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Hesod Adee
Xen Of Onslaught
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Posted - 2008.04.28 01:54:00 -
[451]
I have only read the OP and this page, so point out any other posts in this thread I should read.
I want to see a skill queue, preferably one that stops working when the account becomes unpaid.
Originally by: Lenus Daragio I'd imagine there would be some caveats to this, which everyone would agree with.
Actually, I only agree with one of these points.
Quote: - You can only train one skill at a time
Training multiple skills would be acceptable in place of a queue, as long as each skill trains at 1/x of it's current speed where x is the number of simultaneous skills. When one ends, the speed is recalculated.
Quote: - You can only queue one skill after you are training another skill
I'd prefer a time based limit to the queue, instead of a limit based on the number of skills. See below. And why should it only be one skill in the queue ?
Quote: - Pausing your training will empty your queue
Why empty the queue ?
Quote: - You must pay your clone manager 5 Million ISK to queue up a skill
No. This would screw over: - New players who don't have much ISK, but have a lot of short skills. - Players who have completely unexpected events keeping them away from Eve because they don't spend their ISK on something they doubt they will need. - People who expect an event that doesn't happen, because they wasted their ISK. If you drop the price to be reasonable to those people, it then becomes irrelevant for everyone else.
Quote: - Queueing skills can only be done at stations with a Clone Vat Bay.
Why is this a good idea ?
Quote: - You can only queue one skill at a time.
Why limit it by the number of skills ?
Quote: - You must be able to train the skill you queue at the time you queue it (E.G., you can't go directly from Mechanic 5 to Assault Ships 1, but you could go from Mechanic 4 to Mechanic 5)
So basically, you can't queue a skill till you have added the skillbook. Agreeable.
Quote: This way, there is a drawback, which is the cost. You pause your skill training, you're out 5 million iskies, and lost your queued skill.
The cost screws over the people standing to benefit most from queues, new players with little ISK and lots of short skills and people who are kept away because of unexpected events.
The basic idea behind limiting the queue based on time is that your allowed to queue an unlimited number of skills, but once you add a skill to make your training queue is longer than the limit (say 2 weeks) then you can't add more skills to it.
As for people making accounts to train characters on, and leaving those accounts unpaid for most of the time, there are points to consider: - By not logging in often, they use far fewer resources than paid accounts. Meaning they can spend longer between reactivations for CCP to receive the same profit margin off of them. - They still have to reactivate accounts to add skill books once the prerequisites are met. - If a bunch of people make accounts to sell off characters for ISK, they will probably pick similar training plans. Meaning a lot of characters come on the market at around the same time, crashing the price they can sell for. So training a character for sale will be really risky, with a really long payoff time.
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Maxwell Murders
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Posted - 2008.04.30 14:42:00 -
[452]
i am totally wanting a skill queuing system. even if it was only to pick 3 skills at a time it really would help it sux im awake right now waiting to change skills nothing else makes me tired for work. makes me not play tomorrow :( and i want to play every day but 3rd day of waiting up late to change skills... man 3rd party anything !!!!!!!! i need to get some sleep. hey make it a skill in it's self needs to be available in the beginning of paying account lol + 1 skill in queue each lvl
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Saffron Noire
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Posted - 2008.04.30 15:13:00 -
[453]
Signed,
I think Eve needs this as much as we do. I honestly nearly stopped playing after my first month of staying up to all hours, just to change skills. if Eves game play was any less decent, i'd have given up no problem, just because of this problem. Now I'm (relatively) not so new i still find it annoying. Think if all the extra subscriptions CCP will keep if they introduce one
Please add a skill queue, even of one or two skills. I think the arguments for a queue are compelling. Maybe CCP is worried about losing daily player numbers, BUT think of the long run, people will train more efficiently and be more in to the game when they're on and probably play for longer, even if they do sign on slightly less often just to train a skill.
If we sign on just to train a skill (like we do now) we more than likely sign off a few mins later anyway.
CCP please see the long view... Quit tugging my mink! |

Yuri Mengeroth
Minmatar Very Bad Things
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Posted - 2008.04.30 15:43:00 -
[454]
A skill required to fill the queue would be fine, and making it unavailable to trial accounts (like they do with other skills) might avert some character farmers. Or perhaps require that you cannot transfer a character until their skill queue has been empty for 90 days or more.
Something please! Cross training from one race to another is the best example of why constantly changing skills sucks. |

no013
Minmatar Stormwolf Holdings LLC
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Posted - 2008.04.30 20:57:00 -
[455]
I would love this idea, but i found that waiting for your skill to finish up training kept me glue to the screen for hours pass on my intended disconnect time. So I don't think they going to make this happen Artillery cannons = Worst Dps, tracking, range and ammo cap. No cap... Why do we need cap for anything els if your sniping. |

