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Marquis Dean
The Last Thing You'll Ever See
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Posted - 2007.03.25 20:56:00 -
[1]
I just tried The Blockade Level 4 with my Gallente Agent (good old Lallencard), and it was against Serpentis. As everyone knows, the Serpentis EW of choice is remote sensor dampening.
I used a Rattlesnake and a Myrmidon (two accounts), both with sensor boosters. The 'snake has a normal locking range of 133km and a sig res of 127 (3 secs for BS, 8 secs for cruisers, etc).
In the Blockade, I killed the first rats you warp in on with no worries, but then the 2nd wave arrived, and after the lag spike cleared up my Rattler had a max locking range of 20km, and a sig res of 24, permenantely until I warped out. Of course Serpentis <3 blasters, but I really tried to have a go, and got wtfpwned by all the dps. Not helping was the locking times of 37 seconds on a BS, and 65 seconds on a cruiser, of which there were many.
The Myrm was ok, but that was just a Myrm.
I petitioned it cause it's unplayable, the GM told me to submit a bugreport, and as usual the bugreporting page gives me a 404.
Has this happened to anyone else and does anyone agree that it needs changing back right now? I know rat EW was boosted to make it more PvP like, but when you meet 12 BS and 15 cruisers, all fitted with a remote sensor damp, it tends to spell the end of your carrier/dread. Let alone a poor Rattlesnake. 
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Andashi
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Posted - 2007.03.25 21:07:00 -
[2]
Edited by: Andashi on 25/03/2007 21:03:28 You need to take at least 2 sensor boosters to maintain a good 50k lock. Also when the 2nd wave comes in I take the cruisers out sharpish before they get in dampening range. Did you warp in get a BM warp out and then come back in sniping range?
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Marquis Dean
The Last Thing You'll Ever See
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Posted - 2007.03.25 21:14:00 -
[3]
Originally by: Andashi Edited by: Andashi on 25/03/2007 21:03:28 You need to take at least 2 sensor boosters to maintain a good 50k lock. Also when the 2nd wave comes in I take the cruisers out sharpish before they get in dampening range. Did you warp in get a BM warp out and then come back in sniping range?
I don't think a 2nd Sensor Booster is really going to help.
And yes, I did it twice, I was sitting 150km from the warp to zero point. Rats damped me at all ranges.
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Marquis Dean
The Last Thing You'll Ever See
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Posted - 2007.03.25 21:16:00 -
[4]
I direct your attention to a screenshot.
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Venkul Mul
Gallente
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Posted - 2007.03.25 21:35:00 -
[5]
I have lost a mega to beging damped to 8 km while scrambling frigates spawned at 9 km.
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Leandro Salazar
Bravehearts Xelas Alliance
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Posted - 2007.03.25 21:38:00 -
[6]
CCP increased the quality of NPC EW by a large margin, but neglected to reduce the quantity of NPC ships by the same margin. The result is totally overpowered NPC EW, and some utterly hard and unfun missions.
I sure hope this gets rectified, but I wouldn't bet on it, knowing how mission runners standing with CCP is about -10...  --------- There is no 'n' in turret There is no 'r' in faction There is no 'a' in Kestrel There is no 'e' in Caldari
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Radix Salvilines
Virtual Democracy Ion Core
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Posted - 2007.03.25 22:15:00 -
[7]
this is a mission for domi only :)
U just release heavies and watch. Your fitting should be set up for tanking only. Rats ewar does not work against drones... yes they will randomly pick targets (each one on its own) but if u have a nice bs/drone skills ull eventually finish this mission without warping out and locking on a single rat.
Personally - i love this mission - for a drone master its a really piece of cake thingy :D
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Michayel Lyon
The Corporation
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Posted - 2007.03.25 22:27:00 -
[8]
All I can say is, if you have any problems with this mission, it's because you're doing it wrong.
--- Lasiverin Dark > Is everyone here allied? Red Knight > we are allied by our zombie like ability to ***** missions |

Deva Blackfire
Celestial Apocalypse Insurgency
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Posted - 2007.03.25 22:50:00 -
[9]
Originally by: Michayel Lyon All I can say is, if you have any problems with this mission, it's because you're doing it wrong.
