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Cedric McCullogh
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Posted - 2007.10.11 07:32:00 -
[181]
Here's another option, what if there were just a standalone application (that didn't even need to be installed) that you could just log in, set your new skill, and log back out. This might be a medium between not playing, and completely playing?
Not that I'm saying a skill queue wouldn't be AWESOME, but if they won't do it, this could be a second alternative?!
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BiggestT
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Posted - 2007.10.11 11:12:00 -
[182]
Cedric that wldn really solve much, coz it wld only like 30 seconds extra to log in to eve, the problem with skills is the oddballl time shtey can give like 2 am finish. Not really the bother of looging in/out.
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Tamarana
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Posted - 2007.10.11 13:00:00 -
[183]
I'm for a "no queue" approach. But, when a skill end training, a new skill will start training automatically. What new skill? The fastest? The next level of the previous trained? A random skill? I would prefer the last.
Players would not lose SP because a skill ended at 02:00 AM or when they were at work, or when their connection was unavailable, or when something unexpected happen and they are not able to start a new skill. They would need to access EVE and change the trained skill to what they prefer train earlier.
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Heuy Hatorat
Tides of Silence Hydra Alliance
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Posted - 2007.10.12 03:09:00 -
[184]
/signed again and again and again and.....
The farming issue does not hold water because they will find a way no matter what.
The current system actually does not promote taking up new skills. (Follow my thought path here) Example... Wow exploration sounds cool I think I will give that a try. Ok buy the skill books (no problem) aww crikey its gonna take me 7 days to get all the low level skills trained because I rarely can play more than 2-3 hours at a time. So I train 1 or 2 short skills then switch to a longer skill until I can play again. Takes me 10 times as long to get there because I go into ADD (attention deficit disorder) skill training mode.
I mine Veldspar in 0.0 because I can. |

Ris Dnalor
Minmatar Union Enterprises
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Posted - 2007.10.13 04:47:00 -
[185]
meh lazy gits need to just train a long skill when you're offline and the short skills while you're online. worked fine for 4 years, have missed zero training time. -- Talking in Circles is more dizzying than walking in them...
Tralala |

Solbright altaltaltalt
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Posted - 2007.10.13 09:49:00 -
[186]
Originally by: Ris Dnalor meh lazy gits
Absolutely! It's my time that's being wasted.
There is no harm in having a queue and it would make life easier. That sounds like an obvious improvement to me.
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Ris Dnalor
Minmatar Union Enterprises
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Posted - 2007.10.14 04:55:00 -
[187]
except that ccp needs to keep you logging in to train skills. it's good for keeping ppl active. ;) How many times have you "logged on to just swap skill" and ended up on some grand adventure when you should really be asleep :) -- Talking in Circles is more dizzying than walking in them...
Tralala |

solbright altalt
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Posted - 2007.10.14 06:20:00 -
[188]
Originally by: Ris Dnalor except that ccp needs to keep you logging in to train skills. it's good for keeping ppl active. ;) How many times have you "logged on to just swap skill" and ended up on some grand adventure when you should really be asleep :)
Yeah, right. Not likely. It's more like there is so much to try out, setup, earning ISK and keeping up with the corp ops that you are always in game anyway.
Like I said, Eve has far more that makes it worth investing our time in it than a silly skill change.
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solbright altalt
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Posted - 2007.10.14 06:44:00 -
[189]
Lol, there is no way that the queue is missing for the psychological manipulation of keeping people interested. If that was the case I would most certainly not be around these forums. If you've noticed, my main is expired, and has been for many months now.
I would have quit Eve and not come back if the real features didn't exist. Skill changes have never played a part in my attraction to Eve. The way skilling works as a content enabler, sure, but not the micromanaging.
Hell, I would never have even joined for a trial 21 months ago if the key parts weren't there.
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Remko Marr
Caldari First And Only
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Posted - 2007.10.14 19:09:00 -
[190]
Well, ok, if you're worried that interest would dwindle, what about a few limits? Say, you can only put a skill in a queue less than lvl3. As in, you have to train level 4 or anything manually. Or something similar to that.
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PowerOfWallis
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Posted - 2007.10.14 20:34:00 -
[191]
.....................................WHY NOT?..............THIS IS WHY...................................................
This is a very simple idea to implement from a programming standpoint, and I am sure it was proposed when the game was in development. But, there is a reason it hasn't been introduced...
By making it necessary to login frequently, a subconscious sense of need is developed. Most every game has used tactics similar to this as an attempt to prolong the interest of its players (one of my favorites being EverQuest's subliminal music).