BlondieBC
Minmatar Ardent Industrial Hydra Alliance
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Posted - 2008.04.30 21:31:00 -
[456]
signed
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Alex Salas
BROTHERHOOD OF SPARTA Dominatus Phasmatis
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Posted - 2008.04.30 23:24:00 -
[457]
/signed skill queue
I have lost about two weeks worth of skill train because the server was down or because of work.
As customers of CCP we deserve at the minimum a retort to our request.
Perhaps Netdevil and their Jumpgate Evolution team can address some of our issues. 
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Sathamarid
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Posted - 2008.05.01 00:59:00 -
[458]
Edited by: Sathamarid on 01/05/2008 00:59:39 Agreed, even if it's just a 24hr queue. I don't like having to obsess over EVE. If a skill is due to finish in the next 24hrs you should be able to specify what skill you train after that. The thing holding back the skill queue is the character farmers; i don't see a 24 hr skill queue helping them.
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Hiro Yashi
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Posted - 2008.05.04 10:59:00 -
[459]
Signed. i'm sick of feeling like an eve obsessive to my friends and family.
A skill queue would mask my obsession nicely.
Good to read the comments from CCP on this, I find there stance interesting... - Oh wait, they haven't replied to this thread, and its over a year old!
Please CCP give us your thoughts, lots of us want this. |

tinikiki
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Posted - 2008.05.04 14:37:00 -
[460]
it is sad that ccp is ignoring the playerbase SO much.. this have been requested over since the game started and is still signed by sooo many there is no other mechanic that have been as wished as this and still they don't do anything...
it sickens me..
and signed |

tinikiki
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Posted - 2008.05.04 14:40:00 -
[461]
Originally by: Alex Salas /signed skill queue
Perhaps Netdevil and their Jumpgate Evolution team can address some of our issues. 
hehe funny i was actually looking at the same thing.. but well there is a long time since it comes so not really a opportunity right now, but well there are other games out there although not space. |

rova T
Crimson Star Empire
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Posted - 2008.05.06 03:27:00 -
[462]
i agree with this idea |

Hesod Adee
Xen Of Onslaught
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Posted - 2008.05.07 10:02:00 -
[463]
Originally by: Hiro Yashi Signed. i'm sick of feeling like an eve obsessive to my friends and family.
A skill queue would mask my obsession nicely.
Good to read the comments from CCP on this, I find there stance interesting... - Oh wait, they haven't replied to this thread, and its over a year old!
Please CCP give us your thoughts, lots of us want this.
Try going to your parents place for a holiday, and having to bring a copy of the Eve installer with you because they only have dailup, and installing it on a computer that barely meets the minimum requirements (although it has some other odd issues). After previously telling them that Eve Online was the only reason you got a credit card.
I did that, though it was because I only had week long skills, I now have long enough skills to prevent this happening again. Currently I just have to login to Eve first thing in the morning to change skills and is doesn't feel right that I'm planning my day around skill training (planning around other players is one thing, planning around game mechanics is another).
And where would be the harm here ? Implementing the queue ? At a glance this doesn't look too hard, though I'll actually need someone from CCP to comment to know either way.
Extra server load from managing the queue ? Probably countered by a reduction in the number of people who logon only to change a skill.
Character farmers ? Worst case is I see a massive oversupply of characters being sold at prices that don't justify the cash spent on the accounts. But I will support a reasonable limit to the queue length to counter this.
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Saffron Noire
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Posted - 2008.05.07 11:35:00 -
[464]
Edited by: Saffron Noire on 07/05/2008 11:36:51 Now that the Special Council of Stellar Management is being set-up and elections are on the way, are there and candidates that will try to get an answer to our comments regarding a skill queue?
If anyone knows one, they've got my vote and possibly quite a few more from those in this thread.
Are there are any candidates with sympathy for this idea? I'm currently reading a lot of information regarding the candidates but have yet to find this mentioned by anyone.
Any Candidates out there want to let us know?
(edited for spelling errors grrrrr) Quit tugging my mink! |

Patrik V2
Amarr Imperial Academy
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Posted - 2008.05.09 21:32:00 -
[465]
/Signed! Digitally Imported Radio - Free Internet Radio Stations |

Ishitar senpai
Caldari
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Posted - 2008.05.15 08:27:00 -
[466]
/signed
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Amenotep Polo
Caldari NER Academy
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Posted - 2008.05.15 09:46:00 -
[467]
Originally by: I****ar senpai /signed
--
"The future to me is already a thing of the past." Bob Dylan |

