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Real Poison
Minmatar Mutually Assured Destruction
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Posted - 2007.07.27 11:04:00 -
[121]
just posting to add my vote ;)
i'd be fine even with the feature to have the ability to select just ONE backup skill.
that would be useful for going on holidays or even for overnight skilling.
e.g. shortly before logging in the evening you have a skill that still needs 2hrs. you have to cancel that one and start one with longer training time and have to switch back and forth next time you log in. sooo stupid. especially if the skill you can't finish is a learning skill that would reduce training time of the next one.
and i'm sure you could add a vote for every single subscriber you have ccp. just open up a thread where people can vote against it. but i doubt anyone would do 
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Solbright altaltalt
Republic Military School
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Posted - 2007.07.28 04:17:00 -
[122]
Originally by: Real Poison i'd be fine even with the feature to have the ability to select just ONE backup skill.
that would be useful for going on holidays or even for overnight skilling.
And a large queue would be even better. :)
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largewhereitcounts
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Posted - 2007.07.30 14:46:00 -
[123]
As long as this queue didn't activate when your subscription is not paid for this might be a good idea.
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Belmarduk
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Posted - 2007.07.31 13:33:00 -
[124]
I vote for a skill-queue I would like it implemented soon !!!!
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Falcon Wolfe
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Posted - 2007.08.01 22:44:00 -
[125]
Well I have to say that the idea is a fairly commonly suggested one, and what I would like to see more than a new system for lining up all your skills would be to simply continue the current skill once you've started training it until it reaches lvl 5. That would make life at the beginning of the game much easier, since so many skills are like 3 minutes or so. It would also be a piece of cake to be added into the game.
------------------------------------ (\__/) (+'.'+) This is Bunny. Copy and paste bunny into your (")_(") signature to help him gain world domination. |

Solbright altaltalt
Republic Military School
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Posted - 2007.08.02 00:35:00 -
[126]
Originally by: Falcon Wolfe ... and what I would like to see more than a new system for lining up all your skills would be to simply continue the current skill once you've started training it until it reaches lvl 5.
Two problems there: - There is no buffer zone when approaching the end of level 5. A real queue solves this by allowing the queuing of new skills while still training the level 5 skill. - Farmers will love it too. Still need to add a penalty to discourage them.
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Laser Wolf
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Posted - 2007.08.02 02:15:00 -
[127]
I'd love to have a queue, but there would have to be a limit (say, only 3 or 5 skills queueable) and here's why...it may have been mentioned earlier too...
You could queue up about 12M worth of skillpoints on an alt, let him camp in Jita in his starter ship for a year or so, while you keep playing with your main, and sink 150M isk into a 30 day GTC for the alt if you ever need to go over and check on him/learn new skillbooks/etc. Or, hell, just wait until CCP opens a free resub period, they do it for every new publish, which is about 1 per year...I'd imagine you'd only need to do that maybe 3 times after the trial ran out. So you could basically, for 450M isk, auto-train a 1B+ account which you could sell, or just train up an industrial alt...and there'd be absolutely no reason everyone couldnt do this.
Actually it'd probably just crash the market for alt accounts....
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Solbright altaltalt
Republic Military School
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Posted - 2007.08.02 10:20:00 -
[128]
Originally by: Laser Wolf I'd love to have a queue, but there would have to be a limit (say, only 3 or 5 skills queueable) and here's why...it may have been mentioned earlier too...
[Huge farming writeup]
Farmers are helped by any and all methods listed in this thread so there is three options: - No change at all. Leave training the way it is. - Don't care that farming happens. After all, farming is already happening with no queue at all. - Or add something that punishes the farmers for using the queue. And that something is charging ISK for loading it up.
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Brikks
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Posted - 2007.08.02 20:12:00 -
[129]
I would be happy with just the ability to queue a single skill.
I'm new to the game and can tell you this is a complaint I have with the game. I try to plan skills to finish when I'm home or when I first get up. Twice in the last month however my skill has finished during a server outage that didn't come back up on time.
My new solution is just pick a long skill 3+ days to train at night and not mess with it until I'm off work and then I'll switch it back to a lesser time skill.
I don't think having the ability to queue a single skill would alter the game play one way or another, it would just prevent dead times of not training.
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Solbright altaltalt
Republic Military School
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Posted - 2007.08.03 00:20:00 -
[130]
Originally by: Brikks I don't think having the ability to queue a single skill would alter the game play one way or another, it would just prevent dead times of not training.
Wimp! I hope you realise that now is the time to ask for what you'd like to have. Not just what you think might be acceptable.
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Kyusoath Orillian
Amarr Royal Amarr Institute
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Posted - 2007.08.03 01:46:00 -
[131]
just gonna say, this has been suggested 900000000 times already , they know . shut up about it already ___________/------------------------\_____________ 'blizzard are nothing , they they are rich guys selling garbage to children, like pop music , they churn out unoriginal, basic junk and their audie |

