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Thread Statistics | Show CCP posts - 0 post(s) |

Katashi Ishizuka
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Posted - 2007.09.04 05:16:00 -
[151]
My friend got so tired of waiting for an official way to change skills he hacked together a macro that switches his skill for him in AutoIt.
Way to be on the ball CCP, changing skills at 4AM is not conducive to a happy playerbase.
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i take
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Posted - 2007.09.04 17:30:00 -
[152]
would be nice
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Sheerborn
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Posted - 2007.09.09 19:32:00 -
[153]
Edited by: Sheerborn on 09/09/2007 19:31:48 Hey uhh, CCP... why don't you code this?
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Delerium Primus
M. Corp M. PIRE
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Posted - 2007.09.09 23:56:00 -
[154]
Nah skill queues would be bad as people could simply automate characters to do a perfect skill train from noob to elite without having to do much. I WOULD however prefer that if it finishes a level of training on a skill that it automatically carries onto the next one.
Del
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Solbright
Advanced Security And Asset Protection
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Posted - 2007.09.10 03:19:00 -
[155]
Originally by: Delerium Primus Nah skill queues would be bad as people could simply automate characters to do a perfect skill train from noob to elite without having to do much.
Solved. Charge ISK to load up the queue.
Quote: I WOULD however prefer that if it finishes a level of training on a skill that it automatically carries onto the next one.
Lol, that would be a big bonus for the farmers.
------ Vote for Low graphics client |

Renvo
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Posted - 2007.09.22 18:55:00 -
[156]
Edited by: Renvo on 22/09/2007 19:02:51 I throw my vote in for this idea, as it would be one of the single most valuable ways to improve the game due to my work schedule. I have never posted on the forums before, but I will use my very 1st post to say PLEASE, Gods of Eve, make this a feature. Also, it seems that there are ways to work around the negatives that some people are worrying about. And if the queue idea is too difficult, then to change a skill through the "My Character" window from eve-online.com would for me be a great substitute.
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Remko Marr
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Posted - 2007.09.23 00:34:00 -
[157]
I only read the first few posts here to forgive me if I missed something.
I've been wishing this was a reality pretty much ever since I started playing. I can't tell you how much time I've wasted because my skill finished training at 6 AM and I can't get on to start a new one until 4 PM. In that time I could have trained an entire new skill to level 3 or so. And that's just in one day.
In order to prevent abuse, three things would have to happen.
1. Only 2-3 skills can be queued at once. That way, you can't just set a few skills to train to level 5 and then forget about it. Skill training still requires attention, you just don't waste much time.
2. For the above, training a skill currently at level 0 to level 3 wouldn't count as one skill. It would count as all three. That way you can't get around the above by just setting three skills to train to level 5.
3. If your skills are queued, they won't keep training if you're unsubscribed. The skill you're currently training will finish, but the next skill in the queue will not start. You get the best of both worlds.
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Calshim
eXceed Inc. INVICTUS.
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Posted - 2007.09.25 05:44:00 -
[158]
This topic has my full support. ------------------------------------------ My life is statistical and I am part of it. |

Xi Mishikani
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Posted - 2007.09.25 21:26:00 -
[159]
Edited by: Xi Mishikani on 25/09/2007 21:27:44 Well, I'm glad this isn't considered a 'dead topic' because I'd be reviving it anyway.
As far as I'm concerned, a skill queue or multiple skill training would harm the gameplay more than improve it. Because a LOT of people would abuse it by setting a number of skills in queue, cancel their subscription for a month or more and then buy another subscription when the skills near completion. Therefore depriving CCP the funds it needs to maintain and improve the EVE cluster in a regulatory manner like they do/attempt to do now. The only real positive about it is that it would help alleviate some lag, but before you rebut my opinion of this matter, read on. Here is an idea that has gained popularity with every person in-game that I've mentioned it to:
When you set a skill to train, unless you stop it or switch to another skill, it continues to train until it reaches Level 5.
Why would this improve the gameplay?
1) It's common sense. IRL (IRL = in real life, for those unfamiliar with the acronym), when you learn something new you learn it until you've learned all you can about it or until you decide to stop or take a break from it.
