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Thread Statistics | Show CCP posts - 0 post(s) |
Rayokashi
The Phoenix Rising
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Posted - 2007.06.30 15:16:00 -
[91]
CCP, support your casual players and give us skill queue, please. One or two in queue would do it!
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CypherDragon
Amarr Legio Immortalis
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Posted - 2007.06.30 20:27:00 -
[92]
I rather like the idea of a semi-limited skill que mentioned elsewhere in this thread. You can que up as many skills as you like, so long as they all start within 24 hours. You want to put in 24 1-hour long skills? Sure, no problem...so long as they already appear on your char sheet (no auto-adding of skillbooks, even if they are in your hanger). 23 1-hour long skills followed by one of the ultra-long skills (like BS 5)? Again, no problem...but you can't use the que again until after that long skill completes, or you clear it from the que.
While it may help char farmers some to put in a que system, it won't actually effect them much. Think about it, a person that farms SP for money would have some system in place (even if it's hiring someone to log in every couple of hours) to make absolutely sure that there's no wasted training time, hence maximizing their profit margin. The only people this would help significantly are the actual players, not the farmers! Not implementing something that would help the average player because it might be open to abuse by those that are willing to break the TOS and EULA (and that already have a work-around for it probably) is just stupid. Why punish the honest players because of the few that break the rules?
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Danji
Gallente University of Caille
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Posted - 2007.07.06 15:27:00 -
[93]
Edited by: Danji on 06/07/2007 15:27:42 What about adding a new skill that adds 1 skill queue slot per level trained? Doing this would provide a limited queue and higher level users have the benefit of long time continued play, and new users are encouraged to play more.
Start with one slot in queue. Add one slot per skill level trained, you have a max of six slots. Then you could even edit the skills system for higher level skills to require multiple slots in your queue which would limit the amount of massive pre-queuing.
Throw in some checking to ensure that only the currently training skill trains to completion if the account isn't paid up, but that the queue will automatically resume once the account is re-activated and you have the makings of one hell of a skill/training system with built in fail safes, multi-tiered needs, self promotion and more.
Ah, now I'm day dreaming again.
*_*
[EDIT: Grammar & Spilling fixes.] ----- The Force is a force of course, of course... |
Shiodome
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Posted - 2007.07.12 16:27:00 -
[94]
/signed
though i don't think there's any need for the skill queue to be any more than one or two skills long.
if you're away from the game so long that you can't find 2 skills to fill the time you're away... then you're probably away for at least a month, in which time you should be taking a payment holiday and can't really complain if EVE doesn't queue skills while you're not paying.
not very clear, but basically - i vote for a skill queue limited to scheduling no more than 2 skills ahead.
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Tarron Sarek
Gallente Endica Enterprises
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Posted - 2007.07.12 16:55:00 -
[95]
24h skill queue would be the best solution hands down.
Think about it - it's much better for small 30min or 1h30min skills than a dual skill queue.
And it isn't exploitable. No need to implement extra checks or any exception handling.
_________________________________ - Balance is power, guard it well.. - |
Horace Harkness
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Posted - 2007.07.12 19:56:00 -
[96]
I responded to the original post but am no longer on this thread. Could a mod drop me a line and let me know why I was removed (so I don't do it again)? Thanks.
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solbright altaltalt
Federal Navy Academy
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Posted - 2007.07.12 21:49:00 -
[97]
Originally by: Tarron Sarek And it isn't exploitable. No need to implement extra checks or any exception handling.
That is exploitable for farming.
Assuming farming is a real concern then charging ISK is prolly the best defense against it. And once that's done there is no reason to do a proper job of the queue.
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La Jefature
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Posted - 2007.07.13 00:07:00 -
[98]
You are all still worried about farmers? CCP could implement a system where you have to set your training skill every hour, and the farmers would still be there! You can have a 2 skill queue, or a 100000 skill queue, and the farmers will still be there.
There is no reason NOT to implement a 1-2 skill queue in the game. Farmers will still be farmers, but this change will help literally THOUSANDS of players. Even the people against the queue idea would use the queue because it is a practical idea.
I say CCP is just being lazy in NOT implementing something like this. Something that will help all of its players (I dare you to name 1 player that would not use this idea), and not really make any difference at all on farmers is something that has to be implemented.
Also, CCP should stop skill leveling as soon as an account stops paying! it makes no sense at all. It's like getting cable TV, cancelling it, but you will still get cable until you change the channel. It's dumb.
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Firestreak
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Posted - 2007.07.13 05:04:00 -
[99]
Originally by: solbright altaltalt
Originally by: Tarron Sarek And it isn't exploitable. No need to implement extra checks or any exception handling.
That is exploitable for farming.
I think that the huge amount of love received from the players will overcompensate any dark fears related to farmers.
CCP we need the 24h queue. Please. Pretty please?!
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Solbright
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Posted - 2007.07.13 08:07:00 -
[100]
You guys have seriously missed my point. A decent queue length is way better than a 1+1 or 24 hours.
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Solbright
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Posted - 2007.07.13 08:13:00 -
[101]
Originally by: La Jefature Also, CCP should stop skill leveling as soon as an account stops paying!
