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Zieferian
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Posted - 2007.03.26 19:04:00 -
[1]
this has probably been proposed a million times now, but i dont see any reason for this to not be incorporated. the ability to queue up skills so that upon finishing one skill, another can be started without you having to be there would help alleviate one of my biggest problems with this game.
i dont think it would be overly difficult to do either, just pick skills that you want to train in the order that you want to train them. there are third party programs out there now that can tell you what the most efficient use of time would be to achieve a particular skill goal, but they dont take into account that your skills might finish at 4 am. a skill queue system would allow for the next skill in your list to start immediately following the completion of the current skill training
any thoughts? ideas?
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Trovax
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Posted - 2007.03.27 16:21:00 -
[2]
I was in the Army a while ago, but when i went away on op's this would have been very handy, especially as i was still paying for my subcription during this time.
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Mr Horizontal
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Posted - 2007.03.27 18:13:00 -
[3]
Yeah, or simply go on holiday.
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Chruker
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Posted - 2007.03.28 00:12:00 -
[4]
yeah queueing would be nice ----- http://games.chruker.dk/eve_online ----- Top 3 wishes: 1: No daily downtime. 2: Updated dump of the database. 3: An update of the ingame browser, to fix ex: slow tables. |

Emylissan
Gallente Wolf Pack Samurai
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Posted - 2007.03.28 01:43:00 -
[5]
I hate to say that but it could be heavy abused. Choosing a few "12 days to learn skills" in that queue and than safe the money for the subsciption, let it expire and make something else the next month, and than a month later you pay again and the chars skilled all those long time skills without that you had to pay. Its already nice that a started skills finishs even when the paid time expired.
That way ccp may loose alot money cause some people could simply stop paying and when they return their char is ready to fly the hulk.
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mo0'shka
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Posted - 2007.03.28 03:41:00 -
[6]
mb, its a time to turn off this feature? your skills will learn only when u r subscribed, but u got a new and shiny queue)
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SauronTheMage
Caldari Dragonfire Intergalactic Crusaders of Krom
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Posted - 2007.03.28 03:49:00 -
[7]
That's easy to fix. Once the skill is done training, have the system check to see if you are subscribed. If not, training stops. If you are, training moves to next in que.
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Emylissan
Gallente Wolf Pack Samurai
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Posted - 2007.03.28 06:59:00 -
[8]
Originally by: SauronTheMage That's easy to fix. Once the skill is done training, have the system check to see if you are subscribed. If not, training stops. If you are, training moves to next in que.
true, thats a solution for that problem, however i hope they dont remove the skilltraining continuing after the payment expired from the game.
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Major Stallion
The Dark Horses Hydra Alliance
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Posted - 2007.03.28 12:42:00 -
[9]
Originally by: Emylissan I hate to say that but it could be heavy abused. Choosing a few "12 days to learn skills" in that queue and than safe the money for the subsciption, let it expire and make something else the next month, and than a month later you pay again and the chars skilled all those long time skills without that you had to pay. Its already nice that a started skills finishs even when the paid time expired.
That way ccp may loose alot money cause some people could simply stop paying and when they return their char is ready to fly the hulk.
afaik, they changed it so that if your sup expires while skill training, you stop training the skill. At least thats what corp mates have told me when theyve forgotten to pay their sub.
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Venomous Angel
Strife Mercenaries Inc.
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Posted - 2007.03.28 15:20:00 -
[10]
Actually I believe they are planning on doing this in the future. I read in a Dev blog a while back.
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Renfus
Celestial Expeditions
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Posted - 2007.03.28 17:01:00 -
[11]
http://myeve.eve-online.com/updates/plannedfeat.asp
Quote: Skill Training - Queue or Dual training
This could enable players to either queue skills so that when one level finishes the next level in that skill starts training automatically, or another preset skill starts training automatically. Dual training would enable you to have a primary long-term skill in training with a secondary short-term skill sharing the training time. After a level in the secondary skill has trained, the primary skill trains at full speed again.
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Renfus
Celestial Expeditions
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Posted - 2007.03.28 17:01:00 -
[12]
http://myeve.eve-online.com/updates/plannedfeat.asp
Quote: Skill Training - Queue or Dual training
This could enable players to either queue skills so that when one level finishes the next level in that skill starts training automatically, or another preset skill starts training automatically. Dual training would enable you to have a primary long-term skill in training with a secondary short-term skill sharing the training time. After a level in the secondary skill has trained, the primary skill trains at full speed again.
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Trovax
Amarr
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Posted - 2007.04.04 16:18:00 -
[13]
Originally by: Emylissan I hate to say that but it could be heavy abused. Choosing a few "12 days to learn skills" in that queue and than safe the money for the subsciption, let it expire and make something else the next month, and than a month later you pay again and the chars skilled all those long time skills without that you had to pay. Its already nice that a started skills finishs even when the paid time expired.
That way ccp may loose alot money cause some people could simply stop paying and when they return their char is ready to fly the hulk.
As far as i am aware, i thought skils stopped training when your subscription ended, until you reactivate your account. not only that but you would have to log in as.....
a) You would need to buy skills if you didnt have them already
b i) You can only train skills that you already have in you skill sheet, and would therefore be required to log in to train those sitting in the hanger.
c) If you did stack a load of skills to be trained and didnt bother loggin in for a year, yeah youd have the skills to fly a hulk, but you sure as hell wouldnt have the isk. And i doubt that a veteran player (2 years or more) would not sign in for an entire year or however long the period of training.
"I know that you believe that you understood what you think I said, but I am not sure you realize that what you heard is not what I meant" |