In some games you must play to gain experience; this is also creates need. Eve is able to create this feeling and give its players a piece of mind knowing that they wont fall behind if they can't play regularly (obviously, by requiring frequent but brief skill changes).
This accommodates the spectrum gaming audiences, ranging from having all day to having little time to play. If it weren't this way, and people queued skills for long periods of time, the likelihood of them losing interest during that period of time would increase dramatically (why am I paying for this game again?).
...................AND THAT'S WHY QUEUING SKILLS WILL NEVER BE IMPLEMENTED....................
I'm not defending EVE and saying it doesn't suck, because it does. Nor am I saying that skill queuing wouldn't be convenient, because it would. It's simply not beneficial to CCP.
NOTE: If you disagree with anything you have read, you are wrong. The likely reason being that you lack the brain capacity to grasp the concepts and/or think more broadly.
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solbright altalt
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Posted - 2007.10.14 21:03:00 -
[192]
Edited by: solbright altalt on 14/10/2007 21:03:47
Originally by: PowerOfWallis This accommodates the spectrum gaming audiences, ranging from having all day to having little time to play. If it weren't this way, and people queued skills for long periods of time, the likelihood of them losing interest during that period of time would increase dramatically (why am I paying for this game again?).
What period? At the start? There is so much to learn about for the first few months that anyone that was going to leave for lack of interest will do so anyway. Sorry, you've just repeated a bad argument.
If manual skill changing is considered a draw-card then there is much bigger problems with the game.
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solbright altalt
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Posted - 2007.10.14 22:07:00 -
[193]
Hell, if that was a real reason then there is a simple fix - make queuing a learnable skill itself. Many have posted this idea before, maybe it's a good idea after all.
Giving it a requirement of Learning Level 4 seems suitable. Matches up nicely with the rest of the learning skills.
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Tawrich Tistrya
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Posted - 2007.10.14 22:45:00 -
[194]
Well i've been reading thru this thread a bit , to many post saying the same thing that just readnig the first page and last one almost suffices to get the general beliefs on the matter , but htis aside.
The best argument i've heard sofar for skill queueing has been for those ppl that ie. are in the nacy and as such have periods wherein they can't log in to change skills. This itself could be solved by adding a paid service in either isk or RL cash. Before dissing me on this hear me out a sec ( and hopefuly i havent missed a post stating the same ).
Say ie. your highest rank and/or lvl skill wont be able to cover your entire period of absence you could in advance pay for a temporary added "slot" to use as queue for your next skill.As for the obvious comment of being able to use real money to get ahead in the game , they are not really getting ahead but have to pay to not fall behind and as such it would give ppl the choice to be able to queue up when they know they'll be unable to log on for a longer period of time , given that they would have to have an active account to do this.
Offcourse i'd love to see a normal queue system eventhough the current system is fine for me aswell , but being somewhat lazy ( yes i admit it ) i'd love to be able to queue up 1 or more skills. But that is just an added feature that everyone would be able to use and as such noone is harmed ( much ) by it being added or not. My main concern goes out to those ppl that don't have the choice for whatever reason (medical , army etc etc ) to not be able to login but who still pay for their account and miss alot of SP.
As for character farming , it wil happen anyway , don't underestimate the creativity of those ppl , i personally would not be surprised if the bigger char farmers already have found some way of getting skills queue'd thru the use of some form of macro or other 3r party tool.
Another comment given in multiple post is being able to change skill thru the eve website or thru a mini client. This is a dangerous area imo , the miniclient seems a good and eve fun ida , perhaps even enable it to be a mobile thing where you would be able to chat with your mobile ie. and be able to change skill , still means you'd have to eb awake and log into the game so that hardly changes much to the current system. But being able to do it thru the website is not something i'd like to see as it will be very hard to keep ppl from using macro's and such to make there own queueing system. I mean any person that has some coding skill ( i dont but i can imagine ) could work out a tool that would log in on the website for you and change the skill.
But i'm no expert , this is just my 2 isk worth.
p.s. be gentle 
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PowerOfWallis
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Posted - 2007.10.14 23:03:00 -
[195]
Originally by: solbright altalt What period? At the start? There is so much to learn about for the first few months that anyone that was going to leave for lack of interest will do so anyway.
"......as an attempt to prolong the interest of its players." Keyword: prolong
Originally by: solbright altalt
If manual skill changing is considered a draw-card then there is much bigger problems with the game.
You're thinking too restricted.. it isn't a "draw-card," its something that you aren't supposed to notice. And, in this particular case, there "are" bigger problems with the game.
Originally by: solbright altalt
Sorry, you've just repeated a bad argument.