That's a goodwill bonus. It makes no difference to any queuing system. Stop whining.
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Solbright
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Posted - 2007.07.13 08:23:00 -
[102]
Originally by: solbright altaltalt Assuming farming is a real concern then charging ISK is prolly the best defense against it. And once that's done there is no reason to do a proper job of the queue.
Oops missed a word out, that was meant to read - "And once that's done there is no reason not to do a proper job of the queue."
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Firestreak
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Posted - 2007.07.13 10:08:00 -
[103]
Edited by: Firestreak on 13/07/2007 10:10:20
Originally by: Solbright You guys have seriously missed my point. A decent queue length is way better than a 1+1 or 24 hours.
Yeah, but since I don't see the farming problem being resolved any time soon, I settle for the 24h queue that will help good players quite a lot, while not making the job much more easier for the farmers. And I wouldn't like to pay for queuing more skills. I'm already doing that by keeping my subscription.
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Solbright
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Posted - 2007.07.13 11:18:00 -
[104]
Edited by: Solbright on 13/07/2007 11:24:19
What!? First you say farming is not a problem now you it is? And as I said earlier, the 24 hour queue will help the farmers plenty.
All they have to do is line up a bunch of short skills, exactly the same way you plan to, then put a long skill for the final one. Presto!, perfect farming setup.
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Solbright
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Posted - 2007.07.13 11:33:00 -
[105]
Originally by: Horace Harkness I responded to the original post but am no longer on this thread.
Maybe this thread?
Queuing threads are a regular thing in this forum. :/
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Firestreak
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Posted - 2007.07.13 11:51:00 -
[106]
Edited by: Firestreak on 13/07/2007 11:53:12
Originally by: Solbright
What!? First you say farming is not a problem now you it is?
Well, then I didn't make myself understood. I DO think farming is a problem. But let's not argue off-topic.
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La Jefature
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Posted - 2007.07.13 15:09:00 -
[107]
Originally by: Solbright
Originally by: La Jefature Also, CCP should stop skill leveling as soon as an account stops paying!
That's a goodwill bonus. It makes no difference to any queuing system. Stop whining.
Its not a whine. I'm actually suggesting they remove this goodwill bonus, if this bonus is a reason against implementing a queue system. I'm impartial to this weird "bonus".
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Solbright
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Posted - 2007.07.13 16:21:00 -
[108]
Originally by: La Jefature Its not a whine. I'm actually suggesting they remove this goodwill bonus, if this bonus is a reason against implementing a queue system. I'm impartial to this weird "bonus".
Ah, see, need to make your point. :)
It never was a valid reason except for some loons that made it up. There is nothing stopping that bonus from co-existing with a queue. Please read earlier posts in this thread.
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Tarron Sarek
Gallente Endica Enterprises
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Posted - 2007.07.13 16:52:00 -
[109]
Edited by: Tarron Sarek on 13/07/2007 16:56:08
Originally by: Solbright All they have to do is line up a bunch of short skills, exactly the same way you plan to, then put a long skill for the final one. Presto!, perfect farming setup.
No. The way I meant it all queued up skills would have to end inside the 24h period. Up to 24h of training, not beyond.
Quite easy to implement: - If the first/current skill takes longer than 24h - no queuing is possible. - If the first/current skill takes less than 24h - the difference can be filled up with other skills
Example: You start to train a 6h skill (those are the ones I hate the most). But you've only got 4h of playtime that evening. So you add another 6h skill and three 2h30m skills. Totalling 19,5h. Now you could add another 4h skill or just leave it at that. You can't add a 20d skill, since that'll exceed the 24h limit.
Well I guess that should be clear now.
The way I see it there are two major concepts, both with different advantages and disadvantages.
The 24h queue helps new players the most. They have many new and small skills to learn and queuing them up would help them greatly.
The dual training queue, probably favoured by CCP, also helps new players, but not as much. It's rather the better choice for older players, who have already learned most low ranking and basic skills and once in a while add a new one. Most of the time they learn high ranking lvl 4 or 5 skills and the dual queue helps them sneak in a new low lvl one.
As I already mentioned I'd favour the 24h queue, because it helps with the core problem - short training times and skills that run out either too soon for the next day or too late for the same day. A skill queue isn't meant for making training in EVE generally easier. If CCP wanted that, they would have done it already. As a matter of fact they want you to play the game. Actually the dual training queue would cover that even better than the 24h queue, because the slots are limited to 2, but the problem I see with it is the option to queue two long skills, which pretty much defeats the purpose of it and makes training generally easier. If CCP could think up a way to limit the dual queue to one long and one short or two short skills, I'd give it my vote. Otherwise I have to say no thanks. Making things generally easier (as opposed to ease of use or usability) isn't the way to go.
_________________________________ - Balance is power, guard it well.. - |
La Jefature
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Posted - 2007.07.13 17:21:00 -
[110]
Originally by: Solbright
Originally by: La Jefature Its not a whine. I'm actually suggesting they remove this goodwill bonus, if this bonus is a reason against implementing a queue system. I'm impartial to this weird "bonus".
