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Thread Statistics | Show CCP posts - 0 post(s) |

Bryg Philomena
Green Lantern Corps
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Posted - 2007.04.25 05:14:00 -
[31]
Why does everyone want something that will last for so many skills? I was thinking have a queue of 1 or 2 extra skills. This wont be abused as the training wont last long, and you cant set a whole heck of a lot to train. Everyone seems to be lobbying for a skill to train more skills, but isnt that counterproductive? Call me crazy, but if I could set just ONE skill to train after my current one finishes, I am set. http://oldforums.eveonline.com/?a=topic&threadID=465618 |

Solbright
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Posted - 2007.04.25 11:11:00 -
[32]
Because a large queue is useful maybe?
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Xortak
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Posted - 2007.04.25 11:33:00 -
[33]
Originally by: Bryg Philomena Why does everyone want something that will last for so many skills?
(---)
Cause not everyone log on, or even have internet access, as often during the day as you do. That shouldn't hinder them in this otherwise very good game.
Besides, it won't give you a disadvantage, so why not?
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Melody Dolton
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Posted - 2007.04.26 06:05:00 -
[34]
What is the official stance from the devs on skill queueing? From what I gather it's been on the drawing board for ages and doesn't look like leaving it, what's their reasons for doing this?
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Krynn Darkhold
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Posted - 2007.04.26 22:22:00 -
[35]
I would love to see both of these implemented. The idea of having learning skills govern them would be an interesting way to put them in the game too.
A skill that the level equals how many skills you could queue up and a skill or skills to govern learning multiple skills at once.
I would not expect these to work when accounts were not paid up either.
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Yamichi Wiggin
Caldari Rising Knights SMASH Alliance
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Posted - 2007.04.26 22:35:00 -
[36]
The only arguments I've heard against skill queues are: 1- CCP wants us to PLAY eve, not just have an account. 2- This would make it easy to farm and sell characters. 3- I'm too busy to switch skills all the time.
so... 1- makes sense to me- but most people are requesting a limited skill queue. 2- See number 1. If you can only queue one or two skills, you still have to log in and it wouldn't be that big a deal. I think. 3- lame excuse. every noob has at LEAST one level 4 skill. When you go to work, put a long skill on. If you're offline for a couple weeks, put on Battleship V or something. It's almost impossible to NOT have at least a four days of training on at least ONE skill.
as usual (this particular mod comes up ALL THE TIME) I want the queue in place. I want it limited. I think a skill that impacts this queue makes sense as well. Maybe rather than having 2-6 skills queued, you get one skill to queue up. With this queuing skill at level 1, you can queue up a rank 1 or 2. at 2, you can train up to a rank 4. At 3- up to 6. at 4 up to 8. at 5 unlimited skill rank? ------ Pain is weakness leaving the body.
There is no love in fear |

Solbright
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Posted - 2007.04.27 09:15:00 -
[37]
Yeah, right! What you really want is a skill queue, the bigger the better. The only reason you say you want a small queue is because it's a compromise that you are happy to accommodate.
As for the 3 points, one is only meaningful because of two and three doesn't make any sense any way you look at it.
So a potential farming explosion is the only reason for restricting the queue size.
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namazzip rotatum
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Posted - 2007.04.30 20:31:00 -
[38]
Originally by: Bryg Philomena Why does everyone want something that will last for so many skills? I was thinking have a queue of 1 or 2 extra skills. This wont be abused as the training wont last long, and you cant set a whole heck of a lot to train. Everyone seems to be lobbying for a skill to train more skills, but isnt that counterproductive? Call me crazy, but if I could set just ONE skill to train after my current one finishes, I am set.
I second this notion ! And the second skill train at HALF speed, therefore making the queue non-existent but the skills would train simultaneously. If you want to go a step further -- a third skill at 1/3 the speed... You have to face it skills make the character ... we don't want n00bs to necessarily catch up to us Vets too fast -- CCP already gave them like 500k more SP's after the tutorial more than I started with. :) 20.2 mil SP's and rising!
