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Marquis Dean
The Last Thing You'll Ever See
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Posted - 2007.03.27 15:16:00 -
[31]
Originally by: Alesandra Edited by: Alesandra on 27/03/2007 13:23:32 I am sorry to say this Marquis, but as I have already stated if you cannot easily complete this mission in a Rattlesnake then you do not deserve to be flying such an awesome ship...
With the kind of tank you SHOULD have on that beast, if I get 17k shields on a CNR you shold have at lest 19k, you just HAVE to let most the enemy get CLOSE to you while you tank them (EASY work with the correct hardners) then totally SMEG em once they inside yer damped range (which doesn't take that ong to happen). One you have killed the cruisers (which are the ships that spam damning to most) the rest is cake......
Btw I do NOT have a sensor booster on my CNR at all, nor did I on my Raven before, ALL mid slots were dedicated to tanking. This mission is VERY VERY easy once you have the measure of it and should take about 30mins to complete with no need to warp out at all.
I trust that now I have completely given away the tactics for this mission you "should" be able to go out and complete it with ease solo in yer Rattler, if not just give that Rattlesnake to me and I will "show" you how its done.... 
This is my setup:
6 x XT-9000 Cruise Launchers w/Cataclysm 2 x 'Knave' Heavy Nos
1 x XL Shield Booster II 1 x Phased Weapon Target Painter 1 x Ballistic Deflection Field II 1 x Heat Dissipation Field II 1 x Invulnerbility Field II 1 x Sensor Booster II
2 x Ballistic Control II 4 x Local Power Plant PDS
1 x Cap Control Circuit I 2 x Core Defence Extender I
This setup has 25K shields and a 1300 sec recharge time.
There's nothing wrong with my setup, but when 6+ Serpentis BS of Core Admiral or higher spawn on top of you and it takes 100+ seconds to lock them, as well as the numerous elite cruisers they bring, the dps is huge and my tank looked shaky. So I left. Maybe my tank would have held, but i'm not going to risk it.
This is all irrelevant, the point of this thread is that NPC EWar is broken.
And if you look even closer, I did finish the mission. I've done it 4 times now. I'm perfectly able, but I know for a fact that the EW should not be so intense.
Stop telling me I don't deserve my game experience.
--- Please do not discuss moderation in your signature. -ReverendM
Rev that took you ages to pick up on.  |

Karma Coma
The Rising Stars
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Posted - 2007.03.27 17:40:00 -
[32]
Not all the ships are dampers and the cycles are not continuous. And so what if not everyone can/does use a sniper setup? You dont see me compaining that it might be difficult for me to do missions like vengence where you warp into a group of rats in my sniper. Every setup has its + and - you cant have it all suck it up 
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Marquis Dean
The Last Thing You'll Ever See
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Posted - 2007.03.27 17:44:00 -
[33]
Originally by: Karma Coma Not all the ships are dampers and the cycles are not continuous. And so what if not everyone can/does use a sniper setup? You dont see me compaining that it might be difficult for me to do missions like vengence where you warp into a group of rats in my sniper. Every setup has its + and - you cant have it all suck it up 

--- Please do not discuss moderation in your signature. -ReverendM
Rev that took you ages to pick up on.  |