Solbright altaltalt
Republic Military School
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Posted - 2007.08.03 10:33:00 -
[132]
Originally by: Kyusoath Orillian just gonna say, this has been suggested 900000000 times already , they know . shut up about it already
Two reasons not to "shut up". - Active forum threads impact on order priority of feature implementation and - Thrashing out details of said feature can only help with getting a good feature.
Also, maybe there is so many requests for skill queuing because it is a much desired feature. :)
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Savageminion
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Posted - 2007.08.04 17:47:00 -
[133]
I think so type of long term skill improvement needs to be done this is a very good idea and there are many out there for updating the training system so that one does not need to do very much with it but set it up an dlet it go I think something neds to be done now.
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Duskiej
Amarr Red Mercury Incorporated
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Posted - 2007.08.04 18:51:00 -
[134]
/signed, aslong as you make sure the skill wont jump to the next when the subscription isn't paid. --- Mod my sig and earn free pie! |

tikinish
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Posted - 2007.08.05 01:49:00 -
[135]
signed signed singed.. always sign these post:)= _ PvE->PvP:| missiles:| <-alt |

tikinish
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Posted - 2007.08.05 01:51:00 -
[136]
Originally by: Solbright altaltalt
Originally by: Falcon Wolfe ... and what I would like to see more than a new system for lining up all your skills would be to simply continue the current skill once you've started training it until it reaches lvl 5.
Two problems there: - There is no buffer zone when approaching the end of level 5. A real queue solves this by allowing the queuing of new skills while still training the level 5 skill. - Farmers will love it too. Still need to add a penalty to discourage them.
i hate when people are making the game upen the misusers of the mechanic... think of the people that want to play instead of the misusers... if hey misuse it, ban them, if you can't see they misuse it, and have no effect on your gameplay then leave them _ PvE->PvP:| missiles:| <-alt |

Alphax45
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Posted - 2007.08.08 20:37:00 -
[137]
I love the idea of accessing the skills over the web. It would be great to be able to start a new skill while at work.
I also love the idea of a queue.
Combining them would be pure gold
Finally I agree the queue should be based on a skill as per other suggestions.
CCP: Please do this!
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vinnymcg
Vendetta Underground Rule of Three
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Posted - 2007.08.08 21:13:00 -
[138]
Didn't CCP say they were going to bring this in, allowing two skills to be trained at once?
Remotely Delete Jump clones tread COMPSOC |