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Digital Anarchist
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Posted - 2007.04.30 20:44:00 -
[39]
I endorse the OP. Unlimited skill queue, if possible, PLEASE. Never too large a goal not to aim at.
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Freezehunter
Gallente Ghoust Force
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Posted - 2007.05.01 11:50:00 -
[40]
I think it is a great idea because it oftenly happens to me to see that a skill finished training at 3 am in my country's time, so ALOT of time wasted.... I like killing stuff... |

ursula miner
Gallente
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Posted - 2007.05.01 12:35:00 -
[41]
Even ONE backup skill traing slot would be a HUGE improvement.
CCP...pretty please?
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Silpher
The Blackstone Group Brutally Clever Empire
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Posted - 2007.05.02 03:54:00 -
[42]
I'm all for a limited queue. As far as an extra skill for it, eh. Doesn't seem all that necissary. Having a limited number of skills set to queue is fair enough without giving the farmers too much help. Farmers are unavoidablable, unfourtunately. You gotta find a compromise, and a limited queue seems like a nice one. 1, 2 or 3 skills for queue is very accaptable. As mentioned above, if you're going to be gone for a few days or weeks, you start out with enough skills at higher levels that are very usefull that setting a queue corisponding to your time away is easily done. Having a queue that allows anymore than even 5 is just overkill, imo
Nevertheless /signed
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Krynn Darkhold
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Posted - 2007.05.02 14:42:00 -
[43]
Edited by: Krynn Darkhold on 02/05/2007 14:40:36 Edited by: Krynn Darkhold on 02/05/2007 14:38:37 I like the idea of the added simultaneous skills training at a lower rate (and I guess at under 2MSP I am a newbie still LOL) but I also endorse a skill that controls how many skills you can learn simultaneously as well as one that controls how many you could queue up behind the active ones.
Here's the thought:
Let's say you can get 3 ranks that lets you learn 3 skills at once. second does half normal speed and third does 1/3 normal speed. If you wanted to keep with the 5 level theme then 5 levels equals 5 skills and the speed incrementally drops. Maybe even take 5% off the main skills' speed for each additional skill added simultaneously.
Next you can queue up to 5 (1 per level) other skills that are NOT immediately in training. As one skill finishes, say the first/fastest one, the slots move up so the existing training speeds up for the remaining skills. the first skill in the queue goes into the slowest slot. Basically this makes a feeder system. If skill 3 finishes before 1 or two then only 4 and 5 would move up. This way we set the skill queue by a priority and can always manually rearrange them when online. This way if we want the next skill to go to slot 3 instead of 5 we have to manually make that adjustment thus we're logged in.
The two skills governing this would be "multitasking" for the multiple at once and... th second could be "advanced planning" or "education scheduling" or something that actually sounds better. Make the multitasking a rank 4-5 and the queue about rank 3 I'd think. int (or perception to mix it up) and willpower for multitasking... int and memory for the queue.
Prerequisite Learning 5 Eidetic Memory 4 for the queue Prerequisite Learning 5 Iron Will 4-5 for multitasking
Just my .05 ISK :)
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Phil Anthrop
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Posted - 2007.05.10 23:52:00 -
[44]
I'd like to be able to log in to a webpage and change what skills i'm learning
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Zaru Hechima
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Posted - 2007.05.13 15:31:00 -
[45]
Basically, I don't really care how it's done, but anything which makes it easier to play eve without having to puzzle skill-training into my real life schedule is a huge improvement.
That's why I want this feature, and all reasons for it. An just one queue slot is more then enough to make this a virtually non-existent problem.
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Ep'ocx Zonn
Caldari Mantigen Quanta Ultio Animi Causa
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Posted - 2007.05.13 16:21:00 -
[46]
Edited by: Ep''ocx Zonn on 13/05/2007 16:20:00 Love the idea ... just not to many qued .... maybe 2 skills max .. one your training and one you can que.