Rebal 88
Minmatar Infernal Syndicate
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Posted - 2008.05.15 12:53:00 -
[468]
Yes plz. I like the idea. i sign.
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Hesod Adee
Xen Of Onslaught
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Posted - 2008.05.16 09:11:00 -
[469]
Originally by: Saffron Noire Edited by: Saffron Noire on 07/05/2008 11:36:51 Now that the Special Council of Stellar Management is being set-up and elections are on the way, are there and candidates that will try to get an answer to our comments regarding a skill queue?
If anyone knows one, they've got my vote and possibly quite a few more from those in this thread.
Are there are any candidates with sympathy for this idea? I'm currently reading a lot of information regarding the candidates but have yet to find this mentioned by anyone.
Any Candidates out there want to let us know?
(edited for spelling errors grrrrr)
I'm guessing that whatever the council members think, there should be enough people wanting a dev reply to be able to hit the 5% threshold needed to force them to bring it up.
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Ishitar senpai
Caldari
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Posted - 2008.05.17 13:03:00 -
[470]
Off-topic
It's funny that my name is not allowed here. I really chose a bad name, I didn't even see it until somebody told me that my name contains "s h i t".
No chance of changing it I guess? :)
On-Topic
This won't impact the game in a negative way I think, You'll only get more players interested in eve because they can actually achieve something whilst working or going to school.
It's true that people might get 25% more skillpoints, but if everybody gets that "bonus" it'll all be the same in the end.
It would be nice if you can let it interact with eveMon (or programmes like it), that way you can plan and execute a skill plan.
IÆve read in this post that some people donÆt want it because itÆll make players be online less often. In my eyes this is not true, because if you donÆt go online, you wonÆt have any use for those skills. Also there are players that plan their skill queue with eveMON and get up in the middle of the night to enable the next skill, those people are online the time it takes to enable the next skill.
If you implement the queue those people donÆt have to sacrifice their sleep. Anyway, if you can find the time devs, let us know something Best Regards
P.S: Please forgive me for any spelling mistakes, English is not my mother tongue, therefor spelling mistakes are made sometimes :p
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Hesod Adee
Xen Of Onslaught
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Posted - 2008.05.17 22:49:00 -
[471]
Originally by: I****ar senpai It would be nice if you can let it interact with eveMon (or programmes like it), that way you can plan and execute a skill plan.
Problem with this is that someone will write a program that looks like the legit one, but is actually there to kill your skill queue. Or a legit program that only wipes the queue of 1 in 1000 people.
I don't view it as a safe idea to give third party programs the ability to edit our Eve data. The API key is only a good idea because it is read only.
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Ishitar senpai
Caldari
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Posted - 2008.05.18 18:27:00 -
[472]
Originally by: Hesod Adee
Originally by: I****ar senpai It would be nice if you can let it interact with eveMon (or programmes like it), that way you can plan and execute a skill plan.
Problem with this is that someone will write a program that looks like the legit one, but is actually there to kill your skill queue. Or a legit program that only wipes the queue of 1 in 1000 people.
I don't view it as a safe idea to give third party programs the ability to edit our Eve data. The API key is only a good idea because it is read only.
Yeah, true :).
Well, no need for it actually, the skills queue on it's own would be a more than nice feature :)
grtz
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Yuri Mengeroth
Minmatar Very Bad Things
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Posted - 2008.05.20 23:12:00 -
[473]
Having played since 2003, I can definitely say CCP is giving much less feedback in the forums these days than they used to.
What's up with that? Is 16 pages of responses in a very old thread not enough to even warrant a "hell no"? I'd at least like to know their position. |

