet support) sp that we spend? So we can put them where we want. So we can decide if your changes are still matching with our gameplay. Lot of people trained this long command ship just to pilot a t2 battlecruiser, they sacrificed time to train useless skills for them...and now u steal their time ;..; we all know that time is money for u. U talked about 1 month? 20 euros ... (+ 5 days to skill wing command now)
Don't steal money to your fans, this is vileness
Ps: not the first time so all my paid accounts are closed now
Skills only get refunded when they lose absolutely all possible use. This is not the case with leadership skills so no refund. |

Pointyopjects
PIMPS.N.PUSHERS
0
|
Posted - 2016.11.17 06:36:17 -
[50] - Quote
This pilot only fly Command Ships / Industrial command ships.
I like the (on grid) buffing.
I HATE:
The removal of passive skill bonuses is a direct nerf of my character. The removal of command modules from 3 to 2 is a nerf of my ship. The use of charges is a nerf of my wallet.
On top of that cake you put a big Isk bill and training time for the new skills I will need.
|

LiteralCookie
Repubblica Indipendente di Genova EVIAN NATION
0
|
Posted - 2016.11.28 15:12:38 -
[51] - Quote
Celeste Benal wrote:Wing Command 4 was not required before? I do not think it should be required at all. Agreed. I spent alot of time training those skills, and I have Wing Command 1. I think it's ridiculous that your going to force me to train it to 4 before I can fly my Command Ship. |

Ziranda Hakuli
Brutor Tribe Minmatar Republic
160
|
Posted - 2017.01.02 10:43:46 -
[52] - Quote
I am just sad that with all the command ship changes the faction warfare links are rather useless. oh well i just put those clones in a dark corner and figure out a new set of clones to play with till those implant become worth wild to play with again some time in the future
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Malcanis
Vanishing Point. The Initiative.
18296
|
Posted - 2017.01.05 16:37:48 -
[53] - Quote
Ziranda Hakuli wrote:I am just sad that with all the command ship changes the faction warfare links are rather useless. oh well i just put those clones in a dark corner and figure out a new set of clones to play with till those implant become worth wild to play with again some time in the future
"Useless"?
You may not be aware, but they are active modules still. You'll need to press F6-F8 occasionally for best results. Then they're very useful indeed.
"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."
Grath Telkin, 11.10.2016
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