Create a new Skill Called "Multitasking"
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Sieges
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Posted - 2007.05.14 00:57:00 -
[47]
Even one queued skill would be awesome. ----------- We need a way to Repackage and Transport Rigged Ships. |

Sareem
Amarr
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Posted - 2007.05.14 11:58:00 -
[48]
As an alternative to skill queing, or just as another feature (I bet this has been discussed...), would be some sort of remote management. I mean, either you could manage your skill training trough the eve portal (not just monitor it like in evemon) or trough some mini eve client with basic features like skill managment, eve mail reader and corp chat window... something like that. This wouldn't affect in anyway the subscription issues since it would work just like eve: either you have an active account and you can login, or you don't and you can't login, be it with eve or with the mini eve application (or eve portal). This would be, IMHO, a nice way for people who, like me, are at work but can't take their minds off the game...
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tjinsu
Gallente
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Posted - 2007.05.15 09:47:00 -
[49]
Why just dont make it possible to manage the skilltraining through the character page here on "myeve". You need to have an active account to be able to logon. Making it ppossible you dont need a queue, its just enough that you can start a new skill when the trained skill is finished. During the days i cant logon to the game, and i'm not that fond of just pick a long skill to not loose skilltime. On the other hand i'm just a noob, so how should I know?! 
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FissioNius
F.R.E.E. Explorer EVE Animal Control
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Posted - 2007.05.16 07:48:00 -
[50]
Originally by: Trovax I was in the Army a while ago, but when i went away on op's this would have been very handy, especially as i was still paying for my subscription during this time.
Same reason here. I'm in the Navy, and as long as I use auto-billing to credit card, I need the ability to have several months of skills queued. Otherwise, once an extended deployment comes up, it would be pointless to continue paying for Eve 
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Lenus Daragio
coracao ardente Triumvirate.
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Posted - 2007.05.16 23:21:00 -
[51]
A large queue may be useful, but leaves room for exploits via unsubscribe tactics.
If a queue system is to be put in place, is should only allow you to queue up one skill after your current skill finishes so you don't lose training time, and also so you don't have to worry about switching skills all the time. Just queue up after your short skill, and have a long skill waiting after that. That way when you log back on the next day, your short skill won't take you longer than a day where it could normally take 3-5 depending on how long your sessions are. =
__________________________________________________
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Annalise
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Posted - 2007.05.17 13:21:00 -
[52]
Originally by: Lenus Daragio A large queue may be useful, but leaves room for exploits via unsubscribe tactics.=
Not really, it would be easy enough as already discussed for CCP to counter this by checking for current subscription before continuing skill training.
Originally by: Lenus Daragio If a queue system is to be put in place, is should only allow you to queue up one skill after your current skill finishes so you don't lose training time, and also so you don't have to worry about switching skills all the time. Just queue up after your short skill, and have a long skill waiting after that. That way when you log back on the next day, your short skill won't take you longer than a day where it could normally take 3-5 depending on how long your sessions are. =
Well in that case, why not just pick a long skill in the first place to train? There's no argument at all for a short queue other than the 'exploit' issue, which is easily sidestepped.
Personally I think the whole thing would be improved by giving us the ability to change skills via the Eve website. No queues to mess about with, no complicated 'extra skills' to train (there's enough as it is!) and accessible anywhere.
As for training more than one skill at a time, unless there's a time penalty that equals the combined successive training time of those skills, CCP will never allow it due to the following formula: -
Skill training = Time = Money for CCP 
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Yohanes Flame
Point-Zero SMASH Alliance
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Posted - 2007.05.17 17:25:00 -
[53]
Paying Subscription + not logging in = good business
Website managed skill training!! Good for everyone. Require active subscription to use the feature.