Solbright altaltalt
Republic Military School
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Posted - 2007.08.09 01:32:00 -
[139]
They've muttered about a queue for years but it has never moved off the drawing board.
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Kalazar
Amarr Veto Corp
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Posted - 2007.08.09 09:56:00 -
[140]
Originally by: Alphax45 I love the idea of accessing the skills over the web. It would be great to be able to start a new skill while at work.
I would love this if a queue was not implemented. At current I work during the week, and only get access to EVE at the weekends. Therefore a way of accessing and changing my skills at work would give me so much more freedom as far as leveling up shorter skills is concerned. ----------------------------------------------
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Solbright altaltalt
Republic Military School
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Posted - 2007.08.09 10:54:00 -
[141]
Edited by: Solbright altaltalt on 09/08/2007 10:54:18
Originally by: Kalazar Therefore a way of accessing and changing my skills at work would give me so much more freedom as far as leveling up shorter skills is concerned.
While I don't personally have a problem with that approach, I also doubt it will happen simply because it involves external write access to in-game data.
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Grismar
Gallente The Establishment Establishment
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Posted - 2007.08.09 12:17:00 -
[142]
Edited by: Grismar on 09/08/2007 12:22:56 It's amusing how everyone has an opinion on why CCP didn't implement a queue in the first place, even though I fail to find any statements about by CCP itself. Popular theories are: "they forgot", "they didn't get around to it", "it's too difficult to do", "they want us to log in to raise population statistics", "they want to keep us engaged in the game" and then some less likely candidates like "queues would be too much of a load on the database" and "queues would cause people to queue up and not pay their subscription for a few months".
Frankly, none of these ring true to me, since they all have trivial answers and solutions or aren't enough in and of themselves to decide not to implement a queue:
"They forget" - You've told em often enough.
"It's too difficult to do" - People have pointed out many fair ways to do it, including provisions for when players would try to abuse the system.
"They're raising statistics" - Maybe so, but I'm assuming everyone that just logs in to flip a skill logs out afterwards. It does raise statistics some, if you remain logged in. But I can think of better ways to do it, especially since this doesn't affect veteran players. They have to wait 2 weeks for an individual skill anyway. Better to think of something that would cause a player to log in regardless of age.
"They want to engage us" - By forcing us to do an annoying chore we'd sooner avoid by queueing up skills? Seems unlikely, since I'm out fast unless someone happens to convo me as I log in to change a skill. Besides, there's plenty of other elements of the game that will keep you logging in if you're interested at all. Hell, it would be a piece of cake to actually macro skill changing. And you wouldn't even feel like you're cheating. Though you would be of course. Don't do macro's, macro's are bad, m'kay?
"Load on the database" - Skill queues wouldn't be that much of a load, really. Not compared to what they're keeping track of anyway, that is. And the load on the server of everyone logging in all the time is a lot worse, I'm sure. If anything, this is a reason to implement a queue instead of not do it.
"Queue up and don't pay your account" - This one has the easiest solution of all: turn the queue off when you're not paying, like has been suggested a dozen times over. In fact, here's a chance for CCP to make some more money: allow new players to retroactively pay for a new account, into the past as it were, obtaining skill point credit for their new characters, to be spent right after character creation. Make it the same rate as normal training would have cost and nobody is hurt (expect when some idiot decides to spend a few 1000 and becomes the best trained character in the game in one fell swoop). But that's another thread, I suppose.
Which leaves us with "they didn't get around to it" or they have a reason we're not aware of. Perhaps they feel the "one step at a time" approach makes you more aware of the progress of your character and motivates you to get skills that actually do something for you, instead of just going for being in a carrier asap, buying some isk off eBay to actually get one.
Frankly, I don't really see the problem. I get the feeling most people that are asking for this feature, are exactly the players that have some lofty goal in mind and forget the gameplay that lies between here and there. There's plenty of skills that take close to forever to train and juggling your training time between those and shorter skills is part of playing EVE. If you forget to do so and lose some precious hours of training, that puts you at a disadvantage to players that plan more carefully, which sounds fair to me.
Greetings, Grismar.
(edit: I should really preview my posts...)
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Solbright altaltalt
Republic Military School
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Posted - 2007.08.09 12:27:00 -
[143]
Originally by: Grismar If you forget to do so and lose some precious hours of training, that puts you at a disadvantage to players that plan more carefully, which sounds fair to me.
It's a simple case of convenience. It's not even so much about the lost time as it is about the constant effort for such a trivial process. After all, the training time is paid for up front.
Everyone that wants a queue is racking their brains trying to figure out why it doesn't already exist.
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Methem
The Hand of Mortis
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Posted - 2007.08.10 16:08:00 -
[144]
/signed
I'm online almost every single day and am meticulous about setting skills to prevent any loss of time. It definitely adds a negative element to the game for me.
A 1-skill queue that wouldn't start on trial accounts would simply make the game a bit less frustrating. The skills that take weeks aren't aggravating to me, as I can usually go a while without checking them, just the short skills take a lot of management.. which IMO would turn away new players. I cant see how some people would possibly be against this, considering how many unexpected downtimes we've had lately.
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Solbright altaltalt
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Posted - 2007.08.11 16:35:00 -
[145]
Originally by: Methem A 1-skill queue that wouldn't start on trial accounts would simply make the game a bit less frustrating.
No reason not to go the whole hog and give the queue many slots. The only argument that was holding this up was farming and I believe that has been satisfactorily answered.
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Solbright altaltalt
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Posted - 2007.08.11 16:48:00 -
[146]
Originally by: Solbright altaltalt
Originally by: Kalazar Therefore a way of accessing and changing my skills at work would give me so much more freedom as far as leveling up shorter skills is concerned.
While I don't personally have a problem with that approach, I also doubt it will happen simply because it involves external write access to in-game data.
Now I think about it, I'd rather not have this method as it still involves excessive maintenance for such a pathetic task.
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ViRUS Pottage
Caldari byeee Corp Hydra Alliance
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Posted - 2007.09.02 11:32:00 -
[147]
Originally by: Major Stallion
Originally by: Emylissan I hate to say that but it could be heavy abused. Choosing a few "12 days to learn skills" in that queue and than safe the money for the subsciption, let it expire and make something else the next month, and than a month later you pay again and the chars skilled all those long time skills without that you had to pay. Its already nice that a started skills finishs even when the paid time expired.
That way ccp may loose alot money cause some people could simply stop paying and when they return their char is ready to fly the hulk.
If they did just start the game, queue a load of skills and come back 5 months later and be able to fly a load of decent ships, where they gonna get the isk from? Unless you have 3 chars and live in 0.0 and farm all day, thats impossible.
afaik, they changed it so that if your sup expires while skill training, you stop training the skill. At least thats what corp mates have told me when theyve forgotten to pay their sub.
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Originally by: Okura im drunk, so noeyt to manu qurtsions plase
GoldWing76 > ah... so... gatecamp at station i see Light Darkness > called stationcamp
YARR |