Yeh sure - he forgot to take 2 friends with remote sensor boosters and full set of faction smartbombs.
As for EWar - yeh its screwed up. Tried some small exploration plex today (15 or so frigs + 2 cruisers) in zealot. 5 t1 frigs (corpii seekers iirc) kept tracking rupting me for the WHOLE goddamn time. Range went down from 31km opti (scorch) to abt 4km opti... I managed to kill em by sheer luck + some skill (web + keep transversal to almost zero + standard crystals). But im lucky they werent ceptors - elder corpii seekers would screw me up if they managed to web me...
Wonder how guristas missions look like no... tho i think i dont want to know :S Still have trauma after pre-npcEW nerf black market hub... (the one with guristas - maybe im mistaking mission name).
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gordon861
Minmatar AWE Corporation Intrepid Crossing
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Posted - 2007.03.26 09:29:00 -
[10]
I also wonder if the EWAR actually comes from the ships or is just a background thing from the missions. I often find that after all the ships are killed I still have the 'jammed' bar ticking away at the bottom of the screen.
Originally by: CCP Arkanon I frown on employees being power players to the extent that their gameplay results in any sort of domination over others. I donĘt believe CCP employees should run the EVE universe.
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Alesandra
Caldari CAS Technologies and Logistics The OSS
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Posted - 2007.03.26 10:23:00 -
[11]
Originally by: Michayel Lyon All I can say is, if you have any problems with this mission, it's because you're doing it wrong.
I have to say that I agree with this statement fully. I recently upgrade to a CNR from a Raven and never have a problem doing this mission in either ship WITHOUT a sensor booster...
The trick is knowing which ships NOT to kill to spawn the next wave..... (clue: there is only ONE of them per wave)
With 17k shields my CNR can easily handle the dps from a single wave.
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Marquis Dean
The Last Thing You'll Ever See
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Posted - 2007.03.26 10:36:00 -
[12]
Originally by: Alesandra
Originally by: Michayel Lyon All I can say is, if you have any problems with this mission, it's because you're doing it wrong.
I have to say that I agree with this statement fully. I recently upgrade to a CNR from a Raven and never have a problem doing this mission in either ship WITHOUT a sensor booster...
The trick is knowing which ships NOT to kill to spawn the next wave..... (clue: there is only ONE of them per wave)
With 17k shields my CNR can easily handle the dps from a single wave.
Well are you fighting Serpentis? I imagine that if you're fighting Angels then it won't be difficult getting taregt painted 'into oblivion'. If you experienced what I did, then you'd just get smacked up and down and die like I nearly did.
I did finish the mission in the end, here's how:
1 x extreme tank Abaddon with 5 x Hardeners, 4 x heavy nos and 4, x smarties.
1 x full-gank Rattlesnake with cruises, mega ions and 3 x heavy armor maint bots.
Abaddon goes in firsts, get agro, grabs a few BS locks before the rats respond and nos's them. Sets off the smarties when anything strays too near. Rattler goes in second and starts killing stuff, unsing maint bots to help the Abaddon's tank when needed. Warps out and back in each wave, to make sure the Abaddon has all the agro.
I finished it without too much trouble after I got that tactic going, but it still shouldn't need 2 x T2 fitted BS to complete.
---
Originally by: [email protected] Trolling
Hi, Marquis Dean
You are receiving this notice in regard to the post below...
So deal with it.  |

Andrue
Amarr
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Posted - 2007.03.26 10:39:00 -
[13]
Actually I've noticed the opposite:Guristas are not jamming me as much as they used to. I did GE the other day and didn't get jammed once. -- (Battle hardened industrialist)
[Brackley, UK]
Please don't read this signature. |

Venkul Mul
Gallente
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Posted - 2007.03.26 10:41:00 -
[14]
Originally by: Alesandra
Originally by: Michayel Lyon All I can say is, if you have any problems with this mission, it's because you're doing it wrong.
I have to say that I agree with this statement fully. I recently upgrade to a CNR from a Raven and never have a problem doing this mission in either ship WITHOUT a sensor booster...