You're equating your lack of understanding with me providing a bad argument. This is not valid. As I implied before this isn't really negotiable; it is fact. Ask yourself: Why has something so annoying, and so simple to fix, not been fixed? For people such as yourself, this is really the only blatant way of seeing it.
I don't expect you or anyone else to receive this well. I also don't think you are stupid for not understanding. It is hard for humans to see/deal with new ideas/processes when they are so used to something different. However, there are a few people that will understand this.
To all the random people that respond, triggered by one or two words they do not like, with completely closed minds: "Talk sense to a fool and he calls you foolish." -Euripides
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PowerOfWallis
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Posted - 2007.10.14 23:06:00 -
[196]
Originally by: solbright altalt Hell, if that was a real reason then there is a simple fix - make queuing a learnable skill itself. Many have posted this idea before, maybe it's a good idea after all.
Giving it a requirement of Learning Level 4 seems suitable. Matches up nicely with the rest of the learning skills.
Like I said before, I think any skill queuing would be great. But, it will never happen.
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Lord Zugzwang
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Posted - 2007.10.14 23:20:00 -
[197]
I think having one skill queued up would be nice in case the servers drops. The number of crashes on patch day are pretty annoying. Many players have to have a training for longer than a week, even when we are playing. I have actually had a skill within 5 minutes to complete, and was not able to change it as the server would not respond... Finally after 1.5 hours I could get back in to change it after the server came back online. |

solbright altalt
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Posted - 2007.10.15 05:39:00 -
[198]
Originally by: PowerOfWallis Like I said before, I think any skill queuing would be great. But, it will never happen.
I believe that one of the jobs of the forums is for nagging.
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solbright altalt
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Posted - 2007.10.15 05:46:00 -
[199]
Originally by: PowerOfWallis
Originally by: solbright altalt What period? At the start? There is so much to learn about for the first few months that anyone that was going to leave for lack of interest will do so anyway.
"......as an attempt to prolong the interest of its players." Keyword: prolong
What period is that again?
Quote: And, in this particular case, there "are" bigger problems with the game.
Lol, everyone only logs in for skill changes. Pull the other one.
Originally by: solbright altalt Sorry, you've just repeated a bad argument.
You're equating your lack of understanding with me providing a bad argument. This is not valid. As I implied before this isn't really negotiable; it is fact. Ask yourself: Why has something so annoying, and so simple to fix, not been fixed? For people such as yourself, this is really the only blatant way of seeing it.
Ah, but just because someone may have made such a decision in the past doesn't make it a good one or one that can't be reconsidered. Don't so defeatist.
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solbright altalt
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Posted - 2007.10.15 05:53:00 -
[200]
Originally by: Tawrich Tistrya This itself could be solved by adding a paid service in either isk or RL cash.
That's part of the proposed skill queue - Charge ISK to load it up. This also burdens farmers with a premium on the sell prices over one that is farmed one skill at a time.
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Futher Bezluden
Minmatar ORIGIN SYSTEMS Atlas Alliance
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Posted - 2007.10.15 05:54:00 -
[201]
Originally by: Emylissan I hate to say that but it could be heavy abused. Choosing a few "12 days to learn skills" in that queue and than safe the money for the subsciption, let it expire and make something else the next month, and than a month later you pay again and the chars skilled all those long time skills without that you had to pay. Its already nice that a started skills finishs even when the paid time expired.
That way ccp may loose alot money cause some people could simply stop paying and when they return their char is ready to fly the hulk.
If you let your subscription run out, you stop skill training.
A skill queue for skills less than 2 days would be fair. Starting players can often have dozens of skills that take less than an hour, so setting queue for 4-5 relatively short skills to train in succession might help them out. For those in military service, maybe if they sent a request to CCP stating that they are shipping out and to please train the following skills while they are away on active duty for x amount of time -then again, they are just as likely to tell their brother or sister to do it for them and never, ever type in local or undock under penalty of death -but they'd never do something like that. I remember my alt's corp had a guy who was afk for a month, then logged in -turned out to be his wife logging in to train something for him because he was gonna be in jail for the next 3 months. THUKKER -Be Paranoid
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solbright altalt
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Posted - 2007.10.15 05:56:00 -
[202]
Originally by: Futher Bezluden A skill queue for skills less than 2 days would be fair.
An unlimited one is just as fair.
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BiggestT
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Posted - 2007.10.15 12:12:00 -
[203]
Who needs skill queing?
So what if you lose like a day or so from skill times. Who cares? Learn patience, It all takes time, in time u will have your skill. Sure it would be nice, but not essential. I dont care, I will continue to play EVE nerf after nerf after nerf.