Venkul Mul
Gallente
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Posted - 2007.03.27 19:13:00 -
[34]
A little question about this developement:
someone has tried this kind of missions in low sec?
to me that seem a ship suicide.
If a pirate get you while you are damped/jammed/disrupteds, and as ofthen appens, warp jammed, what are your options? Self destruct?
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Draoidh
Amarr
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Posted - 2007.03.27 19:15:00 -
[35]
The NPC EW boost from the last patch is just insane. I am on level 2 Blockade vs Guristas and I am thinking that I will have to bail on it because of the ECM-Permajam.
Things I have tried/Read to do: 1) ECCM + Back Sensor gave me 33 RADAR, normally 14, did not work. 2) Warp in and out till the jammers are dead. Cannot get a lock long enough to kill them. 3) Use FoF, I am in a Maller so no missles. 4) Bring a friend, sure teaming up to do missions could work but aren't level 2 missions intended for solo play?
Granted NPC EW was kind of a joke before but now the joke is on us 
--D
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Xori Ruscuv
The Scope
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Posted - 2007.03.27 23:07:00 -
[36]
I could swear I've seen situations where I shot a NON "unique" NPC, and it triggered spawn (like in the blockade type missions).
- - - Passive shield tank is the new WCS!
Originally by: nickycakes so you're saying that when you don't get spanked by bob it's big news
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Leandro Salazar
Bravehearts Xelas Alliance
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Posted - 2007.03.27 23:12:00 -
[37]
In some blockade waves, you need to avoid shooting a ship that is unique in its own spawn, but not unique in the whole wave.
Like, you get three spawns incoming, one with 3 Blood Harbingers and 3 Cruisers, one with 2 Blood Harbingers and 4 Cruiser, and one with 1 Blood Harbinger and 3 Cruisers. You must avoid shooting only that lone Blood Harbinger in the last spawn. So you need to actually look at the spawns in space, not just the overview. --------- There is no 'n' in turret There is no 'r' in faction There is no 'a' in Kestrel There is no 'e' in Caldari
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Xori Ruscuv
The Scope
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Posted - 2007.03.27 23:16:00 -
[38]
Originally by: Leandro Salazar In some blockade waves, you need to avoid shooting a ship that is unique in its own spawn, but not unique in the whole wave.
Like, you get three spawns incoming, one with 3 Blood Harbingers and 3 Cruisers, one with 2 Blood Harbingers and 4 Cruiser, and one with 1 Blood Harbinger and 3 Cruisers. You must avoid shooting only that lone Blood Harbinger in the last spawn. So you need to actually look at the spawns in space, not just the overview.
Hmm, ok... I'll keep that in mind. I wasn't aware...
- - - Passive shield tank is the new WCS!
Originally by: nickycakes so you're saying that when you don't get spanked by bob it's big news
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Venkul Mul
Gallente
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Posted - 2007.03.27 23:47:00 -
[39]
Originally by: Xori Ruscuv I could swear I've seen situations where I shot a NON "unique" NPC, and it triggered spawn (like in the blockade type missions).
Just done "Gone Berseker" level 3 vs EoM (no jamming there) but there was a new spawn every time I killed one of the first set of ships (EoM Prophets all) and other from after killing some of the reinforcements, all not unque ships in the scenario.
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Jitaseller
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Posted - 2007.03.28 04:47:00 -
[40]
My domi was damped down to 22-23km with 18 scan res, using 2 SBII's. So no, more boosters really don't help at all. If anything it just gimped my tank ability more, thankfully my drones don't give a frak about my locking range and happily pewpew on their own.
To sum it up, stronger NPC EW = good. Keeping same number of spawns and giving much stronger NPC EW = bad.
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Shameless Avenger
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Posted - 2007.03.28 05:30:00 -
[41]
I tried to save the day with the drones but I was on a mega so it didn't work very well (No drone bonus). And as I could not lock, I couldn't tell the drones to direct an attack against an specific target. They pretty much flew away each one attacking something different.
I did finished the mission but it took a very long ammount of time and some warp outs just to change fittings, trying to figure the whole thing out. Sensor boosters and mag-stabs did the trick. There were a few holes on the EW cycles where I could target (thanks to the SB) and fire one or two volleys with devastating effect (thanks to the mag-stabs).
I'm guessing a Rokh with it's uber out-of-the-box range could do a better job against these dampener infested missions. And again, I haven't tried the smartbombing kamikazee aproach.
I predict (kind of) that changing fittings between missions won't be enough any longer. We'll have to keep a whole fleet of different ships best suited for handling specific missions and rigged acordlingly. |

Hon Kovell
Gallente Intaki Peace
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Posted - 2007.03.28 06:41:00 -
[42]
If you're up against dampers, why not just get close enough to lock them? All the damping ships close to around 20km or less so even if you're in a slow ship you'll get a few locks in now and then. Every lock is less chance of damping later. I haven't had any trouble on Assault or Blockade vs Serpentis with a 72km lock range, pre-damping.
I use drones but I haven't found them much help when damped as they like to divide their fire between the non-damping ships that can easily tank them. I have to keep redirecting them to the damping ships to get anywhere. |