Fabrezio
Omega Enterprises Dusk and Dawn
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Posted - 2007.04.04 16:33:00 -
[14]
Originally by: Trovax
Originally by: Emylissan I hate to say that but it could be heavy abused. Choosing a few "12 days to learn skills" in that queue and than safe the money for the subsciption, let it expire and make something else the next month, and than a month later you pay again and the chars skilled all those long time skills without that you had to pay. Its already nice that a started skills finishs even when the paid time expired.
That way ccp may loose alot money cause some people could simply stop paying and when they return their char is ready to fly the hulk.
As far as i am aware, i thought skils stopped training when your subscription ended, until you reactivate your account. not only that but you would have to log in as.....
It doesn't. However, if the largest concern is that people will queue up a bunch of skills and quit and come back when the skills are done, it means you would have to acknowledge that you have absolutely nothing in the game to keep people interested; that the only reason they log in at all, is to change skills. If that's really the problem, you need to completely redesign skills anyways because you don't have a game, you have a virtual punch card machine. (Clock in, clock out) Really, the skill system I think needs an overhaul anyways. It is VERY anti-n00b and heavily favors people who have been playing since conception. Not being able to fly a ship (even poorly) because you haven't owned your account long enough.....I take it back, the game is a virtual punch card machine =).
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raven415
Caldari Special Projects Corp
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Posted - 2007.04.05 04:52:00 -
[15]
this is a worthy idea
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Ananaya
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Posted - 2007.04.09 21:51:00 -
[16]
Add a skill that enables the queue. Each rank allows an additional queue slot. Then you have a max of 5 slots. Make Learning L5 requisite and call the skill Scholar Rank (6) or some such name.
This will require that some time be invested in the character before you can use the skill and places a limit on the number of skills you can queue up using already established game mechanics.
My two bits.
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Emylissan
Gallente European Science Armada
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Posted - 2007.04.09 23:39:00 -
[17]
Edited by: Emylissan on 09/04/2007 23:37:56 Well ok the idea is good and i support it but one last flaw i see there..
Shouldnt keep those players who plan their skilltraining good, so that they are on when a skilltraining finishs a little advancement, against those who simply fill up their queue and doesnt care their skill training anymore untill the last skill is learned?
I think about an hour break between the next skill in the queue starts.
It¦s only a thought, dont kick me...at least not to roughly :P
----------------------------------------------------- Everyone who finds a type error can keep it. ----------------------------------------------------- |

Draekas Darkwater
Sanctum Infinitas
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Posted - 2007.04.10 05:28:00 -
[18]
Originally by: Emylissan Edited by: Emylissan on 09/04/2007 23:37:56 Well ok the idea is good and i support it but one last flaw i see there..
Shouldnt keep those players who plan their skilltraining good, so that they are on when a skilltraining finishs a little advancement, against those who simply fill up their queue and doesnt care their skill training anymore untill the last skill is learned?
I think about an hour break between the next skill in the queue starts.
It¦s only a thought, dont kick me...at least not to roughly :P
Is this a game, or a job? 
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Aneroi
Amarr VIRTUAL LIFE VANGUARD
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Posted - 2007.04.10 08:10:00 -
[19]
this is already on CCP's drawingbaord. stop makinng new threads about it! _____________________________________________________________________
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Emylissan
Gallente European Science Armada
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Posted - 2007.04.10 10:41:00 -
[20]
Originally by: Draekas Darkwater
Originally by: Emylissan Edited by: Emylissan on 09/04/2007 23:37:56 Well ok the idea is good and i support it but one last flaw i see there..
Shouldnt keep those players who plan their skilltraining good, so that they are on when a skilltraining finishs a little advancement, against those who simply fill up their queue and doesnt care their skill training anymore untill the last skill is learned?
I think about an hour break between the next skill in the queue starts.
It¦s only a thought, dont kick me...at least not to roughly :P
Is this a game, or a job? 
Both, a game for us and a job for ccp^^
----------------------------------------------------- Everyone who finds a type error can keep it. ----------------------------------------------------- |