Ah, see, need to make your point. :)
It never was a valid reason except for some loons that made it up. There is nothing stopping that bonus from co-existing with a queue. Please read earlier posts in this thread.
Ah, my apologies Solbright. I did not realize you are one of the game developers and know for certain that this is not a valid reason to stop the queue implementation.
oh wait... you are not.
We are all speculating here. No one in this post is a game developer. We all simply love the game and want to make it better. You are free to speculate all you want with the rest of us, but allow me to speculate as well.
If you think it is a bad idea removing the feature that allows you to train on an unpaid account just say so.
My opinion remains that if (speculative) this feature is in any way and for any reason stopping a queue from being implemented, then it should be removed. See? just an opinion, and speculative like all other posts here.
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aldarrin
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Posted - 2007.07.13 21:27:00 -
[111]
I rather like the idea of skill queuing. I quit Everquest 2 to play this game because every time my unit went to the field I lost nearly all of my EQ2 buddies. They were 5 / 10 levels ahead of me by the time I got a chance to log in. Realtime training has let me more or less keep pace with my peers ability-wise, if not isk wise.
Eventually, I'm going to be deployed and I'd rather not lose 12 to 15 months of training time.
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Solbright
Advanced Security And Asset Protection
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Posted - 2007.07.14 10:39:00 -
[112]
Originally by: La Jefature It never was a valid reason except for some loons that made it up. There is nothing stopping that bonus from co-existing with a queue. Please read earlier posts in this thread.
Ah, my apologies Solbright. I did not realize you are one of the game developers and know for certain that this is not a valid reason to stop the queue implementation.
oh wait... you are not.
And neither were the ones you've picked up such a crazy idea from. Fear and guilt don't get you very far.
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Solbright
Advanced Security And Asset Protection
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Posted - 2007.07.14 10:42:00 -
[113]
Originally by: Tarron Sarek A skill queue isn't meant for making training in EVE generally easier. If CCP wanted that, they would have done it already. As a matter of fact they want you to play the game.
And now we come your point.
I'll repeat my argument: The excuse of a non-queue encouraging active use and longevity is just bogus. If Eve really needed that to keep people interested Eve would not exist today. This game has far better qualities that keep people coming back other than that next skill change.
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La Jefature
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Posted - 2007.07.14 14:30:00 -
[114]
Originally by: Solbright Edited by: Solbright on 14/07/2007 10:46:33
Originally by: La Jefature
Originally by: Solbright [It never was a valid reason except for some loons that made it up. There is nothing stopping that bonus from co-existing with a queue. Please read earlier posts in this thread.
Ah, my apologies Solbright. I did not realize you are one of the game developers and know for certain that this is not a valid reason to stop the queue implementation.
oh wait... you are not.
And neither were the ones you've picked up such a crazy idea from. Fear and guilt don't get you very far.
What were we fighting over again? Either way, whatever. You do agree with the queue idea, that is good enough for me.
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Solbright
Advanced Security And Asset Protection
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Posted - 2007.07.17 09:10:00 -
[115]
Good example for me today, the 2 hours early DT meant I attempted login 5 minutes too late for my last skill change before account expires. So I miss out on the bonus skill training time now. :(
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Neo Harald
Viziam
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Posted - 2007.07.26 09:39:00 -
[116]
I support this skill queue idea 100% and would be amazing to have it. It would be as great as the introduction of "Warp to 0" feature.
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Johnfromshipping
Butcherbirds
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Posted - 2007.07.26 18:39:00 -
[117]
A limited skill queue would be great.
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WhitePhantom
Gallente Edenists
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Posted - 2007.07.26 20:56:00 -
[118]
People need to start reading the entire thread before they reply to somebody, because I saw the same idea of a 24 Queue be suggesed multiple times. Which is sort of pointless because after my first 4 months, I don't really have any skill less then 24 hours besides the skills I cannot train. They are all 24+ hour skills most almost an entire week.
For myself I think a Skill Queue to be worth awhile, I want people to stop being able to train their skills on an inactive account. At that point I would say a Queue of any 2 skills, as long as the account as active, could take as long as you wanted. Which means if you want to train where you have 3 skills that will take 90 days to complete.
1 Training + 2 Queue Skills I would be fine with it.
Otherwise I don't support a Skill Queue if people continue to train skills without first giving CCP money. Because I would gather most would love to be able to train multiple skills and not have to pay for it. There is no reason for you to be able to train a skill, after your account is inactive, because in any other game you wouldn't be able to play the game to train your character.
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Solbright altaltalt
Republic Military School
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Posted - 2007.07.26 21:35:00 -
[119]
Originally by: WhitePhantom ... I don't support a Skill Queue if people continue to train skills without first giving CCP money. Because I would gather most would love to be able to train multiple skills and not have to pay for it.
It's hardly worth addressing. Requests for free training time are just stupid.
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Kudaro
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Posted - 2007.07.27 00:25:00 -
[120]
No skill query! Keep the skill training system the exact way it is. Please. Thank you.
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