Solbright
Advanced Security And Asset Protection
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Posted - 2007.09.02 11:51:00 -
[148]
Originally by: ViRUS Pottage
Originally by: Major Stallion afaik, they changed it so that if your sup expires while skill training, you stop training the skill. At least thats what corp mates have told me when theyve forgotten to pay their sub.
No, it hasn't been changed, the current skill being trained still completes after the account expires. And there is no reason to change even with a queue. The pending skills will just stay pending in the queue until the account is active again.
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Kanarue Shinohara
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Posted - 2007.09.03 06:19:00 -
[149]
*sigh* When will the Skill training queues ever arrive. I would be more than happy to subscribe to the following extra:
Suggestion: Skill Training Queues for an extra $2/month (or 20,000,000 ISK per month)
Training queues allow you to program what skills to train after the current one. Therefore, when training is complete for one skill, the player does not have to log onto EVE to train another.
I know CCP has reservations against allowing training queues but if they could make some side revenue from it, this would be well worth their time & account books.
Moreover, the CCP would serve themselves well by throwing in a bonus: Allow players to edit their training queue from outside EVE for an extra $1/month (or 10,000,000 ISK per month.) All they'd have to do is go to the game website, http://www.eve-online.com, then their character summary page, and edit their queue there.
The demand for a training queue is so popular, many players would be more than happy to pay extra for it.
PS: Don't forget- Players also need to be able to edit their training queues off of the game even if they're not subscribed to the game at the moment. They can still be able to subscribe to the off-game queue-editing feature separately.
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Falkus Windowmaker
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Posted - 2007.09.04 02:24:00 -
[150]
I'd so love to see some sort of skill queuing in EVE. Some of us have jobs, family, etc... and frankly scheduling time to queue up a skill can be hard to do especially if at a time of day were we have no access to a computer+internet or restricted internet service via job site network firewall, etc... Having it be accessible via the My Account or Character web page on EVE's website would be a double bonus IMHO. Put me on the /sign list for the skill queuing feature.
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