The trick is knowing which ships NOT to kill to spawn the next wave..... (clue: there is only ONE of them per wave)
With 17k shields my CNR can easily handle the dps from a single wave.
Perfect, the solution to all the problem is the right ship: i.e. the DRAKE and the RAVEN (CNR possibly).
The sad part is that it is true. In other missions NOS have been added (without visual effect toos, so you don't know exactly who you need to kill). So te ****ion ismissiles and passive tank. Caldari fot the win.
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Dahak2150
Chaos Monkeys
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Posted - 2007.03.26 10:53:00 -
[15]
Didn't do blockade, but I did do Cargo Delivery L3 yesterday against serps, my drake was damped to about 12km or so lock range, verse the 52km range of my heavies. ----------------
If you're on IE, pretend this is transparent while you get a browser that supports .png. |

Terdarius
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Posted - 2007.03.26 10:59:00 -
[16]
I've had the same experiance, luckely there were no scramble frigs in that mission. I have now trained FoF missiles just for the aoccasion, and make damn sure I have a full compliment of the right FoF with me in every mission.
But it is a bit insane if you ask me. My raven was dampened under 10km and all the cruisers stayed at 17km, giving me no chance to kill them. (finally did it by warping out 4-6 times and killing one quickly and warping out again.)
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Guhli
Brotherhood of Wolves Astral Wolves
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Posted - 2007.03.26 11:55:00 -
[17]
Edited by: Guhli on 26/03/2007 11:51:49 I did the L4 Blockade Sansha yesterday in a Megathron. The weapon disruption there was horrible. Got a Weapon range of 12 km with thorium ammo. I managed to kill them (drones ftw) but it took a lifetime. Not worth the effort anymore.
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ArmyOfMe
Exotic Dancers Club Eternal Rapture
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Posted - 2007.03.26 12:04:00 -
[18]
I like the mission as it is now, i love getting the serpentis version even tho the damps can be a little pain sometime
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Alesandra
Caldari CAS Technologies and Logistics The OSS
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Posted - 2007.03.26 12:05:00 -
[19]
Originally by: Marquis Dean
Originally by: Alesandra
Originally by: Michayel Lyon All I can say is, if you have any problems with this mission, it's because you're doing it wrong.
I have to say that I agree with this statement fully. I recently upgrade to a CNR from a Raven and never have a problem doing this mission in either ship WITHOUT a sensor booster...
The trick is knowing which ships NOT to kill to spawn the next wave..... (clue: there is only ONE of them per wave)
With 17k shields my CNR can easily handle the dps from a single wave.
As I said I have to agree with the previous statement fully... YES I am fighting Serpentis scum and I find this mission mega easy, because I KNOW how to deal with it right, i.e. ONLY fighting one spawn at at time....
Well are you fighting Serpentis? I imagine that if you're fighting Angels then it won't be difficult getting taregt painted 'into oblivion'. If you experienced what I did, then you'd just get smacked up and down and die like I nearly did.
I did finish the mission in the end, here's how:
1 x extreme tank Abaddon with 5 x Hardeners, 4 x heavy nos and 4, x smarties.
1 x full-gank Rattlesnake with cruises, mega ions and 3 x heavy armor maint bots.
Abaddon goes in firsts, get agro, grabs a few BS locks before the rats respond and nos's them. Sets off the smarties when anything strays too near. Rattler goes in second and starts killing stuff, unsing maint bots to help the Abaddon's tank when needed. Warps out and back in each wave, to make sure the Abaddon has all the agro.
I finished it without too much trouble after I got that tactic going, but it still shouldn't need 2 x T2 fitted BS to complete.
And u do not need 2 T2 fitted BSs to complete it either..... IF you figure out how to manages the spawns and make sure your tank is setup right. tbh if you cannit do this solo in a Rattlesnake then you are doing something MAJORLY wrong....especially as this mission can be completed in a T2 fitted Cruise Raven (using Arbie launchers due to not having Cruise Spec atm).