2) It would be much more difficult for people to abuse it because the only time one would be able to profit from cancelling their subscription is when they reach the skills that take 1-2 months or longer to train to Level 5.
3) It would alleviate some of the load/lag from the EVE cluster because of the people that would really have no reason to play until a certain skill is at Level 5.
However, there is one thing about this current discussion that I agree with, and that is to allow multiple skills to train. Although, not on the same character. You have 3 character slots on 1 client, but what's the point of having more than one slot if you can't train any of the others? Granted CCP wouldn't make as much money because they'd lose out on some of the multiple-account users, but again, this would alleviate some of the lag because you'd have fewer people logging on with multiple clients thereby reducing the population on the server, and allow CCP to maintain and improve the cluster on a regular basis but on a more efficient scale and actually allow them to fix problems/bugs that have been around for ages (I don't know of any personally, but I'm sure there are a few).
Originally by: Delerium Primus Nah skill queues would be bad as people could simply automate characters to do a perfect skill train from noob to elite without having to do much. I WOULD however prefer that if it finishes a level of training on a skill that it automatically carries onto the next one.
Del
Didn't see that post until I posted mine, but I'm glad I'm not alone in this outside of my own Corp.
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Buyerr
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Posted - 2007.09.25 22:08:00 -
[160]
well there should just be a full skill queuer and the training time should stop when account payment runs out.
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Space Wraith
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Posted - 2007.09.26 03:01:00 -
[161]
why are all of you trying to come up with ways to justify adding alott of skill in queue form WTH!
Lets make more skills for the queue. Lets make peeps pay to add more skills. Lets have skills in queue train slower. and ect ..ect...
Why does everybody want alott of skills in queue (quess you guys dont want to mess with that half of the game). The way the system is right now is ok. Im all for just one more skill in stand-by, why would you want many skills. When i started i was flipping back and forth training what i new was gonna help me then. All the peeps asking for a long queue, would only be asking because they are experiened and would like to exploit it by setting up a skill queue that will yield a certain type of character, which they would sell or whatever. I think i restarted my character many times as i noticed i didnt like the way he came out. The one extra skill in queue would help me and i think most peeps, because you still play the game and i think the skill set-up didnt drive you away, but i bet 1 more skill in stand-by would be nothing else but a little improvement to the current set-up, is all i got to say,
Thanks
Space Wraith 
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solbright altalt
State War Academy
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Posted - 2007.09.26 05:58:00 -
[162]
Originally by: Space Wraith why are all of you trying to come up with ways to justify adding alott of skill in queue form WTH!
Maybe because it helps with out-of-game time management. And because the training time is paid for in the subscription fee. So one expects to have it all.
Quote: Why does everybody want alott of skills in queue (quess you guys dont want to mess with that half of the game). The way the system is right now is ok.
Are you nuts? Micro-managing the skills is not Eve, period! How can you possibly think there is anything good about forever having to fiddle with them?
Quote: All the peeps asking for a long queue, would only be asking because they are experiened and would like to exploit it by setting up a skill queue that will yield a certain type of character, which they would sell or whatever.
Farming is solved so that is no longer an excuse against a large queue.
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Remko Marr
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Posted - 2007.09.26 21:28:00 -
[163]
Quote: Because a LOT of people would abuse it by setting a number of skills in queue, cancel their subscription for a month or more and then buy another subscription when the skills near completion.
How would that not be solved by what I suggested? If you cancel your subscription, the skill you're currently training finishes, but the next one in the queue doesn't auto-start. Technically you might still be able to put on a level 5 to train and then cancel while it does so, but how would that be any different from what you can do now?
Thus, while you're account is activated the queue functions, and while it's not the queue acts like skill training does currently: you finish the skill then stop.
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Miusho
Hyrule Corp
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Posted - 2007.09.27 20:09:00 -
[164]
/agrees
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Miusho
Hyrule Corp
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Posted - 2007.09.27 20:10:00 -
[165]
This thread needs some bob members :p
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Alex Wildstar
Gallente Equinox Eternal Enterprises
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Posted - 2007.10.08 19:00:00 -
[166]
This so needs to be done, CCP please don't ignore this any longer.