Wander Lost
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Posted - 2007.04.10 12:55:00 -
[21]
There's nothing more to say then...
Absolutely, and how soon?
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John McDuff
Caldari Jovian Labs The Foundation.
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Posted - 2007.04.10 12:59:00 -
[22]
Its probably already in inhouse testing at ccp.
Nothing to see here, old news...
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Solbright
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Posted - 2007.04.10 21:34:00 -
[23]
Originally by: Aneroi this is already on CCP's drawingbaord. stop makinng new threads about it!
Why the hell has it taken 100 million years to get to just the drawing board? You do realise that nothing on the drawing board is a sure thing I hope.
I'll put my vote in here, take the frustration out of training.
Personally, the idea of a single skill fifo or dual training sounds almost as painful as the current none at all system. The queue really needs a decent depth of ten or more.
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Solbright
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Posted - 2007.04.11 06:15:00 -
[24]
Originally by: Ananaya Add a skill that enables the queue. Each rank allows an additional queue slot. Then you have a max of 5 slots. Make Learning L5 requisite and call the skill Scholar Rank (6) or some such name.
I like this one simply because it puts something useful in the Learning section. 
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Villian
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Posted - 2007.04.15 04:42:00 -
[25]
Originally by: Solbright
Originally by: Ananaya Add a skill that enables the queue. Each rank allows an additional queue slot. Then you have a max of 5 slots. Make Learning L5 requisite and call the skill Scholar Rank (6) or some such name.
I like this one simply because it puts something useful in the Learning section. 
I think that it would be a good changeup to add in more learning skills. When I picked up the game I overtrained (I'm 5 ranks in all learning skills but Presence of 4) in exchange for the ability to rapidly catch up when I found something I wanted to specialize in later (turned out to be mining).
A good way to effect this kind of setup would be to make dual learning and queued learning a single skill. By choosing to learn 3 skills at once, you could effectively handle extremely long trips away from the computer by combining many lengthy skills together (30 day train + 48 day train = 78 day train, the two would finish simultaneously). After learning how to train 5 such skills, a higher tier skill that speeds up the overall learning process in this manner could be added (for example a second 2/4/6/8/10% learning speed bonus applied while learning two skills at once.
Alternatively, a Dual Learning Skill that lets you train a second skill at 5/10/15/20/25% the usual speed, or the second skill learns at 50% speed and your primary skill learns at 55/60/65/70/75% speed so that it's not immediately a must have skill for all players. Skill queueing could just be a way of marking skills you already possess (or adding books as risky 0 skill point queued skills). Skills thusly queued could be highlighted, similarly to how skills that are partially learned can be highlighted a different color as a setting.
Also, as a big fan of the learning skillset, I thought that perhaps adding a new tier to the base learning skill by having specialty learning skills for the different skillsets. For example, Spaceship Command Learning, which is 2/4/6/8/10% to learning spaceship command skills. These kinds of skills would not be extremely attractive to established players, but this would establish a method for brand spanking new players to more rapidly advance to competative skill levels in certain key fields like gunnery without compromising the value of heavily learned players.
That's my 2 ISK, anyway.
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WhitePhantom
Gallente Edenists
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Posted - 2007.04.15 05:45:00 -
[26]
Edited by: WhitePhantom on 15/04/2007 05:43:02 Edited by: WhitePhantom on 15/04/2007 05:42:51 I actualy made a joke about having a skill to increase the said Queue, but instead of number of skills I think it should be timed based. This was in another thread so I won't repeat myself, but the general idea was that, you could train shorter skills in a small window of time you could take a small period of time.
Clearly you wouldn't be able to train skills you didn't have, and only active players could train in this manner.
Anyways I don't want anything major, just something I can train till a point I can come and login and play, many people already login just to switch skills ( so why not just allow
them to plan till the next time they can actually play ).
nullFull Post Here
You only gain by not having them go out of their way.
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Solbright
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Posted - 2007.04.15 11:18:00 -
[27]
Originally by: Villian
Originally by: Solbright I like this one simply because it puts something useful in the Learning section.
I think that it would be a good changeup to add in more learning skills.
/me punches Villian's lights out!
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Solbright
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Posted - 2007.04.15 11:35:00 -
[28]
Originally by: WhitePhantom ... instead of number of skills I think it should be timed based.
And the final skill started with-in that period will train to completion I assume? So it allows a number of small skills to be trained before a final large one. Not bad. I could prolly live with that personally.
I'd first like to see some proof that the existing training scheme is effective in stunting the farming practice before assuming it will explode with a large skill queue implemented. And also, what is the down side of that happening?
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Lesco
Amarr Gravis Corp
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Posted - 2007.04.15 12:28:00 -
[29]
Edited by: Lesco on 15/04/2007 12:24:46 Yes I agree with the all of the above, we subscribe to this game, and when we cant get on for any reason you still have your money, so implimenting this would be help us out no end.
What was the old saying in customer service "The customer is always right" yes I'm sure I read that somewhere 
MAY YOUR SHADOW NEVER GROW SHORT!!!!!!!!! |

Xortak
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Posted - 2007.04.23 07:11:00 -
[30]
Agreed, this is very much needed for this game. Not for the skills that take long time to complete, but for the short ones.
To counter the problem about having a long skill queue lined up for when subscription ends, I suggest a 24 hour queue system that allows you to line up skills much like you would line up tasks in a project manager tool. When you've lined up skills that will last for 24h or more in total, you cannot add more skills to the queue. This way you would at most have to log on once a day for the sole purpose of changing skills.
It would have been nice to not having to remember when a skill ends when going about your normal daily activities outside of the game.
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