HINT: Let them get close then kill em. Do not bother trying to shoot em at range, NOS one of the close range BSs to keep yer cap up (if needed), and MAKE DAMNED SURE to kill the single "individually" named BS till last to avoid prematurly spawning the next wave.... and you should be fine... Also remember to tank the same as you would for Guristas.... (i.e. Kinetic / Thermal)
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Maam
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Posted - 2007.03.26 12:18:00 -
[20]
Edited by: Maam on 26/03/2007 12:14:08
Originally by: Alesandraand MAKE DAMNED SURE to kill the single "individually" named BS till last to avoid prematurly spawning the next wave
Did you leave an important word, ie "not", out of that sentence?
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Thanos Firebringer
Kings of Kill
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Posted - 2007.03.26 14:38:00 -
[21]
Originally by: Guhli Edited by: Guhli on 26/03/2007 11:51:49 I did the L4 Blockade Sansha yesterday in a Megathron. The weapon disruption there was horrible. Got a Weapon range of 12 km with thorium ammo. I managed to kill them (drones ftw) but it took a lifetime. Not worth the effort anymore.
I had a similar problem, but the weapons disruption isn't what got me. I was getting nossed from over 40km by Blood Raiders. Unless all their ships have curse range w/ nos, something isn't right. ----------------------------------------- Pimpin' hoes and slammin' cadillac doors......
ZYDRINE ON MY NECK, ZY-ZYDRINE ON MY NECK..... |

Plymer Ization
Infinitus Odium
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Posted - 2007.03.26 14:47:00 -
[22]
I can only speak from experience of doing the Serpentis version of this mission with dampeners, but this mission is quite a lot of fun and challenging solo. I do all my missions in a Sleipnir, which has a nice tank and some decent damage.
I got two Serp Blockades last night, the first one I did with my standard arty setup, but of course being damped down to a 3.6km locking range with a 30sec lock time on the elite cruisers makes me have to set "approach" while firing arty at them at <1km. I decided to suck it up and switched to ACs, and it cut my mission time in half.
And before anyone suggests that I incorrectly handled the spawns, you are wrong - I've run this mission more than enough times to know which NPCs are the triggers.
Sure, the EWAR is annoying as hell, and it could do to be nerfed, but it's still workable.
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Shameless Avenger
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Posted - 2007.03.26 15:28:00 -
[23]
I'm *trying* to finish "The Assault" - Serpentis - L4. The EW is tottaly insane. I have changed fitting 4 times already. Going with 3 sensor boosters now and still my target range is about 25km. I had to rig CCC to compensate for the Cap Recharges lost to the Sensor Bosters. I leave the mission open during DT to make a second attemp today just to see if I could find the EW ships. But it seems that they are all over the place. It really looks like every friking ship is sensor-dampening me. Thanks God for my uber drone skills and my super-dopper armor tank from hell. The only thing I haven't tried is to fit a smartbombing mega and do a kamikazee aproach. |

Letri Bimmet
Gallente Center for Advanced Studies
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Posted - 2007.03.26 16:49:00 -
[24]
I finished the mission by staying out of their damping range and fitted a t2 sensor booster. (But in the end the sensor booster didn't help at all...ut just made sure I could target the rats from further away.)
Killed the frigs that spawned first with my sentries, And used my hybrids to eat away at the cruisers and bc's before combining hybrids and sentries on the battleships.
I was sure to not kill the specially named ship first....don't wanna be overpowerd by sheer serp numbers.
Tho I still got damped a few times I waited till the damp weared off so i could target again.
The mission just takes alot of time if you find yourself in their damp.
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Veneth
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Posted - 2007.03.27 03:01:00 -
[25]
yeah this is absurd I'm trying to do the assault atm and every single ship in the spawn has sensor damps I can't get a lock on anything at all..