For those that are arguing about abuse, there is no abuse, because if you cancel the account YOUR TRAINING STOPS! That's how it works right now if your account expires for any reason. Sure you can cancel your account for the month, and at the end of the month when your account expires, your training stops. CCP still gets money when you start your account back up. I don't see the argument here?
I'm NOT for a queue of like 10 skills, but up to 5, as been suggested. Make it a trainable skill if it's something that you are so concerned about abuse. Getting any skill up to Level 3 takes about 1-3 days depending on rank, so you could have a queue of 3 skills pretty quickly. If you want a queue of 5, you spend the time to get it to V. Call it something like Clone Multitasking.
A queue of 3 skills is not bad, and would really help new and old users not waste time, especially since PEOPLE HAVE LIVES AND JOBS!! We can't sit on EVE all day/all night long to wait for skills to finish.
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Kerfira
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Posted - 2007.10.08 21:45:00 -
[167]
Edited by: Kerfira on 08/10/2007 21:45:38 A useful limitation, which would suit most peoples needs, would be like this:
1. A maximum of 2 skills can be queued 2. A 2nd skill can only be queued if the 1st is below 24 hours.
That'd solve those pesky 5-7 hour annoying skills training times that doesn't fit into either sleep or work time, without making it any useful for character farming or other abuse.....
Originally by: CCP Wrangler EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world.
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Dominator9987
Minmatar The Shambling Horde
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Posted - 2007.10.09 02:20:00 -
[168]
can abuse character farm anyways... multi trial accounts and vmware. by the time the first 14 days are over you have perfect base learnings (int mem). i wont go any further into detail...
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Solbright altaltaltalt
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Posted - 2007.10.09 07:05:00 -
[169]
Originally by: Dominator9987 can abuse character farm anyways... multi trial accounts and vmware. by the time the first 14 days are over you have perfect base learnings (int mem). i wont go any further into detail...
Heh, or use Wine, it's much more efficient at the job.
Clearly the next step is to set a long skill training. Wait for that to finish then pay for a month and train up lots more skills followed by a last long skill again. Rinse and repeat until at desirable level for selling.
Like you say, character farming is already possible. I assume the reason for CCPs reluctance to add a skill queue is to prevent that process being even easier to perform. Just like there is no hotkeys for navigation commands which I also assume is to make macros more difficult to build. Both missing features annoy me a lot. :(
I personally don't think those arguments are good ones but I can't think why the features are missing otherwise.
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Solbright altaltaltalt
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Posted - 2007.10.09 07:06:00 -
[170]
Originally by: Kerfira 1. A maximum of 2 skills can be queued 2. A 2nd skill can only be queued if the 1st is below 24 hours.
An unlimited queue is more flexible. :)
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Kerfira
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Posted - 2007.10.09 07:12:00 -
[171]
Originally by: Dominator9987 can abuse character farm anyways... multi trial accounts and vmware. by the time the first 14 days are over you have perfect base learnings (int mem). i wont go any further into detail...
I assume you're replying to me....
Yeah, but it'd still involve close monitoring and effort of the accounts. What I was referring to was people just starting a character with 20 skills in queue.....
Originally by: CCP Wrangler EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world.
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Lyn Valwyn
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Posted - 2007.10.09 09:40:00 -
[172]
I have just started my second character, first one is well above 20 million sp. So far I think I have lost around a week of training time on the old one altogether which is not so bad. Getting up in the morning and looking at EVEMON to check if I have to change skills is in my blood now. Swearing (AGAIN) if I (AGAIN) have to postpone my uber-nifty t2 skill training because it would finish too early before I get home/wake up/<insert normal life activity outside of EVE> is pretty frequent as well, but I can manage because I can set long skills that will go on for weeks if I am unsure of the time I can play again. I can't be bothered to get up during the night or start to plan beforehand over a certain level or any such no-life-nonsense so please spare me with those, this is just a game.
Still, adding a 1-depth skill queue or the drawing board idea of a dual training setup would make life so much easier for those like me who can barely play a few hours every few days. Farming should not be an issue, CCP just has to disable training while an account is inactive, simple as that. The reason they have a feature like that and not at least a 1-depth skill queue is beyond me... with that or with the dual training solution you would have to login sooner or later, anyway.