If CCP were going to implement skill queue they wld have done it by now. Stop whing plz, nothing will result. Most 1-3 skills dont take long to train, then u can train them for a few days, if u dont log on to skill change every few days, u shdlnt play EVE. Going on Holdiday? train that lev 5 or wahtever. Done, thankyou and goodnight
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solbright altalt
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Posted - 2007.10.15 12:30:00 -
[204]
Originally by: BiggestT Who needs skill queing?
It's a want not a need. Like most automatic functions, it makes life easier.
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Deicidal
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Posted - 2007.10.16 14:01:00 -
[205]
/signed
I would lvoe this idea as my "Goal" is to level 5 all skills haha roughly 10 - 15 years of time, in which i am sure they will add more skills however, i find it quite annoying that i have 100 1 hour skills, and if gods forbid i have to work, or go on vacation, or my comp blows up that sets me back gods only know how long.
with a Queing system, i would be able to set X ammount of skills, totaling a certain ammount of time.
What i would suggest is a new skill.
"Skill Que" Rank 5 Level 1: you can que up to 3 hours of skills, level 2: would add 2 hours,each level there after adds one hour of que time. this would allow for a total of 8 hours of skill queing.
"Advanced Skill Queing" Rank 10 Requires Skill Queing Level 5, level 1 adds 8 hours Level 2 adds 4, each level there after adds 2 hours.
So total available que time would be 26 hours
now to me that would be more manageable and realistic, and perhaps even add in a Que slot system, above and beyond Queing Mastery Rank 15 level 1 allows 2 skill slots, each level beyond adds 1 for a total of 6 skills slots.
in total you woudl be able to set 26 hours of training, until you dedicate the tiem to the slot skills, which you coudl then add in 6 long term skills. for instance 6 rank 15 skills to just chug away while you play and or go on vaca, or work or your computer dies so you dont lose any time.
the first 2 "skills" would help the "Loyal" players not lose time, and the 3rd skill would be for those that dont have hours to sit on they're arses and play and micro manage skills.
and adding a script in to check for subscription to allow for non pay trainers would be an easy and profitable step for CCP
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solbright altalt
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Posted - 2007.10.16 22:02:00 -
[206]
Originally by: Deicidal So total available que time would be 26 hours
Why so pathetic? Why not unlimited?
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AshtarDJ
Filthy Scum
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Posted - 2007.10.17 14:39:00 -
[207]
I would love to see this implemented, but I don't think it is ever gonna happen. Thousands of ppl log on every day just to change skills... that means better statistics for the game. The "I NEED to log on tonight to change a skill" feeling is one of the biggest addictions of this game and CCP would be foolish to spoil that with a simple tool that does it for you. How many times have you logged on just to change a skill and ended up chatting for an hour or quickly undocking to save a corp mate's butt? It has happened to me hundreds of times.
As it has already been posted here... It isn't so hard to plan your skilling times so it suits you when you have access to a computer with internet.
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solbright altalt
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Posted - 2007.10.17 21:55:00 -
[208]
Originally by: AshtarDJ As it has already been posted here... It isn't so hard to plan your skilling times so it suits you when you have access to a computer with internet.
And as has been replied already - a queue is better. This thread is here for voting the idea up so it does get implemented. You start by saying you'd like to have a queue but then go cowering in the corner.
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Verx Interis
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Posted - 2007.10.18 02:57:00 -
[209]
Originally by: Tamarana I'm for a "no queue" approach. But, when a skill end training, a new skill will start training automatically. What new skill? The fastest? The next level of the previous trained? A random skill? I would prefer the last.
Players would not lose SP because a skill ended at 02:00 AM or when they were at work, or when their connection was unavailable, or when something unexpected happen and they are not able to start a new skill. They would need to access EVE and change the trained skill to what they prefer train earlier.
Finished training: Battlecruiser 5
Now I'm going to have you spend the next 4 days of your vacation training science 4 or some worthless crap even though you want to be in a command ship! Isn't that great!
Sounds fair enough.
-----sig-starts-here------ I not what know I is doing. |

AshtarDJ
Filthy Scum
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Posted - 2007.10.18 07:40:00 -
[210]
Originally by: solbright altalt And as has been replied already - a queue is better. This thread is here for voting the idea up so it does get implemented. You start by saying you'd like to have a queue but then go cowering in the corner.
Offcouse I want a small tool that does the job instead of me... Who wouldn't????? I want the tool, but I don't think I will get it... and I gave everyone the reason why I think so.
solbright - The reason I wrote what you quoted was that after 2 years online and never missing a skill change on any of my chars, I can tell from my personal experience that planning skills isn't so hard. As you mentioned, we are "voting" and voting is about personal oppinions... We are here to tell ppl about our own oppinons, not to flame other's.
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