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Karma Coma
The Rising Stars
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Posted - 2007.03.27 05:53:00 -
[26]
I do this mission in my sniping mega... so if its possible for a sniper its not overpowered. They have windows during which you are not damped, simply kill the damping cruisers at this moment and your fine. I don't like how everything even remotely challenging in this game is getting whined over. People do this mission everyday suck it up and learn to adapt. honestly 
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Marquis Dean
The Last Thing You'll Ever See
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Posted - 2007.03.27 13:00:00 -
[27]
Originally by: Karma Coma I do this mission in my sniping mega... so if its possible for a sniper its not overpowered. They have windows during which you are not damped, simply kill the damping cruisers at this moment and your fine. I don't like how everything even remotely challenging in this game is getting whined over. People do this mission everyday suck it up and learn to adapt. honestly 
What?
1- All the NPCs have damps. 2- The damp cycles are nearly continuous. 3- NPCs damp at all ranges, I was damped when the nearest NPC was 175km out. 4- Not everyone can/does use a sniper setup.
--- Please do not discuss moderation in your signature. -ReverendM
Rev that took you ages to pick up on.  |

Alesandra
Caldari CAS Technologies and Logistics The OSS
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Posted - 2007.03.27 13:27:00 -
[28]
Edited by: Alesandra on 27/03/2007 13:23:32 I am sorry to say this Marquis, but as I have already stated if you cannot easily complete this mission in a Rattlesnake then you do not deserve to be flying such an awesome ship...
With the kind of tank you SHOULD have on that beast, if I get 17k shields on a CNR you shold have at lest 19k, you just HAVE to let most the enemy get CLOSE to you while you tank them (EASY work with the correct hardners) then totally SMEG em once they inside yer damped range (which doesn't take that ong to happen). One you have killed the cruisers (which are the ships that spam damning to most) the rest is cake......
Btw I do NOT have a sensor booster on my CNR at all, nor did I on my Raven before, ALL mid slots were dedicated to tanking. This mission is VERY VERY easy once you have the measure of it and should take about 30mins to complete with no need to warp out at all.
I trust that now I have completely given away the tactics for this mission you "should" be able to go out and complete it with ease solo in yer Rattler, if not just give that Rattlesnake to me and I will "show" you how its done.... 
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Jilly Serkov
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Posted - 2007.03.27 13:28:00 -
[29]
I agree with this guy :
Originally by: Michayel Lyon All I can say is, if you have any problems with this mission, it's because you're doing it wrong.
I disagree with this guy :
Originally by: Radix Salvilines this is a mission for domi only :)
Your missile boat is fine. It doesn't matter what you do / do not aggress. Skills, rigs, the correct modules and correct ammo are your friends 
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firepup82
RUSTY NAIL II
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Posted - 2007.03.27 13:39:00 -
[30]
I tried this mission in my Navy Raven...it was unreal that I couldnt lock anything on second wave. I could tank the damage all day long but no npc kills. I opted for a Cerb with 2 X SB 2's and just kept moving away. That worked well for me. At the end I had wrecks spread over 300km. As bad as I thought the mission was I then did the mission "The Assault". Same thing all over.
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Marquis Dean
The Last Thing You'll Ever See
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Posted - 2007.03.27 15:16:00 -
[31]
Originally by: Alesandra Edited by: Alesandra on 27/03/2007 13:23:32 I am sorry to say this Marquis, but as I have already stated if you cannot easily complete this mission in a Rattlesnake then you do not deserve to be flying such an awesome ship...
With the kind of tank you SHOULD have on that beast, if I get 17k shields on a CNR you shold have at lest 19k, you just HAVE to let most the enemy get CLOSE to you while you tank them (EASY work with the correct hardners) then totally SMEG em once they inside yer damped range (which doesn't take that ong to happen). One you have killed the cruisers (which are the ships that spam damning to most) the rest is cake......
Btw I do NOT have a sensor booster on my CNR at all, nor did I on my Raven before, ALL mid slots were dedicated to tanking. This mission is VERY VERY easy once you have the measure of it and should take about 30mins to complete with no need to warp out at all.
I trust that now I have completely given away the tactics for this mission you "should" be able to go out and complete it with ease solo in yer Rattler, if not just give that Rattlesnake to me and I will "show" you how its done.... 