Sunbird Huy
Yarrtards With Epeen
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Posted - 2008.05.21 00:21:00 -
[474]
oh fu*k...16 pages... now this is important announcement:
If u meet me in space, please spare my ship, I'm so drunk, I do not even remember your sister's/mother's name...
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Musashibou Benkei
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Posted - 2008.05.21 06:08:00 -
[475]
90% of all the ideas that have been proposed here are absolutely fabulous ideas. "make it so that you have to have your account still active for the skillk queing to work" "have a skill that you train that gives you +1 to skill queing and unavailable to trial accounts" Much like infomorph psychology. I wonder why they haven't even given us a wink about embedding a skill queing system to EVE? Well there's a perfectly good reason and most of the people who haven't posted here have not done so because they understand this reason very well. And I hope that members of CCP read this as well because we want you to know that we aren't stupid lambs. By *not* creating possibly the most wanted and time-saving feature that almost every EVE pilot wants at some point, they make us waste time. Our skill finishes at 10am but we aren't home till 7pm to set a new skil land we're cursing our pants off. If we saved on that time, CCP will "lose" that playtime. Meaning they're deliberately trying to squeeze as much time out of us as possible. It's all about how much money they can get from us, people. Make no mistake about it.
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Hesod Adee
Xen Of Onslaught
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Posted - 2008.05.21 07:18:00 -
[476]
Originally by: Musashibou Benkei By *not* creating possibly the most wanted and time-saving feature that almost every EVE pilot wants at some point, they make us waste time. Our skill finishes at 10am but we aren't home till 7pm to set a new skil land we're cursing our pants off.
Your assumption here is that a significant portion of Eve players leave a skill running, instead of switching to a skill that will last over the break.
But on my first day playing Eve I managed to work out that I could set a longer skill to run overnight, then switch back to the short skill when I have time. So unless you can back up your assumption here, the rest of your argument is invalid because it is based on a suspicious assumption.
So, go ahead, find the proof.
Quote: If we saved on that time, CCP will "lose" that playtime.
How will they lose out on the playtime. Last time I heard of someone putting all skills into an Evemon plan, it would take decades to train all skills (I haven't done this myself, but I will if you want the proof). So it isn't like a queue would let players hit max skills.
Oh look, another point that needs to be addressed, because if you can't address it, the rest of your argument is irrelevant.
Quote: Meaning they're deliberately trying to squeeze as much time out of us as possible. It's all about how much money they can get from us, people. Make no mistake about it.
If we have two accounts, both fully paid, but one account which only logs in to change skills, which would be more profitable for CCP ? I'd say the one who is online less, because it uses less server resources. Now add a skill queue, and that guy can login less.
Now lets take two accounts, a fully active one, and one that is only reactivated every x months to refresh the queue. How large must x be to make the second account less profitable than the first ?
How much larger does x need to be to make the account incur a loss to CCP ?
As long as the account is profitable, I can't see why CCP wouldn't like it. Especially as the training account isn't encountering various bugs and complaining about them.
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Sunbird Huy
Yarrtards With Epeen
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Posted - 2008.05.22 00:11:00 -
[477]
Originally by: Sunbird Huy oh fu*k...16 pages... now this is important announcement:
If u meet me in space, please spare my ship, I'm so drunk, I do not even remember your sister's/mother's name...
wow... I actually woke up few hours later on some gate in amarr space...luckily it was hi-sec...
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Musashibou Benkei
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Posted - 2008.05.22 02:04:00 -
[478]
so Hesod, you're saying taht you don't want a skill que? That's fine I guess. Just don't train the skill/use the feature. whilst the rest of us can use it and rest in peace when you finish a skill which is a requirement for a low-rank new skill and you want to get that to lvl 3 or 4 or whatever and it's 11pm at night. We can just set that to keep que but you'll either have to come back at 11:30pm and adjust to whatever skill will finish when you wake up or waste a few hours by going to lvl 3 manually. What I'm saying here is that an overwhelmingly large number of EVE pilots want and have wanted skill queing from ages ago and CCP not introducing it makes no sense. Isn't the whole perk about "not having to grind for your skills" part of the awesomeness of EVE? Enter the skill quer and that goal is complete. Get more players who find the idea good and CCP gets more customers. Win-win. And like many people have pointed out, if someone is away for a while then start a new high-rank skill and you won't have to come back for a good month and a half and when you do, lvl 5 is done. Less stress on tranquility for that time and the person doesn't waste their subscription money.
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Ishitar senpai
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Posted - 2008.05.22 08:30:00 -
[479]
CCP, really, give some comments on this subject.
Maybe you want to keep it a surprise, but still. People want info, that's the human nature :).
I don't see a single downside to this plan. You (ccp) won't lose money (accounts need to be activated to continue the queue), people will be happier in general because they can get in that capital ship without getting up at 3 am to switch skills to keep the optimum skill queue going. You will get more new players to actually buy an account = more profit ;).
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Musashibou Benkei
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Posted - 2008.05.23 04:37:00 -
[480]
Originally by: I****ar senpai CCP, really, give some comments on this subject.
Maybe you want to keep it a surprise, but still. People want info, that's the human nature :).
I don't see a single downside to this plan. You (ccp) won't lose money (accounts need to be activated to continue the queue), people will be happier in general because they can get in that capital ship without getting up at 3 am to switch skills to keep the optimum skill queue going. You will get more new players to actually buy an account = more profit ;).
So damn true. And it also means that people won't need to come on unless they're playing = less unwanted people online. that means less stress on the servers
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