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Mala Kai
Aliastra
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Posted - 2007.05.17 19:56:00 -
[54]
As for every time this idTa has come up since I started playing a few years ago, this is still a TERRIBLE idTa..
Why?
Because the reason why CCP has not yet implemented it is cus they WANT YOU TO PLAY THE GAME!!!
Line up your cue, log off, come back a few months later and line up a few more and not play it until you have the number of skills you feel you want..
What you are forgetting is that the skill system is actually a great of controlling players progression through the game..
I would not switch the current skill system for anything, it gives a unique feeling of accomplishment every time a skill finishes.. I still remember my first Lvl 5, and that feeling is one of the reasons i still love EVE after all other online games has been un-installed from my HD..
EVE requires a real effort, make sure it stays that way.. If you want things for free and without any effort then go play something else..
A skill queue would be slow death for EVE.
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Solbright alt
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Posted - 2007.05.17 22:36:00 -
[55]
Originally by: Mala Kai Because the reason why CCP has not yet implemented it is cus they WANT YOU TO PLAY THE GAME!!!
Line up your cue, log off, come back a few months later and line up a few more and not play it until you have the number of skills you feel you want..
That would happen for alts and farmers only. In fact it does already. So no change there.
No one in their right mind is going to start Eve new and not play it.
All I can say is that's a pretty broken argument.
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Kher'Aleer
Caldari Caldari Provisions
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Posted - 2007.05.17 23:24:00 -
[56]
Originally by: Zaru Hechima Basically, I don't really care how it's done, but anything which makes it easier to play eve without having to puzzle skill-training into my real life schedule is a huge improvement.
That's why I want this feature, and all reasons for it. An just one queue slot is more then enough to make this a virtually non-existent problem.
Well put. My thoughts exactly.
Now, ccp, give it already, m'kay?!
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vurtal
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Posted - 2007.05.18 04:44:00 -
[57]
/voted for
Even if you couldn't queue up a skill, and the next one was randomly determined, that'd still be GREAT. At the very least, it isn't lost time.
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Fentus
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Posted - 2007.05.20 08:11:00 -
[58]
Edited by: Fentus on 20/05/2007 08:10:11 YESSSSSSSSSSSSSSS plz I lose so much time I have so much going I have no time to do any of my low time skills they finsh then I sit untraining for hours at a time I've probly lost few days bye now. I would love to see queueed up skills! Note: I also see the advantage of haveng this type of skilling because macroers have no power over fast skilling. But macrower also have there skill switching macroed out giving them more EXP then others on the game another unfair advandated to not haveing queue. It basicly all comes back to CHEATERS they get all the advantages so beat em at there own game. Make a queue skill list. Just keepin it real while keeping the game play fun.
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Jack Forge
Gallente Prox XII Interstellar Alcohol Conglomerate
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Posted - 2007.05.21 19:39:00 -
[59]
Originally by: Emylissan I hate to say that but it could be heavy abused. Choosing a few "12 days to learn skills" in that queue and than safe the money for the subsciption, let it expire and make something else the next month, and than a month later you pay again and the chars skilled all those long time skills without that you had to pay. Its already nice that a started skills finishs even when the paid time expired.
That way ccp may loose alot money cause some people could simply stop paying and when they return their char is ready to fly the hulk.
solution - no SP are added when account is not 'active' as in paid for. and limited # of queue slots, (like 1-2)
imho it doesn't matter either way but having this for shorter skills would be nice i suppose... __________________________________________________ Stupid is as stupid does... |

Reggie Stoneloader
Teikoku Trade Conglomerate
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Posted - 2007.05.21 21:43:00 -
[60]
I'm with Fentus, I've got a lot of shorter skills, and I can't ever find three hours to train them, I'm always chugging on big skills because I need at least 11 hours at a time. I'd like to be able to have it do the short one, then go back to my big one without me having to choose between waking up in the middle of the night or losing 5 hours of training on a three hour skill.
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