This is my setup:
6 x XT-9000 Cruise Launchers w/Cataclysm 2 x 'Knave' Heavy Nos
1 x XL Shield Booster II 1 x Phased Weapon Target Painter 1 x Ballistic Deflection Field II 1 x Heat Dissipation Field II 1 x Invulnerbility Field II 1 x Sensor Booster II
2 x Ballistic Control II 4 x Local Power Plant PDS
1 x Cap Control Circuit I 2 x Core Defence Extender I
This setup has 25K shields and a 1300 sec recharge time.
There's nothing wrong with my setup, but when 6+ Serpentis BS of Core Admiral or higher spawn on top of you and it takes 100+ seconds to lock them, as well as the numerous elite cruisers they bring, the dps is huge and my tank looked shaky. So I left. Maybe my tank would have held, but i'm not going to risk it.
This is all irrelevant, the point of this thread is that NPC EWar is broken.
And if you look even closer, I did finish the mission. I've done it 4 times now. I'm perfectly able, but I know for a fact that the EW should not be so intense.
Stop telling me I don't deserve my game experience.
--- Please do not discuss moderation in your signature. -ReverendM
Rev that took you ages to pick up on.  |

Karma Coma
The Rising Stars
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Posted - 2007.03.27 17:40:00 -
[32]
Not all the ships are dampers and the cycles are not continuous. And so what if not everyone can/does use a sniper setup? You dont see me compaining that it might be difficult for me to do missions like vengence where you warp into a group of rats in my sniper. Every setup has its + and - you cant have it all suck it up 
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Marquis Dean
The Last Thing You'll Ever See
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Posted - 2007.03.27 17:44:00 -
[33]
Originally by: Karma Coma Not all the ships are dampers and the cycles are not continuous. And so what if not everyone can/does use a sniper setup? You dont see me compaining that it might be difficult for me to do missions like vengence where you warp into a group of rats in my sniper. Every setup has its + and - you cant have it all suck it up 

--- Please do not discuss moderation in your signature. -ReverendM
Rev that took you ages to pick up on.  |

Venkul Mul
Gallente
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Posted - 2007.03.27 19:13:00 -
[34]
A little question about this developement:
someone has tried this kind of missions in low sec?
to me that seem a ship suicide.
If a pirate get you while you are damped/jammed/disrupteds, and as ofthen appens, warp jammed, what are your options? Self destruct?
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Draoidh
Amarr
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Posted - 2007.03.27 19:15:00 -
[35]
The NPC EW boost from the last patch is just insane. I am on level 2 Blockade vs Guristas and I am thinking that I will have to bail on it because of the ECM-Permajam.
Things I have tried/Read to do: 1) ECCM + Back Sensor gave me 33 RADAR, normally 14, did not work. 2) Warp in and out till the jammers are dead. Cannot get a lock long enough to kill them. 3) Use FoF, I am in a Maller so no missles. 4) Bring a friend, sure teaming up to do missions could work but aren't level 2 missions intended for solo play?
Granted NPC EW was kind of a joke before but now the joke is on us 
--D
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Xori Ruscuv
The Scope
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Posted - 2007.03.27 23:07:00 -
[36]
I could swear I've seen situations where I shot a NON "unique" NPC, and it triggered spawn (like in the blockade type missions).
- - - Passive shield tank is the new WCS!
Originally by: nickycakes so you're saying that when you don't get spanked by bob it's big news
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Leandro Salazar
Bravehearts Xelas Alliance
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Posted - 2007.03.27 23:12:00 -
[37]
In some blockade waves, you need to avoid shooting a ship that is unique in its own spawn, but not unique in the whole wave.
Like, you get three spawns incoming, one with 3 Blood Harbingers and 3 Cruisers, one with 2 Blood Harbingers and 4 Cruiser, and one with 1 Blood Harbinger and 3 Cruisers. You must avoid shooting only that lone Blood Harbinger in the last spawn. So you need to actually look at the spawns in space, not just the overview. --------- There is no 'n' in turret There is no 'r' in faction There is no 'a' in Kestrel There is no 'e' in Caldari
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Xori Ruscuv
The Scope
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Posted - 2007.03.27 23:16:00 -
[38]
Originally by: Leandro Salazar In some blockade waves, you need to avoid shooting a ship that is unique in its own spawn, but not unique in the whole wave.