It is like warp to 0 with the autopilot taking you to 15, you have the option to set a long skill for backup so you don't have to login after a short skill finishes but if you want several short skills, you still have to have some manual control (well, at least login for a minute), the same as it is with safe travel in lowsec for example.
Jump to 0 bookmarks of the old system were pretty much the same for travelling what no skill queue is for training today... an annoyance.
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Solbright altaltaltalt
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Posted - 2007.10.09 11:34:00 -
[173]
Originally by: Lyn Valwyn Still, adding a 1-depth skill queue or the drawing board idea of a dual training setup would make life so much easier for those like me who can barely play a few hours every few days.
A deep queue is even better.
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Solbright altaltaltalt
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Posted - 2007.10.09 11:37:00 -
[174]
Originally by: Kerfira Yeah, but it'd still involve close monitoring and effort of the accounts. What I was referring to was people just starting a character with 20 skills in queue.....
Farming is already solved.
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TBiggest
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Posted - 2007.10.09 12:03:00 -
[175]
imo skill queuing is a must.
Sure theres possible exploits associtaed, but theyre ezily avoidable. And for those that simply train like 2 months of skills and stop playing....Well who cares bout those ppl? they obviously wont be a huge superpower. Ever. And ppl like that will most likely forget bout eve neway. Without queing these ppl simply wldnt play past trial. So in fact, this is a way for ccp to make more money. Some fool gets sucked into it via queuing on his 90 day account, then never plays again. Who wins? ccp.
It is not hard to implement, do it already! Reward the faithfull players who put up with 1 hr less of gameplay a day over other mmorpg's (yes im aussie downtime 7-8pm >.<) and then sometimes 24 hrs of paid time for long patches. Im not slagging EVE/ccp, ill play eve no matter what, but we kinda deserve this conveniant thing!
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Buyuk
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Posted - 2007.10.09 14:07:00 -
[176]
Implementing skill queue has my full support.
Although, I think, the possibility to queue only one skill for the next level would be satisfactory. One "emergency" skill could be selected, which starts automatically after the previous is done and trains only until the next level completes. This would save a lot of lost "untrained" time not having huge effect in the "balance". |

J'Mkarr Soban
Amarr Shadows of the Dead Aftermath Alliance
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Posted - 2007.10.09 15:01:00 -
[177]
The argument against 'zomg CCP lose money' has been given, good.
The argument against 'zomg skills pharmers' has been given, good.
What's this new argument of 'not more than <x> skills in the queue'? Sounds like everyone agrees now. And there is no difference if we are all agreed between 1, 2, 3 or an infinite number of skills, due to the argument against CCP losing money.
----------------------------- "Oh, we're sorry, you had the 'NakedAmarrChicks' bit flagged in your account somehow." "Wait, why was there even a flag for that to begin with?" "..." |

Xaen
Caldari Caldari Provisions
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Posted - 2007.10.09 15:17:00 -
[178]
Most overdue feature in EVE. ----------- Support fixing the EVE UI |

Remko Marr
Caldari First And Only
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Posted - 2007.10.09 20:31:00 -
[179]
I like the idea of having a skill you can train to get a queue. Level 5 being 5 skills in queue, but taking forever to train. It could help protect from abuse, plus it seems like it would fit in with the EVE world better than just throwing it in there.
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Yuri Mengeroth
Minmatar Money Makers Ltd.
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Posted - 2007.10.10 01:03:00 -
[180]
I have a wife and kid that demands my attention before Eve, but I truly love this game and desperately want a skill queue.
- It should NOT be available to trial accounts. - Your current skill should continuously train to the next highest level if possible. - If you current skill reaches level 5, ONE alternate skill will begin training. - Your alternate skill will train to continuously as well. - If no alternate is specified or the alternate reaches level 5, training stops.
That's my ideal solution.
Another interesting idea would be to make special implants that allow skill queue. =================================================== Quotes Of The Week "I don't drink these days. I am allergic to alcohol and narcotics. I break out in handcuffs." -- Robert Downey Junior
"The only way to make your PC go faster is to throw it out a window." -- Robert Paul
"It's just a job. Grass grows, birds fly, waves pound the sand. I beat people up." -- Muhammad Ali
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