Alesandra
Caldari CAS Technologies and Logistics The OSS
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Posted - 2007.03.28 10:11:00 -
[43]
Originally by: Marquis Dean
This is my setup:
6 x XT-9000 Cruise Launchers w/Cataclysm 2 x 'Knave' Heavy Nos
1 x XL Shield Booster II 1 x Phased Weapon Target Painter 1 x Ballistic Deflection Field II 1 x Heat Dissipation Field II 1 x Invulnerbility Field II 1 x Sensor Booster II
2 x Ballistic Control II 4 x Local Power Plant PDS
1 x Cap Control Circuit I 2 x Core Defence Extender I
This setup has 25K shields and a 1300 sec recharge time.
No wonder that your tank started to break with that setup. Absolutely no need for a target painter when using Cruise missiles in a mission, so try dropping that for an additional Ballistic II, and due to the fact that no matter what you get damped to buggery (which pretty much always happened on this mission anyway) try dropping the Sensor booster too and fitting another hardner maybe another Invul II ?
This should boulster your tank to over 85% in ballistic which is more than enough to very nearly semi-afk this mission (i.e. go afk while they close on you)
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Grey Area
Caldari
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Posted - 2007.03.28 13:14:00 -
[44]
Originally by: Terdarius I've had the same experiance, luckely there were no scramble frigs in that mission. I have now trained FoF missiles just for the aoccasion, and make damn sure I have a full compliment of the right FoF with me in every mission.
You do realise FoF's won't work? Max range of FoFs is set as targetting range of your ship...if your ship gets damped down to 12km, so do your FOFs...at least that's how it works with player vs player... ---
I don't mind you disagreeing with me. Just don't say I don't have the SKILLS to comment. |

Venkul Mul
Gallente
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Posted - 2007.03.28 13:38:00 -
[45]
strange, Grey, when jammed by ECM for me they work perfectly, I had no chanche to test them when damped.
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Grey Area
Caldari
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Posted - 2007.03.28 13:41:00 -
[46]
Jamming by ECM is not the same as sensor dampening. Jamming by ECM does NOT reduce your ship's target range, it reduces the number of targets it can handle to zero...the effective range though is unmodified. ---
I don't mind you disagreeing with me. Just don't say I don't have the SKILLS to comment. |

Armageddia
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Posted - 2007.03.28 15:10:00 -
[47]
i dont get why u people cry wolf in a raven when your dampend. u dont even need a lock just load up on FOF and go afk
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Kery Nysell
Caldari Nysell Incorporated
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Posted - 2007.03.28 15:20:00 -
[48]
Originally by: Armageddia i dont get why u people cry wolf in a raven when your dampend. u dont even need a lock just load up on FOF and go afk
Read the couple of posts above yours.
Firstly, FoFs don't exist in the "torpedo" class, so a Torpedo-Raven is screwed.
Secondly, FoFs don't go beyond your actual maximum locking range, so like Grey Area said, if you're damped and the NPCs stay out of your locking range, your FoFs won't reach them.
It's not crying wolf, it's stating a fact, NPC damping is way too powerfull ... as is NPC jamming by the way, the Guristas jam me before they even have a lock (flashing yellow brackets at 150+ kms jammed red brackets of lock done), and since they have a flat jamming chance based on their type instead of a module with a strength opposed to the strength of my sensors, they tend to perma-jam ...
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space bear
Gallente
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Posted - 2007.03.28 16:42:00 -
[49]
Originally by: Kery Nysell
Originally by: Armageddia (...)
It's not crying wolf, it's stating a fact, NPC damping is way too powerfull ... as is NPC jamming by the way, the Guristas jam me before they even have a lock (flashing yellow brackets at 150+ kms jammed red brackets of lock done), and since they have a flat jamming chance based on their type instead of a module with a strength opposed to the strength of my sensors, they tend to perma-jam ...
Hmm. about Brackets, i used to think : Yellow, you're locked (and not you're being locked), and red, you're fired upon...
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Kery Nysell
Caldari Nysell Incorporated
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Posted - 2007.03.28 17:00:00 -
[50]
Originally by: space bear Hmm. about Brackets, i used to think : Yellow, you're locked (and not you're being locked), and red, you're fired upon...
Just to be sure, I tested that with my second account, and the brackets were indeed flashing yellow while my alt was in the process of locking me, and changed to a solid red when the "locking time" was finished ... and my alt didn't fire on me, she was in an Iteron at the time of the test ...
I assumed it was the same for the NPCs, but I may be wrong on that ... the fact remains that the Guristas Griffins (frigates) are jamming me for 5 minutes from more than 150 kms, with perhaps a break of 10 seconds in all those 5 minutes (not enough to lock them), and without any brackets around their icons (out of their targeting range it seems). It's when they close to about 60 kms that they start having brackets, first flashing yellow ones and then red ones.
Yes, I checked my logs to be sure it wasn't the Scorpions jamming me ... they do too, but strangely less often than the frigates ...
I have to rely on the (really bad) AI of my drones to kill them while I tank everything ...
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Venkul Mul
Gallente
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Posted - 2007.03.28 20:01:00 -
[51]
TY for the clartification Grey. Every day we learn something new 
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