Like, you get three spawns incoming, one with 3 Blood Harbingers and 3 Cruisers, one with 2 Blood Harbingers and 4 Cruiser, and one with 1 Blood Harbinger and 3 Cruisers. You must avoid shooting only that lone Blood Harbinger in the last spawn. So you need to actually look at the spawns in space, not just the overview.
Hmm, ok... I'll keep that in mind. I wasn't aware...
- - - Passive shield tank is the new WCS!
Originally by: nickycakes so you're saying that when you don't get spanked by bob it's big news
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Venkul Mul
Gallente
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Posted - 2007.03.27 23:47:00 -
[39]
Originally by: Xori Ruscuv I could swear I've seen situations where I shot a NON "unique" NPC, and it triggered spawn (like in the blockade type missions).
Just done "Gone Berseker" level 3 vs EoM (no jamming there) but there was a new spawn every time I killed one of the first set of ships (EoM Prophets all) and other from after killing some of the reinforcements, all not unque ships in the scenario.
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Jitaseller
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Posted - 2007.03.28 04:47:00 -
[40]
My domi was damped down to 22-23km with 18 scan res, using 2 SBII's. So no, more boosters really don't help at all. If anything it just gimped my tank ability more, thankfully my drones don't give a frak about my locking range and happily pewpew on their own.
To sum it up, stronger NPC EW = good. Keeping same number of spawns and giving much stronger NPC EW = bad.
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Shameless Avenger
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Posted - 2007.03.28 05:30:00 -
[41]
I tried to save the day with the drones but I was on a mega so it didn't work very well (No drone bonus). And as I could not lock, I couldn't tell the drones to direct an attack against an specific target. They pretty much flew away each one attacking something different.
I did finished the mission but it took a very long ammount of time and some warp outs just to change fittings, trying to figure the whole thing out. Sensor boosters and mag-stabs did the trick. There were a few holes on the EW cycles where I could target (thanks to the SB) and fire one or two volleys with devastating effect (thanks to the mag-stabs).
I'm guessing a Rokh with it's uber out-of-the-box range could do a better job against these dampener infested missions. And again, I haven't tried the smartbombing kamikazee aproach.
I predict (kind of) that changing fittings between missions won't be enough any longer. We'll have to keep a whole fleet of different ships best suited for handling specific missions and rigged acordlingly. |

Hon Kovell
Gallente Intaki Peace
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Posted - 2007.03.28 06:41:00 -
[42]
If you're up against dampers, why not just get close enough to lock them? All the damping ships close to around 20km or less so even if you're in a slow ship you'll get a few locks in now and then. Every lock is less chance of damping later. I haven't had any trouble on Assault or Blockade vs Serpentis with a 72km lock range, pre-damping.
I use drones but I haven't found them much help when damped as they like to divide their fire between the non-damping ships that can easily tank them. I have to keep redirecting them to the damping ships to get anywhere. |

Alesandra
Caldari CAS Technologies and Logistics The OSS
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Posted - 2007.03.28 10:11:00 -
[43]
Originally by: Marquis Dean
This is my setup:
6 x XT-9000 Cruise Launchers w/Cataclysm 2 x 'Knave' Heavy Nos
1 x XL Shield Booster II 1 x Phased Weapon Target Painter 1 x Ballistic Deflection Field II 1 x Heat Dissipation Field II 1 x Invulnerbility Field II 1 x Sensor Booster II
2 x Ballistic Control II 4 x Local Power Plant PDS
1 x Cap Control Circuit I 2 x Core Defence Extender I
This setup has 25K shields and a 1300 sec recharge time.
No wonder that your tank started to break with that setup. Absolutely no need for a target painter when using Cruise missiles in a mission, so try dropping that for an additional Ballistic II, and due to the fact that no matter what you get damped to buggery (which pretty much always happened on this mission anyway) try dropping the Sensor booster too and fitting another hardner maybe another Invul II ?
