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Solbright
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Posted - 2007.04.10 21:34:00 -
[1]
Originally by: Aneroi this is already on CCP's drawingbaord. stop makinng new threads about it!
Why the hell has it taken 100 million years to get to just the drawing board? You do realise that nothing on the drawing board is a sure thing I hope.
I'll put my vote in here, take the frustration out of training.
Personally, the idea of a single skill fifo or dual training sounds almost as painful as the current none at all system. The queue really needs a decent depth of ten or more.
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Solbright
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Posted - 2007.04.11 06:15:00 -
[2]
Originally by: Ananaya Add a skill that enables the queue. Each rank allows an additional queue slot. Then you have a max of 5 slots. Make Learning L5 requisite and call the skill Scholar Rank (6) or some such name.
I like this one simply because it puts something useful in the Learning section. 
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Solbright
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Posted - 2007.04.15 11:18:00 -
[3]
Originally by: Villian
Originally by: Solbright I like this one simply because it puts something useful in the Learning section.
I think that it would be a good changeup to add in more learning skills.
/me punches Villian's lights out!
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Solbright
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Posted - 2007.04.15 11:35:00 -
[4]
Originally by: WhitePhantom ... instead of number of skills I think it should be timed based.
And the final skill started with-in that period will train to completion I assume? So it allows a number of small skills to be trained before a final large one. Not bad. I could prolly live with that personally.
I'd first like to see some proof that the existing training scheme is effective in stunting the farming practice before assuming it will explode with a large skill queue implemented. And also, what is the down side of that happening?
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Solbright
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Posted - 2007.04.25 11:11:00 -
[5]
Because a large queue is useful maybe?
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Solbright
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Posted - 2007.04.27 09:15:00 -
[6]
Yeah, right! What you really want is a skill queue, the bigger the better. The only reason you say you want a small queue is because it's a compromise that you are happy to accommodate.
As for the 3 points, one is only meaningful because of two and three doesn't make any sense any way you look at it.
So a potential farming explosion is the only reason for restricting the queue size.
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Solbright
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Posted - 2007.07.13 08:07:00 -
[7]
You guys have seriously missed my point. A decent queue length is way better than a 1+1 or 24 hours.
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Solbright
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Posted - 2007.07.13 08:13:00 -
[8]
Originally by: La Jefature Also, CCP should stop skill leveling as soon as an account stops paying!
That's a goodwill bonus. It makes no difference to any queuing system. Stop whining.
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Solbright
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Posted - 2007.07.13 08:23:00 -
[9]
Originally by: solbright altaltalt Assuming farming is a real concern then charging ISK is prolly the best defense against it. And once that's done there is no reason to do a proper job of the queue.
Oops missed a word out, that was meant to read - "And once that's done there is no reason not to do a proper job of the queue."
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Solbright
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Posted - 2007.07.13 11:18:00 -
[10]
Edited by: Solbright on 13/07/2007 11:24:19
What!? First you say farming is not a problem now you it is? And as I said earlier, the 24 hour queue will help the farmers plenty.
All they have to do is line up a bunch of short skills, exactly the same way you plan to, then put a long skill for the final one. Presto!, perfect farming setup.
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Solbright
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Posted - 2007.07.13 11:33:00 -
[11]
Originally by: Horace Harkness I responded to the original post but am no longer on this thread.
Maybe this thread?
Queuing threads are a regular thing in this forum. :/
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Solbright
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Posted - 2007.07.13 16:21:00 -
[12]
Originally by: La Jefature Its not a whine. I'm actually suggesting they remove this goodwill bonus, if this bonus is a reason against implementing a queue system. I'm impartial to this weird "bonus".
Ah, see, need to make your point. :)
It never was a valid reason except for some loons that made it up. There is nothing stopping that bonus from co-existing with a queue. Please read earlier posts in this thread.
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Solbright
Advanced Security And Asset Protection
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Posted - 2007.07.14 10:39:00 -
[13]
Originally by: La Jefature It never was a valid reason except for some loons that made it up. There is nothing stopping that bonus from co-existing with a queue. Please read earlier posts in this thread.
Ah, my apologies Solbright. I did not realize you are one of the game developers and know for certain that this is not a valid reason to stop the queue implementation.
oh wait... you are not.
And neither were the ones you've picked up such a crazy idea from. Fear and guilt don't get you very far.
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Solbright
Advanced Security And Asset Protection
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Posted - 2007.07.14 10:42:00 -
[14]
Originally by: Tarron Sarek A skill queue isn't meant for making training in EVE generally easier. If CCP wanted that, they would have done it already. As a matter of fact they want you to play the game.
And now we come your point.
I'll repeat my argument: The excuse of a non-queue encouraging active use and longevity is just bogus. If Eve really needed that to keep people interested Eve would not exist today. This game has far better qualities that keep people coming back other than that next skill change.
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Solbright
Advanced Security And Asset Protection
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Posted - 2007.07.17 09:10:00 -
[15]
Good example for me today, the 2 hours early DT meant I attempted login 5 minutes too late for my last skill change before account expires. So I miss out on the bonus skill training time now. :(
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Solbright
Advanced Security And Asset Protection
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Posted - 2007.09.02 11:51:00 -
[16]
Originally by: ViRUS Pottage
Originally by: Major Stallion afaik, they changed it so that if your sup expires while skill training, you stop training the skill. At least thats what corp mates have told me when theyve forgotten to pay their sub.
No, it hasn't been changed, the current skill being trained still completes after the account expires. And there is no reason to change even with a queue. The pending skills will just stay pending in the queue until the account is active again.
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Solbright
Advanced Security And Asset Protection
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Posted - 2007.09.10 03:19:00 -
[17]
Originally by: Delerium Primus Nah skill queues would be bad as people could simply automate characters to do a perfect skill train from noob to elite without having to do much.
Solved. Charge ISK to load up the queue.
Quote: I WOULD however prefer that if it finishes a level of training on a skill that it automatically carries onto the next one.
Lol, that would be a big bonus for the farmers.
------ Vote for Low graphics client |

Solbright
Advanced Security And Asset Protection
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Posted - 2009.02.08 16:30:00 -
[18]
Edited by: Solbright on 08/02/2009 16:31:08
Job done - more queue queue
I still recommend charging ISK to fill the queue. It will be interesting to see how bad pilot farming becomes.
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Solbright
Advanced Security And Asset Protection
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Posted - 2009.02.11 11:11:00 -
[19]
Originally by: Hesod Adee Not that they had to anyway, as they had bots to handle skill changing.
Some will, some won't. Some have prolly even been banned for the practice - that costs them.
But now it's so much easier and safer for the more casual farmer to take up the reins.
------ Vote for Low graphics client |

Solbright
Advanced Security And Asset Protection
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Posted - 2009.02.12 00:45:00 -
[20]
Edited by: Solbright on 12/02/2009 00:53:08
Originally by: Hesod Adee Surely it wouldn't be too hard to identify such character farmers ?
Identifying skill changing bots is the trick, not someone that is *only* skilling a pilot.
Quote: But I've yet to see anyone even attempt to convince me that character farming is a problem now.
Certainly, CCP are not showing too much concern.
I guess it's a question of how much more one extra GTC adds to the sell price. That would be the sort of extra ISK I envisage being needed.
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