This should boulster your tank to over 85% in ballistic which is more than enough to very nearly semi-afk this mission (i.e. go afk while they close on you)
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Grey Area
Caldari
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Posted - 2007.03.28 13:14:00 -
[44]
Originally by: Terdarius I've had the same experiance, luckely there were no scramble frigs in that mission. I have now trained FoF missiles just for the aoccasion, and make damn sure I have a full compliment of the right FoF with me in every mission.
You do realise FoF's won't work? Max range of FoFs is set as targetting range of your ship...if your ship gets damped down to 12km, so do your FOFs...at least that's how it works with player vs player... ---
I don't mind you disagreeing with me. Just don't say I don't have the SKILLS to comment. |

Venkul Mul
Gallente
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Posted - 2007.03.28 13:38:00 -
[45]
strange, Grey, when jammed by ECM for me they work perfectly, I had no chanche to test them when damped.
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Grey Area
Caldari
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Posted - 2007.03.28 13:41:00 -
[46]
Jamming by ECM is not the same as sensor dampening. Jamming by ECM does NOT reduce your ship's target range, it reduces the number of targets it can handle to zero...the effective range though is unmodified. ---
I don't mind you disagreeing with me. Just don't say I don't have the SKILLS to comment. |

Armageddia
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Posted - 2007.03.28 15:10:00 -
[47]
i dont get why u people cry wolf in a raven when your dampend. u dont even need a lock just load up on FOF and go afk
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Kery Nysell
Caldari Nysell Incorporated
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Posted - 2007.03.28 15:20:00 -
[48]
Originally by: Armageddia i dont get why u people cry wolf in a raven when your dampend. u dont even need a lock just load up on FOF and go afk
Read the couple of posts above yours.
Firstly, FoFs don't exist in the "torpedo" class, so a Torpedo-Raven is screwed.
Secondly, FoFs don't go beyond your actual maximum locking range, so like Grey Area said, if you're damped and the NPCs stay out of your locking range, your FoFs won't reach them.
It's not crying wolf, it's stating a fact, NPC damping is way too powerfull ... as is NPC jamming by the way, the Guristas jam me before they even have a lock (flashing yellow brackets at 150+ kms jammed red brackets of lock done), and since they have a flat jamming chance based on their type instead of a module with a strength opposed to the strength of my sensors, they tend to perma-jam ...
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space bear
Gallente
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Posted - 2007.03.28 16:42:00 -
[49]
Originally by: Kery Nysell
Originally by: Armageddia (...)
It's not crying wolf, it's stating a fact, NPC damping is way too powerfull ... as is NPC jamming by the way, the Guristas jam me before they even have a lock (flashing yellow brackets at 150+ kms jammed red brackets of lock done), and since they have a flat jamming chance based on their type instead of a module with a strength opposed to the strength of my sensors, they tend to perma-jam ...
Hmm. about Brackets, i used to think : Yellow, you're locked (and not you're being locked), and red, you're fired upon...
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Kery Nysell
Caldari Nysell Incorporated
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Posted - 2007.03.28 17:00:00 -
[50]
Originally by: space bear Hmm. about Brackets, i used to think : Yellow, you're locked (and not you're being locked), and red, you're fired upon...
Just to be sure, I tested that with my second account, and the brackets were indeed flashing yellow while my alt was in the process of locking me, and changed to a solid red when the "locking time" was finished ... and my alt didn't fire on me, she was in an Iteron at the time of the test ...
I assumed it was the same for the NPCs, but I may be wrong on that ... the fact remains that the Guristas Griffins (frigates) are jamming me for 5 minutes from more than 150 kms, with perhaps a break of 10 seconds in all those 5 minutes (not enough to lock them), and without any brackets around their icons (out of their targeting range it seems). It's when they close to about 60 kms that they start having brackets, first flashing yellow ones and then red ones.
Yes, I checked my logs to be sure it wasn't the Scorpions jamming me ... they do too, but strangely less often than the frigates ...
I have to rely on the (really bad) AI of my drones to kill them while I tank everything ...
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Venkul Mul
Gallente
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Posted - 2007.03.28 20:01:00 -
[51]
TY for the clartification Grey. Every day we learn something new 
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